This document discusses methods for solving algebraic and transcendental equations. It begins by defining key terms like roots, simple roots, and multiple roots. It then distinguishes between direct and iterative methods. Direct methods provide exact solutions, while iterative methods use successive approximations that converge to the exact root. The document focuses on iterative methods and describes how to obtain initial approximations, including using Descartes' rule of signs and the intermediate value theorem. It also discusses criteria for terminating iterations. One iterative method described in detail is the method of false position, which approximates the curve defined by the equation as a straight line between two points.
The document discusses knowledge-based agents and how they use inference to derive new representations of the world from their knowledge base in order to determine what actions to take. It provides the example of an agent exploring a cave, or "Wumpus world", where the goal is to locate gold and exit without being killed by the Wumpus monster or falling into pits. The agent uses its percepts and knowledge base along with inference rules to deduce its next action at each step.
This document discusses the steepest descent method, also called gradient descent, for finding the nearest local minimum of a function. It works by iteratively moving from each point in the direction of the negative gradient to minimize the function. While effective, it can be slow for functions with long, narrow valleys. The step size used in gradient descent is important - too large will diverge it, too small will take a long time to converge. The Lipschitz constant of a function's gradient provides an upper bound for the step size to guarantee convergence.
A star algorithm | A* Algorithm in Artificial Intelligence | EdurekaEdureka!
YouTube Link: https://youtu.be/amlkE0g-YFU
** Artificial Intelligence and Deep Learning: https://www.edureka.co/ai-deep-learni... **
This Edureka PPT on 'A Star Algorithm' teaches you all about the A star Algorithm, the uses, advantages and disadvantages and much more. It also shows you how the algorithm can be implemented practically and has a comparison between the Dijkstra and itself.
Check out our playlist for more videos: http://bit.ly/2taym8X
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1. Planning involves finding a sequence of actions that achieves a goal starting from an initial state. It uses a set of operators that define the possible actions and their effects.
2. A plan is a sequence of operator instances that transforms the initial state into a goal state. Classical planning assumes fully observable, deterministic environments.
3. Planning problems can be represented using a logical language that describes states, goals, actions and their preconditions and effects. This representation allows planning algorithms to operate over problems.
Topic: Fourier Series ( Periodic Function to change of interval)Abhishek Choksi
The document discusses Fourier series and their properties. Fourier series can be used to represent periodic functions as an infinite sum of sines and cosines. The key points are:
- Fourier series can represent functions over any interval length by transforming the variable.
- Examples show how to calculate the Fourier coefficients for specific functions over given intervals.
- The Fourier series representation allows periodic functions to be broken down into their constituent trigonometric components.
This document provides an introduction to fuzzy logic and fuzzy sets. It discusses key concepts such as fuzzy sets having degrees of membership between 0 and 1 rather than binary membership, and fuzzy logic allowing for varying degrees of truth. Examples are given of fuzzy sets representing partially full tumblers and desirable cities to live in. Characteristics of fuzzy sets such as support, crossover points, and logical operations like union and intersection are defined. Applications mentioned include vehicle control systems and appliance control using fuzzy logic to handle imprecise and ambiguous inputs.
This document discusses methods for solving algebraic and transcendental equations. It begins by defining key terms like roots, simple roots, and multiple roots. It then distinguishes between direct and iterative methods. Direct methods provide exact solutions, while iterative methods use successive approximations that converge to the exact root. The document focuses on iterative methods and describes how to obtain initial approximations, including using Descartes' rule of signs and the intermediate value theorem. It also discusses criteria for terminating iterations. One iterative method described in detail is the method of false position, which approximates the curve defined by the equation as a straight line between two points.
The document discusses knowledge-based agents and how they use inference to derive new representations of the world from their knowledge base in order to determine what actions to take. It provides the example of an agent exploring a cave, or "Wumpus world", where the goal is to locate gold and exit without being killed by the Wumpus monster or falling into pits. The agent uses its percepts and knowledge base along with inference rules to deduce its next action at each step.
