A reflection on the role of AR and MR in medical education, using the familiar analogy of how we use printed and digital guides in the workplace, and to help us navigate unfamiliar environments and as a tourist.
Literature informed pedagogy of VR and ARPoh-Sun Goh
Short version, updated, presentation for Symposium 3B @ AMEE 2018
see also
https://www.slideshare.net/dnrgohps/ar-and-mr-in-meded
more on
https://medicaleducationelearning.blogspot.com/2018/08/amee-2018-symposium-what-is-known-from.html
What is known from the literature about the pedagogy of VR and ARPoh-Sun Goh
Working draft of upcoming symposium presentation at AMEE 2018
annotated version at
https://www.slideshare.net/dnrgohps/what-is-known-from-the-literature-about-the-pedagogy-of-vr-and-ar-109537135
more at
https://medicaleducationelearning.blogspot.com/2018/08/amee-2018-symposium-what-is-known-from.html
Literature informed Pedagogy of VR and AR in Medical EducationPoh-Sun Goh
The document summarizes literature on the pedagogy of virtual reality (VR) and augmented reality (AR) in medical education. It discusses several learning theories and models that can inform the design of VR and AR experiences, including TPACK, SAMR, and jobs-to-be-done models. Studies have found that VR and AR can increase student engagement and motivation, but more research is needed on their impact on learning outcomes. The document also raises questions about whether engagement necessarily leads to learning and how to balance realism with costs. Several medical schools are piloting the use of VR and AR technologies like HoloLens to teach anatomy.
Role of Coaching, Communication skills and EQ in healthCare, in era of Digita...Poh-Sun Goh
This document discusses the role of coaching, communication skills, and emotional intelligence (EQ) in healthcare amidst digital and technological disruption. It argues that as artificial intelligence and automation transform healthcare, human intelligence and input that provide coaching, strong communication skills, and high EQ will remain invaluable for adding human value in clinical practice and patient care.
Digital educational resource hyperlinked index vs restaurant menuPoh-Sun Goh
The document discusses the purpose of hyperlinked indexing of a digital archive to support personalized learning. It proposes using a restaurant menu analogy, with a "set menu" for undergraduates, an "à la carte" or personalized "chef's menu" for postgraduates, and a "buffet" for continuing professional development and lifelong learning. The ideas were co-created during an informal discussion after a workshop at a symposium in October 2013.
This document discusses different types of learning including formal learning like traditional face-to-face and online learning as well as informal learning and performance support like just-in-time learning and lifelong learning through continuing medical education, continuing professional development. It was drafted by Goh Poh Sun on September 26th, 2016 at 9pm.
Educational technology should be useful and usable, connecting us to content, and people, through online devices and platforms to achieve pedagogical, instructional and learning objectives.
Literature informed pedagogy of VR and ARPoh-Sun Goh
Short version, updated, presentation for Symposium 3B @ AMEE 2018
see also
https://www.slideshare.net/dnrgohps/ar-and-mr-in-meded
more on
https://medicaleducationelearning.blogspot.com/2018/08/amee-2018-symposium-what-is-known-from.html
What is known from the literature about the pedagogy of VR and ARPoh-Sun Goh
Working draft of upcoming symposium presentation at AMEE 2018
annotated version at
https://www.slideshare.net/dnrgohps/what-is-known-from-the-literature-about-the-pedagogy-of-vr-and-ar-109537135
more at
https://medicaleducationelearning.blogspot.com/2018/08/amee-2018-symposium-what-is-known-from.html
Literature informed Pedagogy of VR and AR in Medical EducationPoh-Sun Goh
The document summarizes literature on the pedagogy of virtual reality (VR) and augmented reality (AR) in medical education. It discusses several learning theories and models that can inform the design of VR and AR experiences, including TPACK, SAMR, and jobs-to-be-done models. Studies have found that VR and AR can increase student engagement and motivation, but more research is needed on their impact on learning outcomes. The document also raises questions about whether engagement necessarily leads to learning and how to balance realism with costs. Several medical schools are piloting the use of VR and AR technologies like HoloLens to teach anatomy.
