Presented by : GROUP 1
Nandini Aggarwal
Ankur Arora
Prachi Arya
Vishnu Bhaskaran
Pravin Bokil
Hrinya Bose
Agenda
• LEGO History and Evolution
• Product, Positioning, Segmentation and Target market
• Branding and Advertising Strategy

• Brand Extension & Pricing
• Distribution and Retailing

• Competitor analysis and Future strategies
INTRODUCTION
• Lego is the world renowned line of construction toys - interlocking
plastic bricks
• Transitioned from a carpenter's workshop to a global enterprise
• Products have undergone extensive development but the foundation
remains the same - the Lego brick which has been named the "toy of the
century" twice
• Infact The name 'LEGO' is an abbreviation of the two Danish words "leg
godt", meaning "play well".
NICHE MARKET…
The niche can be defined in two ways:
• Brick based construction toy within the larger toy industry
• Construction toys based learning systems for education
Development of Lego

1930s1950s

• Ole Kristiansen starts making wooden toys
• Company is named "Lego" in 1934
• Plastic bricks manufactured first in 1949 and then
with improved design in 1958

1960s

• Introduction of themes and wheels
• Use of a new non-toxic material : ABS
• First Lego-based train system introduced
• Lego Land- theme park with elaborate models of
miniature towns built entirely with Lego bricks
• DUPLO- larger brick system for very small children
1970s

•Focus shifted to young girls - introduction of doll
houses!
•Mini-figures introduced
•launch of the Expert Series

1980s

•Technic series - robot based systems
•Educational Products Department was launched
•Lego World Cup held in 1988

1990s-2
000s

•Introduction of movie based Lego themes - Star
wars, Lord of the Rings, Pirates of the Caribbean
•Books, magazines and Board games introduced
•Films based on Lego Land
•Business Consultancy - Lego Serious Play!!
SEGMENTATION
Demographic Segmentation
• Targets both the genders
• Caters to different age groups with the primary
focus on 5-12 years of age group

Geographic Segmentation
• Currently has its major presence in developed
nations such as Western Europe & North America
• Trying to expand its base in emerging countries
such as India and China
Psychographic Segmentation
The major target of Lego is People with
following values
•
•
•
•
•
•

Imagination
Creativity
Fun
Learning
Quality
Caring
Strengths
Educational
Value

Strong
brand
Image

Quality

Innovation

Single
Category
Focus

High Price
Tag

Weakness
Weakness
Opportunities

Phone
Apps
Geographic
Expansion

Threats

Feminine
Segment

Product
Extension

Competition
Switch to
Virtual
Games
Product
• Flagship Product- Construction Toys, Licensed products
• Market share: 80% in US, Western Europe, 50% in Japan & Korea, 10% in
India and China and 57% in the world
• ‘Only the best is the best’
• LEGO products last for 40 years with good care
• Licensed products have reaped the rewards
Toys Market
$157 Bn
Video
Games
$74 Bn
Traditional
Toys
$80 Bn

Construction
Toys
$6.7 Bn
Positioning
•
•
•
•
•

Continuous Innovation
Cannibalize old with new
Brand Loyalty: Quality, creativity and environment friendly design
Market share of 3rd largest company rise remarkably despite of 2008 economic
slowdown, whereas it dropped for its top 2 rivals Mattel and Hasbro
Highest growth in its category during slowdown
Branding & Promotions
Brand Equity

Brand Logo

Consumer Based Brand Equity

The LEGO brand is synonymous
with imagination, creativity and
innovation.

Brand Promise

High quality products made of
ABS plastics
Advertising & Promotions
• “Just Imagine” to “Play On”
• Simple and imaginative ads. Mostly print advertisings.
Brand Asset Valuator
Current Brand Strategy

Builders Of
Tomorrow
Brand Content Empire
•
•
•
•
•
•

LEGO Click
LEGO Micro sites
LEGO Club Meetings
LEGOLAND
Brickipedia
Packaging
Brand Extension….Continuous Innovation
Lego is expanding to numerous lines of products without loosing identity
How many LEGO toys a family can buy?
• Accessories
• Minifigures (pocket money price –a huge success)
• LEGO Friends
• Games and Puzzles
• Thematic/licensed niches
Lego Duplo
Lego Technic
NinjaGo
Harry Potter etc.
• LegoLand
LEGO in Video Games
• Presence since 1997 – released over 40 video games.

1997

2010

2011

2012
LEGO Eyes Girls with LEGO Friends…
• Category Expansion
More Product Lines…
• Localized and event driven toys
• Minifigures toys
• Collectible trends
• LEGO-Theme based theme parks

• Operated by Merlin Entertainments
• LEGO-themed Rides for younger Children
• Educational Elements such as
hydraulophone , Mindstorm etc.
Pricing
• Lego’s Company culture – say no to sacrifice quality for profits.
• Charges premium for it’s product.
• www.brickset.com

Rs 325

Rs 19000

Rs 47000

Rs 73000
RETAILING AND DISTRIBUTION
• LEGO Brand Store
Direct Retailing
• Modern retail
• Online retail

• Distribution is outsourced
• Collaborating with competitors- Hasbro distributes Lego
brick toys in India.
COMPETITION

•
•
•
•

Chinese and Korean Lego clones- eg CoCo, Bandai Namco
Unbranded brick toys at fraction of the price
Hasbro has stronger presence in the key India through
Funskool.
Video games
RECOMMENDATIONS
• Expand presence in India and Latin America
• Use LEGO outlets in emerging markets-Successful in Eastern
Europe and Russia
• Obtain video game licenses- Target group susceptible to age
compression
• Continue innovating- Construction toys for girls, eventdriven toys
• Be flexible on pricing and local sourcing
Thank You