This document discusses the steepest descent method, also called gradient descent, for finding the nearest local minimum of a function. It works by iteratively moving from each point in the direction of the negative gradient to minimize the function. While effective, it can be slow for functions with long, narrow valleys. The step size used in gradient descent is important - too large will diverge it, too small will take a long time to converge. The Lipschitz constant of a function's gradient provides an upper bound for the step size to guarantee convergence.
A star algorithm | A* Algorithm in Artificial Intelligence | EdurekaEdureka!
YouTube Link: https://youtu.be/amlkE0g-YFU
** Artificial Intelligence and Deep Learning: https://www.edureka.co/ai-deep-learni... **
This Edureka PPT on 'A Star Algorithm' teaches you all about the A star Algorithm, the uses, advantages and disadvantages and much more. It also shows you how the algorithm can be implemented practically and has a comparison between the Dijkstra and itself.
Check out our playlist for more videos: http://bit.ly/2taym8X
Follow us to never miss an update in the future.
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Castbox: https://castbox.fm/networks/505?country=in
1. Planning involves finding a sequence of actions that achieves a goal starting from an initial state. It uses a set of operators that define the possible actions and their effects.
2. A plan is a sequence of operator instances that transforms the initial state into a goal state. Classical planning assumes fully observable, deterministic environments.
3. Planning problems can be represented using a logical language that describes states, goals, actions and their preconditions and effects. This representation allows planning algorithms to operate over problems.
Topic: Fourier Series ( Periodic Function to change of interval)Abhishek Choksi
The document discusses Fourier series and their properties. Fourier series can be used to represent periodic functions as an infinite sum of sines and cosines. The key points are:
- Fourier series can represent functions over any interval length by transforming the variable.
- Examples show how to calculate the Fourier coefficients for specific functions over given intervals.
- The Fourier series representation allows periodic functions to be broken down into their constituent trigonometric components.
This document provides an introduction to fuzzy logic and fuzzy sets. It discusses key concepts such as fuzzy sets having degrees of membership between 0 and 1 rather than binary membership, and fuzzy logic allowing for varying degrees of truth. Examples are given of fuzzy sets representing partially full tumblers and desirable cities to live in. Characteristics of fuzzy sets such as support, crossover points, and logical operations like union and intersection are defined. Applications mentioned include vehicle control systems and appliance control using fuzzy logic to handle imprecise and ambiguous inputs.
Max flow problem and push relabel algorithem8neutron8
The document summarizes the push-relabel algorithm for solving maximum flow problems. It states that the push-relabel algorithm was described by Andrew Goldberg and Robert Tarjan and leads to better running times than previous network flow algorithms. It works by exploiting the fact that multiple augmentations may partially share paths. The push-relabel algorithm is considered the fastest maximum flow algorithm and is not difficult to code.
Four main types of probabilistic data structures are described: membership, cardinality, frequency, and similarity. Bloom filters and cuckoo filters are discussed as membership data structures that can tell if an element is definitely not or may be in a set. Cardinality structures like HyperLogLog are able to estimate large cardinalities with small error rates. Count-Min Sketch is presented as a frequency data structure. MinHash and locality sensitive hashing are covered as similarity data structures that can efficiently find similar documents in large datasets.
The document summarizes a student's project report on developing a tool to calculate indicators that characterize spatial networks. It includes:
1) An overview of the project which involved designing a program to calculate indicators for spatial networks based on a research paper and feedback from supervisors.
2) Details on the motivation, proposed structure, selected indicators to implement (degree, displacement, route factor, binary tree, Strahler index, asymmetry factor) and development of the program code.
3) How the program takes spatial network graph data and text files as input, calculates the selected indicators, and outputs the results to text files after processing and debugging.
Crisp sets are classical sets defined in boolean logic that have only two membership values - an element either fully belongs or does not belong to the set. Crisp sets are fundamental to the study of fuzzy sets. Key concepts of crisp sets include the universe of discourse, set operations like union and intersection, and properties like commutativity, associativity, distributivity and De Morgan's laws. Crisp sets provide a definitive yes or no for membership, unlike fuzzy sets which allow partial membership.
