Presentation at Follow the Sun Conference. 14 April, 2011 Online.
Zagami, J. (2011). Augmenting Education [Presentation slides]. Retrieved from http://www.slideshare.net/j.zagami/augmenting-education
Augmented reality and digital storytellingJason Zagami
Presented 19 March 2011 at the Griffith University Centre for Continuing Professional Learning Teachers Strategic Network at Brisbane Girls’ Grammar School, Brisbane, Australia by Dr Jason Zagami
presented by Dr Jason Zagami at the Seventh National Interactive Teaching and Learning Conference at St Stephen's College, Upper Coomera, Australia on the 13th of August 2010
Presentation at Follow the Sun Conference. 14 April, 2011 Online.
Zagami, J. (2011). Augmenting Education [Presentation slides]. Retrieved from http://www.slideshare.net/j.zagami/augmenting-education
Augmented reality and digital storytellingJason Zagami
Presented 19 March 2011 at the Griffith University Centre for Continuing Professional Learning Teachers Strategic Network at Brisbane Girls’ Grammar School, Brisbane, Australia by Dr Jason Zagami
presented by Dr Jason Zagami at the Seventh National Interactive Teaching and Learning Conference at St Stephen's College, Upper Coomera, Australia on the 13th of August 2010
Implications and applications of educational technologies IIJason Zagami
Griffith Education Teachers’ Strategic Network First Mini-Conference by Dr Jason Zagami 24 April 2010
The challenge of staying on top of advances in technology is now fundamental to sustaining success in every field of human endeavour. For educators and educational administrators, it is specifically educational technologies that present unique challenges, opportunities and expectations. This seminar highlighted a range of emerging educational technologies being researched at Griffith University that forecast paradigm changes in educational practice. Within the TPACK (Technological, Pedagogical, Content Knowledge) framework of understanding the role of educational technologies in the teaching and learning process, the educational application of 1:1 computing, mobile devices, serious games, virtual worlds, and neural interfaces was explored.
Educational Technologies: What should you be thinking about next?Jason Zagami
Zagami, J. (2013). Educational Technologies: What should you be thinking about next? [Presentation slides]. Retrieved from http://www.slideshare.net/j.zagami/educational-technologies-what-should-you-be-thinking-about-next?
Presentation for Teacher Education Industry Advisory Group (TEIAG) by Dr Jason Zagami, 6 August 2013, at the Queensland Academy for Health Sciences, Queensland, Australia.
“Any Sufficiently advanced technology is indistinguishable from magic”
Augmented Reality is set to revolutionize how we perceive reality be it the field of gaming or retail marketing, online retail stores or the adverts.
And one of the interesting aspect about this is that everyone's going to totally love it!
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
A bit about Augmented Reality http://k3hamilton.com/AR/
Based on a presentation given on May 27, 2010 by Karen Hamilton and Jorge Olenenwa
Website has moved to http://k3hamilton.com/AR/ due to closing of wikispaces
Implications and applications of educational technologies IIJason Zagami
Griffith Education Teachers’ Strategic Network First Mini-Conference by Dr Jason Zagami 24 April 2010
The challenge of staying on top of advances in technology is now fundamental to sustaining success in every field of human endeavour. For educators and educational administrators, it is specifically educational technologies that present unique challenges, opportunities and expectations. This seminar highlighted a range of emerging educational technologies being researched at Griffith University that forecast paradigm changes in educational practice. Within the TPACK (Technological, Pedagogical, Content Knowledge) framework of understanding the role of educational technologies in the teaching and learning process, the educational application of 1:1 computing, mobile devices, serious games, virtual worlds, and neural interfaces was explored.
Educational Technologies: What should you be thinking about next?Jason Zagami
Zagami, J. (2013). Educational Technologies: What should you be thinking about next? [Presentation slides]. Retrieved from http://www.slideshare.net/j.zagami/educational-technologies-what-should-you-be-thinking-about-next?
Presentation for Teacher Education Industry Advisory Group (TEIAG) by Dr Jason Zagami, 6 August 2013, at the Queensland Academy for Health Sciences, Queensland, Australia.
“Any Sufficiently advanced technology is indistinguishable from magic”
Augmented Reality is set to revolutionize how we perceive reality be it the field of gaming or retail marketing, online retail stores or the adverts.
And one of the interesting aspect about this is that everyone's going to totally love it!
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
A bit about Augmented Reality http://k3hamilton.com/AR/
Based on a presentation given on May 27, 2010 by Karen Hamilton and Jorge Olenenwa
Website has moved to http://k3hamilton.com/AR/ due to closing of wikispaces
Latest Trends in IT 2020
Industrial Intelligent Automation
Intelligent Automated Transportation Systems
Autonomous On Demand Aviation
Internet of Things
History of Internet of Things
Smart System and the Internet of things are driven by a Combination of Sesnors, Connectivity and People & Processes
SMAC
Virtual Reality - VR
History of VR
Types of Virtual Reality
Applications of VR
Big Data Analytics
BIG DATA as an Opportunity
Hadoop: Solution to BIG DATA Problems
Hadoop Ecosystem
Cloud Computing
Cloud Computing Services
Cloud Architecture
Modes of Clouds
Distributed Vs Grid Vs Cloud
Is Cloud Computing reduces E-Wastes?
