Rajan 
Sockman 
(ESU) 
& 
Whitman 
(NASD) 
– 
Mobile 
Summit, 
Fall 
2014 
1 
App 
use 
for 
Engagement 
Title 
of 
App: 
Directions: 
First, 
determine 
if 
the 
app 
is 
a 
skill 
or 
creation 
app 
and 
select 
the 
corresponding 
engagement 
element 
on 
the 
checklist. 
Second, 
determine 
how 
the 
social 
– 
management 
feedback 
is 
used 
and 
select 
the 
corresponding 
engagement 
element. 
Overall 
Curriculum 
YES 
NO 
MAYBE 
Is 
there 
a 
curriculum 
connection? 
☐ 
☐ 
☐ 
Is 
the 
app 
developmentally 
appropriate? 
☐ ☐ ☐ 
Cognitive 
Domain 
-­‐ 
Engagement 
Skills 
– 
App 
(Remembering, 
Understanding, 
Applying, 
Analyzing, 
Evaluating) 
Skills 
App-­‐ 
should 
have 
at 
least 
2 
elements 
with 
a 
“yes.” 
YES 
NO 
MAYBE 
Targeted: 
Are 
the 
skills 
connected 
to 
targeted 
skills 
or 
concepts? 
☐ 
☐ 
☐ 
Purposeful 
– 
Just-­‐in-­‐time 
learning: 
Do 
the 
students 
need 
the 
skills 
to 
complete 
an 
immediate 
task? 
☐ 
☐ 
☐ 
Differentiation-­‐Content 
Skill 
Level: 
Are 
the 
students 
guided 
or 
given 
a 
choice 
based 
on 
individual 
skill 
level? 
☐ 
☐ 
☐ 
Differentiation 
through 
Modalities: 
Are 
at 
least 
2 
modalities 
used 
(verbal, 
aural, 
visual, 
tactile/kinesthetic)? 
☐ 
☐ 
☐ 
Diverse 
Perspectives: 
Are 
different 
perspectives 
used? 
☐ ☐ ☐ 
Creation 
App 
(Applying, 
Analyzing, 
Evaluating, 
and 
mainly 
à 
Creating) 
Creation 
App 
-­‐ 
should 
have 
at 
least 
1 
element 
with 
a 
“yes.” 
YES 
NO 
MAYBE 
Authentic: 
Is 
use 
nested 
within 
a 
“real 
world” 
task 
(problem 
or 
project 
based 
etc.) 
that 
is 
meaningful? 
☐ 
☐ 
☐ 
Differentiation 
through 
Content 
Level: 
Are 
various 
levels 
of 
understanding 
accepted? 
☐ 
☐ 
☐ 
Differentiation 
through 
Modalities: 
Are 
at 
least 
2 
modalities 
used 
when 
learning 
or 
creating 
(verbal, 
aural, 
visual, 
tactile/kinesthetic)? 
☐ 
☐ 
☐ 
Diverse 
Perspectives: 
Can 
individuals 
be 
creative 
and 
individually 
design 
or 
express 
ideas/concepts? 
☐ ☐ ☐
Rajan 
Sockman 
(ESU) 
& 
Whitman 
(NASD) 
– 
Mobile 
Summit, 
Fall 
2014 
2 
SOCIAL 
– 
Management 
Explanation: 
Feedback 
is 
given 
within 
a 
social 
context. 
The 
instructor 
needs 
to 
manage 
how 
feedback 
is 
given 
and 
how 
often. 
Feedback 
should 
be 
appropriate 
to 
the 
task, 
learning 
needs 
and 
doable 
with 
the 
time 
given. 
Feedback 
should 
be 
given 
so 
that 
the 
student 
can 
modify 
or 
reinforce 
performance 
as 
needed. 
Feedback 
There 
should 
be 
least 
1 
element 
with 
a 
“yes.” 
YES 
NO 
MAYBE 
Immediate 
Feedback: 
Is 
feedback 
immediate 
so 
that 
the 
student 
can 
improve 
performance? 
☐ 
☐ 
☐ 
Motivating 
Feedback: 
Is 
the 
feedback 
interesting 
to 
the 
student? 
(visual 
imagery, 
audio, 
animation 
etc.) 
☐ 
☐ 
☐ 
Peer 
Timely 
Feedback 
-­‐ 
written/audio/video/face-­‐to-­‐ 
face: 
Can 
peers 
give 
appropriate 
feedback 
the 
same 
day 
or 
within 
1-­‐2 
class 
periods 
or 
days? 