- Fuzzy logic is an extension of classical logic that accounts for partial truth values between "true" and "false". It allows for gradual transitions between values in a membership function.
- Fuzzy logic has been applied to many areas including control systems, decision making, pattern recognition and other areas involving uncertainty. It uses fuzzy "if-then" rules to model imprecise human reasoning.
- The document discusses fuzzy sets, fuzzy relations, applications of fuzzy logic and provides biographical information about Lotfi Zadeh, the founder of fuzzy logic.
This document describes the False Position Method for finding the roots of equations. The method uses linear interpolation to estimate the root between two initial guesses that bracket it. It improves on the bisection method by choosing a "false position" where the line between the guesses crosses the x-axis, rather than the midpoint. The false position formula is derived using similar triangles. An example applying the method to find a root of x^3 - 2x - 3 = 0 is shown. The merits of the false position method are faster convergence compared to bisection, while the demirits are possible non-monotonic convergence and lack of precision guarantee.
hetero associative memory is a single layer neural network. However, in this network the input training vector and the output target vectors are not the same. The weights are determined so that the network stores a set of patterns. Hetero associative network is static in nature, hence, there would be no non-linear and delay operations.
This document discusses the graph coloring problem. Graph coloring involves assigning colors to vertices of a graph such that no adjacent vertices have the same color. The document specifically discusses the M-coloring problem, which involves determining if a graph can be colored with at most M colors. It describes using a backtracking algorithm to solve this problem by recursively trying all possible color assignments and abandoning ("backtracking") invalid partial solutions. The document provides pseudocode for the algorithm and discusses its time complexity and applications of graph coloring problems.
Search techniques in ai, Uninformed : namely Breadth First Search and Depth First Search, Informed Search strategies : A*, Best first Search and Constraint Satisfaction Problem: criptarithmatic
To demonstrate our approaches we will use Sudoku puzzles, which are an excellent test bed for
evolutionary algorithms. The puzzles are accessible enough for people to enjoy. However the more complex
puzzles require thousands of iterations before an evolutionary algorithm finds a solution. If we were
attempting to compare evolutionary algorithms we could count their iterations to solution as an indicator
of relative efficiency. Evolutionary algorithms however include a process of random mutation for solution
candidates. We will show that by improving the random mutation behaviours we were able to solve
problems with minimal evolutionary optimisation. Experiments demonstrated the random mutation was at
times more effective at solving the harder problems than the evolutionary algorithms. This implies that the
quality of random mutation may have a significant impact on the performance of evolutionary algorithms
with Sudoku puzzles. Additionally this random mutation may hold promise for reuse in hybrid evolutionary
algorithm behaviours.
This document discusses different machine learning paradigms including supervised learning, unsupervised learning, and reinforcement learning. Supervised learning involves predicting outputs given labeled inputs through regression or classification problems. Unsupervised learning finds patterns in unlabeled data through clustering. Reinforcement learning uses rewards and punishments to maximize desirable behaviors over time through trial-and-error interactions. Examples of applications are discussed such as predicting house prices, cancer diagnosis, voice separation, robot control, and web crawling.
Are Evolutionary Algorithms Required to Solve Sudoku Problemscsandit
1. Evolutionary algorithms aim to iteratively improve solutions through random mutation and fitness evaluation, but can become trapped in local optima. The author developed a "greedy random" mutation approach that preferentially adds rather than removes values.
2. Experiments showed this greedy random mutation was sometimes more effective at solving harder Sudoku puzzles than traditional evolutionary algorithms. This implies the quality of random mutation can significantly impact evolutionary algorithm performance with Sudoku.
3. The greedy random mutation was integrated into the evolutionary algorithm lifecycle to balance exploration and exploitation. Candidates were assessed after a removal to concentrate entropy around boundary solutions.
A Heuristic is a technique to solve a problem faster than classic methods, or to find an approximate solution when classic methods cannot. This is a kind of a shortcut as we often trade one of optimality, completeness, accuracy, or precision for speed. A Heuristic (or a heuristic function) takes a look at search algorithms. At each branching step, it evaluates the available information and makes a decision on which branch to follow.
