1) Intelligence is defined as the ability to act appropriately in uncertain environments in order to achieve goals and succeed.
2) Natural intelligence evolved through natural selection to produce behaviors that increase survival and reproduction.
3) More intelligent individuals and groups are better able to sense their environment, make decisions, and take actions that provide biological advantages over less intelligent competitors.
A SOFTWARE AGENT FRAMEWORK TO OVERCOME MALICIOUS HOST THREATS AND UNCONTROLLE...ijait
An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through effectors. Enormous number of researches is going on by comparing the functional similarities of the Human Immune System for making the agents more adaptable in regard with
security. In this research work, the functional similarities of Human Nervous system are given to the agents by proposing an agent-based framework where the agents can adapt themselves from one of the threats, the malicious host attack. The agents become aware of the malicious hosts’ attack by learning and coordination is maintained by a Co-Agent to make this system work successfully. The concept of learning and coordination are taken from the Human Nervous system functionality. This system has shown a better functioning in maintaining the system performance by making the agents aware of malicious hosts and by producing limited number of clones.
Study on Different Human Emotions Using Back Propagation Methodijiert bestjournal
With fast evolving technology,Cognitive Science plays a vital role in our day-to-day life. Cognitive science is summed up as the study of mind based on scientific methods. It is al l about the sum of all interdisciplinary like philosophy,psychology,linguistics,artificial intelligence,robot ics,and neuroscience. In this paper,I focused on the facial expressions or emotions of human being as it has an impor tant role in interpersonal relations. Without verb communication,one can imagine the mood of a person by expressions. In this method,we use back propagation neural network for implementation. It is an information proce ssing system that has been developed as a generalization of the mathematical model of human recognition.
The document discusses neural computing and artificial neural networks. It provides an overview of several key topics, including the aims of investigating biological nervous systems and designing artificial systems that emulate biological principles. The document outlines several planned lectures on topics like the differences between natural and artificial intelligence, neurobiology, neural processing and signaling, stochasticity in neural codes, neural operators for vision, cognition and evolution, and artificial neural networks. It also lists some reference books and provides examples for exercises on neural computing concepts.
This document discusses neuroinformatics, which combines neuroscience and information science. It provides an agenda for the topics to be covered, including an introduction to neuroinformatics, database development and management, an overview of neuroimaging techniques, computational neuroscience modeling, current research applications, and challenges. Single neuron modeling approaches like Hodgkin-Huxley and cable theory are explained. Current areas of research discussed are brain-gene ontology, human brain mapping atlases, and brain-computer interfaces.
This document provides information about an Artificial Intelligence course. The key details are:
- The course is CSC 343, taught over 3 lecture hours and 2 lab hours
The document discusses cognitive architectures, which are engineering approaches for modeling cognitive systems like humans. It notes that cognitive architectures aim to provide a unified set of mechanisms to explain various cognitive functions like language, problem solving, dreaming, goal-directed behavior, symbol usage, and learning. The document then reviews several specific cognitive architectures, including Soar, ACT-R, LIDA, and 4CAPS. It also discusses challenges in creating cognitive architectures that integrate symbolic and sub-symbolic approaches and can be implemented on neural hardware at large scales.
STUDY AND IMPLEMENTATION OF ADVANCED NEUROERGONOMIC TECHNIQUES acijjournal
Research in the area of neuroergonomics has blossomed in recent years with the emergence of noninvasive techniques for monitoring human brain function that can be used to study various aspects of human behavior in relation to technology and work, including mental workload, visual attention, working memory, motor control, human-automation interaction, and adaptive automation. Consequently, this interdisciplinary field is concerned with investigations of the neural bases of human perception, cognition, and performance in relation to systems and technologies in the real world -- for example, in
the use of computers and various other machines at home or in the workplace, and in operating vehicles such as aircraft, cars, trains, and ships. We will look at recent trends in functional magnetic resonance imaging (fMRI), with a special focus on the questions that have been addressed. This focus is
particularly important for functional neuroimaging, whose contributions will be measured by the depth of the questions asked. The ever-increasing understanding of the brain and behavior at work in the real world, the development of theoretical underpinnings, and the relentless spread of facilitative technology in the West and abroad are inexorably broadening the substrates for this interdisciplinary area of
research and practice. Neuroergonomics blends neuroscience and ergonomics to the mutual benefit of both fields, and extends the study of brain structure and function beyond the contrived laboratory settings often used in neuropsychological, psychophysical, cognitive science, and other neurosciencerelated fields. Neuroergonomics is providing rich observations of the brain and behavior at work, at home, in
transportation, and in other everyday environments in human operators who see, hear, feel, attend, remember, decide, plan, act, move, or manipulate objects among other people and technology in diverse, real-world settings. The neuroergonomics approach is allowing researchers to ask different questions
and develop new explanatory frameworks about humans at work in the real world and in relation to modern automated systems and machines, drawing from principles of neuropsychology, psychophysics, neurophysiology, and anatomy at neuronal and systems levels. The neuroergonomics approach allows researchers to ask different questions and develop new explanatory frameworks about humans at work in
the real world and in relation to modern automated systems and machines. Better understanding of brain function can, for example, provide important guidelines and constraints for theories of information presentation and task design, optimization of alerting and warning signals, development of neural prostheses, and the design of robots. As an interdisciplinary endeavor, neuroergonomics will continue to
benefit from and grow alongside developments in neuroscience, psychology,
This document discusses the idea that natural minds are information-processing virtual machines that have been produced by evolution. It argues that to truly understand natural minds, we need to describe them with sufficient precision to enable the design of artificial minds. The key challenges are determining what concepts to use in theories of the mind and deciding whether producing artificial minds similar to natural ones will require new computing machinery. The document also discusses how virtual machines in computers can have causal powers and how psychotherapy can be viewed as debugging the "virtual machine" of the mind.
A SOFTWARE AGENT FRAMEWORK TO OVERCOME MALICIOUS HOST THREATS AND UNCONTROLLE...ijait
An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through effectors. Enormous number of researches is going on by comparing the functional similarities of the Human Immune System for making the agents more adaptable in regard with
security. In this research work, the functional similarities of Human Nervous system are given to the agents by proposing an agent-based framework where the agents can adapt themselves from one of the threats, the malicious host attack. The agents become aware of the malicious hosts’ attack by learning and coordination is maintained by a Co-Agent to make this system work successfully. The concept of learning and coordination are taken from the Human Nervous system functionality. This system has shown a better functioning in maintaining the system performance by making the agents aware of malicious hosts and by producing limited number of clones.
