SlideShare a Scribd company logo
1 of 50
Watanabe Laboratory
Ishikawa-Watanabe lab: meta perception group
By Alvaro Cassinelli, Assistant Professor
(Meta Perception Group Leader)
I. The physical cloud (tangible gigabytes)
• Space and objects as scaffold for data
• Proprioceptive interfaces / Deformable interfaces
• Multi-Modal Augmented Reality
Latest research areas:
II. Enabling technologies (sensing/projection, I/O)
• Zero-delay, zero-mismatch spatial AR
• Minimal, ubiquitous & context aware interactive displays
• Laser displays, pneumatic slow displays, roboptics
III. Mediated Self / Augmented Perception /Prosthetics
• Augmented sensing & expression
• Electronic travel aids, Wearables
how to interact
with the digital
world?
“enabling”…
new realities
Integrate
technology and
human life
art research
I. The Physical cloud: data haunted reality
I. The physical cloud (tangible gigabytes)
• Space and objects as scaffold for data
• Proprioceptive interfaces / Deformable interfaces
• Multi-Modal Augmented Reality
II. Enabling technologies (sensing/projection, I/O)
• Zero-delay, zero-mismatch spatial AR
• Minimal, ubiquitous & context aware interactive displays
• Laser displays, pneumatic slow displays, roboptics
III. Mediated Self / Augmented Perception /Prosthetics
• Augmented sensing & expression
• Electronic travel aids, Wearables
(b) Data on Objects
(objects as intuitive handles or “icons” : beyond “PUI”)
(a) Data on 3D space
Experiments on psychology
– space perception and
organization
• The body as a “bookshelf”
or body mnemonics(*)
• Shared “Memory Palace”
(interpersonal spatialized
database)
• The city, public spaces,
etc. as a 3d “bookshelf”
Experiments on
psychology
• background picture as
organizational
scaffold for files and
folders (Takashita-kun)
• Association by
perceived affordances
(Invoked computing)
How to interact with “just
coordinates” in space?
• Propioceptive interfaces
(VSD, Krhonos, Virtual HR)
• Deformable workspace
metahor Spidar Screen
• Virtual BookShelf
(Takashita-san)
• Real time projection
mapping
• twitterBrain (Philippe, Jordi)
How to interact with
objects that do not
have I/O interfaces?
• Invoked Computing /
function projector
• Objects with “memory” of
action (thermal camera)
• On the flight I/O interfaces
(LSD technology)
Research Concept
Enabling Technology
(*) Jussi Angesleva, 2004
Memory Blocks (2011~)
Laser Sensing Display
(create the sense of “presence” / mixed reality)
“Physical Cloud”?
(a) Interacting with “floating” data
… the Interaction Metaphor
KHRONOS PROJECTOR [2005]
• Deformable screen / fixed in space
• Screen as a controller
KHRONOS PROJECTOR (media arts, 2004), video excerpt
• Fixed screen / deformable (passive haptic feedback)
• Screen as a membrane between real and virtual
Precise control possible [2008]
…a physical attribute makes manipulation more precise,
even if this is PASSIVE FORCE FEEDBACK
• Rigid screen / moving on space (proprioception)
• Screen as a controller
Volumetric data visualization & interaction [2006]
- retro-reflective paper to reflect IR light
Technical details: pose estimation markers
- used both for pose estimation and control (drag, slice, zoom...)
- Off-the-shelf, camera-projector setup
Future directions…
• Fish Tank VR with head tracking
• FTIR multitouch
• force feedback display?
Memory block application: the Portable Desk [2013]
Classic Jazz
Rock
Application to Neurosciences: twitterBrain [2013~]
Multimodal virtual
presence of data
Extension: portable “memory
block” to store personal data
(music, books, etc)
Room, public space as “virtual
bookshelf”
• Common virtual support to query academic publications
• Real time communication between researchers
• Proprioception, spatial memory, procedural memory
A shared “physical” database
Spatialized database (for neurosciences)
• “Spatialized” academic database
• “Spatialized” social network
• big data visualization techniques
• “spatialized” sountrack library
Augmented Memories [J. Puig, 2012)
From Deformable workspace to…
Deformable User Interface [2014]
• Skeuomorph,
• Shape and
meaning…
(beyond the “soap bar smartphone”)
Haptic interaction
with virtual 3d
objects
“embedded” in
the real world…
“force
field”
Virtual Haptic Radar [2008]
- Importance of multi-modal immersion (or partial immersion) -
High Speed Gesture UI for 3d Display (zSpace) [2013]
- Importance of instant feedback to feel virtual objects as “real” -
Multimodal Spatial Augmented Reality (MSAR)
…How to generate a sense of co-located presence for this
“information layer” beyond projection-mapping?
• Projection mapping (image)
• Sound, vibration, temperature…
• Minimal, zero-delay, zero-mismatch interaction…
…Towards a Function Projector capable of projecting “affordances”!
(b) Interacting with (augmented) objects?
Towards a
function
projector
