Many universities are currently shifting from face-to-face education into the online distance education, others are becoming dual-mode universities and a few others are totally online and at distance. However, the transition has not been easy. With the adoption of new educational models leading to a virtual university, many issues related to technology and pedagogy have unfolded significantly. While adopting technology into their teaching to deliver instruction and manage online courses at distance, teaching faculty have become totally immersed in a discussion concerning how to apply principles of pedagogy to technology. Best pedagogical practices in Moodle are discussed in this presentation.
This document introduces computer assisted instruction (CAI) through a presentation by Habib Ullah Qamar. It begins with Qamar introducing himself and his background and objectives for the presentation. He then asks if the audience has used computers for learning or teaching. The bulk of the document defines and describes CAI, including the various terms used, how it works, typical features, and types like drill and practice, tutorials, discovery approaches, and problem solving. The advantages of CAI are discussed, such as individualized learning, feedback, and multimedia aids. Limitations include overreliance on multimedia and lack of infrastructure. The presentation concludes by recapping the objectives and inviting questions.
E-learning can take many forms, including standalone courses, virtual classrooms, games/simulations, embedded content, blended learning, and mobile learning. When designing e-learning, instructional designers must make important decisions about learning goals, objectives, prerequisites, and sequencing. There are three options for sequencing - bottom-up which teaches prerequisites first, top-down which starts with the main objective, and sideways which allows learners to discover prerequisites as they learn. Design also requires selecting appropriate learning activities such as presentations, readings, explores, and activities for learners to connect with and apply the content. Careful planning of these design elements can ensure effective e-learning experiences.
The document discusses common and emerging trends in e-learning and technology-enabled learning solutions. It outlines trends that will continue to be prominent such as breaking courses into modules, microlearning, gamification, video-based learning, mobile learning apps, and responsive and adaptive course designs. Emerging trends discussed are adaptive learning, which customizes content to individual needs, and augmented and virtual reality technologies.
The document summarizes several studies on the impact of technology on student learning and success. The CARET study found that increased computer-assisted instruction can positively influence student outcomes in areas like achievement, problem-solving, and career preparation. The Pitler study implied that technology can boost student engagement and support more student-centered learning when integrated into the classroom by educators. A study by Turner et al. showed that widespread wireless internet on college campuses provides students flexibility of time and location for study, as well as better collaboration and communication.
Integrating educational technology into teachingArtfulArtsyAmy
This chapter discusses key ingredients for effective technology integration models in education. It covers the importance of foundations in learning theories like constructivism and objectivism (Ingredient 1). It also discusses Technological Pedagogical Content Knowledge (TPAK), which recognizes the interaction between teachers' technology, pedagogy and content knowledge (Ingredient 2). The Technology Integration Planning (TIP) model provides a framework for teachers to plan technology integration, including assessing needs, objectives, strategies and environment (Ingredient 3). Essential conditions like shared vision, leadership, access and skills are also needed to support sustainable technology integration (Ingredient 4).
The document presents on interactive e-learning systems. It discusses the need for e-learning to support continued education and address limited teaching resources. It compares traditional and e-learning approaches, noting e-learning allows learning anywhere and anytime using multimedia. It outlines three choices for teaching sequences and emphasizes the importance of learner, materials, environment and technology in effective e-learning. The document also discusses benefits like cost savings and skills development, but challenges like initial costs and integrating tools. It concludes modern learning requires independence of place and time through communication technologies, and understanding teacher and learner attitudes is crucial.
Many universities are currently shifting from face-to-face education into the online distance education, others are becoming dual-mode universities and a few others are totally online and at distance. However, the transition has not been easy. With the adoption of new educational models leading to a virtual university, many issues related to technology and pedagogy have unfolded significantly. While adopting technology into their teaching to deliver instruction and manage online courses at distance, teaching faculty have become totally immersed in a discussion concerning how to apply principles of pedagogy to technology. Best pedagogical practices in Moodle are discussed in this presentation.
