Virtual and
Augmented
retail
Reality is Overated
So, my name is Jeff
Welcome to 2016,
the year of Virtual and
Augmented Reality content
for everyone.
definitions
Demistifying the Jargon
DEFINITIONS
Au
Re
augmented
reality
View of a physical, real-world environment
whose elements are aug- mented by computer-
generated items (data, graphics, video, sound)
Real world is not blocked out:
users can see the real world
and virtual objects
Interaction with virtual objects is
limited
Smartphones and tablets can
support augmented reality apps
Demistifying the Jargon
DEFINITIONS
Virtual
Realit
y
Replicates an environment, real or imagined, and simulates
a user’s physical presence and environment to allow for user
interaction and sensory experience.
Most immersive experience
Real world blocked out, user can only see the virtual
world and virtual objects
Devices range from least expensive Google Cardboard to
more expensive devices such as Samsung Gear, Oculus
Rift and HTC Vive.
Replicates an environment, real or imagined,
and simulates a user’s physical presence and
environment to allow for user interaction and
sensory experience.
Most immersive experience
Real world blocked out, user
can only see the virtual world
and virtual objects
Devices range from least
expensive Google Cardboard
to more expensive devices
such as Samsung Gear,
Oculus Rift and HTC Vive.
virtual
reality
the potential of VR is to reimagine
reality, to personalise it
– to allow access to objects,
places and people that are out
of reach in the real world.
VR is not novel;
it’s a series of
visionaries and
innovations.
But most, VR as we know it was created by a
handful of pioneers in the 1950s and 1960s and
afterwards the 1990s.
1935
~1985
~1990
~1995
2016
2016
16
79%
of people said they’d like to try VR again.
81%
will tell their friends about it.
Why should
you care?
Retailers
Other Brands
How big is it?
$1.1B were invested
during the first quarter of 2016
…while $6.1B were invested in virtual and augmented reality by 2015.
Source: DigiCapital
Content production
equipment (Camera)
Content Distribution
(Headset)
Content Distribution
(platform)
9
79%
Generation Z
is the most passionate towards VR
73%
followed by millennials
70%
Generation X
Who’s interested ?
17
66%
of consumers are interested in buying
items via VR
63%
said that they’re expecting VR to change
the way they shop
In what?
Active VR users worldwide from 2014 to 2018 (in millions)
0
20
40
60
80
100
120
140
160
180
200
2015 2016 2017 2018
Early Majority/KT&T Early Adopters/Light Gamers Innovators/Hardcore Gamers
Source: KZero Statista 2015
virtual reality
market is estimated to be worth $30 billion
in revenue by 2020.
market is estimated to be worth $56.8 billion
in revenue by 2020.
augmented reality
Who can benefit?
VR PORN
Let’s focus on Retail
Demistifying the Jargon
ENHANCED REALITY
SPECTRUM
75% of the Forbes World’s most Valuable Brands have created
some form of virtual or augmented reality experience for
customers or employees, or are themselves innovating and
developing these technologies.
Virtual Worldhypergridbusiness.com October 2015
17
66%
of consumers are interested in buying
items via VR
63%
said that they’re expecting VR to change
the way they shop
Enhanced Reality in Retail
BUSINESS OPPORTUNITIES
FOR CUSTOMERS
NEED SOLUTION BENEFITS
Learn more about products before
visiting a store.
Augmented Catalogs
Try online
Live streamed events
Increase overall product engagement through
augmented and virtual reality experiences. Higher
product engagement results in higher
conversions.
Find what they are looking for in-
store quicker.
In-store augmented
navigation
Reduce the time to product engagement by
ensuring customers find the right product as
quickly as possible.
Select the right product for their
needs.
Product Visualization
Tools
Helping customers to find the right product for
their needs results in higher conversions.
Experience products that aren’t in
stock.
Augmented Mirrors
VR demos
Carry fewer products in-store reducing overall
floor space.
Learn more about their product after
purchase.
VR/AR Manuals Create more engaging product manuals and
installation guides
Get help when a product needs
servicing.
AR/MR Service Tools
Improve customer loyalty by providing more
engaging customer self service tools
Enhanced Reality in Retail
BUSINESS OPPORTUNITIES
FOR RETAILERS
NEED SOLUTIONS BENEFIT
Create more informed store
assistants.
Interactive Training Tools and
Knowledgebase
Increasing store assistants familiarity with
products empowers them to make more
informed recommendations to customers.
Plan the layout of stores
without needing to move a
single physical product.
