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Benefits Of Using Augmented Reality
Value Proposition
Using augmented reality to provide motorcyclists with rear vision wider than the traditional mirrors,
and information in real–time, enhancing both the rider experience and safety.
Product Description
Our team is excited to introduce the first augmented reality (AR) motorcycle helmet. This will
revolutionize the motorcycle helmet industry by enhancing the rider experience and improving rider
safety in ways that are unprecedented. Our product starts as a premium quality, full–face motorcycle
helmet that rivals the industry leaders in safety, features and build quality. We then incorporate a
rear–facing camera with a 170 degree field of view, which displays an image on a small heads–up
display (HUD) that is mounted ... Show more content on Helpwriting.net ...
The ability to significantly expand the rider's field of vision provides a tremendous safety advantage
and sets it apart from any other helmet on the market.
– Wireless Communications: wireless communications between the HUD and other devices, such as
mobile phones and rider–to–rider communication systems (and in the case of electric motorcycles,
the motorcycle itself) are essential to the basic functionality of the helmet, and also allow for
virtually unlimited expansion of the features of this product.
Market Analysis
The motorcycle industry is currently strong overall, with respect to both new bike sales and sales of
used and vintage machines. Regardless of what they ride, most motorcyclists wear helmets.
Demographic changes within the market (i.e. increasing numbers of tech–savvy younger riders) and
increased application of advanced technologies in the motorcycle industry (e.g. advanced anti–lock
braking systems, electronic throttle management, etc.),have set the stage for the launch of a
technologically advanced motorcycle helmet, such as the XYZ. A more detailed description of the
target segments is provided below.
Key Customer Segments
– Touring Riders: Touring riders cover long distances and typically ride larger, feature–rich
motorcycles. Because they spend significant amounts of time on the bike, they are willing to pay
higher prices for gear if they believe it provides commensurate value by enhancing their
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Pros And Cons Of Augmented Reality
In this technology era, Augmented Reality (AR) was created to fulfil human curiosity about
exploring beyond the reality. Humans build up the experiences of a real world based on the
responses from sense organs, such as eyes, ears, nose and hands. By replacing real images, using
sound and tactility with computer–generated illusions, augmented reality offers us a new way to
interact with the physical world. It creates an altered version of our reality, which is refined with
digital information, on the screen of your own computer or mobile devices. Merging and combining
the virtual and the real, it can create a totally new range of experiences for the users. Nowadays
augmented reality have been adopted in the fields of military, medical, entertainment, ... Show more
content on Helpwriting.net ...
In the school, we can use augmented reality to create active learning experiences hitherto
inconceivable and redefine the learning space. One of the application, Aurasma app allow user to
create augmented reality experiences of their own. For example, students can scan a page of their
works, the page can reveal a video of their teacher helping them solve a problem. Other than that, it
is very useful for people who is deaf and hard of hearing. With augmented reality, the Deaf and Hard
of Hearing (DHH) Sign Language Flashcards can contain a video overlay that show how to sign a
word or phrase to the
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Disadvantages Of Augmented Reality
Computer graphics (CG) is a subfield of computer science which digitally creating, manipulating,
and synthesizing the visual content that is displayed on a computer and video screen. It was first
created as a visualization tool for scientist and engineers in the 1950s and the first graphic images –
an Oscilloscope that generated by an analog machine was created by Ben Laposky in the year 1950.
There are two different methods to create a digital image on a screen – raster and vector graphics.
Raster graphics are the most common and are best used for non–line art images such as digital
photos. This kind of graphics is bitmap graphics and so raster images are a pixel image. Whereas,
vector graphics are made up of paths such as lines, letters, or other scalable objects. This is much
more ... Show more content on Helpwriting.net ...
2.2.3 Advantages and Disadvantages of Augmented Reality Augmented reality will provide a
number of advantages. In field education, AR can increase the engagement of students in learning
by augmenting the historical and cultural locations because they will absorb the information easily.
In the field of tourism, location tracking using MAR will display the virtual information and virtual
building on the screen to increase the interest of the user. Besides, AR in the car dashboards can
provide drivers some technical and travel information. It also increases the growth of smartphone
market as well as the perceived value of products and brands. Drawbacks of augmented reality
include the issue of privacy, risk of real physical safety, and unauthorized augmented advertising
that discussed in the previous section. Other than that, people may not want to rely on mobile
phones due to the small display size on the mobile screen because the virtual objects that
superimposed in real world looks very small and not clear enough on the mobile phone
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Software Components Of The Hardware Platform Available Essay
Regardless of the hardware platform available, it is the software that makes the hardware do its job.
The software is the piece of the puzzle that turns the hardware into a powerful system capable of
making ideas for how to apply augmented reality into areas of interest come to fruition. There are
software components that are part of the AR infrastructure that is required regardless of the
application being used, there is software specific to the application, and there is software used to
create the content for applications. This section addresses each of these categories of software.
Augmented Reality in Retail Industry From shopping windows to products that come alive in your
hand, the worlds of augmented reality and retail have collided spectacularly in recent years.
The retail landscape is overcrowded and customers are becoming desensitized to traditional
marketing methods. That's where augmented reality comes in. As shoppers turn to a blend of online,
mobile, and bricks–and–mortar shopping for their convenience, brands and retailers have to think of
new and innovative ways in which they can capture customer attention.
Augmented reality has the power to bring an image, product label or even shop window to life.
Customers can see brands and their stock in a new way and engage with them on a completely new
level.
1. Ikea AR Catalogue In the summer of 2013, IKEA launched their augmented reality catalogue to
enable shoppers to visualize how certain pieces of furniture
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Augmented Reality Essay
How To Create Augmented Reality Mobile Applications
It is safe to say that in the present era augmented reality is gradually changing the way we see
things. It has altered the way users of AR devices see this world. Every individual (from e–
commerce business owners to gamers, from soldiers to people looking for the best coffee shop or
best auto repair shop) can now enjoy the amazing benefits of this efficient platform that offers them
the ability to put computer–generated graphics into their field of vision. No wonder this technology
is been adopted by many.
Augmented reality is a broad platform and continues to rapidly grow in the market. Which is why
many mobile app developers have decided to build augmented reality mobile ... Show more content
on Helpwriting.net ...
Consider the Platforms That Your Application Will Support
The next step is to think about which platforms will be ideal for your augmented reality SDK (this
should be between the Android, Windows Mobile, iOS, Windows or others). Some augmented
reality software development kits can run on multiple mobile platforms. Of course, the most used
(OS) mobile operating systems generally, are Android and iOS, can be enough. However, you may
want to consider support for other mobile platforms in the near future.
Consider Smart Glasses Support
Besides the above considerations, another thing to check for when creating an augmented reality
mobile application is smart glasses support. Because smart glasses are growing more and more
popular and offer hands–free augmented reality experiences, building AR mobile applications
compatible with these kind of devices is certainly going to be an advantage.
Try to Determine if Your Application Needs Breathtaking Graphics
If what you are craving for your augmented reality mobile app is outstanding graphics, then you
need to look for a software development kit that is compatible with Unity (arguably one of the most
sophisticated game engines globally). Unity has the capacity to power augmented reality apps and
offers breathtaking graphics at the same time.
Understand the Advantages of the Cloud
Augmented reality mobile
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Various Aspects Of Augmented Reality Essay
1) Introduction
The purpose of this report is to explain various aspects of Augmented Reality. This Report briefly
describes the technology used, types, applications, cost of implementation, merits and demerits of
Augmented Reality.
Suppose you have a gadget, which displays information about the things you look at. For example,
you focus on a hotel and it displays everything available on internet about that hotel like its menu
and reviews by customers, or points towards a stranger sitting in front of you in the bus and it
displays his facebook profile etc. Not only these things this technology has much greater
possibilities. Figure 1: Retrieved from http://images.google.com/
Augmented reality (AR) is the combined view of our surrounding with digital information
superimposed on it. It superimposes details about that particular thing available on internet, some
images and videos and GPS data. As a result, this technology improves the user's ability to see the
real world things by providing all necessary details in front of his eyes to him. The major point that
distinguish Augmented Reality from Virtual Reality is that Virtual Reality completely overlaps the
real world with simulated one while Augmented Reality allows the user to view the real world with
just small alterations to include details of particular things. So, from user's point of view both real
and virtual world would exist at same place. The advance augmented reality technology can
recognise various types of
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Augmented Reality In Logistics At DHL
Augmented Reality
Company: DHL
DHL is part of the world's leading postal and logistics Group, Deutsche Post DHL Group and
comprises of three divisions: DHL Express, DHL Global Forwarding, Freight and DHL Supply
Chain.
DHL is present in over 220 countries and territories across the globe, making it the most
international company in the world. With a workforce exceeding 325,000 employees, we provide
solutions for an almost infinite number of logistics needs.
DHL is world's largest courier company. It provides service under different division like: Mail,
Express, Forwarding/Freight and Supply Chain division.
It is one of the leader in supply chain innovations. One such innovation is Augmented Reality in
logistics at DHL.
Warehouse Optimization
Logistics: Vision Picking at DHL
General process at ... Show more content on Helpwriting.net ...
Instead, they spend much of this time locating the correct boxes within their truck for the next
delivery. Currently, to find a box, drivers must rely on their memory of the loading process.
With the help of AR at the distribution centre, each driver will receive critical information about a
specific parcel by looking at it with their AR device. This information could include the type of
goods, parcel's weight, delivery address, and whether it is fragile or requires specific positioning to
avoid damage. The device could then calculate the space requirements for each parcel in real time,
scan for a suitable empty space in the vehicle, and then indicate where the parcel should be placed,
taking into account the planned route of delivery.
With efficient and intelligent loading, and with AR devices highlighting the right parcel for the
driver, the search process would be much more convenient and significantly accelerated at every
drop–off. This will save the lot of time of driver & make delivery of parcel
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Advantages Of Augmented Reality
Augmented Reality
Augmented reality is a combination of real scene and virtual scene, where real scene is viewed by
user and virtual scene is generated by computer that makes a scene with some additional
information. In this User have to maintains a sense of presence in real world Because of that it
always Needs a mechanism to combine virtual and real worlds.It can be used by using the various
applications. Augmented Reality is the new step for the digital age. Augmented Reality plays an
important role in various sectors as medical, gaming, IT sectors.
We can take various benefits from it if we have proper knowledge of how to use it and also we have
easy availability of hardware systems and software systems.
Technologies for AR:–
Hardware:– ... Show more content on Helpwriting.net ...
The Laser EyeTap is similar to the VRD except that it also has infinite depth of focus and causes the
eye itself to, in effect, function as both a camera and a display.
Input devices :– Input devices includes speech recognition and gesture recognition. In which speech
recognition used to translate the human spoken words into computer instructions, and then give us
some appropriate output, and gesture recognition is used to interpret human's body part movements
by using visual detection or by using sensors.
Software and algorithms:– software and algorithms includes the process and developments by using
which we can develop augmented reality applications.for developers of Augmented Reality
Applications, some software development kits (SDK) already have been emerged. Some SDK are
such as CloudRidAR , Which leverage cloud computing for performance improvement. Some of the
well known AR SDKs are offered by different companies.Augmented Reality Markup Language is a
data standard developed within the Open Geospatial Consortium (OGC), which use an XML
grammar to describe the appearance and location of virtual objects in the scene, as well as
ECMAScript bindings, which allows dynamic access to the various properties of virtual
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Research Paper On Augmented Reality
Augmented Reality
By Naqi Ahmad
Augmented reality is the integration of digital information with the user's environment in real time.
So unlike virtual reality which creates a very artificial environment. A.R uses the existing
environment and overlays new information on top of it.
Overview
In 1960 the First Augmented Reality System was created by Ivan Sutherland. He went on to invent
the head mounted display and suggested "It was a window into the virtual World". Bob Sproull his
student helped Ivan Sutherland to create the first Augmented Reality headset, it was called the
Sword of Damocles. The term Augmented Reality was coined by researcher Tom Caudell in 1990s.
In 1994 Julie Martin Creates the very first augmented reality theatre production, by doing this she
brought augmented reality into the media. The camera systems started to develop by 2005 that can
analyse physical environment in reality and relate positions between objects and environments. This
quickly became the basis for Augmented reality systems to integrate into reality with virtual entities.
Google announced in 2013 an open beta test of ... Show more content on Helpwriting.net ...
Players can experience a world with augmented reality and perceive as it is real. Companies like
Niantic and Lyteshot made an appearance as augmented reality gaming creators. Niantic's most
notable work has been Pokémon Go. Pokémon Go is record breaking game and Niantic also shot to
fame with this game. Unlike virtual reality which often requires a separate room or confined area for
it to be able to work, this is not the case for augmented reality. Augmented reality creates a realistic
and immersive environment, while using the existing environment and creating a playing field over
it. Almost all of virtual reality gaming requires Virtual reality headsets only some augmented reality
use them. Augmented reality games are usually played on smart devices i.e. phones and
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The Influence Of Technology On Society
Techno–optimist or techno–pessimist? That is the question. Technology throughout time has no
doubt changed our way of life. Travelling to destinations quicker, curing new diseases, or figuring
out how to cease a wide famine are examples of how technology has made advances over time. The
solutions that scientists create spark a tool that others cannot live without. But what if these
technologies bring out negative effects rather than their desired purpose? Sometimes, innovators
create new inventions that bring unintended consequences. It could range from less communication
face to face, side effects from new medicines, or pollute the earth's atmosphere. As a result of
technology bringing out positive and negative effects, many people have chosen to join a side on the
issue. They are either called a techno–optimist or a techno–pessimist. Both of these groups believe
differently in the way technology has brought innovations. For example, a techno–optimist
considers technology has made life better and assumes further scientific discoveries in the future
will no doubt improve our lives even further. Techno–pessimists however, ponder how technology
has impacted human society.