Role of Coaching, Communication skills and EQ in healthCare, in era of Digita...Poh-Sun Goh
This document discusses the role of coaching, communication skills, and emotional intelligence (EQ) in healthcare amidst digital and technological disruption. It argues that as artificial intelligence and automation transform healthcare, human intelligence and input that provide coaching, strong communication skills, and high EQ will remain invaluable for adding human value in clinical practice and patient care.
Digital educational resource hyperlinked index vs restaurant menuPoh-Sun Goh
The document discusses the purpose of hyperlinked indexing of a digital archive to support personalized learning. It proposes using a restaurant menu analogy, with a "set menu" for undergraduates, an "à la carte" or personalized "chef's menu" for postgraduates, and a "buffet" for continuing professional development and lifelong learning. The ideas were co-created during an informal discussion after a workshop at a symposium in October 2013.
This document discusses different types of learning including formal learning like traditional face-to-face and online learning as well as informal learning and performance support like just-in-time learning and lifelong learning through continuing medical education, continuing professional development. It was drafted by Goh Poh Sun on September 26th, 2016 at 9pm.
Educational technology should be useful and usable, connecting us to content, and people, through online devices and platforms to achieve pedagogical, instructional and learning objectives.
One (more) representation of the continuum of learningPoh-Sun Goh
This document discusses different types of learning including undergraduate, postgraduate, formal learning through face-to-face or online classes, informal learning, and performance support just-in-time learning. It also mentions the learning process from before, during, and after class, as well as the relationship between theory, practice, reflection, and developing new theory and better practice. Different delivery methods are outlined ranging from traditional to increasingly online options.
Goh Poh Sun is an Associate Professor and Senior Consultant in the Department of Diagnostic Radiology at the National University Hospital and National University of Singapore. He has over 25 years of experience in neuroradiology, head and neck radiology, body imaging, and general radiology. His current teaching areas include undergraduate chest and abdominal radiology. He is also involved in postgraduate neuroradiology teaching and faculty development in medical education, with a focus on eLearning and technology enhanced learning. Goh has authored over 10 publications on eLearning and technology enhanced learning in medical education. He also has publications in the areas of orbital imaging.
Reflect on how Bloom's taxonomy, Miller's pyramid and the Kirkpatrick model m...Poh-Sun Goh
Undertake a Google image search and reflect on how "Bloom's taxonomy" and "Miller's pyramid" might apply to learning continuum map ... then add the "Kirkpatrick model"
MOOCs and the Flipped Classroom; A Way, Not THE WayPoh-Sun Goh
The document discusses different educational strategies like MOOCs, flipped classrooms, problem-based learning (PBL), and team-based learning (TBL). It states that these are some potential approaches educators can use, but cautions against promoting any single one as the best or only approach. Educational innovations need to be rigorously tested and their benefits and limitations understood before being widely adopted.
Everything I have learnt about eLearningPoh-Sun Goh
A summary of key ideas and useful tips for applying eLearning in medical education.
See also update on 7 April 2020 at
https://www.slideshare.net/dnrgohps/everything-i-have-learnt-about-elearning-updated-7-april-2020
and
https://www.slideshare.net/dnrgohps/implementation-of-technology-enhanced-learning-including-vr-ar-and-ai-in-medical-education-some-questions-to-ask
History of-educational-technology-timelineTics Umg
This document provides a timeline of key developments in educational technology from 40,000 BC to 2008 AD. Some notable milestones include the development of painting and drawing as means of communication around 40,000 BC, the founding of Plato's Academy in 389 BC which began a new movement in education, and Gutenberg inventing the printing press in 1453 which transformed society by allowing mass publication.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
This document discusses takeaways from a conference on scholarly communication models. It notes that libraries need to support the full research lifecycle beyond just publications and provide relevant digital services. Publishers should reflect on the evolving forms communication can take and help authors increase visibility and impact of their work. Both libraries and publishers are encouraged to think about how to bring more of the academic community along in embracing new models and ensure certain disciplines and content types are not left behind. Concerns remain around balancing openness with privacy and aligning investments with a changing landscape.