Particle swarm optimization (PSO) is an evolutionary computation technique for optimizing problems. It initializes a population of random solutions and searches for optima by updating generations. Each potential solution, called a particle, tracks its best solution and the overall best solution to change its velocity and position in search of better solutions. The algorithm involves initializing particles with random positions and velocities, then updating velocities and positions iteratively based on the particles' local best solution and the global best solution until termination criteria are met. PSO has advantages of being simple, quick, and effective at locating good solutions.
Optimizing Mobile Robot Path Planning and Navigation by Use of Differential E...IOSR Journals
Abstract: Path planning and navigation is essential for an autonomous robot which can move avoiding the
static obstacles in a real world and to reach the specific target. Optimizing path for the robot movement gives
the optimal distance from the source to the target and save precious time as well. With the development of
various evolutionary algorithms, the differential evolution is taking the pace in comparison to genetic algorithm.
Differential evolution has been deployed quite successfully for solving global optimization problem. Differential
evolution is a very simple yet powerful metaheuristics type problem solving method. In this paper we are
proposing a Differential Evolution based path navigation algorithm for mobile path navigation and analyze its
efficiency with other developed approaches. The proposed algorithm optimized the robot path and navigates the
robot to the proper target efficiently.
What is artificial intelligence,Hill Climbing Procedure,Hill Climbing Procedure,State Space Representation and Search,classify problems in AI,AO* ALGORITHM
The document discusses various algorithm design techniques including greedy algorithms, divide and conquer, and dynamic programming. It provides examples of greedy algorithms like job scheduling and activity selection. It also explains the divide and conquer approach with examples like merge sort, quicksort, and closest pair of points problems. Finally, it discusses running time analysis and big-O notation for classifying algorithms based on time complexity.
The document discusses various optimization techniques and algorithms including genetic algorithms, artificial neural networks, and data analytics. Specifically, it covers genetic algorithms in more detail including the basic concepts of populations of chromosomes evolving over generations using processes like crossover, mutation, and selection to optimize an objective function. It also discusses other metaheuristic algorithms like simulated annealing, particle swarm optimization, and ant colony optimization which are inspired by natural processes and use stochastic components to find robust solutions.
This document discusses various artificial intelligence techniques for robot path planning, including ant colony optimization. It provides background on particle swarm optimization, genetic algorithms, tabu search, simulated annealing, reactive search optimization, and ant colony algorithms. It then proposes a solution for robotic path planning that uses ant colony optimization. The proposed solution involves defining a source and destination point for the robot, moving it forward one step at a time while checking for obstacles, having it take three steps back if an obstacle is encountered, and applying ant colony optimization algorithms to help the robot find an optimal path to bypass obstacles and reach the destination point.
Artificial Intelligence in Robot Path Planningiosrjce
IOSR Journal of Computer Engineering (IOSR-JCE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of computer engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in computer technology. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
Nature-Inspired Mateheuristic Algorithms: Success and New Challenges Xin-She Yang
Nature-inspired metaheuristic algorithms mimic characteristics of natural systems to solve optimization problems. They have become popular due to their simplicity, ease of implementation, and ability to balance solution diversity and speed. However, there are still challenges in developing a theoretical framework and applying these algorithms to large-scale problems. Future work is needed to address these challenges and close the gap between theory and applications of metaheuristics.
This document provides an introduction to multi-objective optimization using evolutionary algorithms. It discusses how evolutionary algorithms are well-suited for multi-objective optimization problems as they use a population approach to find multiple non-dominated solutions simultaneously. The document outlines the basic principles of evolutionary optimization for single-objective problems and then describes the key concepts and operating principles of evolutionary multi-objective optimization.
Max flow problem and push relabel algorithem8neutron8
The document summarizes the push-relabel algorithm for solving maximum flow problems. It states that the push-relabel algorithm was described by Andrew Goldberg and Robert Tarjan and leads to better running times than previous network flow algorithms. It works by exploiting the fact that multiple augmentations may partially share paths. The push-relabel algorithm is considered the fastest maximum flow algorithm and is not difficult to code.
