John Gargiulo, SVP, Business Development + Marketing, BlueStacks — User Acquisition via TV - A Hit in the East Moves West
Привлечение пользователей с помощью ТВ - перенимаем опыт Азии — John Gargiulo, SVP, Business Development + Marketing, BlueStacks
This document provides an overview and history of three major online video streaming services: Blockbuster, Netflix, and Hulu.
Blockbuster began in 1985 as a physical video rental store and expanded into DVD-by-mail and online streaming but ultimately declared bankruptcy in 2010. Netflix launched in 1997 as an online DVD rental service and pioneered the DVD-by-mail model before expanding into online video streaming and original content. Hulu launched in 2007 as an ad-supported streaming service for TV shows owned by various media companies and now produces original programming.
All three services started with different business models and content focuses but expanded into online streaming video as that became the dominant format. Netflix grew to over 40 million subscribers globally as
While television viewing is changing with new delivery technologies and devices giving viewers more control over what and when they watch, television remains the favored form of entertainment. People still prefer relaxing on the couch to watch TV rather than using other screens, and television viewing hours continue to increase each year. New digital recording and streaming options allow viewers to watch content at any time on any device, but people generally don't want to work too hard to find something to watch. Despite predictions that on-demand viewing would be the "death of TV," television viewing and advertising are thriving as viewers continue their love affair with the medium.
This is an hypothetical Digital Strategy for Netflix, the global TV content provider. This was an assignment for the Crash Course in Digital Strategy held by Julian Cole (BBH - NY).
Digital marketing brand comparison between Netflix and Hulu for Jen Osbon's Social Media Marketing Strategy (Mark 4450) course at the University of Georgia
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionAki Spicer
What happens when the television we've all come to know and love begins to embrace the audience expectations wrought upon it by the Internet, mobile and social participation? You get TV 2.0: a more personal, social and participatory engagement.
Fallon's Aki Spicer, Director of Digital Strategy, Rocky Novak, Director of Digital Development, and Jacob Abernathy, Creative Technologist will reveal their hopeful vision for television's future, and outline 5 scenarios that demonstrate how TV 2.0 will evolve the ad model and commercial creativity.
*Originally presented to Minnesota Broadcasters Association in Dec 2010.
John Gargiulo, SVP, Business Development + Marketing, BlueStacks — User Acquisition via TV - A Hit in the East Moves West
Привлечение пользователей с помощью ТВ - перенимаем опыт Азии — John Gargiulo, SVP, Business Development + Marketing, BlueStacks
This document provides an overview and history of three major online video streaming services: Blockbuster, Netflix, and Hulu.
Blockbuster began in 1985 as a physical video rental store and expanded into DVD-by-mail and online streaming but ultimately declared bankruptcy in 2010. Netflix launched in 1997 as an online DVD rental service and pioneered the DVD-by-mail model before expanding into online video streaming and original content. Hulu launched in 2007 as an ad-supported streaming service for TV shows owned by various media companies and now produces original programming.
All three services started with different business models and content focuses but expanded into online streaming video as that became the dominant format. Netflix grew to over 40 million subscribers globally as
While television viewing is changing with new delivery technologies and devices giving viewers more control over what and when they watch, television remains the favored form of entertainment. People still prefer relaxing on the couch to watch TV rather than using other screens, and television viewing hours continue to increase each year. New digital recording and streaming options allow viewers to watch content at any time on any device, but people generally don't want to work too hard to find something to watch. Despite predictions that on-demand viewing would be the "death of TV," television viewing and advertising are thriving as viewers continue their love affair with the medium.
This is an hypothetical Digital Strategy for Netflix, the global TV content provider. This was an assignment for the Crash Course in Digital Strategy held by Julian Cole (BBH - NY).
Digital marketing brand comparison between Netflix and Hulu for Jen Osbon's Social Media Marketing Strategy (Mark 4450) course at the University of Georgia
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionAki Spicer
What happens when the television we've all come to know and love begins to embrace the audience expectations wrought upon it by the Internet, mobile and social participation? You get TV 2.0: a more personal, social and participatory engagement.
