This document describes an algorithm visualizer application that was created to help students learn algorithms. The application visually demonstrates the steps and processes of various pathfinding and sorting algorithms. It uses interactive graphics and animations to illustrate how the algorithms work in an engaging way. The developers used React.js for the framework and JavaScript as the primary language. Research shows that visualization helps most students learn algorithms better than traditional teaching methods. The application is intended to make algorithm learning less burdensome and more enjoyable through an interactive visual approach.
Hi There, This Synopsis report is Implemented by Umang Saxena,Sakshi Sharma and Ronit Shrivastava of IT Branch,SVVV Indore.This will help for those students who wants to make a good and effective report regarding to any topic.
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Profile Analysis of Users in Data Analytics DomainDrjabez
Data Analytics and Data Science is in the fast forward
mode recently. We see a lot of companies hiring people for data
analysis and data science, especially in India. Also, many
recruiting firms use stackoverflow to fish their potential
candidates. The industry has also started to recruit people based
on the shapes of expertise. Expertise of a personal is
metaphorically outlined by shapes of letters like I, T, M and
hyphen betting on her experiencein a section (depth) and
therefore the variety of areas of interest (width).This proposal
builds upon the work of mining shapes of user expertise in a
typical online social Question and Answer (Q&A) community
where expert users often answer questions posed by other
users.We have dealt with the temporal analysis of the expertise
among the Q&A community users in terms how the user/ expert
have evolved over time.
Keywords— Shapes of expertise, Graph communities, Expertise
evolution, Q&A community
Hi There, This Synopsis report is Implemented by Umang Saxena,Sakshi Sharma and Ronit Shrivastava of IT Branch,SVVV Indore.This will help for those students who wants to make a good and effective report regarding to any topic.
Thank you
Warm regards
Profile Analysis of Users in Data Analytics DomainDrjabez
Data Analytics and Data Science is in the fast forward
mode recently. We see a lot of companies hiring people for data
analysis and data science, especially in India. Also, many
recruiting firms use stackoverflow to fish their potential
candidates. The industry has also started to recruit people based
on the shapes of expertise. Expertise of a personal is
metaphorically outlined by shapes of letters like I, T, M and
hyphen betting on her experiencein a section (depth) and
therefore the variety of areas of interest (width).This proposal
builds upon the work of mining shapes of user expertise in a
typical online social Question and Answer (Q&A) community
where expert users often answer questions posed by other
users.We have dealt with the temporal analysis of the expertise
among the Q&A community users in terms how the user/ expert
have evolved over time.
Keywords— Shapes of expertise, Graph communities, Expertise
evolution, Q&A community
Research Paper on Android Graphical Image Passwordijtsrd
Security of authentication is needed to be provided superlatively to secure users ‘personal and exchange information, since online information exchange systems, have been developed according to internet speed. Therefore, the aim of the chapter is to develop a current graphical password scheme based on recall and create and implement anew graphical password scheme composed of three layer verification. We programmed our scheme in order to use in a section of anonymous information exchange system and user’s registration of trading chat room. While we conducted survey on users by accessing participants to our system lied in participants’ local network and we analyzed in accordance with the average length of their created password and statistical significance of entropy bit. From the survey of total participants, our scheme has statistical significance, furthermore, it was proved that it can secure from a variety of attacks as entropy bit was high. Raja Saha | Dr. Umarani Chellapandy "Research Paper on Android Graphical Image Password" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-3 , April 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49859.pdf Paper URL: https://www.ijtsrd.com/computer-science/computer-security/49859/research-paper-on-android-graphical-image-password/raja-saha
Online Learning Management System and Analytics using Deep LearningDr. Amarjeet Singh
During this pandemic we have seen rise in popularity of online learning platforms. In this paper, we are going to discuss E-Learning using analytics and deep learning focusing on mainly four objectives which are login systems for teachers and students, Gamification to engage learners, AR contents to increase the involvement of learners and learning analytics to develop competency. We will use Data Mining and Buisness Intelligence to extract high level knowledge from the raw data of students. To predict engagement of students we have used several ML algorithms. This study provides an introduction to the technology of AR and E-Learning systems. The main focus of this paper is to use research on augmented reality and integrate it with Buisness Intelligence and Data Mining(DM).
Engaging student till the end of the course became really difficult for traditional E-Learning Platform. Therefore, Gamification in E-learning is good way to solve this problem.