This document introduces computer assisted instruction (CAI) through a presentation by Habib Ullah Qamar. It begins with Qamar introducing himself and his background and objectives for the presentation. He then asks if the audience has used computers for learning or teaching. The bulk of the document defines and describes CAI, including the various terms used, how it works, typical features, and types like drill and practice, tutorials, discovery approaches, and problem solving. The advantages of CAI are discussed, such as individualized learning, feedback, and multimedia aids. Limitations include overreliance on multimedia and lack of infrastructure. The presentation concludes by recapping the objectives and inviting questions.
E-learning can take many forms, including standalone courses, virtual classrooms, games/simulations, embedded content, blended learning, and mobile learning. When designing e-learning, instructional designers must make important decisions about learning goals, objectives, prerequisites, and sequencing. There are three options for sequencing - bottom-up which teaches prerequisites first, top-down which starts with the main objective, and sideways which allows learners to discover prerequisites as they learn. Design also requires selecting appropriate learning activities such as presentations, readings, explores, and activities for learners to connect with and apply the content. Careful planning of these design elements can ensure effective e-learning experiences.
The document discusses common and emerging trends in e-learning and technology-enabled learning solutions. It outlines trends that will continue to be prominent such as breaking courses into modules, microlearning, gamification, video-based learning, mobile learning apps, and responsive and adaptive course designs. Emerging trends discussed are adaptive learning, which customizes content to individual needs, and augmented and virtual reality technologies.
The document summarizes several studies on the impact of technology on student learning and success. The CARET study found that increased computer-assisted instruction can positively influence student outcomes in areas like achievement, problem-solving, and career preparation. The Pitler study implied that technology can boost student engagement and support more student-centered learning when integrated into the classroom by educators. A study by Turner et al. showed that widespread wireless internet on college campuses provides students flexibility of time and location for study, as well as better collaboration and communication.
Integrating educational technology into teachingArtfulArtsyAmy
This chapter discusses key ingredients for effective technology integration models in education. It covers the importance of foundations in learning theories like constructivism and objectivism (Ingredient 1). It also discusses Technological Pedagogical Content Knowledge (TPAK), which recognizes the interaction between teachers' technology, pedagogy and content knowledge (Ingredient 2). The Technology Integration Planning (TIP) model provides a framework for teachers to plan technology integration, including assessing needs, objectives, strategies and environment (Ingredient 3). Essential conditions like shared vision, leadership, access and skills are also needed to support sustainable technology integration (Ingredient 4).
The document presents on interactive e-learning systems. It discusses the need for e-learning to support continued education and address limited teaching resources. It compares traditional and e-learning approaches, noting e-learning allows learning anywhere and anytime using multimedia. It outlines three choices for teaching sequences and emphasizes the importance of learner, materials, environment and technology in effective e-learning. The document also discusses benefits like cost savings and skills development, but challenges like initial costs and integrating tools. It concludes modern learning requires independence of place and time through communication technologies, and understanding teacher and learner attitudes is crucial.
The document describes an e-learning methodology that uses a constructivist approach to teaching English. It involves a three step process: 1) Learn core English skills through interactive online courses and lessons, 2) Try using the new skills with an online teacher for speaking and listening practice, and 3) Apply the skills by interacting with other students around the world to reinforce the learning.
Adaptive learning is an educational technique that uses computers to determine the right level of instruction for each student, tailoring the resources and pace of learning to match individual needs and knowledge. It works by creating student and expert models that are used by an instructional model to deliver personalized instruction through an adaptive learning environment. This results in students receiving precisely what they require to learn at their own pace and level, with the goal of optimizing the learning experience and outcomes for all.
This document discusses different types of e-learning and considerations for e-learning design. It outlines seven varieties of e-learning including standalone courses, virtual classrooms, simulations, and mobile learning. Instructional design principles are discussed for translating goals into technology and content choices. Other design perspectives like software engineering, media design, and economics are also covered. The document emphasizes the importance of aligning e-learning goals with an organization's overall goals and identifying learning objectives and prerequisites. It presents different approaches for sequencing teaching including bottom-up, top-down, and sideways models.
