Brought to you by the organizer of MIPTV & MIPCOM, the leading international entertainment markets, Esports BAR is the world’s first international B2B matchmaking & networking event, uniquely designed to accelerate the potential of the growing esports market. Over 3 days, Esports BAR will connect Brands & Media decision makers with Esports’ rights holder to make sponsoring, broadcasting and licensing deals.
Esports BAR is the most direct, cost effective & easy way to forge successful business partnerships .
We offer you to select who you want to meet among up to 40 Esports Organisations (teams, publishers, leagues)
Then an online matchmaking tool generates pre-scheduled meeting agenda based on preference priority, allowing you to hold 16 X 25 minutes 1-to-1 targeted meetings at Esports BAR.
To ensure the efficiency of the event, we –organizer- are actively, and carefully, curating the decision-makers that will take part in the event.
See the waves that eSports Hawaii is creating in the Western American region. eSports Hawaii is a team that supports and grows the eSports community here in the state of Hawaii. We wish to help raise the level of competitive play and help those make it to the esports scene.
Esports Playbook: A Guide for Brands and MarketersEsports Group
This report sheds light on core tenets of the eSports experience – which are fundamental to competitive video games. The goal is to aid formation of clear strategy for branding and marketing in eSports. The motivations for eSports participation – from content consumption patterns to reasons for engaging – hold huge implications for how to connect with its consumers.
An Industry of Opportunity!
Unsurprisingly, 95% of worldwide gamers described themselves as passionate about gaming. But even among the general population,50% describe themselves the same way. Gaming’s position as an established mainstream entertainment is undeniable, and one in which participants are actively passionate, rather than passive consumers.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
See the waves that eSports Hawaii is creating in the Western American region. eSports Hawaii is a team that supports and grows the eSports community here in the state of Hawaii. We wish to help raise the level of competitive play and help those make it to the esports scene.
Esports Playbook: A Guide for Brands and MarketersEsports Group
This report sheds light on core tenets of the eSports experience – which are fundamental to competitive video games. The goal is to aid formation of clear strategy for branding and marketing in eSports. The motivations for eSports participation – from content consumption patterns to reasons for engaging – hold huge implications for how to connect with its consumers.
An Industry of Opportunity!
Unsurprisingly, 95% of worldwide gamers described themselves as passionate about gaming. But even among the general population,50% describe themselves the same way. Gaming’s position as an established mainstream entertainment is undeniable, and one in which participants are actively passionate, rather than passive consumers.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...SeriousGamesAssoc
James Collins, U.S. Department of Education
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Education and Competitive Gaming; Why Esports Is Impacting Classrooms
Joint presentation by Elizabeth Newbury of the Wilson Center's Serious Games Initiative and James Collins of the U.S. Department of Education's Office of Educational Technology on eSports and its use within classrooms.
Serious Play Conference, 2017
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020. Trusted by key players both inside and outside the industry, it provides a clear overview of the current state and future outlook of the global games market.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Our CEO, Peter Warman, delivered Gameforum's keynote in January 2018 in London. Gaming has entered a new phase of accelerated growth from both a consumer and an industry perspective. Its “new” form is accelerating the convergence of the mobile, sports, media, and entertainment industries. What opportunities do these new dimensions of gaming provide anyone with a stake or interest in the games market and industry?
Mobile Esports and the Rise of the Competitive Indie Game | Ryan ChaplyJessica Tams
Delivered at Casual Connect Europe 2017. Last year, the Vainglory World Championship debuted as the first esport to take over the iconic TCL Chinese Theater in Hollywood. Join Ryan Chaply, Esports Program Manager at Twitch, as he recounts the journey between Twitch and Super Evil Megacorp in creating Evil Eight and the first Vainglory World Championship, with lessons for mobile and indie developers about maintaining a healthy, scalable esports ecosystem.
eSports and Olympic Games: situational analysis of Rio 2016 case studyVanissa Wanick
Slides from the presentation at ABEP-UK conference, May 2016, London, UK. Copyright: Wanick & Mataruna, 2016
How to cite: Wanick, V. & Mataruna, L. (2016). eSports and Olympic Games: situational analysis of Rio 2016 case study [slides]. ABEP-UK Conference, 2016. London, UK. [add the link here]
PMU at VIVATECHNOLOGY DAY ONE #vivatechHUB INSTITUTE
PMU Lab develop innovative solutions around PMU business model to strengthen its online presence, or even its digitalization. Its goal is also to develop the idea that innovation belongs to all. PMU Lab anticipates, imagines, develops and deploy innovations to transform the customer experience.
