Here are a few key points from your evaluation:
- Researching other dramas helped you modernize an old drama and put your own twist on it, which generated ideas and sounds you could use.
- Recording voices and foley sounds went smoothly. Finding appropriate ambient sounds online also went well.
- Some challenges arose when trying to add new recordings due to limitations of recording location. This prevented further development in some areas.
- The overall editing and production process went smoothly once all recordings were obtained.
- More planning for voice recordings earlier on could have helped avoid limitations later in the process.
In summary, your research supported your creative process, recording of initial materials went smoothly, but limitations in
The document provides an analysis of the technical qualities of the audio drama "Who Goes There?", noting the use of dialogue, diegetic and non-diegetic sounds, sound effects, and music. It also evaluates how sounds were created or could be created using foley techniques for the drama. Overall, the document analyzes the various audio elements used to tell the story in the drama.
Here are a few thoughts on your script planning process:
- It's good that you recognized the weaknesses in your initial ideas and were willing to scrap them rather than forcing an imperfect script. Iteration and being willing to start over is important.
- For future scripts, it may help to outline key plot points or scenes first before writing fully. This can help ensure the overall story structure and flow works before investing time in the full script. Brainstorming multiple initial concepts is also useful.
- Incorporating mythology or other complex backstories can work, but they need to enhance rather than detract from the core story being told. Simplifying backstories or allusions may be better if they become a distraction.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character and show possible factors leading to their mental state. The animation will end with resources for viewers suffering from similar issues. The student discusses several reference works and how they effectively use storytelling, aesthetics, humor and serious themes. Lessons on character development, visual storytelling using color and maintaining a realistic yet accessible tone will influence the student's own short film.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character's backstory and show factors that could lead to their mental health issues. The animation will depict the teenager in present day at high school and end with resources for viewers suffering from similar issues. The student discusses several existing works that influence their project through storytelling techniques, aesthetics, and use of color to convey meaning and emotion.
The document provides an overview and recap of the research conducted by Oliver Keppie for their final animation project. The project will be an animated short film exploring the life of a teenager with depression and/or anxiety. It will use flashbacks to develop the character's backstory and help audiences understand the signs of early stage depression. The animation will show the character in present day at high school and end with resources for people suffering from mental health issues. Keppie then analyzes several existing animated works including Over the Garden Wall, Adventure Time, and Welcome to My Life to understand how they tell serious stories and explore themes like depression. Key aspects discussed include use of color theory, character design, music, and storytelling techniques.
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The document describes a proposed theatrical performance called "Moth Boy" that will take place at the Lakeside Theatre. It involves the story of a young boy named Billy who discovers a giant moth puppet in an abandoned warehouse after the sudden death of his mother. Billy eventually comes to accept his mother's death through interacting with the moth puppet, which represents his mother. Scenes will use lighting, sound effects and a projected image on the moth's wings to subtly suggest its connection to Billy's mother. The production aims to provide an intimate, thought-provoking experience for the audience about dealing with death and loss.
The document provides an analysis of the technical qualities of the audio drama "Who Goes There?", noting the use of dialogue, diegetic and non-diegetic sounds, sound effects, and music. It also evaluates how sounds were created or could be created using foley techniques for the drama. Overall, the document analyzes the various audio elements used to tell the story in the drama.
Here are a few thoughts on your script planning process:
- It's good that you recognized the weaknesses in your initial ideas and were willing to scrap them rather than forcing an imperfect script. Iteration and being willing to start over is important.
- For future scripts, it may help to outline key plot points or scenes first before writing fully. This can help ensure the overall story structure and flow works before investing time in the full script. Brainstorming multiple initial concepts is also useful.
- Incorporating mythology or other complex backstories can work, but they need to enhance rather than detract from the core story being told. Simplifying backstories or allusions may be better if they become a distraction.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character and show possible factors leading to their mental state. The animation will end with resources for viewers suffering from similar issues. The student discusses several reference works and how they effectively use storytelling, aesthetics, humor and serious themes. Lessons on character development, visual storytelling using color and maintaining a realistic yet accessible tone will influence the student's own short film.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character's backstory and show factors that could lead to their mental health issues. The animation will depict the teenager in present day at high school and end with resources for viewers suffering from similar issues. The student discusses several existing works that influence their project through storytelling techniques, aesthetics, and use of color to convey meaning and emotion.
The document provides an overview and recap of the research conducted by Oliver Keppie for their final animation project. The project will be an animated short film exploring the life of a teenager with depression and/or anxiety. It will use flashbacks to develop the character's backstory and help audiences understand the signs of early stage depression. The animation will show the character in present day at high school and end with resources for people suffering from mental health issues. Keppie then analyzes several existing animated works including Over the Garden Wall, Adventure Time, and Welcome to My Life to understand how they tell serious stories and explore themes like depression. Key aspects discussed include use of color theory, character design, music, and storytelling techniques.
The document provides research on existing radio dramas and horror podcasts, noting their use of sound effects, music, and voice acting to set mood and immerse the listener. It then outlines an idea for a radio drama about a group of teenagers who have strange experiences after using a Ouija board on Halloween night. Daily reflections begin documenting the production process.
Here are the key strengths and weaknesses of my research:
Strengths:
- The existing product research provided good examples of sound effects, music styles and narrative structures that could be incorporated into my audio story. This helped me decide what elements to include.
- Researching the historical context and accounts of Spring Heeled Jack gave me accurate information to base the story on.
Weaknesses:
- Some of the existing audio products I analyzed didn't have clear relevance to the style I wanted to create. I could have been more discerning in my selection.
- I didn't research audio editing/production software in depth beforehand, which caused issues when putting everything together.
- More research on Victorian-era speech patterns and
The document describes a proposed theatrical performance called "Moth Boy" that will take place at the Lakeside Theatre. It involves the story of a young boy named Billy who discovers a giant moth puppet in an abandoned warehouse after the sudden death of his mother. Billy eventually comes to accept his mother's death through interacting with the moth puppet, which represents his mother. Scenes will use lighting, sound effects and a projected image on the moth's wings to subtly suggest its connection to Billy's mother. The production aims to provide an intimate, thought-provoking experience for the audience about dealing with death and loss.
Here is an evaluation of your audio drama project:
Research: You did thorough research into ghost stories and legends from the River Ouse area. This provided an authentic setting and ideas for your story.
Planning: You planned your story concept, script, characters and sound effects needs well in advance. Having a full script allowed for efficient production.
Time Management: From your daily reflections, it seems you managed your time effectively to record voice acting, foley and complete the project on schedule.
Technical Qualities: The audio quality of the voice recordings and foley sounds was good. Sound effects were used appropriately to set the scene and build tension. The overall mix balanced all elements well.
