Would You Be Mine: Appropriating Minecraft as an Assistive Technology for You...Kate Ringland
Preview: Those with disabilities have long adopted, adapted, and appropriated collaborative systems to serve as assistive devices. In a Minecraft virtual world for children with autism, community members use do-it-yourself (DIY) making activities to transform Minecraft into a variety of assistive technologies. Our results demonstrate how players and administrators “mod” the Minecraft system to support self-regulation and community engagement.
"Will I always be not social?": Re-Conceptualizing Sociality in the Context o...Kate Ringland
We explore how a Minecraft community for children with autism and their allies experience sociality and suggest an expansion of the normative definition of what it means to be social.
Technology Mediated Socialization for Children with Autism, Advancement to Ph...Kate Ringland
Committee: Gillian Hayes (Chair), Rebecca Black, Mimi Ito, Josh Tanenbaum, and Tom Boellstorff
Abstract: Traditional face-to-face social interactions can be challenging for individuals with autism, leading some to perceive and categorize these individuals as less social than their peers. For example, autism can be accompanied by difficulty making eye contact, interpreting some nonverbal cues, and performing coherent verbal utterances. While these challenges can be interpreted as an inability or lack of desire for social interactions, researchers have begun to explore how to expand the definition of sociality for those with autism. My research explores how technology can support alternative means of sociality, particularly for children with autism engaged in social play. In this advancement talk, I will present two research studies: SensoryPaint and Autcraft. SensoryPaint is a multimodal sensory environment built to enable whole-body interaction with the Kinect. Evaluation of SensoryPaint was conducted in two stages: a lab-based study and a deployment study. Results from this study show how these systems can promote socialization. My second research project explores Autcraft, a Minecraft community for children with autism and their allies. I will present results from on-going ethnographic work exploring the community’s Minecraft server and other community affiliated social media. Results from this study highlight ways in which community members use technology to create a safe environment for children with autism to explore alternative forms of social expression. Findings suggest an expansion of how sociality has traditionally been conceptualized for individuals with autism and how technology plays a key role in facilitating this new sociality.
CSCW 2015 Presentation: Making "Safe": Community-Centered Practices in a Virt...Kate Ringland
The use of online games and virtual worlds is becoming increasingly prominent, particularly in children and young adults. Parents have concerns about risks their children might encounter in these online spaces. Parents dynamically manage the boundaries between safe and unsafe spaces online through both explicit and implicit means. In this work, we use empirical data gathered from a digital ethnography of a Minecraft server, Autcraft, to explore how parents of children with autism continually create a “safe” virtual world through both implicit and explicit means. In particular, we demonstrate how their actions in these spaces define and produce “safety,” shedding light on our theoretical understanding of child safety in online spaces.
Would You Be Mine: Appropriating Minecraft as an Assistive Technology for You...Kate Ringland
Preview: Those with disabilities have long adopted, adapted, and appropriated collaborative systems to serve as assistive devices. In a Minecraft virtual world for children with autism, community members use do-it-yourself (DIY) making activities to transform Minecraft into a variety of assistive technologies. Our results demonstrate how players and administrators “mod” the Minecraft system to support self-regulation and community engagement.
"Will I always be not social?": Re-Conceptualizing Sociality in the Context o...Kate Ringland
We explore how a Minecraft community for children with autism and their allies experience sociality and suggest an expansion of the normative definition of what it means to be social.
Technology Mediated Socialization for Children with Autism, Advancement to Ph...Kate Ringland
Committee: Gillian Hayes (Chair), Rebecca Black, Mimi Ito, Josh Tanenbaum, and Tom Boellstorff
Abstract: Traditional face-to-face social interactions can be challenging for individuals with autism, leading some to perceive and categorize these individuals as less social than their peers. For example, autism can be accompanied by difficulty making eye contact, interpreting some nonverbal cues, and performing coherent verbal utterances. While these challenges can be interpreted as an inability or lack of desire for social interactions, researchers have begun to explore how to expand the definition of sociality for those with autism. My research explores how technology can support alternative means of sociality, particularly for children with autism engaged in social play. In this advancement talk, I will present two research studies: SensoryPaint and Autcraft. SensoryPaint is a multimodal sensory environment built to enable whole-body interaction with the Kinect. Evaluation of SensoryPaint was conducted in two stages: a lab-based study and a deployment study. Results from this study show how these systems can promote socialization. My second research project explores Autcraft, a Minecraft community for children with autism and their allies. I will present results from on-going ethnographic work exploring the community’s Minecraft server and other community affiliated social media. Results from this study highlight ways in which community members use technology to create a safe environment for children with autism to explore alternative forms of social expression. Findings suggest an expansion of how sociality has traditionally been conceptualized for individuals with autism and how technology plays a key role in facilitating this new sociality.