From Crowdsourcing to BigData - how ePatients, and their machines, are transf...Ferdinando Scala
Ferdinando Scala - Leandro Agrò
Today oceans of data are being produced and collected both by people and machines, at the same time changing the way we think about healthcare as a field of study; as a result Patients - actually ePatients - are becoming ever more informed and independent with their healthcare decisions.
Augmented Reality & Human Connection - Seminar 1J C
This document summarizes a seminar discussion on augmented reality and its effects on human interaction and communication. It provides background on the history and current applications of AR, such as in marketing, art museums, and social media. The discussion centers around whether AR enhances or detracts from true human connection by allowing for new forms of self-expression but potentially taking people out of the present moment. Students participate in a Snapchat activity and will fill out a questionnaire about their opinions on these issues.
This is the first guide for researchers interested in creating infographics of their research findings. The main content of the guide is evidence-based, and is followed by links to examples of infographics and other information to illustrate the concepts presented. The appendices contain form-fillable worksheets intended to help ensure the user considers all important the design and development considerations, including a checklist to use to obtain feedback from intended target audience(s).
From Humanities to Metahumanities: Transhumanism and the Future of Education....eraser Juan José Calderón
From Humanities to Metahumanities: Transhumanism and the Future of Education. Poppy Frances Gibson
Abstract
Educational policy and provision is ever-changing; but how does pedagogy need to adapt to respond to transhumanism? This opinion piece discusses transhumanism, questions what it will mean to be posthuman, and considers the implications of this on the future of education. This piece aims to identify some key questions in the area of transhumanism and education as four themes are considered: teachers, human hardware, curriculum and lifelong learning.
This article proposes a new e-portfolio system called PrPl that addresses key problems with current systems. PrPl leverages semantic indexing and cloud computing to allow users to manage their own data across applications in a sustainable way. It uses an "intelligent agent" or "butler" to track, verify, and intelligently present a user's digital artifacts stored across the cloud based on semantics. The authors argue this system could provide a customizable, responsive, and intelligent e-portfolio solution for lifelong learning. However, the article does not fully address issues of privacy, security, and cultural implications of relying on cloud infrastructure.
The document discusses the concept of "realities" and how design can manipulate boundaries between physical, virtual, and spiritual realities. It describes research projects exploring augmented and virtual realities, including blending real and virtual spaces. The goal is to use design to transform everyday realities and incorporate new technologies to improve life. Areas of focus include digital well-being, cultural computing, augmented/mixed realities, social networks, and tangibility.
This guide was created for NeuroDevNet researchers and trainees (however it could also be useful to practitioners and KT professionals) with an interest in exploring infographics as a KT product. It begins with an evidence-informed introduction followed by an annotated bibliography of web-based resources and ends with appendices of evidence-informed worksheets (see Appendices A-E) created by the KT Core for you to use during the design and creation of your infographic. This guide is intended to provide you with information including: what is an infographic, what are the different types of infographics, what should you consider when planning your infographic, how you can either do it yourself or work with a graphic designer, and a form-fillable tool you can use to help you think through and collate the information you need before sketching a draft of your infographic.