☐ 
☐ 
☐ 
Instructor 
Timely 
Feedback 
-­‐ 
written/audio/video/face-­‐to-­‐face: 
Can 
the 
instructor 
give 
individual 
feedback 
the 
same 
day 
or 
within 
1-­‐2 
class 
periods 
or 
days? 
☐ 
☐ 
☐ 
Assessment: 
Do 
assessment 
measures 
align 
to 
app 
use 
and 
the 
learning 
goals 
(curriculum, 
rubric, 
checklist 
etc.)? 
☐ ☐ ☐ 
Organization 
YES 
NO 
MAYBE 
Distribution 
& 
Collection: 
Are 
the 
digital 
devices 
distributive 
in 
a 
time 
efficient 
& 
effective 
manor? 
☐ 
☐ 
☐ 
Student 
Involvement 
-­‐ 
Ownership: 
Do 
the 
students 
have 
explicit 
responsibilities 
that 
instill 
ownership 
to 
manage 
the 
digital 
devices? 
☐ ☐ ☐ 
Reliability: 
Is 
the 
app 
reliable 
to 
use 
productively? 
☐ ☐ ☐ 
Trouble 
Shooting: 
Is 
there 
support 
for 
troubleshooting? 
☐ ☐ ☐ 
Notes

App Use for Engagement

  • 1.
    Rajan Sockman (ESU) & Whitman (NASD) – Mobile Summit, Fall 2014 1 App use for Engagement Title of App: Directions: First, determine if the app is a skill or creation app and select the corresponding engagement element on the checklist. Second, determine how the social – management feedback is used and select the corresponding engagement element. Overall Curriculum YES NO MAYBE Is there a curriculum connection? ☐ ☐ ☐ Is the app developmentally appropriate? ☐ ☐ ☐ Cognitive Domain -­‐ Engagement Skills – App (Remembering, Understanding, Applying, Analyzing, Evaluating) Skills App-­‐ should have at least 2 elements with a “yes.” YES NO MAYBE Targeted: Are the skills connected to targeted skills or concepts? ☐ ☐ ☐ Purposeful – Just-­‐in-­‐time learning: Do the students need the skills to complete an immediate task? ☐ ☐ ☐ Differentiation-­‐Content Skill Level: Are the students guided or given a choice based on individual skill level? ☐ ☐ ☐ Differentiation through Modalities: Are at least 2 modalities used (verbal, aural, visual, tactile/kinesthetic)? ☐ ☐ ☐ Diverse Perspectives: Are different perspectives used? ☐ ☐ ☐ Creation App (Applying, Analyzing, Evaluating, and mainly à Creating) Creation App -­‐ should have at least 1 element with a “yes.” YES NO MAYBE Authentic: Is use nested within a “real world” task (problem or project based etc.) that is meaningful? ☐ ☐ ☐ Differentiation through Content Level: Are various levels of understanding accepted? ☐ ☐ ☐ Differentiation through Modalities: Are at least 2 modalities used when learning or creating (verbal, aural, visual, tactile/kinesthetic)? ☐ ☐ ☐ Diverse Perspectives: Can individuals be creative and individually design or express ideas/concepts? ☐ ☐ ☐
  • 2.
    Rajan Sockman (ESU) & Whitman (NASD) – Mobile Summit, Fall 2014 2 SOCIAL – Management Explanation: Feedback is given within a social context. The instructor needs to manage how feedback is given and how often. Feedback should be appropriate to the task, learning needs and doable with the time given. Feedback should be given so that the student can modify or reinforce performance as needed. Feedback There should be least 1 element with a “yes.” YES NO MAYBE Immediate Feedback: Is feedback immediate so that the student can improve performance? ☐ ☐ ☐ Motivating Feedback: Is the feedback interesting to the student? (visual imagery, audio, animation etc.) ☐ ☐ ☐ Peer Timely Feedback -­‐ written/audio/video/face-­‐to-­‐ face: Can peers give appropriate feedback the same day or within 1-­‐2 class periods or days? ☐ ☐ ☐ Instructor Timely Feedback -­‐ written/audio/video/face-­‐to-­‐face: Can the instructor give individual feedback the same day or within 1-­‐2 class periods or days? ☐ ☐ ☐ Assessment: Do assessment measures align to app use and the learning goals (curriculum, rubric, checklist etc.)? ☐ ☐ ☐ Organization YES NO MAYBE Distribution & Collection: Are the digital devices distributive in a time efficient & effective manor? ☐ ☐ ☐ Student Involvement -­‐ Ownership: Do the students have explicit responsibilities that instill ownership to manage the digital devices? ☐ ☐ ☐ Reliability: Is the app reliable to use productively? ☐ ☐ ☐ Trouble Shooting: Is there support for troubleshooting? ☐ ☐ ☐ Notes