Invoked Computing (Function Projector) [2011]
“Augmented Reality as the graphic front-end of Ubiquity.
And Ubiquity as the killer-app of Sustainability.”
Bruce Sterling (Wired Blog on “Invoked Computing”)
Invoked Computing (video excerpt)
Visual and Tactile + high speed interaction [2012]
Physical affordances as services??
rechargeable
hammer
erasable
book
...utopian or dystopian future?
II. Enabling technologies
I. The physical cloud (tangible gigabytes)
• Space and objects as scaffold for data
• Proprioceptive interfaces / Deformable interfaces
• Multi-Modal Augmented Reality
II. Enabling technologies (sensing/projection, I/O)
• Zero-delay, zero-mismatch spatial AR
• Minimal, ubiquitous & context aware interactive displays
• Laser displays, pneumatic slow displays, roboptics
III. Mediated Self / Augmented Perception /Prosthetics
• Augmented sensing & expression
• Electronic travel aids, Wearables
Zero-delay, zero-mismatch for MSAR
The importance of real time in HCI
高速・低遅延ジェスチャーUI 1000fps 30ms遅延
→ 没入感、自己認識の向上による制御性能の向上
(通常ジェスチャーUI 30fps 200ms遅延)
Computer
or Game
OmniTouch (Microsoft research)
Enabling Technology : Smart Laser Sensing [2003~]
• no delay, no misalignment
• projection on mobile, deformable surfaces
• Real time sensing
Vision based
Smart sensing
vs.
Skin Games
What?
How?
• Smart sensing
• Laser Sensing Display
AR surveying (distances,
angles, depth...)
ubiquitous display
medical
imaging (IR,
polarization...)
image enhancement
(contrast compensation,
color..).
Lots of applications demonstrated…
Camera-less
active tracking
principle
Markerless laser tracking (I/O interface) [2003]
2004
2004
• artificial synesthesia
• real-time interaction
• new interfaces for musical expression
scoreLight: a human sized pick-up head [2009]
(in collaboration with Daito Manabe)
Skin Games
Body as a controller (kinect) & body as a
display surface…
Cameraless interactive display (no calibration needed)
Laser GUI: minimal interface [2013~]
Text projection-mapping at around 200 fps
Minimal, interactive displays vs. pixelated projection mapping?
WORKSHOP at CHI 2013:
Steimle J., Benko H., Cassinelli A., Ishii H., Leithinger D., Maes P., Poupyrev I.: Displays Take New Shape: An Agenda for
Future Interactive Surfaces. CHI’13 Extended Abstracts on Human Factors in Computing, ACM Press, 2013.
…minimal displays by no means imply small
Laserinne [2009]
Real-world special effects…
…Real world “shader”?
Saccade Display + laser sensing [2012~]
Why laser?
• Stronger persistence of vision effect
• Very long distances! (on a car, etc…)
example of a
“context aware
display”
[+DIC]
video
Light “pet”
• Can sense, measure
• Draw, print
• Signal (danger), indicate
• Play
• Robot made of light
• Extension of the self
• Minimal interactive display
III. Mediated Self / Augmented Perception
I. The physical cloud (tangible gigabytes)
• Space and objects as scaffold for data
• Proprioceptive interfaces / Deformable interfaces
• Multi-Modal Augmented Reality
II. Enabling technologies (sensing/projection, I/O)
• Zero-delay, zero-mismatch spatial AR
• Minimal, ubiquitous & context aware interactive displays
• Laser displays, pneumatic slow displays, roboptics
III. Mediated Self / Augmented Perception /Prosthetics
• Augmented sensing & expression
• Electronic travel aids, Wearables
What is an interface? extension of the Self?
Haptic Radar for extended spatial awareness [2006]
• optical “antennae” for human, not devices
• New sensorial modality (this is not TVSS)
• Extension of the body, 360 degrees
Haptic Radar & HaptiKar (video excerpts)
Ongoing experiments (50 blind people in Brasil)
In collaboration with Professor Eliana Sampaio (CNAM, Paris)
• Quantitative measures (using a simulator – calibrated magnetic compass,
and virtual reality environment)
• Production?
Presently we are doing:
• Qualitative results were extraordinary (semi-structured interviews &
ANOVA analysis of anxiety trait/state).
…work on wearable computing
Laser Aura: externalizing emotions [2011]
Example of a “minimal display” inspired by manga graphical conventions…
• Real space as an opportunity to organize data (vs. the “cloud”)
• Real objects as “handles” to trigger computing functions
• The vision: Physical Cloud (computing)
Summarizing…
• Minimal, context aware displays (less is more!)
• Engineered Intuitive physics (generalization of “tangible” interfaces)
• Intentional stance (“live” agents instead of control knobs)
• Real time, zero-delay, zero-mismatch Spatial AR will produce a paradigm shift
making the digital “analog” again…
• Enabling technology?
• Possible instantiation: the light-pet vs. pixelated screens
• an alternative vision to the pixelated screen (including HMD)
• avatar robot made of light
• communication enhancement (laser aura)
• enhanced spatial awareness (signaling, etc)
Thanks!
For more:
www.alvarocassinelli.com

