What is artificial intelligence,Hill Climbing Procedure,Hill Climbing Procedure,State Space Representation and Search,classify problems in AI,AO* ALGORITHM
Hill climbing is a heuristic search algorithm used to find optimal solutions to mathematical problems. It works by starting with an initial solution and iteratively moving to a neighboring solution that improves the value of an objective function until a local optimum is reached. However, hill climbing may not find the global optimum solution and can get stuck in local optima. Variants include simple hill climbing, steepest ascent hill climbing, and stochastic hill climbing.
1. Planning involves finding a sequence of actions that achieves a goal starting from an initial state. It uses a set of operators that define the possible actions and their effects.
2. A plan is a sequence of operator instances that transforms the initial state into a goal state. Classical planning assumes fully observable, deterministic environments.
3. Planning problems can be represented using a logical language that describes states, goals, actions and their preconditions and effects. This representation allows planning algorithms to operate over problems.
AI_Session 11: searching with Non-Deterministic Actions and partial observati...Asst.prof M.Gokilavani
This document summarizes a session on problem solving by search in artificial intelligence. It discusses uninformed and informed search strategies like breadth-first search, uniform cost search, depth-first search, greedy best-first search, and A* search. It also covers searching with non-deterministic actions, partial observations, and online search agents operating in unknown environments. Examples discussed include the vacuum world problem and how search trees are used to handle non-determinism through contingency planning. The next session will cover online search agents operating in unknown environments.
This presentation discuses the following topics:
What is A-Star (A*) Algorithm in Artificial Intelligence?
A* Algorithm Steps
Why is A* Search Algorithm Preferred?
A* and Its Basic Concepts
What is a Heuristic Function?
Admissibility of the Heuristic Function
Consistency of the Heuristic Function
This document discusses various heuristic search techniques, including generate-and-test, hill climbing, best first search, and simulated annealing. Generate-and-test involves generating possible solutions and testing them until a solution is found. Hill climbing iteratively improves the current state by moving in the direction of increased heuristic value until no better state can be found or a goal is reached. Best first search expands the most promising node first based on heuristic evaluation. Simulated annealing is based on hill climbing but allows moves to worse states probabilistically to escape local maxima.
The document discusses various problem solving techniques in artificial intelligence, including different types of problems, components of well-defined problems, measuring problem solving performance, and different search strategies. It describes single-state and multiple-state problems, and defines the key components of a problem including the data type, operators, goal test, and path cost. It also explains different search strategies such as breadth-first search, uniform cost search, depth-first search, depth-limited search, iterative deepening search, and bidirectional search.
This document summarizes key points from a session on problem solving by search in artificial intelligence. It discusses search strategies like breadth-first search, uniform cost search, depth-first search, greedy best-first search, and A* search. It also covers local search algorithms for continuous spaces, including hill climbing and simulated annealing. Examples of local maxima, plateaus, and ridges as problems for hill climbing are provided along with solutions like backtracking, random moves, and bidirectional search. The next session topics are on non-deterministic actions, partial observations, online search, and unknown environments.
Hill climbing is a heuristic search algorithm used to find optimal solutions to mathematical problems. It works by starting with an initial solution and iteratively moving to a neighboring solution that improves the value of an objective function until a local optimum is reached. However, hill climbing may not find the global optimum solution and can get stuck in local optima. Variants include simple hill climbing, steepest ascent hill climbing, and stochastic hill climbing.
1. Planning involves finding a sequence of actions that achieves a goal starting from an initial state. It uses a set of operators that define the possible actions and their effects.
2. A plan is a sequence of operator instances that transforms the initial state into a goal state. Classical planning assumes fully observable, deterministic environments.
3. Planning problems can be represented using a logical language that describes states, goals, actions and their preconditions and effects. This representation allows planning algorithms to operate over problems.
AI_Session 11: searching with Non-Deterministic Actions and partial observati...Asst.prof M.Gokilavani
This document summarizes a session on problem solving by search in artificial intelligence. It discusses uninformed and informed search strategies like breadth-first search, uniform cost search, depth-first search, greedy best-first search, and A* search. It also covers searching with non-deterministic actions, partial observations, and online search agents operating in unknown environments. Examples discussed include the vacuum world problem and how search trees are used to handle non-determinism through contingency planning. The next session will cover online search agents operating in unknown environments.
This presentation discuses the following topics:
What is A-Star (A*) Algorithm in Artificial Intelligence?
A* Algorithm Steps
Why is A* Search Algorithm Preferred?
A* and Its Basic Concepts
What is a Heuristic Function?
Admissibility of the Heuristic Function
Consistency of the Heuristic Function
This document discusses various heuristic search techniques, including generate-and-test, hill climbing, best first search, and simulated annealing. Generate-and-test involves generating possible solutions and testing them until a solution is found. Hill climbing iteratively improves the current state by moving in the direction of increased heuristic value until no better state can be found or a goal is reached. Best first search expands the most promising node first based on heuristic evaluation. Simulated annealing is based on hill climbing but allows moves to worse states probabilistically to escape local maxima.
The document discusses various problem solving techniques in artificial intelligence, including different types of problems, components of well-defined problems, measuring problem solving performance, and different search strategies. It describes single-state and multiple-state problems, and defines the key components of a problem including the data type, operators, goal test, and path cost. It also explains different search strategies such as breadth-first search, uniform cost search, depth-first search, depth-limited search, iterative deepening search, and bidirectional search.