Virtual Planograms
Planning retail store layouts is time consuming
and costly. By virtualizing the process, changes
can be tested in real-time without the need to
move physical stock.
Finding the right product for a
customer’s needs.
Product Visualization Tools
Helping customers to find the right product for
their needs results in higher conversions.
The retail experience relies on
engagement. engaging customers
earlier in the sales cycle and for longer
increases the likelihood of conversion
The introduction of virtual and augmented reality experiences will create
a compelling alternative to the need for physical interaction with products
before and after purchase.
WHY AR IS A
PRIORITY
SOLUTION FOR
RETAIL
Mobile behavior in retail - USA
The 4th dimension of the store.
With customer’s mobile device of choice.
Mobile
influences 84%
of in-store
transaction
57% of
customers
use mobile in
store
IN-STORE Ret RealEn
h
DEMOS
ai ia
l tnycine
d
lets consumers experience
a hands-on product demo
without ever touching the real product.
Brands
LBE
Looking to
generate a buzz
about your
brand
IN-STORE Ret RealEn
h
DEMOS
ai ia
l tnycine
d
lets consumers experience
a hands-on product demo
without ever touching the real product.
Brands
in-store demo
lets consumers experience
a hands-on product demo
without ever touching the real product.
Lowe's
Audi
Lego
Volvo
IN-STORE Ret RealEn
h
NAVIGATION
ai ia
l tnycine
d
lets consumers navigate
through stores finding the
products they are looking for
with ease.
Brands
in-store
navigation
lets consumers try on clothing and change the color
or pattern instantly without needing to leave the
changing room.
Best Buy
Home Depot
Walgreens
VIRTUAL Ret RealEn
h
TRY ON
ai ia
l tnycine
d
lets consumers try on products at
home or in-store using augmented
reality.
Retail Segments
Apparel
Watches
Jewelry
Sunglasses
Brands
virtual try on
lets consumers try on products at home or in-store
using augmented reality.
Retail Segments
Apparel /Watches /Jewelry /Sunglasses
RayBan
Tissot
Dezeen
De Beers
AUGMENTED Ret
R
e
al
E
n
h
CATALOGS
ai ia
l tnycine
d
brings printed catalogs to
life enabling consumers to visualize
products in 3D.
Brands
augmented
catalogs
brings printed catalogs to life enabling consumers
to visualize products in 3D.
IKEA
Tesco
Asos
AUGMENTED Ret
R
e
al
E
n
h
MIRRORS
ai ia
l tnycine
d
lets consumers try on
clothing and change the
color or pattern instantly
without needing to leave
the changing room.
Brands
augmented
mirrors
lets consumers try on clothing and change the col-
or or pattern instantly without needing to leave the
changing room.
Nordstorm
Rebecca Minkoff
Uniclo
Neiman Marcus
IN-HOME Ret RealEn
h
VISUALIZATION
ai ia
l tnycine
d
lets consumers visualize how
products will look in their
intended setting using
augmented reality.
Brands
at-home
visualisation
lets consumers visualize how products will look in
their intended setting using augmented reality.
IKEA
LIVE Ret RealEn
h
STREAMING
ai ia
l tnycine
d
lets consumers experience
a live event, show or
demonstration through
virtual reality.
Brands
Support
lets consumers experience a live event, show or
demonstration through virtual reality.
Hyundai
LIVE Ret RealEn
h
STREAMING
ai ia
l tnycine
d
lets consumers experience
a live event, show or
demonstration through
virtual reality.
Brands
Store design
and testing
Lets you see, explore and test the design before
physical construction
Cat
Kidston
LIVE Ret RealEn
h
STREAMING
ai ia
l tnycine
d
lets consumers experience
a live event, show or
demonstration through
virtual reality.
Brands
Employees can experiment life like situations
using virtual reality
Employee
training
Function & Emotion
What I want
you to leave
with today ?
Some projections put AR and VR investment in
retail at close to $30 billion by 2020 (from nothing
today).
Don’t wait for a “killer app” to force your hand.
Deciding how to play early, and which bets to place
now, will let retailers take the lead in this
technology.
Virtual and Augmented Reality Will Reshape Retail,
published September 09 2016
1
2
3
4
5
Can AR and VR enhance my product exposure and shopper experience?
Am I willing to test in the market place early? Start Small…
What type of experience do I need to meet my business goal?
Which platform will best support my experience?
Who should be involved from my organization?
Reality is
overated…
Go virtual

How Virtual Reality impacts Shopping Habits?