Fallon's Aki Spicer, Director of Digital Strategy, Rocky Novak, Director of Digital Development, and Jacob Abernathy, Creative Technologist will reveal their hopeful vision for television's future, and outline 5 scenarios that demonstrate how TV 2.0 will evolve the ad model and commercial creativity.
*Originally presented to Minnesota Broadcasters Association in Dec 2010.
This document discusses the development of a website called Referend-erm to engage 16-19 year olds in the Scottish referendum. A team was given 6 hours and a 2 minute pitch challenge to create an interactive hub for all BBC referendum content. Their approach was to make a gradual learning space where users could get answers to any questions. They created a fully responsive mobile site with fact panels, media, questions, and news articles. Daily questions were pushed out on social media to encourage learning. A photo booth was also created for users to ask and see answers to their own referendum questions.
This document discusses how online marketplaces and automation tools like Seller Dynamics can help retailers prove that investing in digital commerce adds value. Seller Dynamics allows retailers to automatically reprice items, manage live stock and orders across over 100 countries with no upfront costs. Examples are given of companies that increased their revenues and profits significantly by expanding to sell on marketplaces in multiple countries.
Tino Nombro, CEO of Ambergreen Internet Marketing Ltd, gave a workshop on launching products and services online. He emphasized having a marketing plan that uses different techniques to attract, convert, and retain customers. These techniques include search, social media, email, apps, affiliates, and public relations. It is important to understand the customer, differentiate your offering, execute the plan consistently, and continuously measure results to refine the strategy over time. The goal is to build a business with constant growth, not rely on a single viral campaign or product launch.
This document summarizes an agenda for a fintech studio session event. It includes:
- A list of sponsors for the event, including corporate sponsors and those bringing the event.
- An agenda with times and topics to be covered throughout the day-long event, including presentations on the changing financial services industry, using social intelligence, creating secure digital environments, and adapting to change.
- Excerpts and slides from some of the scheduled presentations, covering topics like the coming revolution in financial services enabled by new technologies, how successful companies disrupt themselves, and benchmarks for customer experience excellence.
This document lists various jobs and occupations including farmer, fireman, painter, tailor, electrician, hairdresser, postman, vet, gardener, secretary, sailor, fisherman, mechanic, taxi driver, photographer, astronaut, teacher, pilot, waitress, dentist, doctor, policeman, cook, musician, and journalist. It then prompts the reader to provide the jobs of their father and mother, and includes some intentionally misspelled job words to match with pictures.
Presentation from Online Tuesday, Amsterdam, 9 September 2014. Discusses new ways of online reinforcing TV, and vice versa: multi screen, second screen, social TV and transmedia. Special focus on interactive TV & game shows.
Interactive television began as an evolution from traditional black and white television, with producers seeking to enhance programs and make the viewing experience more interactive. Interactive television allows two-way communication between viewers and programmers, enabling viewers to respond to and provide input for programming in real-time. While interactive television faces challenges around inconsistent technologies across operators, it creates new opportunities for advertisers and opens up the television experience beyond passive viewing.
Connect is an interactive TV system developed by RTL Belgium that allows viewers to engage with content and ads on a second screen like a smartphone or tablet. It uses watermarking and time-syncing to link the TV programming and second screens. This increases viewer engagement, especially for ads. Over 1 million RTL apps have been downloaded, with 41% of downloads for the TV channel apps that have Connect features. Connect ads have seen a 19% increase in unaided recall, 58% higher ad relevance, and 83% higher persuasion value. RTL aims to continue expanding Connect to more channels and features like coupons, e-commerce, and collecting customer data.
this presentation includes a brief analysis of the evolution of television and the emerging role of IDTV in the advertising and interactive marketing..
