Humans have probably attempted to depict motion as far back as the Paleolithic period.Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics.
.My presentation is on Animation Timeline. Firstly , we will look What is animation,next we will move on history of animation including various animati on techniques used before film, then we will move on Modern animation techniques and finally we will discuss about future of animation." What is Animation? Animation is basically simulation of movement crea ted by displaying a series of pictures, or frames rapidly.In animation, what we perceive as a moving image is actually an illusion. What we are really seeing is a succession of still images displayed in rapid sequence, separated by a small interval o f darkness. When faced with a rapid series of stil l images, our eye and brain will perceive them to be one smoothly moving image.When successive image s are shown at a faster rate, the eye will blend t hem together with the retina retaining one image a s the second is superimposed over it. This creates the illusion of movement.The number of frames per second, or FPS, directly correlates to how smooth the movement appears. If the frame rate is too sl ow, the motion will look awkward and jerky. If the frame rate is too high the motion will blur. So a question arises here..... what is difference b etween video and animation? we have to note the basic difference here,that a v ideo takes continuous motion and breaks it up into discrete frames,whereas animation starts with ind ependent pictures and puts them together to form t
he illusion of continuous motion.
(Slide no. 5)
Evidence of artistic interest in depicting figures in motion can be seen in art as early as Paleolit hic cave paintings. Animals in such paintings were often depicted with multiple sets of legs in supe rimposed positions. Because the paintings are preh istoric, alternative interpretations are possible, such as the artist simply deciding to change a le g's position and having no means of erasing, but i t is very likely that these were early attempts to convey motion.Another example is a 5,200-year old pottery bowl discovered in Shahr-e-Sukhteh, Iran. The bowl has five images painted around it that s how phases of a goat leaping up to nip at a tree.A fter merging all the five images we will see the a ctual animation. An Egyptian mural approximately 4000 years old, fo und in the tomb of Khnumhotep at the Beni Hassan c emetery, features a very long series of images tha t apparently depict the sequence of events in a wr estling match.
Hello in this PPT I tried to explain about ANIMATION hope you will be enjoy..
This one PPT created for Submission of my Practical of my graduation in Bsc computer science (BCS) 2nd year in The college Yashwant collge of IT Parbhani Maharashtra 431401..
Keep it up....
*Definition of animation
*Types of animation
*Application of Computer Animation
*Traditional Animation
2D Animation
3D Animation
Motion graphics
Stop motion
*with example
*Animation Sequence
*Software for Animation
*Advantages
*Disadvantages
basics about animation and their types. I have tried to explain almost every topic, but left some topics on example based. I have tried to cover all the things.
Traditional animation, also referred to as classical animation, cel animation, or Hand Drawn animation is the oldest and historically the most popular form animation.
Founded on June 15, 1985, the studio is headed by the directors Hayao Miyazaki and Isao Takahata and the producer Toshio Suzuki. Prior to the formation of the studio, Miyazaki and Takahata had already had long careers in Japanese film and television animation and had worked together on Holst: Prince of the SunandPanda! Go, Panda!; and Suzuki was an editor atTokuma Shoten'sAnimagemangamagazine.
.My presentation is on Animation Timeline. Firstly , we will look What is animation,next we will move on history of animation including various animati on techniques used before film, then we will move on Modern animation techniques and finally we will discuss about future of animation." What is Animation? Animation is basically simulation of movement crea ted by displaying a series of pictures, or frames rapidly.In animation, what we perceive as a moving image is actually an illusion. What we are really seeing is a succession of still images displayed in rapid sequence, separated by a small interval o f darkness. When faced with a rapid series of stil l images, our eye and brain will perceive them to be one smoothly moving image.When successive image s are shown at a faster rate, the eye will blend t hem together with the retina retaining one image a s the second is superimposed over it. This creates the illusion of movement.The number of frames per second, or FPS, directly correlates to how smooth the movement appears. If the frame rate is too sl ow, the motion will look awkward and jerky. If the frame rate is too high the motion will blur. So a question arises here..... what is difference b etween video and animation? we have to note the basic difference here,that a v ideo takes continuous motion and breaks it up into discrete frames,whereas animation starts with ind ependent pictures and puts them together to form t
he illusion of continuous motion.
(Slide no. 5)
Evidence of artistic interest in depicting figures in motion can be seen in art as early as Paleolit hic cave paintings. Animals in such paintings were often depicted with multiple sets of legs in supe rimposed positions. Because the paintings are preh istoric, alternative interpretations are possible, such as the artist simply deciding to change a le g's position and having no means of erasing, but i t is very likely that these were early attempts to convey motion.Another example is a 5,200-year old pottery bowl discovered in Shahr-e-Sukhteh, Iran. The bowl has five images painted around it that s how phases of a goat leaping up to nip at a tree.A fter merging all the five images we will see the a ctual animation. An Egyptian mural approximately 4000 years old, fo und in the tomb of Khnumhotep at the Beni Hassan c emetery, features a very long series of images tha t apparently depict the sequence of events in a wr estling match.
Hello in this PPT I tried to explain about ANIMATION hope you will be enjoy..
This one PPT created for Submission of my Practical of my graduation in Bsc computer science (BCS) 2nd year in The college Yashwant collge of IT Parbhani Maharashtra 431401..
Keep it up....