This document summarizes key points from a session on problem solving by search in artificial intelligence. It discusses search strategies like breadth-first search, uniform cost search, depth-first search, greedy best-first search, and A* search. It also covers local search algorithms for continuous spaces, including hill climbing and simulated annealing. Examples of local maxima, plateaus, and ridges as problems for hill climbing are provided along with solutions like backtracking, random moves, and bidirectional search. The next session topics are on non-deterministic actions, partial observations, online search, and unknown environments.
Search techniques in ai, Uninformed : namely Breadth First Search and Depth First Search, Informed Search strategies : A*, Best first Search and Constraint Satisfaction Problem: criptarithmatic
This document discusses various heuristic search techniques used in artificial intelligence. It begins by defining heuristics as techniques that find approximate solutions faster than classic methods when exact solutions are not possible or not feasible due to time or memory constraints. It then describes heuristic search, hill climbing, simulated annealing, A* search, and best-first search. Hill climbing is presented as an example heuristic technique that evaluates neighboring states to move toward an optimal solution. The document also discusses problems that can occur with hill climbing like getting stuck in local maxima.
This presentation discusses the state space problem formulation and different search techniques to solve these. Techniques such as Breadth First, Depth First, Uniform Cost and A star algorithms are covered with examples. We also discuss where such techniques are useful and the limitations.
The document discusses informed search techniques that use heuristic information to guide the search for a solution more efficiently. It describes how heuristic information about the problem domain can help constrain the search space. Hill climbing and best-first search are two informed search strategies discussed. Hill climbing iteratively moves to successor states with improved heuristic values until a local optimum is reached. Best-first search maintains an open list of promising nodes to explore and prioritizes expanding nodes with the best heuristic values to avoid getting stuck in local optima.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
In which we see how an agent can find a sequence of actions that achieves its goals, when no single action will do.
The method of solving problem through AI involves the process of defining the search space, deciding start and goal states and then finding the path from start state to goal state through search space.
State space search is a process used in the field of computer science, including artificial intelligence(AI), in which successive configurations or states of an instance are considered, with the goal of finding a goal state with a desired property.
Informed and Uninformed search StrategiesAmey Kerkar
1. The document discusses various search strategies used to solve problems including uninformed search strategies like breadth-first search and depth-first search, and informed search strategies like best-first search and A* search that use heuristics.
2. It provides examples and explanations of breadth-first search, depth-first search, hill climbing, and best-first search algorithms. Key advantages and disadvantages of each strategy are outlined.
3. The document focuses on explaining control strategies for problem solving, different types of search strategies classified as uninformed or informed, and algorithms for breadth-first search, depth-first search, hill climbing, and best-first search.
The document discusses different search methods for problem solving, including uninformed search, heuristic search, and informed search using heuristic functions. It provides examples of heuristic functions that estimate the cost to reach the goal state and explores greedy best-first search and A* search algorithms. A* combines the cost to reach a node and a heuristic estimate of remaining cost to ensure optimal, efficient search.
The document discusses inference rules for quantifiers in first-order logic. It describes the rules of universal instantiation and existential instantiation. Universal instantiation allows inferring sentences by substituting terms for variables, while existential instantiation replaces a variable with a new constant symbol. The document also introduces unification, which finds substitutions to make logical expressions identical. Generalized modus ponens is presented as a rule that lifts modus ponens to first-order logic by using unification to substitute variables.
The document discusses state space search problems and techniques for solving them. It defines state space search as a process of considering successive configurations or states of a problem instance to find a goal state. Various search techniques like breadth-first search, depth-first search, and heuristic search are described. It also discusses problem characteristics that help determine the most appropriate search method, such as whether a problem can be decomposed or solution steps ignored/undone. Examples of search problems like the 8-puzzle, chess, and water jug problems are provided to illustrate state space formulation and solutions.
I.INFORMED SEARCH IN ARTIFICIAL INTELLIGENCE II. HEURISTIC FUNCTION IN AI III...vikas dhakane
The document discusses different types of search algorithms in artificial intelligence. It describes informed search which uses heuristics and knowledge to find solutions more efficiently compared to uninformed searches. It provides details on heuristic functions which estimate how close a state is to the goal. The document also explains best first search, an informed search technique that uses heuristic values and a priority queue to iteratively explore the most promising nodes first in searching for a solution.
Example of iterative deepening search & bidirectional searchAbhijeet Agarwal
There are the some examples of Iterative deepening search & Bidirectional Search with some definitions and some theory related to the both searches. If you have any query please ask in comment or mail i will be happy to help you
This document discusses various heuristic search algorithms including generate-and-test, hill climbing, best-first search, problem reduction, and constraint satisfaction. Generate-and-test involves generating possible solutions and testing if they are correct. Hill climbing involves moving in the direction that improves the state based on a heuristic evaluation function. Best-first search evaluates nodes and expands the most promising node first. Problem reduction breaks problems into subproblems. Constraint satisfaction views problems as sets of constraints and aims to constrain the problem space as much as possible.
This document discusses inference in first-order logic. It defines sound and complete inference and introduces substitution. It then discusses propositional vs first-order inference and introduces universal and existential quantifiers. The key techniques of first-order inference are unification, which finds substitutions to make logical expressions identical, and forward chaining inference, which applies rules like modus ponens to iteratively derive new facts from a knowledge base.