Augmented Tourism: Definitions and Design Principlesjournal ijrtem
After designing and implementing several iterations of implantations of augmented reality(AR) in
tourism, this paper takes a deep look into design principles and implementation strategies of using AR at
destination tourism settings. The study looks to define augmented tourism from past implementations as well as
several cases uses designed and implemented for tourism. The discussion leads to formation of frameworks and
best practices for AR as well as virtual reality(VR) to be used in tourism settings. Some main affordances include
guest autonomy, customized experiences, visitor data collection and increased electronic word-of-mouth
generation for promotion purposes. Some challenges found include the need for high levels of technology
infrastructure, low adoption rates or ‘buy-in’ rates, high levels of calibration and customization, and the need for
maintenance and support services. Some suggestions are given as to how to leverage the affordances and meet
the challenges to implementing AR for tourism
Conventional accounts of authentic learning focus on contextual factors: tasks, processes, how situated the learning is and the extent to which learners engage in simulated or participative real-world activities. This paper theorises how ubiquitous mobile technologies are fracturing the boundaries that demarcate traditional accounts of authentic learning affording new opportunities to reconceptualise what authenticity means for learners when they use a boundary object such as a mobile device. Whilst some of this has been captured previously with terms like ‘seamless’, ‘contextualised’ and ‘agile’ learning this paper argues that the concept of authentic mobile learning is a highly fluid construct which will continue to change as the technologies develop and as the pedagogical affordances become better understood by educators and end-users. The paper offers a three-dimensional model of authentic mobile learning and argues that further empirical research is required to understand what is authentic mobile learning from the perception of learners.
This document provides an overview of key concepts in online communications and internet mediation. It examines developments such as strategic planning, monitoring, and evaluation. It explores how the internet has changed communication through various platforms and channels, including one-to-one, one-to-many, many-to-many, and many-to-one models. It also discusses how information and knowledge sharing online can create value for organizations.
Visual communication can be more powerful than verbal communication alone. Recent research shows that people learn and retain information better when it is presented visually rather than just verbally. Effective visual presentations combine both visual and verbal elements. Key components of visual presentations include visual interpretations of information through charts and graphs, adding visual elements like color and bullets to written content, and including purely visual material like images and videos. Presenters now have many technologies available to help create rich visual presentations.
One (more) representation of the continuum of learningPoh-Sun Goh
This document discusses different types of learning including undergraduate, postgraduate, formal learning through face-to-face or online classes, informal learning, and performance support just-in-time learning. It also mentions the learning process from before, during, and after class, as well as the relationship between theory, practice, reflection, and developing new theory and better practice. Different delivery methods are outlined ranging from traditional to increasingly online options.
Goh Poh Sun is an Associate Professor and Senior Consultant in the Department of Diagnostic Radiology at the National University Hospital and National University of Singapore. He has over 25 years of experience in neuroradiology, head and neck radiology, body imaging, and general radiology. His current teaching areas include undergraduate chest and abdominal radiology. He is also involved in postgraduate neuroradiology teaching and faculty development in medical education, with a focus on eLearning and technology enhanced learning. Goh has authored over 10 publications on eLearning and technology enhanced learning in medical education. He also has publications in the areas of orbital imaging.
Reflect on how Bloom's taxonomy, Miller's pyramid and the Kirkpatrick model m...Poh-Sun Goh
Undertake a Google image search and reflect on how "Bloom's taxonomy" and "Miller's pyramid" might apply to learning continuum map ... then add the "Kirkpatrick model"
MOOCs and the Flipped Classroom; A Way, Not THE WayPoh-Sun Goh
The document discusses different educational strategies like MOOCs, flipped classrooms, problem-based learning (PBL), and team-based learning (TBL). It states that these are some potential approaches educators can use, but cautions against promoting any single one as the best or only approach. Educational innovations need to be rigorously tested and their benefits and limitations understood before being widely adopted.
Everything I have learnt about eLearningPoh-Sun Goh
A summary of key ideas and useful tips for applying eLearning in medical education.
