SlideShare a Scribd company logo
1 of 23
Download to read offline
Game	Design
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Game	Design
• The process of planningand creating the content of a game
• Art of applying design to create a game
• Defines that how the game will work from start to end
• Describes that what a game consists of and how it plays
• All basic game design components are related to each other which are gameplay,
mechanics, storylineand aesthetics
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Gameplay	and	Experience
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Gameplay	and	Experience
• A specific way in which a player interacts with a game
• Defines the way a game is played
• Explains howa player is involved with a game
• Gameplayis usuallydefined with the help of two major characteristics
• Game Type: Define the viewpoints,styles, temporalaspect and ending type of a game
• Playability: Set of factors that measurethe ease and fun in playinga game
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Playability
• Learning: How quickly a player can learn and dominate a game. The learning curve and
distribution of tutorials in a game for a player
• Immersion: How seamlessly a player is integrated in the virtual world of a game. The
perception which is created around a player
• Efficiency: How time and resources are managed in a game. The structuring of
challenges for a player
• Satisfaction: How much a player is satisfied after playingor completing a game
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Playability
• Emotion: How much a game induces feelings in a player. The provocation of different
feelings in a shortspace of time in a player
• Motivation: How much a player is keen to play and complete a game. The degree of
motivation which pushes a player continuouslyto advancein a game
• Socialization: How much a game allows a player to socialize with other players
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Game	Mechanics
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Game	Mechanics
• Defines how a game works
• Combination ofmethods that provideinteraction with the game state
• Relation between objects inside a game space with the help of rules which are
triggered by actions using skills and chance in order to achieve goals
• It consists of space, objects, actions, goals, rules, skills, and chance
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Space
• A set of elements or a universewith structureis a space
• Defines a place or a combination ofplaces inside a game
• Properties of space:
• It is either discrete or continuous on a scale
• It has a number of dimensions
• It has bounded areas which can be connected with each other
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Objects
• Anything that can be seen or manipulated in a game is an object, space acts as a
container of objects in a game
• Properties of object:
• It has a set of attributes that contain informationaboutan object
• It has a state which is a set of current values of its attributes
• It has a set of behaviors thatit can perform dependingon its own state or game state
• Game state is a set of current states of all the objects in its space
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Actions
• Interaction of a player with a game by doing some activity on objects is an action, what
a player does in a game
• What operations a player can do in a game
• Verbs of a player in a game
• Choices a player can make in a game
• Actions can change the state of a game and the state of objects
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Goals
• Objective in a game that a player will try to achieve by performingactions is a goal
• Winning conditions in a game
• Guidelines of goal:
• Should be well defined, measureableand incremental(if its too large)
• Provide feedback and reward
• Must be attainableand not boring
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Rules
• Regulation that a player follows in a game while performing actions in order to achieve
goals is a rule
• How a player can do operationsin a game
• Laws and principles in a game
• Consequences ofthe actions
• Constraints on the actions and the goals
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Skills
• Player’s ability acquired through some effortto do somethingwell in a game is a skill
• Player’s capacity to perform wellin a game after experienceand training
• Types of skill:
• Physical: Skills involving strength, dexterity, coordination,and physicalendurance
• Mental: Skills involvingmemory, observation,problem solvingand decision making
• Social: Skills involvingcommunication,coordination and guessingopponentmoves
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Chance
• Randomness or element of surprisefor a player in a game is a chance
• Uncertainty of events happeningin a game
• Unpredictablechanges in state of a game
• Properties of chance:
• Its outcomeis either discrete or continuous
• It can be either completely random or controlled by some probabilityor biasness
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Storyline	and	Narrative
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Storyline	and	Narrative
• Plot of a game which tells how it progresses
• Game has an interactive plot where a player is continuously active and become a part
of the story, and often involved in the decision making throughoutthe storyline
• Explains whatis happeningand why things happen the way they do in a game
• Series of connected or related events insidea game
• Script of a game which can contain the dialogues and actions
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Types	of	Story
• Linear: Story where a player start at one point and go straight to the end in a sequence
with single (finite) ending
• Endless: Story where a player start at one point and keep on going infinitely in a
sequencewith no (infinite) ending
• Non Linear: Story where a player start at one or multiple points and it changes due to
the decisions made by a player in a sequence with either a single (finite) ending or
multiple (branching) endings
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Types	of	Story
• Open Ended: Story where a player start at one or multiple points and it allows a player
to progress in different directions without a sequence with either a single (finite) ending
or multiple (branching) endings
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Aesthetics	and	Level	Design
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Aesthetics
• Visual, auraland haptic experiencethat a player encounters in a game
• Way a game presents itself to a player
• Overalllook and feel of a game
• How the content of a game is displayed
• Every game follows a particular artistic style which uses specific drawing techniques for
creating visuals inside a game
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Level	Design
• Process of planning and creating space (level) inside a game that is available to a player
during a specific object or through out the complete game
• Activity of creating playablecontentfor a player in a game
• Guidelines of level design:
• Each level must haveat least one entry point
• Each level must haveat least one exit point (if ending type is not infinite)
• Design of all levels should be consistent
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY
Reference
• The	Art	of	Game	Design	- Jesse	Schell	
• Game	Design	Essentials	- Briar	Lee	Mitchell
• Challenges	for	Game	Designers	- Brenda	Brathwaite,	Ian	Schreiber	
FROM:	HAFIZ	AMMAR	SIDDIQUI	– COURSE:	GAME	DEVELOPMENT	– INSTITUTE:	UNIVERSITY	OF	MANAGEMENT	AND	TECHNOLOGY