Study on Different Human Emotions Using Back Propagation Methodijiert bestjournal
With fast evolving technology,Cognitive Science plays a vital role in our day-to-day life. Cognitive science is summed up as the study of mind based on scientific methods. It is al l about the sum of all interdisciplinary like philosophy,psychology,linguistics,artificial intelligence,robot ics,and neuroscience. In this paper,I focused on the facial expressions or emotions of human being as it has an impor tant role in interpersonal relations. Without verb communication,one can imagine the mood of a person by expressions. In this method,we use back propagation neural network for implementation. It is an information proce ssing system that has been developed as a generalization of the mathematical model of human recognition.
The document discusses neural computing and artificial neural networks. It provides an overview of several key topics, including the aims of investigating biological nervous systems and designing artificial systems that emulate biological principles. The document outlines several planned lectures on topics like the differences between natural and artificial intelligence, neurobiology, neural processing and signaling, stochasticity in neural codes, neural operators for vision, cognition and evolution, and artificial neural networks. It also lists some reference books and provides examples for exercises on neural computing concepts.
This document discusses neuroinformatics, which combines neuroscience and information science. It provides an agenda for the topics to be covered, including an introduction to neuroinformatics, database development and management, an overview of neuroimaging techniques, computational neuroscience modeling, current research applications, and challenges. Single neuron modeling approaches like Hodgkin-Huxley and cable theory are explained. Current areas of research discussed are brain-gene ontology, human brain mapping atlases, and brain-computer interfaces.
This document provides information about an Artificial Intelligence course. The key details are:
- The course is CSC 343, taught over 3 lecture hours and 2 lab hours
The document discusses cognitive architectures, which are engineering approaches for modeling cognitive systems like humans. It notes that cognitive architectures aim to provide a unified set of mechanisms to explain various cognitive functions like language, problem solving, dreaming, goal-directed behavior, symbol usage, and learning. The document then reviews several specific cognitive architectures, including Soar, ACT-R, LIDA, and 4CAPS. It also discusses challenges in creating cognitive architectures that integrate symbolic and sub-symbolic approaches and can be implemented on neural hardware at large scales.
STUDY AND IMPLEMENTATION OF ADVANCED NEUROERGONOMIC TECHNIQUES acijjournal
Research in the area of neuroergonomics has blossomed in recent years with the emergence of noninvasive techniques for monitoring human brain function that can be used to study various aspects of human behavior in relation to technology and work, including mental workload, visual attention, working memory, motor control, human-automation interaction, and adaptive automation. Consequently, this interdisciplinary field is concerned with investigations of the neural bases of human perception, cognition, and performance in relation to systems and technologies in the real world -- for example, in
the use of computers and various other machines at home or in the workplace, and in operating vehicles such as aircraft, cars, trains, and ships. We will look at recent trends in functional magnetic resonance imaging (fMRI), with a special focus on the questions that have been addressed. This focus is
particularly important for functional neuroimaging, whose contributions will be measured by the depth of the questions asked. The ever-increasing understanding of the brain and behavior at work in the real world, the development of theoretical underpinnings, and the relentless spread of facilitative technology in the West and abroad are inexorably broadening the substrates for this interdisciplinary area of
research and practice. Neuroergonomics blends neuroscience and ergonomics to the mutual benefit of both fields, and extends the study of brain structure and function beyond the contrived laboratory settings often used in neuropsychological, psychophysical, cognitive science, and other neurosciencerelated fields. Neuroergonomics is providing rich observations of the brain and behavior at work, at home, in
transportation, and in other everyday environments in human operators who see, hear, feel, attend, remember, decide, plan, act, move, or manipulate objects among other people and technology in diverse, real-world settings. The neuroergonomics approach is allowing researchers to ask different questions
and develop new explanatory frameworks about humans at work in the real world and in relation to modern automated systems and machines, drawing from principles of neuropsychology, psychophysics, neurophysiology, and anatomy at neuronal and systems levels. The neuroergonomics approach allows researchers to ask different questions and develop new explanatory frameworks about humans at work in
the real world and in relation to modern automated systems and machines. Better understanding of brain function can, for example, provide important guidelines and constraints for theories of information presentation and task design, optimization of alerting and warning signals, development of neural prostheses, and the design of robots. As an interdisciplinary endeavor, neuroergonomics will continue to
benefit from and grow alongside developments in neuroscience, psychology,
This document discusses the idea that natural minds are information-processing virtual machines that have been produced by evolution. It argues that to truly understand natural minds, we need to describe them with sufficient precision to enable the design of artificial minds. The key challenges are determining what concepts to use in theories of the mind and deciding whether producing artificial minds similar to natural ones will require new computing machinery. The document also discusses how virtual machines in computers can have causal powers and how psychotherapy can be viewed as debugging the "virtual machine" of the mind.
Comparative Analysis of Computational Intelligence Paradigms in WSN: Reviewiosrjce
Computational Intelligence is the study of the design of intelligent agents. An agent is something that
react according to an environment—it does something. Agents includes worms, dogs, thermostats, airplanes,
humans, and society. The purpose of computational intelligence is to understand the principles that make
intelligent behavior possible, in real or artificial systems. Techniques of Computational Intelligence are
designed to model the aspects of biological intelligence. These paradigms include that exhibit an ability to
learn or adapt to new situations,to generalize, abstract, learn and associate. This paper gives review of
comparison between computational intelligence paradigms in Wireless Sensor Network and Finally,a short
conclusion is provided.
Artificial intelligence (AI) is exhibited by artificial entities and involves mechanisms that allow computers to perform tasks requiring intelligence. AI research aims to automate intelligent behavior and produce machines that can learn, reason, and solve problems. There are two main approaches to AI - conventional AI which uses symbolic and statistical methods like expert systems and neural networks, and computational intelligence which applies biologically inspired concepts like neural networks, fuzzy systems, and evolutionary computation. AI is now used widely in fields like economics, medicine, engineering, and games. It works to simulate human intelligence through mechanisms like problem solving, learning, reasoning, perception and language understanding.
