6. • 2D/Traditional animation
• •Traditional animationbegan with each frame
being painted and then filmed.
• •Cell animation, developed by Bray and Hurd
in the 1910s, sped up the process by using
transparent overlays so that characters could
be moved without the need to repaint the
background for every frame
7. • 2D/Traditional animation
• •The "classic" form of animation, the
"animated cartoon", as developed in the
early 1900s
• •refined by Ub Iwerks, Walt Disneyand others
• •requires 24 distinct drawings for one second
of animation.
8. • 2D animation
• •For 2D animations, separate objects
(illustrations) and separate transparent
layersare used. Then the objects are moved
by the animator on key frames.
• •The differences in appearance between key
frames are automatically calculated by the
computer in a process known astweening or
morphing. Finally, the animation is rendered.
9. • 3D/Computer animation
• •Computer generated imagery(CGI)
• •Computer animation involves modelling,
motion generation, followed by the addition
of surfacesand then rendering.
10. • 3D/Computer animation
• •It is the recent developments in rendering
complex surfaces like fur and clothingtextures
that have enabled stunningly life-like
animation
11. • 3D Animation
• •All frames must be rendered after modelingis
complete.
• •For pre-recorded presentations, the rendered
frames are transferred to a different format or
medium such as film or digital video.
• •The frames may also be rendered in real time as
they are presented to the end-user audience.
12. • Application of 2D and 3D Animation
• Advertising . Flight simulation . architecture .
forensics . art . medicine . chemistry . military .
education . multimedia . engineering .
Scientific visualization . entertainment .
simulation . film . space exploration .
archaeology . Television . web . Video
13. • Animation Process
• •Pre-production
• •Production
• •Post-production
14. • Traditional Animation Process
• · Script or story development·Storyboard·
Record a soundtrack· Produce a detailed
layout of the action.· Correlatethe layout
with the soundtrack.· create "keyframes” ·
add "in-betweening“
15. • Traditional Animation Process
• · pencil test· Transfer the pencil test frames to
sheets of acetate film, called "cells". · The cells
are then assembled into a sequence and filmed
• http://www.animationarchive.org/2006/03/biogr
aphy-art-babbitt.html
• http://en.wikipedia.org/wiki/Traditional_animati
on
• http://www.justdisney.com/animation/animation
.html
16. • Computer Animation Process
• * Idea, script, and storyboard* Project
planning* Live action filming*
Modeling*Animating* Creating dynamic or
particle effects* Lighting* Shading and
texturing
17. • Computer Animation Process
• * Setting up a view* Creating a background and
atmosphere
• * Preparing to render* Rendering* Viewing
rendered images* Compositing
• http://www.pixar.com/howwedoit/index.html
http://www.rustboy.com/rustweb.htm
http://www.AnimWatch.com
http://www.editorsguild.com/newsletter/JulAug0
5/julaug05_bride.html
18. • Lesson Summary
• •Animation Styles and techniques
• •Traditional vs Computer animation
• •Applications of animation
• •Understanding the animation process
19. • Further Reading
• •Vaughan, T. (2008). Multimedia: Making it Work -Chapter 7 :
Animation
• •Online
• –http://en.wikipedia.org/wiki/Animation
• –http://media.awn.com/-view animation
• –http://www.animation-central.com/mail.htm-animated gif gallery
• –http://www.bestflashanimationsite.com/vote/-links to flashsites
• –http://www.csulb.edu/~txie/azi/page1.htm-learning to write
chinese
• –teachers.oregon.k12.wi.us/ bdn/history.html