IEEE 2014 DOTNET CLOUD COMPUTING PROJECTS A scientometric analysis of cloud c...IEEEMEMTECHSTUDENTPROJECTS
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
This project describes simulators, which are programming tools that make available for constructing complier. This project consists of a set of educational software simulators built to improve teaching with quality and provide tools for the remote teaching project to assess the knowledge of the students through test and assignments, to develop a laboratory environment for the students. We have being introduced a simulator especially designed for compiler construction. Starting from token generation to intermediate code generation provides a user interface with the simulator. The objective of this research is to develop simulator that gives more flexibility for users by providing a friendly user interface, large set of operations, and knowledge base of these machines. This is the foundation for an integrated teaching environment on the Web. The motivation for this work was the lack of educational software for teaching theoretical computations, and also the importance of generating qualified human resources to work. This work is meant to help students, through simulated programs, to understand the computational formality studies in advanced simulators, which makes available formalisms such as token generation, syntax tree, code optimization, intermediate code generation. The objectives of these simulators are the development of a laboratory Environment for the students. Here students can develop programs in different machines, run programs step by step for learning and correction, solve exercises, and provide assistance for teachers in the working out and correction of exams. Due to the good quality of the works presented, it was decided to develop a project to make instructional packages available in a local environment. The final result of this project is to provide general knowledge about compiler design.
Research Paper on Android Graphical Image Passwordijtsrd
Security of authentication is needed to be provided superlatively to secure users ‘personal and exchange information, since online information exchange systems, have been developed according to internet speed. Therefore, the aim of the chapter is to develop a current graphical password scheme based on recall and create and implement anew graphical password scheme composed of three layer verification. We programmed our scheme in order to use in a section of anonymous information exchange system and user’s registration of trading chat room. While we conducted survey on users by accessing participants to our system lied in participants’ local network and we analyzed in accordance with the average length of their created password and statistical significance of entropy bit. From the survey of total participants, our scheme has statistical significance, furthermore, it was proved that it can secure from a variety of attacks as entropy bit was high. Raja Saha | Dr. Umarani Chellapandy "Research Paper on Android Graphical Image Password" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-6 | Issue-3 , April 2022, URL: https://www.ijtsrd.com/papers/ijtsrd49859.pdf Paper URL: https://www.ijtsrd.com/computer-science/computer-security/49859/research-paper-on-android-graphical-image-password/raja-saha
Online Learning Management System and Analytics using Deep LearningDr. Amarjeet Singh
During this pandemic we have seen rise in popularity of online learning platforms. In this paper, we are going to discuss E-Learning using analytics and deep learning focusing on mainly four objectives which are login systems for teachers and students, Gamification to engage learners, AR contents to increase the involvement of learners and learning analytics to develop competency. We will use Data Mining and Buisness Intelligence to extract high level knowledge from the raw data of students. To predict engagement of students we have used several ML algorithms. This study provides an introduction to the technology of AR and E-Learning systems. The main focus of this paper is to use research on augmented reality and integrate it with Buisness Intelligence and Data Mining(DM).
Engaging student till the end of the course became really difficult for traditional E-Learning Platform. Therefore, Gamification in E-learning is good way to solve this problem.
IEEE 2014 DOTNET CLOUD COMPUTING PROJECTS A scientometric analysis of cloud c...IEEEMEMTECHSTUDENTPROJECTS
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
This project describes simulators, which are programming tools that make available for constructing complier. This project consists of a set of educational software simulators built to improve teaching with quality and provide tools for the remote teaching project to assess the knowledge of the students through test and assignments, to develop a laboratory environment for the students. We have being introduced a simulator especially designed for compiler construction. Starting from token generation to intermediate code generation provides a user interface with the simulator. The objective of this research is to develop simulator that gives more flexibility for users by providing a friendly user interface, large set of operations, and knowledge base of these machines. This is the foundation for an integrated teaching environment on the Web. The motivation for this work was the lack of educational software for teaching theoretical computations, and also the importance of generating qualified human resources to work. This work is meant to help students, through simulated programs, to understand the computational formality studies in advanced simulators, which makes available formalisms such as token generation, syntax tree, code optimization, intermediate code generation. The objectives of these simulators are the development of a laboratory Environment for the students. Here students can develop programs in different machines, run programs step by step for learning and correction, solve exercises, and provide assistance for teachers in the working out and correction of exams. Due to the good quality of the works presented, it was decided to develop a project to make instructional packages available in a local environment. The final result of this project is to provide general knowledge about compiler design.
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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Natural birth techniques - Mrs.Akanksha Trivedi Rama University
ALGORITHM VISUALIZER
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ALGORITHM VISUALIZER
Barnini Goswami *1, Anushka Dhar*2, Akash Gupta*3, Antriksh Gupta*4
*1Student, Department of Computer Science and Engineering, Krishna Engineering College,
Ghaziabad, Uttar Pradesh, India.
*2Student, Department of Computer Science and Engineering, Krishna Engineering College,
Ghaziabad, Uttar Pradesh, India.
*3Student, Department of Computer Science and Engineering, Krishna Engineering College,
Ghaziabad, Uttar Pradesh, India.
*4Student, Department of Computer Science and Engineering, Krishna Engineering College,
Ghaziabad, Uttar Pradesh, India.
