This document outlines the content for a 2D animation course, including exploring the history of animation through tools like flipbooks and thaumatropes, learning digital animation software like Animoto and Pivot Stickman, storyboarding, and creating animations using tools like PowerPoint, Scratch, and stop motion. Students will complete projects such as creating a flipbook or thaumatrope, drawing cartoons, and a final animated gif or movie project.