This document discusses several search strategies including uninformed search, breadth-first search, depth-first search, uniform cost search, iterative deepening search, and bi-directional search. It provides algorithms and examples to explain how each strategy works. Key points include: breadth-first search visits nodes by level of depth; depth-first search generates nodes along the largest depth first before moving up; uniform cost search expands the lowest cost node; and iterative deepening search avoids infinite depth by searching each level iteratively and increasing the depth limit.
This document discusses informed search strategies and local search algorithms for optimization problems. It covers best-first search, greedy search, A* search, heuristic functions, hill-climbing search, and escaping local optima. Specifically, it provides examples of applying greedy search, A* search, and hill-climbing to solve the 8-puzzle problem and discusses the drawbacks of hill-climbing getting stuck at local maxima.
This document discusses simulated annealing, a stochastic optimization algorithm inspired by the physical annealing process. It can help avoid getting stuck in local optima like hill climbing algorithms. It works by randomly exploring different solutions and probabilistically accepting moves that decrease fitness, controlled by a temperature parameter. The probability of accepting worse moves decreases over time, guiding the search toward better solutions like hill climbing, but also allowing some exploration to avoid local optima.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Uncertain Knowledge and Reasoning in Artificial IntelligenceExperfy
Learn how to take informed decisions based on probabilities and expert knowledge
Understand and explore one of the most exciting advances in AI in the last decades.
Many hands-on examples, including Python code.
Check it out: https://www.experfy.com/training/courses/uncertain-knowledge-and-reasoning-in-artificial-intelligence
This document discusses constraint satisfaction problems (CSPs) and techniques for solving them. It begins by defining CSPs as problems with variables, domains of possible values, and constraints limiting assignments. Backtracking search and heuristics like minimum remaining values are described as standard approaches. Constraint propagation techniques like forward checking and arc consistency are explained, which aim to detect inconsistencies earlier. The 4-queens problem is provided as an example CSP.
This document provides a summary of Lecture 3 on problem-solving by searching. It describes how problem-solving agents can formulate goals and problems, represent the problem as a state space, and find solutions using search algorithms like breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. Examples of search problems discussed include the Romania pathfinding problem, vacuum world, and the 8-puzzle.
Searching is a technique used in AI to solve problems by exploring possible states or solutions. The document discusses various search algorithms used in single-agent pathfinding problems like sliding tile puzzles. It describes brute force search strategies like breadth-first search and depth-first search, and informed search strategies like A* search, greedy best-first search, hill-climbing search and simulated annealing that use heuristic functions. Local search algorithms are also summarized.
Search techniques in ai, Uninformed : namely Breadth First Search and Depth First Search, Informed Search strategies : A*, Best first Search and Constraint Satisfaction Problem: criptarithmatic
This document discusses various heuristic search techniques used in artificial intelligence. It begins by defining heuristics as techniques that find approximate solutions faster than classic methods when exact solutions are not possible or not feasible due to time or memory constraints. It then describes heuristic search, hill climbing, simulated annealing, A* search, and best-first search. Hill climbing is presented as an example heuristic technique that evaluates neighboring states to move toward an optimal solution. The document also discusses problems that can occur with hill climbing like getting stuck in local maxima.
This presentation discusses the state space problem formulation and different search techniques to solve these. Techniques such as Breadth First, Depth First, Uniform Cost and A star algorithms are covered with examples. We also discuss where such techniques are useful and the limitations.
The document discusses informed search techniques that use heuristic information to guide the search for a solution more efficiently. It describes how heuristic information about the problem domain can help constrain the search space. Hill climbing and best-first search are two informed search strategies discussed. Hill climbing iteratively moves to successor states with improved heuristic values until a local optimum is reached. Best-first search maintains an open list of promising nodes to explore and prioritizes expanding nodes with the best heuristic values to avoid getting stuck in local optima.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
In which we see how an agent can find a sequence of actions that achieves its goals, when no single action will do.
The method of solving problem through AI involves the process of defining the search space, deciding start and goal states and then finding the path from start state to goal state through search space.
State space search is a process used in the field of computer science, including artificial intelligence(AI), in which successive configurations or states of an instance are considered, with the goal of finding a goal state with a desired property.
Informed and Uninformed search StrategiesAmey Kerkar
1. The document discusses various search strategies used to solve problems including uninformed search strategies like breadth-first search and depth-first search, and informed search strategies like best-first search and A* search that use heuristics.
2. It provides examples and explanations of breadth-first search, depth-first search, hill climbing, and best-first search algorithms. Key advantages and disadvantages of each strategy are outlined.
3. The document focuses on explaining control strategies for problem solving, different types of search strategies classified as uninformed or informed, and algorithms for breadth-first search, depth-first search, hill climbing, and best-first search.
The document discusses different search methods for problem solving, including uninformed search, heuristic search, and informed search using heuristic functions. It provides examples of heuristic functions that estimate the cost to reach the goal state and explores greedy best-first search and A* search algorithms. A* combines the cost to reach a node and a heuristic estimate of remaining cost to ensure optimal, efficient search.
The document discusses inference rules for quantifiers in first-order logic. It describes the rules of universal instantiation and existential instantiation. Universal instantiation allows inferring sentences by substituting terms for variables, while existential instantiation replaces a variable with a new constant symbol. The document also introduces unification, which finds substitutions to make logical expressions identical. Generalized modus ponens is presented as a rule that lifts modus ponens to first-order logic by using unification to substitute variables.