ABSTRACT
Over the years we've observed that algorithms even tough being a complex subject are the foundation of
computational thinking and programming skills of a student. So to ease up the hardships of students this idea of
the project was formed. Our application Algorithm Visualizer is both interactive and alluring to students.
It gives the students hands on experience of the algorithms' implementation. It feeds into their imagination to
help them get a better understanding while also helping teachers to help make their students understand
better. Through this project every student can learn at their own pace with our three speeds of learning: slow,
average and fast. This interface is designed to make one feel fully engaged and concentrated. The concept of
Time Complexity has also been introduced to the user through an interactive game. We have made use of
React.js as framework and JavaScript as primary language for our project.
The purpose of this project is to make learning less of a burden and more of an incredible experience which
leaves students with the want to learn more.
Keywords: Visualization, Algorithms, e-learning, path finding, sorting
I. INTRODUCTION
When we talk about complex subject topics like Algorithms, it becomes extremely necessary for students to
have a strong grip over the topic as it would form the foundation of their computational thinking and
programming skills. We had observed that through conventional methods of teaching it becomes a little difficult
for students to understand the concept and also for teachers to explain their thoughts.
Motivated by the age-old saying, “a picture speaks more than thousand words”, many researchers and
educators assume that students would learn an algorithm faster and more thoroughly using algorithm
visualization techniques1. So, we developed a method of learning through visualization and hand-on experience
over different searching and sorting algorithms which is bound to help the students and teachers. Good
visualizations bring algorithms to life by graphically representing their various states and animating the
transitions between those states, especially dynamic algorithm visualization which shows a continuous, movie-
like presentation of an algorithm’s operations. Visualization allows the human visual system to extend human
intellect; we can use it to better understand these important conceptual processes, other things, too.
Also, we are well aware of the fact that the more we do things ourselves and engage the more we tend to learn
about a particular topic. Thus, engaging in various game like activities can surely help the users get a hold on
the topics.
II. METHODOLOGY
Architectural Design
Our project comprises of 3 pages
1. Welcome page
2. Path finding Algorithm
3. Sorting Algorithm
The following flowchart represents the overall architecture of our application.
2. e-ISSN: 2582-5208
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[462]
Figure-1: Architectural Design of Algorithm Visualizer
Workflow
User can traverse to two different pages from the welcome page:-
1. Path-finding Algorithm
2. Sorting Algorithm
1. Path-finding Algorithm
The navbar of path-finding algorithm consists of the following options:-
a) Algorithms
We have included:
Dijkstra’s Algorithm
A*Search
Greedy Best-First Search
Swarm Algorithm
Depth First Search
Breadth First Search
The algorithms present in the navbar are chosen on the basis of their popularity and difficulty level. Students
find it difficult to understand these algorithms theoretically. When they will see the visualization of these
algorithms then they will be able to understand it better. User will be able to differentiate between the
functionalities of different algorithms on the basis of time complexity after the visualization is over.
b) Mazes and Patterns
Maze and patterns are included to ensure better and clear understanding of algorithms. As there will be walls
or obstruction between the starting node and the goal node, user can relate the visualization with real world
like situation. Also, user will be able to figure out which algorithm is better based on algorithm time complexity.
Especially for users looking for a playful option for understanding these complex topics these fun filled options
can turn out to be the appropriate way.
c) Speed
The project contains speed bar for maintaining the speed of visualization, this feature is included because
everyone has a different learning rate so the user can vary the speed of visualization according to his/her
choice.
Designing
Grid structure will be used to represent each node. Computer generated starting and ending node will be
displayed initially. User can change the positions of start and end node according to his/her will.
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Structure of Mazes & pattern can also be changed according to user’s will (i.e., pattern of addition of new walls).
2. Sorting Algorithm
The navbar of sorting algorithm consists of the following options:-
a) Generate new array
It will generate a new random array. Every time we click on this tab it will generate new random array. Array
elements will be displayed in the form of bars with the height of each bar proportional to the numerical value it
is representing. While sorting different colored bars would be used to represent the sorted, unsorted and
currently sorting numerical values from the array of input numbers.
b) Change array size and sorting speed
A slider will be provided so that user can change the size of array and accordingly the speed of sorting will vary.
Size of array will be directly proportional to the sorting speed i.e. (larger the speed of array greater will be the
speed of sorting). As, mentioned earlier this feature has been implemented to ensure users are able to learn at
their own pace without any haste.
c) Algorithms
Merge Sort
Quick Sort
Heap Sort
Bubble Sort
User can pick any algorithm from the above list of available algorithms. Algorithms are chosen on the basis of
their popularity and importance according to the existing curriculum.
Designing
For proper visualization we have used different colours to differentiate between the sorted bars and unsorted
bars and even for bars which are currently in the process of comparison and sorting.