Models of Technology-Enhanced Instructional LessonsIra Sagu
This document discusses how technology tools can be integrated into lessons to enhance learning. It provides examples of how students can use tools like blogs, wikis, and Padlet to collaborate, communicate, and demonstrate their knowledge as contributors, communicators, and creators. The document also outlines a four step process for developing a lesson that incorporates technology: 1) identifying learning objectives, 2) determining student knowledge and skills, 3) selecting an instructional tool, and 4) planning assessment.
The document discusses the ASSURE model, a systematic approach for crafting instructional lessons that integrate technology. It outlines the 6 steps of the ASSURE model: 1) Analyze learners, 2) State objectives, 3) Select methods/media/materials, 4) Utilize methods/media/materials, 5) Require learner participation, and 6) Evaluate performance. It also provides tips for developing digital stories, including brainstorming concepts, creating storyboards, collecting materials, editing using software, and considering script elements like point of view and pacing.
This document discusses key concepts and considerations for e-learning and virtual classrooms. It defines e-learning and discusses different definitions that have been proposed over time. Elliott Masie's definition of online learning as "the use of network technology to design, deliver, select, administer, and extend learning" is presented. The document also discusses e-learning terminology, styles of interaction, instructional design models, the role of technology, managing virtual courses, and engaging students.
The document discusses using technology to enhance learning in schools. It emphasizes that teacher training, technology leadership, and 1:1 laptop programs are important to effectively integrate technology. Several programs are described that provide teacher training, develop technology leadership skills, and implement 1:1 laptop initiatives. Both positive impacts and challenges of technology use in classrooms are outlined. The document argues that technology can be used to support active, project-based, higher-order learning when teachers have strong pedagogical skills and schools provide adequate resources and leadership.
This slideshare provides you the basic understanding of e-learning– its business impact, the steps involved in creating, delivering and deploying an eLearning program.
E teaching- Smart Classes, Online Teaching, WebcastingBabu Appat
Webcasting allows for the delivery of classroom lectures to geographically dispersed student audiences in a cost-effective manner. It makes teaching sessions available through networked systems in real time, enabling students to view and listen to lectures on their PCs from anywhere. Teachers can also receive questions from students in real time through a question box, creating an environment similar to a real classroom. Whether live or pre-recorded, webcasting opens up opportunities for educational institutions to reach more students, including those unable to attend on-campus classes.
Computer Assisted Instruction (CAI) uses computers to present instructional material and monitor learning. It includes methods like drill-and-practice, tutorials, simulations, games, and discovery. CAI provides benefits like individualized interaction, feedback, and self-pacing, but can overwhelm learners or lack human interaction. It is best for independent, self-motivated learners who enjoy feedback, while those needing more guidance may require tailored tools.
This document discusses different types of e-learning and considerations for e-learning design. It identifies seven varieties of e-learning including standalone courses, virtual classrooms, games/simulations, and mobile learning. Instructional design influences e-learning design by translating goals into technology and content choices. Other design perspectives include software engineering, media design, and economics. Proper alignment of learning goals and objectives is important for effective e-learning design.
This document discusses e-learning and its technologies. E-learning uses technology to enable learning anywhere and anytime. It provides various aspects and intelligent ways to help learners. Key e-learning technologies include videoconferencing, streaming audio/video, storage space, and high-bandwidth internet access. E-learning has advantages like flexible scheduling and reduced travel costs, but also disadvantages like potential isolation and lack of instructor availability. E-learning design and studying online involve answering questions, diverse perspectives, tasks, presentations, evaluations, and digital content.
E learning-basic guidelines to develop multimedia learningDimas Prasetyo
The document discusses principles for effective multimedia learning from Ruth Colvin Clark's book. It covers topics like how people learn via different senses and channels. Key principles discussed include:
- The multimedia principle - people learn more from words and pictures than from words alone.