A prophets view on the nearby future of TV: connected TV. How television becomes smart and connected by adding computer & internet features. Presentation by Björn Joos, partner at prophets.
Social TV has transformed TV from a one-way communication system to an interactive dialogue where TV watchers play an important role in co-creating the viewership experience.
Content is king, amplification is queen feb 2013Mads Holmen
This document discusses how Generation Z spends their time and money online, and the opportunities this presents for brands. It notes that this generation spends over 50 hours per week on the internet compared to 15 hours watching TV. It also discusses how social media has changed media consumption habits, and the importance of engaging content and influencers over traditional digital advertising. Measurement of campaigns should focus on engagement metrics like views, shares and comments rather than just impressions.
Adding online video to the media mix - finalAce Singh
This document discusses the increasing trend of online video consumption and provides recommendations for incorporating online video into marketing strategies. It notes that video consumption has gone digital, with people spending more time online and using multiple screens. Adding online video to marketing mixes can increase reach, frequency, engagement, targeting, and accountability while improving ROI. Online video provides opportunities through in-banner ads, pre-roll, mid-roll and post-roll ads, and viral seeding of video content. The document argues for organizing marketing efforts beyond silos and predicts that video and social media will drive significant growth in digital media spending in Southeast Asia over the next few years.
This document summarizes the international experience and examples of video on the internet. It discusses how internet video has changed between 2006 and 2010, with the rise of IP-based delivery and user-generated content on sites like YouTube and Facebook. It also outlines how new players like Vodafone and the Tribeca Film Festival are distributing video online. Finally, it provides an overview of KIT digital, a leading provider of video asset management and publishing solutions that enables clients to distribute video across multiple screens.
This document summarizes the international experience and examples of video on the internet. It discusses how internet video has changed between 2006 and 2010, with the rise of IP-based delivery and user-generated content on sites like YouTube and Facebook. It also outlines how new players like Vodafone and the Tribeca Film Festival are distributing video online. Finally, it provides an overview of KIT digital, a leading provider of video asset management and publishing solutions that enables clients to distribute video across multiple screens.
This document discusses the development of a website called Referend-erm to engage 16-19 year olds in the Scottish referendum. A team was given 6 hours and a 2 minute pitch challenge to create an interactive hub for all BBC referendum content. Their approach was to make a gradual learning space where users could get answers to any questions. They created a fully responsive mobile site with fact panels, media, questions, and news articles. Daily questions were pushed out on social media to encourage learning. A photo booth was also created for users to ask and see answers to their own referendum questions.
This document discusses how online marketplaces and automation tools like Seller Dynamics can help retailers prove that investing in digital commerce adds value. Seller Dynamics allows retailers to automatically reprice items, manage live stock and orders across over 100 countries with no upfront costs. Examples are given of companies that increased their revenues and profits significantly by expanding to sell on marketplaces in multiple countries.
Tino Nombro, CEO of Ambergreen Internet Marketing Ltd, gave a workshop on launching products and services online. He emphasized having a marketing plan that uses different techniques to attract, convert, and retain customers. These techniques include search, social media, email, apps, affiliates, and public relations. It is important to understand the customer, differentiate your offering, execute the plan consistently, and continuously measure results to refine the strategy over time. The goal is to build a business with constant growth, not rely on a single viral campaign or product launch.
This document summarizes an agenda for a fintech studio session event. It includes:
- A list of sponsors for the event, including corporate sponsors and those bringing the event.
- An agenda with times and topics to be covered throughout the day-long event, including presentations on the changing financial services industry, using social intelligence, creating secure digital environments, and adapting to change.
- Excerpts and slides from some of the scheduled presentations, covering topics like the coming revolution in financial services enabled by new technologies, how successful companies disrupt themselves, and benchmarks for customer experience excellence.