More Related Content

Similar to 9-Game Design (Game Development - UMT Spring 2017/2018)

Sl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmoocSl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmooc
Cynthia Calongne
 
Educational games
Educational gamesEducational games
Educational games
u082926
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTA
trickyraymer
 
The ABCs of Games and Gamification
The ABCs of Games and GamificationThe ABCs of Games and Gamification
The ABCs of Games and Gamification
Andy Petroski
 

Similar to 9-Game Design (Game Development - UMT Spring 2017/2018) (20)

HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?
 
Sl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmoocSl languages 2012 keynote on gamesmooc
Sl languages 2012 keynote on gamesmooc
 
Educational games
Educational gamesEducational games
Educational games
 
Nature of Games.pptx
Nature of Games.pptxNature of Games.pptx
Nature of Games.pptx
 
Vsgames2010 v3
Vsgames2010 v3Vsgames2010 v3
Vsgames2010 v3
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
TJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptxTJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptx
 
EzetriX-Gaming and Animation Institute,Pune
EzetriX-Gaming and Animation Institute,PuneEzetriX-Gaming and Animation Institute,Pune
EzetriX-Gaming and Animation Institute,Pune
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTA
 
3D Virtual Reality Business Games
3D Virtual Reality Business Games3D Virtual Reality Business Games
3D Virtual Reality Business Games
 
The ABCs of Games and Gamification
The ABCs of Games and GamificationThe ABCs of Games and Gamification
The ABCs of Games and Gamification
 
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
Andrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based LearningAndrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based Learning
 
Software Engineer- A unity 3d Game
Software Engineer- A unity 3d GameSoftware Engineer- A unity 3d Game
Software Engineer- A unity 3d Game
 
Using Social Media to Teach Engineering Process
Using Social Media to Teach Engineering ProcessUsing Social Media to Teach Engineering Process
Using Social Media to Teach Engineering Process
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
 
20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs
 
Cross Cultural Serious Game
Cross Cultural Serious GameCross Cultural Serious Game
Cross Cultural Serious Game
 

More from Hafiz Ammar Siddiqui

More from Hafiz Ammar Siddiqui (11)

4-Game Physics (Game Design and Development)
4-Game Physics (Game Design and Development)4-Game Physics (Game Design and Development)
4-Game Physics (Game Design and Development)
 
3-Game Graphics (Game Design and Development)
3-Game Graphics (Game Design and Development)3-Game Graphics (Game Design and Development)
3-Game Graphics (Game Design and Development)
 
1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)
 
9-Software Verification and Validation (Object Oriented Software Engineering ...
9-Software Verification and Validation (Object Oriented Software Engineering ...9-Software Verification and Validation (Object Oriented Software Engineering ...
9-Software Verification and Validation (Object Oriented Software Engineering ...
 