This report has been created with the HUB Institute (http://www.hubinstitute.com), during VIVA TECHNOLOGY 2016 Conference in Paris (http://www.vivatechnologyparis.com).
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...SeriousGamesAssoc
James Collins, U.S. Department of Education
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Education and Competitive Gaming; Why Esports Is Impacting Classrooms
Joint presentation by Elizabeth Newbury of the Wilson Center's Serious Games Initiative and James Collins of the U.S. Department of Education's Office of Educational Technology on eSports and its use within classrooms.
Serious Play Conference, 2017
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020. Trusted by key players both inside and outside the industry, it provides a clear overview of the current state and future outlook of the global games market.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
Our CEO, Peter Warman, delivered Gameforum's keynote in January 2018 in London. Gaming has entered a new phase of accelerated growth from both a consumer and an industry perspective. Its “new” form is accelerating the convergence of the mobile, sports, media, and entertainment industries. What opportunities do these new dimensions of gaming provide anyone with a stake or interest in the games market and industry?
Mobile Esports and the Rise of the Competitive Indie Game | Ryan ChaplyJessica Tams
Delivered at Casual Connect Europe 2017. Last year, the Vainglory World Championship debuted as the first esport to take over the iconic TCL Chinese Theater in Hollywood. Join Ryan Chaply, Esports Program Manager at Twitch, as he recounts the journey between Twitch and Super Evil Megacorp in creating Evil Eight and the first Vainglory World Championship, with lessons for mobile and indie developers about maintaining a healthy, scalable esports ecosystem.
eSports and Olympic Games: situational analysis of Rio 2016 case studyVanissa Wanick
Slides from the presentation at ABEP-UK conference, May 2016, London, UK. Copyright: Wanick & Mataruna, 2016
How to cite: Wanick, V. & Mataruna, L. (2016). eSports and Olympic Games: situational analysis of Rio 2016 case study [slides]. ABEP-UK Conference, 2016. London, UK. [add the link here]
PMU at VIVATECHNOLOGY DAY ONE #vivatechHUB INSTITUTE
PMU Lab develop innovative solutions around PMU business model to strengthen its online presence, or even its digitalization. Its goal is also to develop the idea that innovation belongs to all. PMU Lab anticipates, imagines, develops and deploy innovations to transform the customer experience.
This report has been created with the HUB Institute (http://www.hubinstitute.com), during VIVA TECHNOLOGY 2016 Conference in Paris (http://www.vivatechnologyparis.com).
We are contacting you on behalf of the event firm “Festivity”, regarding a sponsorship proposition for your company. The event firm is going to arrange a Wedding Festival-2016 and has been designed as a pure business incorporating important phenomena from the fashion world. It will act as a core platform to deal out most insignificant fashion exhibitions along with expert thoughts and qualitative analyses. Our team assures to provide high quality materials with fine standard of the outlay presentation of the pamphlet.
Startup Stage - Business Services - Presentation by Hanno Lippitsch, Co-Founder & CEO of Eversports at the NOAH Conference London 2016, Old Billingsgate on the 11th of November 2016.
During five months we were in charge of the organization of a Business Summit at IE Business School.
This Summit has been divided into two events where we presented the industry nowadays and where it is leading to in the short term.
■ The Football Industry Nowadays. We gathered Luis Vicente from Valencia CF, Oscar Guerra from Nike and Fernando Martin from Zuqium
■ The Future of the Sports Industry. We gathered Oscar Peña from Intel & Anderground, Christian Mauriand from iRewind and Asier Arranz from Perception HUB
Thanks to this events, we gathered 200 attendees and we encouraged networking between IE students and other Business Schools and some companies here in Madrid.
We are living in A Different World today, a new digital age and we can't do business as usual.This
event is about empowering businesses in the Lowveld area about how technology can improve their
businesses. The event will focus on Digital Economy, New Technology in business, and Business
Networking. We are targeting Entrepreneurs, Business Managers, and Tech Enthusiasts
Enabling success: Bundesliga’s unique digital approachAndreas Heyden
Tailor made content production supporting the worldwide leading OTT players to successfully offer Bundesliga content, engaging with the fans and grow to new target groups. Bundesliga will give insights on their one-of-a-kind approach creating compelling content and services. What competitive advantage does owning the entire production value chain give Bundesliga? How does AI data driven automated content production enable local relevance? How are stories told with a “global” approach and how to they help licenses to become successful?
Andreas Heyden
CEO - DFL Digital Sports GmbH
SmartSport.com (TM) is the first global marketplace of sport facilities for sport teams with the capability to book the required training schedule along with smart travel packages.