The document discusses state space search problems and techniques for solving them. It defines state space search as a process of considering successive configurations or states of a problem instance to find a goal state. Various search techniques like breadth-first search, depth-first search, and heuristic search are described. It also discusses problem characteristics that help determine the most appropriate search method, such as whether a problem can be decomposed or solution steps ignored/undone. Examples of search problems like the 8-puzzle, chess, and water jug problems are provided to illustrate state space formulation and solutions.
I.INFORMED SEARCH IN ARTIFICIAL INTELLIGENCE II. HEURISTIC FUNCTION IN AI III...vikas dhakane
The document discusses different types of search algorithms in artificial intelligence. It describes informed search which uses heuristics and knowledge to find solutions more efficiently compared to uninformed searches. It provides details on heuristic functions which estimate how close a state is to the goal. The document also explains best first search, an informed search technique that uses heuristic values and a priority queue to iteratively explore the most promising nodes first in searching for a solution.
Example of iterative deepening search & bidirectional searchAbhijeet Agarwal
There are the some examples of Iterative deepening search & Bidirectional Search with some definitions and some theory related to the both searches. If you have any query please ask in comment or mail i will be happy to help you
This document discusses various heuristic search algorithms including generate-and-test, hill climbing, best-first search, problem reduction, and constraint satisfaction. Generate-and-test involves generating possible solutions and testing if they are correct. Hill climbing involves moving in the direction that improves the state based on a heuristic evaluation function. Best-first search evaluates nodes and expands the most promising node first. Problem reduction breaks problems into subproblems. Constraint satisfaction views problems as sets of constraints and aims to constrain the problem space as much as possible.
This document discusses inference in first-order logic. It defines sound and complete inference and introduces substitution. It then discusses propositional vs first-order inference and introduces universal and existential quantifiers. The key techniques of first-order inference are unification, which finds substitutions to make logical expressions identical, and forward chaining inference, which applies rules like modus ponens to iteratively derive new facts from a knowledge base.
This document discusses several search strategies including uninformed search, breadth-first search, depth-first search, uniform cost search, iterative deepening search, and bi-directional search. It provides algorithms and examples to explain how each strategy works. Key points include: breadth-first search visits nodes by level of depth; depth-first search generates nodes along the largest depth first before moving up; uniform cost search expands the lowest cost node; and iterative deepening search avoids infinite depth by searching each level iteratively and increasing the depth limit.
This document discusses informed search strategies and local search algorithms for optimization problems. It covers best-first search, greedy search, A* search, heuristic functions, hill-climbing search, and escaping local optima. Specifically, it provides examples of applying greedy search, A* search, and hill-climbing to solve the 8-puzzle problem and discusses the drawbacks of hill-climbing getting stuck at local maxima.
This document discusses simulated annealing, a stochastic optimization algorithm inspired by the physical annealing process. It can help avoid getting stuck in local optima like hill climbing algorithms. It works by randomly exploring different solutions and probabilistically accepting moves that decrease fitness, controlled by a temperature parameter. The probability of accepting worse moves decreases over time, guiding the search toward better solutions like hill climbing, but also allowing some exploration to avoid local optima.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Uncertain Knowledge and Reasoning in Artificial IntelligenceExperfy
Learn how to take informed decisions based on probabilities and expert knowledge
Understand and explore one of the most exciting advances in AI in the last decades.
Many hands-on examples, including Python code.
Check it out: https://www.experfy.com/training/courses/uncertain-knowledge-and-reasoning-in-artificial-intelligence
This document discusses constraint satisfaction problems (CSPs) and techniques for solving them. It begins by defining CSPs as problems with variables, domains of possible values, and constraints limiting assignments. Backtracking search and heuristics like minimum remaining values are described as standard approaches. Constraint propagation techniques like forward checking and arc consistency are explained, which aim to detect inconsistencies earlier. The 4-queens problem is provided as an example CSP.
This document provides a summary of Lecture 3 on problem-solving by searching. It describes how problem-solving agents can formulate goals and problems, represent the problem as a state space, and find solutions using search algorithms like breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. Examples of search problems discussed include the Romania pathfinding problem, vacuum world, and the 8-puzzle.
Searching is a technique used in AI to solve problems by exploring possible states or solutions. The document discusses various search algorithms used in single-agent pathfinding problems like sliding tile puzzles. It describes brute force search strategies like breadth-first search and depth-first search, and informed search strategies like A* search, greedy best-first search, hill-climbing search and simulated annealing that use heuristic functions. Local search algorithms are also summarized.
The document discusses various problem solving techniques in artificial intelligence, including different types of problems, components of well-defined problems, measuring problem solving performance, and different search strategies. It describes single-state and multiple-state problems, and defines the key components of a problem including the data type, operators, goal test, and path cost. It also explains different search strategies such as breadth-first search, uniform cost search, depth-first search, depth-limited search, iterative deepening search, and bidirectional search.
The document provides an overview of problem spaces and problem solving through searching techniques used in artificial intelligence. It defines a problem space as a set of states and connections between states to represent a problem. Search strategies for finding solutions include breadth-first search, depth-first search, and heuristic search. Real-world problems discussed that can be solved through searching include route finding, layout problems, task scheduling, and the water jug problem is presented as a toy problem example.