Aural Qualities
The document summarizes reviews of several theatre productions, including "Twinkle Little Star" at Lakeside Theatre, "Richard III" at Lacemarket Theatre, "Angelhouse" at Nottingham Playhouse, and "Glacier" at Lakeside Theatre. It provides analysis of the experiences and compares a theatre experience to going to the cinema.
The document discusses several movie trailers and posters for horror films such as Eden Lake, Wolf Creek, The Wolfman, and Jennifer's Body. It analyzes the trailers' editing techniques, use of music, sounds, and intertitles to build suspense and convey that the films are part of the horror genre. The posters are also examined for their use of colors, imagery, and text to attract the target audience and communicate that the films contain danger and threats. Narrative themes common in horror films like knives, silhouettes, and victims being chased are also mentioned.
The final documentary project subverted expectations by having a lack of editing of interview content, a personal story dictated by the interviewee, and minimal influence from the director on the story. The interviewee wrote the script based on song lyrics, and improvised the story with a musician who provided music. Though similar aesthetically to another documentary with narration and nature shots, this project took a more experimental approach through collaboration between the director, interviewee and musician.
- The document outlines initial ideas and research for an audio story project based on the local legend of the Edge of the River Ouse.
- The student has selected this legend as it provides opportunities to interpret a first-person narrative of a character seeing their past and present after performing the legend's ritual.
- Research into existing audio dramas informed plans to incorporate narration, voice actors for dialogue, and sound effects/music to set atmosphere and add tension.
- Next steps include further development of the narrative, audio production research, and recruiting cast/narrator.
The document discusses various theory-meaning topics including snakes, flags, guns, triangles, and more. Key points and symbols are analyzed for each topic. Soundtrack clips are also summarized, with one clip suggesting an impending battle and the other suggesting a romantic comedy. Various movie marketing materials like posters and trailers are then analyzed, noting symbols, music, and other design elements that provide meaning and suggest genres. Common stereotypes are also outlined, describing traits stereotypically associated with men, women, social classes, ages, and more. Iconography for western, science fiction, and fantasy genres are defined. Narrative structures like linear and non-linear are explained with film examples. Finally, a clip from Star Wars is analyzed
1) The document analyzes techniques used in successful movie trailers such as Dunkirk, Wonder, and The Book of Henry. It identifies techniques like using voiceovers, non-diegetic music, and montages of clips.
2) Common trailer techniques discussed include starting with a voiceover to introduce characters, using music to set the tone and heighten emotion, and including dialogue to emphasize feelings and plot points.
3) The analysis found that voiceovers help audiences understand fast-paced trailers, and that non-diegetic music is most effective when it matches the trailer's tone. Intertitles can be useful for some genres but not others.
The document discusses potential productions and venues for a student theatre group. It considers staging a burlesque show at the Y Theatre venue based on its intimate space, versatile stage, and aesthetic that seems well-suited to such a production. A burlesque show is proposed that would involve audience participation through teaching moves and techniques, restoring the popularity of the art form. The venue's removable seating and ability to bring performances into the audience space would accommodate such an interactive production.
The director conveys multiple genres in the opening scenes of Edward Scissorhands through visual and auditory elements. Horror is shown through the snowy Twentieth Century Fox logo and creepy music, while fairy tale aspects are represented by gingerbread and childish imagery. The film also transitions between tones, using scary music before shifting to a lighter tone. Romance is seen through the relationship between the little girl and grandmother. The opening scenes juxtapose warm, colorful settings with the dark, Gothic castle to blend horror, comedy, fairy tale and romance genres.
Here is the daily reflection for stage 2 of production:
In this stage, I focused on recording the audio. I found an actor who was able to come into the studio and record the script for me. Having a clear, well-written script was crucial for this stage so that the recording went smoothly.
Recording took a few takes to get right. We had to stop and re-record parts where the actor stumbled over words or the delivery wasn't quite right. But with each take, the performance improved.
Getting the right atmosphere and tone in the recording was important. We had to do multiple recordings to find the right balance - not too slow or too fast paced. Background noise in the studio also presented a challenge
The document discusses research conducted on existing audio products and the Amityville horror story. Research found that narrative podcasts like Lore use one voice and background music/sounds to set an unsettling tone. Silent Night also uses one voice and forest sounds to unsettle listeners. The Archers is a scripted drama with multiple voices and effects to create atmosphere. Beach soundscapes rely only on ambient nature sounds to relax listeners. The Amityville horror story involves real events of a family harassed by demonic forces in their home over 28 days. True details are separated from possible hoaxes in the story.
The three horror film trailers analyzed use similar techniques to build tension and intrigue in the viewer. Fast-paced editing, non-linear storytelling, and audio/visual cues that sync with shocking moments are employed. Locations, costumes, and mysterious elements pose questions without full explanations. While plot details are given, the endings remain ambiguous, leaving audiences wanting more. Overall, the analyses show how trailers for Insidious 2, The Crazies, and The Woman in Black craft an unsettling tone that draws viewers into the films' terrifying worlds.
The document describes a student's work on creating a thriller film opening called "Unauthorised16" with two classmates. They split responsibilities equally, with the student directing scene one, editing all scenes, and creating the title. They used various software and studied techniques from films like Knight and Day to create mystery and suspense. Feedback on their opening was generally positive.
The document provides a review and analysis of four existing audio products: a haunted house soundscape, a podcast called "Short Cuts- Red", the radio program "The Archers", and the BBC series "Doctor Who". For each product, the reviewer discusses what elements worked well and could be improved. Some key findings include that the haunted house soundscape may have overused sound effects, while "Short Cuts- Red" effectively added layers like sound effects and music to enhance storytelling. "The Archers" and "Doctor Who" both used dialogue and sound design skillfully to immerse the listener. Overall, the reviewer examines techniques for audio storytelling across different formats.
This document provides a summary and analysis of the music video for the song "Blue" by the folk duo First Aid Kit. It discusses the various intertextual references made in the video through its lead actress, locations, and styling. Specifically, it references the characters of Miss Havisham from Great Expectations and Greta Garbo through the portrayal of the lead actress as a faded beauty trapped in her past. It also analyzes how the video both employs and challenges conventions of the folk music genre through its natural settings and darker, more isolated locations and lighting.
The trailer for The Woman in Black uses various film techniques to build mystery and intrigue around the thriller genre. It begins by establishing the dark and isolated setting through point-of-view shots. Unsettling close-ups of toys and a child's ominous nursery rhyme voiceover create an atmosphere of suspense. As the trailer progresses, it ramps up tension through fast editing, minimal sound, and ominous music and weather. These techniques leave just enough unanswered to encourage viewers to see the film.
