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Brooklyn whiteley
Who goes there ?
• Who goes there? Voiceover
– At the start there is a little voice over of the title and who wrote/directed the drama.
– At the end there is a small voice over giving the characters names and who they are acted by, and who
directed and wrote the drama.
• Who goes there? Non-diegetic sound
– Slight fuzzy noise / radio static
– Deep noise / horn
Through out the whole story there is a faint static sound behind everything, this creates a very old fashion feel and shows they are
not in contact with many people due to the isolation.
• Who goes there? Sound track
– At the start there is a super short opening dramatic sound/track with the voice over of the title, quite a cool opening sound and
gives it the aerie feel to the drama.
Who goes there? Foley
– Most sounds in this could be made using foley techniques, for example the sound of the the coffee been made could really be
water poured into a cup then two clubs been hit together. There are many more examples within this, most of the sounds can be
created in the real word rather then been sourced up on the internet, there are a few things like the wind noises and the deep
horn kind of sounds that may be a little harder to make.
• Who goes there? Dialogue
– Within this drama there are many different voices, more of a group discussion, there is no narrator or any voice overs,
but there is a lot of dialogue.
– Different accents and clear different voices and characteristics in the voices.
• Who goes there? Diegetic sound
– dogs barking , gun shots wind , whaling noises ,screams , painful sounds, dogs crying , blow torch, fire extinguisher
,cups hitting each other (coffee been made), singing , dogs been shot/aliens liquids , car/vehicle ,wooden door, burning
animals/people
These are sounds I could hear through out to audio drama that also the characters would be able to hear, there was a lot of
things in here that could be made with Foley techniques.
Never turn your back on the sea
Dialogue
– There is not any in this short script.
Narrative
– One long narrator woman's voice, old and mean – quite evil/hard sounding, quite snarky
Diegetic sound
– Fighting in the back ground
– Tavern crowd noises
non diegetic sound
As the story's been told, little sea noises
soundtrack
– Fast / slow paced Viking music , lots of hums and horn type noises,
something like a video game main screen before your in the game.
Foley
– You could create the crown noises by filming in a busy public place
I like the voice and how what she’s saying has the bad and snarky vibe to it, the way the
Music plays softly and then when she stops talking it kicks in hard sounds really good and
Makes her seem like a badass.
Pyke, the drowned man
Dialogue
– 3 voices , 2 men and a women
– The man is drunken so his voice is slurred and quite slow and sounds confused – the
women is a bartender quite an angry voice from him been so drunk ten the last man is
deep and rouged but also sounds like a monster.
diegetic sound
– Flies, water, busy crowd in tavern, door, footsteps, birds, cutting noises/sword, sword dragging
on the floor, fighting , splashes, screams, been drowned – all sounds that characters would be
able to hear in the drama.
Non diegetic sound
– Music at the end of the drama- old styled Viking music
Foley
– A lot of noises could be created with Foley techniques – metal on concrete and things
like that.
In this drama I like how the accents and style overall is old/a different era
And I like how the noises of the environment changes as he walks away – the
surprise in his voice shows he’s scared and the emotion in all the voices shows
different characteristics in each person.
soundtrack
– Fast / slow paced Viking music , lots of hums and horn type noises,
something like a video game main screen before your in the game.
Bibliography
1.
https://en.wikipedia.org/wiki/Who_Goes_Th
ere%3F
2. https://www.youtube.com/watch?v=O4is-
IBs-MI
3.
https://www.youtube.com/watch?v=eFRwP9l
sLEo
Ideas
Idea Generation/Initial Reaction
Story – tyke, the drowned man – modern version
Plot summery- drunken man has been refused to drink any more in the tavern, leaves and goes
for a walk home and sees some one he thought was dead kill someone, that someone kills him –
end - I will be modernising this story.
Sounds – busy crowd/bar area , voices , ambient sounds of outside , death noise/blood , foot
steps and environment changes ( foot steps on different things) , cloths rubbing , different
movements , doors , creaking of wooden floors, rain/water .
I will be making most the noises and my friend will be acting out the voices, the crowd noises and
rain and things I will have to download off the web as its not easily created, not to how I need it
to sound anyways.