7-Refactoring (Object Oriented Software Engineering - BNU Spring 2017)
7-Refactoring (Object Oriented Software Engineering - BNU Spring 2017)7-Refactoring (Object Oriented Software Engineering - BNU Spring 2017)
7-Refactoring (Object Oriented Software Engineering - BNU Spring 2017)
 
5-Object Oriented Analysis (Object Oriented Software Engineering - BNU Spring...
5-Object Oriented Analysis (Object Oriented Software Engineering - BNU Spring...5-Object Oriented Analysis (Object Oriented Software Engineering - BNU Spring...
5-Object Oriented Analysis (Object Oriented Software Engineering - BNU Spring...
 
4-Object Oriented Design Heuristics (Object Oriented Software Engineering - B...
4-Object Oriented Design Heuristics (Object Oriented Software Engineering - B...4-Object Oriented Design Heuristics (Object Oriented Software Engineering - B...
4-Object Oriented Design Heuristics (Object Oriented Software Engineering - B...
 
3-Software Anti Design Patterns (Object Oriented Software Engineering - BNU S...
3-Software Anti Design Patterns (Object Oriented Software Engineering - BNU S...3-Software Anti Design Patterns (Object Oriented Software Engineering - BNU S...
3-Software Anti Design Patterns (Object Oriented Software Engineering - BNU S...
 
2-Software Design (Object Oriented Software Engineering - BNU Spring 2017)
2-Software Design (Object Oriented Software Engineering - BNU Spring 2017)2-Software Design (Object Oriented Software Engineering - BNU Spring 2017)
2-Software Design (Object Oriented Software Engineering - BNU Spring 2017)
 
1-Introduction to Software Engineering (Object Oriented Software Engineering ...
1-Introduction to Software Engineering (Object Oriented Software Engineering ...1-Introduction to Software Engineering (Object Oriented Software Engineering ...
1-Introduction to Software Engineering (Object Oriented Software Engineering ...
 
1-Introduction (Game Development - UMT Spring 2017/2018)
1-Introduction (Game Development - UMT Spring 2017/2018)1-Introduction (Game Development - UMT Spring 2017/2018)
1-Introduction (Game Development - UMT Spring 2017/2018)
 

Recently uploaded

Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 

Recently uploaded (20)

Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 

9-Game Design (Game Development - UMT Spring 2017/2018)