A Guide to the Edinburgh Fringe for Emerging Theatre CompaniesSam Thorogood
Clown Funeral is a student theatre company that performed their first show "Mr. Poe's Legendarium" at the 2015 Edinburgh Fringe Festival. The show consisted of three short stories based on urban legends linked together by characters portraying Edgar Allan Poe and Sigmund Freud. Their rehearsal process began with experimental improvisation and movement exercises to develop a shared theatrical language within the ensemble, followed by incorporating narrative elements and visual resources into improvised scenes. While the fast pace and choreography of the performance were praised, the company felt the humor could have been sharper and the central ideas more focused for future projects. The Fringe provided an invaluable opportunity for their debut production but also insights to strengthen subsequent performances.
The document analyzes the opening sequences of the films Submarine and The Graduate. In Submarine, ambient sounds of the sea and seagulls are used to establish the seaside setting. Voiceover from the main character Oliver Tate is used to introduce him as an introspective narrator. In The Graduate, dramatic sound effects play during the opening credits to draw attention, and plane ambient sounds set the scene of the main character arriving in Los Angeles. Both films establish setting and character through simple, slow-paced ambient sounds and music in line with the comedy-drama genre.
The document analyzes the opening sequences of the films Submarine and The Graduate. In Submarine, ambient sounds of the sea and seagulls are used to establish the seaside setting. Voiceover from the main character Oliver Tate is used to introduce him as an introspective narrator. In The Graduate, dramatic sound effects play during the opening credits to draw attention, and plane ambient sounds set the scene of the main character arriving in Los Angeles. Both films establish setting and character through simple, slow-paced ambient sounds and music in line with the comedy-drama genre.
This document provides information about the music video for the song "Blue" by the Swedish folk duo First Aid Kit. It summarizes that the video was directed by Daniel Wirtberg and stars Ewa Fröling as a faded beauty who lives isolated in a mansion. The video references the character of Miss Havisham from Great Expectations through the lead character and set design. It also draws intertextual connections to Swedish actress Greta Garbo through the character's styling and portrayal of isolation. While utilizing conventions of the folk genre through its natural scenery and colors, the video also challenges expectations through its gothic elements and unforgiving lighting.
The document provides examples of audio programs and documentaries that could be used for research, including The Archers, Short Cuts, Lore, Doctor Who, and various soundscapes. It also includes a note asking the reader to delete the slide when done reviewing the examples.
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
Here is an evaluation of your audio drama project:
Research: You did thorough research into ghost stories and legends from the River Ouse area. This provided an authentic setting and ideas for your story.
Planning: You planned your story concept, script, characters and sound effects needs well in advance. Having a full script allowed for efficient production.
Time Management: From your daily reflections, it seems you managed your time effectively to record voice acting, foley and complete the project on schedule.
Technical Qualities: The audio quality of the voice recordings and foley sounds was good. Sound effects were used appropriately to set the scene and build tension. The overall mix balanced all elements well.
Aural Qualities
The document summarizes reviews of several theatre productions, including "Twinkle Little Star" at Lakeside Theatre, "Richard III" at Lacemarket Theatre, "Angelhouse" at Nottingham Playhouse, and "Glacier" at Lakeside Theatre. It provides analysis of the experiences and compares a theatre experience to going to the cinema.
The document discusses several movie trailers and posters for horror films such as Eden Lake, Wolf Creek, The Wolfman, and Jennifer's Body. It analyzes the trailers' editing techniques, use of music, sounds, and intertitles to build suspense and convey that the films are part of the horror genre. The posters are also examined for their use of colors, imagery, and text to attract the target audience and communicate that the films contain danger and threats. Narrative themes common in horror films like knives, silhouettes, and victims being chased are also mentioned.
The final documentary project subverted expectations by having a lack of editing of interview content, a personal story dictated by the interviewee, and minimal influence from the director on the story. The interviewee wrote the script based on song lyrics, and improvised the story with a musician who provided music. Though similar aesthetically to another documentary with narration and nature shots, this project took a more experimental approach through collaboration between the director, interviewee and musician.
- The document outlines initial ideas and research for an audio story project based on the local legend of the Edge of the River Ouse.
- The student has selected this legend as it provides opportunities to interpret a first-person narrative of a character seeing their past and present after performing the legend's ritual.
- Research into existing audio dramas informed plans to incorporate narration, voice actors for dialogue, and sound effects/music to set atmosphere and add tension.
- Next steps include further development of the narrative, audio production research, and recruiting cast/narrator.
The document discusses various theory-meaning topics including snakes, flags, guns, triangles, and more. Key points and symbols are analyzed for each topic. Soundtrack clips are also summarized, with one clip suggesting an impending battle and the other suggesting a romantic comedy. Various movie marketing materials like posters and trailers are then analyzed, noting symbols, music, and other design elements that provide meaning and suggest genres. Common stereotypes are also outlined, describing traits stereotypically associated with men, women, social classes, ages, and more. Iconography for western, science fiction, and fantasy genres are defined. Narrative structures like linear and non-linear are explained with film examples. Finally, a clip from Star Wars is analyzed
1) The document analyzes techniques used in successful movie trailers such as Dunkirk, Wonder, and The Book of Henry. It identifies techniques like using voiceovers, non-diegetic music, and montages of clips.
2) Common trailer techniques discussed include starting with a voiceover to introduce characters, using music to set the tone and heighten emotion, and including dialogue to emphasize feelings and plot points.
3) The analysis found that voiceovers help audiences understand fast-paced trailers, and that non-diegetic music is most effective when it matches the trailer's tone. Intertitles can be useful for some genres but not others.
The document discusses potential productions and venues for a student theatre group. It considers staging a burlesque show at the Y Theatre venue based on its intimate space, versatile stage, and aesthetic that seems well-suited to such a production. A burlesque show is proposed that would involve audience participation through teaching moves and techniques, restoring the popularity of the art form. The venue's removable seating and ability to bring performances into the audience space would accommodate such an interactive production.
The director conveys multiple genres in the opening scenes of Edward Scissorhands through visual and auditory elements. Horror is shown through the snowy Twentieth Century Fox logo and creepy music, while fairy tale aspects are represented by gingerbread and childish imagery. The film also transitions between tones, using scary music before shifting to a lighter tone. Romance is seen through the relationship between the little girl and grandmother. The opening scenes juxtapose warm, colorful settings with the dark, Gothic castle to blend horror, comedy, fairy tale and romance genres.
Here is the daily reflection for stage 2 of production:
In this stage, I focused on recording the audio. I found an actor who was able to come into the studio and record the script for me. Having a clear, well-written script was crucial for this stage so that the recording went smoothly.