This Will relate well to modern day people with relatable drama in the real world, will help
promote been safe on way home from clubs act too as there is a wide range of danger on nights
out etc. I chose this story as I'm not great and coming up with an original piece so I decided to try
recreate one already done, I listened to a wide range of story's and this one stood out the most
as I thought I could re create this and modernize it to fit a more present audience.
Experiments
Foley
• https://brkmediawhiteley.blogspot.com/2019
/11/foley-test-shaun-of-dead-short-clip.html
The foley test went rather well
and I learnt how to import audio
into premier and add them to a
video creating the sounds to the
different actions and things etc.
Recording
• i walked round college and recorded different
things in different places, I took note on the foot
steps on different floors, how the ambient sound
was different in each corridor/area of college.
• This helped me see that the smallest detail can
change the sound completely, it showed me that
there are many variables to sound and audio
creation.
Garage Band
• i used garage band to create my nursery
rhyme drama ,I recorded and edited within
this software and added extra audio couldn't
make. This went well and I found it rather easy
and straight forward to use.
• https://brkmediawhiteley.blogspot.com/2019
/11/nursery-rhyme-drama.html
Proposal
the walk home
Audience:
My story would appeal to teens going onto adult hood, it will appeal more the wondering people and people
interested in mystery and groom dramas, it will more open eyes to people that go clubbing and walk home. my
story appeals more to late teens as its set within a night out and bee drunk and doesn’t aim or younger people
as they wont have experienced this, the mystery would appeal to people with a wide imagination as they will
be wondering who the characters are and why he's been killed etc – this is good because it creates a more
dark feeling to the story.
I would say it appeals more to males due to the gory but females can also kind of relate due to the amount of
story's about there gender walking home- this could give them an eye open and make them more safe. The
gender audience is equal, the story both directs at males and females although the main character is male this
could show females not everything bad happens to them on nights out, also the dark killing story can appeal to
females as well as males.
My story will appeal to a lot of the NRS social grades like C1, C2 and probably D , this is because statistically
these people are the ones to get the most drunk/high on a night out, so my story's danger appeals to them the
most as they don’t always understand where they are.
I am going to make a short modern version of the drama - tyke, the drowned man –this will consist in changing
a few parts of the story to best suit the modern time we are in, for example the tavern will be a cub or bar
instead – this meaning it will relate more o present day teens. I'm doing this to relate more to teens and to
show what could happen and to remind them top stay safe.
nursery
rhyme
Audio test
Nursery rhyme 1
• Humpty dumpty – turning into a
kind of story, lines of the rhyme
with the action sounds and sounds
of the words behind the narrator.
• humpty dumpty is only a short
rhyme and I could maybe make it
up to be 1 min long with the added
extras I have planned.
• I am going to add in voices of some
of the characters to help make the
rhyme paint a better picture – it will
create more of a story line to the
rhyme and help people understand
it easier.
Sounds
• Egg shell braking – cracking / yokey sound
• Horses – feet moving on the floor – horse sounds
• Solders – chattering and trying to help.
• Ambient outside
• Crumble of rock as he falls off the wall – slipping off the wall.
• Scuffs on the floor – people running to help him.
• Panicked crowed – people panicking from humpty falling off
• Dialogue – can add in words from some of the people spoke about
within the rhyme – changes from the old one ad makes it longer
and interesting .
• Cannon/battles – war zone, id lead to believe that humpty dumpty
was not an egg but possible a cannon as it was a rhyme created in
the war, this could show how if a cannon broke they couldn't fix it.
Foley
• I used m friends recording station to create a
battle scene for the nursery rhyme, humpty
dumpty was well known in the word war and in
fact humpty dumpty supposedly was a canon and
not an egg, so I changed the story a bit and
created battle cry's and war zone noises to put a
wider image for the story. This will make the
listener be able to picture what’s going on more
and it also gives the nursery rhyme more context
and story.
https://brkmediawhiteley.blogsp
ot.com/2019/11/nursery-rhyme-
drama.html
I feel this went really well considering the
only planning I did was what sounds I
needed, if I ha more time I would of
planned how to make these sounds and
what voices I needed as it was all done
there on the spot .
The target duration was 2minutes but I only
managed to get too 1.20 – this is because I
chose a very short nursery rhyme and to
even make it 1.20 I had to do a lot of digging
to find out it’s a ww2 rhyme and that
humpty connotes a cannon in the early ages
of this rhyme.