NeuroWeb Roadmap: Results of Foresight & Call for ActionPavel Luksha
Next 10 to 20 years will witness the coming of NeuroWeb – the next stage of communicational technologies, Internet 4.0 that involves our bodies and minds into the totality of communication by applying brain-computer and brain-brain interfaces supported by artificial intelligence & semantic technologies. Key technologies that precede NeuroWeb will be available before or around 2020.This presentation defines elements of the future architecture and promotes an international action
EEG Based Classification of Emotions with CNN and RNNijtsrd
Emotions are biological states associated with the nervous system, especially the brain brought on by neurophysiological changes. They variously cognate with thoughts, feelings, behavioural responses, and a degree of pleasure or displeasure and it exists everywhere in daily life. It is a significant research topic in the development of artificial intelligence to evaluate human behaviour that are primarily based on emotions. In this paper, Deep Learning Classifiers will be applied to SJTU Emotion EEG Dataset SEED to classify human emotions from EEG using Python. Then the accuracy of respective classifiers that is, the performance of emotion classification using Convolutional Neural Network CNN and Recurrent Neural Networks are compared. The experimental results show that RNN is better than CNN in solving sequence prediction problems. S. Harshitha | Mrs. A. Selvarani "EEG Based Classification of Emotions with CNN and RNN" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-4 , June 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30374.pdf Paper Url :https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/30374/eeg-based-classification-of-emotions-with-cnn-and-rnn/s-harshitha
The document discusses several theories of second language acquisition, including Krashen's model. Krashen's theory includes five main hypotheses: the acquisition-learning hypothesis, the monitor hypothesis, the natural order hypothesis, the input hypothesis, and the affective filter hypothesis. It also discusses connectionism, which models language learning as emergent processes within interconnected neural networks, and sociocultural theory, which views language acquisition as a social process mediated by culture and interaction.
The document outlines a proposed "NevroNet" technology that would allow direct brain-computer interfaces and collective thinking on a civilizational scale. It calls for international collaboration to help guide the development of this emerging technology so it can enhance human consciousness and development, rather than enable total control over thoughts. The document predicts key technologies like brain-computer interfaces, virtual reality, and artificial intelligence that could contribute to NevroNet's creation by 2020 and urges stakeholders to get involved in planning how this transformative technology is architected and implemented.
This document provides an overview of cognitive architectures. It discusses several cognitive architectures including Soar, ACT-R, IBM's Watson, and TrueNorth. Soar and ACT-R are described as two of the earliest and most influential cognitive architectures. They model aspects of human cognition like problem solving, learning, perception and more. IBM's Watson demonstrated natural language processing abilities, while TrueNorth is IBM's neuromorphic computing architecture that aims to simulate the human brain more efficiently. The document also discusses classifications of cognitive architectures and their applications in areas like autonomous vehicles.
Some key points made in the document include:
- NeuroWeb will utilize emerging technologies like brain-computer interfaces, artificial intelligence, and semantic processing to allow new forms of direct communication between humans and with artificial agents.
- By 2025-2035, NeuroWeb technologies could transform human identity, intelligence, and social/economic systems through developments like shared emotions/experiences and augmented collective work.
- The document proposes forming an international working group to help guide research and development toward the emergence of commercially viable NeuroWeb technologies.
This document provides an overview of Human Information Processing (HIP) models in human-computer interaction (HCI). It discusses 1) what HIP is as a cognitive model that uses the computer as a metaphor for human cognitive functioning, 2) how HIP models are used in HCI to predict human-computer interaction, focusing on the GOMS model, 3) predictive versus descriptive HIP models and examples of each, 4) alternatives to cognitive models like Activity Theory, and 5) conclusions about increasing complexity in models and the need for multidisciplinary approaches.
This conference volume paper spells out the fundamental mechanism behind consciousness in lay terms and examines the implications upon our cosmology, beliefs, and social institutions.
Captain Power and the Soldiers of the Future, 1987: "Lord Dread's apocalyptic Project New Order, and the slow revelation that Lord Dread himself isn't completely committed to his own plan..." Dread is the ouroboros Saturn-Serpent: luciferian intellect. Captain Power is the Christian resurrection phoenix bird... the Sun/Heart. The fallen, lost son Anti-Christ re-unites with his brother Christ, unleashing incredible energy in the process that enlightens the world.
“If one wants to explain something completely new to "ordinary people", one must be able to express this new knowledge also in the official scientifically recognized language, otherwise one will only be met with rejection. But how can a Windows operating system make it clear to a Basic operating system that it is actually much more powerful when Basic thinking labels every innovation by virtue of its limited syntax as "wrong" and "illogical"? If there is no will for spiritual growth, all efforts are in vain. "Normal science" therefore regards every real innovation always as an impossibility! Your world will change "for the better" only if "all experts" in your world are synthesizing their efforts with a "single goal in mind". This goal should be Heaven on Earth (= the one and only, real "Great Work", and extremely hard work it is!). Do not say rashly "impossible" again!
A scientist will learn so much from me that his dogmas will "crumble." Whether or not he really will allow his "Tower of Babel" to collapse in order to build a different tower with the same building blocks, which really reaches to heaven and thus to me, he will determine with his own behavior. All your decisions are always an "expression" of your spiritual maturity. This maturity, however, has nothing to do with rational intellect, with knowledge in the conventional sense. I would have created an unjust creation if only "sages" were to enter the kingdom of heaven. You do not need to know "how" a plane works if you want to fly into "holy"days. It is enough "to believe" that it works.
You should be master over technology and not its addicted slave. For this I ultimately created your world, so that you try to free yourself out of all captivity. All human fears are based only on your ignorance. With this revelation, unprecedented technological possibilities are opening up to your mankind. With the help of the HOLO-FEELING equation and with a new understanding of the real laws of the "true nature of all things", science will be able to perform real miracles in your world. Only narrow-minded, self-sacred salvific teachings - regardless, whether religious or political - try to force your soul into a cage of undifferentiated categories as good and evil, useful and harmful, or worthy and unworthy of life and death." ― HOLOFEELING (1996)
The document discusses developing models of cognitive behavior from psychology to create self-awareness in information and communication technology (ICT). The goals are to 1) identify a robust psychological basis for self-awareness in ICT and 2) exploit this basis in a content-centric Internet. This would involve applying cognitive processes from the human brain, like understanding and inference, to provide intelligent content acquisition. The approach is to define key psychological principles and embed them in technology to change behavior through self-awareness.
Connectionism is a theory of mind that involves neuronal networks in the brain working together to support cognition. It can be applied to fields like artificial intelligence and neuroscience. Connectionist ideas date back to Aristotle but have evolved with technology. New connectionist theory recognizes the multiple inputs and outputs of individual neurons. The brain's organization parallels attempts to imitate life in artificial intelligence. Connectionism informs models of language processing and acquisition that influence clinical practice in speech and language therapy.