Four main types of probabilistic data structures are described: membership, cardinality, frequency, and similarity. Bloom filters and cuckoo filters are discussed as membership data structures that can tell if an element is definitely not or may be in a set. Cardinality structures like HyperLogLog are able to estimate large cardinalities with small error rates. Count-Min Sketch is presented as a frequency data structure. MinHash and locality sensitive hashing are covered as similarity data structures that can efficiently find similar documents in large datasets.
The document summarizes a student's project report on developing a tool to calculate indicators that characterize spatial networks. It includes:
1) An overview of the project which involved designing a program to calculate indicators for spatial networks based on a research paper and feedback from supervisors.
2) Details on the motivation, proposed structure, selected indicators to implement (degree, displacement, route factor, binary tree, Strahler index, asymmetry factor) and development of the program code.
3) How the program takes spatial network graph data and text files as input, calculates the selected indicators, and outputs the results to text files after processing and debugging.
Crisp sets are classical sets defined in boolean logic that have only two membership values - an element either fully belongs or does not belong to the set. Crisp sets are fundamental to the study of fuzzy sets. Key concepts of crisp sets include the universe of discourse, set operations like union and intersection, and properties like commutativity, associativity, distributivity and De Morgan's laws. Crisp sets provide a definitive yes or no for membership, unlike fuzzy sets which allow partial membership.
- Fuzzy logic is an extension of classical logic that accounts for partial truth values between "true" and "false". It allows for gradual transitions between values in a membership function.
- Fuzzy logic has been applied to many areas including control systems, decision making, pattern recognition and other areas involving uncertainty. It uses fuzzy "if-then" rules to model imprecise human reasoning.
- The document discusses fuzzy sets, fuzzy relations, applications of fuzzy logic and provides biographical information about Lotfi Zadeh, the founder of fuzzy logic.
This document describes the False Position Method for finding the roots of equations. The method uses linear interpolation to estimate the root between two initial guesses that bracket it. It improves on the bisection method by choosing a "false position" where the line between the guesses crosses the x-axis, rather than the midpoint. The false position formula is derived using similar triangles. An example applying the method to find a root of x^3 - 2x - 3 = 0 is shown. The merits of the false position method are faster convergence compared to bisection, while the demirits are possible non-monotonic convergence and lack of precision guarantee.
hetero associative memory is a single layer neural network. However, in this network the input training vector and the output target vectors are not the same. The weights are determined so that the network stores a set of patterns. Hetero associative network is static in nature, hence, there would be no non-linear and delay operations.
This document discusses the graph coloring problem. Graph coloring involves assigning colors to vertices of a graph such that no adjacent vertices have the same color. The document specifically discusses the M-coloring problem, which involves determining if a graph can be colored with at most M colors. It describes using a backtracking algorithm to solve this problem by recursively trying all possible color assignments and abandoning ("backtracking") invalid partial solutions. The document provides pseudocode for the algorithm and discusses its time complexity and applications of graph coloring problems.
Search techniques in ai, Uninformed : namely Breadth First Search and Depth First Search, Informed Search strategies : A*, Best first Search and Constraint Satisfaction Problem: criptarithmatic
To demonstrate our approaches we will use Sudoku puzzles, which are an excellent test bed for
evolutionary algorithms. The puzzles are accessible enough for people to enjoy. However the more complex
puzzles require thousands of iterations before an evolutionary algorithm finds a solution. If we were
attempting to compare evolutionary algorithms we could count their iterations to solution as an indicator
of relative efficiency. Evolutionary algorithms however include a process of random mutation for solution
candidates. We will show that by improving the random mutation behaviours we were able to solve
problems with minimal evolutionary optimisation. Experiments demonstrated the random mutation was at
times more effective at solving the harder problems than the evolutionary algorithms. This implies that the
quality of random mutation may have a significant impact on the performance of evolutionary algorithms
with Sudoku puzzles. Additionally this random mutation may hold promise for reuse in hybrid evolutionary
algorithm behaviours.
