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Workshop at Animatronica/Microwave New Media Art Festival,
                      (www.microwavefest.net), Hong Kong, 4-15 Nov. 2006




Time Delayed Cinema




                    by Alvaro Cassinelli, Assistant Professor
   Ishikawa-Komuro-Namiki Laboratory, Meta Perception Group
                (www.k2.t.u-tokyo.ac.jp/), University of Tokyo
This talk:
   Experimental techniques to interactively scramble Space & Time in
   the moving image, thanks to the


               metaphor of time as a tangible substance


    ...and resulting interesting visual & narrative implications.
Plan
  I) Early devices to reproduce the illusion of motion
         • Victorian “optical gadgets”
         • The rise of the Cinematograph
         • Breaking the rules


  II) Expanded Cinema (device and codes)
         • Deconstruction of the medium & experimental cinema


  III) Space-Time Experiments:
         • Early analog techniques
         • Digitally Era & the Video Cube paradigm


  IV) Khronos Projector experiments
         • Analog techniques
         • Digitally Era & the God’s Viewpoint paradigm


  V) Considerations and Conclusion
I. Early devices recreating the
       illusion of motion
Early motion-illusion devices
                                                             chinese


  • Shadow puppets…

                         javanese




  • Magic Lantern (probably 2d century, China):
  precursor of slide projector




  • Victorian Era (second half of 19th century). Systematic study of basis of
  the moving picture :


            afterimage and stroboscopic effects
thaumatrope




                                                 zoetrope




                      phenakistiscope




               kineograph
praxinoscope

                                        kinetoscope


                                               …And next?
• thaumatropes (only two images / motion, metamorphose) [W. Herschel, 1824]
• Phenakistoscope (or phantascope, or stroboscope) [J. Plateau, 1832]
• zoetrope (or “daedalum”) [G. Horner, 1834 …or Ting Huan ( 丁緩 ), 180 A.D.]
• praxinoscope (uses mirrors) [Ch. E. Reynaud, 1877]
• kineograph (just a flip-book!) [J. B. Linnet, 1886]
• Kinetoscope (a cinema… for one person) [Th. A. Edison, 1888]



           …No more than Victorian Era
               optical “gadgets”??

…Really? Purkinje (physiologist, persistence of vision, 1818):

 predicted that one day it was going to be possible
     to tell whole stories with moving images…
The rise of the cinematograph
                                                                                          Cinematograph, Léon Bouly/
                                                                                             Freres Lumiere (~1892).
                       Photography well developed by the end of 19th…


                             • Earliest use: lantern slides (real places and people)
                             • Eventually it became possible to take and display
 The introduction of
                             pictures fast enough to reproduce the illusion of
 the Kodak camera            motion...
 in 1888 was a
 dramatic event.


                                     Cinematograph (Lumière, 1892)


     Lots of limitations! (no stereo vision, no panoramic, linear narrative)…
                                                   …but powerful enough as to create a new form of art!



                                                                             • narrative films
                                                      Seventh Art            • documentary film
                                                     of filmmaking           • animation film…
                                                                                                 ma…
                                                                                       ental cine
                                                                             • experim
   The Arrival of a Train at the station (1895),
   Freres Lumiere
[ An early divide… ]
  Double legacy (photography / magic lantern) of the cinematographic
  hardware creates a permanent tension:

  • Faithful depiction of reality (scientific purposes &
  documentaries). From modernist realism to neo-realism. “Myth
  of total cinema” revived today with VR immersive tools?


                                                                                 Vittorio De Sica's Ladri di biciclette (1948).
                                                                           Non-professional actors, hardships of working-class




                                               • Powerful tool for (fictional) storytelling.
                                               Artistic / political uses. Persuasive (and pervasive in pre-
                                               TV times).
  Battleship Potyomkin (1925), Sergei Eisenstein:
  power of editing and montage.




        Whatever way, Hollywood “entertainment code” dominant in the 1920s.
             Continuity of editing (invisible camera and sound editing)
Breaking the rules
  Beyond/besides Hollywood: pre-WWII avant-garde / post-
  WWII “Experimental Cinema”, Video Art and Digital Era.



  Pre-WWII modernist (European) Avant-Garde:
          • Influenced by visual-arts movements of the time (Surrealism,        Un chien andalou , 1929 (Luis
                                                                                  Buñuel and Salvador Dalí)
          Dadaism , Cubism, Futurism, Suprematism, Constructivism)
          • Expanded cinematographic code (through montage)

                                                                        Maya Deren,
                                                                       Meshes of the
  Post-war avant-garde (50s, 60s):                                   Afternoon (1943)

      • Experimental Cinema emerges as independent genre,
      (New American Cinema)
      • Explosion of the independent filmmaking
      • Expanded Cinema experiments:
           • extended cinematographic code (Structuralists,
           Fluxus, minimalist, conceptual, etc)
           • but also extended medium. Precursor to today’s
           “new media arts”…
                                                                                          David Lynch,
                                                                                          Lost Highway
                                                                                          (1997)
Video revolution & Video Art (70s):
                         • Electromagnetic support and sophistication of special effects
                         • Influences: post-structuralism & deconstruction, minimalism, pop art,
                         Fluxus experiments (film & musical score, repetitions, etc.)
                         • Emergence of Video Art ≠Experimental Cinema. Interactiveness, loose
                         or no narrative.
                         • Closed-circuit and interactive installations break the traditional
                         “spectator-spectacle” relationship.
   Nam June Paik,
  Magnet TV, 1965.


Digital revolution & digitally expanded cinema (80s~):
        • cheap and popular technology
        • virtual reality
                                                                                        John Maeda
        • links with computer game industry                                             Nature, 2005
        • Computer graphics industry
        • Virtual Cinema
        • Digital Video Art (algorithmic image, Programming languages
        for the visual arts such as DBN – Design by Numbers and
        Processing…)

                                 MACHINIMA (machine-animation):
                                 3D games and first-person shooters
                                 as a platform for production and film
                                 genre itself.
II. Expanded Cinema Revolution
          & the “Media Arts”



End of “cinematograph reign” (filmic code and apparatus):

     • Expansion of cinematographic code (≠invisible edition)
     • Medium expansion (techniques, material detournements…)
Expanded Cinema Experiments


                          • Material experiments

                          • Retro-toys

                          • Multi-modal imagery

                          • Narrative experiments
    EXPERIMENTS           • Sound experiments

                          • Found sound and images (form of found art)

                          • Space experiments

                          • Time experiments

                          • Space-Time Experiments




        … 60’s experiments resumed in today’s digital Media Arts
Material experiments

     Challenging the convention of the filmic machine


                                              Scratched, punched, painted the
                                                                   celluloid…


                                    Replacement of the film by a thread…
                                                                                        Rohfilm, B. & W.
                                    … or the light beam by a rope!                           Hein, 1968

 P. Weibel, Lichtseil, 1973



                                                   Turning the whole mechanism upside-down…


          …New recording mediums (film, electromagnetic…)
                                                                                   J. Maire, Demi-pas, 2004


                              In search of the origins (media-
                                           archeology idiom)…
Retro-toys and the archeological idiom

       Exploring the medium: back to origins & re-appropriation




                       Julien Maire’s Demi-pas (2004) or the
                       moving magic lantern revisited…
                                                                       Philip Worthington, Shadow Monsters,
                                                                                                      2005


                                                                             Toshio Iwai (3D zoetrope)




                 Toshio Iwai, Morphovision – distorted house, (2005)
Space experiments

   Challenging the “painting” paradigm: image is
  liberated from its frame/screen

                                                                                               Daniel Sauter
      • panoramic shooting and projection ( ⇒ immersiveness)                              Light Attack, 2004


      • support of the projection (screen: flat, curved, multiple,
      mobile, people, water, smoke, wood…)
      • projection environment (beyond the “dark room”, multi-
      theatres, building, road from cars…)

                                   Dan Graham, Cinema, 1981 (model)
                                                                                         Cinelabyrinth, Radúz
                                                                                               Çinçera, (1990)
 Josef Svoboda, Polyekran, 1967




                                                                      Robert Whitman’s Prune Flat, 1965
                                                                      (projection on people)
Time experiments (we are getting closer… )

           Challenging the notion of classical narrative time & montage



  • “Real time” in the movies. Experimental cinema, but
  prefigured by neo-realists & french nouvelle vague.