LEGO- Niche MArketing

  • 1.
    Presented by :GROUP 1 Nandini Aggarwal Ankur Arora Prachi Arya Vishnu Bhaskaran Pravin Bokil Hrinya Bose
  • 2.
    Agenda • LEGO Historyand Evolution • Product, Positioning, Segmentation and Target market • Branding and Advertising Strategy • Brand Extension & Pricing • Distribution and Retailing • Competitor analysis and Future strategies
  • 3.
    INTRODUCTION • Lego isthe world renowned line of construction toys - interlocking plastic bricks • Transitioned from a carpenter's workshop to a global enterprise • Products have undergone extensive development but the foundation remains the same - the Lego brick which has been named the "toy of the century" twice • Infact The name 'LEGO' is an abbreviation of the two Danish words "leg godt", meaning "play well".
  • 4.
    NICHE MARKET… The nichecan be defined in two ways: • Brick based construction toy within the larger toy industry • Construction toys based learning systems for education
  • 5.
    Development of Lego 1930s1950s •Ole Kristiansen starts making wooden toys • Company is named "Lego" in 1934 • Plastic bricks manufactured first in 1949 and then with improved design in 1958 1960s • Introduction of themes and wheels • Use of a new non-toxic material : ABS • First Lego-based train system introduced • Lego Land- theme park with elaborate models of miniature towns built entirely with Lego bricks • DUPLO- larger brick system for very small children
  • 6.
    1970s •Focus shifted toyoung girls - introduction of doll houses! •Mini-figures introduced •launch of the Expert Series 1980s •Technic series - robot based systems •Educational Products Department was launched •Lego World Cup held in 1988 1990s-2 000s •Introduction of movie based Lego themes - Star wars, Lord of the Rings, Pirates of the Caribbean •Books, magazines and Board games introduced •Films based on Lego Land •Business Consultancy - Lego Serious Play!!
  • 7.
    SEGMENTATION Demographic Segmentation • Targetsboth the genders • Caters to different age groups with the primary focus on 5-12 years of age group Geographic Segmentation • Currently has its major presence in developed nations such as Western Europe & North America • Trying to expand its base in emerging countries such as India and China
  • 8.
    Psychographic Segmentation The majortarget of Lego is People with following values • • • • • • Imagination Creativity Fun Learning Quality Caring
  • 9.
  • 10.
  • 12.
    Product • Flagship Product-Construction Toys, Licensed products • Market share: 80% in US, Western Europe, 50% in Japan & Korea, 10% in India and China and 57% in the world • ‘Only the best is the best’ • LEGO products last for 40 years with good care • Licensed products have reaped the rewards Toys Market $157 Bn Video Games $74 Bn Traditional Toys $80 Bn Construction Toys $6.7 Bn
  • 13.
    Positioning • • • • • Continuous Innovation Cannibalize oldwith new Brand Loyalty: Quality, creativity and environment friendly design Market share of 3rd largest company rise remarkably despite of 2008 economic slowdown, whereas it dropped for its top 2 rivals Mattel and Hasbro Highest growth in its category during slowdown
  • 14.
  • 15.
    Brand Equity Brand Logo ConsumerBased Brand Equity The LEGO brand is synonymous with imagination, creativity and innovation. Brand Promise High quality products made of ABS plastics
  • 16.
    Advertising & Promotions •“Just Imagine” to “Play On” • Simple and imaginative ads. Mostly print advertisings.
  • 17.
  • 19.
  • 20.
    Brand Content Empire • • • • • • LEGOClick LEGO Micro sites LEGO Club Meetings LEGOLAND Brickipedia Packaging
  • 21.
    Brand Extension….Continuous Innovation Legois expanding to numerous lines of products without loosing identity How many LEGO toys a family can buy? • Accessories • Minifigures (pocket money price –a huge success) • LEGO Friends • Games and Puzzles • Thematic/licensed niches Lego Duplo Lego Technic NinjaGo Harry Potter etc. • LegoLand
  • 22.
    LEGO in VideoGames • Presence since 1997 – released over 40 video games. 1997 2010 2011 2012
  • 23.
    LEGO Eyes Girlswith LEGO Friends… • Category Expansion
  • 24.
    More Product Lines… •Localized and event driven toys • Minifigures toys • Collectible trends
  • 25.
    • LEGO-Theme basedtheme parks • Operated by Merlin Entertainments • LEGO-themed Rides for younger Children • Educational Elements such as hydraulophone , Mindstorm etc.
  • 26.
    Pricing • Lego’s Companyculture – say no to sacrifice quality for profits. • Charges premium for it’s product. • www.brickset.com Rs 325 Rs 19000 Rs 47000 Rs 73000
  • 27.
    RETAILING AND DISTRIBUTION •LEGO Brand Store Direct Retailing • Modern retail • Online retail • Distribution is outsourced • Collaborating with competitors- Hasbro distributes Lego brick toys in India.
  • 28.
    COMPETITION • • • • Chinese and KoreanLego clones- eg CoCo, Bandai Namco Unbranded brick toys at fraction of the price Hasbro has stronger presence in the key India through Funskool. Video games
  • 29.
    RECOMMENDATIONS • Expand presencein India and Latin America • Use LEGO outlets in emerging markets-Successful in Eastern Europe and Russia • Obtain video game licenses- Target group susceptible to age compression • Continue innovating- Construction toys for girls, eventdriven toys • Be flexible on pricing and local sourcing
  • 30.