More Related Content

What's hot

Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsMark Billinghurst
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality TechnologyMark Billinghurst
 
COSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative ARCOSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative ARMark Billinghurst
 
COMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityCOMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityMark Billinghurst
 
Comp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and PrototypingComp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and PrototypingMark Billinghurst
 
Advanced Methods for User Evaluation in AR/VR Studies
Advanced Methods for User Evaluation in AR/VR StudiesAdvanced Methods for User Evaluation in AR/VR Studies
Advanced Methods for User Evaluation in AR/VR StudiesMark Billinghurst
 
426 lecture6b: AR Interaction
426 lecture6b: AR Interaction426 lecture6b: AR Interaction
426 lecture6b: AR InteractionMark Billinghurst
 
Using Augmented Reality to Create Empathic Experiences
Using Augmented Reality to Create Empathic ExperiencesUsing Augmented Reality to Create Empathic Experiences
Using Augmented Reality to Create Empathic ExperiencesMark Billinghurst
 
Multimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed RealityMultimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed RealityMark Billinghurst
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARMark Billinghurst
 
User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...Stuart Murphy
 
Augmented reality
Augmented realityAugmented reality
Augmented realityVikas Kore
 
COSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR InteractionCOSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR InteractionMark Billinghurst
 
Augmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and SpaceAugmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and SpaceWoontack Woo
 
4Dreaming: the digital double as strategy of analysis of the body’s presence/...
4Dreaming: the digital double as strategy of analysis of the body’s presence/...4Dreaming: the digital double as strategy of analysis of the body’s presence/...
4Dreaming: the digital double as strategy of analysis of the body’s presence/...Universidade Federal da Bahia
 
Virtual environments in design education
Virtual environments in design educationVirtual environments in design education
Virtual environments in design educationShubh Cheema
 

What's hot (20)

Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology
 
COSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative ARCOSC 426 Lect. 6: Collaborative AR
COSC 426 Lect. 6: Collaborative AR
 
COMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual RealityCOMP Lecture1 - Introduction to Virtual Reality
COMP Lecture1 - Introduction to Virtual Reality
 
Comp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and PrototypingComp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and Prototyping
 
Advanced Methods for User Evaluation in AR/VR Studies
Advanced Methods for User Evaluation in AR/VR StudiesAdvanced Methods for User Evaluation in AR/VR Studies
Advanced Methods for User Evaluation in AR/VR Studies
 
426 lecture6b: AR Interaction
426 lecture6b: AR Interaction426 lecture6b: AR Interaction
426 lecture6b: AR Interaction
 
SVR2011 Keynote
SVR2011 KeynoteSVR2011 Keynote
SVR2011 Keynote
 
Using Augmented Reality to Create Empathic Experiences
Using Augmented Reality to Create Empathic ExperiencesUsing Augmented Reality to Create Empathic Experiences
Using Augmented Reality to Create Empathic Experiences
 
Multimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed RealityMultimodal Multi-sensory Interaction for Mixed Reality
Multimodal Multi-sensory Interaction for Mixed Reality
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to AR
 
User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...User Interfaces and User Centered Design Techniques for Augmented Reality and...
User Interfaces and User Centered Design Techniques for Augmented Reality and...
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
CHI 2013 DARE Course
CHI 2013 DARE CourseCHI 2013 DARE Course
CHI 2013 DARE Course
 
Suman
SumanSuman
Suman
 
COSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR InteractionCOSC 426 lect. 4: AR Interaction
COSC 426 lect. 4: AR Interaction
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Augmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and SpaceAugmented Human: AR 4.0 Beyond Time and Space
Augmented Human: AR 4.0 Beyond Time and Space
 
4Dreaming: the digital double as strategy of analysis of the body’s presence/...
4Dreaming: the digital double as strategy of analysis of the body’s presence/...4Dreaming: the digital double as strategy of analysis of the body’s presence/...
4Dreaming: the digital double as strategy of analysis of the body’s presence/...
 