Recording took a few takes to get right. We had to stop and re-record parts where the actor stumbled over words or the delivery wasn't quite right. But with each take, the performance improved.
Getting the right atmosphere and tone in the recording was important. We had to do multiple recordings to find the right balance - not too slow or too fast paced. Background noise in the studio also presented a challenge
The document discusses research conducted on existing audio products and the Amityville horror story. Research found that narrative podcasts like Lore use one voice and background music/sounds to set an unsettling tone. Silent Night also uses one voice and forest sounds to unsettle listeners. The Archers is a scripted drama with multiple voices and effects to create atmosphere. Beach soundscapes rely only on ambient nature sounds to relax listeners. The Amityville horror story involves real events of a family harassed by demonic forces in their home over 28 days. True details are separated from possible hoaxes in the story.
The three horror film trailers analyzed use similar techniques to build tension and intrigue in the viewer. Fast-paced editing, non-linear storytelling, and audio/visual cues that sync with shocking moments are employed. Locations, costumes, and mysterious elements pose questions without full explanations. While plot details are given, the endings remain ambiguous, leaving audiences wanting more. Overall, the analyses show how trailers for Insidious 2, The Crazies, and The Woman in Black craft an unsettling tone that draws viewers into the films' terrifying worlds.
The document describes a student's work on creating a thriller film opening called "Unauthorised16" with two classmates. They split responsibilities equally, with the student directing scene one, editing all scenes, and creating the title. They used various software and studied techniques from films like Knight and Day to create mystery and suspense. Feedback on their opening was generally positive.
The document provides a review and analysis of four existing audio products: a haunted house soundscape, a podcast called "Short Cuts- Red", the radio program "The Archers", and the BBC series "Doctor Who". For each product, the reviewer discusses what elements worked well and could be improved. Some key findings include that the haunted house soundscape may have overused sound effects, while "Short Cuts- Red" effectively added layers like sound effects and music to enhance storytelling. "The Archers" and "Doctor Who" both used dialogue and sound design skillfully to immerse the listener. Overall, the reviewer examines techniques for audio storytelling across different formats.
This document provides a summary and analysis of the music video for the song "Blue" by the folk duo First Aid Kit. It discusses the various intertextual references made in the video through its lead actress, locations, and styling. Specifically, it references the characters of Miss Havisham from Great Expectations and Greta Garbo through the portrayal of the lead actress as a faded beauty trapped in her past. It also analyzes how the video both employs and challenges conventions of the folk music genre through its natural settings and darker, more isolated locations and lighting.
The trailer for The Woman in Black uses various film techniques to build mystery and intrigue around the thriller genre. It begins by establishing the dark and isolated setting through point-of-view shots. Unsettling close-ups of toys and a child's ominous nursery rhyme voiceover create an atmosphere of suspense. As the trailer progresses, it ramps up tension through fast editing, minimal sound, and ominous music and weather. These techniques leave just enough unanswered to encourage viewers to see the film.
A Guide to the Edinburgh Fringe for Emerging Theatre CompaniesSam Thorogood
Clown Funeral is a student theatre company that performed their first show "Mr. Poe's Legendarium" at the 2015 Edinburgh Fringe Festival. The show consisted of three short stories based on urban legends linked together by characters portraying Edgar Allan Poe and Sigmund Freud. Their rehearsal process began with experimental improvisation and movement exercises to develop a shared theatrical language within the ensemble, followed by incorporating narrative elements and visual resources into improvised scenes. While the fast pace and choreography of the performance were praised, the company felt the humor could have been sharper and the central ideas more focused for future projects. The Fringe provided an invaluable opportunity for their debut production but also insights to strengthen subsequent performances.
The document analyzes the opening sequences of the films Submarine and The Graduate. In Submarine, ambient sounds of the sea and seagulls are used to establish the seaside setting. Voiceover from the main character Oliver Tate is used to introduce him as an introspective narrator. In The Graduate, dramatic sound effects play during the opening credits to draw attention, and plane ambient sounds set the scene of the main character arriving in Los Angeles. Both films establish setting and character through simple, slow-paced ambient sounds and music in line with the comedy-drama genre.
The document analyzes the opening sequences of the films Submarine and The Graduate. In Submarine, ambient sounds of the sea and seagulls are used to establish the seaside setting. Voiceover from the main character Oliver Tate is used to introduce him as an introspective narrator. In The Graduate, dramatic sound effects play during the opening credits to draw attention, and plane ambient sounds set the scene of the main character arriving in Los Angeles. Both films establish setting and character through simple, slow-paced ambient sounds and music in line with the comedy-drama genre.
This document provides information about the music video for the song "Blue" by the Swedish folk duo First Aid Kit. It summarizes that the video was directed by Daniel Wirtberg and stars Ewa Fröling as a faded beauty who lives isolated in a mansion. The video references the character of Miss Havisham from Great Expectations through the lead character and set design. It also draws intertextual connections to Swedish actress Greta Garbo through the character's styling and portrayal of isolation. While utilizing conventions of the folk genre through its natural scenery and colors, the video also challenges expectations through its gothic elements and unforgiving lighting.
The document provides examples of audio programs and documentaries that could be used for research, including The Archers, Short Cuts, Lore, Doctor Who, and various soundscapes. It also includes a note asking the reader to delete the slide when done reviewing the examples.
The document analyzes several existing podcasts and soundscapes, noting things like production quality, use of music, and inclusion of sound effects. It discusses how different audio projects incorporate diegetic and non-diegetic sounds to enhance the experience. The analyses provide insights into effective use of music, voiceovers, and sound design that will help in developing an engaging audio-based ghost story project.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
Here are some tips for improving your nursery rhyme audio piece based on your reflection:
- Add more sound effects to bring the story to life. Things like footsteps going up the hill, the pail of water splashing, Jack falling and crashing, Jill tumbling after him. These sounds help the listener visualize what's happening.
- Vary the volume and placement of sounds. Have footsteps louder on one side as Jack passes by, then softer on the other side as he moves away. This adds a sense of space and movement.
- Consider adding background ambience like birds chirping to set the scene of being outside on a hill. Subtle noises help immerse the listener.
- Over
Here are some reflections on your first day of production:
- Creating an opening jingle/theme is a great way to set the tone and mood for the audio drama from the very start. Choosing synth sounds was a wise choice as they can create unease without being too complex or distracting.
- Fading the jingle in gradually helps make the transition smoother and less jarring for listeners. This attention to detail will enhance the listening experience.
- Recording yourself reading the script aloud is a productive way to start identifying where sound effects will be needed to enhance the storytelling. Reading through once may not catch everything, so multiple read-throughs are useful.
