Multiplatform Game Opportunities in Asia -- John Goodale, Vice President, Asia, Unity (The White Nights: Mobile Games Conference http://www.wnconf.com/)
The New Mobile Real Estate^ How to Drive Engagement, Retention, and Monetization Rights Through the Lock Screen, -- Yaron Moradi, VP, Head of QuickLaunch Business Unit, Conduit (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Giuseppe Bellanca & Jean-Vincent Chardon, MobileAppTrackinganastasiaalikova
5 Ways to Boost Your Game Sales with Data -- Giuseppe Bellanca, Managing Director of EMEA at MobileAppTracking & Jean-Vincent Chardon, European Sales Manager at MobileAppTracking (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
Sucess Factors in Getting New Mobile Content Users -- Sandra Ilyina, Sales Director at Opera Mediaworks (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
Mobile Gaming Industry Today and Tomorrow -- Pavel Ryaykkonen, Co-founder, Distribution Director at Nevosoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
Thinking Big: Should Your Mobile Game be on TV -- John Gargiulo, SVP, Business Development + Marketing at BlueStacks (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
Multiplatform Game Opportunities in Asia -- John Goodale, Vice President, Asia, Unity (The White Nights: Mobile Games Conference http://www.wnconf.com/)
The New Mobile Real Estate^ How to Drive Engagement, Retention, and Monetization Rights Through the Lock Screen, -- Yaron Moradi, VP, Head of QuickLaunch Business Unit, Conduit (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Giuseppe Bellanca & Jean-Vincent Chardon, MobileAppTrackinganastasiaalikova
5 Ways to Boost Your Game Sales with Data -- Giuseppe Bellanca, Managing Director of EMEA at MobileAppTracking & Jean-Vincent Chardon, European Sales Manager at MobileAppTracking (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
Sucess Factors in Getting New Mobile Content Users -- Sandra Ilyina, Sales Director at Opera Mediaworks (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
Mobile Gaming Industry Today and Tomorrow -- Pavel Ryaykkonen, Co-founder, Distribution Director at Nevosoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
Thinking Big: Should Your Mobile Game be on TV -- John Gargiulo, SVP, Business Development + Marketing at BlueStacks (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
Windows 8 and Windows Phone - New Opportunities for Developers -- Romuald Zdebsky, Technology Strategy Lead, Microsoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
From Premium PC to Freemium Mobile: a Hands-on Experience of Successful Move -- Igor Elovikov, Creative Director at Playrix (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
The Increasing Importance of Brands and Global Reach -- Greg Ballard, Senior Vice President at Warner Bros. (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/). Presentation slides
Multiplatform Game Opportunities in Asia -- John Goodale, Vice President, Asia, Unity (The White Nights: Mobile Games Conference http://www.wnconf.com/)
How RTB Can Increase Your Revenue -- Paul Childs, Experienced Chief Marketing Officer, Mopub (The White Nights: Mobile Games Conference http://www.wnconf.com/).
Taking Console IP to Mobile vs. Creating Mobile-Specific IP -- Michael Schade, CEO, FishLabs (The White Nights: Mobile Games Conference http://www.wnconf.com/).
International Mobile Game Markets; the West and the East -- Kyu Lee, President, Gamevil (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Is There Money to Be Made On Windows Phone & Windows 8? Andrei Dementjev, Head of Operattions, Fortumo (The White Nights: Mobile Games Conference http://www.wnconf.com/)
What Users Want: Methods of Making Successful Apps and Games -- Alexander Dzyuba, Sales Director, Playtestix (White Nights: Mobile Games Conference http://www.wnconf.com/)
Who is whi in Games business and how to motivate the best of them? --Olga Shpuntenko, Mail.Ru (White Nights: Mobile Games Conference http://www.wnconf.com/)
How To Acquire Quality Users Through Technology And Analytics -- Ed Laws, Francois Deschenes, InMobi (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Smartfone & Tablet Games - By the Numbers -- Simon Podd, Director of Sales, EMEA, Flurry (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Artem Makarov, Business Development Russia, Trademobanastasiaalikova
Как технология RTB поможет в продвижении мобильных игр -- Артем Макаров, Business Development Russia, Trademob (White Nights: Mobile Games Conference http://www.wnconf.com/ru
Julia Lebedeva, Business Development Director, Nevosoftanastasiaalikova
All You Need To Know About Russian Mobile Game Market -- Julia Lebedeva, Business Development Director, Nevosoft (White Nights: Mobile Games Conference http://www.wnconf.com/)
Windows 8 and Windows Phone - New Opportunities for Developers -- Romuald Zdebsky, Technology Strategy Lead, Microsoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
From Premium PC to Freemium Mobile: a Hands-on Experience of Successful Move -- Igor Elovikov, Creative Director at Playrix (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
The Increasing Importance of Brands and Global Reach -- Greg Ballard, Senior Vice President at Warner Bros. (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/). Presentation slides
Multiplatform Game Opportunities in Asia -- John Goodale, Vice President, Asia, Unity (The White Nights: Mobile Games Conference http://www.wnconf.com/)
How RTB Can Increase Your Revenue -- Paul Childs, Experienced Chief Marketing Officer, Mopub (The White Nights: Mobile Games Conference http://www.wnconf.com/).