This document provides summaries of topics related to artificial intelligence including machine learning, knowledge representation, robotics, computer vision, knowledge reasoning, natural language processing, automation, and neural networks. It describes machine learning as teaching computers by giving them access to data to set their own behavior. Knowledge representation is defined as representing knowledge through facts and representations of facts. Robotics combines advances in engineering, materials science, manufacturing and algorithms. Computer vision involves understanding digital images and video. Knowledge reasoning refers to acquiring knowledge through experience or education. Natural language processing involves interactions between computers and human languages. Automation uses control systems to operate equipment with minimal human intervention. Neural networks are computational models inspired by biological neural networks in the nervous system.
A Computational Framework for Concept Representation in Cognitive Systems and...Antonio Lieto
This document proposes a framework for representing concepts in cognitive systems called "concepts as heterogeneous proxytypes". It suggests concepts have multiple representations, including classical, prototypical, exemplar-based and theory-based. These representations are stored separately but can be combined. The framework represents concepts computationally using different frameworks like symbols, conceptual spaces and neural networks. It aims to test if this heterogeneous proxytype hypothesis can explain human concept identification and retrieval by implementing it in cognitive architectures.
This document discusses developing a secure type-2 fuzzy ontology to automate personalized itinerary planning. It proposes using a type-2 fuzzy ontology, multi-agent system, natural language processing and information security to optimally extract information and make timely decisions. It reviews type-1 and type-2 fuzzy systems and ontologies. It also outlines the development process for a type-2 fuzzy ontology, including defining fuzzy classes, properties and relationships between classes.
IEEE Computer self awareness in Fog and MistJim Benefer
This document discusses the benefits of self-awareness and situation awareness in fog and mist computing environments. It describes how self-awareness, which includes monitoring a system's own state as well as understanding the environmental situation, can help optimize resource allocation for distributed sensing and computing networks. It presents a hierarchical model for representing situational information at different abstraction levels. Finally, it explains how techniques like situation parameters, fuzzy logic, and attention can help systems develop rich situation awareness and properly assess human physiological data in a health monitoring cyber-physical system.
Naturalized Epistemology North American Computing and Philosophy 2007 Gordana Dodig-Crnkovic
Gordana Dodig-Crnkovic
Knowledge Generation as Natural Computation,
Journal of Systemics, Cybernetics and Informatics, Vol 6, No 2, 2008
http://www.iiisci.org/Journal/CV$/sci/pdfs/G774PI.pdf
Victorvan Rij Sesti weaksignals Cognitive Enhancement2010Victor Van Rij
The document discusses cognitive enhancement and identifies weak signals related to its development. It covers:
1) Past and potential future pathways of cognitive enhancement, including social/educational and biological methods.
2) Hopes for enhancement like preventing impairment, and fears around risks to humanity.
3) A search identifying 40 weak signals, mostly in biology and tools, with few on social/psychological impacts.
4) Key emerging issues relate to neuroimaging, implants, drugs and genetics raising concerns around ethics, equality and eugenics.
5) Further analysis is needed on costs/benefits of different enhancement methods and priorities between performance vs. development. weak signals were somewhat limited in identifying societal and economic impacts.
Augmenting Compassion Using Intimate Digital Media to Parallel Traditional D...Christine Rosakranse
This document summarizes a proposed framework for augmenting human compassion using intimate digital media. The framework is grounded in theories of emotional design, value-sensitive design, and grounded theory. It reviews approaches to measuring compassion cognitively and physiologically by examining brain activity. Studies on compassion meditation and empathy for pain are discussed to identify the neural regions involved in compassion. The framework aims to parallel traditional methods of developing compassion by modulating neural networks through exposure to intimate media stimuli and facilitating reflective coherence. The goal is to discover how to lower the activation energy required for compassionate states and prosocial behavior.
The document discusses the cognitive science perspective on the origins of mathematical ideas. It argues that mathematics arises from human cognition and ideas, which are grounded in sensory-motor experience. Research shows infants have innate abilities to discriminate quantities and perform basic arithmetic. The brain regions involved in these abilities are the inferior parietal cortex and areas linked to language processing like the supramarginal gyrus. Conceptual metaphors imported from sensory experiences may provide a bridge between perception, language and mathematical reasoning. The nature of mathematical ideas can therefore only be understood through empirical study of human cognition.
Comparative Analysis of Computational Intelligence Paradigms in WSN: Reviewiosrjce
Computational Intelligence is the study of the design of intelligent agents. An agent is something that
react according to an environment—it does something. Agents includes worms, dogs, thermostats, airplanes,
humans, and society. The purpose of computational intelligence is to understand the principles that make
intelligent behavior possible, in real or artificial systems. Techniques of Computational Intelligence are
designed to model the aspects of biological intelligence. These paradigms include that exhibit an ability to
learn or adapt to new situations,to generalize, abstract, learn and associate. This paper gives review of
comparison between computational intelligence paradigms in Wireless Sensor Network and Finally,a short
conclusion is provided.
Artificial intelligence (AI) is exhibited by artificial entities and involves mechanisms that allow computers to perform tasks requiring intelligence. AI research aims to automate intelligent behavior and produce machines that can learn, reason, and solve problems. There are two main approaches to AI - conventional AI which uses symbolic and statistical methods like expert systems and neural networks, and computational intelligence which applies biologically inspired concepts like neural networks, fuzzy systems, and evolutionary computation. AI is now used widely in fields like economics, medicine, engineering, and games. It works to simulate human intelligence through mechanisms like problem solving, learning, reasoning, perception and language understanding.
NeuroWeb Roadmap: Results of Foresight & Call for ActionPavel Luksha
Next 10 to 20 years will witness the coming of NeuroWeb – the next stage of communicational technologies, Internet 4.0 that involves our bodies and minds into the totality of communication by applying brain-computer and brain-brain interfaces supported by artificial intelligence & semantic technologies. Key technologies that precede NeuroWeb will be available before or around 2020.This presentation defines elements of the future architecture and promotes an international action
EEG Based Classification of Emotions with CNN and RNNijtsrd
Emotions are biological states associated with the nervous system, especially the brain brought on by neurophysiological changes. They variously cognate with thoughts, feelings, behavioural responses, and a degree of pleasure or displeasure and it exists everywhere in daily life. It is a significant research topic in the development of artificial intelligence to evaluate human behaviour that are primarily based on emotions. In this paper, Deep Learning Classifiers will be applied to SJTU Emotion EEG Dataset SEED to classify human emotions from EEG using Python. Then the accuracy of respective classifiers that is, the performance of emotion classification using Convolutional Neural Network CNN and Recurrent Neural Networks are compared. The experimental results show that RNN is better than CNN in solving sequence prediction problems. S. Harshitha | Mrs. A. Selvarani "EEG Based Classification of Emotions with CNN and RNN" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-4 , June 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30374.pdf Paper Url :https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/30374/eeg-based-classification-of-emotions-with-cnn-and-rnn/s-harshitha
The document discusses several theories of second language acquisition, including Krashen's model. Krashen's theory includes five main hypotheses: the acquisition-learning hypothesis, the monitor hypothesis, the natural order hypothesis, the input hypothesis, and the affective filter hypothesis. It also discusses connectionism, which models language learning as emergent processes within interconnected neural networks, and sociocultural theory, which views language acquisition as a social process mediated by culture and interaction.