After sorting the colours of bars will change to same colour which will be different from initial colours of array
and array elements will be arrange in ascending order.
III. MODELING AND ANALYSIS
Our implementation of the project is based on the below ER (entity relationship) model.
Figure-2: ER model of Algorithm Visualizer
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[464]
As we are able to see from the above model that the centre of attraction of our application is the user thus, we
need to ensure great user experience (UX) which would enhance the overall impact of our application.
Since we did not have much complex relationships to manage in our application we decided to implement our
app using some lightweight frameworks and scripting languages. Thus, JavaScript as the base language was an
obvious choice owing to its lightweight nature and wide variety of framework options.
We then went through most of the popular JavaScript frameworks. We tested each of them by trying to
implement a sample page and came to a unanimous decision that React.js was the best choice due to its features
like reusability, easy testing and debugging, and component based approach.
Now, the only thing left was to decide how to structure our application to maximize its effectiveness. For this
we analyzed a few existing designs over the internet and we finally decided on an architecture which has
already been explained in the methodology section.
IV. RESULTS AND DISCUSSION
Through a survey conducted by us we inferred that 60% of the students responded better to understanding
concepts through visualization rather than their own imagination or the regular teaching methods.
It's been proved time and again through different experiments and research on masses that any kind of
visual aid such as an image, a video or even an animation clip tends to be remembered more by humans.
Not only will the visualization help but due to features of mazes and patterns in our application, the
students can relate the working of the algorithms to real life examples ( likes obstructions in the form of
walls).
Often we see teachers struggling to make students understand concepts such as algorithms without it
getting monotonous, that's where our project comes into play as a great teaching aid. Because of our user
friendly and engaging interface the problem of distraction or losing interest tends to decrease, making it
very efficient.
Our project can easily be incorporated alongside our education system by promoting different ways of
learning rather than the age old blackboard method as we just need to access a website hosted on the
internet to use the application.
And with uncertain times like nowadays, we cannot only afford to be dependent only on our teachers and
one to one offline teaching to understand different concepts. E-learning is the new age learning technique
and our project is a step towards reinforcing this method of learning.
V. CONCLUSION
In a nutshell, we identifies some issues by experiencing them ourselves in the present learning strategies in use
and we tried to help better the scenario for aspiring students in this domain through or progressive web
application.
When we ourselves were learning the subject of algorithms in our curriculum, we found it a bit difficult to
relate and understand the practical implementation of the algorithms owing to the difficulty in communication
of the concepts from the teachers to the students. We found that there were no proper means that the teachers
could adopt to portray their ideas in a better and easy manner in front of the students.
So, we built an application which could help in the following ways:-
It has been found that it becomes easier for humans to retain the concepts when learnt through visuals
than just textual or speech explanations.
Application is extremely user friendly so people of any age can engage and start learning new things right
away.
The application would also include various fun filled activities like visualization through mazes and
patterns.
This application will also include a parameter of time complexity which will be displayed after the
particular sorting algorithm has completed its execution for better comparison.
5. e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering Technology and Science
Volume:03/Issue:03/March-2021 Impact Factor- 5.354 www.irjmets.com
www.irjmets.com @International Research Journal of Modernization in Engineering, Technology and Science
[465]
Almost all the famous and important algorithms will be present in the application for visualization with
both path-finding and sorting algorithms present in same application, thus making it a one stop
destination for the students of this domain.
VI. REFERENCES
[1] “E-learning Tool for Visualization of Shortest Paths Algorithms” by Daniela Borissova and Ivan
Mustakerov, ResearchGate, July 2015.
[2] “Algorithm Visualization: The State” of the Field by Clifford A. Shaffer, Matthew L. Cooper, Alexander
Joel D. Alon, Monika Akbar, Michael Stewart, Sean Ponce and Stephen H. Edwardsacm Transactions on
Computing Education, Vol. 10, No. 3, Article 9, Pub. date: August 2010.
[3] “Visualizing sorting algorithms” by Brian Faria, Rhode Island College, 2017.
[4] “ViSA: Visualization of Sorting Algorithms” by Tihomir Orehovački, ResearchGate, May 2012.
[5] “ Finding the shortest path in a graph and its visualization using C# and WPF” by Radoslav Mavrevski,
Metodi Traykov, Ivan Trenchev, International Journal of Computers, ISSN: 2367-8895, Volume 5, 2020.
[6] “Visualization of Abstract Algorithmic Ideas” by Ludˇek Kuˇcera, Proceedings of the 10th International
Conference on Computer Supported Education (CSEDU 2018).
[7] “Willow: A Tool for Interactive Programming Visualization to Help in the Data Structures and
Algorithms Teaching-Learning Process” by Pedro Moraes and Leopoldo Teixeira, SBES 2019,
September 23ś27, 2019, Salvador, Brazil.