See also update on 7 April 2020 at
https://www.slideshare.net/dnrgohps/everything-i-have-learnt-about-elearning-updated-7-april-2020
and
https://www.slideshare.net/dnrgohps/implementation-of-technology-enhanced-learning-including-vr-ar-and-ai-in-medical-education-some-questions-to-ask
History of-educational-technology-timelineTics Umg
This document provides a timeline of key developments in educational technology from 40,000 BC to 2008 AD. Some notable milestones include the development of painting and drawing as means of communication around 40,000 BC, the founding of Plato's Academy in 389 BC which began a new movement in education, and Gutenberg inventing the printing press in 1453 which transformed society by allowing mass publication.
The document provides a history of educational technology from ancient times to modern day:
- Educational technology has its roots in ancient Greece where knowledge was systematically organized and instructional methods were developed.
- Major advances included the development of visual aids in the 19th century, educational films in the 1920s, instructional television in the 1930s, and the introduction of computers and the internet in recent decades.
- Today, educational technology encompasses a variety of tools and approaches aimed at addressing educational needs through the application of current technologies like computers and networks.
This document discusses takeaways from a conference on scholarly communication models. It notes that libraries need to support the full research lifecycle beyond just publications and provide relevant digital services. Publishers should reflect on the evolving forms communication can take and help authors increase visibility and impact of their work. Both libraries and publishers are encouraged to think about how to bring more of the academic community along in embracing new models and ensure certain disciplines and content types are not left behind. Concerns remain around balancing openness with privacy and aligning investments with a changing landscape.
From Crowdsourcing to BigData - how ePatients, and their machines, are transf...Ferdinando Scala
Ferdinando Scala - Leandro Agrò
Today oceans of data are being produced and collected both by people and machines, at the same time changing the way we think about healthcare as a field of study; as a result Patients - actually ePatients - are becoming ever more informed and independent with their healthcare decisions.
Augmented Reality & Human Connection - Seminar 1J C
This document summarizes a seminar discussion on augmented reality and its effects on human interaction and communication. It provides background on the history and current applications of AR, such as in marketing, art museums, and social media. The discussion centers around whether AR enhances or detracts from true human connection by allowing for new forms of self-expression but potentially taking people out of the present moment. Students participate in a Snapchat activity and will fill out a questionnaire about their opinions on these issues.
This is the first guide for researchers interested in creating infographics of their research findings. The main content of the guide is evidence-based, and is followed by links to examples of infographics and other information to illustrate the concepts presented. The appendices contain form-fillable worksheets intended to help ensure the user considers all important the design and development considerations, including a checklist to use to obtain feedback from intended target audience(s).
From Humanities to Metahumanities: Transhumanism and the Future of Education....eraser Juan José Calderón
From Humanities to Metahumanities: Transhumanism and the Future of Education. Poppy Frances Gibson
Abstract
Educational policy and provision is ever-changing; but how does pedagogy need to adapt to respond to transhumanism? This opinion piece discusses transhumanism, questions what it will mean to be posthuman, and considers the implications of this on the future of education. This piece aims to identify some key questions in the area of transhumanism and education as four themes are considered: teachers, human hardware, curriculum and lifelong learning.
This article proposes a new e-portfolio system called PrPl that addresses key problems with current systems. PrPl leverages semantic indexing and cloud computing to allow users to manage their own data across applications in a sustainable way. It uses an "intelligent agent" or "butler" to track, verify, and intelligently present a user's digital artifacts stored across the cloud based on semantics. The authors argue this system could provide a customizable, responsive, and intelligent e-portfolio solution for lifelong learning. However, the article does not fully address issues of privacy, security, and cultural implications of relying on cloud infrastructure.
The document discusses the concept of "realities" and how design can manipulate boundaries between physical, virtual, and spiritual realities. It describes research projects exploring augmented and virtual realities, including blending real and virtual spaces. The goal is to use design to transform everyday realities and incorporate new technologies to improve life. Areas of focus include digital well-being, cultural computing, augmented/mixed realities, social networks, and tangibility.