This document lists various jobs and occupations including farmer, fireman, painter, tailor, electrician, hairdresser, postman, vet, gardener, secretary, sailor, fisherman, mechanic, taxi driver, photographer, astronaut, teacher, pilot, waitress, dentist, doctor, policeman, cook, musician, and journalist. It then prompts the reader to provide the jobs of their father and mother, and includes some intentionally misspelled job words to match with pictures.
Presentation from Online Tuesday, Amsterdam, 9 September 2014. Discusses new ways of online reinforcing TV, and vice versa: multi screen, second screen, social TV and transmedia. Special focus on interactive TV & game shows.
Interactive television began as an evolution from traditional black and white television, with producers seeking to enhance programs and make the viewing experience more interactive. Interactive television allows two-way communication between viewers and programmers, enabling viewers to respond to and provide input for programming in real-time. While interactive television faces challenges around inconsistent technologies across operators, it creates new opportunities for advertisers and opens up the television experience beyond passive viewing.
Connect is an interactive TV system developed by RTL Belgium that allows viewers to engage with content and ads on a second screen like a smartphone or tablet. It uses watermarking and time-syncing to link the TV programming and second screens. This increases viewer engagement, especially for ads. Over 1 million RTL apps have been downloaded, with 41% of downloads for the TV channel apps that have Connect features. Connect ads have seen a 19% increase in unaided recall, 58% higher ad relevance, and 83% higher persuasion value. RTL aims to continue expanding Connect to more channels and features like coupons, e-commerce, and collecting customer data.
this presentation includes a brief analysis of the evolution of television and the emerging role of IDTV in the advertising and interactive marketing..
A prophets view on the nearby future of TV: connected TV. How television becomes smart and connected by adding computer & internet features. Presentation by Björn Joos, partner at prophets.
Social TV has transformed TV from a one-way communication system to an interactive dialogue where TV watchers play an important role in co-creating the viewership experience.
Content is king, amplification is queen feb 2013Mads Holmen
This document discusses how Generation Z spends their time and money online, and the opportunities this presents for brands. It notes that this generation spends over 50 hours per week on the internet compared to 15 hours watching TV. It also discusses how social media has changed media consumption habits, and the importance of engaging content and influencers over traditional digital advertising. Measurement of campaigns should focus on engagement metrics like views, shares and comments rather than just impressions.
Adding online video to the media mix - finalAce Singh
This document discusses the increasing trend of online video consumption and provides recommendations for incorporating online video into marketing strategies. It notes that video consumption has gone digital, with people spending more time online and using multiple screens. Adding online video to marketing mixes can increase reach, frequency, engagement, targeting, and accountability while improving ROI. Online video provides opportunities through in-banner ads, pre-roll, mid-roll and post-roll ads, and viral seeding of video content. The document argues for organizing marketing efforts beyond silos and predicts that video and social media will drive significant growth in digital media spending in Southeast Asia over the next few years.
This document summarizes the international experience and examples of video on the internet. It discusses how internet video has changed between 2006 and 2010, with the rise of IP-based delivery and user-generated content on sites like YouTube and Facebook. It also outlines how new players like Vodafone and the Tribeca Film Festival are distributing video online. Finally, it provides an overview of KIT digital, a leading provider of video asset management and publishing solutions that enables clients to distribute video across multiple screens.
This document summarizes the international experience and examples of video on the internet. It discusses how internet video has changed between 2006 and 2010, with the rise of IP-based delivery and user-generated content on sites like YouTube and Facebook. It also outlines how new players like Vodafone and the Tribeca Film Festival are distributing video online. Finally, it provides an overview of KIT digital, a leading provider of video asset management and publishing solutions that enables clients to distribute video across multiple screens.
How transmedia storytelling might be applied to developing a music artist.
Audio for this presentation is on the Transmedia Podcast http://transmedia.podomatic.com/
The document proposes a new platform that allows advertisers and publishers to easily create and change campaigns in real-time to meet consumer needs across multiple devices. It aims to provide scalability, lower costs, cross-platform experiences, and measurement of outcomes like video completions and interaction rates. Key differentiators include integration of videos, social media, live streaming, and analytics to optimize creatives. The target market size is $18.9 billion in annual digital ad spend. The founder and CEO has successful experience incubating startups and the team includes experts in technology, product, and media.