- A state space consists of nodes representing problem states and arcs representing moves between states. It can be represented as a tree or graph.
- To solve a problem using search, it must first be represented as a state space with an initial state, goal state(s), and legal operators defining state transitions.
- Different search algorithms like depth-first, breadth-first, A*, and best-first are then applied to traverse the state space to find a solution path from initial to goal state.
- Heuristic functions can be used to guide search by estimating state proximity to the goal, improving efficiency over uninformed searches.
The document discusses various concepts related to state-space search problems and algorithms. It begins by introducing state-space representation and search trees, then describes concepts like search paths, costs, and strategies. It contrasts uninformed searches like breadth-first search which expand nodes by depth, with informed searches like A* that use heuristics. Breadth-first search is discussed in more detail, including that it expands the shallowest nodes first and adds generated states to the back of the queue.
This document describes the generate and test search algorithm. It begins by explaining that generate and test search systematically generates and tests all possible solutions to find the best one. It then provides pseudocode for the basic generate and test search algorithm. The document goes on to discuss improvements like combining generate and test with constraint satisfaction techniques. It also contrasts depth-first versus breadth-first search and describes uniform-cost search for finding optimal solutions.
1) Means-ends analysis is a problem-solving technique that breaks down goals into sub-goals and determines actions to achieve each sub-goal step-by-step to ultimately reach the end goal.
2) It works by first evaluating the current state, defining the target goal, and then splitting the target goal into sub-goals linked to executable actions.
3) The actions are applied to reduce the differences between the current and target states, tracking changes made until the end goal is achieved.
Uninformed and informed search algorithms are used in artificial intelligence. Uninformed search methods like breadth-first search and depth-first search do not use additional problem knowledge to guide the search. Informed search methods like A* use a heuristic function to estimate the cost to reach the goal, guiding the search towards more promising solutions. The document provides details on various search algorithms, their time and space complexity, and how they traverse the problem space like using open and closed lists.
The document discusses various aspects of problem solving and production systems including:
- Problem characteristics like decomposability and recoverability impact the appropriate problem solving approach.
- Production systems consist of rules, databases, and a control strategy to apply rules.
- Well-designed heuristics can efficiently guide search toward solutions without exploring all possibilities.
- Different problem types like classification and design are suited to different control strategies like proposing and refining solutions.
Here are the key steps to solve this cryptarithmetic puzzle as a constraint satisfaction problem:
1. Define the variables - In this case, the variables are the letters A,E,N,R,S,T. Each variable can take on the values 0-9.
2. Define the constraints - The constraints are that the letters must add up correctly based on the sum, no two letters can have the same value, and M=1 is given.
3. Specify the domain of possible values for each variable. In this case, the domain is 0-9 for each variable.
4. Systematically assign values to the variables while making sure each assignment is consistent with the constraints. Backtrack and
The document discusses various heuristic search techniques used in artificial intelligence to solve complex problems. It describes generate-and-test, hill climbing, best-first search, simulated annealing and A* search algorithms. Generate-and-test systematically generates possible solutions and tests them until a solution is found. Hill climbing uses feedback to guide the search in promising directions. Best-first search expands the most promising nodes first based on an evaluation function. Simulated annealing is inspired by annealing in physics and allows occasional moves to higher energy states. A* search combines the cost to reach a node with an estimated cost to reach the goal to guide the search efficiently.
1) The document describes uninformed search algorithms, including breadth-first search and depth-first search.
2) Breadth-first search explores all neighbors of the initial node before moving to the next level, finding the shortest path.
3) Depth-first search explores deep paths first, expanding the deepest node at each step and implementing the fringe as a stack.
problem solve and resolving in ai domain , problomsSlimAmiri
The document describes search algorithms for problem solving. It defines key concepts like state, node, problem representation, and search strategies. It then explains blind search algorithms like breadth-first search, depth-first search, depth-limited search, and iterative deepening search. Finally, it covers heuristic search algorithms like greedy search and A* search, which use an evaluation function and heuristic to guide the search towards more promising solutions.
The document discusses general problem solving in artificial intelligence. It defines key concepts like problem space, state space, operators, initial and goal states. Problem solving involves searching the state space to find a path from the initial to the goal state. Different search algorithms can be used, like depth-first search and breadth-first search. Heuristic functions can guide searches to improve efficiency. Constraint satisfaction problems are another class of problems that can be solved using techniques like backtracking.
The document discusses search techniques in artificial intelligence. It defines search as finding a sequence of actions to achieve a goal state. Common problems that use search include problem solving, natural language processing, computer vision, and machine learning. Search involves defining a search space with states, operators to transition between states, an initial state, and a goal test. Popular uninformed search techniques like breadth-first search and depth-first search are explained. The document also introduces informed search techniques like uniform cost search that use cost information to guide the search towards optimal solutions.
Production systems consist of four main components: a set of rules with condition and action parts, one or more knowledge databases, a control strategy, and a rule applier. Problems can be solved by modeling the problem space as states and operators, and searching for a solution path using a production system model. Common search strategies include uninformed searches like breadth-first search and depth-first search, as well as informed searches like uniform-cost search that use heuristics to guide the search.