Keep in mind, though, people don't always lean towards one side all the time and opinions change
one way or another. In the article "Are You a Techno–Optimist or a Techno–Pessimist?", blog writer
Courtney Meehan challenges a question to the reader if they are either a techno–optimist or a
techno–pessimist.
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Augmented Reality : Reality Or Reality?
Augmented Reality
As you all know, technology has evolved throughout centuries. It is the living proof that an idea can
get transformed into reality. This certain type of technology enhances the way life appears and
positively affects one's perception of reality. You may be wondering "How can all this be possible?
"Augmented Reality works in complicated ways, but it's not impossible. What it does is blurs the
line between what's actually real and what's actually computer generated.
What is Augmented Reality?
According to Mashable.com, Augmented Reality is a live,direct, or indirect, view of a physical,real–
world environment whose elements are augmented by computer–generated sensory input such as
sound, video, graphics or GPS data. This is related to the general concept of mediated reality which
can be described as the view of reality being modified by a computer. Furthermore, it provides the
ability of artificial information about the envirmoment to be displayed in the real world. This is done
by adding graphics, haptic feedback, sounds, and smell to the world as it is. For those of you who
might not be familiar with the term "Haptic Feedback", it creates the sense of touch by applying
forces, vibrations, or motions to the user. Furthermore, the hardware components of Augmented
Reality includes a processor, display, sensors, and input devices.
Types of Displays
There are many forms of display that augmented reality can utilize. This involves a head–mounted
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Advantages Of Augmented Reality Technology
Is Augmented Reality Technology an Effective Tool for E–commerce?
It is without a doubt that e–commerce has become a part of life for most of us. The E–commerce
industry has grown and has truly taken the world by storm. It has faced numerous challenges from
its initial stages and has surpassed a ton of them, making it a successful innovation in how we shop.
However, there definitely still is room for improvement, as there are challenges that are left to be
addressed.
One of the biggest issues when shopping online is that lack of tangibility. It is difficult for a lot of us
to reach a purchase decision when we do not have an idea as to how a product looks like, feels like,
sounds like, smell like, or tastes like.
This is of the reasons why ... Show more content on Helpwriting.net ...
Its first AR image was produced back in 2004, making it a proponent to Augmented Reality. It is
known to help provide eBay in 2011 with a "see it on" feature enabling users to see how fashion
products look like on them.
5.MARXENT
Marxent is a well–known player in virtual and augmented reality. It provides solutions for product
visualizations that help in sales and marketing. Marxent has worked with Toys"R" Us in its 2015
holiday catalog, which transformed the toy shop's yearly book into a magical experience for kids.
So, is Augmented Reality really an effective tool in e–commerce?
In a world where innovation is the only thing that will keep a business adaptable to the ever–
evolving needs of the society, augmented reality comes as an answer to address the intangibility
issue that e–commerce has always faced. AR helps turn imagination into a reality, and ultimately
help customers reach a purchase decision.
If properly utilized, AR will truly revolutionize e–commerce, and it will not only make online
shopping more interactive but a truly better way to shop. There would be no need to escape the
comforts of your home, brave the hassle of the outside, all without the yesteryears' fears of not
knowing how your products will look like on you or on your
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What Are The Advantages And Disadvantages Of The Pop-USore?
The increasing trend of companies finding and launching suitable yet creative marketing strategies –
"minimize time, maximize experience" is one of the best strategy many companies are trying to
provide their customers with (Wolfsen, 2013). ZALORA, an online fashion store, can either
generate new marketing strategies or adopt existing marketing strategies that has been proven to be
successful in order to attract more customers and have better sales performance.
Wolfsen (2013) asserts that it will attract more customers as customers would like to get their
service done in less time. To minimize the time of customers spending on purchasing, one of the
most efficient way is through big data. Matthew (2014) suggested that the technology of big ...
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One of the approach is a pop–up store. This strategy has successfully attracted more customers by
exhibiting the best seller products (Nadine 2015). Customers are able to go to the pop–up store and
try the products physically and then order it online through their mobile devices, and also computers
and free WIFI are provided in the pop–up store. However, these pop–up stores only exist for a short
period. Therefore, a long term physical store is necessary in enhancing the success of the pop–up
store. This solved one of the disadvantages that online shopping has which is the waiting time for
delivery. ZALORA addressed this by "delivery within the day" but consumers have to pay a small
amount of fees (Nadine, 2015). By launching the physical store, people who do not trust online
shopping will have a chance to have a physical touch with the products and eliminate their prejudice
of online shopping. This helps to build up the trust between consumers and ZALORA. Statistics
shows that "it can be up to 20 times easier for retailers to convert and upsell in–store than online"
(Bookingbug, 2014). Nadine (2015) stated that ZALORA's managing director Tito Costa sees an
overall trend of online and offline merging, both online to offline and offline to online. In order to
close the gap between online and offline, ZALORA has been experimenting with physical pop up
stores. This has been helpful in acquiring new customers by helping to "fill the trust gap" some
consumers still have towards online shopping. By having long term physical stores, it will further
enhance the trust between consumers and ZALORA, achieving one of ZALORA's goals which is to
create seamlessly shopping experiences for the customers ((Nadine,
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The Basic Idea Of Early Prototype Augmented Reality Essay
The basic idea of early prototype Augmented Reality is the image, sound and other sensory
reinforcement function added to the real world environments. Although the early Augmented Reality
technology is appear in the television game and rugby game. The system can display images from
only one angle of view.
In order to necessary for normal operation, Augmented Reality system required three components:
3.1 Head–mounted display (HMD):
Augmented Reality developers need to integration these three components into a sing unit, placed in
the tape binding device, the device can be played to the news ordinary glasses display in a wireless
manner. Like the monitor can let people to the computer occur text and image, use Head–mounted
display (HMD) people could see the image and text by the Augmented Reality system to generate.
There are two basic types display of head mounted:
(1). Video–see through:
Video–see through display by using a small video camera goggles outside connected to catch
images, sketch out the wearer's surrounding environment. A problem with using video camera is
delayed in longer time.
(2). Optical–see through:
The majority of making optical see through display enterprises have closed down, because Optical
see through Augmented Reality system have some positive, like simple, high resolution, but it high
price and delay matching difficult problem. Figure2. 3D glasses (2011)
3.2 Mobile computing:
For the Augmented Reality system, depend on nowadays
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Difference Between Augmented Reality And Virtual Reality
A Comparative Study on Augmented Reality and Virtual Reality
Abstract: We are on the verge of ubiquitously adopting Reality technologies to enhance our
perception and help us see, hear, and feel our environments in new and enriched ways. These
technologies will support us in fields such as education, maintenance, design and reconnaissance.
This paper does a comparative study on Augmented Reality and Virtual Reality. This paper
describes about the evolution, working, applications in various fields, advantages and disadvantages
of Augmented Reality and Virtual Reality. It explains the state of art by reviewing some applications
of Reality technology.
Keywords: Augmented Reality, Virtual Reality.
I. INTRODUCTION
Augmented ... Show more content on Helpwriting.net ...
2016 Microsoft Hololens Microsoft HoloLens is the first self–contained, holographic computer,
enabling you to engage with your digital content and interact with holograms in the world around
you.
Evolution of Virtual Reality:
Year Evolution of Virtual Reality Description
1939 View Master It was originally invented as an educational device for adults but became a toy
for childrens.It is a binocular style reel image viewer which used stereoscopic 3–D imagery
technology.
1960 Telesphere Mask It was patented in 1960.It was the first head–mounted display which featured
stereoscopic 3–D vision and sound but lacked motion display.
1993 SegaVR It is a virtual reality headset for the Sega Genesis console.
1995 VFX Head Gear It was a consumer–level head–mounted display marketed during the mid–
1990s. It comprised a helmet, a handheld controller, and an ISA interface board, and offered head–
tracking, stereoscopic 3D, and stereo audio.
1996 Nintendo Virtual Boy Table Top Video game It was the first virtual home reality video device
for gaming. Dual screen design created the illusion of 3–D using 2–D
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Augmented Reality ( Vr )
Augmented reality (AR) and virtual reality (VR) are taking over our era, with new innovations using
the technology being released everyday. Both have had a sizable play in companies performances,
and have shaped and developed society from the beginning of their release. AR and VR technology
take aspects of the real–world and apply it to technology in a three dimensional form, just in
different ways. Despite common misconceptions, these two ideas are not the same. VR is all screen–
generated work, only including technological elements in its world that may resemble real–life
items. AR, on the other hand, applies these elements to real–life items, portraying an image onto an
object you physically have in front of you.
AR has had a specific impact on our society in general. From the Google Glass to the Hololens, it's
no surprise that companies like Google (GOOGL) and Microsoft (MSFT) are doing so well. But
what if we can use this technology for more? What if this technology could teach? What if it could
save lives? This is exactly what Volkswagen (VOW.DE on XETRA) has decided to explore.
Volkswagen is an car manufacturer that sells mainly in Europe, North America, South America, and
the Asia–Pacific. It is composed of four sectors: Passenger Cars, Commercial Vehicles, Power
Engineering, and Financial Services, of which help them manufacture, develop, and sell their
products. The company's productions are sold on many platforms including Volkswagen Passenger
Cars, Audi, ŠKODA,
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Augmented Reality And Wearable Devices
Summary: 251
Introduction: 169
Health Care: 406
Communications: 345
Marketing: 350
Conclusion: 249
Title
"Augmented reality and wearable devices will be implemented to monitor and give quick feedback
on daily life, especially tied to personal health."
"Augmented reality is a descriptive used to explain the ways in which information layers added by
networked devices can inform people in ways that were not possible before the wireless Internet"
(Pew Research Center).
Summary The paper describes the many different ways augmental reality is contributing to the new
era of technology. You will find the many different uses for augmented reality in healthcare such as
practical surgeon operations and tracking activity. These technologies can advance the way students
and surgeons can practice life–threatening surgeries or operations, with the aid of a wearable device
that can act as an expert assistance. Tracking and monitoring health now doesn't require a trip to the
doctor. Now many of the basic data can be track by simply wearing a device on your wrist. This data
can be very crucial to knowing your lifestyle and can help you build a healthy habit. Along with
healthcare you will also be introduced to a new way communications are presented. Students are
now being introduced to many of the new technology that allows them to interact with the learning
material instead of the plain printed textbook. Researchers are finding that the interactions are
dramatically increases which leads
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Difference Between Augmented Reality Vs Virtual Reality
Augmented Reality vs Virtual Reality: How is AR different from VR
To introduce, AR that enhances the existing reality with computer–generated enhancements and
gives us the ability to interact with the virtual enhancements.
The current form of AR are the apps that sync with your phone and are blending the real world with
a pinch of the virtual world.
AR is more common these days in form of pop–up 3D emails, photos and text messages on mobile
devices.
Augmented Reality vs. Virtual Reality
Augmented reality and virtual reality are completely different babies of the digital world. They
operate in separate worlds and deliver different user experiences altogether.
Augmented reality is the virtual expansion of the real world while the virtual reality delivers digital
recreation the real world. ... Show more content on Helpwriting.net ...
These technologies have been already been used to treat and heal psychological conditions such as
Post Traumatic Stress Disorder (PTSD).
How do they work together?
It is not always virtual reality vs. augmented reality– they do not always operate independently of
one another, and in fact are often blended together to generate an even more immersing experience.
For example, haptic feedback–which is the vibration and sensation added to interaction with
graphics–is considered an augmentation. However, it is commonly used within a virtual reality
setting in order to make the experience more lifelike through touch.
Virtual reality and augmented reality are great examples of experiences and interactions fueled by
the desire to become immersed in a simulated land for entertainment and play, or to add a new
dimension of interaction between digital devices and the real world. Alone or blended together, they
are undoubtedly opening up worlds–both real and virtual
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Attributes Of An Ideal Image Target Related Work
TABLE 3: Attributes of an Ideal image target Related Work
Sl. No. Attribute Example
1. Rich in detail PCG scene, group of features, Mixtures of hidden acoustic signals and murmurs
2. Good contrast Bright and dark regions, and well–lit
3. No repetitive patterns Abnormalities may be multiple and random.
4. Format Must be 8– or 24–bit PNG and JPG formats; less than 2 MB in size; JPGs must be RGB
or greyscale (no CMYK)
C. Applications
1. Text recognition from a vocabulary of words.
2. Object recognition from scanning: This application is utilized in this work for PCG wave image
and the classification is done. With this method, apps that recognize and track intricate rigid scans
can be achieved. This includes wrapped target images (cylinder Targets)
3. Content interaction: This is used in this work, with the PCG wave content (without the need for
feature extraction) interacting with the background classification algorithm.
D. Advantages
1. Standalone 'app' has the advantage that Query times for device databases are faster than for cloud
databases.
2. Data in Standalone 'app' support tracking of multiple targets simultaneously, while cloud
databases support tracking of only one target at a time.
3. Large Device Databases can take up to a few seconds to load, while the Cloud Databases can be
queried as soon as your app starts up.
Hamming distance method
This method is adopted to detect the heart abnormalities by making use of the hamming distance
between two images. Hamming
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Augmented Reality ( Ar )
Augmented Reality
Afnan AlSharif
Aalsharif2012@my.fit.edu
9011295980
Abstract The information I used in my body of work for my research is focusing on introducing
augmented reality (AR) to all types of audience. This new technology is approaching people in
many different ways and I emphasized on some of these topics. In spite the fact that augmented
reality is a wide topic with a very vast information, I'll explain augmented reality from my point of
view and a brief history of this booming technology. Moreover, the research will mention some
technical data of augmented reality. Finally, at the end of this paper there is a rich content focusing
on using the augmented reality in education.