Effective Charity Fundraising TV Creative: Observations From A Media Agency P...Raw London
This is a summary of a session from Raw London's Relay event, 'Grow Your Giving: How cutting-edge creative is driving fundraising in 2020', which took place on Thursday 12 March 2020.
Speaker: Rob Stephens, CEO, JAA Media
This document defines different types of advanced TV targeting and addressable TV. It discusses addressable TV, which allows different ads to be shown to households viewing the same show. It also discusses audience addressable TV and connected TV. The document notes that addressable TV reaches nearly 50 million US households and allows the same targeting capabilities used online. It outlines four opportunities for creative agencies with addressable TV, including smaller brands becoming TV advertisers, sequencing creative across TV and devices, hyper-targeting tailored creative, and directly tying TV to sales.
Reframed is a video player that brings social conversations around videos together in one place to increase viewer engagement. It outperforms other video platforms by keeping viewers engaged for over 6 times longer with videos. Reframed is seeking £350,000 in funding to build out its mobile features, secure patents, and position itself for a Series A funding round with the goal of being acquired for £25 million within 3 years. It has seen growing usage with over 4 million tweets synced to videos across 148 countries.
This document provides information about online video advertising and native advertising. It discusses how shifting TV ad budgets to online video can increase brand recall, message recall, likability, and general recall. Native advertising is advertising that is part of the content stream, is relevant and engaging to users, and is effective. The document promotes the benefits of native video advertising over pre-roll ads, such as higher brand lift and viewers opting in to watch. It describes targeting options and real-time analytics available through Virool's native video advertising platform. Case studies demonstrate viewing, sharing, and engagement metrics for client campaigns.
The document discusses short-form social video and its future. It notes that by 2020 there will be more smartphones than people online and 70% of mobile traffic will be video. Native video on social platforms sees the highest reach and engagement. The document discusses Grabyo, a company that drives social video distribution, engagement and monetization in real time. It provides an example of how Grabyo helped AELTC (Wimbledon) grow their social video views 15x in a year. The document concludes by stating that Grabyo is trusted and invites the reader to contact them to discuss social video strategies.
360D Main Presentation Slides, Thursday 3rd September, Glasgow Interactive Scotland
This document contains information about an event discussing digital technology and innovation. It includes an agenda with sessions on creating buzz with digital media, digital creativity for new generations, industries ripe for disruption, big and small digital companies, and a fireside chat with the CEO of FanDuel. There are also listings for panelists and facilitators from companies like Buzzfeed, BBC, Visa Europe, and TechStars. The document provides details about the event schedule and participants.
This document appears to be from a conference or event on digital media and games. It includes the following:
- An agenda listing speakers and a panel session on games in television with representatives from UKIE, Nickelodeon UK, Channel 4, Axis Animation, and CBBC.
- Statistics on tablet and smartphone ownership and mobile game usage.
- Information on iOS app installation costs and how to optimize app store performance.
- A presentation from the CEO of Axis Animation discussing their animation, VFX, and character design work.
- Tips for successful mobile game development including using good developers, finding uniqueness, polishing the game, focused marketing, and watching tutorials.
The panel session featured representatives from Techstars, MiiCard, Eventbrite, and IBM discussing topics related to startups, blockchain, and digital engagement. Jon Bradford from Techstars talked about how it has never been a better time to start a business. Dug Campbell from MiiCard discussed blockchain and bitcoin, explaining how it works as a decentralized currency. Marino Fresch from Eventbrite summarized how the company grew from an idea to a billion dollar business by focusing on innovation, data, and scalability. Finally, Sharon Moore from IBM was listed as a panelist to discuss digital engagement.