The document outlines a proposed "NevroNet" technology that would allow direct brain-computer interfaces and collective thinking on a civilizational scale. It calls for international collaboration to help guide the development of this emerging technology so it can enhance human consciousness and development, rather than enable total control over thoughts. The document predicts key technologies like brain-computer interfaces, virtual reality, and artificial intelligence that could contribute to NevroNet's creation by 2020 and urges stakeholders to get involved in planning how this transformative technology is architected and implemented.
This document provides an overview of cognitive architectures. It discusses several cognitive architectures including Soar, ACT-R, IBM's Watson, and TrueNorth. Soar and ACT-R are described as two of the earliest and most influential cognitive architectures. They model aspects of human cognition like problem solving, learning, perception and more. IBM's Watson demonstrated natural language processing abilities, while TrueNorth is IBM's neuromorphic computing architecture that aims to simulate the human brain more efficiently. The document also discusses classifications of cognitive architectures and their applications in areas like autonomous vehicles.
Some key points made in the document include:
- NeuroWeb will utilize emerging technologies like brain-computer interfaces, artificial intelligence, and semantic processing to allow new forms of direct communication between humans and with artificial agents.
- By 2025-2035, NeuroWeb technologies could transform human identity, intelligence, and social/economic systems through developments like shared emotions/experiences and augmented collective work.
- The document proposes forming an international working group to help guide research and development toward the emergence of commercially viable NeuroWeb technologies.
This document provides an overview of Human Information Processing (HIP) models in human-computer interaction (HCI). It discusses 1) what HIP is as a cognitive model that uses the computer as a metaphor for human cognitive functioning, 2) how HIP models are used in HCI to predict human-computer interaction, focusing on the GOMS model, 3) predictive versus descriptive HIP models and examples of each, 4) alternatives to cognitive models like Activity Theory, and 5) conclusions about increasing complexity in models and the need for multidisciplinary approaches.
This conference volume paper spells out the fundamental mechanism behind consciousness in lay terms and examines the implications upon our cosmology, beliefs, and social institutions.
Captain Power and the Soldiers of the Future, 1987: "Lord Dread's apocalyptic Project New Order, and the slow revelation that Lord Dread himself isn't completely committed to his own plan..." Dread is the ouroboros Saturn-Serpent: luciferian intellect. Captain Power is the Christian resurrection phoenix bird... the Sun/Heart. The fallen, lost son Anti-Christ re-unites with his brother Christ, unleashing incredible energy in the process that enlightens the world.
“If one wants to explain something completely new to "ordinary people", one must be able to express this new knowledge also in the official scientifically recognized language, otherwise one will only be met with rejection. But how can a Windows operating system make it clear to a Basic operating system that it is actually much more powerful when Basic thinking labels every innovation by virtue of its limited syntax as "wrong" and "illogical"? If there is no will for spiritual growth, all efforts are in vain. "Normal science" therefore regards every real innovation always as an impossibility! Your world will change "for the better" only if "all experts" in your world are synthesizing their efforts with a "single goal in mind". This goal should be Heaven on Earth (= the one and only, real "Great Work", and extremely hard work it is!). Do not say rashly "impossible" again!
A scientist will learn so much from me that his dogmas will "crumble." Whether or not he really will allow his "Tower of Babel" to collapse in order to build a different tower with the same building blocks, which really reaches to heaven and thus to me, he will determine with his own behavior. All your decisions are always an "expression" of your spiritual maturity. This maturity, however, has nothing to do with rational intellect, with knowledge in the conventional sense. I would have created an unjust creation if only "sages" were to enter the kingdom of heaven. You do not need to know "how" a plane works if you want to fly into "holy"days. It is enough "to believe" that it works.
You should be master over technology and not its addicted slave. For this I ultimately created your world, so that you try to free yourself out of all captivity. All human fears are based only on your ignorance. With this revelation, unprecedented technological possibilities are opening up to your mankind. With the help of the HOLO-FEELING equation and with a new understanding of the real laws of the "true nature of all things", science will be able to perform real miracles in your world. Only narrow-minded, self-sacred salvific teachings - regardless, whether religious or political - try to force your soul into a cage of undifferentiated categories as good and evil, useful and harmful, or worthy and unworthy of life and death." ― HOLOFEELING (1996)
The document discusses developing models of cognitive behavior from psychology to create self-awareness in information and communication technology (ICT). The goals are to 1) identify a robust psychological basis for self-awareness in ICT and 2) exploit this basis in a content-centric Internet. This would involve applying cognitive processes from the human brain, like understanding and inference, to provide intelligent content acquisition. The approach is to define key psychological principles and embed them in technology to change behavior through self-awareness.
Connectionism is a theory of mind that involves neuronal networks in the brain working together to support cognition. It can be applied to fields like artificial intelligence and neuroscience. Connectionist ideas date back to Aristotle but have evolved with technology. New connectionist theory recognizes the multiple inputs and outputs of individual neurons. The brain's organization parallels attempts to imitate life in artificial intelligence. Connectionism informs models of language processing and acquisition that influence clinical practice in speech and language therapy.
This document provides summaries of topics related to artificial intelligence including machine learning, knowledge representation, robotics, computer vision, knowledge reasoning, natural language processing, automation, and neural networks. It describes machine learning as teaching computers by giving them access to data to set their own behavior. Knowledge representation is defined as representing knowledge through facts and representations of facts. Robotics combines advances in engineering, materials science, manufacturing and algorithms. Computer vision involves understanding digital images and video. Knowledge reasoning refers to acquiring knowledge through experience or education. Natural language processing involves interactions between computers and human languages. Automation uses control systems to operate equipment with minimal human intervention. Neural networks are computational models inspired by biological neural networks in the nervous system.