Planning
Script Draft
• 4 main voices – bar worker, bouncer, drunk
person, killer – plot is the bar worker sees the
drunk person is too drunk , bouncer removes
them and they have a little argument and
then walking home the person sees someone
they thought was dead and gets killed.
Script Final
'ambient bar/club'
Man; "another one darling" - glass slammed on the bar – slured words
Bar; " I think you might have had enough" - slight laughter
Man; " Don’t be stupid, give me another"- slured/aggy
Bar; "no sir, you’ve had enough"
Bouncer; " come on mate time to go" - grabs his arm walks him to the door
forced
Man; " let go of me fool" - exits muttering under his breath and falling over
- bouncers laughing-
'Ambient city'
Starts the walk home, past other people saying hello singing to him self and
tripping up
'water/river'
Stops for a wee, near a river- sees a person lerking in the shadows
Man; " good night ey" - laughter in his voice – slured
Voice muters back – deap dark
Man; "time to get home" - slured and to him self
Voice; " you arnt going anywhere' - dark
Man; "what?"
- Voice steps out the dark -
Man; "no.. No .. you , youre ment to be dead.." - scared and shoked –
stepping away
Voice; "that’s what you thought when you left me to burn" angry
Man; " no. It wasn’t me no , please no"
- voice steps closer, pulls out a knife -
Man; "no please no" - steps back trips over
- man gets stabbed-
Voice; "2 down, 2 to go... you shouldn’t have left me"
Man; " I didn’t know... I …. im sorry"
- man slowly dies -
- voice dissapears into thin air-
Script adding's during editing
• Thunder storm at the end when the voice
comes out – creates a scary vibe and adds to
the mood of the drama- this helps make the
dark vibe more interesting and creates more
atmosphere within the killing part of the story.
Sound Effects
Sound Effect Needed How I Will Create the Sound
Ambient club Find one online
Glass slamming on a bar Slam a cup on table
Cloths been grabbed Rubbing of cloths
Falling over Foot steps tripping
Weeing noise Water bottle
Slips and trips Slip noise with feet
Random people laughing Different voices laughing
Ambient out side – city Find one online
River  water sound Record near a river
Zipper on pants Zip down
Puddle splashes Hit my hand on water
People running past Run past the microphone / recorder
Risks
risk What might happen How to resolve it
Electrocution Electrocute yourself or
others
Check all equipment you
use is in good and safe
condition
Slips and trips Fall when recording
footsteps
Make sure the paths clear
Glass shattering Cut your hand / others Make sure not to slam it
too hard
Falling into the river Falling in the river when
recording
Be extra carful when
recording here
Arrested Recording on private land
or not having the rights to
a downloaded sound
Make sure you have
permission or its free etc.
Actors/Locations
Actor Role Location for recording
Sean Voices seans stuido
Me Foley  voices Seans studio
Resource List
Resource Owned/Cost What sound effect will it be
used for?
https://www.youtube.com/wat
ch?v=IvjMgVS6kng
free Water near the river
https://www.youtube.com/wat
ch?v=ttgBegSSyTs
free Ambient club
https://www.youtube.com/wat
ch?v=6QqMx8sivJ8
free Ambient city
https://www.youtube.com/wat
ch?v=sQtXW38yM78
free Taking a shot / slamming the glass
Production
Daily Reflection Day 1
• I got all the recording of the different voices and
speech I needed with Sean, it went smoothly and fast
and some changes to the script were made during
recording to make everything fit easier and nicer.
• I then looked for the three ambient sounds online that
I needed ; the club, the city and then near the water. I
found 3 really good ones that fit well on YouTube so
used a YouTube to mp3 convertor to change the video
to audio.
• Over all everything s going to plan and sounds good so
far.
Daily Reflection Day 2
• I got all the sounds in an order of
the story, making it easier to find
out where I need to put in more
sounds etc.
• This was quite easy as I had
named each sound and then I
could just follow the order of the
script. We are looking at a 1.40
minute long drama.
• I then added some effect and
things and have started to build
up the story and create a better
image of what is going on.
Daily Reflection Day 3
• So iv added in a thunder storm into the drama to
create more of a scary vibe – doing this means I
need to get some more recording of voices in the
rain and things witch is kind of an issue at college
as I recorded at home with my mate. So iv done
as much as I can and without the new recordings
I cant really piece together any more audio. Once
I get the audio recorded I will be close to finishing
my project , this will help create better imagery
within the drama for the listener.
