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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1086
An Intelligent approach to Pic to Cartoon Conversion using
White-box-cartoonization
Vidya Kudale1, Harshada Sable2, Kajal Bankar3, Pravin Shingade4
1,2,3 Student, Dept. of Computer Engineering, SVPMCOE Baramati, Maharashtra, India
4Student, Dept. of Computer Engineering, SVPMCOE Baramati, Maharashtra, India
---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Recentyearshavewitnessed increasingattention
in cartoon media, influenced by the strong demandofbusiness
application. This paper presents an intelligent approach
towards pic to cartoon conversion. Haveobservingthecartoon
painting behavior, this paper proposes application based on
one by one establishthreecompletely differentrepresentations
from images: the surface illustration that contains sleek
surface of cartoon pictures, the structure representation that
refers to the thin color-blocks and flatten surface content
within the celluloid vogue advancement, and the last be
texture illustration that reflects high-frequency texture,
contours and details in cartooned pictures. And finally, A
Generative Adversarial Network (GAN) framework is
employed to be told the extracted representations and to
cantoonize images.
Key Words: cartoonization, gan, structure, surface,
texture, white-box-cartoonization
1. INTRODUCTION
Social media is extensivelyusedthesedays.Andstanding out
in this online crowd has always been a to-do on every user’s
list on these social media platforms. Be it images, blog posts,
artwork, tweets, memes, opinions and what not being used
to seek attention of followers or friends to create influence
or to connect with them on such social platforms.
We aim to provide one such creative solution to their needs,
which is applying cartoon like effects to their images. Users
can later share these images on any social media platforms,
messengers, keep it for themselves, share it with loved ones
or do whatever they like with it. Nowadays almost everyone
is registered in social networks.
A Generative Adversarial Network (GAN) framework is
employed to be told the extracted representations and to
cantonize images. The educational objectives of our
technique as one by one supported every extracted
representations, creating our framework manageable and
adjustable. This allows our approach to fulfill artists’ needs
in numerous designs and numerous use cases. Qualitative
comparisons and quantitative analyses, moreover as user
studies, have been conducted to validate the effectivenessof
this approach,andourtechniqueoutperformspreviousways
all told comparisons. Finally, the ablation study
demonstrates the influence of every element in white-box
framework.
We have created an application based on this framework
made cartoonization happened in smooth way, within few
seconds on single key. You may choose image from your
device or live capture one.
2. Related works
Following are few remarkable works mentioned which are
related in this area. All have shown difference in
performance and remarkable solutions.
2.1 Cartoon-GAN:
Cartoogan is GAN i.e. Generative Adversarial Networks
based Photo cartoonization method. However, existing
methods do not produce satisfactory results for
cartoonization, due to the fact that firstly,cartoonstyleshave
unique characteristics with high level simplification and
abstraction, and Secondly, cartoon images tend to have clear
edges, smooth color shading and relatively simple textures,
which exhibit significant challenges for texture-descriptor-
based loss functions used in existing methods.
This method takes unpaired photos and cartoon images
for training, which is easy to use. Two novel losses
appropriate for cartoonization area unit proposed: (1) a
semantic content loss, that is developed as a thin
regularization within the high-level feature maps of the VGG
network to address substantial vogue variation between
photos and cartoons, and (2) an edge-promoting adversarial
loss forconserving clear edges. wetend to moreintroducean
initialisation part, to boost the convergenceofthenetworkto
the target manifold. The proposed methodology is
additionally way more economical to coach than existing
strategies. Experimental results show that our methodology
is in a position to get high-qualitycartoon pictures from real-
world photos (i.e., following specific artists' designsandwith
clear edges andswish shading) and outperformsprogressive
strategies.
2.2 SGAN-based Multi-Style Photo Cartoonization
This research proposes a multi-style generative
adversarial network (GAN) architecture, called MS-
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1087
CartoonGAN, that can transform pictures into multiple
cartoon styles. They have developed a multi-domain
architecture, where the generator consists of a shared
encoder and multiple decoders for different cartoon styles,
along with multiple discriminators for each and every
individual style.