A Computational Framework for Concept Representation in Cognitive Systems and...Antonio Lieto
This document proposes a framework for representing concepts in cognitive systems called "concepts as heterogeneous proxytypes". It suggests concepts have multiple representations, including classical, prototypical, exemplar-based and theory-based. These representations are stored separately but can be combined. The framework represents concepts computationally using different frameworks like symbols, conceptual spaces and neural networks. It aims to test if this heterogeneous proxytype hypothesis can explain human concept identification and retrieval by implementing it in cognitive architectures.
This document discusses developing a secure type-2 fuzzy ontology to automate personalized itinerary planning. It proposes using a type-2 fuzzy ontology, multi-agent system, natural language processing and information security to optimally extract information and make timely decisions. It reviews type-1 and type-2 fuzzy systems and ontologies. It also outlines the development process for a type-2 fuzzy ontology, including defining fuzzy classes, properties and relationships between classes.
IEEE Computer self awareness in Fog and MistJim Benefer
This document discusses the benefits of self-awareness and situation awareness in fog and mist computing environments. It describes how self-awareness, which includes monitoring a system's own state as well as understanding the environmental situation, can help optimize resource allocation for distributed sensing and computing networks. It presents a hierarchical model for representing situational information at different abstraction levels. Finally, it explains how techniques like situation parameters, fuzzy logic, and attention can help systems develop rich situation awareness and properly assess human physiological data in a health monitoring cyber-physical system.
Naturalized Epistemology North American Computing and Philosophy 2007 Gordana Dodig-Crnkovic
Gordana Dodig-Crnkovic
Knowledge Generation as Natural Computation,
Journal of Systemics, Cybernetics and Informatics, Vol 6, No 2, 2008
http://www.iiisci.org/Journal/CV$/sci/pdfs/G774PI.pdf
Victorvan Rij Sesti weaksignals Cognitive Enhancement2010Victor Van Rij
The document discusses cognitive enhancement and identifies weak signals related to its development. It covers:
1) Past and potential future pathways of cognitive enhancement, including social/educational and biological methods.
2) Hopes for enhancement like preventing impairment, and fears around risks to humanity.
3) A search identifying 40 weak signals, mostly in biology and tools, with few on social/psychological impacts.
4) Key emerging issues relate to neuroimaging, implants, drugs and genetics raising concerns around ethics, equality and eugenics.
5) Further analysis is needed on costs/benefits of different enhancement methods and priorities between performance vs. development. weak signals were somewhat limited in identifying societal and economic impacts.
Augmenting Compassion Using Intimate Digital Media to Parallel Traditional D...Christine Rosakranse
This document summarizes a proposed framework for augmenting human compassion using intimate digital media. The framework is grounded in theories of emotional design, value-sensitive design, and grounded theory. It reviews approaches to measuring compassion cognitively and physiologically by examining brain activity. Studies on compassion meditation and empathy for pain are discussed to identify the neural regions involved in compassion. The framework aims to parallel traditional methods of developing compassion by modulating neural networks through exposure to intimate media stimuli and facilitating reflective coherence. The goal is to discover how to lower the activation energy required for compassionate states and prosocial behavior.
The document discusses the cognitive science perspective on the origins of mathematical ideas. It argues that mathematics arises from human cognition and ideas, which are grounded in sensory-motor experience. Research shows infants have innate abilities to discriminate quantities and perform basic arithmetic. The brain regions involved in these abilities are the inferior parietal cortex and areas linked to language processing like the supramarginal gyrus. Conceptual metaphors imported from sensory experiences may provide a bridge between perception, language and mathematical reasoning. The nature of mathematical ideas can therefore only be understood through empirical study of human cognition.
1. Dokumen ini membahas tentang melukis digital dengan Photoshop 7.0, khususnya cara membuat objek pohon pepaya secara digital mulai dari daun, tangkai daun, hingga batangnya.
2. Langkah-langkahnya meliputi pembuatan path, pengaturan warna, penambahan efek seperti noise dan blur, serta kombinasi berbagai teknik untuk menciptakan kesan alami.
3. Dengan kemampuan Photoshop, diharap
Este documento analiza la propuesta del gobierno peruano de reducir el IGV de 18% a 17% y cómo esto podría impactar positivamente la formalización de la economía. También sugiere que para financiar parte de esta reducción del IGV, el gobierno podría aumentar el impuesto a la renta para las grandes empresas, de modo que los más ricos paguen más e impuestos a las clases medias se reduzcan. El objetivo final es beneficiar a los segmentos de clase media y aumentar el consumo y la inversión de las pequeñas y median
Este documento presenta información sobre la expresión oral. Explica que la expresión oral es importante para la comunicación y debe ser clara y concisa. Detalla estrategias para mejorar la expresión oral como narrar cuentos, recitar poesía y debates. También describe elementos como la voz, postura y contacto visual que son importantes para una buena expresión oral.
El documento describe las dificultades que enfrentan las poblaciones vulnerables en el Perú, como adultos mayores, personas con discapacidad y afroperuanos. Estas poblaciones, que suman casi el 25% de la población total, a menudo sufren discriminación y falta de acceso a servicios básicos. A pesar de que existen leyes y planes para proteger sus derechos, hacen falta más esfuerzos coordinados entre los gobiernos locales y nacionales para atender adecuadamente las necesidades de estas personas.
The document discusses different types of projections used in engineering graphics including orthographic, perspective, parallel, axonometric, and multiview projections. It provides examples of first angle, third angle, and isometric projections. Key steps for sketching views including measuring the object, drawing construction lines, adding details, and finalizing the lines are outlined.
The document discusses a photo collection owned by a man named Mr. X containing screenshots from video calls made during the pandemic. It notes the questionable legal and ethical implications of collecting and storing photos of individuals without their consent. The writer calls on Mr. X to delete any photos containing people who did not explicitly agree to have their images captured and stored.
A União Europeia está enfrentando desafios sem precedentes devido à pandemia de COVID-19 e à invasão russa da Ucrânia. Isso destacou a necessidade de autonomia estratégica da UE em áreas como energia, defesa e tecnologia digital para proteger seus cidadãos e valores fundamentais. Ao mesmo tempo, a UE deve manter sua abertura e cooperação com parceiros que compartilham os mesmos princípios.
Students who are not engaged in their education are being left behind. Not all students learn or are motivated in the same way, so schools must find ways to engage different types of learners. Teachers should use a variety of teaching methods to reach students with different interests and strengths.