  • Manipulated time in the movies. delayed or compressed
  time Psychological time / psychedelic connotations. Film
  shortening and lengthening, repetition.




                                                             Warhol, Empire State Building
                                                                      (1963), 8 hours film
        Douglas Gordon, 24 Hour Psycho (1993)
Time-Lapse / Speed-Up photography
                                                                                Edgerton rapatronic cameras could
                                                                           take a million frames per second ( 1945,
                                                                               Los Alamos first Atomic Bomb test)

  Scientific use:
                    • slow phenomena (ex: biology, plants, cells)
                    • fast phenomena (biomechanics, explosions)




                                                  © Andrew Dunn


   © E.M. Kinsman



                                                                    Bill Viola
                         © GraniteBay Software                      The quintet of the astonished (2000)




  Extreme form of slow-motion & fast-forward:

       • see the unseen / enhanced perception, fleeting emotions
       • time distortion ≈ psychedelic experiences with drugs…
[ Hyper-Slow motion: the “Bullet-Time” special effect ]

   Bullet-Time effect achieved by setting dozens of still cameras surrounding the
   subject. These are usually triggered at once or sequentially (very similar to
   Muybridge’s 1878 setup…)




   …“Virtual Bullet-Time is much easier to do in computer graphics (virtual camera).
III. Space-Time experiments
           a) Analog techniques for mixing Space & Time

           b) The digital Era & the God’s Viewpoint




“[…]the distinction between past, present, and future
       is only a stubbornly persistent illusion “
                                            Albert Einstein
a) Analog techniques for mixing Space & Time

  Preserving the integrity of the image on the screen:

                 • Non-linear editing can scramble the chronology, while preserving the
                 integrity of the images on the screen…




   Scrambling space and time on the same screen:


                 • Discrete: polyptych cinema
                                                                          P. Greenaway, The Pillow book,
   Continuous!




                 • Long exposure & Marey’s chronophotography              1996 multi-screened scene



                 • Slit-Scan photography…




                                                      Example of a long
                                                    exposure shot with
                                                        moving subject
Chronophotography

 • Jules Marey “Chronophotography”:
 pictures on the same plate using a
 chronophotographic “gun”
                                                                                    Flying pelican
                                                                                    captured by Marey
                                                                                    (around 1882)


                                            Zoopraxiscope
                                            disk




                                                            • Eadweard Muybridge’s “batteries
                                                            of camera” setup is the precursor
                                                            of bullet-time special effect
                                                            (virtual camera) - the difference is
                                                            that in bullet-time, all pictures are
                                                            taken at the same time (a sort of
                                                            ultra-slow chrono-photography…)
   Muybridge's The Horse in Motion (1878)




                •Fine art and Medical applications (study of gait, biomechanics)
                •Imagery reminiscent of Futurism (representation of speed, motion…)
Slit-Scan Photography

                       A moveable slide with a slit
                          replaces the shutter

                    (Effect known as focal plane shutter
                       distortion in a normal camera)
                                                                           Hammer thrower, George Silk 1960



  • Can dramatically enhance perception of action
  • Imagery reminiscent of early Analytic Cubism (1912): different (time) views of the
  same object are merged on the canvas…




                                                    Henri Lartigue photography of a
                                                    race car: use of focal place
                              Bob Mumford           distortion while panning
                              Streak Photography
                                                                         Robert Doisneau, controlled slit-scan
                                                                             (couple spinning on a turntable )
Slit-Scan film (analog!)

 • Slit-Scan during shooting? (Similar to slit-scan
 photography, but with continuous film?)

                    I don’t know any example of this…
                   (would need “optical buffers”!)                                  Christian Hossner
                                                                  Slit Scan Movie, 35mm film (2000)




 • Post-produced Slit-Scan (record everything on
 film, delay sections of the image while printing):
     • time-delaying mask most likely fixed.
     • extreme case of “screen” Expanded Cinema
     (screen smoothly broken into time-clusters)

                                                        Zbig Rybczynski, The Fourth Dimension (1988),
                                                                          27-minute, 35mm color film




          ...edition becomes invisible again: it appears as if objects
                    themselves are warped (special effect?)
(already explored in the pre-war avant-garde!)

           • Subject broken up, analyzed, and re-assembled in an abstracted form.
           • Subject depicted simultaneously from a multitude of viewpoints.


  Analytic Cubism
                                                                                          Cubist/Futurist
                                           Synthetic Cubism
                                             (i.e. “papier collé”)




                                      The first Synthetic Cubist work, Picasso's
                                      Still life with chair caning (1911-12)
                                                                                                  Marcel Duchamp,
  Georges Braque,                                                                  Nu descendant un Escalier (1912)
  Woman with a guitar, painted 1913
Putting a little order…
  shooting                                                                                                          reproduction
                                           Single Place (SP)                    Multiple Places (MP)


                                             SP               MP                    SP                 MP

                                                            Pictorial            SPATIAL           Collection of
         Single Time (ST)


                                             Still,
                                                              motif              CUBISM            stills, and if
                                   ST       portrait                     ST
                                                          (repetition,            (Brake,         same subject:
                                                          a la Warhol)            Picasso)          Panorama


                                                                              Slides, and if
                                                                              same subject:
                                   MT                                    MT    bullet-time
                                                                              special effect




                                              SP               MP                   SP                 MP
                                                                              SPACE-TIME
             Multiple Times (MT)




                                             Marey’s      Marey’s
                                         Chronophotogra  CHRONO-                CUBISM              Muybridge’s
                                           phy & Time- PHOTOGRAPHY              (maximum            CHRONO-
                                   ST     based CUBISM    (jumps,        ST     mess… or          PHOTOGRAPHY
                                                                                                                          Not easily
                                         (Bacon, Duchamp machines)              Synthetic          (Muybridge’s
                                                                                                     horses)              categorized as a
                                           & Futurists)                          Cubism)                                  cinematographic
                                                                                                                          technique or a
                                                                                                  POLYSCREEN              visual genre
                                        Early CINEMA                           Traveling, pan,
                                        (fixed camera),                         tilt, dollying,     CINEMA
                                   MT                                    MT    craning etc in        (Radok,
                                         TIME-LAPSE
                                                                                   classical        Svoboda)
                                          photography
                                                                                  CINEMA
Working definition: “time-based Cubism”

  • Simultaneous viewpoints are points in TIME instead of views in SPACE
  • Marey’s Chronophotography (~1880): time-evolution in a single photographic plate…
  • Aesthetics related to Futurism movement (representation of speed)




                                                                               Umberto Boccioni, The Charge
                                                                               of the Lancers, 1915



 "…I see every image all the time in a shifting way and almost in shifting sequences."
 Francis Bacon, Three Studies for Self-Portrait, 1974
                                                                                                                            Marcel Duchamp.
                                                                                                              Nu descendant un Escalier (1912)




                In “analog times”, painting / collage were the only ways to
                 arbitrarily blend multiple point of views on the canvas…
b) The Digital Era & the Video Cube paradigm
    Total recording on cheap random access memory enables:

                                       • Frame by frame non-linear edition
                                       • Total recording & total control of reproduction (⇒ any case of
                                       table can be filled a posteriori)
                                       • “God’s viewpoint”: total cinema, immersive cinema, virtual reality…
                                       • Real-time interaction (Live Cinema: at the image level -
 A. Garcia adaptation (2006) of Bioy
 Casares “Morel’s invention” (1940)
                                       pshychadelic VJeeing, or at the narrative level)