The document discusses problem formulation for solving problems using search algorithms. It provides examples of formulating problems like route finding between cities and solving the 8-puzzle as state space problems. Key components of problem formulation are defined as the initial state, successor function, goal test, and path cost. Real-life applications that can be formulated as search problems are also presented, such as robot navigation, vehicle routing, and assembly sequencing.
The document discusses various search algorithms used in artificial intelligence problem solving. It defines key search terminology like problem space, states, actions, and goals. It then explains different types of search problems and provides examples like the 8-puzzle and vacuuming world problems. Finally, it summarizes uninformed search strategies like breadth-first search, depth-first search, and iterative deepening search as well as informed strategies like greedy best-first search and A* search which use heuristics to guide the search.
11 best tips to grow your influence youtubeJay Nagar
This document outlines key factors for digital marketing success including knowing your niche, defining audience personas, developing a consistent personal brand, using analytics and experiments to refine a content strategy, producing irreplaceable content, and maintaining consistency and relatability.
Impact of micro vs macro influencers in 2022Jay Nagar
The document does not contain any substantive information to summarize. It consists of a blank space followed by the words "Thank You" with no other context provided.
A signature marketing strategy involves developing unique, compelling, and engaging content through a consistent traffic builder channel like a blog, podcast, or social media series. This helps build an opportunity network and generate leads and revenue. For example, the author started doing a weekly Instagram live series which grew his follower count and engagement over time, allowing him to monetize the series by selling sponsorships and adding a new income stream to his business.
The document discusses ethical hacking and penetration testing. It begins by defining hacking and clarifying that hacking is not always illegal, harmful, or unethical. It then differentiates between vulnerability assessments, penetration tests, and security tests. Various types of hackers (white hat, black hat, gray hat) and penetration tests (white box, black box, gray box) are defined. The stages of a penetration test are outlined as pre-engagement, information gathering, threat modeling, vulnerability analysis, exploitation/post-exploitation, and reporting. Different penetration testing methodologies and activities like network penetration tests and mobile application tests are also mentioned.
Cyber Security and Cyber Awareness Tips manual 2020Jay Nagar
This document provides tips for protecting your computer and yourself online. It recommends keeping software updated, using anti-virus and firewall protection, backing up files regularly, and using encryption and VPNs. It also advises being cautious of unknown links and downloads, using secure passwords and two-factor authentication, and not sharing sensitive personal information with untrusted individuals online.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against developing mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
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Cyber security and Privacy Awareness manual Jay Nagar
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Artificial Intelligence
1. Artificial Intelligence
(AI Study Material)
by Jay Nagar
Email: nagarjay007@gmail.com
Website: https://jaynagarblog.wordpress.com/
Call: 9601957620
2. What is artificial intelligence?
AI refers to only a computer that is able to "seem"
intelligent by analyzing data and producing a response.
The science and engineering of making intelligent
machines.
This concept was founded on the belief that human
intelligence "can be so precisely described that a
machine can be made to simulate it."
The central goals of AI research include reasoning,
knowledge, planning, learning, natural language
processing (communication), perception and the ability
to move and manipulate objects.
The AI field is interdisciplinary, including computer
science,
mathematics, psychology, linguistics, philosophy and
neuroscience, as well as other specialized fields such as
3. State Space Representation and
Search
In this section we examine the concept of a state space and the different
searches that can be used to explore the search space in order to find a
solution. Before an AI problem can be solved it must be represented as a state
space. The state space is then searched to find a solution to the problem. A
state space essentially consists of a set of nodes representing each state of the
problem, arcs between nodes representing the legal moves from one state to
another, an initial state and a goal state. Each state space takes the form of a
tree or a graph. Factors that determine which search algorithm or technique will
be used include the type of the problem and the how the problem can be
represented. Search techniques that will be examined in the course include:
• Depth First Search
• Depth First Search with Iterative Deepening
• Breadth First Search
• Best First Search
• Hill Climbing
• Branch and Bound Techniques
• A* Algorithm
4. Depth First Search
Depth First Search One of the searches
that are commonly used to search a state
space is the depth first search. The depth
first search searches to the lowest depth
or ply of the tree. Consider the tree in
Figure. In this case the tree has been
generated prior to the search Each node
is not visited more than once.
A depth first search of the this tree
produces: A, B, E, K, S, L ,T, F, M, C, G,
N, H, O, P, U, D, I, Q, J, R. Although in
this example the tree was generated first
and then a search of the tree was
conducted. However, often there is not
enough space to generate the entire tree
representing state space and then search
it. The algorithm presented below
conducts a depth first search and
5. Depth First Search with Iterative Deepening Algorithm
Depth First Search with Iterative Deepening Iterative deepening involves
performing the depth first search on a number of different iterations with
different depth bounds or cutoffs. On each iteration the cutoff is increased
by one. There iterative process terminates when a solution path is found.
Iterative deepening is more advantageous in cases where the state space
representation has an infinite depth rather than a constant depth. The
state space is searched at a deeper level on each iteration. DFID is
guaranteed to find the shortest path. The algorithm does retain information
between iterations and thus prior iterations are “wasted”.
Depth First Iterative Deepening Algorithm
procedure DFID (intial_state, goal_states)
begin
search_depth=1 while (solution path is not found)
begin
dfs(initial_state, goals_states) with a depth bound of search_depth
increment search_depth by 1
endwhile
end
6. Breadth First Search
Breadth First Search The breadth first search visits
nodes in a left to right manner at each level of the tree.