Virtual environments in design education
Virtual environments in design educationVirtual environments in design education
Virtual environments in design education
 

Similar to Alvaro Cassinelli / Meta Perception Group leader

Natural Interfaces for Augmented Reality
Natural Interfaces for Augmented RealityNatural Interfaces for Augmented Reality
Natural Interfaces for Augmented RealityMark Billinghurst
 
426 lecture 7: Designing AR Interfaces
426 lecture 7: Designing AR Interfaces426 lecture 7: Designing AR Interfaces
426 lecture 7: Designing AR InterfacesMark Billinghurst
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented RealityMark Billinghurst
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
 
2016 AR Summer School Lecture3
2016 AR Summer School Lecture32016 AR Summer School Lecture3
2016 AR Summer School Lecture3Mark Billinghurst
 
Comp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VRComp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VRMark Billinghurst
 
COMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionCOMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionMark Billinghurst
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Mark Billinghurst
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityMark Billinghurst
 
Tangible User Interface Showcase
Tangible User Interface ShowcaseTangible User Interface Showcase
Tangible User Interface ShowcaseSimone Mora
 
2016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 52016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 5Mark Billinghurst
 
Mobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - TechnologyMobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - TechnologyMark Billinghurst
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARMark Billinghurst
 
Future Directions for Augmented Reality
Future Directions for Augmented RealityFuture Directions for Augmented Reality
Future Directions for Augmented RealityMark Billinghurst
 

Similar to Alvaro Cassinelli / Meta Perception Group leader (20)

Minimal Displays or Breaking the Pixel Spell
Minimal Displays or Breaking the Pixel SpellMinimal Displays or Breaking the Pixel Spell
Minimal Displays or Breaking the Pixel Spell
 
Natural Interfaces for Augmented Reality
Natural Interfaces for Augmented RealityNatural Interfaces for Augmented Reality
Natural Interfaces for Augmented Reality
 
426 lecture 7: Designing AR Interfaces
426 lecture 7: Designing AR Interfaces426 lecture 7: Designing AR Interfaces
426 lecture 7: Designing AR Interfaces
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
My Robot
My RobotMy Robot
My Robot
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual Reality
 
2016 AR Summer School Lecture3
2016 AR Summer School Lecture32016 AR Summer School Lecture3
2016 AR Summer School Lecture3
 
Comp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VRComp4010 Lecture8 Introduction to VR
Comp4010 Lecture8 Introduction to VR
 
COMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionCOMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR Interaction
 
Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
 
Pervasive ar environment
Pervasive ar environmentPervasive ar environment
Pervasive ar environment
 
Tangible User Interface Showcase
Tangible User Interface ShowcaseTangible User Interface Showcase
Tangible User Interface Showcase
 
2016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 52016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 5
 
Mobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - TechnologyMobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - Technology
 
Alvaro cassinelli - someworks
Alvaro cassinelli - someworksAlvaro cassinelli - someworks
Alvaro cassinelli - someworks
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in AR
 
Future Directions for Augmented Reality
Future Directions for Augmented RealityFuture Directions for Augmented Reality
Future Directions for Augmented Reality
 
Kicked up from Flatland (invited talk, 2009)
Kicked up from Flatland (invited talk, 2009)Kicked up from Flatland (invited talk, 2009)
Kicked up from Flatland (invited talk, 2009)
 

More from School of Creative Media, City University, Hong KOng (9)

Being-in-the-World in Times of Virtuality: An Art and Science Perspective
Being-in-the-World in Times of Virtuality: An Art and Science PerspectiveBeing-in-the-World in Times of Virtuality: An Art and Science Perspective
Being-in-the-World in Times of Virtuality: An Art and Science Perspective
 
"Creating New Sensorial Modalities", by Alvaro Cassinelli
"Creating New Sensorial Modalities", by Alvaro Cassinelli"Creating New Sensorial Modalities", by Alvaro Cassinelli
"Creating New Sensorial Modalities", by Alvaro Cassinelli
 