                                                                                                    Video Cube
    But mass of information needs new interfaces:                                               (from E.Elliott
                                                                                              Video Streamer)
                • Multi-track non-linear editing software…

                • Video as a volume that can be sculpted




          …mass of information saturates cognition (infinite possible storylines invisible)
               Still, we can appreciate this bunch of data as an object in space
Graphical-User-Interface (GUI) based software

       • Post-production tools…
       • Art? Special-effect tools?                                           Eddie Elliott
                                                                     Video Streamer (1992)




  Michael Cohen et al.
  Stylized Video Cubes (2002)




                                Sidney Fels, Kenji Mase & Eric Lee
                                Video Cubism (1999)




                                                              Martin Reinhart & Virgil Wildrich
                                                                           tx-transform (1998)
Explicitly treated and displayed as an object (not for editing purposes)

                                                                                          Tamás Waliczky & Anna Szepesi,
                                                                                                    Time Crystals, (1997)
                                 Sidney Fels, Kenji Mase & Eric Lee
                                 Video Cubism (1999)




                                                             Alvaro Cassinelli, Khronos Projector (2005)
                                                           Deformable screen and video volume sculpture

    Joachim Sauter & Dirk Lüsebrink
    The Invisible Shape of Things Past (1995)




                                                                  Video volume mapped in real space!
[ Toshio Iwai’s tour de force ]

                                            The video-cube is not only mapped in real space:

                                             the “3D buffer” is the real object!
                                                    (this is a kind of 3D zoetrope)




 Toshio Iwai with NHK Science & Technical
 Research and Labs.
 Morphovision: Distorted House (2005)
Live Slit-Scan (software invisible treats video as an object)

        • live video-feed…                                             Metaphor of the spatio-temporal
        • no physical interaction…                                          WARPING MIRROR




 T. Iwai Another Time, Another Space (1993)
                                                    Steina Vasulka, Bent Scans (2002)

                                                                                               Jussi Ängeslevä & Ross Cooper
                                                                                                            Last Clock (2001)




                                                               Bill Spinhoven
                                              The Time Stretcher (1988-1994)

                                                                                                           Daniel Sauter & Osman Khan
  Christian Kessler, Transverser (1998)                                            We interrupt your regularly scheduled program (2003)
Interactive space-time sculpting (non GUI-based)

                    Metaphor of TIME AS A SUBSTANCE (oil, water-like…)




                                                             Khronos Projector (2004) , A. Cassinelli




  Camille Utterback, Liquid Time (2000)




      Tangible interface enhances the
          physicality of the act:

              Painting with Time                           TIMESCAPE (2006), A. Cassinelli & H.
                                                           Naito (Tangible + LIVE input)
IV. Khronos Projector experiments
(details of the project at the artist talk, 18:00-18:30)
Possible Khronos Projector contributions to cinematic expansion…

  Support of projection                                     Video as a 3D
                                                                   object
   • tangible, deformable
   • images on real space
   • sensual interface
   (≠ “cold digital technology”)



                                                                            Interactive
                                                                            Cubism:
                            “Found media” processor
                                                                            • Smooth blending of
                             • Recycling video as                           thousands of images
                             rough material for
                             sculpting space-time
                             • Beyond the DVD player.


  Time as a physical
  substance
                                                        Deformable
                                                        “time-mirror”


                                                                  Interactive
                                                                    Paintings
Some examples (click on images to launch video)




                                 <www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/>
Interactive, “instant” Cubism




  Francis Bacon, “Three Studies for Self-Portrait”, 1974




                 “Three (Khronos) interactive snapshots of M. Bressaglia”, 2005
Combinations: Chromatic-Time Arrow + LIVE video:

                         Chromatic-Time Arrow:
                         mixing Time and Color
                         spaces




       .. A “live” Francis
                Bacon-like
                 portrait!
Further experiments with the Khronos Projector

  • Large screen & story that implies physical effort and
  displacement of the spectator

  • Producing 3D prints of the sculpted video cube

  • Mixing dimensions: color-space, gesture-space (face
  expressions could “freeze” time around the actor), etc.

  • Full-body interaction screen (dancers inside the box).

  • Inversion the interaction principle: gestures in real space
  modify the shape of the projection screen

  • The Volume Slicing Display: virtual volumes intersect real
  space…

  • Spatialized sound…
                                                  (more on this at artist talk)
IV) Considerations & Conclusion

 Important Questions:

   • Despite interactivity, most of these “time-warping installations” look like
   contemporary versions of Victorian optical gadgets playing “tricks” on people’s
   perception of reality…

   • Can these interfaces lead to a form of performative cinema based on real-time
   space-time manipulation?

   • And in general, how much today’s Media Art installations are no more (and no less)
   than 21st century “tricks”?

   • Can we really do more than “tricks”? (i.e., generate a full-fledged interactive /
   cinematic code).
   • And do we need to be concerned by that???


     Remember: the cinematograph was perceived as “an invention
    without future” by the Lumière Brothers. We may be just in the
      age of the experiments (perhaps the most fun, let’s enjoy…)
Some References
Expanded Cinema:
• Expanded Cinema by Gene Youngblood, Publisher E.P. Dutton (1970)
      •Online: <www.vasulka.org/Kitchen/PDF_ExpandedCinema/ExpandedCinema.html>
• Future cinema: the cinematic imaginary after film, Jeffrey Shaw and Peter Weibel [Eds.],
      • Book: The MIT Press, Cambridge, MA, 2002.
      • Online: <http://www.zkm.de/futurecinema/index_e.html>


Slit-Scan photography and video (and more):
     •Levin, Golan. An Informal Catalogue of Slit-Scan Video Artworks, 2005
     <http://www.flong.com/writings/lists/list_slit_scan.html>

Time Lapse photography:
     •Software for Canon cameras: <www.granitebaysoftware.com/Product_gbt.aspx>
     •Plants in Motion: <plantsinmotion.bio.indiana.edu/plantmotion/flowers/flower.html>


… and also Khronos Projector website:
     • Online: <www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/>



                                                           Khronos Projector in
                                                           “cellular video” mode

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Workshop Explores Time Delayed Cinema