This document discusses different machine learning paradigms including supervised learning, unsupervised learning, and reinforcement learning. Supervised learning involves predicting outputs given labeled inputs through regression or classification problems. Unsupervised learning finds patterns in unlabeled data through clustering. Reinforcement learning uses rewards and punishments to maximize desirable behaviors over time through trial-and-error interactions. Examples of applications are discussed such as predicting house prices, cancer diagnosis, voice separation, robot control, and web crawling.
Are Evolutionary Algorithms Required to Solve Sudoku Problemscsandit
1. Evolutionary algorithms aim to iteratively improve solutions through random mutation and fitness evaluation, but can become trapped in local optima. The author developed a "greedy random" mutation approach that preferentially adds rather than removes values.
2. Experiments showed this greedy random mutation was sometimes more effective at solving harder Sudoku puzzles than traditional evolutionary algorithms. This implies the quality of random mutation can significantly impact evolutionary algorithm performance with Sudoku.
3. The greedy random mutation was integrated into the evolutionary algorithm lifecycle to balance exploration and exploitation. Candidates were assessed after a removal to concentrate entropy around boundary solutions.
A Heuristic is a technique to solve a problem faster than classic methods, or to find an approximate solution when classic methods cannot. This is a kind of a shortcut as we often trade one of optimality, completeness, accuracy, or precision for speed. A Heuristic (or a heuristic function) takes a look at search algorithms. At each branching step, it evaluates the available information and makes a decision on which branch to follow.
Particle swarm optimization (PSO) is an evolutionary computation technique for optimizing problems. It initializes a population of random solutions and searches for optima by updating generations. Each potential solution, called a particle, tracks its best solution and the overall best solution to change its velocity and position in search of better solutions. The algorithm involves initializing particles with random positions and velocities, then updating velocities and positions iteratively based on the particles' local best solution and the global best solution until termination criteria are met. PSO has advantages of being simple, quick, and effective at locating good solutions.
Optimizing Mobile Robot Path Planning and Navigation by Use of Differential E...IOSR Journals
Abstract: Path planning and navigation is essential for an autonomous robot which can move avoiding the
static obstacles in a real world and to reach the specific target. Optimizing path for the robot movement gives
the optimal distance from the source to the target and save precious time as well. With the development of
various evolutionary algorithms, the differential evolution is taking the pace in comparison to genetic algorithm.
Differential evolution has been deployed quite successfully for solving global optimization problem. Differential
evolution is a very simple yet powerful metaheuristics type problem solving method. In this paper we are
proposing a Differential Evolution based path navigation algorithm for mobile path navigation and analyze its
efficiency with other developed approaches. The proposed algorithm optimized the robot path and navigates the
robot to the proper target efficiently.
What is artificial intelligence,Hill Climbing Procedure,Hill Climbing Procedure,State Space Representation and Search,classify problems in AI,AO* ALGORITHM
The document discusses various algorithm design techniques including greedy algorithms, divide and conquer, and dynamic programming. It provides examples of greedy algorithms like job scheduling and activity selection. It also explains the divide and conquer approach with examples like merge sort, quicksort, and closest pair of points problems. Finally, it discusses running time analysis and big-O notation for classifying algorithms based on time complexity.
The document discusses various optimization techniques and algorithms including genetic algorithms, artificial neural networks, and data analytics. Specifically, it covers genetic algorithms in more detail including the basic concepts of populations of chromosomes evolving over generations using processes like crossover, mutation, and selection to optimize an objective function. It also discusses other metaheuristic algorithms like simulated annealing, particle swarm optimization, and ant colony optimization which are inspired by natural processes and use stochastic components to find robust solutions.
This document discusses various artificial intelligence techniques for robot path planning, including ant colony optimization. It provides background on particle swarm optimization, genetic algorithms, tabu search, simulated annealing, reactive search optimization, and ant colony algorithms. It then proposes a solution for robotic path planning that uses ant colony optimization. The proposed solution involves defining a source and destination point for the robot, moving it forward one step at a time while checking for obstacles, having it take three steps back if an obstacle is encountered, and applying ant colony optimization algorithms to help the robot find an optimal path to bypass obstacles and reach the destination point.