- The contiguity principle - text should be placed near the graphics it corresponds to for easier understanding.
- The modality principle - words should be in audio rather than graphic form for effective use of visual and auditory channels.
- The redundancy principle - identical words should not be presented as both onscreen text and audio narration.
The online teaching survival guide powerpointvettemole
The document provides an overview of online teaching best practices. It discusses the differences between online and campus courses, types of online courses, the four stages of an online course (beginning, early middle, late middle, closing), learning theories, 10 core learning principles, and 10 best practices for online teaching. It also provides tips and strategies for each stage of an online course on topics like launching discussions, giving feedback, managing projects, and closing a course.
This document outlines the topics and activities for a training program to prepare new instructors to teach online asynchronously. The training will focus on establishing an online presence, building a learning community, and developing effective online courses. Over the course of the training, instructors will identify strategies in these areas, experiment with technology tools, and demonstrate their knowledge through assignments. The document discusses skills needed for online facilitation, as well as best practices for communication, engagement, and classroom management in a virtual environment.
The document describes an e-learning methodology that uses a constructivist approach to teaching English. It involves a three step process: 1) Learn core English skills through interactive online courses and lessons, 2) Try using the new skills with an online teacher for speaking and listening practice, and 3) Apply the skills by interacting with other students around the world to reinforce the learning.
Adaptive learning is an educational technique that uses computers to determine the right level of instruction for each student, tailoring the resources and pace of learning to match individual needs and knowledge. It works by creating student and expert models that are used by an instructional model to deliver personalized instruction through an adaptive learning environment. This results in students receiving precisely what they require to learn at their own pace and level, with the goal of optimizing the learning experience and outcomes for all.
This document discusses different types of e-learning and considerations for e-learning design. It outlines seven varieties of e-learning including standalone courses, virtual classrooms, simulations, and mobile learning. Instructional design principles are discussed for translating goals into technology and content choices. Other design perspectives like software engineering, media design, and economics are also covered. The document emphasizes the importance of aligning e-learning goals with an organization's overall goals and identifying learning objectives and prerequisites. It presents different approaches for sequencing teaching including bottom-up, top-down, and sideways models.
Models of Technology-Enhanced Instructional LessonsIra Sagu
This document discusses how technology tools can be integrated into lessons to enhance learning. It provides examples of how students can use tools like blogs, wikis, and Padlet to collaborate, communicate, and demonstrate their knowledge as contributors, communicators, and creators. The document also outlines a four step process for developing a lesson that incorporates technology: 1) identifying learning objectives, 2) determining student knowledge and skills, 3) selecting an instructional tool, and 4) planning assessment.
The document discusses the ASSURE model, a systematic approach for crafting instructional lessons that integrate technology. It outlines the 6 steps of the ASSURE model: 1) Analyze learners, 2) State objectives, 3) Select methods/media/materials, 4) Utilize methods/media/materials, 5) Require learner participation, and 6) Evaluate performance. It also provides tips for developing digital stories, including brainstorming concepts, creating storyboards, collecting materials, editing using software, and considering script elements like point of view and pacing.
This document discusses key concepts and considerations for e-learning and virtual classrooms. It defines e-learning and discusses different definitions that have been proposed over time. Elliott Masie's definition of online learning as "the use of network technology to design, deliver, select, administer, and extend learning" is presented. The document also discusses e-learning terminology, styles of interaction, instructional design models, the role of technology, managing virtual courses, and engaging students.
The document discusses using technology to enhance learning in schools. It emphasizes that teacher training, technology leadership, and 1:1 laptop programs are important to effectively integrate technology. Several programs are described that provide teacher training, develop technology leadership skills, and implement 1:1 laptop initiatives. Both positive impacts and challenges of technology use in classrooms are outlined. The document argues that technology can be used to support active, project-based, higher-order learning when teachers have strong pedagogical skills and schools provide adequate resources and leadership.