The Whole Story behind Augmented Reality
A brief on Augmented Reality We may define Augmented Reality (AR) as a real time direct or
indirect feed of a physical real world environment that has been augmented "enhanced" by
connecting a virtual artificial intelligence to it. This technology aims to simply the user's life by
conducting an amount of virtual information not only directly to his environment, but also to any
non–immediate view of the real world. (D. W. F & Poelman, 2010)
Figure 1 Reality and verticality continuum (Furht, 2011, page 4)
Augmented reality is an old technology has been devolved simultaneously with the development of
the smart devices (smart phones, smart TVs, etc.). The reason that makes AR an important subject
is, the daily uses
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Augmented Reality And Its Reality
1.0 Introduction
1.1 Introduction to Augmented Reality
Augmented Reality is the primary technology that is utilized in this project. The functionality of the
application is based on Augmented Reality. Augmented Reality is an integration of the physical
world along with the virtual world. Most of the people confuse Augmented Reality with Virtual
Reality, but virtual reality is the simulation of the physical world in a virtual world. There is quite a
difference like in acting a movie and watching a movie. The advantages of Augmented Reality is it
minimizes the user interaction and maximizes the user experience. The usage scope of the
Augmented Reality becomes exponential when it is combined with other technologies like Internet
of Things or Artificial Intelligence. All these technologies if combined to make an application that is
helpful for the daily needs of the users, then it becomes part of the technology revolution. The main
idea of the use of Augmented Reality in this application is to let the users identify the objects using
mobile phone. Human cognition is quite intelligent in identifying objects that they see daily. But, the
same has to be achieved by the mobile phone. Being a tedious task, the mobile phone has to be
trained in such a way that it can identify the basic objects using certain properties like the barcode,
logos, labels or the brand images. The purpose of training the mobile phone can be achieved by the
intelligent use of the artificial intelligence
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The Pros And Cons Of Augmented Reality And The Virtual World
Technology, as of the year 2015, is so advanced that realism in a virtual world is a reality, But as
human beings we are always wanting more and our obsession to reproduce the world and human
experience in a virtual setting as brought us to the next step. On the spectrum between virtual reality,
which takes computer generated environments, and the real world, augmented reality is as close to
the real world as it gets in regards to technology. Augmented Reality or AR, takes our environment
and what we see around us and adds graphics, sounds, videos and GPS data to it. It superimposes
these in real time. Augmented reality already has and will continue to have a significant impact on
how we see the world around us in years to come. There are so ... Show more content on
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Which is a pair of glasses with siri like voice recognition. The user can give commands whilst
wearing the glasses. It controls services such as initiating chats, taking a picture or video, recognises
location based queries such as directions, and projects icons in the corner of the lense.
The pros and cons of Google Glass and similar devices.
PROS: It is hands free. Being able to use technology without the need for hand interaction is a
massive bonus and is the way technology in the future will aim to be. No smartphone is needed
because everything is voice activated.
It makes your life easier and reduces the need for a smartphone because you are looking at the
environment around you instead of at screen. If you were using google maps you woud not have to
look down at a screen because it would be in front of you.
You are always connecting to the web so no matter where you are you don't have to worry about
signal or connection or data charges because you have constant connection.
CONS: Wearing the glasses could take a toll on your vision. The constant computer screen that is
right in front of your eye can cause headache and pain in the eye. It could also damage the
development of kids vision if worn a lot the same as prolonged time watching
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Comparing Virtual and Augmented Reality
1. Definition of the virtual reality and augmented reality
Definition of the augmented reality is a meaning of enhanced reality because augmented reality is a
technology that gives a real physical view to the users. Normally the process of the augmented is
just adding some extra data to the perception of things around users which are not visible in the
memory.
Definition of the virtual reality is a meaning of reality with the imaginary because virtual reality are
normally refers to the simulation of the reality in the way that it looks and feels real but it's actual is
not real.
2. Difference between augmented reality and virtual reality
2.1 Immersion
Augmented reality (AR) is a technology that gives real insight to the users. Besides that, augmented
reality also can create a physically real view of the world environment whose elements are
augmented or supplemented by computer–generated sensory input example like sound, video,
graphic or GPS data in the augment reality.
Besides that's, augmented reality are required users to continue to be in touch with the surrounding
world because the users are still aware that they are in the real world as compared to the full
immersion in a virtual world. Normally the users are always use a related device such as a
smartphone or a wearable device that are completed with a webcam or others software that are
suitable to the users to using it. Example the software that can help users to recognises the image
when the users are
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Paper On Augmented Reality
This term paper is about Augmented Reality which is a sort of application of computer vision.
Computer vision is that sort of branch which gives capacity to the computer to interact visually with
real environment. Augmented reality is the technique of today's world which interact the real world
around us with virtual objects but these objects have some significance in real world. The field of
Augmented reality have been introduced various years ago but its growth is done and is being done
in last few years and this recent year progress is remarkable.
This project work is done on this field. This field is increasing day by day. In this paper the concept
of augmented reality is explained which deals with the intermixing of 3–d virtual objects with 3–d
real environment in real time. This concept of augmented reality includes the definition of mixed ...
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The characteristics of augmented reality are also explained. This also contains the comparison
between the augmented reality and virtual reality. Augmented reality includes both virtual objects
and real environment and virtual reality includes the concept of only virtual things. The model of
Paul Milgram and Fumio Kishino is also described named milgram's reality– virtuality continuum
which includes the concept of mixed reality.
INTRODUCTION
As we know increase in our technology has an great effect on our life and as well as on our
surroundings. Computer vision is new upcoming branch which deal which gives capability to the
computer to get visually interacts with our environment. Computer vision has various kind of
applications like agriculture, autonomous vehicles, biometrics, character recognisation and many
more. Augmented reality is one of its application. Augmented Reality(AR) is one of the recent
technology which has been emerge in our life and is
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Computer Generated Images: The Power of Augmented Reality...
Augmented reality is a technological technique, which overlays a computer–generated image on a
person's view of the real world. According to a source, augmented reality is also defined as a mix of
actions meant to enhance the awareness of a person's real environment by putting virtual impression
on live images or videos. It is a result of an enhanced and complex view of the world. The real
power of augmented reality as a learning device is its ability to allow learners to see the world
around them in new ways. It is help people to engage with the real issues in a setting with which the
learners are already connected (Ennakr et al.). This paper will discuss the augmented reality
technology in the education field and how it can make teaching ... Show more content on
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Since the technologies are making augmented reality possible it become highly effective than ever
by delivering augmented reality meetings to educational settings through mobile phones and
computers. Moreover, wireless mobile phones, such as tablet PCs, smartphones and other electronic
devices, are progressively leading augmented reality into the mobile arena where applications are
developing, especially in training and education (Rhys, et al.).
Researchers and professionals have tried to affect augmented reality to classroom–based education
within topics as astronomy, physics, biology, mathematics and chemistry. In addition, they have
approved it into student guides and augmented books. However, augmented reality has not been
much applied into educational fields because of lack of financial support from the government and
deficiency of awareness about needs for augmented reality in educational structures. The writers
incorporate mobile augmented reality programs in a beneficial mix between the educational models
depending on educational goals and contextual information (Liu, et al.). They have started from the
educational goals and determined the aspects connected to the performance and setting. The writers
highlight among the dynamically useful augmented reality elements like augmented books, 3D
objects and Sensor–Based Levels. Studies expose modern
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Essay On Augmented Reality
Current State Of Augmented Reality And How It Can Influence Mobile App Development
Augmented reality (AR) is obviously a very useful tool in the everyday lives of many people.
Though it might not be as exciting as a VR rollercoaster ride, it's wondrous ability to enhance the
things people feel, hear and see, as well as the elements of the virtual world is brings into the real
world has made it a gregarious force to reckon with. Currently, there is a growing number of mobile
app development companies that are starting to embrace the idea of developing AR apps.
How AR can be experienced
Though augmented reality has been around for quite some time now, it wasn't until iOS and Android
smartphones came equipped with a range of AR, camera, ... Show more content on Helpwriting.net
...
Interestingly, these AR apps are not limited to games alone. Now homeowners can have a preview
of how a how a retailer's virtual furniture will look in their homes before they even decide to buy it.
This is basically what every AR app development company is seeking to achieve. The number of
augmented reality apps developed for both Android devices and the iPhone has dramatically
increased in recent times. Both gamers and retailers are showing tremendous interest in augmented
reality possibilities.
Augmented Reality apps
Before now, the main objectives of any AR app development company were focused on the
development of augmented reality apps for the early tablet, smartphone, and PC. But to today, AR
uses now involve a much broader perspective.
The possible educational and commercial applications of AR apps across a range of industries are
becoming more or less unlimited. Augmented reality, as it is today, is employed by medical
personnel to prepare for surgeries. In the military, soldiers are using AR to render assistance to men
and women while they make repairs in the field.
Uses of AR in the Medical field
Educationally, an increasing number of medical students are making use of augmented reality
technology to facilitate the practice of surgery in a controlled environment. Patients, on the other
hand, are getting informed of their medical conditions through the use
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The Classifications Of Augmented Reality
4.2 Classifications of Augmented reality
There are two types of simple augmented reality: marker–based which uses cameras and visual cues,
and marker less which use positional data such as a mobile 's GPS and compass.
i) Marker based AR
Various types of markers are images that can be detected by a camera, and used by the software as
the location for virtual assets placed in a scene. Most of them are black and white markers. Simple
augmented reality markers can consist of some basic shapes made up of black squares against a
white background. More elaborate markers can be created using simple images that are still read
properly by a camera, and these codes can even take the form of tattoos.
ii) Marker less AR
In marker–less augmented reality the image is gathered from the internet and displayed on a
particular location (gathered using GPS). The application doesn't require a marker to display the
content. It is more interactive than marker based augmentation.
4.3 AR based approach
The feature of the software platform that enables to visualize applications is Vuforia [web based
tool] and is given in TABLE 2.
TABLE 2: Features of the web based tool Vuforia.
Sl.
No. Capabilities Type Examples
1. To recognize images and objects Flat images Print media and product packaging
2. Supports geometric shapes classification Multi Targets of JPG/PNG/RGB/ Gray–scale Cascaded
Images
3. Mapping physical environment Smart Terrain 3D Mesh Creation
A. Extended features
Create devices and
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Augmented Reality Essay
The Innovation of Augmented Reality
INTRODUCTION
In recent years, as the field of Electrical and Electronic Engineering developed rapidly, many new
technologies and inventions emerged gradually. Among these new technologies, Augmented Reality
(AR) has become a popular technique that is considered to have a large potential for the future. This
paper will indicate the definition of AR and give a brief introduction of its developing history. It will
mainly focus on introducing some different applications of AR technology and give some instances
that these applications of AR have achieved currently. Finally, there will be an evaluation of the
benefits and contributions of AR, which include a discussion of how this technique influenced the
field of Electrical and Electronic Engineering and society.
A standard definition of AR is given by Azuma (1997) that "Augmented Reality (AR) is a variation
of Virtual Reality (VR). This new technology is about augmenting the real–world environment with
virtual information to create a mixed reality live view." According to Azuma, there are three
common characteristics of AR: "the combination of real–world environment and virtual information,
interactive in a real–time and the scenes in 3D environment." The first characteristic states that AR
allows the user to see the real–world environment combined with the virtual objects. The second
characteristic describes that during the use of AR, all the view and scenes are happening in a real–
time, so
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The Technology Of Augmented Reality
Communication
Augmented Reality
Student Name: Gagandeep Singh Mangat Student ID: i133658
Batch Number: IT6314 Date: 15th Aug 2014
Tutor Name: Rashi Weerawarna
Executive Summary
This report investigates the technology of Augmented Reality and examines its aspects of using in
our companies. A brief introduction of this technology and its operation is initially outlined. It then
explains about the hardware and software technology used in Augmented Reality. After that, the
discussion focuses on the different types, applications, advantages and limitations of Augmented
Reality Devices for both businesses and common people use. It is concluded that it should
implemented and to use it to its full potential we can define some rules to minimize effects of its
demerits.
Table of Contents
Executive Summary i
1) Introduction 1
2) Technology Used 2
2.1) Display Devices 2
2.2) Sensors 2
2.3) Input Devices 2
2.4) Software and algorithms 2
3) Types of Augmented Reality 3
3.1.1) Mobile Augmented Reality 3
3.1.2) Desktop Augmented Reality 3
3.2.1) Marker–based Augmented Reality 3
3.2.2) Marker–less Augmented Reality 3
4) Applications 3
4.1) Navigation 3
4.2) Advertising and Marketing 3
4.3) Construction 4
4.4) Industrial Design 4
4.5) Sports 4
4.6) Military 4
4.7) Tourism 4
5) Advantages 4
5.1) Effective Team Work 4
5.2) Training aid 4
5.3) Portability 5
5.4) Easy to Use 5
6) Disadvantages 6
6.1) Privacy 6
6.2) Registration issues 6
6.3)
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Wearable Technology And Its Impact On Gaming
Wearable Technology M.Kailash nadh1,Y.Mounica2,CH.Sandeep3 1Student, CSE Department,
SRM University, Chennai, India mkailashnadh@gmail.com,9789854760 2Student,CSE Department
,VNIT ,Nagpur,India mounicayelchuri@gmail.com,7709195082 3Student, ECE Department, SRM
University, Chennai,India Abstract The terms "wearable technology" refers to electronic
technologies or computers that are incorporated into items of clothing and accessories which can
comfortably be worn on the body. Generally, wearable technology will have some form of
communications capability and will allow the wearer access to information in real time. Ultimately,
the purpose of wearable technology is to create constant, convenient, seamless, portable, and mostly
hands–free access to electronics and computers. The implications and uses of wearable technology
are far reaching and can influence the fields of health and medicine, fitness, aging, disabilities,
education, transportation, enterprise, finance, gaming and music. The technology also promises
great influence on gaming and entertainment. Examples of wearable devices include watches,
glasses, contact lenses, e–textiles and smart fabrics, headbands, beanies and caps, jewelry such as
rings, bracelets, and hearing aid–like devices that are designed to look like earrings. Motivation
Why would I use wearable technology? First of all, wearable computers allow unobtrusive access to
everything a typical desktop
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Augmented Reality
ABSTRACT Augmented reality (AR) has been defined by Barfield and Caudell (2001) as a system
in which "a participant wears a see–through display (or views video of the real world with an
opaque HMD) that allows graphics or text to be projected in the real world." Other modalities can
be included in AR and information can be subtracted from the real world using augmentation. AR is
a computer generated, interactive, three–dimensional environment in which a person is immersed.
