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The impact of AR-VR or XR
on consumer experiences
Prepared by – Vanitha J
What you can expect today?
• Why is consumer experiences important in sales? – Brand 3.0
• Brands 3.0
• Entry XR technology
• History of AR/VR
• V-commerce players
• Our projects
• End line
Brands 3.0
Brands 3.0
Brands 3.0
The
communication
journey
Push marketing
Push and Pull
Collaboration and Co-creation
Staging Experiences
Take out
points
IT’S ALL ABOUT
“EXPERIENCES BASED
DIFFERENTIATION”
MAKE YOUR BRANDS
TALKABLE
BRANDS NEEDS TO
LISTEN AND RESPOND
TELL A STORY STOP SALES, TELL TALES
So what
technology
can I use to
tell stories?
Website – My online office
Mobile – A better platform for brands and
customers to interact.
Social media platform – Customers
medium to dominate brands
What next?
Entry of XR
technology
Not a modern technology
– my observations
How many of you watched the movie
‘Alpha’?
Mahabharatha epic with Sanjay the minister as a visionary
Aryabhatta's Magnum Opus, the Aryabhattiya was translated
into Latin in the 13th century. Through this translation,
European mathematicians got to know methods for
calculating the areas of triangles, volumes of spheres as well
as square and cube root.
Aryabhatta's ideas about eclipses and the sun being the
source of moonlight may not have caused much of an
impression on European astronomers as by then they had
come to know of these facts through the observations of
Copernicus and Galileo.
Astronomy in Ancient India
The one in Jaipur not only follows the
movements of the sun and the moon
to help determine auspicious dates for
events, it also helps map out the
position of the stars in the sky.
Although no telescopic instruments
were available at the time, the precise
observation of the stars was greatly
facilitated by observatories such as
Jantar Mantar.
Celestial Observatory
Tool for keeping track of the constellations
Sun Dial
Jantar Mantar in Jaipur
History of AR
Consumers are starting to experience products
before deciding whether to buy them.
A combination of virtual reality, e-commerce and
social media technology has given rise to “v-
Commerce,” a new form of selling that uses
augmented reality (AR) and is redefining what it
means to shop online.
AR superimposes computer-generated
images on a user’s view of the real world. The
technology provides the most accessible
virtual experience for mainstream users, and
can be delivered through mobile phones.
V-Commerce players
Amazon, the leader in
online retail, has
introduced “AR View,”
which allows customers to
experience the products
Amazon sells in their own
environments before they
buy — by seeing how an
appliance would look in
their kitchen, for example.
Niantic reports players
walked 53 percent more in
2018 than in 2017.
Niantic also reports that the
game has made $2 billion in
revenue to date — 811 days.
Snap will reportedly release AR-enabled Spectacles with dual cameras
They'll cost $350 and are expected to arrive by the end of the year.
Walmart’s technology incubator, which it calls “Store No. 8,” is transforming the company from a
traditional brick-and-mortar retailer to a major v-Commerce player.
Projects executed by my
team
AR – Take a pic
3D Holographic
Excellence
Client – GRT
Industry – Fashion &
Jeweler
At Leela Palace,
Chennai
Facebook is also introducing “selfie-
commerce,” which lets people try on
virtual renditions of products by
taking pictures of themselves on
their smartphones. Instagram,
which has a stronger focus on
brands, photography and creating
different user experiences.
As our digital and physical
lives blend further, the
combination of immersive
technology and e-
commerce will have a
growing impact on sales
and marketing for brands.
Thank you

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Augmented Reality impact on consumer experiences

  • 1. The impact of AR-VR or XR on consumer experiences Prepared by – Vanitha J
  • 2. What you can expect today? • Why is consumer experiences important in sales? – Brand 3.0 • Brands 3.0 • Entry XR technology • History of AR/VR • V-commerce players • Our projects • End line
  • 6. The communication journey Push marketing Push and Pull Collaboration and Co-creation Staging Experiences
  • 7. Take out points IT’S ALL ABOUT “EXPERIENCES BASED DIFFERENTIATION” MAKE YOUR BRANDS TALKABLE BRANDS NEEDS TO LISTEN AND RESPOND TELL A STORY STOP SALES, TELL TALES
  • 8. So what technology can I use to tell stories? Website – My online office Mobile – A better platform for brands and customers to interact. Social media platform – Customers medium to dominate brands What next?
  • 10. Not a modern technology – my observations
  • 11. How many of you watched the movie ‘Alpha’?
  • 12. Mahabharatha epic with Sanjay the minister as a visionary
  • 13. Aryabhatta's Magnum Opus, the Aryabhattiya was translated into Latin in the 13th century. Through this translation, European mathematicians got to know methods for calculating the areas of triangles, volumes of spheres as well as square and cube root. Aryabhatta's ideas about eclipses and the sun being the source of moonlight may not have caused much of an impression on European astronomers as by then they had come to know of these facts through the observations of Copernicus and Galileo.
  • 14. Astronomy in Ancient India The one in Jaipur not only follows the movements of the sun and the moon to help determine auspicious dates for events, it also helps map out the position of the stars in the sky. Although no telescopic instruments were available at the time, the precise observation of the stars was greatly facilitated by observatories such as Jantar Mantar. Celestial Observatory Tool for keeping track of the constellations Sun Dial Jantar Mantar in Jaipur
  • 16. Consumers are starting to experience products before deciding whether to buy them. A combination of virtual reality, e-commerce and social media technology has given rise to “v- Commerce,” a new form of selling that uses augmented reality (AR) and is redefining what it means to shop online.
  • 17. AR superimposes computer-generated images on a user’s view of the real world. The technology provides the most accessible virtual experience for mainstream users, and can be delivered through mobile phones.
  • 19. Amazon, the leader in online retail, has introduced “AR View,” which allows customers to experience the products Amazon sells in their own environments before they buy — by seeing how an appliance would look in their kitchen, for example.
  • 20. Niantic reports players walked 53 percent more in 2018 than in 2017. Niantic also reports that the game has made $2 billion in revenue to date — 811 days.
  • 21. Snap will reportedly release AR-enabled Spectacles with dual cameras They'll cost $350 and are expected to arrive by the end of the year.
  • 22. Walmart’s technology incubator, which it calls “Store No. 8,” is transforming the company from a traditional brick-and-mortar retailer to a major v-Commerce player.
  • 24. AR – Take a pic
  • 25. 3D Holographic Excellence Client – GRT Industry – Fashion & Jeweler At Leela Palace, Chennai
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  • 29. Facebook is also introducing “selfie- commerce,” which lets people try on virtual renditions of products by taking pictures of themselves on their smartphones. Instagram, which has a stronger focus on brands, photography and creating different user experiences.
  • 30. As our digital and physical lives blend further, the combination of immersive technology and e- commerce will have a growing impact on sales and marketing for brands.