Festival de l'Entrepreneuriat 2017 @Grenoble: Call for Startups, Speakers, Sp...Leopold Bailby
Hi there,
Introducing the 2017 Festival of Entrepreneurship at Grenoble Ecole de Management, march 30th 2017.
This is a call to speaker, startups and sponsors that would like to join and help us make this day unforgettable.
This year it's all about "Creative Collisions": a place where we celebrate the region’s entrepreneurship to inspire, empower and connect the people towards innovation and entrepreneurship.
Have a look at the deck you might find a cool activity for your business.
With love,
GEM Entreprendre Team
Festival de l'Entrepreneuriat 2017 @Grenoble: Call for Startups, Speakers, Sp...Leopold Bailby
Hi there,
Introducing the 2017 Festival of Entrepreneurship at Grenoble Ecole de Management (march 30th 2017).
This is a call for startups, speakers and sponsors that want to join and help us make this day unforgettable.
This year we're about 'Creative Collisions': a place where we celebrate the region’s entrepreneurship to inspire, empower and connect the people towards innovation and entrepreneurship.
Have a ook at the deck, maybe a cool activity for your business.
With love,
GEM Entreprendre Team
Hi there,
Introducing the 2017 Festival of Entrepreneurship at Grenoble Ecole de Management (march 30th 2017).
This is a call for startups, speakers and sponsors that want to join and help us make this day unforgettable.
This year we're about 'Creative Collisions': a place where we celebrate the region’s entrepreneurship to inspire, empower and connect the people towards innovation and entrepreneurship.
Have a look at the deck maybe there's a cool activity for your business.
With love,
GEM Entreprendre Team
Belgium vs Slovakia Belgium announce provisional squad for Euro Cup 2024 Thib...Eticketing.co
Euro 2024 fans worldwide can book Belgium vs Slovakia Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Results for LtCol Thomas Jasper, Marine, for the 2010 Marine Corps Marathon held October 31, 2010, marking the 35th annual marathon known as "The People's Marathon."
An impressive finishing time of 3:46:39, placing 324th in the Male division ages 40-44.
Spain vs Italy Spain at Euro Cup 2024 Group, Fixtures, Players to Watch and M...Eticketing.co
Euro Cup 2024 fans worldwide can book Spain vs Italy Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Mats André Zuccarello Aasen, commonly known as Mats Zuccarello, was born on September 1, 1987, in
Oslo, Norway. He grew up in the bustling neighborhood of Løren, where his passion for ice hockey began
at a young age. His mother, Anita Zuccarello, is of Italian descent, and his father, Glenn Aasen, is
Norwegian. This multicultural background played a significant role in shaping his identity and versatility
on and off the ice.
Euro Cup international supporters can book Euro 2024 Tickets from our online platform Worldwideticketsandhospitality.com. Followers can book Turkey Vs Portugal Tickets on our website at sale prices.
Euro Cup fans worldwide can book Euro 2024 Tickets from our online platform www.worldwideticketsandhospitality. Fans can book Croatia vs Italy Tickets on our website at discounted prices.
Turkey's Euro 2024 Squad Overview and Transfer Speculation.docxEuro Cup 2024 Tickets
Vincenzo Montella has announced a preliminary 35-man squad for Turkey ahead of the UEFA Euro 2024, which includes three Serie A players, Hakan Calhanoglu, Kenan Yildiz, and Zeki Celik
Euro Cup fans worldwide can book Euro 2024 Tickets from our online platform www.worldwideticketsandhospitality. Fans can book Denmark Vs England Tickets on our website at discounted prices.
Denmark vs England England Euro Cup squad guide Fixtures, predictions and bes...Eticketing.co
We offer UEFA Euro 2024 Tickets to admirers who can get Denmark vs England Tickets through our trusted online ticketing marketplace. Eticketing. co is the most reliable source for booking Euro Cup Final Tickets. Sign up for the latest Euro Cup Germany Ticket alert.
Ukraine Euro Cup 2024 Squad Sergiy Rebrov's Selections and Prospects.docxEuro Cup 2024 Tickets
After securing their spot through the playoff route, Ukraine is gearing up for their fourth consecutive European Championship. Ukraine first qualified as hosts in 2012, but in 2016
Euro Cup fans worldwide can book Euro 2024 Tickets from our online platform www.worldwideticketsandhospitality. Fans can book Slovakia Vs Ukraine Tickets on our website at discounted prices.
Euro Cup fans worldwide can book Euro 2024 Tickets from our online platform www.worldwideticketsandhospitality. Fans can book Slovenia Vs Denmark Tickets on our website at discounted prices.