  • 1. Workshop at Animatronica/Microwave New Media Art Festival, (www.microwavefest.net), Hong Kong, 4-15 Nov. 2006 Time Delayed Cinema by Alvaro Cassinelli, Assistant Professor Ishikawa-Komuro-Namiki Laboratory, Meta Perception Group (www.k2.t.u-tokyo.ac.jp/), University of Tokyo
  • 2. This talk: Experimental techniques to interactively scramble Space & Time in the moving image, thanks to the metaphor of time as a tangible substance ...and resulting interesting visual & narrative implications.
  • 3. Plan I) Early devices to reproduce the illusion of motion • Victorian “optical gadgets” • The rise of the Cinematograph • Breaking the rules II) Expanded Cinema (device and codes) • Deconstruction of the medium & experimental cinema III) Space-Time Experiments: • Early analog techniques • Digitally Era & the Video Cube paradigm IV) Khronos Projector experiments • Analog techniques • Digitally Era & the God’s Viewpoint paradigm V) Considerations and Conclusion
  • 4. I. Early devices recreating the illusion of motion
  • 5. Early motion-illusion devices chinese • Shadow puppets… javanese • Magic Lantern (probably 2d century, China): precursor of slide projector • Victorian Era (second half of 19th century). Systematic study of basis of the moving picture : afterimage and stroboscopic effects
  • 6. thaumatrope zoetrope phenakistiscope kineograph praxinoscope kinetoscope …And next?
  • 7. • thaumatropes (only two images / motion, metamorphose) [W. Herschel, 1824] • Phenakistoscope (or phantascope, or stroboscope) [J. Plateau, 1832] • zoetrope (or “daedalum”) [G. Horner, 1834 …or Ting Huan ( 丁緩 ), 180 A.D.] • praxinoscope (uses mirrors) [Ch. E. Reynaud, 1877] • kineograph (just a flip-book!) [J. B. Linnet, 1886] • Kinetoscope (a cinema… for one person) [Th. A. Edison, 1888] …No more than Victorian Era optical “gadgets”?? …Really? Purkinje (physiologist, persistence of vision, 1818): predicted that one day it was going to be possible to tell whole stories with moving images…
  • 8. The rise of the cinematograph Cinematograph, Léon Bouly/ Freres Lumiere (~1892). Photography well developed by the end of 19th… • Earliest use: lantern slides (real places and people) • Eventually it became possible to take and display The introduction of pictures fast enough to reproduce the illusion of the Kodak camera motion... in 1888 was a dramatic event. Cinematograph (Lumière, 1892) Lots of limitations! (no stereo vision, no panoramic, linear narrative)… …but powerful enough as to create a new form of art! • narrative films Seventh Art • documentary film of filmmaking • animation film… ma… ental cine • experim The Arrival of a Train at the station (1895), Freres Lumiere
  • 9. [ An early divide… ] Double legacy (photography / magic lantern) of the cinematographic hardware creates a permanent tension: • Faithful depiction of reality (scientific purposes & documentaries). From modernist realism to neo-realism. “Myth of total cinema” revived today with VR immersive tools? Vittorio De Sica's Ladri di biciclette (1948). Non-professional actors, hardships of working-class • Powerful tool for (fictional) storytelling. Artistic / political uses. Persuasive (and pervasive in pre- TV times). Battleship Potyomkin (1925), Sergei Eisenstein: power of editing and montage. Whatever way, Hollywood “entertainment code” dominant in the 1920s. Continuity of editing (invisible camera and sound editing)
  • 10. Breaking the rules Beyond/besides Hollywood: pre-WWII avant-garde / post- WWII “Experimental Cinema”, Video Art and Digital Era. Pre-WWII modernist (European) Avant-Garde: • Influenced by visual-arts movements of the time (Surrealism, Un chien andalou , 1929 (Luis Buñuel and Salvador Dalí) Dadaism , Cubism, Futurism, Suprematism, Constructivism) • Expanded cinematographic code (through montage) Maya Deren, Meshes of the Post-war avant-garde (50s, 60s): Afternoon (1943) • Experimental Cinema emerges as independent genre, (New American Cinema) • Explosion of the independent filmmaking • Expanded Cinema experiments: • extended cinematographic code (Structuralists, Fluxus, minimalist, conceptual, etc) • but also extended medium. Precursor to today’s “new media arts”… David Lynch, Lost Highway (1997)
  • 11. Video revolution & Video Art (70s): • Electromagnetic support and sophistication of special effects • Influences: post-structuralism & deconstruction, minimalism, pop art, Fluxus experiments (film & musical score, repetitions, etc.) • Emergence of Video Art ≠Experimental Cinema. Interactiveness, loose or no narrative. • Closed-circuit and interactive installations break the traditional “spectator-spectacle” relationship. Nam June Paik, Magnet TV, 1965. Digital revolution & digitally expanded cinema (80s~): • cheap and popular technology • virtual reality John Maeda • links with computer game industry Nature, 2005 • Computer graphics industry • Virtual Cinema • Digital Video Art (algorithmic image, Programming languages for the visual arts such as DBN – Design by Numbers and Processing…) MACHINIMA (machine-animation): 3D games and first-person shooters as a platform for production and film genre itself.
  • 12. II. Expanded Cinema Revolution & the “Media Arts” End of “cinematograph reign” (filmic code and apparatus): • Expansion of cinematographic code (≠invisible edition) • Medium expansion (techniques, material detournements…)
  • 13. Expanded Cinema Experiments • Material experiments • Retro-toys • Multi-modal imagery • Narrative experiments EXPERIMENTS • Sound experiments • Found sound and images (form of found art) • Space experiments • Time experiments • Space-Time Experiments … 60’s experiments resumed in today’s digital Media Arts
  • 14. Material experiments Challenging the convention of the filmic machine Scratched, punched, painted the celluloid… Replacement of the film by a thread… Rohfilm, B. & W. … or the light beam by a rope! Hein, 1968 P. Weibel, Lichtseil, 1973 Turning the whole mechanism upside-down… …New recording mediums (film, electromagnetic…) J. Maire, Demi-pas, 2004 In search of the origins (media- archeology idiom)…
  • 15. Retro-toys and the archeological idiom Exploring the medium: back to origins & re-appropriation Julien Maire’s Demi-pas (2004) or the moving magic lantern revisited… Philip Worthington, Shadow Monsters, 2005 Toshio Iwai (3D zoetrope) Toshio Iwai, Morphovision – distorted house, (2005)
  • 16. Space experiments Challenging the “painting” paradigm: image is liberated from its frame/screen Daniel Sauter • panoramic shooting and projection ( ⇒ immersiveness) Light Attack, 2004 • support of the projection (screen: flat, curved, multiple, mobile, people, water, smoke, wood…) • projection environment (beyond the “dark room”, multi- theatres, building, road from cars…) Dan Graham, Cinema, 1981 (model) Cinelabyrinth, Radúz Çinçera, (1990) Josef Svoboda, Polyekran, 1967 Robert Whitman’s Prune Flat, 1965 (projection on people)
  • 17. Time experiments (we are getting closer… ) Challenging the notion of classical narrative time & montage • “Real time” in the movies. Experimental cinema, but prefigured by neo-realists & french nouvelle vague. • Manipulated time in the movies. delayed or compressed time Psychological time / psychedelic connotations. Film shortening and lengthening, repetition. Warhol, Empire State Building (1963), 8 hours film Douglas Gordon, 24 Hour Psycho (1993)
  • 18. Time-Lapse / Speed-Up photography Edgerton rapatronic cameras could take a million frames per second ( 1945, Los Alamos first Atomic Bomb test) Scientific use: • slow phenomena (ex: biology, plants, cells) • fast phenomena (biomechanics, explosions) © Andrew Dunn © E.M. Kinsman Bill Viola © GraniteBay Software The quintet of the astonished (2000) Extreme form of slow-motion & fast-forward: • see the unseen / enhanced perception, fleeting emotions • time distortion ≈ psychedelic experiences with drugs…
  • 19. [ Hyper-Slow motion: the “Bullet-Time” special effect ] Bullet-Time effect achieved by setting dozens of still cameras surrounding the subject. These are usually triggered at once or sequentially (very similar to Muybridge’s 1878 setup…) …“Virtual Bullet-Time is much easier to do in computer graphics (virtual camera).
  • 20. III. Space-Time experiments a) Analog techniques for mixing Space & Time b) The digital Era & the God’s Viewpoint “[…]the distinction between past, present, and future is only a stubbornly persistent illusion “ Albert Einstein
  • 21. a) Analog techniques for mixing Space & Time Preserving the integrity of the image on the screen: • Non-linear editing can scramble the chronology, while preserving the integrity of the images on the screen… Scrambling space and time on the same screen: • Discrete: polyptych cinema P. Greenaway, The Pillow book, Continuous! • Long exposure & Marey’s chronophotography 1996 multi-screened scene • Slit-Scan photography… Example of a long exposure shot with moving subject