Each node is not visited more than once. A breadth first
search of the tree in Figure 5.1. produces A, B, C, D, E,
F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U. Although in
this example the tree was generated first and then a
search of the tree was conducted. However, often there
is not enough space to generate the entire tree
representing state space and then search it. The
7. Bayesian network
Inferring unobserved variables.
Because a Bayesian network is a
complete model for the variables
and their relationships, it can be
used to answer probabilistic
queries about them. ... This
process of computing the posterior
distribution of variables given
evidence is called probabilistic
inference.
Bayesian probability is an
interpretation of the concept
of probability, in which, instead of
frequency or propensity of some
phenomenon, probability is
interpreted as reasonable
expectation representing a state of
knowledge or as quantification of a
8. Graphs v/s Trees
If states in the solution space can be
revisited more than once a directed graph is
used to represent the solution space. In a
graph more than one move sequence can
be used to get from one state to another.
Moves in a graph can be undone. In a
graph there is more than one path to a goal
whereas in a tree a path to a goal is more
clearly distinguishable. A goal state may
need to appear more than once in a tree.
Search algorithms for graphs have to cater
for possible loops and cycles in the graph.
Trees may be more “efficient” for
representing such problems as loops and
cycles do not have to be catered for. The
entire tree or graph will not be generated.
Figure illustrates the both a graph a
representation of the same the states.
10. These characteristics are often used to
classify problems in AI:
Decomposable to smaller or easier problems
Solution steps can be ignored or undone
Predictable problem universe
Good solutions are obvious
Uses internally consistent knowledge base
Requires lots of knowledge or uses knowledge to
constrain solutions
Requires periodic interaction between human and
computer
11. This is a variety of depth-first (generate - and - test) search. A feedback is used here to decide on the direction of
motion in the search space. In the depth-first search, the test function will merely accept or reject a solution. But
in hill climbing the test function is provided with a heuristic function which provides an estimate of how close a
given state is to goal state. The hill climbing test procedure is as follows :
1. General he first proposed solution as done in depth-first procedure. See if it is a solution. If so quit , else continue.
2. From this solution generate new set of solutions use , some application rules
3. For each element of this set
(i) Apply test function. It is a solution quit.
(ii) Else see whether it is closer to the goal state than the solution already generated. If yes, remember it else discard it.
4. Take the best element so far generated and use it as the next proposed solution. This step corresponds to move through the problem
space in the direction Towards the goal state.
5. Go back to step 2.
Sometimes this procedure may lead to a position, which is not a solution, but from which there is no move that improves things. This will
happen if we have reached one of the following three states.
(a) A "local maximum " which is a state better than all its neighbors , but is not better than some other states farther away. Local
maxim sometimes occur with in sight of a solution. In such cases they are called " Foothills".
(b) A "plateau'' which is a flat area of the search space, in which neighboring states have the same value. On a plateau, it is not
possible to determine the best direction in which to move by making local comparisons.
(c) A "ridge" which is an area in the search that is higher than the surrounding areas, but can not be searched in a
simple move.
To overcome theses problems we can:
(a) Back track to some earlier nodes and try a different direction. This is a good way of dealing with local maxim.
(b) Make a big jump an some direction to a new area in the search. This can be done by applying two more rules of the same rule several
times, before testing. This is a good strategy is dealing with plate and ridges.
Hill climbing becomes inefficient in large problem spaces, and when combinatorial explosion occurs. But it is a useful when combined with
other methods.
Hill Climbing Procedure:
12. The AO* ALGORITHM
The problem reduction algorithm we just described is a simplification of an algorithm
described in Martelli and Montanari, Martelli and Montanari and Nilson. Nilsson calls it the
AO* algorithm , the name we assume.
1. Place the start node s on open.
2. Using the search tree constructed thus far, compute the most promising solution tree T
3. Select a node n that is both on open and a part of T. Remove n from open and place it on
closed.
4. If n is a terminal goal node, label n as solved. If the solution of n results in any of n’s
ancestors being solved, label all the ancestors as solved. If the start node s is solved, exit
with success where T is the solution tree. Remove from open all nodes with a solved
ancestor.
5. If n is not a solvable node (operators cannot be applied), label n as unsolvable. If the start
node is labeled as unsolvable, exit with failure. If any of n’s ancestors become unsolvable
because n is, label them unsolvable as well. Remove from open all nodes with unsolvable
ancestors.
6. Otherwise, expand node n generating all of its successors. For each such successor
node that contains more than one sub problem, generate their successors to give individual
sub problems. Attach to each newly generated node a back pointer to its predecessor.
Compute the cost estimate h* for each newly generated node and place all such nodes that
do not yet have descendents on open. Next, recomputed the values of h* at n and each
ancestor of n.
7. Return to step 2.
13. A* Algorithm2.
A* algorithm: The best first search algorithm that was just presented is a simplification an
algorithm called A* algorithm which was first presented by HART.
Algorithm:
Step 1: put the initial node on a list start
Step 2: if (start is empty) or (start = goal) terminate search.
Step 3: remove the first node from the start call this node a
Step 4: if (a= goal) terminate search with success.
Step 5: else if node has successors generate all of them estimate the fitness number of the
successors by totaling the evaluation function value and the cost function value and sort
the fitness number.
Step 6: name the new list as start 1.