AR is a field of computer research that combines the actual scene, viewed by the user, and a virtual
scene, generated by the computer, that augments the scene with additional information. Augmented
reality offers a major advancement for the military's use ... Show more content on Helpwriting.net ...
With the introduction of Augmented Reality (AR) as being coined the term in the early nineties, we
were able to apply virtual objects within physical reality.Combining techniques of
Sutherland/Sproull's first optical see–through Head Mounted Display (HMD) from the early 1960's
with complex, real–time computer–generated wiring diagrams and manuals. Both were registered
with each other and manuals were embedded within the actual aircraft for intensely detailed
procedures. Augmented reality (AR) refers to computer displays that add virtual information to a
user's sensory perceptions. Most AR research focuses on see–through devices, usually worn on the
head that overlay graphics and text on the user's view of his or her surroundings. In general it
superimposes graphics over a real world environment in real time. Getting the right information at
the right time and the right place is the key in all these applications. Personal digital assistants such
as the Palm and the Pocket PC can provide timely information using wireless networking and
Global Positioning System (GPS) receivers that constantly track the handheld devices. But what
makes augmented reality different is how the information is presented: not on a separate display but
integrated with the user's perceptions. This kind of interface minimizes the extra mental effort that a
user has to expend when switching his or her attention back and forth
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Use Of Virtual And Augmented Reality
Uses of Virtual and Augmented Reality
Today, virtual and augmented reality is no stranger to us. We see and hear about it almost every day
from friends posting videos of someone's grandparents taking a virtual rollercoaster ride, game
conventions and even from television series such as the legendary anime, Sword Art: Online (2012).
When you think about the two gaming is the most obvious thing that comes to mind. However,
many people don't know about the other uses of this booming technology. So, what are ways that
virtual and augmented reality technology can be used?
Virtual and Augmented
Let's start off with what we know about virtual and augmented reality. Virtual reality (VR) is a
computer technology that uses VR headsets that are head–mounted goggles with a screen in front of
the eyes that generate realistic video and with speakers or headphones produce sounds that simulate
a user's physical presence in an imaginary, sometimes real, environment. The user using VR
equipment is able to look around the artificial world and with another device such as a game
controller the user can move about in it and interact with the world they are in.
Augmented reality (AR) is similar to virtual reality but it is a live direct or indirect view of a
physical real–world environment whose elements are augmented by computer–generated sensory
software. Basically a device such as your cellphone that as view of reality in real time from its
camera and with AR overlaying software is modified by
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Augmented Reality : A Survey On Visual Devices
Augmented Reality: A Survey On Visual Devices
Ehsan Keshavarzian
Macquarie University
2016
Contents
Abstract 3
Introduction 3
Augmented Reality 3
Display 4
Visual Display 4
Display Technique 5
Display Positioning 5
Future Works 6
Conclusion 6
References 7
Appendix 8
Tables 9
Abstract
Although Augmented Reality (AR) is not a new concept, advancements in recent years has given it
much popularity and attention. This paper creates a brief history on AR and describes different
efforts that has been done so far on the topic. Due to the enormous amount of information in the vast
area of AR this paper will focus mostly on visual devices. Other areas of AR will be mentioned
briefly as well as future opportunities.
Introduction
This paper surveys the research on AR from early efforts in 1990s to 2010s, and describes the most
important trends, issues, and solutions. There are several other surveys which can be used to get a
more detailed picture of the research in this area (R. Azuma et al., 2001; R. T. Azuma, 1997; Dünser,
Grasset, & Billinghurst, 2008; Huang, Hui, Peylo, & Chatzopoulos, 2013; Papagiannakis, Singh, &
Magnenat‐Thalmann, 2008; Van Krevelen & Poelman, 2010; Welch & Foxlin, 2002; Zhou, Duh, &
Billinghurst, 2008).
The Introduction in this paper describes AR and compares it with Virtual Reality (VR). In section 2
some applications of this technology will be listed briefly. Section 3 describes the technical aspects
of AR.
Augmented Reality
A
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What Is The Future Of Toys R Us
The Future of Toys 'R" Us The retail industry is currently going through extremely difficult times –
companies need to rethink what products they sell and how they sell. Toys "R" Us is a prime
example of a company currently juggling this crucial problem. After recently filing for bankruptcy,
they introduced some strategic changes that they would be making to their traditional brook and
mortar stores. These changes are intended to excite the customer and to encourage them to return to
their stores. With new innovating ideas, they hope it will be enough for their existing customers, and
attractive to possible new customers. They will know soon enough if their efforts are enough. Toys
"R" Us has not always been the retail giant they are today. It was founded by Charles P. Lazarus; at
the time, a young entrepreneur. After returning from World War II, he contemplated what type of
store he should operate. He began selling baby furniture, but then began to carry a few toys. He
noticed that people would keep coming back to his store to shop his merchandize. The store then
began to carry a larger and larger assortment of options for his customers. In the late 1950's, Charles
restructured his company and introduced the format that many of us have grown accustomed to
when entering a Toys "R" Us. The company has since grown to operate more than 800 stores around
the world (History, n.d.). On September 28, 2017, Toy "R" Us reviled to the world how they
believed they would turn
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Essay on Augmented Reality and The Future of Multimedia
Introduction
What does "augmented reality" means? AR is the acronym for augmented reality. A rough definition
of augmented is to maximize or change to a higher extent. Augmented reality, which is a type of
virtual reality, basically means that the real–world environments are duplicated in a computer. A
combination of reality and virtual scenes, created a composited view for the end–user which are
generated by the computer. The computer with augmented reality system augments the real–world
view or scene with additional information. The design of the virtual scene created by the computer is
to improve the sensory perception of the user of the virtual world that they are interacting with or
seeing. A system in which a user cannot ... Show more content on Helpwriting.net ...
He is also responsible in popularizing the phrase "Virtual Reality". Just a year later, the phrase
"Augmented Reality" (AR) was phrased out by Tom Caudell while he was at Boeing, helping
workers assemble cables into aircrafts.
In 1992, one the first fully–working AR system called VIRTUAL FIXTURES was developed. It was
developed by L.B. Rosenberg at the U.S. Air Force Research Laboratory in Armstrong and
demonstrated benefits to the performance of human. In the same year, the Graphics Interface
conference witnessed the first major paper on an AR prototype, KARMA, presented by Blair
MacIntyre, Doree Seligmann and Steven Feiner. In 1993, another version of the paper, a widely–
cited version is published in Communications of the ACM.
With sponsorship from STRICOM, Loral WDL performed the very first demonstration that manned
simulators and live AR–equiped vehicle, also in 1993. In 1994, funded by the Australia Council for
the Arts, Julie Martin creates the first 'Augmented Reality production' entitled Dancing in
Cyberspace. It features dancers and acrobats interacting and manipulating with virtual object in the
size of a body in real time. The virtual object is projected into the same physical space and
performance plane of the performers and they appeared immersed within the virtual environments
and object. Polhemus sensing system and Silicon Graphics computers are used in the settings and
installations
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Home And Play Nintendo : Video Game
I remembered there was a time when "go home and play Nintendo" was a vernacular amongst kids
in America. Since its inception in the 1970s, Nintendo has become the generic name for a game
console with its easy control, simple plots, and beloved game characters from Pikachu to Mario to
Link. And in the last decade, people who had never played games before jumped out of their sofas
and threw their arms around to play baseball and bowling on their Wii consoles, proving Nintendo
games didn 't hinder kids from their studies but instead brought families together for a good ole
time. What a marvelous thing! But the video game giant has since seemingly lost its luster from the
fierce competition from the mobile app sector. With cheap rates and advanced technologies,
smartphones and tablets seem to be the rational one–stop choice where people indulge their game
fantasies. Nintendo even refused to hop on the mobile app wagon as they thought smartphone apps
are cheap and would eventually damage Nintendo's reputation. The company's revenue and stock
have plummeted tremendously for the past years.
That was until Pokemon Go, Nintendo's new augmented reality game in collaboration with game
developer Niantic rapidly became a prevalent pop culture phenomenon and a punch line for after
work activities, making Nintendo's market capitalization soar $9 billion in the last few days. The
game has seen 21 million daily users, surpassing Twitter, and it has also trumped the engagement
rate of
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Description Of Augmented Reality
Abstract
A hand gesture may be denoted as a set of motion parameters mathematically which can be applied
to a dynamic motion model. To create a library of motion parameter sets, training may be conducted
on various hand gestures. Motion parameters corresponding to these observed gestures can be
compared to the created reference library of motion parameter sets to respond accordingly to the
observed gestures performed by the user.
Background
Since ages, user interfaces needed the presence of user who should physically manipulate the inputs
from the input devices like keyboards. However, it is desired to detect and monitor the physical
movements of users within an environment. Automated systems can take the user motions and
gestures from ... Show more content on Helpwriting.net ...
Detailed Description
Below described are systems and techniques for evaluating motions or gestures of a person's hand
within an environment. A hand gesture can be characterized by a set of motion parameters which
can be represented by a dynamic motion model.
A hand gesture may comprise a sequence of pose vectors, where each pose vector indicates the
position and orientation of the hand at a time. The position and orientation can be specified by
measuring the pose parameters with respect to previous poses in the sequence.
A library can be created for reference gestures by performing training sessions where people should
perform gestures with their hands repetitively. Each attempt of performing a gesture is monitored to
create a corresponding motion sequence. Numerous monitored motion sequences may be averaged
or combined to generate a reference sequence for that gesture. Each reference sequence can be
examined to estimate motion parameters that are applied to a dynamic motion model. All these
multiple sets of motion parameters corresponding to various hand gestures are stored in the memory
to create a reference library.
Various types of sensors and cameras can be used to capture the images denoting the environment
and the person's hand within it.
An Augmented Reality Function Node(ARFN) consists of one or more computing devices, multiple
projectors to project any content onto a surface in the environment, multiple cameras to capture the
images of the user
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Ecom320 Assignment 2
Assignment 1
Assignment 1 is worth 10% of your final grade, and should be completed after Lesson 3. This
assignment has two parts: * Part A: six short–answer questions worth a total of 30 marks
* Part B: three case analyses worth a total of 70 marks
Part A: Short–answer Questions (30 marks total)
Answer each question in one to two paragraphs. (5 marks each) 1. What are the main specific
functionalities and features included in an e–commerce server (e–commerce suite)?
Some of the main functionalities and features included in e–commerce servers/suites involve the
ability of them to support different business models, while still maintaining complete functionality,
and utilizing various tools to assist in business ... Show more content on Helpwriting.net ...
Case 1 (20 marks)
Read the case Amazon.com: Transforming Estrategy–from Clicks to Bricks in your Lesson 1
reading from Trites & Boritz (pp. 43–44 in your e–text) then answer the following questions. 1.
What challenges is Amazon facing with their strategy to expand into new markets?
(10 marks)
2. What is the main business model adopted by Amazon? How has this model changed since the
business was created? (10 marks)
Case 2 (30 marks)
Read the case Google Glass: Augment My Reality in your Lesson 2 reading from Laudon &
Traver (pp. 65–67 in your e–text) then answer the following questions. 1. What is augmented reality
technology and how could it be used in e–commerce? Explain your answer using an example. (10
marks)
2. Search the web and find three augmented reality developments other than Google Glass. Describe
them and explain what technologies these developments are based on. (5 marks)
3. What are the benefits and limitations or augmented reality? (10 marks)
4. If you are an e–commerce manager, would you adopt any of these technologies, and why? (5
marks)
Case 3 (20 marks)
You have been hired as the project leader to develop the e–commerce system of a large retailer
specializing in offering grocery products in 20 locations across Alberta. The CEO needs to know the
options available for building the e–commerce site and what technologies should be
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Pokemon Go Is An Augmented Reality Game
Pokémon Go is an augmented reality game that uses the real world to turn it into a game
environment and goal of the players is to find new creatures around them by walking to different
places and collecting them. The game uses GPS to find out the location of the player and guides him
to find the creatures and send them to training centers around. The game 'Pokémon Go' gained over
a large audience in a small amount of time. Although, the game 'Pokémon Go' gained popularity in
media, articles, and of course its players the game fails to provide security for its players in multiple
ways that can result in possible theft of personal information, possible exposure to the dangerous
game environment in real life, and inattentive behavior on the part of the players. Firstly, the
possible theft of personal information by the game begins with players granting full access to their
Google accounts. Usually games being installed take permission from the users for accessing
resources on the user device and do not ask for personal information. But, Pokémon Go is taking
personal information from its players' google accounts without specifying it clearly at the time of
installation than rather just asking permission to know the email id. It is reported that "if you use
your Google account for sign–in and use an iOS device, unless you specifically revoke it, Niantic
has access to your entire Google account." (Joseph). This supports the argument that the game has
entire access to
... Get more on HelpWriting.net ...