Artificial Intelligence in Robot Path Planningiosrjce
IOSR Journal of Computer Engineering (IOSR-JCE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of computer engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in computer technology. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
Nature-Inspired Mateheuristic Algorithms: Success and New Challenges Xin-She Yang
Nature-inspired metaheuristic algorithms mimic characteristics of natural systems to solve optimization problems. They have become popular due to their simplicity, ease of implementation, and ability to balance solution diversity and speed. However, there are still challenges in developing a theoretical framework and applying these algorithms to large-scale problems. Future work is needed to address these challenges and close the gap between theory and applications of metaheuristics.
This document provides an introduction to multi-objective optimization using evolutionary algorithms. It discusses how evolutionary algorithms are well-suited for multi-objective optimization problems as they use a population approach to find multiple non-dominated solutions simultaneously. The document outlines the basic principles of evolutionary optimization for single-objective problems and then describes the key concepts and operating principles of evolutionary multi-objective optimization.
This document summarizes the Hill Climbing algorithm. It begins with an overview stating that Hill Climbing is a heuristic search algorithm used to solve mathematical optimization problems in artificial intelligence. It then provides details about the algorithm, including that it starts with a non-optimal state and iteratively improves the state. The document also discusses state and space diagrams, types of Hill Climbing, problems with the algorithm, and applications in areas like marketing, robotics, and job scheduling.
Review of Metaheuristics and Generalized Evolutionary Walk AlgorithmXin-She Yang
This document provides an overview of nature-inspired metaheuristic algorithms for optimization. It discusses the main components of metaheuristic algorithms, including intensification and diversification. It then reviews the history and development of several important metaheuristic algorithms from the 1960s to the 1990s, including genetic algorithms, evolutionary strategies, simulated annealing, ant colony optimization, particle swarm optimization, and differential evolution. The document aims to analyze why these algorithms work and provide a unified view of metaheuristics.
Reinforcement learning algorithms like Q-learning, SARSA, DQN, and A3C help agents learn optimal behaviors through trial-and-error interactions with an environment. Q-learning uses a model-free approach to estimate state-action values without a transition model. SARSA is similar to Q-learning but is on-policy, learning the value function from the current policy. DQN approximates Q-values using a neural network to handle large state spaces. A3C uses multiple asynchronous agents interacting with individual environments to learn diversified policies through an actor-critic framework.
This Presentation discusses he following topics:
Introduction
Need for Problem formulation
Problem Solving Components
Definition of Problem
Problem Limitation
Goal or Solution
Solution Space
Operators
Examples of Problem Formulation
Well-defined Problems and Solution
Examples of Well-Defined Problems
Constraint satisfaction problems (CSPs)
Examples of constraint satisfaction problem
Decision problem
In this Machine Learning tutorial, we will cover the top Neural Network Algorithms. These algorithms are used to train the Artificial Neural Network. This blog provides you a deep learning of the Gradient Descent, Evolutionary Algorithms, and Genetic Algorithm in Neural Network.
Two-Stage Eagle Strategy with Differential EvolutionXin-She Yang
The document describes a two-stage optimization strategy called the Eagle Strategy (ES) that combines global and local search algorithms to improve search efficiency. It evaluates applying ES to differential evolution (DE), a popular evolutionary algorithm. ES first uses randomization like Levy flights for global exploration, then switches to DE for intensive local search around promising solutions. The authors validate ES-DE on test functions, finding it requires only 9.7-24.9% of the function evaluations of pure DE. They also apply it to real-world pressure vessel and gearbox design problems, achieving solutions with 14.9-17.7% fewer function evaluations than pure DE.
This document summarizes a presentation on natural computing. It begins by defining natural computing as a field that investigates computational systems and algorithms inspired by nature. It then discusses various types of natural computing, including evolutionary computing, neural computing, swarm computing, DNA computing, artificial immune systems, and artificial life. For each type, it provides an overview of the inspiration from nature, basic principles, and examples of applications. The document concludes by discussing the philosophy of natural computing as a multidisciplinary field.