This slideshare provides you the basic understanding of e-learning– its business impact, the steps involved in creating, delivering and deploying an eLearning program.
E teaching- Smart Classes, Online Teaching, WebcastingBabu Appat
Webcasting allows for the delivery of classroom lectures to geographically dispersed student audiences in a cost-effective manner. It makes teaching sessions available through networked systems in real time, enabling students to view and listen to lectures on their PCs from anywhere. Teachers can also receive questions from students in real time through a question box, creating an environment similar to a real classroom. Whether live or pre-recorded, webcasting opens up opportunities for educational institutions to reach more students, including those unable to attend on-campus classes.
Computer Assisted Instruction (CAI) uses computers to present instructional material and monitor learning. It includes methods like drill-and-practice, tutorials, simulations, games, and discovery. CAI provides benefits like individualized interaction, feedback, and self-pacing, but can overwhelm learners or lack human interaction. It is best for independent, self-motivated learners who enjoy feedback, while those needing more guidance may require tailored tools.
This document discusses different types of e-learning and considerations for e-learning design. It identifies seven varieties of e-learning including standalone courses, virtual classrooms, games/simulations, and mobile learning. Instructional design influences e-learning design by translating goals into technology and content choices. Other design perspectives include software engineering, media design, and economics. Proper alignment of learning goals and objectives is important for effective e-learning design.
This document discusses e-learning and its technologies. E-learning uses technology to enable learning anywhere and anytime. It provides various aspects and intelligent ways to help learners. Key e-learning technologies include videoconferencing, streaming audio/video, storage space, and high-bandwidth internet access. E-learning has advantages like flexible scheduling and reduced travel costs, but also disadvantages like potential isolation and lack of instructor availability. E-learning design and studying online involve answering questions, diverse perspectives, tasks, presentations, evaluations, and digital content.
E learning-basic guidelines to develop multimedia learningDimas Prasetyo
The document discusses principles for effective multimedia learning from Ruth Colvin Clark's book. It covers topics like how people learn via different senses and channels. Key principles discussed include:
- The multimedia principle - people learn more from words and pictures than from words alone.
- The contiguity principle - text should be placed near the graphics it corresponds to for easier understanding.
- The modality principle - words should be in audio rather than graphic form for effective use of visual and auditory channels.
- The redundancy principle - identical words should not be presented as both onscreen text and audio narration.
The online teaching survival guide powerpointvettemole
The document provides an overview of online teaching best practices. It discusses the differences between online and campus courses, types of online courses, the four stages of an online course (beginning, early middle, late middle, closing), learning theories, 10 core learning principles, and 10 best practices for online teaching. It also provides tips and strategies for each stage of an online course on topics like launching discussions, giving feedback, managing projects, and closing a course.
This document outlines the topics and activities for a training program to prepare new instructors to teach online asynchronously. The training will focus on establishing an online presence, building a learning community, and developing effective online courses. Over the course of the training, instructors will identify strategies in these areas, experiment with technology tools, and demonstrate their knowledge through assignments. The document discusses skills needed for online facilitation, as well as best practices for communication, engagement, and classroom management in a virtual environment.
The document summarizes the key elements of successful online teaching and learning. It discusses the characteristics of successful online students, including being self-motivated and having strong writing skills. It also outlines the qualities of good online instructors, such as being organized and responsive. The document emphasizes fostering interaction through forums, team projects, and building a sense of community. It concludes that a variety of training opportunities are needed to support online instructors.
The online teaching survival guide powerpointvettemole
This document discusses best practices for online teaching and learning. It outlines 5 major differences between online and campus courses, including that the faculty role shifts to mentoring and meetings are asynchronous. It also describes 4 phases of an online course, from beginnings to closing weeks. Key learning theories are mentioned, such as constructivism and cognitive apprenticeship. Finally, 10 best practices for online teaching are provided, such as being present online, creating a supportive community, and using a variety of activities.