Ranbots
RanbotsRanbots
Ranbots
 
Alvaro workshop yotsuya art school 2007
Alvaro workshop yotsuya art school 2007Alvaro workshop yotsuya art school 2007
Alvaro workshop yotsuya art school 2007
 
Haptic Radar at ISWC 2006
Haptic Radar at ISWC 2006Haptic Radar at ISWC 2006
Haptic Radar at ISWC 2006
 
Smart Laser Tracking for Human Machine Interface (2005)
Smart Laser Tracking for Human Machine Interface (2005)Smart Laser Tracking for Human Machine Interface (2005)
Smart Laser Tracking for Human Machine Interface (2005)
 
Boxed Ego
Boxed EgoBoxed Ego
Boxed Ego
 
Time Delayed Cinema
Time Delayed CinemaTime Delayed Cinema
Time Delayed Cinema
 
How to glue your Möbius strip into a Klein Bottle
How to glue your Möbius strip into a Klein BottleHow to glue your Möbius strip into a Klein Bottle
How to glue your Möbius strip into a Klein Bottle
 

Recently uploaded

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxnull - The Open Security Community
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksSoftradix Technologies
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...HostedbyConfluent
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024Scott Keck-Warren
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
Azure Monitor & Application Insight to monitor Infrastructure & Application
Azure Monitor & Application Insight to monitor Infrastructure & ApplicationAzure Monitor & Application Insight to monitor Infrastructure & Application
Azure Monitor & Application Insight to monitor Infrastructure & ApplicationAndikSusilo4
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking MenDelhi Call girls
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?XfilesPro
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhisoniya singh
 

Recently uploaded (20)

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other Frameworks
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
Azure Monitor & Application Insight to monitor Infrastructure & Application
Azure Monitor & Application Insight to monitor Infrastructure & ApplicationAzure Monitor & Application Insight to monitor Infrastructure & Application
Azure Monitor & Application Insight to monitor Infrastructure & Application
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
 

