This document presents an algorithm for finding restricted shortest paths in a graph.
1. The algorithm uses breadth-first search to find paths from a source node to a target node that satisfy restrictions on path length and cost. It prunes paths that do not meet the restrictions to reduce the search space.
2. It uses adjacency lists and a shortest path tree data structure to store graph information and explored paths. A queue holds paths to explore at each level of the search.
3. The algorithm initializes data structures and the starting node, then iterates exploring neighbors of the current path until it finds a path from source to target within the restrictions or exhausts all such paths.