CSCW 2015 Presentation: Making "Safe": Community-Centered Practices in a Virt...Kate Ringland
The use of online games and virtual worlds is becoming increasingly prominent, particularly in children and young adults. Parents have concerns about risks their children might encounter in these online spaces. Parents dynamically manage the boundaries between safe and unsafe spaces online through both explicit and implicit means. In this work, we use empirical data gathered from a digital ethnography of a Minecraft server, Autcraft, to explore how parents of children with autism continually create a “safe” virtual world through both implicit and explicit means. In particular, we demonstrate how their actions in these spaces define and produce “safety,” shedding light on our theoretical understanding of child safety in online spaces.
How To Be A More Effective Leader and Manager (Robogals North America SINE Co...Brian Shoicket
This presentation was prepared for Robogals' 2016 North America SINE Conference.
There is a lot that goes into being an effective leader and manager - from personal qualities like charisma, to business skills like audience recognition and understanding, to product management.
During this talk, our goal was to focus on the interpersonal traits of being an effective leader and manager: collaboration, empathy, teamwork, mobility, and making sure that you and your team always feel invested in your work.
How To Be A More Effective Leader and Manager (Robogals North America SINE Co...Brian Shoicket
This presentation was prepared for Robogals' 2016 North America SINE Conference.
There is a lot that goes into being an effective leader and manager - from personal qualities like charisma, to business skills like audience recognition and understanding, to product management.
During this talk, our goal was to focus on the interpersonal traits of being an effective leader and manager: collaboration, empathy, teamwork, mobility, and making sure that you and your team always feel invested in your work.
Ohio Educational Technology Conference 2014. Hallway booth slide show - resources and games related to presenters in conference track about games in the classroom.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
In 2003, Linden Research Inc launched the virtual world Second Life with a small community of residents. In the past year, Second Life reached a tipping point; almost nine million residents are registered in the Metaverse, and there are numerous daily media accounts about life in the virtual world.
The purpose of this presentation is to provide an overview of Second Life, and examine the appeal of an interactive three dimensional interface that has encouraged new leisure and social activities, business and marketing ventures, educational opportunities, political platforms, arts and entertainment and much more. Second Life also features its own media hub, which includes magazines, news sites and agencies, weblogs and television stations, covering new fashions for avatars, music concerts by popular artists, community affairs, and economic reports.
However, virtual worlds are not inherently utopian; with new environments come old social problems from the ‘real’ world. This presentation will also address some of the debates that have surfaced about social norms and behaviours in Second Life, what the future of virtual worlds might entail, and whether Second Life hype is a passing fad or a the development of Web 3.0/3D.
A keynote address by Dr. Cynthia Calongne or the International Conference on Media in Education (iCoME) 2023 on August 16, 2023, which appears August 17, 2023 by invitation of the College of Education at Wenzhou University, China. Many thanks to the Organizing Committee, Bert Kimura, and Curtis HO at TCC at the University of Hawai'i at Manoa. The session illustrates the Metaverse, how we teach and learn, and the transformation for online and campus education.
Creating Impactful Content for Immersive Technologies - An Education Revoluti...LavaConConference
Presenting the benefits and practical use applications of creating and using immersive technology in education, particularly in computer science education, in order to improve and expand education. Discussing the creation of content for immersive technologies in order to capitalize on the unique benefits of immersive technology to produce beneficial outcomes in users. Sharing the story of vCoder, the first application that teaches computer science within VR and how other content creators can use immersive technology to make impactful positive change.