2.3 Stylized Neural Painting
This paper proposesanimagetopaintingtransformation
methodology that generates vivid and realistic painting
artworks with controllable styles. Different from previous
image to image translation methods that formulate the
translation as pixel wise prediction, proposed method deals
with such an artistic creation process in a vectorized
environment and produce a sequence of physically
meaningful stroke parameters that can be further used for
rendering. Since a typical vector render is not differentiable,
it design a new neural renderer which imitates the behavior
of the vector renderer and then frame the stroke prediction
as a parameter searching process that maximizes the
similarity between the input and the rendering output.
2.4 Image-to-Image Translation Using Generative
Adversarial Network
Image to Image translation is one of the application of
GANs as a data augmentation which we have used in this
proposed framework. Generative Networks makes the
mapping between source image and target image easier and
it calculates the loss function also to improve the quality of
generated target image. In this paper, Conditional GANs are
used which translates the images based upon some
conditions. The performance is alsoanalyzedofthemodel by
doing hyper-parameter tuning[18].
2.5 Image Cartoonization
This paper presents an approach to cartoonize digital
images into cartoons. The proposed method may differfrom
that previously used. This paper focuses on various
techniques involved during the whole process, which, when
used layer by layer, gives a suitable balanced output.
There are four filters applied: - 1. Pencil Sketch – Covertsthe
contents of an image as if it were drawn from a pencil. 2.
Detailed enhancement – Sharpens the image, adds detailed
noise in the image to improve details. 3. Bilateral filter –
Smoothen the image by removing noise while keeping the
edges sharp. 4. Pencil edge – Converts the image into one
which has only significant edges and fills the insides with
white color[19].
3. Approach
We have created a web-application that can capture
image as well as can take input imagethroughdevicestorage
files and applying cartoonifying effectsgivecartoonedimage
output. Images are decomposed into the surface
representation, the structure representation,andthetexture
representations, and three independent modules are
introduced to extract corresponding representations. A
generative adversarial networks with G generator and, Ds
and Dt as two discriminators, where aim of discriminator Ds
is to differ between surface representation extracted from
model outputs and cartoon pictures, and discriminator Dt is
used to differ among texture representation extracted from
model outputs and cartoon images.PretrainedVGG-network
is used to extract features and to impose spatial constrains
on global elements betweeninputimagesandoutputimages.
Weight for each element can be adjusted in the lossfunction,
which allows users to control the outputstylesandadapt the
model to diverse use cases.
3.1 GAN Model
Fig-1: GAN Model Architecture
Generative Adversarial Network(GAN) is a state of-the-art
generative model that can generate data with the same
distribution of input data by solving a min-max problem
between a generator networkandadiscriminatornetwork.It
is powerful in image synthesis by forcing the generated
images to be indistinguishable from real images. GAN has
been widely used in conditional image generationtasks,such
as image inpainting, style transfer, image cartoonization,
image colorization. In proposed method, we have adopted
adversarial training architectureand use two discriminators
to enforce the generator network to synthesize images with
the same distribution as the target domain.
3.2 Learning Through the Surface Representation
The surface illustration imitates cartoon painting style
wherever artists roughly draw drafts with coarse brushes
and have sleek surfaces quite like cartoon pictures. To
smooth pictures and in the meantime keep the worldwide
semantic structure, a differentiable guided filter is adopted
for edge conserving filtering. Denoted as Fdgf , it takes
associate image I as input and itself as guide map, returns
extracted surface illustration Fdgf (Ic, Ic) with textures and
details removed. A discriminator Ds is introduced to judge
whether model outputs and reference cartoon pictures have
similar surfaces, and guide the generator G to seek out data
stored within extracted surface representation. Let scientific
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1088
discipline denote the input picture and Ic denote the
reference cartoon images, we have a tendency to formulate
the surface loss as:
Lsurface(G,Ds)= logDs(Fdgf(Ic,Ic))+log(1Ds(Fdgf(G(Ip),G(Ip))))
3.3 Learning Through the Structure Representation
The Structure illustration emulates flattened global content,
thin color blocks, and clear boundaries in celluloid style
cartoon progress. we have a tendency to initially use
Felzenszwalb algorithm to segmented pictures into separate
regions. As superpixel algorithms solely considered the
similarity of pixels and ignore semantic data, we have a
tendency to introduce selective search to mergeeachregions
and extract a thin segmentation map. Standard super-pixel
algorithmscolor each regionwithanmeanofeachpixelvalue
. By analyzing the processed dataset, we have a tendency to
found this lowers global contrast, darkens pictures, and
causes hazing result on the ultimate results . we have a
tendency to propose an adaptive coloring algorithm, ,
wherever we discover 1 = 20, 2 = 40 and µ = one.2 generate
sensible results. The colored segmentationmapsandalsothe
final results trained with adaptive coloring, this resultively
enhances the contrast of pictures and reduces hazing effect.