Step 7: replace start with start 1.
Step 8: go to step 2.
14. A Heuristic technique helps in solving problems, even though there
is no guarantee that it will never lead in the wrong direction. There
are heuristics of every general applicability as well as domain
specific. The strategies are general purpose heuristics. In order to
use them in a specific domain they are coupler with some domain
specific heuristics. There are two major ways in which domain -
specific, heuristic information can be incorporated into rule-based
search procedure.
- In the rules themselves
- As a heuristic function that evaluates individual problem states and
determines how desired they are.
A heuristic function is a function that maps from problem state
description to measures desirability, usually represented as number
weights. The value of a heuristic function at a given node in the
search process gives a good estimate of that node being on the
desired path to solution. Well designed heuristic functions can
provides a fairly good estimate of whether a path is good or not. ( "
The sum of the distances traveled so far" is a simple heuristic
function in the traveling salesman problem) . the purpose of a
heuristic function is to guide the search process in the most
profitable directions, by suggesting which path to follow first when
more than one path is available. However in many problems, the cost
of computing the value of a heuristic function would be more than
the effort saved in the search process. Hence generally there is a
trade-off between the cost of evaluating a heuristic function and the
HEURISTIC FUNCTIONS:
17. Generate and Test Procedure
This is the simplest search strategy. It consists of the following
steps;
1. Generating a possible solution for some problems; this means
generating a particular point in the problem space. For others it
may be generating a path from a start state.
2. Test to see if this is actually a solution by comparing the
chosen point at
the end point of the chosen path to the set of acceptable goal
states.
3. If a solution has been found, quit otherwise return to step 1.
The generate - and - Test algorithm is a depth first search
procedure because complete possible solutions are generated
before test. This can be implemented states are likely to appear
often in a tree; it can be implemented on a search graph rather
than a tree.
18. What is the difference between forward and backward chaining in artificial
intelligence?
An AI cannot give proofs somehow thinking and assuming meanings of statements. So to get the proofs there
are set of rules that are fixed for inference logic and within that fixed set of rules we have forward and
backward chaining.
Forward chaining.
It is also known as data driven inference technique.
Forward chaining matches the set of conditions and infer results from these conditions. Basically, forward
chaining starts from a new data and aims for any conclusion.
It is bottom up reasoning.
It is a breadth first search.
It continues until no more rules can be applied or some cycle limit is met.
For example: If it is cold then I will wear a sweater. Here “it is cold is the data” and “I will wear a sweater”is a
decision. It was already known that it is cold that is why it was decided to wear a sweater, This process is
forward chaining.
It is mostly used in commercial applications i.e event driven systems are common example of forward
chaining.
It can create an infinite number of possible conclusions.
Backward chaining.
It is also called as goal driven inference technique.
It is a backward search from goal to the conditions used to get the goal. Basically it starts from possible
conclusion or goal and aims for necessary data.
It is top down reasoning.
It is a depth first search.
It process operations in a backward direction from end to start, it will stop when the matching initial condition is
met.
For example: If it is cold then I will wear a sweater. Here we have our possible conclusion “I will wear a
19. A technique to find a good solution to an optimization problem by trying random variations of the current
solution. A worse variation is accepted as the new solution with a probability that decreases as the
computation proceeds. The slower the cooling schedule, or rate of decrease, the more likely the
algorithm is to find an optimal or near-optimal solution.
Simulated annealing is a generalization of a Monte Carlo method for examining the equations of state
and frozen states of n-body systems [Metropolis et al. 1953]. The concept is based on the manner in
which liquids freeze or metals recrystalize in the process of annealing. In an annealing process a melt,
initially at high temperature and disordered, is slowly cooled so that the system at any time is
approximately in thermodynamic equilibrium. As cooling proceeds, the system becomes more ordered
and approaches a "frozen" ground state at T=0. Hence the process can be thought of as an adiabatic
approach to the lowest energy state. If the initial temperature of the system is too low or cooling is done
insufficiently slowly the system may become quenched forming defects or freezing out in metastable
states (ie. trapped in a local minimum energy state).
The original Metropolis scheme was that an initial state of a thermodynamic system was chosen at
energy E and temperature T, holding T constant the initial configuration is perturbed and the change in
energy dE is computed. If the change in energy is negative the new configuration is accepted. If the
change in energy is positive it is accepted with a probability given by the Boltzmann factor exp -(dE/T).
This processes is then repeated sufficient times to give good sampling statistics for the current
temperature, and then the temperature is decremented and the entire process repeated until a frozen
state is achieved at T=0.
By analogy the generalization of this Monte Carlo approach to combinatorial problems is straight
forward [Kirkpatrick et al. 1983, Cerny 1985]. The current state of the thermodynamic system is
analogous to the current solution to the combinatorial problem, the energy equation for the
thermodynamic system is analogous to at the objective function, and ground state is analogous to the
global minimum. The major difficulty (art) in implementation of the algorithm is that there is no obvious
analogy for the temperature T with respect to a free parameter in the combinatorial problem.
Furthermore, avoidance of entrainment in local minima (quenching) is dependent on the "annealing
schedule", the choice of initial temperature, how many iterations are performed at each temperature,
and how much the temperature is decremented at each step as cooling proceeds.
Simulated annealing has been used in various combinatorial optimization problems and has been
particularly successful in circuit design problems
Define simulated annealing?