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Benefits Of Using Augmented Reality

  • 1. Benefits Of Using Augmented Reality Value Proposition Using augmented reality to provide motorcyclists with rear vision wider than the traditional mirrors, and information in real–time, enhancing both the rider experience and safety. Product Description Our team is excited to introduce the first augmented reality (AR) motorcycle helmet. This will revolutionize the motorcycle helmet industry by enhancing the rider experience and improving rider safety in ways that are unprecedented. Our product starts as a premium quality, full–face motorcycle helmet that rivals the industry leaders in safety, features and build quality. We then incorporate a rear–facing camera with a 170 degree field of view, which displays an image on a small heads–up display (HUD) that is mounted ... Show more content on Helpwriting.net ... The ability to significantly expand the rider's field of vision provides a tremendous safety advantage and sets it apart from any other helmet on the market. – Wireless Communications: wireless communications between the HUD and other devices, such as mobile phones and rider–to–rider communication systems (and in the case of electric motorcycles, the motorcycle itself) are essential to the basic functionality of the helmet, and also allow for virtually unlimited expansion of the features of this product. Market Analysis The motorcycle industry is currently strong overall, with respect to both new bike sales and sales of used and vintage machines. Regardless of what they ride, most motorcyclists wear helmets. Demographic changes within the market (i.e. increasing numbers of tech–savvy younger riders) and increased application of advanced technologies in the motorcycle industry (e.g. advanced anti–lock braking systems, electronic throttle management, etc.),have set the stage for the launch of a technologically advanced motorcycle helmet, such as the XYZ. A more detailed description of the target segments is provided below. Key Customer Segments – Touring Riders: Touring riders cover long distances and typically ride larger, feature–rich motorcycles. Because they spend significant amounts of time on the bike, they are willing to pay higher prices for gear if they believe it provides commensurate value by enhancing their
  • 2. ... Get more on HelpWriting.net ...
  • 3.
  • 4. Pros And Cons Of Augmented Reality In this technology era, Augmented Reality (AR) was created to fulfil human curiosity about exploring beyond the reality. Humans build up the experiences of a real world based on the responses from sense organs, such as eyes, ears, nose and hands. By replacing real images, using sound and tactility with computer–generated illusions, augmented reality offers us a new way to interact with the physical world. It creates an altered version of our reality, which is refined with digital information, on the screen of your own computer or mobile devices. Merging and combining the virtual and the real, it can create a totally new range of experiences for the users. Nowadays augmented reality have been adopted in the fields of military, medical, entertainment, ... Show more content on Helpwriting.net ... In the school, we can use augmented reality to create active learning experiences hitherto inconceivable and redefine the learning space. One of the application, Aurasma app allow user to create augmented reality experiences of their own. For example, students can scan a page of their works, the page can reveal a video of their teacher helping them solve a problem. Other than that, it is very useful for people who is deaf and hard of hearing. With augmented reality, the Deaf and Hard of Hearing (DHH) Sign Language Flashcards can contain a video overlay that show how to sign a word or phrase to the ... Get more on HelpWriting.net ...
  • 5.
  • 6. Disadvantages Of Augmented Reality Computer graphics (CG) is a subfield of computer science which digitally creating, manipulating, and synthesizing the visual content that is displayed on a computer and video screen. It was first created as a visualization tool for scientist and engineers in the 1950s and the first graphic images – an Oscilloscope that generated by an analog machine was created by Ben Laposky in the year 1950. There are two different methods to create a digital image on a screen – raster and vector graphics. Raster graphics are the most common and are best used for non–line art images such as digital photos. This kind of graphics is bitmap graphics and so raster images are a pixel image. Whereas, vector graphics are made up of paths such as lines, letters, or other scalable objects. This is much more ... Show more content on Helpwriting.net ... 2.2.3 Advantages and Disadvantages of Augmented Reality Augmented reality will provide a number of advantages. In field education, AR can increase the engagement of students in learning by augmenting the historical and cultural locations because they will absorb the information easily. In the field of tourism, location tracking using MAR will display the virtual information and virtual building on the screen to increase the interest of the user. Besides, AR in the car dashboards can provide drivers some technical and travel information. It also increases the growth of smartphone market as well as the perceived value of products and brands. Drawbacks of augmented reality include the issue of privacy, risk of real physical safety, and unauthorized augmented advertising that discussed in the previous section. Other than that, people may not want to rely on mobile phones due to the small display size on the mobile screen because the virtual objects that superimposed in real world looks very small and not clear enough on the mobile phone ... Get more on HelpWriting.net ...
  • 7.
  • 8. Software Components Of The Hardware Platform Available Essay Regardless of the hardware platform available, it is the software that makes the hardware do its job. The software is the piece of the puzzle that turns the hardware into a powerful system capable of making ideas for how to apply augmented reality into areas of interest come to fruition. There are software components that are part of the AR infrastructure that is required regardless of the application being used, there is software specific to the application, and there is software used to create the content for applications. This section addresses each of these categories of software. Augmented Reality in Retail Industry From shopping windows to products that come alive in your hand, the worlds of augmented reality and retail have collided spectacularly in recent years. The retail landscape is overcrowded and customers are becoming desensitized to traditional marketing methods. That's where augmented reality comes in. As shoppers turn to a blend of online, mobile, and bricks–and–mortar shopping for their convenience, brands and retailers have to think of new and innovative ways in which they can capture customer attention. Augmented reality has the power to bring an image, product label or even shop window to life. Customers can see brands and their stock in a new way and engage with them on a completely new level. 1. Ikea AR Catalogue In the summer of 2013, IKEA launched their augmented reality catalogue to enable shoppers to visualize how certain pieces of furniture ... Get more on HelpWriting.net ...
  • 9.
  • 10. Augmented Reality Essay How To Create Augmented Reality Mobile Applications It is safe to say that in the present era augmented reality is gradually changing the way we see things. It has altered the way users of AR devices see this world. Every individual (from e– commerce business owners to gamers, from soldiers to people looking for the best coffee shop or best auto repair shop) can now enjoy the amazing benefits of this efficient platform that offers them the ability to put computer–generated graphics into their field of vision. No wonder this technology is been adopted by many. Augmented reality is a broad platform and continues to rapidly grow in the market. Which is why many mobile app developers have decided to build augmented reality mobile ... Show more content on Helpwriting.net ... Consider the Platforms That Your Application Will Support The next step is to think about which platforms will be ideal for your augmented reality SDK (this should be between the Android, Windows Mobile, iOS, Windows or others). Some augmented reality software development kits can run on multiple mobile platforms. Of course, the most used (OS) mobile operating systems generally, are Android and iOS, can be enough. However, you may want to consider support for other mobile platforms in the near future. Consider Smart Glasses Support Besides the above considerations, another thing to check for when creating an augmented reality mobile application is smart glasses support. Because smart glasses are growing more and more popular and offer hands–free augmented reality experiences, building AR mobile applications compatible with these kind of devices is certainly going to be an advantage. Try to Determine if Your Application Needs Breathtaking Graphics If what you are craving for your augmented reality mobile app is outstanding graphics, then you need to look for a software development kit that is compatible with Unity (arguably one of the most sophisticated game engines globally). Unity has the capacity to power augmented reality apps and offers breathtaking graphics at the same time. Understand the Advantages of the Cloud
  • 11. Augmented reality mobile ... Get more on HelpWriting.net ...
  • 12.
  • 13. Various Aspects Of Augmented Reality Essay 1) Introduction The purpose of this report is to explain various aspects of Augmented Reality. This Report briefly describes the technology used, types, applications, cost of implementation, merits and demerits of Augmented Reality. Suppose you have a gadget, which displays information about the things you look at. For example, you focus on a hotel and it displays everything available on internet about that hotel like its menu and reviews by customers, or points towards a stranger sitting in front of you in the bus and it displays his facebook profile etc. Not only these things this technology has much greater possibilities. Figure 1: Retrieved from http://images.google.com/ Augmented reality (AR) is the combined view of our surrounding with digital information superimposed on it. It superimposes details about that particular thing available on internet, some images and videos and GPS data. As a result, this technology improves the user's ability to see the real world things by providing all necessary details in front of his eyes to him. The major point that distinguish Augmented Reality from Virtual Reality is that Virtual Reality completely overlaps the real world with simulated one while Augmented Reality allows the user to view the real world with just small alterations to include details of particular things. So, from user's point of view both real and virtual world would exist at same place. The advance augmented reality technology can recognise various types of ... Get more on HelpWriting.net ...
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  • 15. Augmented Reality In Logistics At DHL Augmented Reality Company: DHL DHL is part of the world's leading postal and logistics Group, Deutsche Post DHL Group and comprises of three divisions: DHL Express, DHL Global Forwarding, Freight and DHL Supply Chain. DHL is present in over 220 countries and territories across the globe, making it the most international company in the world. With a workforce exceeding 325,000 employees, we provide solutions for an almost infinite number of logistics needs. DHL is world's largest courier company. It provides service under different division like: Mail, Express, Forwarding/Freight and Supply Chain division. It is one of the leader in supply chain innovations. One such innovation is Augmented Reality in logistics at DHL. Warehouse Optimization Logistics: Vision Picking at DHL General process at ... Show more content on Helpwriting.net ... Instead, they spend much of this time locating the correct boxes within their truck for the next delivery. Currently, to find a box, drivers must rely on their memory of the loading process. With the help of AR at the distribution centre, each driver will receive critical information about a specific parcel by looking at it with their AR device. This information could include the type of goods, parcel's weight, delivery address, and whether it is fragile or requires specific positioning to avoid damage. The device could then calculate the space requirements for each parcel in real time, scan for a suitable empty space in the vehicle, and then indicate where the parcel should be placed, taking into account the planned route of delivery. With efficient and intelligent loading, and with AR devices highlighting the right parcel for the driver, the search process would be much more convenient and significantly accelerated at every drop–off. This will save the lot of time of driver & make delivery of parcel ... Get more on HelpWriting.net ...
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  • 17. Advantages Of Augmented Reality Augmented Reality Augmented reality is a combination of real scene and virtual scene, where real scene is viewed by user and virtual scene is generated by computer that makes a scene with some additional information. In this User have to maintains a sense of presence in real world Because of that it always Needs a mechanism to combine virtual and real worlds.It can be used by using the various applications. Augmented Reality is the new step for the digital age. Augmented Reality plays an important role in various sectors as medical, gaming, IT sectors. We can take various benefits from it if we have proper knowledge of how to use it and also we have easy availability of hardware systems and software systems. Technologies for AR:– Hardware:– ... Show more content on Helpwriting.net ... The Laser EyeTap is similar to the VRD except that it also has infinite depth of focus and causes the eye itself to, in effect, function as both a camera and a display. Input devices :– Input devices includes speech recognition and gesture recognition. In which speech recognition used to translate the human spoken words into computer instructions, and then give us some appropriate output, and gesture recognition is used to interpret human's body part movements by using visual detection or by using sensors. Software and algorithms:– software and algorithms includes the process and developments by using which we can develop augmented reality applications.for developers of Augmented Reality Applications, some software development kits (SDK) already have been emerged. Some SDK are such as CloudRidAR , Which leverage cloud computing for performance improvement. Some of the well known AR SDKs are offered by different companies.Augmented Reality Markup Language is a data standard developed within the Open Geospatial Consortium (OGC), which use an XML grammar to describe the appearance and location of virtual objects in the scene, as well as ECMAScript bindings, which allows dynamic access to the various properties of virtual ... Get more on HelpWriting.net ...
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  • 19. Research Paper On Augmented Reality Augmented Reality By Naqi Ahmad Augmented reality is the integration of digital information with the user's environment in real time. So unlike virtual reality which creates a very artificial environment. A.R uses the existing environment and overlays new information on top of it. Overview In 1960 the First Augmented Reality System was created by Ivan Sutherland. He went on to invent the head mounted display and suggested "It was a window into the virtual World". Bob Sproull his student helped Ivan Sutherland to create the first Augmented Reality headset, it was called the Sword of Damocles. The term Augmented Reality was coined by researcher Tom Caudell in 1990s. In 1994 Julie Martin Creates the very first augmented reality theatre production, by doing this she brought augmented reality into the media. The camera systems started to develop by 2005 that can analyse physical environment in reality and relate positions between objects and environments. This quickly became the basis for Augmented reality systems to integrate into reality with virtual entities. Google announced in 2013 an open beta test of ... Show more content on Helpwriting.net ... Players can experience a world with augmented reality and perceive as it is real. Companies like Niantic and Lyteshot made an appearance as augmented reality gaming creators. Niantic's most notable work has been Pokémon Go. Pokémon Go is record breaking game and Niantic also shot to fame with this game. Unlike virtual reality which often requires a separate room or confined area for it to be able to work, this is not the case for augmented reality. Augmented reality creates a realistic and immersive environment, while using the existing environment and creating a playing field over it. Almost all of virtual reality gaming requires Virtual reality headsets only some augmented reality use them. Augmented reality games are usually played on smart devices i.e. phones and ... Get more on HelpWriting.net ...
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  • 21. The Influence Of Technology On Society Techno–optimist or techno–pessimist? That is the question. Technology throughout time has no doubt changed our way of life. Travelling to destinations quicker, curing new diseases, or figuring out how to cease a wide famine are examples of how technology has made advances over time. The solutions that scientists create spark a tool that others cannot live without. But what if these technologies bring out negative effects rather than their desired purpose? Sometimes, innovators create new inventions that bring unintended consequences. It could range from less communication face to face, side effects from new medicines, or pollute the earth's atmosphere. As a result of technology bringing out positive and negative effects, many people have chosen to join a side on the issue. They are either called a techno–optimist or a techno–pessimist. Both of these groups believe differently in the way technology has brought innovations. For example, a techno–optimist considers technology has made life better and assumes further scientific discoveries in the future will no doubt improve our lives even further. Techno–pessimists however, ponder how technology has impacted human society. Keep in mind, though, people don't always lean towards one side all the time and opinions change one way or another. In the article "Are You a Techno–Optimist or a Techno–Pessimist?", blog writer Courtney Meehan challenges a question to the reader if they are either a techno–optimist or a techno–pessimist. ... Get more on HelpWriting.net ...