Daily Reflection Day 4
• Today I finished editing up my audio, I didn’t
have much to do just had to sort the timing
out on some clips and add more rainy sounds
to the storm part, then I got it all exported up
and onto blogger.
• Wen rather well entirely straight forward and
didn’t have anything go wrong at all.
Evaluation
Research
My research on other dramas helped my drama a lot as I modernized an old
drama and put a twit on it to make it my own. This helped spur up some ideas
and also helped generate sounds I could use and create for my own audio
drama. The research I did went quite well – although I struggled to enjoy this
rotation because its quite hard and not really my style but I think it finished
well and sounds quite good. It took me a bit of time to find a style of drama I
liked as a lot of them were just cringe and I didn’t enjoy them at all, but I
found one that was reasonably good.
I had never listened to an audio drama before this project, the research
helped me understand what one was and it gave me time to listen to different
styles and see how to approach the task.
PlanningMy planning went well and my idea turned out as
I hoped it did, the script helped make recording
very fast and we knew what we was doing and
saying – this made everything run a lot smoother.
Also knowing what sound effects I needed and
searching and planning how to make them
helped a lot, everything in my planning helped a
lot but when we was recording the script did
change slightly due to just messing up the words
and saying something different but other then
that everything went to plan and sounds good. I
had changed the story a bit and with doing this I
did need to go back to my planning and plan
some more sounds and add to the scrip what I
would need for this part of the story.
After planning all this I got right onto
development and some things had to changes
when we was recording It just didn’t sound okay,
also added in some more ambient weather
sounds that I didn’t plan to create a more spooky
vive to the story/drama – you can see these on
the slide titled ‘script adding's during editing’ .
The risk assessment did help a little and make
me more weary of what can go wrong and made
me take extra care within my project.
Time Management
I managed to finish planning and research on time to have 3 weeks for
production and then recorded all the dialogue I needed in one night at my
friends – so my time management went real well and I had nearly 3 full weeks
to edit and add more sounds in. I did need to record a small amount more as
the story changed a little bit and some new things needed recording to make
it more real and sound better.
After editing it all I realised a small tapping noise within most my audio, I
hadn't gave my self time to go re recorded all my audio and hadn’t given my
time or even thought about what mistakes I could make or what could go
wrong – next time I will defiantly allow time for mistakes.
If I had of gave my self more time on the planning before starting my
production I think I could of made my piece longer with more content it and
got more of a finished story but it is okay how it is after a few little tweaks.
Technical Qualities
The way I set up my audio was I recorded all the script but
because I only had one person doing the voices I made it easier,
we did one character at a time and every different scripted
speech on a separate recording – this made it much easier to
know what we had recorded and made it much faster when
putting together as most things was in order. This worked well
and helped Sean stay in character for the different voicesaccents
rather then mixing them up and getting confused. I then sat and
viewed each clip individually and cut the audio where it started
and finished and just cleaned it up a bit more. This abled me to
cut any laughter or find any little mistakes and I only found one –
within all the audio e took there's a little tapping noise and I only
realized this after it was too late to record everything again.
Aural Qualities
The voices within my drama are by the same person – the different
accents suit the story line well and creates a clear image of what is going
on and why. The voices took a bit to perfect as he could’t hold the same
tone every time so we had to do a fair few retakes when recording and
had to make sure they sounded the same. Personally think if I had of used
different people for the voices and things everything would sound a little
better and it could do with a few more bits to fill in some pauses but
overall went rather well. I separated the voices and re named the
recording s so in post it was much easier to put together and get in order.
I think Sean did an amazing job on the voices and there was some slight
changes when recording which just made the audio more realistic and
less planed out. He also dropped out of character a bit and some of the
voices sound the same, I could of got round this by using some other
people to act out other voices then making them all different and it
would of made the story low better.
Audience Appeal
I think the audio drama I have created has hit the audience I targeted – the mystery
and death within this hits teens with dark humor or horror fans and the night club
scenery does grab the attention of teens / young adults.
My idea to modernize the story ‘Pyke, the drowned man’ did work out , after changing
a few parts to the story to better suit modern day teenagers and adults. I used more of
a clubby ambient sound when the guy is at the bar to make it modern.