- Taking time to experiment with different sound
Here are some suggestions for improving your audio production process:
- Back up your work frequently. Save versions as you make progress rather than just overwriting one file. This prevents losing work if files get corrupted.
- Organize your audio files clearly in folders on your computer. Name them descriptively so you always know what they are.
- Consider using a DAW (digital audio workstation) like Audacity or Adobe Audition instead of just Premiere Pro. DAWs are designed specifically for audio editing and mixing.
- Record clean audio sources from the start if possible rather than trying to clean up noisy recordings later. Redo recordings if needed.
- Leave more time for testing and revisions
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
The summary discusses an audio project being created that is an interview at a police station that has gone wrong. The interviewee, Luke Wills, is being questioned about the death of his mother, Olivia Wills. Luke mentions that he and his family briefly lived in a haunted house called Harland House years ago. Strange events occurred there that only his sister claimed to experience. The interview aims to uncover if Luke had anything to do with his mother's death and if the haunted house had any lasting impact on the family. Flashbacks to sounds from the house will be incorporated into the audio.
The research provided a good understanding of different audio styles. Planning resulted in a ghost story the creator was happy with. Time management needs improvement for future projects. The technical quality of the audio worked well for the story. More creativity and detail could enhance the aural qualities. The plot twist ending likely appealed to the target audience.
Here are some key things I learned from recording in different places:
- Location is extremely important. Noisy environments like near roads make it very difficult to get clean audio recordings without unwanted background noise. Quieter indoor spaces or isolated outdoor areas work much better.
- The type of microphone matters. More professional mics are better at isolating the voice/sound and reducing background noise. Consumer mics often pick up too much ambient sound.
- Soundproofing helps. Recording in a makeshift booth or closet can block out echoes and external sounds. Hanging blankets can act as soundproofing in a pinch.
- Test your setup beforehand. Do a test recording to check for any issues before your actual recording
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
Here are the daily reflections from Day 1 of production:
- Recorded all speaking parts and self-made sound effects using audio recorders.
- Found it challenging to make sound effects that sound realistic, like trying to create a rain sound effect but it just sounded like a tap instead of rain.
- Difficulty making each scene of dialogue sound like a continuous conversation rather than separate recordings. Need to work on transitions between clips.
- Will experiment more with different sound effect creation techniques tomorrow and practice blending recordings together seamlessly. Overall a learning experience on the technical challenges of audio production.
A man named Matt enters an abandoned house searching for his missing sister. When he enters, the door slams shut behind him, trapping him inside. He hears his sister's voice calling for help from the basement. Upon finding the basement, Matt discovers a horrific scene - a giant heart on the ceiling that turns to reveal a demonic face. The demon explains that it has consumed the souls of people for 40 years, merging their consciousnesses into one being. Matt realizes he must escape and end the demon's terror.
The document analyzes three audio productions - the radio drama "The Archers", a haunted house soundscape, and an episode of "Doctor Who" - examining how each uses sound effects and music to set the atmosphere and advance the story. Key details analyzed include the use of background noises, music, and distorted sounds to create different moods and settings across the productions.
The document provides examples of audio dramas and soundscapes that could be used for research on creating an audio project, as well as existing products like sports commentary, podcasts, films, and YouTuber videos that effectively use sound effects and music. It also includes bibliographic information for the film director James Cameron and ideas for generating initial concepts for an audio drama project.
The document discusses three existing audio productions: The Archers radio drama and its use of realistic sound effects and acting; the audio drama Short Cuts and its unsettling sounds and poetic descriptions of the body; and a YouTube video of disturbing real 911 phone calls, though some calls seem staged.
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
The document summarizes research on existing audio products and their effective use of narration, acting, diegetic sound, and soundtracks. It analyzes three examples: a horror story YouTube channel, a comedy podcast, and a hip hop skit. For each, it describes the narration style, any acting techniques used, how diegetic sound enhances the story, and how music is incorporated. The research will help inform the creation of an original horror story audio project.
This document contains initial plans and information for a proposed nightclub promo video project. It includes a 20-word description of the project, reasons for undertaking it, intended style and tone, influences, desired audience effects, skills assessment, and a mood board for inspiration. The creator wants the video to visually showcase people having fun at a nightclub to entice viewers and showcase their photography and editing skills.
The document summarizes the student's process for creating a magazine, including research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. For research, the student looked at photography magazines and found inspiration for their nightlife photography magazine idea. Their planning focused mainly on one idea due to time constraints. They managed their time well and finished with extra content. Technically, they improved layouts based on color and flow. Aesthetically, the dark theme and warm colors matched the nightlife topic. The front cover was intended to appeal to young photographers with its fun images.
The document summarizes the production process for a magazine cover and spreads. It describes selecting a photo with club colors for the cover, adding title and barcode elements, and choosing a neon font. For spreads, it details a double-page photo to showcase photography work, and a final spread with fire photos, headers in the cover font, and an interview laid out with images. Overall, the process stayed on track with the initial idea while addressing minor resizing issues with images.
The document describes the process of designing the front cover and interior pages of a magazine. It discusses selecting photos that capture a busy club scene, choosing fonts and layouts that match the theme, and including relevant details like barcodes. The final double page spread aims to grab attention with large fire photos below a header, while also including an interview to provide more content on the topic of nightlife photography. The overall goal was to create a professionally designed magazine that showcases photographers' work and inspires readers.
This document discusses the student's process for designing the layout of pages for a magazine front cover and spreads. For the front cover, the student experiments with layouts and decides on one that shows the photo well without covering the subjects. For a double page spread, the student likes a layout with a large central image and feels it sets the mood well. For single pages, the student considers layouts that tie in with the double page spreads and ways to improve them, such as changing the positioning of text boxes or photos. The student reflects on wanting to create diverse yet cohesive pages across the magazine.
The document provides initial plans and research for creating a magazine focused on nightlife photography. It includes mind maps of ideas for three potential magazine themes: Skate Magazine, Nightlife Magazine, and Portrait Photography Magazine. For each theme, it considers colors, fonts, image/text layout, and overall layout. It also includes mood boards analyzing example nightlife photography images and how they will influence the final product. A schedule outlines the plan over 5 weeks, including specific tasks for research, production experiments, production, and evaluation. A bibliography lists research sources.
This document analyzes the front covers and double page spreads of three photography magazines. It notes that the front covers commonly feature a single prominent subject with surrounding text in a consistent, professional font. The document prefers a double page spread with a single wide image spanning both pages and text on one side. It acknowledges another common double page style with multiple images and texts provides more variety. The conclusion is the analysis will inform the design of a new magazine with aspects of both common styles.