Attendee’s will learn how immersive technology has the potential to revolutionize the future of education. What immersive technology in education can look like and how it can impact some of the major issues facing our education system as a whole. Attendees will also learn about the nation’s computer science crisis and how immersive technology can play a role in contributing to solve our computer science demands within our technologically advancing and demanding world. New research is suggesting that immersive technologies could be the solution to not only our computer science crisis but also issues within our education system as a whole. Attendees will learn how to create content for immersive technologies that actively capitalize on the unique, immersive and engaging nature to create the most impactful content for users. They will also learn fundamental content creation objectives, as well as more individual lesson-learned points about developing for immersive technologies.
Resource list for presentation given by Catherine Parsons, Pine Plains CSD, during THV's 2011 Summer Institute, Place & The Digital Native: Using Technology & Social Media to Teach the Hudson Valley
A presentation for Enriching Scholarship 2008 about trends in virtual worlds and applications of Second Life to academic and professional productivity.
What shape is your classroom? Why? Join AgileBill Krebs and John "Pathfinder" Lester as we explore the criteria used to build your next teaching venue.
A guest presentation given to students at the University of Cape Town introducing games and learning, serious games, and how these relate to the South African context.
Resources for teachers: teaching game making and using games in classrooms. More resources and links at:
http://michelleaubrecht.net/eTech_Resources.html
Similar to Virtual worlds: Implications for teaching children with autism (20)
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
3. Narrator: We all dream about what our ideal world would be like: the perfect house;
4. Narrator: We all dream about what our ideal world would be like: the perfect
house; the perfect place;
5. Narrator: We all dream about what our ideal world would be
like: the perfect house; the perfect place; The perfect job;
6. Narrator: We all dream about what our ideal world would be like:
the perfect house; the perfect place; the perfect job; our perfect
selves!
7. Narrator: Virtual world games such as Second Life,
Minecraft, and The Sims let players create these
ideal lives and places.
8. Narrator: Among young players, Minecraft has become a
popular pastime and a place to let the imagination soar. It
can also provide learning opportunities.
9. Narrator: The building process in Minecraft teaches
perspective and spatial relationships…
10. Narrator: And the “mining” requires the player to learn
about the components of what they wish to build, such as
sand becoming glass, or metal and wood becoming a
pickaxe.
11. Narrator: The game can be played alone or with others,
teaching cooperation and collaboration to create projects
together.
12. Narrator: But for children with autism, life is a series of
puzzles to decipher…
13. Narrator: And Minecraft’s world can be a scary place, with
players destroying the creations of others (known as
“griefing”), monsters lurking, and terrors in the night.
14. Narrator: Stuart Duncan, known in Minecraft as “Autism Father,”
created a server that is restricted to autistic children and their
families. It is a safe space, where griefing is forbidden, and bullying
is outlawed. Autcraft’s server creates a safe space for children on
the spectrum to create, to interact with others, and to learn without
fear of being judged.
16. Narrator: A Thanksgiving project, for example, urged all players to
create signs saying what they were thankful for.
17. Narrator: At any one time, the server may have a few
people, or dozens.
18. Narrator: The CDC estimates that 1 in 68 children are
somewhere on the autism spectrum, with abilities in a
range from completely nonverbal to demonstrated genius.
20. Narrator: But the virtual world game offers a safe place to
learn, to communicate, to create, and to grow. A place to
develop skills and build friendships as well as ideal
worlds.
21. Narrator: A place where autistic children share an equitable
playing field.
22. References
CDC. (2014). Facts about ASD. Retrieved from Autism Spectrum Disorder.
http://www.cdc.gov/ncbddd/autism/facts.html
Abirached, B., Zhang, Y., & Park, J. (2012). Understanding user needs for serious
games for teaching austism spectrum disorders emotions. In T. A. Wilson (Ed.),
Proceedings of World Conference on Educational Multimedia, Hypermedia and
Telecommunications 2012 (pp. 1054-1063). Chesapeake, VA: AACE Retrieved from
Walden Library database.