I don’t think this drama would achieve the goal I was trying to get , this meaning how I
wanted to make an eye opener for people that walk home thinking there safe from a
night out when really they are not, I think I could of achieved it more using a girl
character and modernizing it a bit more.

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Audio pro forma dxxxxx. ,l'

  • 2. Who goes there ? • Who goes there? Voiceover – At the start there is a little voice over of the title and who wrote/directed the drama. – At the end there is a small voice over giving the characters names and who they are acted by, and who directed and wrote the drama. • Who goes there? Non-diegetic sound – Slight fuzzy noise / radio static – Deep noise / horn Through out the whole story there is a faint static sound behind everything, this creates a very old fashion feel and shows they are not in contact with many people due to the isolation. • Who goes there? Sound track – At the start there is a super short opening dramatic sound/track with the voice over of the title, quite a cool opening sound and gives it the aerie feel to the drama. Who goes there? Foley – Most sounds in this could be made using foley techniques, for example the sound of the the coffee been made could really be water poured into a cup then two clubs been hit together. There are many more examples within this, most of the sounds can be created in the real word rather then been sourced up on the internet, there are a few things like the wind noises and the deep horn kind of sounds that may be a little harder to make. • Who goes there? Dialogue – Within this drama there are many different voices, more of a group discussion, there is no narrator or any voice overs, but there is a lot of dialogue. – Different accents and clear different voices and characteristics in the voices. • Who goes there? Diegetic sound – dogs barking , gun shots wind , whaling noises ,screams , painful sounds, dogs crying , blow torch, fire extinguisher ,cups hitting each other (coffee been made), singing , dogs been shot/aliens liquids , car/vehicle ,wooden door, burning animals/people These are sounds I could hear through out to audio drama that also the characters would be able to hear, there was a lot of things in here that could be made with Foley techniques.
  • 3. Never turn your back on the sea Dialogue – There is not any in this short script. Narrative – One long narrator woman's voice, old and mean – quite evil/hard sounding, quite snarky Diegetic sound – Fighting in the back ground – Tavern crowd noises non diegetic sound As the story's been told, little sea noises soundtrack – Fast / slow paced Viking music , lots of hums and horn type noises, something like a video game main screen before your in the game. Foley – You could create the crown noises by filming in a busy public place I like the voice and how what she’s saying has the bad and snarky vibe to it, the way the Music plays softly and then when she stops talking it kicks in hard sounds really good and Makes her seem like a badass.
  • 4. Pyke, the drowned man Dialogue – 3 voices , 2 men and a women – The man is drunken so his voice is slurred and quite slow and sounds confused – the women is a bartender quite an angry voice from him been so drunk ten the last man is deep and rouged but also sounds like a monster. diegetic sound – Flies, water, busy crowd in tavern, door, footsteps, birds, cutting noises/sword, sword dragging on the floor, fighting , splashes, screams, been drowned – all sounds that characters would be able to hear in the drama. Non diegetic sound – Music at the end of the drama- old styled Viking music Foley – A lot of noises could be created with Foley techniques – metal on concrete and things like that. In this drama I like how the accents and style overall is old/a different era And I like how the noises of the environment changes as he walks away – the surprise in his voice shows he’s scared and the emotion in all the voices shows different characteristics in each person. soundtrack – Fast / slow paced Viking music , lots of hums and horn type noises, something like a video game main screen before your in the game.
  • 7. Idea Generation/Initial Reaction Story – tyke, the drowned man – modern version Plot summery- drunken man has been refused to drink any more in the tavern, leaves and goes for a walk home and sees some one he thought was dead kill someone, that someone kills him – end - I will be modernising this story. Sounds – busy crowd/bar area , voices , ambient sounds of outside , death noise/blood , foot steps and environment changes ( foot steps on different things) , cloths rubbing , different movements , doors , creaking of wooden floors, rain/water . I will be making most the noises and my friend will be acting out the voices, the crowd noises and rain and things I will have to download off the web as its not easily created, not to how I need it to sound anyways. This Will relate well to modern day people with relatable drama in the real world, will help promote been safe on way home from clubs act too as there is a wide range of danger on nights out etc. I chose this story as I'm not great and coming up with an original piece so I decided to try recreate one already done, I listened to a wide range of story's and this one stood out the most as I thought I could re create this and modernize it to fit a more present audience.