5G Wireless Technology
Wireless Evolution
Technology Evolution
5G DRIVERS
Research Challenges for 5G
5G Timeline
Features of 5G Technology
Conclusion
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Magic Leap, a provider of smart glass-based Augmented Reality. Unlike other forms of AR that rely on cameras and either smart phones or tablet computers, Magic Leap provides AR in smart glasses. These glasses look like Google Glass, but users see a realistic 3D view that is superimposed on the real world, as seen through the glasses. Magic Leap expects its AR glasses to be used for gaming, education, commerce, and other applications. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Magic Leap.
Magic Leap Pitch (Development, Manufacturing and Launch Plans)Nicholas Ng
This report explores the development, production and launch challenges that Magic Leap may face, and also proposes solutions on how they can potentially overcome them.
Given that Magic Leap is in stealth, most information out there is PR-driven. This report represents over 300 hours of collective research on Magic Leap’s patents (photonics, lightfields, mixed reality etc.), industry knowledge and product risk mitigation analysis to build the best picture I possibly could on Magic Leap and truly add value to readers out there. It’ll be great to hear any feedback.
Contact details are at the end. You can also find out more about me at www.nicholas-ng.com.
Egyptian Museum -by Augmented Reality- (Graduation Project Documentation)Youssef Shehab
Graduation project Application made by unity game engine ,Which uses Augmented Reality technology with smartphones to show augmented information about monuments and artifacts in Egyptian museum.
slide show on Virtual Reality Technology,
New and latest 14Nov2021
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Similar to Augmenting your learning environment itlmc2011 (20)
Zagami, J. (2016, October). Digital Solutions Response. Presentation at the accessIT - ACS Qld State Conference 2016, Brisbane, Australia. Retrieved from http://www.slideshare.net/j.zagami/digital-solutions-response
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum Summary. Presentation at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum. Forum conducted at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Horizon Report K12: What are the trends, challenges and developments in techn...Jason Zagami
Zagami, J. (2016, June) Horizon Report K12: What are the trends, challenges and developments in technology. Keynote presentation presented to Digital Technologies Summit 2016: Initial Teacher Education, Brisbane, Queensland, Australia. https://www.griffith.edu.au/conference/digital-technologies-summit-2016
Trends, challenges and developments in technologies that will influence the f...Jason Zagami
Keynote presentation by Dr Jason Zagami to the ASLA conference on 29 September 2015 at Brisbane, Queensland.
Zagami, J. (2015, September) Trends, challenges and developments in technologies that will influence the future of libraries. Keynote presentation presented to ASLA conference, Brisbane, Queensland, Australia. http://www.slideshare.net/j.zagami/trends-challenges-and-developments-in-technologies-that-will-influence-the-future-of-libraries
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation by Dr Jason Zagami to the QSITE2015 conference on 24 September 2015 at Townsville, Queensland.
Zagami, J. (2015, September) Teaching the Technologies learning area using a thinking skills approach. Presentation presented to QSITE2015 conference, Townsville, Queensland, Australia. http://www.slideshare.net/j.zagami/teaching-the-technologies-learning-area-using-a-thinking-skills-approach
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation to the Digital Technologies 2015 EdTechSA on 16 July 2015
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
4. augmented reality n. the use of
technology which allows the
perception of the physical world to be
enhanced or modified by computer-
generated stimuli perceived with the
aid of special equipment;
reality as perceived in this way.
5. One Year or Less: Mobile Computing
One Year or Less: Open Content
Two to Three Years: Electronic Books
Two to Three Years: Simple Augmented Reality
Four to Five Years: Gesture-Based Computing
Four to Five Years: Visual Data Analysis
6. One Year or Less: Electronic Books
One Year or Less: Mobiles
Two to Three Years: Augmented Reality
Two to Three Years: Game-Based Learning
Four to Five Years: Gesture-Based Computing
Four to Five Years: Learning Analytics
9. AR is the closest to the real environment because it consists
mostly of real world images, with a minority of the images
being computer-generated. Augmented virtuality is a term for
applications that create a mostly virtual world, but which
includes a few images from the real world. (Milgram, 1994)
14. Sutherland’s 1965 Vision
Display as a window into a virtual world
Improve image generation until the picture looks real
Computer maintains world model in real time
User directly manipulates virtual objects
Manipulated objects move realistically
Immersion in virtual world via head-mounted display
Virtual world also sounds real, feels real
116. A challenge is an
activity to do at a
place. A challenge
might ask a student
to take a photo, solve
a location-based
riddle, scan a QR
code, complete some
activity, or simply
check-in. They can
include text, images,
audio and video but
must be tied to a
physical place.
117. Treks:
Treks connect places and
challenges into themed
and branded paths. For
example, the “Open Day”
trek is a set of locations
during a campus open day
with a challenge featured
at each one. Players can
choose to visit the places
and do the challenges in
the order listed, or in
whatever order they
choose and each trek has
its own leaderboard and
activity stream.