  • 1.
  • 2.
    So, my nameis Jeff
  • 3.
    Welcome to 2016, theyear of Virtual and Augmented Reality content for everyone.
  • 4.
  • 5.
    Demistifying the Jargon DEFINITIONS Au Re augmented reality Viewof a physical, real-world environment whose elements are aug- mented by computer- generated items (data, graphics, video, sound) Real world is not blocked out: users can see the real world and virtual objects Interaction with virtual objects is limited Smartphones and tablets can support augmented reality apps
  • 6.
    Demistifying the Jargon DEFINITIONS Virtual Realit y Replicatesan environment, real or imagined, and simulates a user’s physical presence and environment to allow for user interaction and sensory experience. Most immersive experience Real world blocked out, user can only see the virtual world and virtual objects Devices range from least expensive Google Cardboard to more expensive devices such as Samsung Gear, Oculus Rift and HTC Vive. Replicates an environment, real or imagined, and simulates a user’s physical presence and environment to allow for user interaction and sensory experience. Most immersive experience Real world blocked out, user can only see the virtual world and virtual objects Devices range from least expensive Google Cardboard to more expensive devices such as Samsung Gear, Oculus Rift and HTC Vive. virtual reality
  • 7.
    the potential ofVR is to reimagine reality, to personalise it – to allow access to objects, places and people that are out of reach in the real world.
  • 8.
    VR is notnovel; it’s a series of visionaries and innovations. But most, VR as we know it was created by a handful of pioneers in the 1950s and 1960s and afterwards the 1990s.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
    16 79% of people saidthey’d like to try VR again. 81% will tell their friends about it.
  • 16.
  • 20.
  • 21.
  • 22.
  • 23.
    $1.1B were invested duringthe first quarter of 2016 …while $6.1B were invested in virtual and augmented reality by 2015. Source: DigiCapital
  • 24.
    Content production equipment (Camera) ContentDistribution (Headset) Content Distribution (platform)
  • 25.
    9 79% Generation Z is themost passionate towards VR 73% followed by millennials 70% Generation X Who’s interested ?
  • 26.
    17 66% of consumers areinterested in buying items via VR 63% said that they’re expecting VR to change the way they shop In what?
  • 27.
    Active VR usersworldwide from 2014 to 2018 (in millions) 0 20 40 60 80 100 120 140 160 180 200 2015 2016 2017 2018 Early Majority/KT&T Early Adopters/Light Gamers Innovators/Hardcore Gamers Source: KZero Statista 2015
  • 28.
    virtual reality market isestimated to be worth $30 billion in revenue by 2020. market is estimated to be worth $56.8 billion in revenue by 2020. augmented reality
  • 30.
  • 31.
  • 33.
  • 35.
    Demistifying the Jargon ENHANCEDREALITY SPECTRUM 75% of the Forbes World’s most Valuable Brands have created some form of virtual or augmented reality experience for customers or employees, or are themselves innovating and developing these technologies. Virtual Worldhypergridbusiness.com October 2015
  • 36.
    17 66% of consumers areinterested in buying items via VR 63% said that they’re expecting VR to change the way they shop
  • 37.
    Enhanced Reality inRetail BUSINESS OPPORTUNITIES FOR CUSTOMERS NEED SOLUTION BENEFITS Learn more about products before visiting a store. Augmented Catalogs Try online Live streamed events Increase overall product engagement through augmented and virtual reality experiences. Higher product engagement results in higher conversions. Find what they are looking for in- store quicker. In-store augmented navigation Reduce the time to product engagement by ensuring customers find the right product as quickly as possible. Select the right product for their needs. Product Visualization Tools Helping customers to find the right product for their needs results in higher conversions. Experience products that aren’t in stock. Augmented Mirrors VR demos Carry fewer products in-store reducing overall floor space. Learn more about their product after purchase. VR/AR Manuals Create more engaging product manuals and installation guides Get help when a product needs servicing. AR/MR Service Tools Improve customer loyalty by providing more engaging customer self service tools
  • 38.
    Enhanced Reality inRetail BUSINESS OPPORTUNITIES FOR RETAILERS NEED SOLUTIONS BENEFIT Create more informed store assistants. Interactive Training Tools and Knowledgebase Increasing store assistants familiarity with products empowers them to make more informed recommendations to customers. Plan the layout of stores without needing to move a single physical product. Virtual Planograms Planning retail store layouts is time consuming and costly. By virtualizing the process, changes can be tested in real-time without the need to move physical stock. Finding the right product for a customer’s needs. Product Visualization Tools Helping customers to find the right product for their needs results in higher conversions.