Alvaro Cassinelli / Meta Perception Group leader

  • 2. Ishikawa-Watanabe lab: meta perception group By Alvaro Cassinelli, Assistant Professor (Meta Perception Group Leader)
  • 3.
  • 4. I. The physical cloud (tangible gigabytes) • Space and objects as scaffold for data • Proprioceptive interfaces / Deformable interfaces • Multi-Modal Augmented Reality Latest research areas: II. Enabling technologies (sensing/projection, I/O) • Zero-delay, zero-mismatch spatial AR • Minimal, ubiquitous & context aware interactive displays • Laser displays, pneumatic slow displays, roboptics III. Mediated Self / Augmented Perception /Prosthetics • Augmented sensing & expression • Electronic travel aids, Wearables how to interact with the digital world? “enabling”… new realities Integrate technology and human life art research
  • 5. I. The Physical cloud: data haunted reality I. The physical cloud (tangible gigabytes) • Space and objects as scaffold for data • Proprioceptive interfaces / Deformable interfaces • Multi-Modal Augmented Reality II. Enabling technologies (sensing/projection, I/O) • Zero-delay, zero-mismatch spatial AR • Minimal, ubiquitous & context aware interactive displays • Laser displays, pneumatic slow displays, roboptics III. Mediated Self / Augmented Perception /Prosthetics • Augmented sensing & expression • Electronic travel aids, Wearables
  • 6. (b) Data on Objects (objects as intuitive handles or “icons” : beyond “PUI”) (a) Data on 3D space Experiments on psychology – space perception and organization • The body as a “bookshelf” or body mnemonics(*) • Shared “Memory Palace” (interpersonal spatialized database) • The city, public spaces, etc. as a 3d “bookshelf” Experiments on psychology • background picture as organizational scaffold for files and folders (Takashita-kun) • Association by perceived affordances (Invoked computing) How to interact with “just coordinates” in space? • Propioceptive interfaces (VSD, Krhonos, Virtual HR) • Deformable workspace metahor Spidar Screen • Virtual BookShelf (Takashita-san) • Real time projection mapping • twitterBrain (Philippe, Jordi) How to interact with objects that do not have I/O interfaces? • Invoked Computing / function projector • Objects with “memory” of action (thermal camera) • On the flight I/O interfaces (LSD technology) Research Concept Enabling Technology (*) Jussi Angesleva, 2004 Memory Blocks (2011~) Laser Sensing Display (create the sense of “presence” / mixed reality) “Physical Cloud”?
  • 7. (a) Interacting with “floating” data
  • 9. KHRONOS PROJECTOR [2005] • Deformable screen / fixed in space • Screen as a controller
  • 10. KHRONOS PROJECTOR (media arts, 2004), video excerpt • Fixed screen / deformable (passive haptic feedback) • Screen as a membrane between real and virtual
  • 11. Precise control possible [2008] …a physical attribute makes manipulation more precise, even if this is PASSIVE FORCE FEEDBACK
  • 12. • Rigid screen / moving on space (proprioception) • Screen as a controller Volumetric data visualization & interaction [2006]
  • 13. - retro-reflective paper to reflect IR light Technical details: pose estimation markers - used both for pose estimation and control (drag, slice, zoom...) - Off-the-shelf, camera-projector setup
  • 14. Future directions… • Fish Tank VR with head tracking • FTIR multitouch • force feedback display?
  • 15. Memory block application: the Portable Desk [2013] Classic Jazz Rock
  • 16. Application to Neurosciences: twitterBrain [2013~] Multimodal virtual presence of data Extension: portable “memory block” to store personal data (music, books, etc) Room, public space as “virtual bookshelf” • Common virtual support to query academic publications • Real time communication between researchers • Proprioception, spatial memory, procedural memory A shared “physical” database
  • 17. Spatialized database (for neurosciences) • “Spatialized” academic database • “Spatialized” social network • big data visualization techniques • “spatialized” sountrack library Augmented Memories [J. Puig, 2012)
  • 18. From Deformable workspace to… Deformable User Interface [2014] • Skeuomorph, • Shape and meaning… (beyond the “soap bar smartphone”)
  • 19. Haptic interaction with virtual 3d objects “embedded” in the real world… “force field” Virtual Haptic Radar [2008] - Importance of multi-modal immersion (or partial immersion) -
  • 20. High Speed Gesture UI for 3d Display (zSpace) [2013] - Importance of instant feedback to feel virtual objects as “real” -
  • 21. Multimodal Spatial Augmented Reality (MSAR) …How to generate a sense of co-located presence for this “information layer” beyond projection-mapping? • Projection mapping (image) • Sound, vibration, temperature… • Minimal, zero-delay, zero-mismatch interaction… …Towards a Function Projector capable of projecting “affordances”!
  • 22. (b) Interacting with (augmented) objects? Towards a function projector