Spain's Euro Cup 2024 Selections and Croatia's Group of Death Challenge.docxEuro Cup 2024 Tickets
Chelsea's Marc Cucurella is one of only three Premier League players included in Spain's preliminary Euro Cup 2024 squad as the Tottenham star with 11 goal contributions is overlooked
Boletin de la I Copa Panamericana de Voleibol Femenino U17 Guatemala 2024Judith Chuquipul
holaesungusto.- Boletín final de la I Copa Panamericana de Voleibol Femenino U17 - Ciudad de Guatemala 2024 que se realizó del 27 de mayo al 01 de julio, en el Domo Polideportivo Zona 13.
Fuente: norceca.net
Euro Cup fans worldwide can book Euro 2024 Tickets from our online platform www.worldwideticketsandhospitality. Fans can book Ukraine Vs Belgium Tickets on our website at discounted prices.
Spain vs Croatia Date, venue and match preview ahead of Euro Cup clash as Mod...Eticketing.co
We offer Euro Cup Tickets to admirers who can get Spain vs Croatia Tickets through our trusted online ticketing marketplace. Eticketing.co is the most reliable source for booking Euro Cup Final Tickets. Sign up for the latest Euro Cup Germany Ticket alert.
10. Esports BAR offers the unique opportunity for the very best of
esports organisations, brands, agencies & media
to get face to face to negotiate
sponsorship, broadcasting, content or licensing deals.
A must attend event for all companies
serious about esports.
11. The first and only international B2B matchmaking and networking event,
uniquely designed to accelerate the potential of the growing esports
market
The most direct, cost effective & easy way for non-endemic & endemic
brands, media, advertising agencies and esports organisations to
forge successful business partnerships
Through 2 ½ days of 1-to-1 pre-arranged meetings, practical business
insights and unparalleled networking
Brought to you by Reed MIDEM, the organisers of the leading
international entertainment markets MIPTV and MIPCOM
A UNIQUE NEW EVENT
13. Esports BAR qualifies all participating companies
Once registered, create your company profile on the online matchmaking
tool
Esports organisations: view profile of up to 40 brands, agencies &
media and select the 16 you want to meet
Brands, agencies & media: view profile of up to 40 esports
organisations and select the 16 you want to meet
Online matchmaking tool generates meeting schedule based on
preference priority
Hold 16 X 25 minutes meetings at Esports BAR
You’ll also be able to organise 8 additional meetings with participants of your choice!
HOW?
generate your personalised agenda
16. All access for 1 executive*
Access to the online 1-to-1 matchmaking platform and pre-scheduled
meeting generator
Agenda with up to 16 mutually agreed meetings
Access to all informal networking events
Access to keynotes and business insights conference sessions
3,000€
Excl. 10% VAT
COMPANY PACKAGE
additional company executive*
1,500€
Excl. 10% VAT
*All registered delegates will receive an invitation for 2 nights hotel (single occupancy, internet included)
18. THE ADVISORY TEAM
a team of elite esports sector professionals helping build the most
productive esports matchmaking event
MATTHIEU DALLON
CEO, ESWC
President, France Esports
RALF REICHERT
CEO, ESL
ARND BENNINGHOFF
EVP, MTG & CEO MTGx Ventures
MIKE SEPSO
SVP, Activision Blizzard
STUART SAW
Director of Esports Strategy,
Twitch
WOUTER SLEIJFFERS
CEO, Fnatic
SUSAN TULLY
CEO, H2K Gaming
19. THE CITY: CANNES
the world’s business capital of entertainment & advertising
Attracting each year 300,000 business participants and home of the leading events:
Cannes Film Festival, Cannes Lions, MIPTV & MIPCOM…
20. THE VENUE: RADISSON BLU
super high-speed Internet in each room ; on-site swimming pool, thalasso and spa ; 360° rooftop view
21. Reed Exhibitions, the world’s leading exhibition and conference
organiser, and its subsidiary Reed MIDEM, have a 50 years history of
helping notably entertainment businesses grow through international
professional markets. More than 60,000 leading executives from over 130
countries have already experienced Reed MIDEM B2B events all over the
world (MIPCOM, MIPTV and MIDEM).
ReedPOP, the pop culture division of Reed Exhibitions, also organises the
PAX shows, the largest gaming events around the world, attracting the
top influencers in the global gaming community.
To honour esports’ huge, passionate fan community, and explosive
market interest, “the sports of the digital generation” merits a major B2B
event. Ready to level up together?
REED MIDEM
BARtender at your service
22. 26-29 January 2013 - Palais des Festivals, Cannes
22
See you at the BAR,
Cannes - French Riviera - 15/17 February 2017