  • 22. Chronophotography • Jules Marey “Chronophotography”: pictures on the same plate using a chronophotographic “gun” Flying pelican captured by Marey (around 1882) Zoopraxiscope disk • Eadweard Muybridge’s “batteries of camera” setup is the precursor of bullet-time special effect (virtual camera) - the difference is that in bullet-time, all pictures are taken at the same time (a sort of ultra-slow chrono-photography…) Muybridge's The Horse in Motion (1878) •Fine art and Medical applications (study of gait, biomechanics) •Imagery reminiscent of Futurism (representation of speed, motion…)
  • 23. Slit-Scan Photography A moveable slide with a slit replaces the shutter (Effect known as focal plane shutter distortion in a normal camera) Hammer thrower, George Silk 1960 • Can dramatically enhance perception of action • Imagery reminiscent of early Analytic Cubism (1912): different (time) views of the same object are merged on the canvas… Henri Lartigue photography of a race car: use of focal place Bob Mumford distortion while panning Streak Photography Robert Doisneau, controlled slit-scan (couple spinning on a turntable )
  • 24. Slit-Scan film (analog!) • Slit-Scan during shooting? (Similar to slit-scan photography, but with continuous film?) I don’t know any example of this… (would need “optical buffers”!) Christian Hossner Slit Scan Movie, 35mm film (2000) • Post-produced Slit-Scan (record everything on film, delay sections of the image while printing): • time-delaying mask most likely fixed. • extreme case of “screen” Expanded Cinema (screen smoothly broken into time-clusters) Zbig Rybczynski, The Fourth Dimension (1988), 27-minute, 35mm color film ...edition becomes invisible again: it appears as if objects themselves are warped (special effect?)
  • 25. (already explored in the pre-war avant-garde!) • Subject broken up, analyzed, and re-assembled in an abstracted form. • Subject depicted simultaneously from a multitude of viewpoints. Analytic Cubism Cubist/Futurist Synthetic Cubism (i.e. “papier collé”) The first Synthetic Cubist work, Picasso's Still life with chair caning (1911-12) Marcel Duchamp, Georges Braque, Nu descendant un Escalier (1912) Woman with a guitar, painted 1913
  • 26. Putting a little order… shooting reproduction Single Place (SP) Multiple Places (MP) SP MP SP MP Pictorial SPATIAL Collection of Single Time (ST) Still, motif CUBISM stills, and if ST portrait ST (repetition, (Brake, same subject: a la Warhol) Picasso) Panorama Slides, and if same subject: MT MT bullet-time special effect SP MP SP MP SPACE-TIME Multiple Times (MT) Marey’s Marey’s Chronophotogra CHRONO- CUBISM Muybridge’s phy & Time- PHOTOGRAPHY (maximum CHRONO- ST based CUBISM (jumps, ST mess… or PHOTOGRAPHY Not easily (Bacon, Duchamp machines) Synthetic (Muybridge’s horses) categorized as a & Futurists) Cubism) cinematographic technique or a POLYSCREEN visual genre Early CINEMA Traveling, pan, (fixed camera), tilt, dollying, CINEMA MT MT craning etc in (Radok, TIME-LAPSE classical Svoboda) photography CINEMA
  • 27. Working definition: “time-based Cubism” • Simultaneous viewpoints are points in TIME instead of views in SPACE • Marey’s Chronophotography (~1880): time-evolution in a single photographic plate… • Aesthetics related to Futurism movement (representation of speed) Umberto Boccioni, The Charge of the Lancers, 1915 "…I see every image all the time in a shifting way and almost in shifting sequences." Francis Bacon, Three Studies for Self-Portrait, 1974 Marcel Duchamp. Nu descendant un Escalier (1912) In “analog times”, painting / collage were the only ways to arbitrarily blend multiple point of views on the canvas…
  • 28. b) The Digital Era & the Video Cube paradigm Total recording on cheap random access memory enables: • Frame by frame non-linear edition • Total recording & total control of reproduction (⇒ any case of table can be filled a posteriori) • “God’s viewpoint”: total cinema, immersive cinema, virtual reality… • Real-time interaction (Live Cinema: at the image level - A. Garcia adaptation (2006) of Bioy Casares “Morel’s invention” (1940) pshychadelic VJeeing, or at the narrative level) Video Cube But mass of information needs new interfaces: (from E.Elliott Video Streamer) • Multi-track non-linear editing software… • Video as a volume that can be sculpted …mass of information saturates cognition (infinite possible storylines invisible) Still, we can appreciate this bunch of data as an object in space
  • 29. Graphical-User-Interface (GUI) based software • Post-production tools… • Art? Special-effect tools? Eddie Elliott Video Streamer (1992) Michael Cohen et al. Stylized Video Cubes (2002) Sidney Fels, Kenji Mase & Eric Lee Video Cubism (1999) Martin Reinhart & Virgil Wildrich tx-transform (1998)
  • 30. Explicitly treated and displayed as an object (not for editing purposes) Tamás Waliczky & Anna Szepesi, Time Crystals, (1997) Sidney Fels, Kenji Mase & Eric Lee Video Cubism (1999) Alvaro Cassinelli, Khronos Projector (2005) Deformable screen and video volume sculpture Joachim Sauter & Dirk Lüsebrink The Invisible Shape of Things Past (1995) Video volume mapped in real space!
  • 31. [ Toshio Iwai’s tour de force ] The video-cube is not only mapped in real space: the “3D buffer” is the real object! (this is a kind of 3D zoetrope) Toshio Iwai with NHK Science & Technical Research and Labs. Morphovision: Distorted House (2005)
  • 32. Live Slit-Scan (software invisible treats video as an object) • live video-feed… Metaphor of the spatio-temporal • no physical interaction… WARPING MIRROR T. Iwai Another Time, Another Space (1993) Steina Vasulka, Bent Scans (2002) Jussi Ängeslevä & Ross Cooper Last Clock (2001) Bill Spinhoven The Time Stretcher (1988-1994) Daniel Sauter & Osman Khan Christian Kessler, Transverser (1998) We interrupt your regularly scheduled program (2003)
  • 33. Interactive space-time sculpting (non GUI-based) Metaphor of TIME AS A SUBSTANCE (oil, water-like…) Khronos Projector (2004) , A. Cassinelli Camille Utterback, Liquid Time (2000) Tangible interface enhances the physicality of the act: Painting with Time TIMESCAPE (2006), A. Cassinelli & H. Naito (Tangible + LIVE input)
  • 34. IV. Khronos Projector experiments (details of the project at the artist talk, 18:00-18:30)
  • 35. Possible Khronos Projector contributions to cinematic expansion… Support of projection Video as a 3D object • tangible, deformable • images on real space • sensual interface (≠ “cold digital technology”) Interactive Cubism: “Found media” processor • Smooth blending of • Recycling video as thousands of images rough material for sculpting space-time • Beyond the DVD player. Time as a physical substance Deformable “time-mirror” Interactive Paintings
  • 36. Some examples (click on images to launch video) <www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/>
  • 37. Interactive, “instant” Cubism Francis Bacon, “Three Studies for Self-Portrait”, 1974 “Three (Khronos) interactive snapshots of M. Bressaglia”, 2005
  • 38. Combinations: Chromatic-Time Arrow + LIVE video: Chromatic-Time Arrow: mixing Time and Color spaces .. A “live” Francis Bacon-like portrait!
  • 39. Further experiments with the Khronos Projector • Large screen & story that implies physical effort and displacement of the spectator • Producing 3D prints of the sculpted video cube • Mixing dimensions: color-space, gesture-space (face expressions could “freeze” time around the actor), etc. • Full-body interaction screen (dancers inside the box). • Inversion the interaction principle: gestures in real space modify the shape of the projection screen • The Volume Slicing Display: virtual volumes intersect real space… • Spatialized sound… (more on this at artist talk)
  • 40. IV) Considerations & Conclusion Important Questions: • Despite interactivity, most of these “time-warping installations” look like contemporary versions of Victorian optical gadgets playing “tricks” on people’s perception of reality… • Can these interfaces lead to a form of performative cinema based on real-time space-time manipulation? • And in general, how much today’s Media Art installations are no more (and no less) than 21st century “tricks”? • Can we really do more than “tricks”? (i.e., generate a full-fledged interactive / cinematic code). • And do we need to be concerned by that??? Remember: the cinematograph was perceived as “an invention without future” by the Lumière Brothers. We may be just in the age of the experiments (perhaps the most fun, let’s enjoy…)
  • 41. Some References Expanded Cinema: • Expanded Cinema by Gene Youngblood, Publisher E.P. Dutton (1970) •Online: <www.vasulka.org/Kitchen/PDF_ExpandedCinema/ExpandedCinema.html> • Future cinema: the cinematic imaginary after film, Jeffrey Shaw and Peter Weibel [Eds.], • Book: The MIT Press, Cambridge, MA, 2002. • Online: <http://www.zkm.de/futurecinema/index_e.html> Slit-Scan photography and video (and more): •Levin, Golan. An Informal Catalogue of Slit-Scan Video Artworks, 2005 <http://www.flong.com/writings/lists/list_slit_scan.html> Time Lapse photography: •Software for Canon cameras: <www.granitebaysoftware.com/Product_gbt.aspx> •Plants in Motion: <plantsinmotion.bio.indiana.edu/plantmotion/flowers/flower.html> … and also Khronos Projector website: • Online: <www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/> Khronos Projector in “cellular video” mode