  • 9. Foley • https://brkmediawhiteley.blogspot.com/2019 /11/foley-test-shaun-of-dead-short-clip.html The foley test went rather well and I learnt how to import audio into premier and add them to a video creating the sounds to the different actions and things etc.
  • 10. Recording • i walked round college and recorded different things in different places, I took note on the foot steps on different floors, how the ambient sound was different in each corridor/area of college. • This helped me see that the smallest detail can change the sound completely, it showed me that there are many variables to sound and audio creation.
  • 11. Garage Band • i used garage band to create my nursery rhyme drama ,I recorded and edited within this software and added extra audio couldn't make. This went well and I found it rather easy and straight forward to use. • https://brkmediawhiteley.blogspot.com/2019 /11/nursery-rhyme-drama.html
  • 12. Proposal the walk home Audience: My story would appeal to teens going onto adult hood, it will appeal more the wondering people and people interested in mystery and groom dramas, it will more open eyes to people that go clubbing and walk home. my story appeals more to late teens as its set within a night out and bee drunk and doesn’t aim or younger people as they wont have experienced this, the mystery would appeal to people with a wide imagination as they will be wondering who the characters are and why he's been killed etc – this is good because it creates a more dark feeling to the story. I would say it appeals more to males due to the gory but females can also kind of relate due to the amount of story's about there gender walking home- this could give them an eye open and make them more safe. The gender audience is equal, the story both directs at males and females although the main character is male this could show females not everything bad happens to them on nights out, also the dark killing story can appeal to females as well as males. My story will appeal to a lot of the NRS social grades like C1, C2 and probably D , this is because statistically these people are the ones to get the most drunk/high on a night out, so my story's danger appeals to them the most as they don’t always understand where they are. I am going to make a short modern version of the drama - tyke, the drowned man –this will consist in changing a few parts of the story to best suit the modern time we are in, for example the tavern will be a cub or bar instead – this meaning it will relate more o present day teens. I'm doing this to relate more to teens and to show what could happen and to remind them top stay safe.
  • 14. Nursery rhyme 1 • Humpty dumpty – turning into a kind of story, lines of the rhyme with the action sounds and sounds of the words behind the narrator. • humpty dumpty is only a short rhyme and I could maybe make it up to be 1 min long with the added extras I have planned. • I am going to add in voices of some of the characters to help make the rhyme paint a better picture – it will create more of a story line to the rhyme and help people understand it easier.
  • 15. Sounds • Egg shell braking – cracking / yokey sound • Horses – feet moving on the floor – horse sounds • Solders – chattering and trying to help. • Ambient outside • Crumble of rock as he falls off the wall – slipping off the wall. • Scuffs on the floor – people running to help him. • Panicked crowed – people panicking from humpty falling off • Dialogue – can add in words from some of the people spoke about within the rhyme – changes from the old one ad makes it longer and interesting . • Cannon/battles – war zone, id lead to believe that humpty dumpty was not an egg but possible a cannon as it was a rhyme created in the war, this could show how if a cannon broke they couldn't fix it.
  • 16. Foley • I used m friends recording station to create a battle scene for the nursery rhyme, humpty dumpty was well known in the word war and in fact humpty dumpty supposedly was a canon and not an egg, so I changed the story a bit and created battle cry's and war zone noises to put a wider image for the story. This will make the listener be able to picture what’s going on more and it also gives the nursery rhyme more context and story.
  • 17. https://brkmediawhiteley.blogsp ot.com/2019/11/nursery-rhyme- drama.html I feel this went really well considering the only planning I did was what sounds I needed, if I ha more time I would of planned how to make these sounds and what voices I needed as it was all done there on the spot . The target duration was 2minutes but I only managed to get too 1.20 – this is because I chose a very short nursery rhyme and to even make it 1.20 I had to do a lot of digging to find out it’s a ww2 rhyme and that humpty connotes a cannon in the early ages of this rhyme.
  • 19. Script Draft • 4 main voices – bar worker, bouncer, drunk person, killer – plot is the bar worker sees the drunk person is too drunk , bouncer removes them and they have a little argument and then walking home the person sees someone they thought was dead and gets killed.