The document discusses a photo collection owned by a man named Mr. X containing screenshots from video calls made during the pandemic. It notes the questionable legal and ethical implications of collecting and storing photos of individuals without their consent. The writer calls on Mr. X to remove any photos that could identify individuals and to cease collecting screenshots without permission going forward.
Dokumen tersebut membahas perkembangan budidaya ikan di perairan umum Sumatera Selatan. Ia menjelaskan bahwa produksi ikan dari tangkapan alami telah menurun, sehingga mendorong pertumbuhan budidaya ikan. Dokumen ini menganalisis kondisi geografis, hidrologi, dan jenis ikan di perairan umum serta tantangan dalam pond engineering untuk budidaya ikan."
MiB adalah media penyimpanan USB portabel berkapasitas besar hingga 384 Mb yang fleksibel untuk disimpan dan dipartisi. Lexmark X85 merupakan printer multifungsi ringkas yang dapat mencetak dan memindai dokumen dengan kecepatan sedang.
This document defines Third Culture Kids (TCKs) and Cross Cultural Kids (CCKs) and discusses their social and emotional experiences. It notes that TCKs spend developmental years outside their parents' culture and build relationships to multiple cultures without fully belonging to any one. CCKs meaningfully interact with two or more cultures. Both TCKs and CCKs face challenges with cultural identity and unresolved grief from frequent mobility. The document provides strategies for achieving cultural balance and identity.
... in 10 Minuten präsentiert. Die Präsentation ist als Tagcloud zu dem jeweiligen Unterpunkt gestaltet. Der Schwerpunkt liegt hier auf Social Software im Unternehmen im Zusammenhang im Umgang mit Wissen und Wissensmanagement. Dazu wird eingangs geklärt: Was ist Social Software? Dabei lassen sich vier große Gruppen Social Software-Anwendung hinsichtlich des Nutzens für den Endnutzer wie folgt klassifizieren:
+ Web 2.0 Publishing-Werkzeuge
+ Social Networking
+ Social Tagging
+ Social Media Sharing
Danach stellte sich die Frage: Für welche Wissensmanagement-Prozesse bieten sie ein Werkzeug? Dies habe ich Ihnen an Hand einer Matrix entlang den Wissensmanagement-Prozesse (Münchner Modell) dargestellt. Abschließend bin ich noch auf die wichtigsten Voraussetzungen für den Einsatz von Social Software im Unternehmen eingegangen.
Präsentation vom 28.05.08 zum Bewerber-Tag in der T-Systems Multimedia Solutions GmbH. Meine Ausführung in meinem Blog.
Tulisan ini membahas perkembangan budidaya ikan di perairan umum Sumatera Selatan. Perairan umum seperti danau, sungai, dan rawa merupakan sumberdaya perikanan penting namun produksi ikan dari tangkapan mulai menurun akibat berkurangnya kualitas lingkungan dan tangkapan berlebihan. Masyarakat mulai beralih ke budidaya ikan untuk meningkatkan produksi perikanan. Teknik budidaya yang diterapkan masih sederh
1) The document defines three types of motion - translation, angular, and general - and describes anatomical reference positions, planes, axes, and directional terms used to qualitatively analyze human movement.
2) It provides details on planar movements including flexion/extension, abduction/adduction, and internal/external rotation in the sagittal, frontal, and transverse planes respectively.
3) Qualitative analysis of human movement involves descriptive observation of technique and performance to identify causes of problems and differentiate unrelated factors, and the document outlines steps to plan and conduct such an analysis.
The Human Brain Project aims to build advanced informatics and modeling technologies to simulate and understand the human brain through establishing multidisciplinary programs and facilities for gathering and analyzing brain data, developing exascale supercomputing capabilities, deriving novel technologies, and addressing related ethical issues. The goal is to gain insights into brain function and diseases, develop new clinical tools, and create a new generation of intelligent technologies by gaining a deeper understanding of the brain's organizing principles through highly detailed brain simulations and models.
Analytical Review on the Correlation between Ai and NeuroscienceIOSR Journals
This document discusses the relationship between artificial intelligence and neuroscience. It describes how AI has benefited from studying neuroscience to better understand natural intelligence. Specifically, AI has used insights from neuroscience related to learning, perception, and reasoning by modeling neural mechanisms. The document also provides several examples of how AI and robotics have been influenced by neuroscience, including early robots designed to mimic animal behavior and more recent projects that apply insights about the brain to develop artificial neural networks or brain-inspired devices.
Cognitive science is the interdisciplinary study of the mind and its processes. It includes psychology, artificial intelligence, neuroscience, linguistics, and other fields. The document provides an overview of the key topics in cognitive science, including knowledge representation, language, learning, thinking, and perception. It also discusses different approaches like symbolic and connectionist computational cognitive science. The goal of cognitive science is to understand how the mind works by studying representations and processes through various methods like computational modeling.
An Overview On Neural Network And Its ApplicationSherri Cost
Neural networks are computational models that can learn from large amounts of data to find patterns and make predictions. They are inspired by biological neural networks in the brain. The document provides an overview of how artificial neural networks function by organizing layers of nodes that are trained to process input data. It also discusses applications of neural networks such as classification, prediction, clustering, and associating patterns. Neural networks are well-suited for analyzing big data due to their ability to handle ambiguous or incomplete information.
Chaps29 the entirebookks2017 - The Mind MahineSyedVAhamed
In this chapter, we take bold step and propose the unthinkable: The genesis of a Customizable Mind Machine.
Thought that stems from the mind is deeply seated in a biological framework of neurons. The biological origin lies
in the marvel of evolution over the eons and refined ever so fast, faster than in the prior centuries. Three (a, b and
c), triadic objects are ceaselessly at work. At a personal level (a) Mind, knowledge and machines have been
intertwined like inspiration, words and language since the dawn of the human evolution and more recently (b)
technology, manufacturing and economics have formed a web for (c) wealth, global marketing and insatiable needs
of humans and civilization. These triadic cycles of nine essential objects of human existence are spinning quicker
and quicker every year. The Internet offers the mind no choice but to leap and soar over history and over the globe.
Alternatively, human mind can sink deeper and deeper into ignorance and oblivion. More recently, the Artificial
Intelligence at work in the Internet had challenged the natural intelligence at the cognizance level in the mind to find
its way to breakthroughs and innovations.
We integrate functions of the mind with the processing of knowledge in the hardware of machines by freely
traversing the neural, mental, physical, psychological, social, knowledge, and computational spaces. The laws of
neural biology and mind, laws of knowledge and social sciences and finally the laws of physics and mechanics, in
each of the spaces are unique and executed by distinctive processors for each space. Much as mind rules over
matter, the triad of mind, space and time creates a human-space that rules over the Relativistic-space of matter,
space and time.