  • 39.
    The retail experiencerelies on engagement. engaging customers earlier in the sales cycle and for longer increases the likelihood of conversion The introduction of virtual and augmented reality experiences will create a compelling alternative to the need for physical interaction with products before and after purchase.
  • 40.
    WHY AR ISA PRIORITY SOLUTION FOR RETAIL Mobile behavior in retail - USA The 4th dimension of the store. With customer’s mobile device of choice. Mobile influences 84% of in-store transaction 57% of customers use mobile in store
  • 41.
    IN-STORE Ret RealEn h DEMOS aiia l tnycine d lets consumers experience a hands-on product demo without ever touching the real product. Brands LBE Looking to generate a buzz about your brand
  • 42.
    IN-STORE Ret RealEn h DEMOS aiia l tnycine d lets consumers experience a hands-on product demo without ever touching the real product. Brands in-store demo lets consumers experience a hands-on product demo without ever touching the real product. Lowe's Audi Lego Volvo
  • 43.
    IN-STORE Ret RealEn h NAVIGATION aiia l tnycine d lets consumers navigate through stores finding the products they are looking for with ease. Brands in-store navigation lets consumers try on clothing and change the color or pattern instantly without needing to leave the changing room. Best Buy Home Depot Walgreens
  • 44.
    VIRTUAL Ret RealEn h TRYON ai ia l tnycine d lets consumers try on products at home or in-store using augmented reality. Retail Segments Apparel Watches Jewelry Sunglasses Brands virtual try on lets consumers try on products at home or in-store using augmented reality. Retail Segments Apparel /Watches /Jewelry /Sunglasses RayBan Tissot Dezeen De Beers
  • 45.
    AUGMENTED Ret R e al E n h CATALOGS ai ia ltnycine d brings printed catalogs to life enabling consumers to visualize products in 3D. Brands augmented catalogs brings printed catalogs to life enabling consumers to visualize products in 3D. IKEA Tesco Asos
  • 46.
    AUGMENTED Ret R e al E n h MIRRORS ai ia ltnycine d lets consumers try on clothing and change the color or pattern instantly without needing to leave the changing room. Brands augmented mirrors lets consumers try on clothing and change the col- or or pattern instantly without needing to leave the changing room. Nordstorm Rebecca Minkoff Uniclo Neiman Marcus
  • 47.
    IN-HOME Ret RealEn h VISUALIZATION aiia l tnycine d lets consumers visualize how products will look in their intended setting using augmented reality. Brands at-home visualisation lets consumers visualize how products will look in their intended setting using augmented reality. IKEA
  • 48.
    LIVE Ret RealEn h STREAMING aiia l tnycine d lets consumers experience a live event, show or demonstration through virtual reality. Brands Support lets consumers experience a live event, show or demonstration through virtual reality. Hyundai
  • 49.
    LIVE Ret RealEn h STREAMING aiia l tnycine d lets consumers experience a live event, show or demonstration through virtual reality. Brands Store design and testing Lets you see, explore and test the design before physical construction Cat Kidston
  • 50.
    LIVE Ret RealEn h STREAMING aiia l tnycine d lets consumers experience a live event, show or demonstration through virtual reality. Brands Employees can experiment life like situations using virtual reality Employee training
  • 51.
  • 55.
    What I want youto leave with today ?
  • 56.
    Some projections putAR and VR investment in retail at close to $30 billion by 2020 (from nothing today). Don’t wait for a “killer app” to force your hand. Deciding how to play early, and which bets to place now, will let retailers take the lead in this technology. Virtual and Augmented Reality Will Reshape Retail, published September 09 2016
  • 57.
    1 2 3 4 5 Can AR andVR enhance my product exposure and shopper experience? Am I willing to test in the market place early? Start Small… What type of experience do I need to meet my business goal? Which platform will best support my experience? Who should be involved from my organization?
  • 58.

Editor's Notes

  • #9 http://www.theverge.com/a/virtual-reality/qa_fb
  • #15 This is when we do a Live demo
  • #18 Because they do!!!
  • #19 Because they do!!!
  • #20 Because they do!!!
  • #21 Because these retailers
  • #22 Media and large brands
  • #27 Ericsson research lab
  • #52 WE’ve seen stunts and marketing applications, now I have shown you a fea practical cases where AR and VR can be applied to increase your business.