Editor's Notes

  1. My background Purpose of this presentation: give some information, with an accent on devices, and give a frame to understand Khronos. This “collection” of information was done a posteriori…
  2. The classical “Six arts”, according to Hegel (1770 – 1831) are architecture, sculpture, painting, dance, music and poetry: representing and understanding Nature representing “visions”, impressions, concepts… space-time sculpturing metaphor In this talk, I will concentrate on techniques for recording, reproducing and metamorphosing the visual experience of time-evolving phenomena : Cinematographic techniques: of course it involves the study of motion, but also the manipulation of narration and the possibility of interaction. Georg Wilhelm Friedrich Hegel [ˈgeɔrk ˈvɪlhelm ˈfriːdrɪç ˈheːgəl] ( August 27 , 1770 – November 14 , 1831 ) was a German philosopher born in Stuttgart , Württemberg , in present-day southwest Germany . His influence has been widespread on writers of widely varying positions, including both his admirers ( F. H. Bradley , Sartre , Hans Küng , Bruno Bauer ), and his detractors ( Kierkegaard , Schopenhauer , Heidegger , Schelling ). His great achievement was to introduce for the first time in philosophy the idea that History and the concrete are important in getting out of the circle of philosophia perennis , i.e., the perennial problems of philosophy. Also, for the first time in the history of philosophy he realised the importance of the Other in the coming to be of self-consciousness , see slave-master dialectic .
  3. 1) This presentation will be first historical: - early contraptions for recording/displaying motion 2) Then, it will be more based on a structuralistic analysis of the way the medium is used (the historical approach is impossible as we approach the end of the XX century because of the exponential grow of video-art and interactive installations dealing with the subject). 3) Space-Time experiments: the previous chapter will help me situate the Khronos Projector experiments. Non-interactive (Cinema) Interactive (Video Art) 4) I will end with some informal presentation of some works I find interesting and related to my research (both at my lab and outside)
  4. Andre Bazin’s TOTAL CINEMA: “ theory that the true goal of the cinema is an all-encompassing experience” Comment: Psychophysics, subjective visual phenomena Jan Evangelista Purkyně (also written Johannes Evangelists Purkinje , listen (help·info)) (17th December,1787 - 28th July, 1869) was a Czech anatomist, patriot, and physiologist.
  5. Herbert Marshall McLuhan CC ( July 21 , 1911 – December 31 , 1980 ) was a Canadian educator , philosopher , and scholar . A professor of English literature , a literary critic , and communications theorist , McLuhan&apos;s work is viewed as one of the cornerstones of the study of media ecology . His famous slogan, &quot; the medium is the message &quot; (elaborated in his 1964 book, Understanding Media: The Extensions of Man ) calls attention to this intrinsic impact of communications media. (It should be noted that he titled his later, 1967, book The Medium is the Massage .) The slogan, &quot;the medium is the message,&quot; is best understood in light of Bernard Lonergan &apos;s further articulation of related ideas: at the empirical level of consciousness , the medium is the message (the important of the PERCEPT), whereas at the intelligent and rational levels of consciousness, the content is the message. [4] Note: device and technology has a strong role in determining new social habits (think about this: the kinetoscope was just a gadget because it is impossible to share the experience, as in today movie theaters… But today movie theaters also impose a lot of constraints – made invisible by habit… (dark, silent space, no public interaction, etc).
  6. The first photograph was an image produced in 1826 by the French inventor Nicéphore Niépce on a polished pewter plate covered with a petroleum derivative called bitumen of Judea. Produced with a camera, the image required an eight-hour exposure in bright sunshine. Niépce then began experimenting with silver compounds based on a Johann Heinrich Schultz discovery in 1724 that a silver and chalk mixture darkens when exposed to light.In partnership, Niépce, in Chalon-sur-Saône , and Louis Daguerre , in Paris , refined the existing silver process. In 1833 Niépce died of a stroke, leaving his notes to Daguerre. While he had no scientific background, Daguerre made two pivotal contributions to the process. He discovered that exposing the silver first to iodine vapour, before exposure to light, and then to mercury fumes after the photograph was taken, could form a latent image . Bathing the plate in a salt bath then fixes the image. In 1839 Daguerre announced that he had invented a process using silver on a copper plate called the Daguerreotype . A similar process is still used today for Polaroids . The French government bought the patent and immediately made it public domain.Gaspard-Felix Nadar pioneering photographer (1820-1910). He took his first photographs in 1853 and in 1858 became the first person to take aerial photographs . Around 1863 , Nadar built a huge (6000 m³) hot air balloon named Le Géant (&quot;The Giant&quot;), thereby inspiring Jules Verne &apos;s Cinq semaines en ballon ( Five Weeks in a Balloon ). Myth of Total Cinema: Andre Bazin (film critic and theorist). Until Bazin started writing in the 1940&apos;s, most major film theorists had been formalists. Sergei Eisenstein and Bela Balazs, most notably, believed that style, more than content, should be the main determinant of how a film was made. Eisenstein advocated, during his time, several different types of montage (associational, dialectical, organic), which would affect the viewer emotionally, intellectually, and aesthetically. Balazs argued for the primacy of the close-up, by which actors would convey what the film had to say with their faces, as well as the anthropomorphization of the mise-en-scene. Neither theorist, however, was particularly concerned that the cinema should represent reality. And the celluloid-based cinema as we know it was born Lev Kuleshov (1899-1970) was among the very first to theorize about the relatively young medium of the cinema in the 1920s. For him, the unique essence of the cinema — that which could be duplicated in no other medium — is editing. Sergei Eisenstein (1998-1948) was briefly a student of Kuleshov&apos;s, but the two parted ways because they had different ideas of montage. Eisenstein regarded montage as a dialectical means of creating meaning. By contrasting unrelated shots he tried to provoke associations in the viewer, which were induced by shocks. Battleship Potyomkin , is a 1925 silent film directed by Sergei Eisenstein and produced by Mosfilm . It is a fictional narrative film meant to glorify a real-life event that occurred in 1905 , the Battleship Potemkin uprising , when the crew of a Russian battleship rebelled against their oppressive officers during the Tsarist regime. REM: Staged photography vs. “natural” photography
  7. Early Victorian Cinema: Early cinema was an extension of the photography: Louis Lumière was an experienced photographer himself. In later years, he claimed that the films were made to simply &quot;reproduce life.&quot; Georges Méliès&apos; first films were straightforward cityscapes and event films, patterned after the short films of the Lumieres, but soon he was using the camera to document magic acts and gags from the stage of the Theatre Robert-Houdin. By late 1896, Méliès was incorporating his knowledge of the mechanisms of motion pictures with the format of the stage magic skit, producing his first &quot;trick&quot; films. These short films relied on multiple exposures to create the illusion of people and objects appearing and disappearing at will, or changing from one form to another. His most famous film is A Trip to the Moon ( Le voyage dans la lune ) made in 1902. [ one image = hundred words, then cinema is 2400words/sec!!] Bazin argued for films that depicted what he saw as &quot;objective reality&quot; (such as documentaries and films of the Italian neorealism school) and directors who made themselves &quot;invisible&quot; (such as Howard Hawks ). He advocated the use of deep focus ( Orson Welles ), wide shots ( Jean Renoir ) and the &quot;shot-in-depth&quot;, and preferred what he referred to as &quot;true continuity&quot; through mise en scène over experiments in editing and visual effects. This placed him in opposition to film theory of the 1920s and 1930s which emphasized how the cinema can manipulate reality. The concentration on objective reality, deep focus, and lack of montage are linked to Bazin&apos;s belief that the interpretation of a film or scene should be left to the spectator. Classical Hollywood cinema , a term used in film history , designates both a visual and sound style for making motion pictures and a mode of production that arose in the American film industry of the 1910s and 1920s. While the boundaries are vague, the Classical era is generally held to begin in 1915 with the release of The Birth of a Nation . The end of the classical period is considered to be the 1960s , after which the movie industry changed dramatically and a new era (the post-classical or the New Hollywood era ) can be said to have begun. Some critics divide this era into pre-Code and post-code Hollywood , referring to the Hays Code . Classical style is fundamentally built on the principle of continuity editing or &quot;invisible&quot; style. That is, the camera and the sound recording should never call attention to themselves (as they might in a modernist or postmodernist work). Modernism places a great deal of importance on ideals such as rationality, objectivity, and progress -- as well as other ideas rooted in The Enlightenment, and as positivist and realist movements from the late 19th century -- while postmodernism questions whether these ideals can actually exist at all. Italian neorealism is a film movement which started in 1943 with Ossessione and ended in 1952 with Umberto D.