This document provides tips and guidance for effective online teaching and learning. It discusses the importance of giving learners control over their learning experience online. It also reviews models for online learning and moderation, such as Salmon's five-stage model of online teaching. Finally, it provides practical tips, such as encouraging learner interaction, providing clear instructions and feedback, and designing online modules to actively engage students.
This training program aims to teach Adult Education GED instructors how to facilitate online courses. The training will provide instructors with skills in online pedagogy, communication, and use of educational technology. Instructors will learn best practices for engaging students, providing feedback, and assessing student learning online. Key topics include establishing an online presence, using the learning management system, developing organized and interactive online content, and motivating students through online collaboration and project-based learning. The goal is for instructors to master facilitating high-quality online education through distance learning theories and effective online teaching strategies.
Putting the Learner First - Adult Characteristics in the Online EnvironmentD2L
Interested in more free on adult learning characteristics? Check out this blog: http://bit.ly/1kwTmQi
Building engagement in learning is a critical component of successful learning programs and helps to foster employee engagement in your organizations. Learn about adult learner characteristics and how to best support them in online learning environments.
The document discusses three action research projects conducted as part of an e-learning research program. The first project created an online community for English teachers in China and Chile but faced challenges engaging participants. The second used clicker technology to support interactive teaching and explored what makes effective concept questions. The third used item response theory to analyze question quality and identify student weaknesses. Initial findings showed participation increased with anonymity and that instruction should be transparent, simple and adaptable with feedback.
Ways to use online courses & the web in education and communication; an overview by O'Connor in 2006 (to Moscow State University via a virtual conference)
Social Networking for Student and Staff LearningAndrew Brasher
This slideshow describes a project aimed at working out practical teaching and learning scenarios for social bookmarking and RSS feeds
in order to get OU teachers to use these tools in their courses and student support
Funded by
The Open University Practice Based Professional Learning Centre for Excellence in Teaching and Learning: http://www.open.ac.uk/pbpl
The document provides recommendations for creating online courses, including:
1) Consider student convenience, extending the classroom, and giving preservice teachers experience with educational technology as reasons for developing an online course.
2) Moodle is recommended as a free and effective learning management system that allows engaging students online.
3) Instructors should review other online courses, take some themselves, and outline their course goals before developing content.
The e-learning teaching methodology used within the Recreate project for the e-learning platform recreate-educate.eu
The teaching methodology is based on active learning principles, web 2.0 and connectivism.
The document summarizes the first meeting of the Building Community through Telecollaboration Project in its third year. It provides an agenda for the meeting which will include introducing the project goals, an overview of collaborative ICT projects, building an online community, and addressing concerns. It also reviews Quebec education competencies and the goals of the BCT project to build an online teacher community, facilitate ICT tool learning, and encourage professional conversations to enhance student learning. Lessons learned so far emphasize the importance of teacher belief, expertise, support and time for successful technology integration.
Project-based multimedia learning involves students creating multimedia projects over an extended period of time to demonstrate their learning. It connects classroom learning to the real world. Some limitations include the need for extended time to complete projects, and ensuring students and teachers have the necessary technical skills. However, it is a motivating approach that actively engages students in learning and allows them ownership over their learning.
Project-based multimedia learning involves students creating multimedia projects over an extended period of time to demonstrate their learning. It connects classroom learning to the real world. Some limitations include the need for extended time to complete projects, and ensuring students and teachers have the necessary technical skills. However, it also provides student choice and ownership over learning, while allowing students to share their work with a broader audience in a motivating way.
The workshop is an introduction to the Intel® Teach Essentials course on how to integrate ICT into existing classroom curricula to promote learning. The workshop is a blend of various hands-on-activities combined with a PowerPoint presentation to introduce various aspects of the course
The blended learning research: What we now know about high quality faculty de...EDUCAUSE
This document summarizes research on faculty development and course design for blended learning. It finds that active learning, administration/leadership, and responsiveness are the most important competencies for blended teaching. Faculty development programs should provide hands-on experience in a blended course to help instructors acquire new skills. Topics covered include course redesign, content selection, learning activities, assessment, and time management. Supporting faculty with blended course design and a learning community is key to success.
