This document details a workshop on physical computing conducted by Alvaro Cassinelli at the University of Tokyo, focusing on creating a system to interact with a virtual ball using real-world inputs. Participants are required to have a computer, an Arduino board, and an accelerometer, and the workshop will cover software simulation, hardware integration, and communication protocols. The document includes a programming example for simulating a bouncing ball that responds to user interaction through mouse movements, emphasizing core principles of physical dynamics and interaction design.