Augmented Reality, Wearable
Tech & eLearning?
JENNIFER MOSS
University of Alaska Fairbanks
eLearning & Distance Education
Augmented Reality is a live, direct or indirect,
view of a physical, real-world environment in
which elements are augmented by computer-
generated sensory input.
What is AR?
TARGET-BASED AR
Target/Markers
QR Codes
3D Objects
Geolocation
Gesture
Wearable Technology
Facial Recognition
Mobile or Not
What does AR look like?
Where are Targets?
QR Codes
Books/Comics
Catalogs
Magazines
Clothing
Tatoos
AR In Education?
The Future
DISCOVERY
SKILLS TRAINING
SPATIAL LEARNING
IMPOSSIBLE INTERACTIONS
AUGMENTED READING
RESEARCH & CURATION
INTERACTIVE STORYTELLING
GAMIFIED INTERACTIONS
PROJECTS
http://ccare.community.uaf.edu
Research, curation, and scavenger
hunt presented at ASTE 2013 at
The Hotel Captain Cook, Anchorage
PROJECTS
Augmented artwork
by K-12 kids at
ASTE 2013
PROJECTS
http://avatar.akschools.net
Wrangell High School
community-focused
AR club
GEO-LOCATED AR
REAL TIME
NAVIGATION
ON-DEMAND
SOCIAL INTEGRATION
Common AR Browsers
Layar Creator
Layar Creator
AR Creation Tools
Aurasma
Build on App
Build Online
Free for education
aurasma.com
Aurasma
Aurasma Studio
Build Online
Free for Educators
Requires Account
studio.aurasma.com
AR Creation Tools
buildAR.com
(build online)
Metaio Creator
(install locally)
The Future of Education

Augmented Reality in Education