Similar to Ai planning with evolutionary computing (20)
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2. Planning and searching with A*
Domain independent
Search with A* is problem independent. Once
one has the algorithm it can reuse it on different
problems
Can exploit domain knowledge using a
heuristic
Domain knowledge can be exploited by
incorporating it in the heuristic.
Gives an optimal solution if the heuristic is
admissible
If the heuristic never overestimates the cost of
reaching the goal, the algorithm is guaranteed to
give the solution with the lowest cost
3. However…
It can take a lot of resources to get this optimal
solution. Especially when the number of possible
actions is large in each state.
Not only will it cost a lot of memory, but it will also
take many iterations to reach the goal
Sometimes we need a plan fast, even though it might
not be optimal
4. In comes: Evolutionary computing
Evolutionary computing is a field of AI that studies a
certain family of search algorithms
Like A*, it is an algorithm that searches to satisfy a
goal
Inspired by evolution in nature
5. Advantages of EC
Anytime-behavior - allows the search to be
stopped at any time and the algorithm can still
present a, possibly suboptimal, solution.
Stopping the search at an earlier stage generally still gives a reasonable
result as you can see in below, because the best fitness of EAs typically
follows logarithmic curve. This roughly means that the time it takes for
an EA to find its best solution is double the time it requires to find a
solution of 90% of the quality of that best solution.
6. Advantages of EC
Better exploration EAs generally perform rather
well in exploring the search space because they work
with a population of solutions.
A search process is generally a trade-off between exploring the search
space and exploiting it. Exploration is about testing new areas of the
search space, hoping to find evidence for a peak in the neighborhood.
Exploitation is about investigating this evidence for peaks and see how
high the peak is.
7. So, what is Evolutionary Computing?
It is inspired by evolution in nature
A dolphin cannot survive in a desert like a camel can.
A camel cannot survive in the sea like a dolphin can
Both can be seen as a solution to a problem. One is a good
solution for the problem to survive in sea, where the other is a
good solution for surviving in a desert.
Evolutionary algorithms work in a similar way to
evolution.
They select ‘fit’ solutions and let these ‘have sex’ and
mutate to create fitter solutions.
8. What do we need?
A representation – we could for example use a
STRIPS representation. Or a hierarchical task
network
A fitness function – In the case of planning this
would be the cost function to get from an initial state
to the goal state. However, we could also incorporate
heuristics that help us identify promising plans
9. Step 1: Create a population of solutions
We need a population of solutions to work with.
Therefore we create a number of random solutions.
Each of these solutions must however be a valid
solution. The must hold a plan from the initial state to
the goal state. However, it doesn’t matter if the plan to
get from initial to goal state is very inefficient.
Population
10. Step 2: Evaluate each solution
For this we use the fitness function (or cost function)
We end up with each solution having a score
11. Step 3: Select parents
Now we select those plans that are promising
We can simply select the best solutions, but usually it
is better to also select a few bad solutions for
diversity.
12. Step 4: Apply variation operators
Variation operators are used to create new solutions from
existing solutions
Crossover operator: This is where the sex happens.
We can combine the representation of two solutions to
create a whole new solution from the two parents.
Mutation: We could also randomly modify a part of a
plan. In the touring Romania problem, we could for
example replace one city with another.
Fixing operators: Often when we apply crossover
and mutation, we break the solution. We can only work
with valid solutions, so often we need fixing operators
that will ‘fix’ a solution to be a valid plan again.
14. Step 5: Survivor selection
Now we first apply the fitness function to the
offspring created with the variation operators
Then, we select the poorest performing solutions and
delete/kill them.
Like with parent selection, it is a good idea to not just kill the
worst solutions
15. Repeat!
Now, we repeat step 3 again
Initialize
Evaluate
population
Select
Parents
Apply
variation
operators
Select
survivors
Population
Parents
Offspring