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  • 23. Augmented Reality : Reality Or Reality? Augmented Reality As you all know, technology has evolved throughout centuries. It is the living proof that an idea can get transformed into reality. This certain type of technology enhances the way life appears and positively affects one's perception of reality. You may be wondering "How can all this be possible? "Augmented Reality works in complicated ways, but it's not impossible. What it does is blurs the line between what's actually real and what's actually computer generated. What is Augmented Reality? According to Mashable.com, Augmented Reality is a live,direct, or indirect, view of a physical,real– world environment whose elements are augmented by computer–generated sensory input such as sound, video, graphics or GPS data. This is related to the general concept of mediated reality which can be described as the view of reality being modified by a computer. Furthermore, it provides the ability of artificial information about the envirmoment to be displayed in the real world. This is done by adding graphics, haptic feedback, sounds, and smell to the world as it is. For those of you who might not be familiar with the term "Haptic Feedback", it creates the sense of touch by applying forces, vibrations, or motions to the user. Furthermore, the hardware components of Augmented Reality includes a processor, display, sensors, and input devices. Types of Displays There are many forms of display that augmented reality can utilize. This involves a head–mounted ... Get more on HelpWriting.net ...
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  • 25. Advantages Of Augmented Reality Technology Is Augmented Reality Technology an Effective Tool for E–commerce? It is without a doubt that e–commerce has become a part of life for most of us. The E–commerce industry has grown and has truly taken the world by storm. It has faced numerous challenges from its initial stages and has surpassed a ton of them, making it a successful innovation in how we shop. However, there definitely still is room for improvement, as there are challenges that are left to be addressed. One of the biggest issues when shopping online is that lack of tangibility. It is difficult for a lot of us to reach a purchase decision when we do not have an idea as to how a product looks like, feels like, sounds like, smell like, or tastes like. This is of the reasons why ... Show more content on Helpwriting.net ... Its first AR image was produced back in 2004, making it a proponent to Augmented Reality. It is known to help provide eBay in 2011 with a "see it on" feature enabling users to see how fashion products look like on them. 5.MARXENT Marxent is a well–known player in virtual and augmented reality. It provides solutions for product visualizations that help in sales and marketing. Marxent has worked with Toys"R" Us in its 2015 holiday catalog, which transformed the toy shop's yearly book into a magical experience for kids. So, is Augmented Reality really an effective tool in e–commerce? In a world where innovation is the only thing that will keep a business adaptable to the ever– evolving needs of the society, augmented reality comes as an answer to address the intangibility issue that e–commerce has always faced. AR helps turn imagination into a reality, and ultimately help customers reach a purchase decision. If properly utilized, AR will truly revolutionize e–commerce, and it will not only make online shopping more interactive but a truly better way to shop. There would be no need to escape the comforts of your home, brave the hassle of the outside, all without the yesteryears' fears of not knowing how your products will look like on you or on your ... Get more on HelpWriting.net ...
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  • 27. What Are The Advantages And Disadvantages Of The Pop-USore? The increasing trend of companies finding and launching suitable yet creative marketing strategies – "minimize time, maximize experience" is one of the best strategy many companies are trying to provide their customers with (Wolfsen, 2013). ZALORA, an online fashion store, can either generate new marketing strategies or adopt existing marketing strategies that has been proven to be successful in order to attract more customers and have better sales performance. Wolfsen (2013) asserts that it will attract more customers as customers would like to get their service done in less time. To minimize the time of customers spending on purchasing, one of the most efficient way is through big data. Matthew (2014) suggested that the technology of big ... Show more content on Helpwriting.net ... One of the approach is a pop–up store. This strategy has successfully attracted more customers by exhibiting the best seller products (Nadine 2015). Customers are able to go to the pop–up store and try the products physically and then order it online through their mobile devices, and also computers and free WIFI are provided in the pop–up store. However, these pop–up stores only exist for a short period. Therefore, a long term physical store is necessary in enhancing the success of the pop–up store. This solved one of the disadvantages that online shopping has which is the waiting time for delivery. ZALORA addressed this by "delivery within the day" but consumers have to pay a small amount of fees (Nadine, 2015). By launching the physical store, people who do not trust online shopping will have a chance to have a physical touch with the products and eliminate their prejudice of online shopping. This helps to build up the trust between consumers and ZALORA. Statistics shows that "it can be up to 20 times easier for retailers to convert and upsell in–store than online" (Bookingbug, 2014). Nadine (2015) stated that ZALORA's managing director Tito Costa sees an overall trend of online and offline merging, both online to offline and offline to online. In order to close the gap between online and offline, ZALORA has been experimenting with physical pop up stores. This has been helpful in acquiring new customers by helping to "fill the trust gap" some consumers still have towards online shopping. By having long term physical stores, it will further enhance the trust between consumers and ZALORA, achieving one of ZALORA's goals which is to create seamlessly shopping experiences for the customers ((Nadine, ... Get more on HelpWriting.net ...
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  • 29. The Basic Idea Of Early Prototype Augmented Reality Essay The basic idea of early prototype Augmented Reality is the image, sound and other sensory reinforcement function added to the real world environments. Although the early Augmented Reality technology is appear in the television game and rugby game. The system can display images from only one angle of view. In order to necessary for normal operation, Augmented Reality system required three components: 3.1 Head–mounted display (HMD): Augmented Reality developers need to integration these three components into a sing unit, placed in the tape binding device, the device can be played to the news ordinary glasses display in a wireless manner. Like the monitor can let people to the computer occur text and image, use Head–mounted display (HMD) people could see the image and text by the Augmented Reality system to generate. There are two basic types display of head mounted: (1). Video–see through: Video–see through display by using a small video camera goggles outside connected to catch images, sketch out the wearer's surrounding environment. A problem with using video camera is delayed in longer time. (2). Optical–see through: The majority of making optical see through display enterprises have closed down, because Optical see through Augmented Reality system have some positive, like simple, high resolution, but it high price and delay matching difficult problem. Figure2. 3D glasses (2011) 3.2 Mobile computing: For the Augmented Reality system, depend on nowadays ... Get more on HelpWriting.net ...
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  • 31. Difference Between Augmented Reality And Virtual Reality A Comparative Study on Augmented Reality and Virtual Reality Abstract: We are on the verge of ubiquitously adopting Reality technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. These technologies will support us in fields such as education, maintenance, design and reconnaissance. This paper does a comparative study on Augmented Reality and Virtual Reality. This paper describes about the evolution, working, applications in various fields, advantages and disadvantages of Augmented Reality and Virtual Reality. It explains the state of art by reviewing some applications of Reality technology. Keywords: Augmented Reality, Virtual Reality. I. INTRODUCTION Augmented ... Show more content on Helpwriting.net ... 2016 Microsoft Hololens Microsoft HoloLens is the first self–contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you. Evolution of Virtual Reality: Year Evolution of Virtual Reality Description 1939 View Master It was originally invented as an educational device for adults but became a toy for childrens.It is a binocular style reel image viewer which used stereoscopic 3–D imagery technology. 1960 Telesphere Mask It was patented in 1960.It was the first head–mounted display which featured stereoscopic 3–D vision and sound but lacked motion display. 1993 SegaVR It is a virtual reality headset for the Sega Genesis console. 1995 VFX Head Gear It was a consumer–level head–mounted display marketed during the mid– 1990s. It comprised a helmet, a handheld controller, and an ISA interface board, and offered head– tracking, stereoscopic 3D, and stereo audio. 1996 Nintendo Virtual Boy Table Top Video game It was the first virtual home reality video device for gaming. Dual screen design created the illusion of 3–D using 2–D ... Get more on HelpWriting.net ...
  • 32.
  • 33. Augmented Reality ( Vr ) Augmented reality (AR) and virtual reality (VR) are taking over our era, with new innovations using the technology being released everyday. Both have had a sizable play in companies performances, and have shaped and developed society from the beginning of their release. AR and VR technology take aspects of the real–world and apply it to technology in a three dimensional form, just in different ways. Despite common misconceptions, these two ideas are not the same. VR is all screen– generated work, only including technological elements in its world that may resemble real–life items. AR, on the other hand, applies these elements to real–life items, portraying an image onto an object you physically have in front of you. AR has had a specific impact on our society in general. From the Google Glass to the Hololens, it's no surprise that companies like Google (GOOGL) and Microsoft (MSFT) are doing so well. But what if we can use this technology for more? What if this technology could teach? What if it could save lives? This is exactly what Volkswagen (VOW.DE on XETRA) has decided to explore. Volkswagen is an car manufacturer that sells mainly in Europe, North America, South America, and the Asia–Pacific. It is composed of four sectors: Passenger Cars, Commercial Vehicles, Power Engineering, and Financial Services, of which help them manufacture, develop, and sell their products. The company's productions are sold on many platforms including Volkswagen Passenger Cars, Audi, ŠKODA, ... Get more on HelpWriting.net ...
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  • 35. Augmented Reality And Wearable Devices Summary: 251 Introduction: 169 Health Care: 406 Communications: 345 Marketing: 350 Conclusion: 249 Title "Augmented reality and wearable devices will be implemented to monitor and give quick feedback on daily life, especially tied to personal health." "Augmented reality is a descriptive used to explain the ways in which information layers added by networked devices can inform people in ways that were not possible before the wireless Internet" (Pew Research Center). Summary The paper describes the many different ways augmental reality is contributing to the new era of technology. You will find the many different uses for augmented reality in healthcare such as practical surgeon operations and tracking activity. These technologies can advance the way students and surgeons can practice life–threatening surgeries or operations, with the aid of a wearable device that can act as an expert assistance. Tracking and monitoring health now doesn't require a trip to the doctor. Now many of the basic data can be track by simply wearing a device on your wrist. This data can be very crucial to knowing your lifestyle and can help you build a healthy habit. Along with healthcare you will also be introduced to a new way communications are presented. Students are now being introduced to many of the new technology that allows them to interact with the learning material instead of the plain printed textbook. Researchers are finding that the interactions are dramatically increases which leads ... Get more on HelpWriting.net ...
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  • 37. Difference Between Augmented Reality Vs Virtual Reality Augmented Reality vs Virtual Reality: How is AR different from VR To introduce, AR that enhances the existing reality with computer–generated enhancements and gives us the ability to interact with the virtual enhancements. The current form of AR are the apps that sync with your phone and are blending the real world with a pinch of the virtual world. AR is more common these days in form of pop–up 3D emails, photos and text messages on mobile devices. Augmented Reality vs. Virtual Reality Augmented reality and virtual reality are completely different babies of the digital world. They operate in separate worlds and deliver different user experiences altogether. Augmented reality is the virtual expansion of the real world while the virtual reality delivers digital recreation the real world. ... Show more content on Helpwriting.net ... These technologies have been already been used to treat and heal psychological conditions such as Post Traumatic Stress Disorder (PTSD). How do they work together? It is not always virtual reality vs. augmented reality– they do not always operate independently of one another, and in fact are often blended together to generate an even more immersing experience. For example, haptic feedback–which is the vibration and sensation added to interaction with graphics–is considered an augmentation. However, it is commonly used within a virtual reality setting in order to make the experience more lifelike through touch. Virtual reality and augmented reality are great examples of experiences and interactions fueled by the desire to become immersed in a simulated land for entertainment and play, or to add a new dimension of interaction between digital devices and the real world. Alone or blended together, they are undoubtedly opening up worlds–both real and virtual ... Get more on HelpWriting.net ...
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  • 39. Attributes Of An Ideal Image Target Related Work TABLE 3: Attributes of an Ideal image target Related Work Sl. No. Attribute Example 1. Rich in detail PCG scene, group of features, Mixtures of hidden acoustic signals and murmurs 2. Good contrast Bright and dark regions, and well–lit 3. No repetitive patterns Abnormalities may be multiple and random. 4. Format Must be 8– or 24–bit PNG and JPG formats; less than 2 MB in size; JPGs must be RGB or greyscale (no CMYK) C. Applications 1. Text recognition from a vocabulary of words. 2. Object recognition from scanning: This application is utilized in this work for PCG wave image and the classification is done. With this method, apps that recognize and track intricate rigid scans can be achieved. This includes wrapped target images (cylinder Targets) 3. Content interaction: This is used in this work, with the PCG wave content (without the need for feature extraction) interacting with the background classification algorithm. D. Advantages 1. Standalone 'app' has the advantage that Query times for device databases are faster than for cloud databases. 2. Data in Standalone 'app' support tracking of multiple targets simultaneously, while cloud databases support tracking of only one target at a time. 3. Large Device Databases can take up to a few seconds to load, while the Cloud Databases can be queried as soon as your app starts up. Hamming distance method This method is adopted to detect the heart abnormalities by making use of the hamming distance between two images. Hamming ... Get more on HelpWriting.net ...
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  • 41. Augmented Reality ( Ar ) Augmented Reality Afnan AlSharif Aalsharif2012@my.fit.edu 9011295980 Abstract The information I used in my body of work for my research is focusing on introducing augmented reality (AR) to all types of audience. This new technology is approaching people in many different ways and I emphasized on some of these topics. In spite the fact that augmented reality is a wide topic with a very vast information, I'll explain augmented reality from my point of view and a brief history of this booming technology. Moreover, the research will mention some technical data of augmented reality. Finally, at the end of this paper there is a rich content focusing on using the augmented reality in education. The Whole Story behind Augmented Reality A brief on Augmented Reality We may define Augmented Reality (AR) as a real time direct or indirect feed of a physical real world environment that has been augmented "enhanced" by connecting a virtual artificial intelligence to it. This technology aims to simply the user's life by conducting an amount of virtual information not only directly to his environment, but also to any non–immediate view of the real world. (D. W. F & Poelman, 2010) Figure 1 Reality and verticality continuum (Furht, 2011, page 4) Augmented reality is an old technology has been devolved simultaneously with the development of the smart devices (smart phones, smart TVs, etc.). The reason that makes AR an important subject is, the daily uses ... Get more on HelpWriting.net ...