Si , j = (θ1 ∗ S+θ2 ∗ S˜) µ
(0,1) σ(S) < γ1, (0.5,0.5)
(θ1,θ2) = γ1 < σ(S) < γ2, (1,0)
γ2 < σ(S)
We use high-level options extracted by pre-trained VGG16
network to enforce spatialconstrain betweenourresultsand
extracted structure illustration. Let us, First denote the
structure illustration extraction, the structure loss Lstructure is
developed as:
Lstructure = ||VGGn(G(Ip)) VGGn(Fst(G(Ip)))||
3.4 Learning Through the Texture Representation
The high-frequency feature of cartoon pictures are key
learning objectives, but luminance and color data build it
simple to differentiate between cartoon pictures and real-
world photos. We propose a random color shift algorithmic
Frcs to extract single texture illustration from color pictures,
that retains high-frequency textures and reduces the
influence of color and brightness.
Frcs(Irgb) = (1−α)(β1 ∗ Ir +β2 ∗ Ig +β3 ∗ Ib) + α ∗Y
In above equation , Irgb represents three-channel RGB color
pictures, Ir, Ig, and Ib represent three color channels, and Y
represents common grayscale image regenerate from RGB
color image. We set = 0.8, 1,2 and 3, U(1, 1). As is shown in
Fig-2 , the random color shift will generate random intensity
maps with brightness and color information removed. A
discriminator Dt is introduced to differentiate texture
representations extracted from model outputsand cartoons,
and guide the generator to learn the clear contours and fine
textures stored within the texture representations.
Ltexture(G,Dt) = logDt(Frcs(Ic)) +log(1−Dt(Frcs(G(Ip))))
Fig- 2: The Surface Representation, The Structure
Representation and Texture Representation
3.5 Flask Application
We created a web based application for performing
cartoonization using white box framework. Flask python
framework comes in handy for easy deployment of website
design. The task of application is to provide a user interface
to capture image or let user select imagefromdevicestorage
and performing cartoonization process on it. After
completing the process flask will render html page with
cartoonized image shown on it and will also allow user to
download it. This web-app is user friendly and does not
required to provide any user credentials touseit i.e.thers no
need for login or sign up.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1089
4. Flow Chart of System:
Fig- 3: Flow chart of Our System
5. OUTPUT
Fig- 4: Original vs Cartooned Output
Fig- 5: Different Types of Photos Converted to Cartoon
6. CONCLUSIONS
Thus we have shown that however actual image will be
converted to cartoon. The proposed white-box controllable
image cartoonization framework supported GAN, which
generate high-quality cartoonized pictures from real-world
photos. Images classified into Three cartoon
representations: the surface illustration, the structure
illustration, and the texture illustration. Corresponding
image processing modules are extract three representations
for network training, and output designs couldbecontrolled
by adjusting the load of every illustration within the loss
function. In depth quantitative and qualitative experiments,
as well as user studies, are conducted to validate the
performance of our technique.