Cheng, Y., Moore, D., McGrath, P., & Fan, Y. (2005). Collaborative virtual environment
technology for people with autism. Proceedings of the fifth IEEE International
Conference of Advanced Learning Technologies (pp. 247-248). Kaohsiung, Taiwan:
IEEE Computer Society. doi:10.1109/ICALT.2005.85
Thornburg, D. (. (2010). Thornburg TEDx [Video file]. Retrieved from
http://www.youtube.com/watch?v=9ZbK0JTveQQ
Wilde, J. (2010). More than a place to meet (virtually): What educators tell us about
Second Life. Proceedings of World Conference on Educational Multimedia,
Hypermedia and Telecommunications 2010 (pp. 3866-3874). Chesapeake, VA: AACE.
Retrieved from http://www.editlib.org/p/35200
23. Photo Credits
• Second Life: http://mainlandlondon.blogspot.co.uk/
• Minecraft: http://pmcdeadline2.files.wordpress.com/2014/02/minecraft-2__140227213724.jpg
• The Sims 3: http://www.the-sims-4.com/wp-content/uploads/2013/01/the-sims-3.jpg
• Boy playing Minecraft: https://www.flickr.com/photos/josephb/8378996155/
• Minecraft columns: http://home.edweb.net/mathcraft-use-minecraft-teach-common-core-math/
• Crafting, Students interacting: http://www.tesl-ej.org/wordpress/issues/volume15/ej60/ej60m1/
• Griefing: http://media.primeinspiration.com/files/photos/134119883783f95a_l.jpg
• Night terror: http://s1.hubimg.com/u/5044044_f520.jpg
• Volume lesson: http://1.bp.blogspot.com/-AWKV0YjfEwc/UTepiigVzAI/AAAAAAAAAnA/l8VQnQM-5sU/s1600/photo+(1).PNG
• Autcraft wall and Autism Father: http://www.iqjournals.com/interview-autcraft-creator-stuart-duncan/
• Puzzle cube: http://3.bp.blogspot.com/-X_NP6I0-50s/U8ANYK2qSlI/AAAAAAAAA50/aa45VRvHq1o/s1600/aut.jpg
• Autcraft Thanksgiving:
http://files.enjin.com.s3.amazonaws.com/483843/modules/forum/attachments/894797_10200366484279498_159119885_o_1385385047.jp
g
• Working together: https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/v/t1.0-
9/543930_386454804813244_456219337_n.png?oh=d93c82a67f797fbb68df4a4a889544bd&oe=54C2196D&__gda__=1420437042_d13c
2a9bb7635be20a17f329d39f6f0d
• Personal world, 60 on server: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-
9/10406482_504016813057042_1672008653632000388_n.jpg?oh=14e49b35a8b31a215517ce98c6ee4c60&oe=54B03D12&__gda__=14
21957034_59520de8869824b0589c31dc285f7d5a
• Sandbox: http://www.autismspeaks.org/sites/default/files/blog/children-treasure-hunting-in-sandpit_cropped-1.jpg
• Girl with blocks: http://www.cdc.gov/ncbddd/autism/images/autism-facts-graphic2.jpg
• 1-in-68: http://www.cdc.gov/media/releases/2014/images/p0327-autism-spectrum-disorder.jpg
• Wood puzzle: http://techpageone.dell.com/wp-content/uploads/2014/08/autism-large-mattuhrig.jpg
• Autistic boy: http://mentalhealthnews.org/wp-content/uploads/2010/07/autisum-struggle.jpg
• Temple Grandin:http://1.bp.blogspot.com/_hSIy47WkdiE/TH-
3cXV2DsI/AAAAAAAAAGo/j3lInkehmQI/s1600/TempleGrandinFieldDay+031.jpg
• Autcraft Welcome: https://www.youtube.com/watch?v=OSgaBMXv2KA
• Equity: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-
9/10325781_492096830915707_757237945131453365_n.jpg?oh=60f505b65e7b346fb1cc70128aedb800&oe=54B21F85&__gda__=1421
547724_03967fa07c5c3acc25192637961ffa0f