  • 23. Invoked Computing (Function Projector) [2011] “Augmented Reality as the graphic front-end of Ubiquity. And Ubiquity as the killer-app of Sustainability.” Bruce Sterling (Wired Blog on “Invoked Computing”)
  • 25. Visual and Tactile + high speed interaction [2012]
  • 26. Physical affordances as services?? rechargeable hammer erasable book ...utopian or dystopian future?
  • 27. II. Enabling technologies I. The physical cloud (tangible gigabytes) • Space and objects as scaffold for data • Proprioceptive interfaces / Deformable interfaces • Multi-Modal Augmented Reality II. Enabling technologies (sensing/projection, I/O) • Zero-delay, zero-mismatch spatial AR • Minimal, ubiquitous & context aware interactive displays • Laser displays, pneumatic slow displays, roboptics III. Mediated Self / Augmented Perception /Prosthetics • Augmented sensing & expression • Electronic travel aids, Wearables
  • 29. The importance of real time in HCI 高速・低遅延ジェスチャーUI 1000fps 30ms遅延 → 没入感、自己認識の向上による制御性能の向上 (通常ジェスチャーUI 30fps 200ms遅延) Computer or Game
  • 30. OmniTouch (Microsoft research) Enabling Technology : Smart Laser Sensing [2003~] • no delay, no misalignment • projection on mobile, deformable surfaces • Real time sensing Vision based Smart sensing vs. Skin Games What? How? • Smart sensing • Laser Sensing Display
  • 31. AR surveying (distances, angles, depth...) ubiquitous display medical imaging (IR, polarization...) image enhancement (contrast compensation, color..). Lots of applications demonstrated…
  • 32. Camera-less active tracking principle Markerless laser tracking (I/O interface) [2003] 2004 2004
  • 33.
  • 34. • artificial synesthesia • real-time interaction • new interfaces for musical expression scoreLight: a human sized pick-up head [2009] (in collaboration with Daito Manabe)
  • 35. Skin Games Body as a controller (kinect) & body as a display surface…
  • 36. Cameraless interactive display (no calibration needed) Laser GUI: minimal interface [2013~]
  • 37. Text projection-mapping at around 200 fps
  • 38. Minimal, interactive displays vs. pixelated projection mapping? WORKSHOP at CHI 2013: Steimle J., Benko H., Cassinelli A., Ishii H., Leithinger D., Maes P., Poupyrev I.: Displays Take New Shape: An Agenda for Future Interactive Surfaces. CHI’13 Extended Abstracts on Human Factors in Computing, ACM Press, 2013.
  • 39. …minimal displays by no means imply small Laserinne [2009]
  • 40. Real-world special effects… …Real world “shader”? Saccade Display + laser sensing [2012~] Why laser? • Stronger persistence of vision effect • Very long distances! (on a car, etc…) example of a “context aware display” [+DIC] video
  • 41. Light “pet” • Can sense, measure • Draw, print • Signal (danger), indicate • Play • Robot made of light • Extension of the self • Minimal interactive display
  • 42. III. Mediated Self / Augmented Perception I. The physical cloud (tangible gigabytes) • Space and objects as scaffold for data • Proprioceptive interfaces / Deformable interfaces • Multi-Modal Augmented Reality II. Enabling technologies (sensing/projection, I/O) • Zero-delay, zero-mismatch spatial AR • Minimal, ubiquitous & context aware interactive displays • Laser displays, pneumatic slow displays, roboptics III. Mediated Self / Augmented Perception /Prosthetics • Augmented sensing & expression • Electronic travel aids, Wearables
  • 43. What is an interface? extension of the Self?
  • 44. Haptic Radar for extended spatial awareness [2006] • optical “antennae” for human, not devices • New sensorial modality (this is not TVSS) • Extension of the body, 360 degrees
  • 45. Haptic Radar & HaptiKar (video excerpts)
  • 46. Ongoing experiments (50 blind people in Brasil) In collaboration with Professor Eliana Sampaio (CNAM, Paris) • Quantitative measures (using a simulator – calibrated magnetic compass, and virtual reality environment) • Production? Presently we are doing: • Qualitative results were extraordinary (semi-structured interviews & ANOVA analysis of anxiety trait/state).
  • 47. …work on wearable computing
  • 48. Laser Aura: externalizing emotions [2011] Example of a “minimal display” inspired by manga graphical conventions…
  • 49. • Real space as an opportunity to organize data (vs. the “cloud”) • Real objects as “handles” to trigger computing functions • The vision: Physical Cloud (computing) Summarizing… • Minimal, context aware displays (less is more!) • Engineered Intuitive physics (generalization of “tangible” interfaces) • Intentional stance (“live” agents instead of control knobs) • Real time, zero-delay, zero-mismatch Spatial AR will produce a paradigm shift making the digital “analog” again… • Enabling technology? • Possible instantiation: the light-pet vs. pixelated screens • an alternative vision to the pixelated screen (including HMD) • avatar robot made of light • communication enhancement (laser aura) • enhanced spatial awareness (signaling, etc)

