This document discusses using the sandbox video game Minecraft to enhance close reading activities in the classroom. It proposes having students "live" out plots, settings, and themes of stories by building simulations in Minecraft to experience the narratives firsthand. This could impact how students read and understand the stories. The document provides guidance on designing such activities, including keeping things beginner-friendly, focusing on evidence over gameplay mastery, and using Minecraft as a prompt for prewriting and assessment. Examples of unit plans using Minecraft to simulate The Giver and other stories are also mentioned.