Hayden Pedersen is a 22-year-old filmmaker and photographer from Melbourne, Australia who has been popular on YouTube since 2017. He started his own photography business called 'fusion visuals' at age 18, which helped launch his YouTube career. Pedersen produces creative photography and videography in different styles. He inspired the author to start showing their own photography, improve their camera skills, start their own business, and earn money from something they love, just from watching Pedersen's videos and work.
A photographer can work in several roles including advertising, corporate, editorial, fashion, and fine art photography. Photographers typically earn between £16,000 to £22,000 annually but more experienced photographers can earn up to £65,000. While photography skills can be self-taught, many photographers complete college or university courses to further develop their technical abilities. Most photographers become self-employed and work as freelancers, using their creativity and vision to capture meaningful memories and emotions for clients across different industries.
This document summarizes an induction project for a developing study skills course. It includes tasks on research, idea generation, planning, production, and evaluation. For task 1, the student researched op art and De Stijl using Wikipedia and books. Their idea for task 2 was a De Stijl-style poster highlighting op art. Their action plan assigned tasks like finding information and adding finishing touches. The final poster used shapes and colors in an abstract, optical illusion style. In their evaluation, the student addressed problems like font choice and information inclusion, and reflected on learning from feedback and others.
The document provides an evaluation of the production process for a music video. It summarizes the student's research, planning, time management, technical qualities of camerawork and editing/post-production, aesthetic qualities, intended audience, and feedback from peers. The student found some techniques like slow motion and glitch effects useful in their research. Planning helped but could have been improved, and time management allowed finishing on deadline but more time may have improved the video. Technical elements like lighting, effects, and camera angles mostly matched plans. Peer feedback noted artistic style but suggested more variety and tighter syncing in some areas.
Broolyn whiteley production assignment form 2019 (1)brooklynwhiteley1
1. The document provides research on three types of music videos: performance, narrative, and concept videos.
2. It then discusses five main parts of a music video according to Andrew Goodwin: thought through beat, relationship between song/visuals, narrative/performance, technical aspects, and star image.
3. Potential songs, techniques, conventions, and a single location-based idea are proposed for a music video for the song "IDFC" by Blackbear focusing on isolation through shots of an empty city at night.
The document provides guidance for tracking the music video production process through documentation. It outlines sections for filming and editing. For filming, it prompts the user to describe technical, logistical, personnel, and planning aspects, as well as any necessary reshoots. For editing, it prompts describing the edit progress, decisions, problems, and justifying creative choices. The user is to explain their file management, assembly edit matching audio to video, refinement process, color correction/effects, and export settings and file saving location.
I do not have enough context to summarize the full document. The document appears to provide guidance and questions for a case study analysis of music videos. It discusses purposes of music videos, strategies employed by artists and labels, and styles, techniques and conventions used in music video production. However, without answers provided to the questions, I cannot generate a meaningful high-level summary.
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The 10 Most Influential Leaders Guiding Corporate Evolution, 2024.pdfthesiliconleaders
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We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
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How MJ Global Leads the Packaging Industry.pdfMJ Global
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The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
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[To download this presentation, visit:
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This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
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Microsoft’s Digital Transformation Framework
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The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
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Design Thinking Framework
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2. Who goes there ?
• Who goes there? Voiceover
– At the start there is a little voice over of the title and who wrote/directed the drama.
– At the end there is a small voice over giving the characters names and who they are acted by, and who
directed and wrote the drama.
• Who goes there? Non-diegetic sound
– Slight fuzzy noise / radio static
– Deep noise / horn
Through out the whole story there is a faint static sound behind everything, this creates a very old fashion feel and shows they are
not in contact with many people due to the isolation.
• Who goes there? Sound track
– At the start there is a super short opening dramatic sound/track with the voice over of the title, quite a cool opening sound and
gives it the aerie feel to the drama.
Who goes there? Foley
– Most sounds in this could be made using foley techniques, for example the sound of the the coffee been made could really be
water poured into a cup then two clubs been hit together. There are many more examples within this, most of the sounds can be
created in the real word rather then been sourced up on the internet, there are a few things like the wind noises and the deep
horn kind of sounds that may be a little harder to make.
• Who goes there? Dialogue
– Within this drama there are many different voices, more of a group discussion, there is no narrator or any voice overs,
but there is a lot of dialogue.
– Different accents and clear different voices and characteristics in the voices.
• Who goes there? Diegetic sound
– dogs barking , gun shots wind , whaling noises ,screams , painful sounds, dogs crying , blow torch, fire extinguisher
,cups hitting each other (coffee been made), singing , dogs been shot/aliens liquids , car/vehicle ,wooden door, burning
animals/people
These are sounds I could hear through out to audio drama that also the characters would be able to hear, there was a lot of
things in here that could be made with Foley techniques.
3. Never turn your back on the sea
Dialogue
– There is not any in this short script.
Narrative
– One long narrator woman's voice, old and mean – quite evil/hard sounding, quite snarky
Diegetic sound
– Fighting in the back ground
– Tavern crowd noises
non diegetic sound
As the story's been told, little sea noises
soundtrack
– Fast / slow paced Viking music , lots of hums and horn type noises,
something like a video game main screen before your in the game.
Foley
– You could create the crown noises by filming in a busy public place
I like the voice and how what she’s saying has the bad and snarky vibe to it, the way the
Music plays softly and then when she stops talking it kicks in hard sounds really good and
Makes her seem like a badass.
4. Pyke, the drowned man
Dialogue
– 3 voices , 2 men and a women
– The man is drunken so his voice is slurred and quite slow and sounds confused – the
women is a bartender quite an angry voice from him been so drunk ten the last man is
deep and rouged but also sounds like a monster.
diegetic sound
– Flies, water, busy crowd in tavern, door, footsteps, birds, cutting noises/sword, sword dragging
on the floor, fighting , splashes, screams, been drowned – all sounds that characters would be
able to hear in the drama.
Non diegetic sound
– Music at the end of the drama- old styled Viking music
Foley
– A lot of noises could be created with Foley techniques – metal on concrete and things
like that.
In this drama I like how the accents and style overall is old/a different era
And I like how the noises of the environment changes as he walks away – the
surprise in his voice shows he’s scared and the emotion in all the voices shows
different characteristics in each person.
soundtrack
– Fast / slow paced Viking music , lots of hums and horn type noises,
something like a video game main screen before your in the game.
7. Idea Generation/Initial Reaction
Story – tyke, the drowned man – modern version
Plot summery- drunken man has been refused to drink any more in the tavern, leaves and goes
for a walk home and sees some one he thought was dead kill someone, that someone kills him –
end - I will be modernising this story.
Sounds – busy crowd/bar area , voices , ambient sounds of outside , death noise/blood , foot
steps and environment changes ( foot steps on different things) , cloths rubbing , different
movements , doors , creaking of wooden floors, rain/water .