- The panel discussed the rapid changes in digital advertising and media consumption driven by new technologies and platforms. Programmatic advertising is growing significantly and will account for the majority of digital display spending in the coming years.
- Media companies are expanding their offerings across multiple platforms and devices to reach audiences wherever they consume content. Data and personalization are increasingly important to effectively target advertising and understand customer behaviors.
- New forms of video and social media are also changing the media landscape. Younger audiences in particular are spending more time with mobile devices and online content versus traditional TV.
- To stay relevant, media companies must adapt by developing new digital products
The Interactive Scotland client base includes over 600 companies employing 8,500 people across various digital media sectors such as gaming, film and video production, broadcast, publishing, and more. These companies generate around £450 million in revenue annually. While gaming is a major sector in Scotland, Interactive Scotland clients work in a variety of fields including mobile and social gaming, film and video production, broadcast, software development, and digital design. Many clients have received national and global recognition through awards from organizations like BAFTA and the Royal Television Society.
This document discusses drivers of digital health and care adoption. It notes that attention is focusing on coordinated care to improve quality and outcomes. Digital health introduces challenges as technology innovation outpaces traditional evidence gathering. Early adoption focuses on improving efficiency of existing operations and managing business risks before optimizing population health outcomes. Large-scale deployment requires designing for scale through centralized technology purchasing and local clinical services. Payment models are shifting from volume to outcomes, requiring new data and supply chain capabilities. Joining value networks may better achieve scale than some current business models. Opportunities also exist in areas requiring less proof of efficacy and in consumer-directed wellness markets.
The document discusses the drivers of change in retail and how businesses can prepare for innovation. Major drivers are customers who expect fast experiences and employees who are also consumers. Innovation often means meeting these expectations rather than new technology. The presentation outlines a 5 year framework for retailers to implement innovations from single customer views to personalized in-store experiences. However, established retailers face challenges like departmental conflicts and aversion to failure. The presentation recommends a pragmatic approach of small pilot projects, middleware integration, and focusing on customers. Suppliers are advised to view themselves as partners not just suppliers and follow rules like transparency, customer focus, and ensuring easy integration.
This document discusses the future of retailing and how technology will transform shopping experiences. It explores possibilities like everyone having mobile access, physical buildings connecting to the cloud and people, unconnected populations gaining internet access through technologies like drones and interactive glass. It also examines issues around data privacy, how millennials will impact future society, and whether the concept of retailing will survive as brands sell directly to consumers through connected devices and a more connected world. The future is uncertain but will be defined by technology evolution and its impacts on employment, wealth distribution, globalization and economies.
This document discusses opportunities for international e-commerce companies focusing on the Chinese market. It notes that China's economic growth and developing middle class have increased consumer demand and spending power. While Western assumptions about Internet usage do not always apply in China, opportunities exist in e-commerce marketplaces, social media, and working with local partners to understand preferences and build trust with Chinese consumers. Success requires a strategic approach and understanding key differences compared to other markets.
This is a copyright notice for I~·~EZ from 1995 to 2014. It provides legal protection for any original works or content created by I~·~EZ during that time period, preventing unauthorized copying, distribution, or adaptation of the protected works without permission. The copyright symbol and years listed designate when the copyright was established and the duration of protection for I~·~EZ's intellectual property under copyright law.
Debbie Forster is the UK Managing Director of Apps for Good, an organization that teaches students app creation and entrepreneurship. Apps for Good takes students through an app development process from idea generation to prototyping to pitching their app. Their goal is to grow a new generation of problem solvers and digital makers by having students create apps that solve real world problems. Apps for Good connects students with industry experts and has grown from working with 40 students in London to 17,000 students across the UK in just 3 years.
The document announces two upcoming Connected Studio events hosted by the BBC - one focused on coding for teenagers taking place in Glasgow, Salford, and Cardiff on June 17th, and another at the Natural History Unit in London on July 3rd-4th. Interested participants can register for the events and sign up to the Connected Studio email list to receive future updates.
