The document discusses considerations for designing a new TV game show, including understanding the target audience and ensuring audience engagement. It describes how audiences can be categorized by demographics like age, gender and social class, as well as psychographics like attitudes and interests. An example target audience is identified as male 16-25 year olds who enjoy comedy, games and technology. The document also discusses differences between individual and group media consumption, as well as active audiences who interact with media versus passive audiences who are simply influenced by it.