I will be making most the noises and my friend will be acting out the voices, the crowd noises and
rain and things I will have to download off the web as its not easily created, not to how I need it
to sound anyways.
This Will relate well to modern day people with relatable drama in the real world, will help
promote been safe on way home from clubs act too as there is a wide range of danger on nights
out etc. I chose this story as I'm not great and coming up with an original piece so I decided to try
recreate one already done, I listened to a wide range of story's and this one stood out the most
as I thought I could re create this and modernize it to fit a more present audience.
10. Recording
• i walked round college and recorded different
things in different places, I took note on the foot
steps on different floors, how the ambient sound
was different in each corridor/area of college.
• This helped me see that the smallest detail can
change the sound completely, it showed me that
there are many variables to sound and audio
creation.
11. Garage Band
• i used garage band to create my nursery
rhyme drama ,I recorded and edited within
this software and added extra audio couldn't
make. This went well and I found it rather easy
and straight forward to use.
• https://brkmediawhiteley.blogspot.com/2019
/11/nursery-rhyme-drama.html
12. Proposal
the walk home
Audience:
My story would appeal to teens going onto adult hood, it will appeal more the wondering people and people
interested in mystery and groom dramas, it will more open eyes to people that go clubbing and walk home. my
story appeals more to late teens as its set within a night out and bee drunk and doesn’t aim or younger people
as they wont have experienced this, the mystery would appeal to people with a wide imagination as they will
be wondering who the characters are and why he's been killed etc – this is good because it creates a more
dark feeling to the story.
I would say it appeals more to males due to the gory but females can also kind of relate due to the amount of
story's about there gender walking home- this could give them an eye open and make them more safe. The
gender audience is equal, the story both directs at males and females although the main character is male this
could show females not everything bad happens to them on nights out, also the dark killing story can appeal to
females as well as males.
My story will appeal to a lot of the NRS social grades like C1, C2 and probably D , this is because statistically
these people are the ones to get the most drunk/high on a night out, so my story's danger appeals to them the
most as they don’t always understand where they are.
I am going to make a short modern version of the drama - tyke, the drowned man –this will consist in changing
a few parts of the story to best suit the modern time we are in, for example the tavern will be a cub or bar
instead – this meaning it will relate more o present day teens. I'm doing this to relate more to teens and to
show what could happen and to remind them top stay safe.
14. Nursery rhyme 1
• Humpty dumpty – turning into a
kind of story, lines of the rhyme
with the action sounds and sounds
of the words behind the narrator.
• humpty dumpty is only a short
rhyme and I could maybe make it
up to be 1 min long with the added
extras I have planned.
• I am going to add in voices of some
of the characters to help make the
rhyme paint a better picture – it will
create more of a story line to the
rhyme and help people understand
it easier.
15. Sounds
• Egg shell braking – cracking / yokey sound
• Horses – feet moving on the floor – horse sounds
• Solders – chattering and trying to help.
• Ambient outside
• Crumble of rock as he falls off the wall – slipping off the wall.
• Scuffs on the floor – people running to help him.
• Panicked crowed – people panicking from humpty falling off
• Dialogue – can add in words from some of the people spoke about
within the rhyme – changes from the old one ad makes it longer
and interesting .
• Cannon/battles – war zone, id lead to believe that humpty dumpty
was not an egg but possible a cannon as it was a rhyme created in
the war, this could show how if a cannon broke they couldn't fix it.
16. Foley
• I used m friends recording station to create a
battle scene for the nursery rhyme, humpty
dumpty was well known in the word war and in
fact humpty dumpty supposedly was a canon and
not an egg, so I changed the story a bit and
created battle cry's and war zone noises to put a
wider image for the story. This will make the
listener be able to picture what’s going on more
and it also gives the nursery rhyme more context
and story.
17. https://brkmediawhiteley.blogsp
ot.com/2019/11/nursery-rhyme-
drama.html
I feel this went really well considering the
only planning I did was what sounds I
needed, if I ha more time I would of
planned how to make these sounds and
what voices I needed as it was all done
there on the spot .
The target duration was 2minutes but I only
managed to get too 1.20 – this is because I
chose a very short nursery rhyme and to
even make it 1.20 I had to do a lot of digging
to find out it’s a ww2 rhyme and that
humpty connotes a cannon in the early ages
of this rhyme.
19. Script Draft
• 4 main voices – bar worker, bouncer, drunk
person, killer – plot is the bar worker sees the
drunk person is too drunk , bouncer removes
them and they have a little argument and
then walking home the person sees someone
they thought was dead and gets killed.
20. Script Final
'ambient bar/club'
Man; "another one darling" - glass slammed on the bar – slured words
Bar; " I think you might have had enough" - slight laughter
Man; " Don’t be stupid, give me another"- slured/aggy
Bar; "no sir, you’ve had enough"
Bouncer; " come on mate time to go" - grabs his arm walks him to the door
forced
Man; " let go of me fool" - exits muttering under his breath and falling over
- bouncers laughing-
'Ambient city'
Starts the walk home, past other people saying hello singing to him self and
tripping up
'water/river'
Stops for a wee, near a river- sees a person lerking in the shadows
21. Man; " good night ey" - laughter in his voice – slured
Voice muters back – deap dark
Man; "time to get home" - slured and to him self
Voice; " you arnt going anywhere' - dark
Man; "what?"
- Voice steps out the dark -
Man; "no.. No .. you , youre ment to be dead.." - scared and shoked –
stepping away
Voice; "that’s what you thought when you left me to burn" angry
Man; " no. It wasn’t me no , please no"
- voice steps closer, pulls out a knife -
Man; "no please no" - steps back trips over
- man gets stabbed-
Voice; "2 down, 2 to go... you shouldn’t have left me"
Man; " I didn’t know... I …. im sorry"
- man slowly dies -
- voice dissapears into thin air-
22. Script adding's during editing
• Thunder storm at the end when the voice
comes out – creates a scary vibe and adds to
the mood of the drama- this helps make the
dark vibe more interesting and creates more
atmosphere within the killing part of the story.
23. Sound Effects
Sound Effect Needed How I Will Create the Sound
Ambient club Find one online
Glass slamming on a bar Slam a cup on table
Cloths been grabbed Rubbing of cloths
Falling over Foot steps tripping
Weeing noise Water bottle
Slips and trips Slip noise with feet
Random people laughing Different voices laughing
Ambient out side – city Find one online
River water sound Record near a river
Zipper on pants Zip down
Puddle splashes Hit my hand on water
People running past Run past the microphone / recorder
24. Risks
risk What might happen How to resolve it
Electrocution Electrocute yourself or
others
Check all equipment you
use is in good and safe
condition
Slips and trips Fall when recording
footsteps
Make sure the paths clear
Glass shattering Cut your hand / others Make sure not to slam it
too hard
Falling into the river Falling in the river when
recording
Be extra carful when
recording here
Arrested Recording on private land
or not having the rights to
a downloaded sound
Make sure you have
permission or its free etc.