This document outlines an agenda and objectives for a faculty development workshop on teaching adults in an online format. The agenda includes introductions, a discussion on using technology to teach adults, comparing pedagogy and andragogy, an overview of the PIE instructional design model, and how to measure outcomes beyond test scores. The objectives are to differentiate pedagogy and andragogy, identify adult learning principles, demonstrate knowledge of the PIE model, and understand how consistent course design impacts measurable outcomes.
This training program provides facilitators with the necessary tools for facilitating online learning. It covers distance learning theories, concepts, applications and practices. Facilitators will learn how to develop their online presence, provide positive feedback, manage their time efficiently, and encourage interaction among learners. The training also addresses issues like classroom management, technology tools, ADA compliance, and evaluation strategies to improve facilitator skills and performance.
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The first thing that the editor of a Journal, peer reviewer and a prospective reader reads is the abstract. Hence, it has to be appealing and precise. This video throws light on the important prerequisites of writing an abstract. The sample abstract of a highly cited paper from a top-notch journal is analyzed. A demonstration of how to write the background, methods, results, and discussion of an abstract is given.
To view the video of the talk visit
https://youtu.be/5Jq9lsKjBTI
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
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The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
5. The National Education Technology Forum (NETF) will
be set by the government as the one-stop to discuss and
strategise education technology.
Experiential and activity-based learning,
Design Principles for a Student-Centered Higher Education
Ecosystem
HEI role in Content creation, digital repository, and dissemi
nation
Rigorous training in learner-centric pedagogy
8. Principles of effective Online Pedagogy
Bill Pelz a Professor of Psychology -Award for Excellence in Online Teaching (2020)
Principle 1: Let the students do (most of) the work. The more time students spend
engaged with the content, the more they will learn.
Principle 2: Interactivity is the heart and soul of effective online learning.
Principle 3: Strive for presence: social, cognitive, and teaching presence.
9. 3 core questions
Content: What are the core concepts or ideas that we want our students to
learn in a particular class, module, and course?
Pedagogy: What is the most effective way that we can get our students to
engage with the material to understand these concepts and maximize
learning? In particular, how should students engage with the material
(a) before the class (asynchronously); (b) during class (synchronously); and
(c) after class (asynchronously)?
Assessment: How can we assess their understanding of the material most
effectively?
10. Principles
Choosing the right mix of synchronous and asynchronous learning.
Long lectures do not work
Create peer communities
Review your course activities
Designing your course “digital-first.”
Creating high-quality video
Focus on the principles of effective pedagogy than technology
Go live sessions
Consider content reusability
15. Instructor Presence
Establish teaching presence early and often:
Post announcements, appear on video and participate in discussions.
Show your personality, passion, and expertise.
18. Real World Applications
Motivate students by making a real-world connection:
Show students how they will apply what they are learning.
19. Teach for Online Students
Orient students to the online course:
Break learning into smaller chunks. Establish a pattern of activity and due dates
Describe expectations for online participation, communication, and netiquette.
Provide technical support information.
20. Clear Expectations
Help students dive straight into the content by providing them with:
Detailed syllabus.
Due dates and schedule.
Clear assignment directions.
21. Learning Objectives
Alignment matters! Be sure that:
Course content aligns with objectives and assessments.
Extra content not directly supporting the learning objectives is removed or made
optional.
22. Prompt Feedback
Provide feedback to improve student outcomes:
Reinforce important materials, concepts, and skills.
Provide timely feedback students can apply during the course.
23.
24. Engage Students
The quality of interaction between students is a sign of a successful class:
Create educational experiences for students that are challenging, enriching,
and that extend their academic abilities.
Provide students with opportunities to interact with peers, such as through di
scussion and group work.