  8. In order an AVANT-GARDE to exist, there must be a well establish “code” to deconstruc and explore. In the Victorian period, a cinematographic code didn’t exist, therefore all the “optical illusion” devices and experiments where very much like toys. The only possible visual Avant-Garde in the dawn of the XX century were the visual arts: Cubism, Futurism, Suprematism, Constructivism, Dadaism, Surrealism. Many modernists believed that by rejecting tradition they could discover radically new ways of making art. Arnold Schoenberg believed that by rejecting traditional tonal harmony, the hierarchical system of organizing works of music which had guided music making for at least a century and a half, and perhaps longer, he had discovered a wholly new way of organizing sound, based in the use of twelve-note rows (See Twelve-tone technique ). This led to what is known as serial music by the post-war period. Abstract artists, taking as their examples the Impressionists, as well as Paul Cézanne and Edvard Munch , began with the assumption that color and shape formed the essential characteristics of art, not the depiction of the natural world. Wassily Kandinsky , Piet Mondrian , and Kazimir Malevich all believed in redefining art as the arrangement of pure colour. The use of photography , which had rendered much of the representational function of visual art obsolete, strongly affected this aspect of modernism. However, these artists also believed that by rejecting the depiction of material objects they helped art move from a materialist to a spiritualist phase of development. Charles-Edouard Jeanneret , widely known as Le Corbusier ( October 6 , 1887 – August 27 , 1965 ) is the founder of modernist in architecture once said: “&quot;The &apos;Styles&apos; are a lie.&quot; ( Vers une architecture , 1923) “ Andy Warhol, Guy Debord and Yoko Ono did “experimental films” linked to Pop Art, Situationist International or Fluxus. Pop art was a visual artistic movement that emerged in the late 1950s in England and the United States . Pop art is one of the major art movements of the Twentieth Century. Characterized by themes and techniques drawn from mass culture , such as advertising and comic books , pop art is widely interpreted as either a reaction to the then-dominant ideas of abstract expressionism or an expansion upon them. Pop art, like pop music , aimed to employ images of popular as opposed to elitist culture in art, emphasizing the banal or kitschy elements of any given culture. Pop art at times targeted a broad audience, and often claimed to do so. However, much pop art is considered very academic , as the unconventional organizational practices used often make it difficult to comprehend. Multiple screen experiments: For Jussi: Milton Cohen (ONCE group), developed an environment (Space Theatre) for multiple projections with the aid of rotating mirrors and prisms using mobile rectangular and triangular screens.
  9. * 1960s and 70s Video Artists: Bruce Nauman, Bill Viola, Nam Jun Paik, Steina and Woody Vasulka. Market induced revival of figurative painting in the 80s put an abrupt end to the development of expanded cinematic forms and video art, but this reappeared in the 90s. Generative art, writes Wikipedia , refers to art or design that has been generated, composed, or constructed in a semi-random manner through the use of computer software algorithms, or similar mathematical or mechanical or randomised autonomous processes. Post-Structuralism &amp; deconstruction: A major theory associated with Structuralism was binary opposition . This theory proposed that there are certain theoretical and conceptual opposites, often arranged in a hierarchy, which structure a given text. Such binary pairs could include male/female, speech/writing, rational/emotional. Post-structuralism categorically rejects the notion that there is a consistent structure to texts, specifically the theory of binary opposition. Instead, post-structuralists advocate deconstruction , the premise of which claims that the meanings of texts and concepts constantly shift in relation to myriad variables. The only way to properly understand these meanings is to deconstruct the assumptions and knowledge systems which produce the illusion of singular meaning. To understand an object (e.g. one of the many meanings of a text), it is necessary to study both the object itself and the systems of knowledge which coordinated to produce the object.
  10. Fluxus – a name taken from a Latin word meaning &quot;to flow&quot; – is an international network of artists, composers and designers noted for blending different artistic media and disciplines. They have been active in visual art and music as well as literature , urban planning , architecture , and design . Fluxus is often described as intermedia , a term coined by Fluxus artist Dick Higgins in a famous 1966 essay. For example, poetry and visual art intersect in visual poetry , and concept, text, and performance intersect in Fluxus Event Scores . (Of course, experiments are not “pure”, and often the pieces involve several of these matters) Gene Youngblood &quot;Expanded Cinema&quot; (1970)
  11. The Dead Media Project was initially proposed by Bruce Sterling in 1995 in his &quot;Dead Media Manifesto&quot; ( http://www.deadmedia.org/modest-proposal.html ). As a response to the hype of the internet, CD-ROMs and VR systems of the day, Sterling saw that an archaeological media-analysis was required of earlier mediaforms to gain a wider perspective on &quot;new&quot; media. Media Archeology is an emerging field that reflects on today&apos;s technologies by linking them to the socio-technical histories out of which they emerged. Media Archeology examines emerging technologies in their historical socio-technological context. Resurrecting the Technological Past An Introduction to the Archeology of Media Art Erkki Huhtamo (Professor of Media History and Theory at UCLA.). (http://www.ntticc.or.jp/pub/ic_mag/ic014/huhtamo/huhtamo_e.html) He says: “Although artists like Jeffrey Shaw and Toshio Iwai worked in the &quot;archeological idiom&quot; already in the 1980&apos;s (and even earlier), the emergence of what I will call the archeological approach in media art has, as a wider aesthetic concern, taken place in the 1990&apos;s. Noted artists like Paul De Marinis, Ken Feingold , Lynn Hershman , Perry Hoberman , Michael Naimark, Catherine Richards and Jill Scott, among others, are producing artworks that incorporate explicit references to old analog and mechanical machines as a major aesthetic and structural element of their strategies. “ media archeology… (Erkki Huhtamo) … a the perpetual “come back” to Victorian-like devices (because it is fascinating to “see” the wheels spinning around?):
  12. Koyaanisqatsi: Life out of balance is a 1983 documentary film directed by Godfrey Reggio with music composed by minimalist composer Philip Glass and cinematography by Ron Fricke . The film consists mostly of slow motion and time-lapse photography. In Cinema (“undercranking &amp; overcranking”) The first use of time-lapse photography in a feature film was in Georges Méliès&apos; motion picture Carrefour De L&apos;Opera (1897) Peter Greenaway&apos;s film A Zed &amp; Two Noughts Harold Eugene Edgerton , High-Speed Motion Photography Expert and Pioneer (1903-1990)
  13. Video-Art completely shatters montage-based codes (Fluxus, musical-structure, repetitions)