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  • 43. Augmented Reality And Its Reality 1.0 Introduction 1.1 Introduction to Augmented Reality Augmented Reality is the primary technology that is utilized in this project. The functionality of the application is based on Augmented Reality. Augmented Reality is an integration of the physical world along with the virtual world. Most of the people confuse Augmented Reality with Virtual Reality, but virtual reality is the simulation of the physical world in a virtual world. There is quite a difference like in acting a movie and watching a movie. The advantages of Augmented Reality is it minimizes the user interaction and maximizes the user experience. The usage scope of the Augmented Reality becomes exponential when it is combined with other technologies like Internet of Things or Artificial Intelligence. All these technologies if combined to make an application that is helpful for the daily needs of the users, then it becomes part of the technology revolution. The main idea of the use of Augmented Reality in this application is to let the users identify the objects using mobile phone. Human cognition is quite intelligent in identifying objects that they see daily. But, the same has to be achieved by the mobile phone. Being a tedious task, the mobile phone has to be trained in such a way that it can identify the basic objects using certain properties like the barcode, logos, labels or the brand images. The purpose of training the mobile phone can be achieved by the intelligent use of the artificial intelligence ... Get more on HelpWriting.net ...
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  • 45. The Pros And Cons Of Augmented Reality And The Virtual World Technology, as of the year 2015, is so advanced that realism in a virtual world is a reality, But as human beings we are always wanting more and our obsession to reproduce the world and human experience in a virtual setting as brought us to the next step. On the spectrum between virtual reality, which takes computer generated environments, and the real world, augmented reality is as close to the real world as it gets in regards to technology. Augmented Reality or AR, takes our environment and what we see around us and adds graphics, sounds, videos and GPS data to it. It superimposes these in real time. Augmented reality already has and will continue to have a significant impact on how we see the world around us in years to come. There are so ... Show more content on Helpwriting.net ... Which is a pair of glasses with siri like voice recognition. The user can give commands whilst wearing the glasses. It controls services such as initiating chats, taking a picture or video, recognises location based queries such as directions, and projects icons in the corner of the lense. The pros and cons of Google Glass and similar devices. PROS: It is hands free. Being able to use technology without the need for hand interaction is a massive bonus and is the way technology in the future will aim to be. No smartphone is needed because everything is voice activated. It makes your life easier and reduces the need for a smartphone because you are looking at the environment around you instead of at screen. If you were using google maps you woud not have to look down at a screen because it would be in front of you. You are always connecting to the web so no matter where you are you don't have to worry about signal or connection or data charges because you have constant connection. CONS: Wearing the glasses could take a toll on your vision. The constant computer screen that is right in front of your eye can cause headache and pain in the eye. It could also damage the development of kids vision if worn a lot the same as prolonged time watching ... Get more on HelpWriting.net ...
  • 46.
  • 47. Comparing Virtual and Augmented Reality 1. Definition of the virtual reality and augmented reality Definition of the augmented reality is a meaning of enhanced reality because augmented reality is a technology that gives a real physical view to the users. Normally the process of the augmented is just adding some extra data to the perception of things around users which are not visible in the memory. Definition of the virtual reality is a meaning of reality with the imaginary because virtual reality are normally refers to the simulation of the reality in the way that it looks and feels real but it's actual is not real. 2. Difference between augmented reality and virtual reality 2.1 Immersion Augmented reality (AR) is a technology that gives real insight to the users. Besides that, augmented reality also can create a physically real view of the world environment whose elements are augmented or supplemented by computer–generated sensory input example like sound, video, graphic or GPS data in the augment reality. Besides that's, augmented reality are required users to continue to be in touch with the surrounding world because the users are still aware that they are in the real world as compared to the full immersion in a virtual world. Normally the users are always use a related device such as a smartphone or a wearable device that are completed with a webcam or others software that are suitable to the users to using it. Example the software that can help users to recognises the image when the users are ... Get more on HelpWriting.net ...
  • 48.
  • 49. Paper On Augmented Reality This term paper is about Augmented Reality which is a sort of application of computer vision. Computer vision is that sort of branch which gives capacity to the computer to interact visually with real environment. Augmented reality is the technique of today's world which interact the real world around us with virtual objects but these objects have some significance in real world. The field of Augmented reality have been introduced various years ago but its growth is done and is being done in last few years and this recent year progress is remarkable. This project work is done on this field. This field is increasing day by day. In this paper the concept of augmented reality is explained which deals with the intermixing of 3–d virtual objects with 3–d real environment in real time. This concept of augmented reality includes the definition of mixed ... Show more content on Helpwriting.net ... The characteristics of augmented reality are also explained. This also contains the comparison between the augmented reality and virtual reality. Augmented reality includes both virtual objects and real environment and virtual reality includes the concept of only virtual things. The model of Paul Milgram and Fumio Kishino is also described named milgram's reality– virtuality continuum which includes the concept of mixed reality. INTRODUCTION As we know increase in our technology has an great effect on our life and as well as on our surroundings. Computer vision is new upcoming branch which deal which gives capability to the computer to get visually interacts with our environment. Computer vision has various kind of applications like agriculture, autonomous vehicles, biometrics, character recognisation and many more. Augmented reality is one of its application. Augmented Reality(AR) is one of the recent technology which has been emerge in our life and is ... Get more on HelpWriting.net ...
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  • 51. Computer Generated Images: The Power of Augmented Reality... Augmented reality is a technological technique, which overlays a computer–generated image on a person's view of the real world. According to a source, augmented reality is also defined as a mix of actions meant to enhance the awareness of a person's real environment by putting virtual impression on live images or videos. It is a result of an enhanced and complex view of the world. The real power of augmented reality as a learning device is its ability to allow learners to see the world around them in new ways. It is help people to engage with the real issues in a setting with which the learners are already connected (Ennakr et al.). This paper will discuss the augmented reality technology in the education field and how it can make teaching ... Show more content on Helpwriting.net ... Since the technologies are making augmented reality possible it become highly effective than ever by delivering augmented reality meetings to educational settings through mobile phones and computers. Moreover, wireless mobile phones, such as tablet PCs, smartphones and other electronic devices, are progressively leading augmented reality into the mobile arena where applications are developing, especially in training and education (Rhys, et al.). Researchers and professionals have tried to affect augmented reality to classroom–based education within topics as astronomy, physics, biology, mathematics and chemistry. In addition, they have approved it into student guides and augmented books. However, augmented reality has not been much applied into educational fields because of lack of financial support from the government and deficiency of awareness about needs for augmented reality in educational structures. The writers incorporate mobile augmented reality programs in a beneficial mix between the educational models depending on educational goals and contextual information (Liu, et al.). They have started from the educational goals and determined the aspects connected to the performance and setting. The writers highlight among the dynamically useful augmented reality elements like augmented books, 3D objects and Sensor–Based Levels. Studies expose modern ... Get more on HelpWriting.net ...
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  • 53. Essay On Augmented Reality Current State Of Augmented Reality And How It Can Influence Mobile App Development Augmented reality (AR) is obviously a very useful tool in the everyday lives of many people. Though it might not be as exciting as a VR rollercoaster ride, it's wondrous ability to enhance the things people feel, hear and see, as well as the elements of the virtual world is brings into the real world has made it a gregarious force to reckon with. Currently, there is a growing number of mobile app development companies that are starting to embrace the idea of developing AR apps. How AR can be experienced Though augmented reality has been around for quite some time now, it wasn't until iOS and Android smartphones came equipped with a range of AR, camera, ... Show more content on Helpwriting.net ... Interestingly, these AR apps are not limited to games alone. Now homeowners can have a preview of how a how a retailer's virtual furniture will look in their homes before they even decide to buy it. This is basically what every AR app development company is seeking to achieve. The number of augmented reality apps developed for both Android devices and the iPhone has dramatically increased in recent times. Both gamers and retailers are showing tremendous interest in augmented reality possibilities. Augmented Reality apps Before now, the main objectives of any AR app development company were focused on the development of augmented reality apps for the early tablet, smartphone, and PC. But to today, AR uses now involve a much broader perspective. The possible educational and commercial applications of AR apps across a range of industries are becoming more or less unlimited. Augmented reality, as it is today, is employed by medical personnel to prepare for surgeries. In the military, soldiers are using AR to render assistance to men and women while they make repairs in the field. Uses of AR in the Medical field Educationally, an increasing number of medical students are making use of augmented reality
  • 54. technology to facilitate the practice of surgery in a controlled environment. Patients, on the other hand, are getting informed of their medical conditions through the use ... Get more on HelpWriting.net ...
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  • 56. The Classifications Of Augmented Reality 4.2 Classifications of Augmented reality There are two types of simple augmented reality: marker–based which uses cameras and visual cues, and marker less which use positional data such as a mobile 's GPS and compass. i) Marker based AR Various types of markers are images that can be detected by a camera, and used by the software as the location for virtual assets placed in a scene. Most of them are black and white markers. Simple augmented reality markers can consist of some basic shapes made up of black squares against a white background. More elaborate markers can be created using simple images that are still read properly by a camera, and these codes can even take the form of tattoos. ii) Marker less AR In marker–less augmented reality the image is gathered from the internet and displayed on a particular location (gathered using GPS). The application doesn't require a marker to display the content. It is more interactive than marker based augmentation. 4.3 AR based approach The feature of the software platform that enables to visualize applications is Vuforia [web based tool] and is given in TABLE 2. TABLE 2: Features of the web based tool Vuforia. Sl. No. Capabilities Type Examples 1. To recognize images and objects Flat images Print media and product packaging 2. Supports geometric shapes classification Multi Targets of JPG/PNG/RGB/ Gray–scale Cascaded Images 3. Mapping physical environment Smart Terrain 3D Mesh Creation A. Extended features Create devices and ... Get more on HelpWriting.net ...
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  • 58. Augmented Reality Essay The Innovation of Augmented Reality INTRODUCTION In recent years, as the field of Electrical and Electronic Engineering developed rapidly, many new technologies and inventions emerged gradually. Among these new technologies, Augmented Reality (AR) has become a popular technique that is considered to have a large potential for the future. This paper will indicate the definition of AR and give a brief introduction of its developing history. It will mainly focus on introducing some different applications of AR technology and give some instances that these applications of AR have achieved currently. Finally, there will be an evaluation of the benefits and contributions of AR, which include a discussion of how this technique influenced the field of Electrical and Electronic Engineering and society. A standard definition of AR is given by Azuma (1997) that "Augmented Reality (AR) is a variation of Virtual Reality (VR). This new technology is about augmenting the real–world environment with virtual information to create a mixed reality live view." According to Azuma, there are three common characteristics of AR: "the combination of real–world environment and virtual information, interactive in a real–time and the scenes in 3D environment." The first characteristic states that AR allows the user to see the real–world environment combined with the virtual objects. The second characteristic describes that during the use of AR, all the view and scenes are happening in a real– time, so ... Get more on HelpWriting.net ...
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  • 60. The Technology Of Augmented Reality Communication Augmented Reality Student Name: Gagandeep Singh Mangat Student ID: i133658 Batch Number: IT6314 Date: 15th Aug 2014 Tutor Name: Rashi Weerawarna Executive Summary This report investigates the technology of Augmented Reality and examines its aspects of using in our companies. A brief introduction of this technology and its operation is initially outlined. It then explains about the hardware and software technology used in Augmented Reality. After that, the discussion focuses on the different types, applications, advantages and limitations of Augmented Reality Devices for both businesses and common people use. It is concluded that it should implemented and to use it to its full potential we can define some rules to minimize effects of its demerits. Table of Contents Executive Summary i 1) Introduction 1 2) Technology Used 2 2.1) Display Devices 2 2.2) Sensors 2 2.3) Input Devices 2 2.4) Software and algorithms 2 3) Types of Augmented Reality 3 3.1.1) Mobile Augmented Reality 3 3.1.2) Desktop Augmented Reality 3 3.2.1) Marker–based Augmented Reality 3 3.2.2) Marker–less Augmented Reality 3 4) Applications 3 4.1) Navigation 3 4.2) Advertising and Marketing 3 4.3) Construction 4 4.4) Industrial Design 4 4.5) Sports 4 4.6) Military 4
  • 61. 4.7) Tourism 4 5) Advantages 4 5.1) Effective Team Work 4 5.2) Training aid 4 5.3) Portability 5 5.4) Easy to Use 5 6) Disadvantages 6 6.1) Privacy 6 6.2) Registration issues 6 6.3) ... Get more on HelpWriting.net ...
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  • 63. Wearable Technology And Its Impact On Gaming Wearable Technology M.Kailash nadh1,Y.Mounica2,CH.Sandeep3 1Student, CSE Department, SRM University, Chennai, India mkailashnadh@gmail.com,9789854760 2Student,CSE Department ,VNIT ,Nagpur,India mounicayelchuri@gmail.com,7709195082 3Student, ECE Department, SRM University, Chennai,India Abstract The terms "wearable technology" refers to electronic technologies or computers that are incorporated into items of clothing and accessories which can comfortably be worn on the body. Generally, wearable technology will have some form of communications capability and will allow the wearer access to information in real time. Ultimately, the purpose of wearable technology is to create constant, convenient, seamless, portable, and mostly hands–free access to electronics and computers. The implications and uses of wearable technology are far reaching and can influence the fields of health and medicine, fitness, aging, disabilities, education, transportation, enterprise, finance, gaming and music. The technology also promises great influence on gaming and entertainment. Examples of wearable devices include watches, glasses, contact lenses, e–textiles and smart fabrics, headbands, beanies and caps, jewelry such as rings, bracelets, and hearing aid–like devices that are designed to look like earrings. Motivation Why would I use wearable technology? First of all, wearable computers allow unobtrusive access to everything a typical desktop ... Get more on HelpWriting.net ...