This guide was created for NeuroDevNet researchers and trainees (however it could also be useful to practitioners and KT professionals) with an interest in exploring infographics as a KT product. It begins with an evidence-informed introduction followed by an annotated bibliography of web-based resources and ends with appendices of evidence-informed worksheets (see Appendices A-E) created by the KT Core for you to use during the design and creation of your infographic. This guide is intended to provide you with information including: what is an infographic, what are the different types of infographics, what should you consider when planning your infographic, how you can either do it yourself or work with a graphic designer, and a form-fillable tool you can use to help you think through and collate the information you need before sketching a draft of your infographic.
Augmented Tourism: Definitions and Design Principlesjournal ijrtem
After designing and implementing several iterations of implantations of augmented reality(AR) in
tourism, this paper takes a deep look into design principles and implementation strategies of using AR at
destination tourism settings. The study looks to define augmented tourism from past implementations as well as
several cases uses designed and implemented for tourism. The discussion leads to formation of frameworks and
best practices for AR as well as virtual reality(VR) to be used in tourism settings. Some main affordances include
guest autonomy, customized experiences, visitor data collection and increased electronic word-of-mouth
generation for promotion purposes. Some challenges found include the need for high levels of technology
infrastructure, low adoption rates or ‘buy-in’ rates, high levels of calibration and customization, and the need for
maintenance and support services. Some suggestions are given as to how to leverage the affordances and meet
the challenges to implementing AR for tourism
Conventional accounts of authentic learning focus on contextual factors: tasks, processes, how situated the learning is and the extent to which learners engage in simulated or participative real-world activities. This paper theorises how ubiquitous mobile technologies are fracturing the boundaries that demarcate traditional accounts of authentic learning affording new opportunities to reconceptualise what authenticity means for learners when they use a boundary object such as a mobile device. Whilst some of this has been captured previously with terms like ‘seamless’, ‘contextualised’ and ‘agile’ learning this paper argues that the concept of authentic mobile learning is a highly fluid construct which will continue to change as the technologies develop and as the pedagogical affordances become better understood by educators and end-users. The paper offers a three-dimensional model of authentic mobile learning and argues that further empirical research is required to understand what is authentic mobile learning from the perception of learners.
This document provides an overview of key concepts in online communications and internet mediation. It examines developments such as strategic planning, monitoring, and evaluation. It explores how the internet has changed communication through various platforms and channels, including one-to-one, one-to-many, many-to-many, and many-to-one models. It also discusses how information and knowledge sharing online can create value for organizations.
Visual communication can be more powerful than verbal communication alone. Recent research shows that people learn and retain information better when it is presented visually rather than just verbally. Effective visual presentations combine both visual and verbal elements. Key components of visual presentations include visual interpretations of information through charts and graphs, adding visual elements like color and bullets to written content, and including purely visual material like images and videos. Presenters now have many technologies available to help create rich visual presentations.
Augmented Reality & Human Connection - Seminar 2J C
- The document summarizes a student's research assignment investigating the effects of augmented reality on human interaction and connection. The student conducted a study using Snapchat's AR features comparing a conversation using AR to one in person.
- Most participants felt AR was enjoyable but limited true emotion and presence compared to in-person conversations. No one thought AR could replace physical connection. The student concluded AR can both enhance and hinder human connection depending on its use and time spent on technology versus the real world.
- For further research, the student proposes investigating more advanced AR forms like Google Glass and VR that may compromise body language and presence less than Snapchat.
The document discusses strategies for exceeding expectations in reference services through innovative approaches. It begins by discussing new platforms for reference, such as texting, social media, and crowdsourcing questions. It then explores ways to enhance communication and access through mobile technologies like apps, QR codes, and Skype reference. The document concludes by examining methods for community engagement like roving reference and using social media to connect library resources to wider audiences. The overall message is that reference services must adapt to new technologies and user behaviors to remain relevant and exceed user expectations.
The document discusses the concept of "realities" and how boundaries between the physical and virtual world are blurring. It explores how design can manipulate these boundaries by blending, augmenting, mixing and connecting different realities. The goal is to create new experiences and adapt designs to individual realities in order to enrich everyday life. Design plays a role in transforming reality and incorporating new technologies.