  • 20. Script Final 'ambient bar/club' Man; "another one darling" - glass slammed on the bar – slured words Bar; " I think you might have had enough" - slight laughter Man; " Don’t be stupid, give me another"- slured/aggy Bar; "no sir, you’ve had enough" Bouncer; " come on mate time to go" - grabs his arm walks him to the door forced Man; " let go of me fool" - exits muttering under his breath and falling over - bouncers laughing- 'Ambient city' Starts the walk home, past other people saying hello singing to him self and tripping up 'water/river' Stops for a wee, near a river- sees a person lerking in the shadows
  • 21. Man; " good night ey" - laughter in his voice – slured Voice muters back – deap dark Man; "time to get home" - slured and to him self Voice; " you arnt going anywhere' - dark Man; "what?" - Voice steps out the dark - Man; "no.. No .. you , youre ment to be dead.." - scared and shoked – stepping away Voice; "that’s what you thought when you left me to burn" angry Man; " no. It wasn’t me no , please no" - voice steps closer, pulls out a knife - Man; "no please no" - steps back trips over - man gets stabbed- Voice; "2 down, 2 to go... you shouldn’t have left me" Man; " I didn’t know... I …. im sorry" - man slowly dies - - voice dissapears into thin air-
  • 22. Script adding's during editing • Thunder storm at the end when the voice comes out – creates a scary vibe and adds to the mood of the drama- this helps make the dark vibe more interesting and creates more atmosphere within the killing part of the story.
  • 23. Sound Effects Sound Effect Needed How I Will Create the Sound Ambient club Find one online Glass slamming on a bar Slam a cup on table Cloths been grabbed Rubbing of cloths Falling over Foot steps tripping Weeing noise Water bottle Slips and trips Slip noise with feet Random people laughing Different voices laughing Ambient out side – city Find one online River water sound Record near a river Zipper on pants Zip down Puddle splashes Hit my hand on water People running past Run past the microphone / recorder
  • 24. Risks risk What might happen How to resolve it Electrocution Electrocute yourself or others Check all equipment you use is in good and safe condition Slips and trips Fall when recording footsteps Make sure the paths clear Glass shattering Cut your hand / others Make sure not to slam it too hard Falling into the river Falling in the river when recording Be extra carful when recording here Arrested Recording on private land or not having the rights to a downloaded sound Make sure you have permission or its free etc.
  • 25. Actors/Locations Actor Role Location for recording Sean Voices seans stuido Me Foley voices Seans studio
  • 26. Resource List Resource Owned/Cost What sound effect will it be used for? https://www.youtube.com/wat ch?v=IvjMgVS6kng free Water near the river https://www.youtube.com/wat ch?v=ttgBegSSyTs free Ambient club https://www.youtube.com/wat ch?v=6QqMx8sivJ8 free Ambient city https://www.youtube.com/wat ch?v=sQtXW38yM78 free Taking a shot / slamming the glass
  • 28. Daily Reflection Day 1 • I got all the recording of the different voices and speech I needed with Sean, it went smoothly and fast and some changes to the script were made during recording to make everything fit easier and nicer. • I then looked for the three ambient sounds online that I needed ; the club, the city and then near the water. I found 3 really good ones that fit well on YouTube so used a YouTube to mp3 convertor to change the video to audio. • Over all everything s going to plan and sounds good so far.
  • 29. Daily Reflection Day 2 • I got all the sounds in an order of the story, making it easier to find out where I need to put in more sounds etc. • This was quite easy as I had named each sound and then I could just follow the order of the script. We are looking at a 1.40 minute long drama. • I then added some effect and things and have started to build up the story and create a better image of what is going on.
  • 30. Daily Reflection Day 3 • So iv added in a thunder storm into the drama to create more of a scary vibe – doing this means I need to get some more recording of voices in the rain and things witch is kind of an issue at college as I recorded at home with my mate. So iv done as much as I can and without the new recordings I cant really piece together any more audio. Once I get the audio recorded I will be close to finishing my project , this will help create better imagery within the drama for the listener.
  • 31. Daily Reflection Day 4 • Today I finished editing up my audio, I didn’t have much to do just had to sort the timing out on some clips and add more rainy sounds to the storm part, then I got it all exported up and onto blogger. • Wen rather well entirely straight forward and didn’t have anything go wrong at all.