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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1090
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An Intelligent approach to Pic to Cartoon Conversion using White-box-cartoonization

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1086 An Intelligent approach to Pic to Cartoon Conversion using White-box-cartoonization Vidya Kudale1, Harshada Sable2, Kajal Bankar3, Pravin Shingade4 1,2,3 Student, Dept. of Computer Engineering, SVPMCOE Baramati, Maharashtra, India 4Student, Dept. of Computer Engineering, SVPMCOE Baramati, Maharashtra, India ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - Recentyearshavewitnessed increasingattention in cartoon media, influenced by the strong demandofbusiness application. This paper presents an intelligent approach towards pic to cartoon conversion. Haveobservingthecartoon painting behavior, this paper proposes application based on one by one establishthreecompletely differentrepresentations from images: the surface illustration that contains sleek surface of cartoon pictures, the structure representation that refers to the thin color-blocks and flatten surface content within the celluloid vogue advancement, and the last be texture illustration that reflects high-frequency texture, contours and details in cartooned pictures. And finally, A Generative Adversarial Network (GAN) framework is employed to be told the extracted representations and to cantoonize images. Key Words: cartoonization, gan, structure, surface, texture, white-box-cartoonization 1. INTRODUCTION Social media is extensivelyusedthesedays.Andstanding out in this online crowd has always been a to-do on every user’s list on these social media platforms. Be it images, blog posts, artwork, tweets, memes, opinions and what not being used to seek attention of followers or friends to create influence or to connect with them on such social platforms. We aim to provide one such creative solution to their needs, which is applying cartoon like effects to their images. Users can later share these images on any social media platforms, messengers, keep it for themselves, share it with loved ones or do whatever they like with it. Nowadays almost everyone is registered in social networks. A Generative Adversarial Network (GAN) framework is employed to be told the extracted representations and to cantonize images. The educational objectives of our technique as one by one supported every extracted representations, creating our framework manageable and adjustable. This allows our approach to fulfill artists’ needs in numerous designs and numerous use cases. Qualitative comparisons and quantitative analyses, moreover as user studies, have been conducted to validate the effectivenessof this approach,andourtechniqueoutperformspreviousways all told comparisons. Finally, the ablation study demonstrates the influence of every element in white-box framework. We have created an application based on this framework made cartoonization happened in smooth way, within few seconds on single key. You may choose image from your device or live capture one. 2. Related works Following are few remarkable works mentioned which are related in this area. All have shown difference in performance and remarkable solutions. 2.1 Cartoon-GAN: Cartoogan is GAN i.e. Generative Adversarial Networks based Photo cartoonization method. However, existing methods do not produce satisfactory results for cartoonization, due to the fact that firstly,cartoonstyleshave unique characteristics with high level simplification and abstraction, and Secondly, cartoon images tend to have clear edges, smooth color shading and relatively simple textures, which exhibit significant challenges for texture-descriptor- based loss functions used in existing methods. This method takes unpaired photos and cartoon images for training, which is easy to use. Two novel losses appropriate for cartoonization area unit proposed: (1) a semantic content loss, that is developed as a thin regularization within the high-level feature maps of the VGG network to address substantial vogue variation between photos and cartoons, and (2) an edge-promoting adversarial loss forconserving clear edges. wetend to moreintroducean initialisation part, to boost the convergenceofthenetworkto the target manifold. The proposed methodology is additionally way more economical to coach than existing strategies. Experimental results show that our methodology is in a position to get high-qualitycartoon pictures from real- world photos (i.e., following specific artists' designsandwith clear edges andswish shading) and outperformsprogressive strategies. 2.2 SGAN-based Multi-Style Photo Cartoonization This research proposes a multi-style generative adversarial network (GAN) architecture, called MS-