  • 2. Game Design • The process of planningand creating the content of a game • Art of applying design to create a game • Defines that how the game will work from start to end • Describes that what a game consists of and how it plays • All basic game design components are related to each other which are gameplay, mechanics, storylineand aesthetics FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 4. Gameplay and Experience • A specific way in which a player interacts with a game • Defines the way a game is played • Explains howa player is involved with a game • Gameplayis usuallydefined with the help of two major characteristics • Game Type: Define the viewpoints,styles, temporalaspect and ending type of a game • Playability: Set of factors that measurethe ease and fun in playinga game FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 5. Playability • Learning: How quickly a player can learn and dominate a game. The learning curve and distribution of tutorials in a game for a player • Immersion: How seamlessly a player is integrated in the virtual world of a game. The perception which is created around a player • Efficiency: How time and resources are managed in a game. The structuring of challenges for a player • Satisfaction: How much a player is satisfied after playingor completing a game FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 6. Playability • Emotion: How much a game induces feelings in a player. The provocation of different feelings in a shortspace of time in a player • Motivation: How much a player is keen to play and complete a game. The degree of motivation which pushes a player continuouslyto advancein a game • Socialization: How much a game allows a player to socialize with other players FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 8. Game Mechanics • Defines how a game works • Combination ofmethods that provideinteraction with the game state • Relation between objects inside a game space with the help of rules which are triggered by actions using skills and chance in order to achieve goals • It consists of space, objects, actions, goals, rules, skills, and chance FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 9. Space • A set of elements or a universewith structureis a space • Defines a place or a combination ofplaces inside a game • Properties of space: • It is either discrete or continuous on a scale • It has a number of dimensions • It has bounded areas which can be connected with each other FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 10. Objects • Anything that can be seen or manipulated in a game is an object, space acts as a container of objects in a game • Properties of object: • It has a set of attributes that contain informationaboutan object • It has a state which is a set of current values of its attributes • It has a set of behaviors thatit can perform dependingon its own state or game state • Game state is a set of current states of all the objects in its space FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 11. Actions • Interaction of a player with a game by doing some activity on objects is an action, what a player does in a game • What operations a player can do in a game • Verbs of a player in a game • Choices a player can make in a game • Actions can change the state of a game and the state of objects FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 12. Goals • Objective in a game that a player will try to achieve by performingactions is a goal • Winning conditions in a game • Guidelines of goal: • Should be well defined, measureableand incremental(if its too large) • Provide feedback and reward • Must be attainableand not boring FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 13. Rules • Regulation that a player follows in a game while performing actions in order to achieve goals is a rule • How a player can do operationsin a game • Laws and principles in a game • Consequences ofthe actions • Constraints on the actions and the goals FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 14. Skills • Player’s ability acquired through some effortto do somethingwell in a game is a skill • Player’s capacity to perform wellin a game after experienceand training • Types of skill: • Physical: Skills involving strength, dexterity, coordination,and physicalendurance • Mental: Skills involvingmemory, observation,problem solvingand decision making • Social: Skills involvingcommunication,coordination and guessingopponentmoves FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 15. Chance • Randomness or element of surprisefor a player in a game is a chance • Uncertainty of events happeningin a game • Unpredictablechanges in state of a game • Properties of chance: • Its outcomeis either discrete or continuous • It can be either completely random or controlled by some probabilityor biasness FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 17. Storyline and Narrative • Plot of a game which tells how it progresses • Game has an interactive plot where a player is continuously active and become a part of the story, and often involved in the decision making throughoutthe storyline • Explains whatis happeningand why things happen the way they do in a game • Series of connected or related events insidea game • Script of a game which can contain the dialogues and actions FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 18. Types of Story • Linear: Story where a player start at one point and go straight to the end in a sequence with single (finite) ending • Endless: Story where a player start at one point and keep on going infinitely in a sequencewith no (infinite) ending • Non Linear: Story where a player start at one or multiple points and it changes due to the decisions made by a player in a sequence with either a single (finite) ending or multiple (branching) endings FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 19. Types of Story • Open Ended: Story where a player start at one or multiple points and it allows a player to progress in different directions without a sequence with either a single (finite) ending or multiple (branching) endings FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 21. Aesthetics • Visual, auraland haptic experiencethat a player encounters in a game • Way a game presents itself to a player • Overalllook and feel of a game • How the content of a game is displayed • Every game follows a particular artistic style which uses specific drawing techniques for creating visuals inside a game FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 22. Level Design • Process of planning and creating space (level) inside a game that is available to a player during a specific object or through out the complete game • Activity of creating playablecontentfor a player in a game • Guidelines of level design: • Each level must haveat least one entry point • Each level must haveat least one exit point (if ending type is not infinite) • Design of all levels should be consistent FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
  • 23. Reference • The Art of Game Design - Jesse Schell • Game Design Essentials - Briar Lee Mitchell • Challenges for Game Designers - Brenda Brathwaite, Ian Schreiber FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY