This document provides an overview of augmented reality (AR). It defines AR as enhancing the real world with computer-generated sensory input like sound, graphics or GPS data. The document outlines the history of AR, compares it to virtual reality, describes typical AR system hardware and software components, and gives examples of AR applications in entertainment, industrial uses, and archaeological sites. It also discusses design challenges and next steps to developing an AR system for interacting with archaeological ruins.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Come ogni nuova convergenza tecnologica l''Augmented Reality ridefinisce l'esperienza del corpo attraverso lo spazio e lo spazio attraverso i codici. Il buzz che circonda l'AR individua oggi un punto di convergenza tra tecnologie mature, sovraccarico delle potenzialità del presente.
'eyeSpace' platform for Orientation using Augmented Reality experience Benny Karov
Eyeways’ EyeSpace technology transforms the space around us
into a rich Augmented Reality playground. Each point in the covered
scene has the potential for inserting relevant, realistic-looking,
spatially adjusted information.
EyeSpace is a 3D Augmented Reality platform, allowing simple
and easy overlay of digital information onto live (2D or 3D) video.
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Come ogni nuova convergenza tecnologica l''Augmented Reality ridefinisce l'esperienza del corpo attraverso lo spazio e lo spazio attraverso i codici. Il buzz che circonda l'AR individua oggi un punto di convergenza tra tecnologie mature, sovraccarico delle potenzialità del presente.
'eyeSpace' platform for Orientation using Augmented Reality experience Benny Karov
Eyeways’ EyeSpace technology transforms the space around us
into a rich Augmented Reality playground. Each point in the covered
scene has the potential for inserting relevant, realistic-looking,
spatially adjusted information.
EyeSpace is a 3D Augmented Reality platform, allowing simple
and easy overlay of digital information onto live (2D or 3D) video.
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
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Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
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This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
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Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
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Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
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Augmented Reality
1. Augmented
Reality
Guide
Sachin D Harish . G
1RV09CS410 Assistant Professor
VIII Sem Dept. CS & E, RVCE
Dept. CS & E, RVCE
2. Agenda
Introduction
Augmented Vs Virtual Reality
AR System
AR Applications
AR in Archeological Sites
Sneak Peak
References
Dept. of CSE, RVCE 2
3. Augmented Reality ??
Augmented reality (AR) is a live, direct or
indirect, view of a physical, real-world environment whose
elements are augmented by computer-generated sensory input
such as sound, video, graphics or GPS data .
AR has been defined as combining real and computer-
generated digital information into the user’s view of the
physical and interactive real world .
Dept. of CSE, RVCE 3
4. Chronicles of Augmented Reality
1962: Morton Heilig creates Sensorama
1966: Ivan Sutherland invents the head-mounted display
1975: Myron Krueger creates Videoplace
1990: Tom Caudell coins the phrase Augmented Reality
2005: Camera system developed that can analyze
physical environments in real time
2008: AR apps make an entry in Smartphone market
* Source : pbworks.com and pocket-lint.com
Dept. of CSE, RVCE 4
6. Augmented Reality vs Virtual Reality
i. Definition
ii. Difference in Immersion
iii. Complexity Issues
** Photo Courtesy : USC
Dept. of CSE, RVCE 6
7. Augmented Reality System – Hardware
Display
i) Head Mounted Display
ii) Hand Held Displays
Sensors
i) MEMS Sensors
ii) Optical Sensors
iii) GPS
Input Devices
i) Pinch Glove
ii) Smart phone
Processor
Dept. of CSE, RVCE 7
8. Augmented Reality System - Software
Image Registration
i) Video Tracking
ii) Feature Detection
iii) Restores real world coordinate
system
Image Rendering
Dept. of CSE, RVCE 8
9. Merits and Demerits
Merits
i) User Excitement
ii) Integration with static subject
iii) Reasonable Hardware Cost
iv) AR promotes active interaction
De-Merits
i) Privacy
ii) Accuracy & Reliability
Dept. of CSE, RVCE 9
10. Augmented Reality Applications - I
Sixth Sense
Components involved
• Camera
• Small projector
• Smartphone
• Mirror
** Photo Courtesy : Pranav Mistry, MIT Media Lab
Dept. of CSE, RVCE 10
12. Augmented Reality Applications III
Entertainment
Weather report
Virtual studio
Movie special effect
Advertisement
** Photo Courtesy : USC
Dept. of CSE, RVCE 12
13. Augmented Reality Applications IV
AR in Industrial Applications
** Photo Courtesy : ISMAR 2008. 7th IEEE/ACM International Symposium
Dept. of CSE, RVCE 13
14. Augmented Reality in Archeological Sites
Resurrecting the ruins
** Photo Courtes: eoindia.org
Dept. of CSE, RVCE 14
15. Motivation
Rich archeological remains, dating back to several
thousand years
Benefits Country’s culture and Heritage
Existing archaeology should not be disturbed
Source of Revenue
Enhances users perception of interaction with real world
Dept. of CSE, RVCE 15
16. Prior Art
•Audio and Video CDs
•Virtual tour through websites and CD-ROMS
•Interactive Information Kiosks
•Audio guided tours
Drawbacks
i) Lack of Intelligence
ii) User friendliness
iii) Fails to provide accurate navigation
Dept. of CSE, RVCE 16
17. AR Tools
Google sketch up
FLAR TOOL KIT
D’Fusion Studio – Total Immersion
Handy AR
Virtual Reality Modeling Language
Dept. of CSE, RVCE 17
18. System Design Issues
1. Frame Rate
2. Update Rate
3. System Delays
i) Computational
ii) Sensor
4. Sensor Sensitivity
5. Accuracy
Dept. of CSE, RVCE 18
19. Sneak Peak
Site preparation
System Architecture
Configuring Server and Clients
Image Tracking algorithm
Communication Systems
Detecting Position and Orientation
Rendering
Dept. of CSE, RVCE 19
20. References
Interactive Mobile Augmented Reality , Moon-Sub Jin ; Jong-Il Park ; VR
Innovation, 2011 IEEE International Symposium on 19-20 march 2011
The Feasibility of Augmented Reality on Virtual Tourism Website
, Chouyin Hsu ; Ubi-Media Computing (U-Media), 4th International
Conference on 3-4 July 2011
Online user survey on current mobile augmented reality applications
Olsson, Thomas ; Salo, Markus ; ISMAR 2011 , 26-29 oct 2011
Kevin Bonsor, http://www.howstuffworks.com/augmented-reality.htm
Chronicles of AR, http://augreality.pbworks.com/
Augmented vs Virtual reality http://techcrunch.com/2010/01/06/
Dept. of CSE, RVCE 20