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  • 65. Augmented Reality ABSTRACT Augmented reality (AR) has been defined by Barfield and Caudell (2001) as a system in which "a participant wears a see–through display (or views video of the real world with an opaque HMD) that allows graphics or text to be projected in the real world." Other modalities can be included in AR and information can be subtracted from the real world using augmentation. AR is a computer generated, interactive, three–dimensional environment in which a person is immersed. AR is a field of computer research that combines the actual scene, viewed by the user, and a virtual scene, generated by the computer, that augments the scene with additional information. Augmented reality offers a major advancement for the military's use ... Show more content on Helpwriting.net ... With the introduction of Augmented Reality (AR) as being coined the term in the early nineties, we were able to apply virtual objects within physical reality.Combining techniques of Sutherland/Sproull's first optical see–through Head Mounted Display (HMD) from the early 1960's with complex, real–time computer–generated wiring diagrams and manuals. Both were registered with each other and manuals were embedded within the actual aircraft for intensely detailed procedures. Augmented reality (AR) refers to computer displays that add virtual information to a user's sensory perceptions. Most AR research focuses on see–through devices, usually worn on the head that overlay graphics and text on the user's view of his or her surroundings. In general it superimposes graphics over a real world environment in real time. Getting the right information at the right time and the right place is the key in all these applications. Personal digital assistants such as the Palm and the Pocket PC can provide timely information using wireless networking and Global Positioning System (GPS) receivers that constantly track the handheld devices. But what makes augmented reality different is how the information is presented: not on a separate display but integrated with the user's perceptions. This kind of interface minimizes the extra mental effort that a user has to expend when switching his or her attention back and forth ... Get more on HelpWriting.net ...
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  • 67. Use Of Virtual And Augmented Reality Uses of Virtual and Augmented Reality Today, virtual and augmented reality is no stranger to us. We see and hear about it almost every day from friends posting videos of someone's grandparents taking a virtual rollercoaster ride, game conventions and even from television series such as the legendary anime, Sword Art: Online (2012). When you think about the two gaming is the most obvious thing that comes to mind. However, many people don't know about the other uses of this booming technology. So, what are ways that virtual and augmented reality technology can be used? Virtual and Augmented Let's start off with what we know about virtual and augmented reality. Virtual reality (VR) is a computer technology that uses VR headsets that are head–mounted goggles with a screen in front of the eyes that generate realistic video and with speakers or headphones produce sounds that simulate a user's physical presence in an imaginary, sometimes real, environment. The user using VR equipment is able to look around the artificial world and with another device such as a game controller the user can move about in it and interact with the world they are in. Augmented reality (AR) is similar to virtual reality but it is a live direct or indirect view of a physical real–world environment whose elements are augmented by computer–generated sensory software. Basically a device such as your cellphone that as view of reality in real time from its camera and with AR overlaying software is modified by ... Get more on HelpWriting.net ...
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  • 69. Augmented Reality : A Survey On Visual Devices Augmented Reality: A Survey On Visual Devices Ehsan Keshavarzian Macquarie University 2016 Contents Abstract 3 Introduction 3 Augmented Reality 3 Display 4 Visual Display 4 Display Technique 5 Display Positioning 5 Future Works 6 Conclusion 6 References 7 Appendix 8 Tables 9 Abstract Although Augmented Reality (AR) is not a new concept, advancements in recent years has given it much popularity and attention. This paper creates a brief history on AR and describes different efforts that has been done so far on the topic. Due to the enormous amount of information in the vast area of AR this paper will focus mostly on visual devices. Other areas of AR will be mentioned briefly as well as future opportunities. Introduction This paper surveys the research on AR from early efforts in 1990s to 2010s, and describes the most important trends, issues, and solutions. There are several other surveys which can be used to get a more detailed picture of the research in this area (R. Azuma et al., 2001; R. T. Azuma, 1997; Dünser, Grasset, & Billinghurst, 2008; Huang, Hui, Peylo, & Chatzopoulos, 2013; Papagiannakis, Singh, & Magnenat‐Thalmann, 2008; Van Krevelen & Poelman, 2010; Welch & Foxlin, 2002; Zhou, Duh, & Billinghurst, 2008). The Introduction in this paper describes AR and compares it with Virtual Reality (VR). In section 2 some applications of this technology will be listed briefly. Section 3 describes the technical aspects
  • 70. of AR. Augmented Reality A ... Get more on HelpWriting.net ...
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  • 72. What Is The Future Of Toys R Us The Future of Toys 'R" Us The retail industry is currently going through extremely difficult times – companies need to rethink what products they sell and how they sell. Toys "R" Us is a prime example of a company currently juggling this crucial problem. After recently filing for bankruptcy, they introduced some strategic changes that they would be making to their traditional brook and mortar stores. These changes are intended to excite the customer and to encourage them to return to their stores. With new innovating ideas, they hope it will be enough for their existing customers, and attractive to possible new customers. They will know soon enough if their efforts are enough. Toys "R" Us has not always been the retail giant they are today. It was founded by Charles P. Lazarus; at the time, a young entrepreneur. After returning from World War II, he contemplated what type of store he should operate. He began selling baby furniture, but then began to carry a few toys. He noticed that people would keep coming back to his store to shop his merchandize. The store then began to carry a larger and larger assortment of options for his customers. In the late 1950's, Charles restructured his company and introduced the format that many of us have grown accustomed to when entering a Toys "R" Us. The company has since grown to operate more than 800 stores around the world (History, n.d.). On September 28, 2017, Toy "R" Us reviled to the world how they believed they would turn ... Get more on HelpWriting.net ...
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  • 74. Essay on Augmented Reality and The Future of Multimedia Introduction What does "augmented reality" means? AR is the acronym for augmented reality. A rough definition of augmented is to maximize or change to a higher extent. Augmented reality, which is a type of virtual reality, basically means that the real–world environments are duplicated in a computer. A combination of reality and virtual scenes, created a composited view for the end–user which are generated by the computer. The computer with augmented reality system augments the real–world view or scene with additional information. The design of the virtual scene created by the computer is to improve the sensory perception of the user of the virtual world that they are interacting with or seeing. A system in which a user cannot ... Show more content on Helpwriting.net ... He is also responsible in popularizing the phrase "Virtual Reality". Just a year later, the phrase "Augmented Reality" (AR) was phrased out by Tom Caudell while he was at Boeing, helping workers assemble cables into aircrafts. In 1992, one the first fully–working AR system called VIRTUAL FIXTURES was developed. It was developed by L.B. Rosenberg at the U.S. Air Force Research Laboratory in Armstrong and demonstrated benefits to the performance of human. In the same year, the Graphics Interface conference witnessed the first major paper on an AR prototype, KARMA, presented by Blair MacIntyre, Doree Seligmann and Steven Feiner. In 1993, another version of the paper, a widely– cited version is published in Communications of the ACM. With sponsorship from STRICOM, Loral WDL performed the very first demonstration that manned simulators and live AR–equiped vehicle, also in 1993. In 1994, funded by the Australia Council for the Arts, Julie Martin creates the first 'Augmented Reality production' entitled Dancing in Cyberspace. It features dancers and acrobats interacting and manipulating with virtual object in the size of a body in real time. The virtual object is projected into the same physical space and performance plane of the performers and they appeared immersed within the virtual environments and object. Polhemus sensing system and Silicon Graphics computers are used in the settings and installations ... Get more on HelpWriting.net ...
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  • 76. Home And Play Nintendo : Video Game I remembered there was a time when "go home and play Nintendo" was a vernacular amongst kids in America. Since its inception in the 1970s, Nintendo has become the generic name for a game console with its easy control, simple plots, and beloved game characters from Pikachu to Mario to Link. And in the last decade, people who had never played games before jumped out of their sofas and threw their arms around to play baseball and bowling on their Wii consoles, proving Nintendo games didn 't hinder kids from their studies but instead brought families together for a good ole time. What a marvelous thing! But the video game giant has since seemingly lost its luster from the fierce competition from the mobile app sector. With cheap rates and advanced technologies, smartphones and tablets seem to be the rational one–stop choice where people indulge their game fantasies. Nintendo even refused to hop on the mobile app wagon as they thought smartphone apps are cheap and would eventually damage Nintendo's reputation. The company's revenue and stock have plummeted tremendously for the past years. That was until Pokemon Go, Nintendo's new augmented reality game in collaboration with game developer Niantic rapidly became a prevalent pop culture phenomenon and a punch line for after work activities, making Nintendo's market capitalization soar $9 billion in the last few days. The game has seen 21 million daily users, surpassing Twitter, and it has also trumped the engagement rate of ... Get more on HelpWriting.net ...
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  • 78. Description Of Augmented Reality Abstract A hand gesture may be denoted as a set of motion parameters mathematically which can be applied to a dynamic motion model. To create a library of motion parameter sets, training may be conducted on various hand gestures. Motion parameters corresponding to these observed gestures can be compared to the created reference library of motion parameter sets to respond accordingly to the observed gestures performed by the user. Background Since ages, user interfaces needed the presence of user who should physically manipulate the inputs from the input devices like keyboards. However, it is desired to detect and monitor the physical movements of users within an environment. Automated systems can take the user motions and gestures from ... Show more content on Helpwriting.net ... Detailed Description Below described are systems and techniques for evaluating motions or gestures of a person's hand within an environment. A hand gesture can be characterized by a set of motion parameters which can be represented by a dynamic motion model. A hand gesture may comprise a sequence of pose vectors, where each pose vector indicates the position and orientation of the hand at a time. The position and orientation can be specified by measuring the pose parameters with respect to previous poses in the sequence. A library can be created for reference gestures by performing training sessions where people should perform gestures with their hands repetitively. Each attempt of performing a gesture is monitored to create a corresponding motion sequence. Numerous monitored motion sequences may be averaged or combined to generate a reference sequence for that gesture. Each reference sequence can be examined to estimate motion parameters that are applied to a dynamic motion model. All these multiple sets of motion parameters corresponding to various hand gestures are stored in the memory to create a reference library. Various types of sensors and cameras can be used to capture the images denoting the environment and the person's hand within it. An Augmented Reality Function Node(ARFN) consists of one or more computing devices, multiple projectors to project any content onto a surface in the environment, multiple cameras to capture the images of the user ... Get more on HelpWriting.net ...
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  • 80. Ecom320 Assignment 2 Assignment 1 Assignment 1 is worth 10% of your final grade, and should be completed after Lesson 3. This assignment has two parts: * Part A: six short–answer questions worth a total of 30 marks * Part B: three case analyses worth a total of 70 marks Part A: Short–answer Questions (30 marks total) Answer each question in one to two paragraphs. (5 marks each) 1. What are the main specific functionalities and features included in an e–commerce server (e–commerce suite)? Some of the main functionalities and features included in e–commerce servers/suites involve the ability of them to support different business models, while still maintaining complete functionality, and utilizing various tools to assist in business ... Show more content on Helpwriting.net ... Case 1 (20 marks) Read the case Amazon.com: Transforming Estrategy–from Clicks to Bricks in your Lesson 1 reading from Trites & Boritz (pp. 43–44 in your e–text) then answer the following questions. 1. What challenges is Amazon facing with their strategy to expand into new markets? (10 marks) 2. What is the main business model adopted by Amazon? How has this model changed since the business was created? (10 marks) Case 2 (30 marks) Read the case Google Glass: Augment My Reality in your Lesson 2 reading from Laudon & Traver (pp. 65–67 in your e–text) then answer the following questions. 1. What is augmented reality technology and how could it be used in e–commerce? Explain your answer using an example. (10 marks) 2. Search the web and find three augmented reality developments other than Google Glass. Describe them and explain what technologies these developments are based on. (5 marks) 3. What are the benefits and limitations or augmented reality? (10 marks) 4. If you are an e–commerce manager, would you adopt any of these technologies, and why? (5 marks)
  • 81. Case 3 (20 marks) You have been hired as the project leader to develop the e–commerce system of a large retailer specializing in offering grocery products in 20 locations across Alberta. The CEO needs to know the options available for building the e–commerce site and what technologies should be ... Get more on HelpWriting.net ...
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  • 83. Pokemon Go Is An Augmented Reality Game Pokémon Go is an augmented reality game that uses the real world to turn it into a game environment and goal of the players is to find new creatures around them by walking to different places and collecting them. The game uses GPS to find out the location of the player and guides him to find the creatures and send them to training centers around. The game 'Pokémon Go' gained over a large audience in a small amount of time. Although, the game 'Pokémon Go' gained popularity in media, articles, and of course its players the game fails to provide security for its players in multiple ways that can result in possible theft of personal information, possible exposure to the dangerous game environment in real life, and inattentive behavior on the part of the players. Firstly, the possible theft of personal information by the game begins with players granting full access to their Google accounts. Usually games being installed take permission from the users for accessing resources on the user device and do not ask for personal information. But, Pokémon Go is taking personal information from its players' google accounts without specifying it clearly at the time of installation than rather just asking permission to know the email id. It is reported that "if you use your Google account for sign–in and use an iOS device, unless you specifically revoke it, Niantic has access to your entire Google account." (Joseph). This supports the argument that the game has entire access to ... Get more on HelpWriting.net ...