Taking Console IP to Mobile vs. Creating Mobile-Specific IP -- Michael Schade, CEO, FishLabs (The White Nights: Mobile Games Conference http://www.wnconf.com/).
International Mobile Game Markets; the West and the East -- Kyu Lee, President, Gamevil (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Is There Money to Be Made On Windows Phone & Windows 8? Andrei Dementjev, Head of Operattions, Fortumo (The White Nights: Mobile Games Conference http://www.wnconf.com/)
What Users Want: Methods of Making Successful Apps and Games -- Alexander Dzyuba, Sales Director, Playtestix (White Nights: Mobile Games Conference http://www.wnconf.com/)
Who is whi in Games business and how to motivate the best of them? --Olga Shpuntenko, Mail.Ru (White Nights: Mobile Games Conference http://www.wnconf.com/)
How To Acquire Quality Users Through Technology And Analytics -- Ed Laws, Francois Deschenes, InMobi (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Smartfone & Tablet Games - By the Numbers -- Simon Podd, Director of Sales, EMEA, Flurry (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Artem Makarov, Business Development Russia, Trademobanastasiaalikova
Как технология RTB поможет в продвижении мобильных игр -- Артем Макаров, Business Development Russia, Trademob (White Nights: Mobile Games Conference http://www.wnconf.com/ru
Julia Lebedeva, Business Development Director, Nevosoftanastasiaalikova
All You Need To Know About Russian Mobile Game Market -- Julia Lebedeva, Business Development Director, Nevosoft (White Nights: Mobile Games Conference http://www.wnconf.com/)
5. Общая сумма покупок,$
Количество покупок
Заходы в игру в день
Длительность сессии
% таких игроков в базе
От 300 до 10 000 $
~0.5%-1%
От 15 минут
От 1 до 3 заходов
От 15 От 1 до 15
От 1$ до 300$
От 1 до 3 заходов
~10%
От 10 до 15 минут
6. Общая сумма покупок - до 3$
Количество покупок – 1
Заходы в игру в день – до 24
Длительность сессии – от 5 до 10
минут
% таких игроков в базе – ~5%
8. Общая сумма покупок - 0$
Количество покупок – 0
Заходы в игру в день – до 24
Длительность сессии – от 5 до 10 минут
Общая сумма покупок - 0$
Количество покупок – 0
Заходы в игру 1- 3 раза в неделю
Длительность сессии – до 1 минут
% таких игроков в базе – ~65% % таких игроков в базе – ~20%
9. eCPM встроенные баннера – 1.5$
DAU 200к ~ 1.5 млн показов в сутки
Условия: игроки старше 15 дней
“Free” игрока ~ 0.045$ в сутки
eCPM полноэкранные баннера – от 8$
10. Cредний eСPM– 58$
% пользователей , которые могут
использовать “offerwall “ от DAU ~
65%
Условия показа :игроки старше 15
дней
Разовое “Offerwall” вознаграждение
для приложения равно 1.00$
14. показывать рекламу пользователям в
1й заход
показывать рекламу в ходе игрового
процесса
показывать рекламу перед заходом в
магазин
показывать нецелевую рекламу
подкреплять рекламу инфоповодом
показывать рекламу после
завершения ключевых событий в
игре
ограничивать количество показов на
логин в игру
показывать рекламу с выделенными
кнопками возврата в игру