26. Resource List
Resource Owned/Cost What sound effect will it be
used for?
https://www.youtube.com/wat
ch?v=IvjMgVS6kng
free Water near the river
https://www.youtube.com/wat
ch?v=ttgBegSSyTs
free Ambient club
https://www.youtube.com/wat
ch?v=6QqMx8sivJ8
free Ambient city
https://www.youtube.com/wat
ch?v=sQtXW38yM78
free Taking a shot / slamming the glass
28. Daily Reflection Day 1
• I got all the recording of the different voices and
speech I needed with Sean, it went smoothly and fast
and some changes to the script were made during
recording to make everything fit easier and nicer.
• I then looked for the three ambient sounds online that
I needed ; the club, the city and then near the water. I
found 3 really good ones that fit well on YouTube so
used a YouTube to mp3 convertor to change the video
to audio.
• Over all everything s going to plan and sounds good so
far.
29. Daily Reflection Day 2
• I got all the sounds in an order of
the story, making it easier to find
out where I need to put in more
sounds etc.
• This was quite easy as I had
named each sound and then I
could just follow the order of the
script. We are looking at a 1.40
minute long drama.
• I then added some effect and
things and have started to build
up the story and create a better
image of what is going on.
30. Daily Reflection Day 3
• So iv added in a thunder storm into the drama to
create more of a scary vibe – doing this means I
need to get some more recording of voices in the
rain and things witch is kind of an issue at college
as I recorded at home with my mate. So iv done
as much as I can and without the new recordings
I cant really piece together any more audio. Once
I get the audio recorded I will be close to finishing
my project , this will help create better imagery
within the drama for the listener.
31. Daily Reflection Day 4
• Today I finished editing up my audio, I didn’t
have much to do just had to sort the timing
out on some clips and add more rainy sounds
to the storm part, then I got it all exported up
and onto blogger.
• Wen rather well entirely straight forward and
didn’t have anything go wrong at all.
33. Research
My research on other dramas helped my drama a lot as I modernized an old
drama and put a twit on it to make it my own. This helped spur up some ideas
and also helped generate sounds I could use and create for my own audio
drama. The research I did went quite well – although I struggled to enjoy this
rotation because its quite hard and not really my style but I think it finished
well and sounds quite good. It took me a bit of time to find a style of drama I
liked as a lot of them were just cringe and I didn’t enjoy them at all, but I
found one that was reasonably good.
I had never listened to an audio drama before this project, the research
helped me understand what one was and it gave me time to listen to different
styles and see how to approach the task.
34. PlanningMy planning went well and my idea turned out as
I hoped it did, the script helped make recording
very fast and we knew what we was doing and
saying – this made everything run a lot smoother.
Also knowing what sound effects I needed and
searching and planning how to make them
helped a lot, everything in my planning helped a
lot but when we was recording the script did
change slightly due to just messing up the words
and saying something different but other then
that everything went to plan and sounds good. I
had changed the story a bit and with doing this I
did need to go back to my planning and plan
some more sounds and add to the scrip what I
would need for this part of the story.
After planning all this I got right onto
development and some things had to changes
when we was recording It just didn’t sound okay,
also added in some more ambient weather
sounds that I didn’t plan to create a more spooky
vive to the story/drama – you can see these on
the slide titled ‘script adding's during editing’ .
The risk assessment did help a little and make
me more weary of what can go wrong and made
me take extra care within my project.
35. Time Management
I managed to finish planning and research on time to have 3 weeks for
production and then recorded all the dialogue I needed in one night at my
friends – so my time management went real well and I had nearly 3 full weeks
to edit and add more sounds in. I did need to record a small amount more as
the story changed a little bit and some new things needed recording to make
it more real and sound better.
After editing it all I realised a small tapping noise within most my audio, I
hadn't gave my self time to go re recorded all my audio and hadn’t given my
time or even thought about what mistakes I could make or what could go
wrong – next time I will defiantly allow time for mistakes.
If I had of gave my self more time on the planning before starting my
production I think I could of made my piece longer with more content it and
got more of a finished story but it is okay how it is after a few little tweaks.
36. Technical Qualities
The way I set up my audio was I recorded all the script but
because I only had one person doing the voices I made it easier,
we did one character at a time and every different scripted
speech on a separate recording – this made it much easier to
know what we had recorded and made it much faster when
putting together as most things was in order. This worked well
and helped Sean stay in character for the different voicesaccents
rather then mixing them up and getting confused. I then sat and
viewed each clip individually and cut the audio where it started
and finished and just cleaned it up a bit more. This abled me to
cut any laughter or find any little mistakes and I only found one –
within all the audio e took there's a little tapping noise and I only
realized this after it was too late to record everything again.
37. Aural Qualities
The voices within my drama are by the same person – the different
accents suit the story line well and creates a clear image of what is going
on and why. The voices took a bit to perfect as he could’t hold the same
tone every time so we had to do a fair few retakes when recording and
had to make sure they sounded the same. Personally think if I had of used
different people for the voices and things everything would sound a little
better and it could do with a few more bits to fill in some pauses but
overall went rather well. I separated the voices and re named the
recording s so in post it was much easier to put together and get in order.
I think Sean did an amazing job on the voices and there was some slight
changes when recording which just made the audio more realistic and
less planed out. He also dropped out of character a bit and some of the
voices sound the same, I could of got round this by using some other
people to act out other voices then making them all different and it
would of made the story low better.
38. Audience Appeal
I think the audio drama I have created has hit the audience I targeted – the mystery
and death within this hits teens with dark humor or horror fans and the night club
scenery does grab the attention of teens / young adults.
My idea to modernize the story ‘Pyke, the drowned man’ did work out , after changing
a few parts to the story to better suit modern day teenagers and adults. I used more of
a clubby ambient sound when the guy is at the bar to make it modern.
I don’t think this drama would achieve the goal I was trying to get , this meaning how I
wanted to make an eye opener for people that walk home thinking there safe from a
night out when really they are not, I think I could of achieved it more using a girl
character and modernizing it a bit more.
Editor's Notes
Using Neil’s Toolbox, log all the resources you have used
Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects?
Create a mind map of all the things you need to think about for your project.
Initial draft of your script. This should then be refined.
Final version of your script, ready to be used in production.
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any Foley methods?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.