Grainne Hamilton gave a presentation on open badges and their potential uses. Open badges are digital credentials that can be earned for skills, attributes, and competencies. They provide a way for learners to showcase skills to employers and for employers to identify candidates with certain qualifications. Hamilton discussed how open badges are being used by organizations like Borders College to motivate learners and enhance employability. Jisc RSC Scotland is also issuing open badges to accredit digital skills development. Overall, open badges provide a means to recognize both formal and informal learning in a way that is shared online.
BBC Learning works in three ways: by commissioning educational programs, running campaigns around existing programs, and producing online materials. They are evolving the Knowledge and Learning (K&L) websites to provide a consistent experience for audiences. Research shows three barriers that hinder audiences from finding K&L content: genre-based entry pages, formal learning content, and iWonder - their new factual brand featuring talent-led, interactive stories around provocative questions. iWonder guides are commissioned in line with strategic priorities and will continue developing with increased interactivity and a new timeline format.
Sarah Drummond is a designer whose mission is to design beautiful public services that cost less and work for people. She discusses her career journey from wanting to study design as a child despite parental pressure to study science, to redesigning everyday objects like coat hangers. She advocates for service design principles like seeing all options, putting people first, and using visual language. Drummond proposes initiatives like digital fellows embedded in education to research and test new ideas, and building a "do-tank" to align strategic thinking with policy development through testing. Her goal is to inspire and build great futures through design.
The document provides the name and title of an individual. Justine Ewing is identified as the Chief Executive Officer of the Digital Health Institute. No other details are included in the brief document.
The document discusses a conference presentation on digital transformation. It includes summaries from several speakers on topics like the future of government services, reinventing local media, and the new digital business. Speakers discussed how government digital services could become more distributed and networked, how local newspapers are adapting to changing reader habits by offering multiple formats and curating user content, and how companies must embrace digital transformation or risk disruption from more digitally focused competitors.
The document discusses how digital transformation is crucial for companies to stay competitive. It summarizes research finding that digitally mature companies outperform peers in revenue, profits, and market valuation. The document advocates transforming companies across culture, business processes, and technology with Google's digital marketplace and digital workplace. It provides examples of many top companies and industries that have partnered with Google for digital transformation. The document argues that CEOs must champion a digital mindset and recognize that technology cannot be separated from business. The overall message is that the biggest risk is not taking risks and that digital transformation requires thinking 10 times bigger not just 10% better.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
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Fueling AI with Great Data with Airbyte WebinarZilliz
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UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
33. NO IMPACT ON COMMISSIONING?
• All successes are TV successes
• All failures are TV failures
• Interactivity and engagement can’t save a
show
• No show has ever been re-commissioned on
the basis of its interactive success*
• Why?
*yet
34. NUMBERS
• Financial value of marginal TV viewers are
currently greater than those of online users
• 10% conversion of 2.5m to online (£Million
Drop) = success
• 30% conversion of 1.1m in same slot = an
interesting failure
• TV Value chain
(producers, broadcasters, advertisers) can
monetise their core business viewers better
than their digital users*
*at the moment
38. DIFFERENT DYNAMICS/DIFFERENT BEHAVIOURS?
• Television is an entertainment medium; TV
shows are events. Interaction is
– Hugely spiky
– Short lived
– Brand/show driven
– Support calls to action
39. DIFFERENT DYNAMICS/DIFFERENT BEHAVIOURS?
• The online world is communications driven.
Sites and apps are services. Interaction is
– sustained
– repetitive
– needs focussed
– easier to cross sell
– Support behaviour change
41. CHANGING COMMISSIONING?
TV commissioning will really have changed when
we see:
– Entertainment shows with interactivity at the core
– Factual Programmes commissioned to to support
transactional services, whether of data or
cash, not the otherway around
– True transmedia narrative experiences
So far interactivity has had a minor impact on TV commissioning. Todays multiplatform shows are greate TV shows first, mulitplatform entertainment experiences second.