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1087 CartoonGAN, that can transform pictures into multiple cartoon styles. They have developed a multi-domain architecture, where the generator consists of a shared encoder and multiple decoders for different cartoon styles, along with multiple discriminators for each and every individual style. 2.3 Stylized Neural Painting This paper proposesanimagetopaintingtransformation methodology that generates vivid and realistic painting artworks with controllable styles. Different from previous image to image translation methods that formulate the translation as pixel wise prediction, proposed method deals with such an artistic creation process in a vectorized environment and produce a sequence of physically meaningful stroke parameters that can be further used for rendering. Since a typical vector render is not differentiable, it design a new neural renderer which imitates the behavior of the vector renderer and then frame the stroke prediction as a parameter searching process that maximizes the similarity between the input and the rendering output. 2.4 Image-to-Image Translation Using Generative Adversarial Network Image to Image translation is one of the application of GANs as a data augmentation which we have used in this proposed framework. Generative Networks makes the mapping between source image and target image easier and it calculates the loss function also to improve the quality of generated target image. In this paper, Conditional GANs are used which translates the images based upon some conditions. The performance is alsoanalyzedofthemodel by doing hyper-parameter tuning[18]. 2.5 Image Cartoonization This paper presents an approach to cartoonize digital images into cartoons. The proposed method may differfrom that previously used. This paper focuses on various techniques involved during the whole process, which, when used layer by layer, gives a suitable balanced output. There are four filters applied: - 1. Pencil Sketch – Covertsthe contents of an image as if it were drawn from a pencil. 2. Detailed enhancement – Sharpens the image, adds detailed noise in the image to improve details. 3. Bilateral filter – Smoothen the image by removing noise while keeping the edges sharp. 4. Pencil edge – Converts the image into one which has only significant edges and fills the insides with white color[19]. 3. Approach We have created a web-application that can capture image as well as can take input imagethroughdevicestorage files and applying cartoonifying effectsgivecartoonedimage output. Images are decomposed into the surface representation, the structure representation,andthetexture representations, and three independent modules are introduced to extract corresponding representations. A generative adversarial networks with G generator and, Ds and Dt as two discriminators, where aim of discriminator Ds is to differ between surface representation extracted from model outputs and cartoon pictures, and discriminator Dt is used to differ among texture representation extracted from model outputs and cartoon images.PretrainedVGG-network is used to extract features and to impose spatial constrains on global elements betweeninputimagesandoutputimages. Weight for each element can be adjusted in the lossfunction, which allows users to control the outputstylesandadapt the model to diverse use cases. 3.1 GAN Model Fig-1: GAN Model Architecture Generative Adversarial Network(GAN) is a state of-the-art generative model that can generate data with the same distribution of input data by solving a min-max problem between a generator networkandadiscriminatornetwork.It is powerful in image synthesis by forcing the generated images to be indistinguishable from real images. GAN has been widely used in conditional image generationtasks,such as image inpainting, style transfer, image cartoonization, image colorization. In proposed method, we have adopted adversarial training architectureand use two discriminators to enforce the generator network to synthesize images with the same distribution as the target domain. 3.2 Learning Through the Surface Representation The surface illustration imitates cartoon painting style wherever artists roughly draw drafts with coarse brushes and have sleek surfaces quite like cartoon pictures. To smooth pictures and in the meantime keep the worldwide semantic structure, a differentiable guided filter is adopted for edge conserving filtering. Denoted as Fdgf , it takes associate image I as input and itself as guide map, returns extracted surface illustration Fdgf (Ic, Ic) with textures and details removed. A discriminator Ds is introduced to judge whether model outputs and reference cartoon pictures have similar surfaces, and guide the generator G to seek out data stored within extracted surface representation. Let scientific