*Definition of animation
*Types of animation
*Application of Computer Animation
*Traditional Animation
2D Animation
3D Animation
Motion graphics
Stop motion
*with example
*Animation Sequence
*Software for Animation
*Advantages
*Disadvantages
basics about animation and their types. I have tried to explain almost every topic, but left some topics on example based. I have tried to cover all the things.
Traditional animation, also referred to as classical animation, cel animation, or Hand Drawn animation is the oldest and historically the most popular form animation.
Founded on June 15, 1985, the studio is headed by the directors Hayao Miyazaki and Isao Takahata and the producer Toshio Suzuki. Prior to the formation of the studio, Miyazaki and Takahata had already had long careers in Japanese film and television animation and had worked together on Holst: Prince of the SunandPanda! Go, Panda!; and Suzuki was an editor atTokuma Shoten'sAnimagemangamagazine.
The difference between vector and raster graphics is that raster graphics are composed of pixels, while vector graphics are composed of paths. A raster graphic, such as a gif or jpeg, is an array of pixels of various colors, which together form an image.
Operation âBlue Starâ is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
Â
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasnât one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
Â
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
How to Make a Field invisible in Odoo 17Celine George
Â
It is possible to hide or invisible some fields in odoo. Commonly using âinvisibleâ attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
A Strategic Approach: GenAI in EducationPeter Windle
Â
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Â
Francesca Gottschalk from the OECDâs Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Â
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Hanâs Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insiderâs LMA Course, this piece examines the courseâs effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Â
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Embracing GenAI - A Strategic ImperativePeter Windle
Â
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
3. History of animation
⢠The history of animation started long before the development
of cinematography.
4. ⢠Humans have probably attempted to depict motion as far back as
the Paleolithic period. Shadow play and the magic lantern offered
popular shows with moving images as the result of manipulation by
hand and/or some minor mechanics.
5. ⢠In 1833 the phenakistiscope introduced the stroboscopic principle of
modern animation, which would also provide the basis for
the zoetrope (1866), the flip book (1868), the praxinoscope (1877)
and cinematography.
6. ⢠Animation is a dynamic medium in which images or objects are
manipulated to appear as moving images. In traditional animation the
images were drawn (or painted) by hand on cells to be photographed
and exhibited on film. Nowadays most animations are made
with computer-generated imagery (CGI).
7. ⢠2D computer graphics is the computer-based generation of digital
imagesâmostly from two-dimensional models (such as 2D geometric
models, text, and digital images) and by techniques specific to them.
The word may stand for the branch of computer science that
comprises such techniques, or for the models themselves.
8. Computer animation can be very detailed 3D animation, while 2D
computer animation can be used for stylistic reasons, low bandwidth or
faster real-time renderings. Other common animation methods apply
a stop motion technique to two and three-dimensional objects
like paper cutouts, puppets or clay figures. The stop motion technique
where live actors are used as a frame-by-frame subject is known
as pixilation.
9. ⢠What Is 2D Animation?
⢠2D animation creates movement in a two-dimensional artistic space.
Work in the field of 2D animation requires both creativity and
technological skills.
10. ⢠2D animation is the traditional animation method that has existed
since the late 1800s. It is one drawing followed by another in a slightly
different pose, followed by another in a slightly different pose, on and
on for 24 frames a second.
11. ⢠Traditional animation (also called cel animation or hand-drawn
animation) was the process used for most animated films of the 20th
century.The individual frames of a traditionally animated film are
photographs of drawings, first drawn on paper.
12. ⢠3D animation is digitally modeled and manipulated by an animator.
The animator usually starts by creating a 3D polygon mesh to
manipulate.
13. ⢠A mesh typically includes many vertices that are connected by edges
and faces, which give the visual appearance of form to a 3D object or
3D environment.
14. ⢠Sometimes, the mesh is given an internal digital skeletal structure
called an armature that can be used to control the mesh by weighting
the vertices.
⢠This process is called rigging and can be used in conjunction with
keyframes to create movement
15. ⢠Anderson, Joseph and Barbara (Spring 1993). "Journal of Film and Video". The Myth of Persistence of Vision
Revisited. University of Central Arkansas. 45 (1): 3â13. Archived from the original on 24 November 2009.
⢠Baer, Eva (1983). Metalwork in Medieval Islamic Art. State University of New York Press. pp. 58, 86, 143, 151,
176, 201, 226, 243, 292, 304. ISBN 0-87395-602-8.
⢠Beck, Jerry (2004). Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI. Fulhamm
London: Flame Tree Publishing. ISBN 978-1-84451-140-2.
⢠Beckerman, Howard (2003). Animation: The Whole Story. Allworth Press. ISBN 1-58115-301-5.
⢠Bendazzi, Giannalberto (1994). Cartoons: One Hundred Years of Cinema Animation. Bloomington, Indiana:
Indiana University Press. ISBN 0-253-20937-4.
⢠Buchan, Suzanne (2013). Pervasive Animation. New York and London: Routledge. ISBN 978-0-415-80723-4.
⢠Canemaker, John (2005). Winsor McCay: His Life and Art (Revised ed.). Abrams Books. ISBN 978-0-8109-5941-
5.
⢠Crafton, Donald (1993). Before Mickey: The Animated Film 1898â1928. Chicago: University of Chicago
Press. ISBN 0-226-11667-0.