  14. Structuralism: The structuralist film theory emphasizes how films convey meaning through the use of codes and conventions not dissimilar to the way languages are used to construct meaning in communication. An example of this is understanding how the simple combination of shots can create an additional idea: the blank expression on a man&apos;s face, a piece of cake, and then back to the man&apos;s face. While nothing in this sequence literally expresses hunger—or desire—the juxtaposition of the images convey that meaning to the audience. Unraveling this additional meaning can become quite complex. Lighting, angle, shot duration, juxtaposition, cultural context, and a wide array of other elements can actively reinforce or undermine a sequence&apos;s meaning . The &apos; Kuleshov Effect&apos; is the name given to a cinematic montage effect demonstrated by Russian filmmaker Lev Kuleshov in about 1918. The montage experiments carried out by Kuleshov in the late 1910s and early 1920s formed the theoretical basis of Soviet montage cinema, culminating in the famous films of the late 1920s by directors such as Sergei Eisenstein , Vsevolod Pudovkin and Dziga Vertov , among others. These films included Battleship Potemkin , October , Mother , The End of St. Petersburg , and The Man with a Movie Camera . Soviet montage cinema was suppressed under Stalin during the 1930s as a dangerous example of Formalism in the arts , and as being incompatible with the official Soviet artistic doctrine of Socialist Realism . In film studies , formalism is a trait in filmmaking, which overtly uses the language of film, such as editing , shot composition , camera movement, set design, etc., so as to emphasise the artificiality of the film experience. Examples of formalist films may include Eisenstein&apos;s Battleship Potemkin , Resnais&apos;s Last Year at Marienbad and Hitchcock&apos;s Blackmail . Like Kuleshov, Eisenstein was a theorist in addition to being a filmmaker. He established five &quot;methods of montage&quot;: Metric — based solely on the length of a shot Rhythmic — based on the length of a shot, plus the visual composition of the image Tonal — based on the dominant visual style of an image Overtonal — based on the interaction of dominant visual styles Intellectual — based on the symbolic content generated by two (or more) juxtaposed images; a film metaphor REM: Minimalism in visual art, sometimes refered to as &quot;ABC Art,&quot; emerged in New York in the 1960s. It is regarded as a reaction against the painterly forms of Abstract Expressionism . As artist and critic Thomas Lawson noted in his 1977 catalog essay Last Exit: Painting, minimalism did not reject Clement Greenberg&apos;s claims about Modernist Painting&apos;s reduction to surface and materials so much as take his claims literally. Minimalism was the result, even though the term &quot;minimalism&quot; was not generally embraced by the artists associated with it, and many practitioners of art designated minimalist by critics did not identify it as a movement as-such.
  15. Étienne-Jules Marey ( March 5 , 1830 – May 15 , 1904 ) was a French scientist and chronophotographer . Eadweard Muybridge ( April 9 , 1830 – May 8 , 1904 ) was a British -born photographer , known primarily for his early use of multiple cameras to capture motion , and his zoopraxiscope , a device for projecting motion pictures that pre-dated celluloid film strip still used today.
  16. Slit-scan cameras- One can take advantage of the focal plane shutter distortion effect by purposely slowing a focal plane shutter down so that the slit at the film plane moves at the same order of magnitude, or slower, than the images one wishes to secure. Under these conditions the effect is known as &quot;slit-scan&quot; photography. In effect, any camera that makes an exposure by scanning a stationary scene can be classified as a slit-scan camera. A cinematographic process where a moveable slide, into which a slit has been cut, is inserted between the camera and the subject. (Technically, it’s focal plane shutter distortion)
  17. Interesting: Using digital technology we can have a TOTAL recording (everywhere, all the time), then we can fill any case in the reproduction phase. Some projects exist in this direction [my own idea of the “omni-party”]. Invention of Panoramas: end of XVIII century. Multiple screens: has immediate consequences on the narrative: multiple narrative perspectives, interactive narrative. [Gregory Markopoulos proposal (1963): a new form of narration based on imagery as music composition, with visual harmonies and meaningful “chords” I would say] Pablo Picasso (1881-1973) Analytic Cubism (1909–1912), a style of painting he developed along with Braque using monochrome brownish colours, where they took apart objects and &quot;analyzed&quot; them in terms of their shapes. Picasso and Braque&apos;s paintings at this time are very similar to each other. Synthetic Cubism (1912–1919), in which cut paper—often wallpaper or fragments of newspaper—are pasted into compositions, marking the first use of collage in fine art. Multiple screens: - debut of immersive environments - Andy Warhol Chelsea Girls (196) (multiple perspectives, multiple projection. Moving screen: - screen as a window in a moving vehicle [Eisenbaqhn – Lutz Mommartz, 1967] - In the 60s, the screen became in a number of ways multiple and mobile, flat or curved, and even replaced by unusual materials (like water, woods and buildings). Rem: today “sand screen”, “fogscreen” and “khronos projector” and “Volume Slicing Display” portable, mobile and deformable screens. From the most basic movements of panning (horizontal shift in viewpoint from a fixed position; like turning your head side-to-side) and tilting (vertical shift in viewpoint from a fixed position; like tipping your head back to look at the sky or dropping your head down to look at the ground) to dollying (placing the camera on a moving platform to shift it from one location to another on a horizontal plane) and craning (moving the camera in a vertical position; being able to lift it off the ground as well as swing it side-to-side from a fixed base postion) and a combination of all of the above.
  18. Cubism was an early 20th century avant-garde art movement that revolutionized European painting and sculpture , and inspired related movements in music and literature . In cubist artworks, objects are broken up, analyzed, and re-assembled in an abstracted form — instead of depicting objects from one viewpoint, the artist depicts the subject from a multitude of viewpoints to present the piece in a greater context. Often the surfaces intersect at seemingly random angles presenting no coherent sense of depth. The background and object (or figure) planes interpenetrate one another to create the ambiguous shallow space characteristic of cubism. Leading artists of the movement include Pablo Picasso , Juan Gris and Georges Braque . Francis Bacon (1909—1992) took a large number of passport photographic strips of himself and a number of other people. He was clearly interested in the multiple views provided by these photographs and he recreated this effect in paintings such as Four Studies for a Self-Portrait, 1967. &quot;Other people change their faces with disturbing rapidity. They try one after the other, and wear them out&quot; Rainer Maria Rilke. The Futurists explored every medium of art, including painting , sculpture , poetry , theatre , music , architecture and even gastronomy . The Italian poet Filippo Tommaso Marinetti was the first among them to produce a manifesto of their artistic philosophy in his Manifesto of Futurism (1909), first released in Milan and published in the French paper Le Figaro (February 20). Marinetti summed up the major principles of the Futurists, including a passionate loathing of ideas from the past, especially political and artistic traditions. He and others also espoused a love of speed, technology and violence. The car, the plane, the industrial town were all legendary for the Futurists, because they represented the technological triumph of man over nature. Umberto Boccione (1882-1916) in the Technical Manifesto of Futuristic Plastic, 1912: “[…] The Futuristic sculpture Cubo-Futurism was the main school of Russian Futurism which imbued influence of Cubism and developed in Russia in 1913.Like their Italian counterparts, the Russian Futurists — Velimir Khlebnikov, Aleksey Kruchenykh, Vladimir Mayakovsky, David Burlyuk — were fascinated with dynamism, speed, and restlessness of modern urban life. They purposely sought to arouse controversy and to attract publicity by repudiating static art of the past.
  19. REM: Relighting techniques (dual photography) &amp; Virtual Cinema: it is even possible to use the recorded material as a mere “platform” for a virtual reality .
  20. Björn Barnekow TimeMirror (1997)
  21. Here, the “3D buffer” is a real object - a rotating house - that is time-sliced by means of synchronized stroboscopic light shapes, resulting in the illusion of a is physical &quot;morphed&quot; object thanks to the persistence of vision…
  22. Rem: slit -scan is a rather limited definition
  23. Tangible screens in Video Art: - The Tangible image, Peter Weibel (1991),
  24. Gene Youngblood Expanded Cinema (1970)