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1088 discipline denote the input picture and Ic denote the reference cartoon images, we have a tendency to formulate the surface loss as: Lsurface(G,Ds)= logDs(Fdgf(Ic,Ic))+log(1Ds(Fdgf(G(Ip),G(Ip)))) 3.3 Learning Through the Structure Representation The Structure illustration emulates flattened global content, thin color blocks, and clear boundaries in celluloid style cartoon progress. we have a tendency to initially use Felzenszwalb algorithm to segmented pictures into separate regions. As superpixel algorithms solely considered the similarity of pixels and ignore semantic data, we have a tendency to introduce selective search to mergeeachregions and extract a thin segmentation map. Standard super-pixel algorithmscolor each regionwithanmeanofeachpixelvalue . By analyzing the processed dataset, we have a tendency to found this lowers global contrast, darkens pictures, and causes hazing result on the ultimate results . we have a tendency to propose an adaptive coloring algorithm, , wherever we discover 1 = 20, 2 = 40 and µ = one.2 generate sensible results. The colored segmentationmapsandalsothe final results trained with adaptive coloring, this resultively enhances the contrast of pictures and reduces hazing effect. Si , j = (θ1 ∗ S+θ2 ∗ S˜) µ (0,1) σ(S) < γ1, (0.5,0.5) (θ1,θ2) = γ1 < σ(S) < γ2, (1,0) γ2 < σ(S) We use high-level options extracted by pre-trained VGG16 network to enforce spatialconstrain betweenourresultsand extracted structure illustration. Let us, First denote the structure illustration extraction, the structure loss Lstructure is developed as: Lstructure = ||VGGn(G(Ip)) VGGn(Fst(G(Ip)))|| 3.4 Learning Through the Texture Representation The high-frequency feature of cartoon pictures are key learning objectives, but luminance and color data build it simple to differentiate between cartoon pictures and real- world photos. We propose a random color shift algorithmic Frcs to extract single texture illustration from color pictures, that retains high-frequency textures and reduces the influence of color and brightness. Frcs(Irgb) = (1−α)(β1 ∗ Ir +β2 ∗ Ig +β3 ∗ Ib) + α ∗Y In above equation , Irgb represents three-channel RGB color pictures, Ir, Ig, and Ib represent three color channels, and Y represents common grayscale image regenerate from RGB color image. We set = 0.8, 1,2 and 3, U(1, 1). As is shown in Fig-2 , the random color shift will generate random intensity maps with brightness and color information removed. A discriminator Dt is introduced to differentiate texture representations extracted from model outputsand cartoons, and guide the generator to learn the clear contours and fine textures stored within the texture representations. Ltexture(G,Dt) = logDt(Frcs(Ic)) +log(1−Dt(Frcs(G(Ip)))) Fig- 2: The Surface Representation, The Structure Representation and Texture Representation 3.5 Flask Application We created a web based application for performing cartoonization using white box framework. Flask python framework comes in handy for easy deployment of website design. The task of application is to provide a user interface to capture image or let user select imagefromdevicestorage and performing cartoonization process on it. After completing the process flask will render html page with cartoonized image shown on it and will also allow user to download it. This web-app is user friendly and does not required to provide any user credentials touseit i.e.thers no need for login or sign up.
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 05 | May 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value:7.529 | ISO 9001:2008 Certified Journal | Page 1089 4. Flow Chart of System: Fig- 3: Flow chart of Our System 5. OUTPUT Fig- 4: Original vs Cartooned Output Fig- 5: Different Types of Photos Converted to Cartoon 6. CONCLUSIONS Thus we have shown that however actual image will be converted to cartoon. The proposed white-box controllable image cartoonization framework supported GAN, which generate high-quality cartoonized pictures from real-world photos. Images classified into Three cartoon representations: the surface illustration, the structure illustration, and the texture illustration. Corresponding image processing modules are extract three representations for network training, and output designs couldbecontrolled by adjusting the load of every illustration within the loss function. In depth quantitative and qualitative experiments, as well as user studies, are conducted to validate the performance of our technique. REFERENCES [1] Zheng, Yifan Zhao, Mengyuan Ren, He Yan, Xiangju Lu, Junhui Liu, Jia Li. “Cartoon Face Recognition: A Benchmark Dataset”.arXiv:1907.13394v3[cs.CV]27 Jun 2020 [2] Haozhi Huang, Hao Wang, Wenhan Luo,LinMa,Wenhao Jiang, Xiaolong Zhu, Zhifeng Li, Wei Liu. “Real-Time Neural Style Transfer for Videos”.2017IEEEConference on Computer Vision and Pattern Recognition DOI 10.1109/CVPR.2017.745. [3] Jun-Yan Zhu, Taesung Park, Phillip Isola, Alexi A. Efros Berkeley AI Research (BAIR) laboratory, UC Berkeley “Unpaired Image-to-Image Translation using Cycle-
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