The document summarizes key points from a conference on libraries and assessment held at Syracuse University from June 12-13, 2012. Some of the main ideas discussed were that libraries need to transform from solely being repositories to places for collaboration and social activities. Libraries also need to focus on access over collections and partner more closely with faculty. Assessment of library services and spaces also needs to change to keep up with new technologies and student needs.
The document discusses the use of augmented reality (AR) in academic and research libraries, how AR overlays digital objects onto physical environments to provide additional information to users. It explores how AR can be implemented in libraries through mobile apps to help users locate materials and learn about the library's resources. The challenges of training librarians and costs of AR platforms are also addressed.
Similar to Augmented Reality and Mixed Reality in Medical Education (20)
The document discusses emerging opportunities in radiology education related to future roles, technology, and scholarship. It explores how technologies like augmented reality, virtual reality, simulation, and artificial intelligence can be leveraged in radiology education. It addresses barriers to adopting new technologies like costs and the need for faculty development. It emphasizes focusing on what is useful and pedagogically important when using new technologies. The document also discusses expanding roles for radiologists through technology, including freeing up time for higher-value tasks through AI. It stresses approaches like blended learning and innovating through combining old and new methods.
Guide on Micro-Scholarship in Health Professions Education.pdfPoh-Sun Goh
This guide complements and expands on open access publication - Goh, P. S., Roberts-Lieb, S., & Sandars, J. (2023). Micro-Scholarship: An innovative approach for the first steps for Scholarship in Health Professions Education. Medical Teacher, 45:3, 307-312. https://doi.org/10.1080/0142159X.2022.2133689
Small Steps to Successful Scholarship in Health Professions EducationPoh-Sun Goh
The document discusses taking small, incremental steps to achieve successful scholarship in health professions education. It recommends learning in "small bites" or micro-steps that add up over time with guidance, reflection, and feedback within a community of practice. Technology tools and networks can then support micro-learning, micro-practice, and micro-scholarship. Individual units of micro-learning or micro-practice involve seeing, doing, teaching, and engaging in small acts of scholarship documentation. These small steps, accumulated over time, can make scholarship accessible and available to all.
Using Technology - to Enhance Learning - for Others, and for Yourself (Facult...Poh-Sun Goh
This document discusses using technology to enhance learning for others and oneself. It outlines how technology can connect people to educational content, activities, and communities of practice. Technology can enhance learning through externally directed means like workshops and courses or through self-directed means driven by motivation, curiosity, and enjoyment. Developing regular habits, routines, and digital literacy skills also supports ongoing self-directed learning through technology.
Linking Outcomes (Learning and Training Objectives) or Job to be Done to ‘a C...Poh-Sun Goh
https://telmeded.blogspot.com/2022/12/outcomes-of-learning-and-training-role.html and https://telmeded.blogspot.com/2022/12/showing-what-we-teach-with-and-assess.html and https://medicaleducationelearning.blogspot.com/2022/12/linking-outcomes-learning-and-training.html
Life Spaces - Where do you spend your Time? In time and over time?Poh-Sun Goh
This document discusses different life spaces where people spend their time, including on weekdays, weekends, during work, vacations, and periods of rest like sabbaticals or retirement. It asks what the return on investment is for each of these life spaces in terms of rest, recreation, and work.