Editor's Notes

  1. CV with Publications & Awards [pdf] Youtube channel [alvartube] / Flickr [Pixalvaros] Facebook / SlideShare /Mendeley / @alvarotwit Professional page at Ishikawa-Lab Thinking in the Mi(d)st [Blog] Current affiliation and contact: Assistant Professor / MetaPerception Group / Ishikawa-Oku Lab / The University of Tokyo Tel: +81-3-5841-6937 / Fax: +81-3-5841-6952 
  2. The group I am leading is concerned about Human Computer interfaces, using new technology developed in this group as well as others groups in our lab. We need to develop new technology to enable expand the design dimensions, and enable “new realities”. We need to implement proof-of-principle concepts to demonstrate them. Working in the field of the Media Arts: a space of “free” experimentation, un-controlled environment. Lots of important feedback. LINK: MetaPerception Group 
  3. There are four groups (2014) at the Ishikawa-Watanabe laboratory. The keyword is “high-speed” interaction. Meta-perception group was formerly concerned with “optoelectronics” applications (optical computing, optical networking). Since 2004, the group radically redefined its goals. It is about using technology developed in other groups (AND in this group) for building futuristic prototypes of human-computer interfaces.
  4. In this presentation I will concentrate mainly on my latest research areas: The “Physical cloud” is about how to interact PHYSICALLY with the digital world. Enabling technologies: corresponds to state-of-the-art technologies used to make these concepts a reality (ie. Virtual data that looks “real”) Mediated Self is basically about wearables, prosthetic and augmented perception. It is related to the above (interfaces to communicate with the “virtual digital cloud”), but it is also about interfaces to enhance human-to-human communication and human-to-world (i.e. augmented perception) interfaces, including assistive technologies.
  5. Have you noticed? Today’s smartphones look like soap bars.. I am sure this form factor will be a thing of the past very soon. The smartphone (or tablet) is just more of the same: a tiny computer with a rectangular pixilated window (this “window” is an opening to the digital world). Should this be like this? We are naturally capable of telling function from shape, or meaning from place – in the world referential. This is lost in today’s “window” paradigm. Body referential vs. world referential. Is it “wearing” them the solution? (google glass). Perhaps not, because we retain the paradigm of the “squarish, pixelated window” to the virtual world (the screen). What is needed is to “blend” the real and the digital, and manipulate both in a seamless way, using the BODY.
  6. Example projects: Khronos Projector / Deformable Desktop / Volume Slicing Display & Knowledge Voxels Key concepts: virtual data as a “volume” in space, or a “point” in space proprioception to make the exploration more intuitive the screen (the “window”) should be more than an opening to the digital, but the LOCUS of interaction Virtual and Real world “share” a common frame of reference that is MANTAINED (in front and behind the screen – i.e., there is no a “mouse” in one place, and a “screen” in another (the “membrane…). Tangible interfaces” can be seen as a subset of “physical/reality centered” interfaces.
  7. THE METAPHORS: 1) space as a knowledge container. 2) “alignement” between real and virtual coordinate frames We are naturally capable of organizing stuff in SPACE, before we categorize them more deeply, semantically speaking. - H. Poincare: to know where something is, is to imagine the series of motions that you need to perform to reach it PROCEDURAL MEMORY vs. declarative memory. How to use procedural memory to “annotate” reality (associate with other things - using something like multimodal virtual tags) HUMAN MEMORY IS DEEPLY SUBJECT TO CONTEXT Use of real space as a “scaffold” for organizing and retrieving information MEMORY BLOCKS: information visualization and visualization analytics TODAY (interactive+loads of data). Ex: genetics.
  8. http://www.k2.t.u-tokyo.ac.jp/perception/KhronosProjector/index-e.html Same than the Volume Slicing Display, but the screen is FIXED but DEFORMABLE. Created as a media art project, and content is TIME LAPSE PHOTOGRAPHY or VIDEO.
  9. http://www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/
  10. http://www.k2.t.u-tokyo.ac.jp/perception/DeformableWorkspace/index-e.html Key concept: shared “frame of reference” between real and virtual world the screen is a membrane between the real and the virtual world. a physical attribute makes interaction more precise, even if this is PASSIVE FORCE FEEDBACK
  11. Now, the screen is rigid, but can move in space: full body proprioception help better understand the content. The screen is still the locus of control (no “mouse” there). http://www.k2.t.u-tokyo.ac.jp/perception/VolumeSlicingDisplay/index-e.html
  12. Latest concrete application of these ideas: not only superimpose on reality a “virtual object”, but a VIRTUAL SPATIALIZED DATABASE And also a space for “chatting” and exchanging information: a SPATIALIZED SOCIAL NETWORK. http://www.k2.t.u-tokyo.ac.jp/perception/MemoryBlocks/index-e.html
  13. http://www.k2.t.u-tokyo.ac.jp/perception/MemoryBlocks/index-e.html
  14. The idea is to cover the smartphone on a silicon case, couple light (from the screen or led) inside it, and use the smartphone camera to classify the patterns of internal reflections (using SVM). Example: sending emoticons based on the physical manipulation of a plastic avatar. http://www.k2.t.u-tokyo.ac.jp/perception/deformableInterface/index-e.html
  15. An example beyond projection mapping: tactile feedback from virtual objects. This is like “feeling ghosts”, force fields around co-located virtual objects. Details: tracking is done using ultrasound (time differences between pulses). http://www.k2.t.u-tokyo.ac.jp/perception/VirtualHapticRadar/index-e.html
  16. No space here, but I have been working on media art projects involving lots of wearable technology to “extend” the body, or “MIX” separated bodies into a LARGER PHYSICAL ENTITY (for dancers, experiments on psychology, etc). Examples: scratchBelt: http://www.k2.t.u-tokyo.ac.jp/members/alvaro/scratchBelt/index.html Light Arrays:
  17. Example of MINIMAL DISPLAYS: cartoon-like graphics http://www.k2.t.u-tokyo.ac.jp/perception/laserAura/index-e.html