  • 33. Research My research on other dramas helped my drama a lot as I modernized an old drama and put a twit on it to make it my own. This helped spur up some ideas and also helped generate sounds I could use and create for my own audio drama. The research I did went quite well – although I struggled to enjoy this rotation because its quite hard and not really my style but I think it finished well and sounds quite good. It took me a bit of time to find a style of drama I liked as a lot of them were just cringe and I didn’t enjoy them at all, but I found one that was reasonably good. I had never listened to an audio drama before this project, the research helped me understand what one was and it gave me time to listen to different styles and see how to approach the task.
  • 34. PlanningMy planning went well and my idea turned out as I hoped it did, the script helped make recording very fast and we knew what we was doing and saying – this made everything run a lot smoother. Also knowing what sound effects I needed and searching and planning how to make them helped a lot, everything in my planning helped a lot but when we was recording the script did change slightly due to just messing up the words and saying something different but other then that everything went to plan and sounds good. I had changed the story a bit and with doing this I did need to go back to my planning and plan some more sounds and add to the scrip what I would need for this part of the story. After planning all this I got right onto development and some things had to changes when we was recording It just didn’t sound okay, also added in some more ambient weather sounds that I didn’t plan to create a more spooky vive to the story/drama – you can see these on the slide titled ‘script adding's during editing’ . The risk assessment did help a little and make me more weary of what can go wrong and made me take extra care within my project.
  • 35. Time Management I managed to finish planning and research on time to have 3 weeks for production and then recorded all the dialogue I needed in one night at my friends – so my time management went real well and I had nearly 3 full weeks to edit and add more sounds in. I did need to record a small amount more as the story changed a little bit and some new things needed recording to make it more real and sound better. After editing it all I realised a small tapping noise within most my audio, I hadn't gave my self time to go re recorded all my audio and hadn’t given my time or even thought about what mistakes I could make or what could go wrong – next time I will defiantly allow time for mistakes. If I had of gave my self more time on the planning before starting my production I think I could of made my piece longer with more content it and got more of a finished story but it is okay how it is after a few little tweaks.
  • 36. Technical Qualities The way I set up my audio was I recorded all the script but because I only had one person doing the voices I made it easier, we did one character at a time and every different scripted speech on a separate recording – this made it much easier to know what we had recorded and made it much faster when putting together as most things was in order. This worked well and helped Sean stay in character for the different voicesaccents rather then mixing them up and getting confused. I then sat and viewed each clip individually and cut the audio where it started and finished and just cleaned it up a bit more. This abled me to cut any laughter or find any little mistakes and I only found one – within all the audio e took there's a little tapping noise and I only realized this after it was too late to record everything again.
  • 37. Aural Qualities The voices within my drama are by the same person – the different accents suit the story line well and creates a clear image of what is going on and why. The voices took a bit to perfect as he could’t hold the same tone every time so we had to do a fair few retakes when recording and had to make sure they sounded the same. Personally think if I had of used different people for the voices and things everything would sound a little better and it could do with a few more bits to fill in some pauses but overall went rather well. I separated the voices and re named the recording s so in post it was much easier to put together and get in order. I think Sean did an amazing job on the voices and there was some slight changes when recording which just made the audio more realistic and less planed out. He also dropped out of character a bit and some of the voices sound the same, I could of got round this by using some other people to act out other voices then making them all different and it would of made the story low better.
  • 38. Audience Appeal I think the audio drama I have created has hit the audience I targeted – the mystery and death within this hits teens with dark humor or horror fans and the night club scenery does grab the attention of teens / young adults. My idea to modernize the story ‘Pyke, the drowned man’ did work out , after changing a few parts to the story to better suit modern day teenagers and adults. I used more of a clubby ambient sound when the guy is at the bar to make it modern. I don’t think this drama would achieve the goal I was trying to get , this meaning how I wanted to make an eye opener for people that walk home thinking there safe from a night out when really they are not, I think I could of achieved it more using a girl character and modernizing it a bit more.

Editor's Notes

  1. Using Neil’s Toolbox, log all the resources you have used
  2. Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects? Create a mind map of all the things you need to think about for your project.
  3. Initial draft of your script. This should then be refined.
  4. Final version of your script, ready to be used in production.
  5. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  6. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  7. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  8. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  9. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  10. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  11. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  12. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any Foley methods?
  13. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  14. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.