Motivation, Emotion - Heart drives Head drives Hands - and - Environment Rout...Poh-Sun Goh
Role of Coaching, Reading and Reflection in deepening Self-Awareness and Insight(s), to Intentionally make Choices - How to Feel (about), Think (about) and Act (through Habits, Routines and shaping / selecting / engaging in Environments)
Heart drives Head drives Hands - and - Action shapes Thinking and Mood .pdfPoh-Sun Goh
Value and impact of Self-Reflection and Coaching on Choices made, Habits, Routines and Environments - on how to feel about things, moods, thinking and actions
Small Steps to Successful Scholarship in Health Professions Education - from ...Poh-Sun Goh
The document discusses taking small, incremental steps towards learning, practice, and scholarship in health professions. It recommends starting with micro-learning individual concepts at their most basic level. This includes seeing, doing, teaching, and engaging in small acts of scholarship like documenting and sharing. When done incrementally and with guidance, feedback, and community support, these micro-steps can lead to progressive mastery and make learning, practice, and scholarship accessible to all levels from students to scholars.
Combining Adaptive Expertise with See-Do-Share (Open Digital Practice and Eng...Poh-Sun Goh
This document proposes a new model of lifelong learning called See-Do-Share that combines adaptive expertise with open digital practice and engagement in scholarship. The model involves seeing or catching attention to a topic, doing by exploring and practicing it while taking notes, and then sharing one's demonstrated knowledge, skills, and attitudes on the topic by sharing notes within communities of practice. It is an iterative and cumulative model where learning occurs through reflective practice, feedback, mentoring, and coaching in just-in-time, bite-sized, or modular lessons that build up over time to deeper mastery through training and deliberate practice.
Bite size Just-in-Time (JiT) Learning in the classroom, workplace and as a Li...Poh-Sun Goh
session information and additional material available here - https://medicaleducationelearning.blogspot.com/2022/09/bite-size-just-in-time-jit-learning-in.html
Head, Heart, Hands- Mutually Reinforcing Interconnections with Dynamic Intera...Poh-Sun Goh
Head, heart, and hands are mutually reinforcing and interact dynamically with both inner and outer environments. Somatic practices, coaching conversations, and reflection can affect how we think, feel, and act. These interactions are represented by a diagram showing the head, heart, and hands surrounded by overlapping inner and outer environments, with feedback loops indicating how actions, thoughts, and feelings influence each other bidirectionally.
This document discusses the mutually reinforcing connections between head, heart, and hands. It suggests that actions affect how we feel, thinking affects how we feel, and feeling good can lead to satisfaction, happiness, and peace. Coaching and somatic practices can help by focusing on feedback, attention, posture, breathing, observation, listening, reflection, and developing helpful routines and habits.
to Achieve Outcomes in Health-care, Disease-Management-Treatment - on demand,...Poh-Sun Goh
This document discusses a new approach to learning called "eat when hungry" which focuses on micro-learning opportunities that are available on demand and when needed. It advocates for learning in small steps that can be immediately practiced and applied, especially in workplace and healthcare settings. The approach emphasizes raising awareness first before determining what and how to learn, and encourages exploring topics, practicing skills, demonstrating knowledge to others, and disseminating information through micro-scholarship. The goal is to improve health, disease management and treatment through personalized and accessible learning that blends human and artificial intelligence.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Augmented Reality and Mixed Reality in Medical Education
1. Imagine holding a printed guide or manual, or a digital version (on a mobile
device), and compare this experience with an augmented reality (AR) or mixed
reality (MR) one.
Amidst the current interest and “hype” surrounding AR and MR (in medicalAmidst the current interest and hype surrounding AR and MR (in medical
education), as we make decisions whether to allocate significant resources to
develop and build dedicated content for these platforms, perhaps it is useful to
pause, and reflect on the well established use of printed and digital “guides” and
“ l ” hi h f ili ith i b th i th k l d t h l“manuals”, which we are familiar with using both in the workplace, and to help us
navigate an unfamiliar environment as a visitor or tourist.
As lower cost platforms and devices become increasingly available, morep g y ,
opportunities will become available for educational scholars to experiment with
developing and using AR/MR content, and critically evaluate the role of AR and MR
in medical education. AR and MR must add value to what is already available.
by Goh Poh Sun
this thought occurred to me late evening after reading an online report
of one of the “latest” initiatives in augmented and mixed reality
October 6th, 2016 at 2330hrs