Keywords—Mind, Knowledge, Machines, Technology, Human Needs, Knowledge Windows, Perceptual Spaces
A history of optogenetics the development of tools for controlling brain circ...merzak emerzak
Optogenetics allows specific control of neural activity with light by expressing light-sensitive microbial opsins in neurons. The development of optogenetics involved adapting opsins like channelrhodopsin and halorhodopsin that transport ions in response to light. Channelrhodopsin was identified as enabling fast activation of neurons with light, and was expressed in neurons to control their activity, demonstrating the potential of optogenetics to causally study neural circuits.
1) Artificial neural networks (ANNs) are processing systems inspired by biological neural networks, consisting of interconnected nodes that process information via algorithms or hardware components. ANNs can accurately model functions like visual processing in the retina.
2) ANNs are useful for problems like facial recognition that are difficult to solve with algorithms due to their ability to learn from examples in a way similar to the human brain.
3) ANNs have many applications, including pattern recognition, modeling complex relationships in large datasets, and real-time systems due to their parallel architecture.
The relationship between artificial intelligence and psychological theoriesEr. rahul abhishek
Psychology is one of the parent elements of artificial
intelligence or we can also say that it is the main source for
artificial intelligence. In this paper we are discussing about the
theories of psychology used in AI. Since psychology is the study
of human brain and its nature and AI is the branch which deals
with the intelligence in machine, so for understanding the
intelligence of a machine we have to compare with human
intelligence because AI means the intelligence shown by a
machine like a human being.
Fuzzy logic and the goals of artificial intelligenceDinesh More
The document discusses the goals of artificial intelligence and limitations of symbolic approaches. It proposes that integrating diverse theories like neural networks, probabilistic methods, and fuzzy techniques can result in a more powerful approach than opposing theories. Specifically, it advocates for the use of fuzzy sets for knowledge representation and fuzzy logic for inference under uncertainty. The combination of fuzzy and neural network techniques is also discussed as a way to get closer to the goals of artificial intelligence.
Soft computing is an umbrella term used to describe types of algorithms that produce approximate solutions to unsolvable high-level problems in computer science.
This document discusses the future of artificial cognitive systems. It outlines several key topics including the main cognitive processes, the role of tacit knowledge in cognition, progress made in building cognitive systems, and potential architectures for cognitive systems. The document also discusses using spike neural networks for perception in cognitive systems and research into artificial consciousness systems. It provides examples of organizations researching cognitive computing and predicts continued advances that will require collaboration across academia, government and industry.
The document discusses the development of cognitive systems and artificial intelligence. It provides an overview of IBM's Watson, a question answering computer system capable of answering questions posed in natural language. The document describes Watson's architecture which involves question analysis, hypothesis generation, evidence scoring, and synthesis to arrive at answers. It details how Watson was able to compete successfully on the game show Jeopardy and is now being developed to assist with medical applications.
This document provides a review of computational intelligence paradigms in wireless sensor networks. It begins with an introduction to computational intelligence and its characteristics such as adaptation, high computational speed, versatility, robustness, self-organization, and self-learning. Various applications of computational intelligence are discussed including autonomous delivery robots, diagnostic assistants, and infobots. Key computational intelligence paradigms like artificial neural networks, genetic algorithms, fuzzy logic, swarm intelligence, and artificial immune systems are described and compared. The document concludes with a table comparing the state variables and number of search points used in different computational intelligence algorithms.
Understanding the Nature of Consciousness with AIIRJET Journal
This document discusses how artificial intelligence (AI) can help advance our understanding of consciousness. It explores how AI techniques like modeling neural data, simulating brain regions, and analyzing human-machine interactions can provide novel insights into consciousness.
The document first reviews literature on the neural correlates of consciousness and how AI can help study these correlates by developing brain models and analyzing neural data. It then outlines several ways AI may aid consciousness research, such as simulating brain damage or studying embodied cognition. Accuracy of research is estimated to increase from 5-20% originally to 10-40% with AI integration.
The rest of the document describes an algorithm for using AI to study consciousness through data collection, preprocessing, feature extraction, modeling,
Apical-amplification, apical-isolation, apical-drive. two-compartment spiking model. ThetaPlanes piecewise linear approximation of mutlicompartment neuron activity. Sleep passed the evolutionary siege in all studied animal species, notwithstanding its apparent unproductivity (lower reactivity to external dangers, no feeding, no mating). In humans, the time spent in sleep is higher in younger individuals, precisely when learning is faster. Another element to be considered is that, thanks to an evolutionary history that spanned hundreds of millions of years and selected among countless individuals, the inter-areal and local connectome captures the priors necessary to optimize the flow and combination of internal hypotheses and sensorial evidence.
At the cellular level, optimal combination of contextual information and local computation is provided by the apical amplification principle, active during wakefulness. Deep-sleep (NREM) and REM sleep are characterized in mammals by pyramidal neurons changing to a different management of apical signals, namely apical-isolation and apical-drive.
The cognitive and energetic functions of sleep and its relations with awake performance have beeninvestigated by INFN in spiking models, engaged in learning and sleep cycles, that will be presented in this seminar. Also, preliminar information about a next generation of neural models supporting apical mechanisms will be presented.
Chris Currin computational neuroscience intro AIMS MIIA 2017-12Christopher Currin
1. Computational neuroscience provides a framework for understanding the brain by building mathematical and computer-based models that encapsulate our emerging understanding of brain functions.
2. We should care because it can help advance research by reducing animal use, understand and cure diseases and disabilities, and advance AI and data science.
3. We can understand the brain using top-down approaches like analyzing how well models predict neural responses and bottom-up approaches like the Blue Brain Project that aims to simulate the brain at the cellular level.
Artificial neural networks are fundamental means for providing an attempt at modelling the information
processing capabilities of artificial nervous system which plays an important role in the field of cognitive
science. This paper focuses the features of artificial neural networks studied by reviewing the existing research
works, these features were then assessed and evaluated and comparative analysis. The study and literature
survey metrics such as functional capabilities of neurons, learning capabilities, style of computation, processing
elements, processing speed, connections, strength, information storage, information transmission,
communication media selection, signal transduction and fault tolerance were used as basis for comparison. A
major finding in this paper showed that artificial neural networks served as the platform for neuron computing
technology in the field of cognitive science.
eLearning, Interactive Hypermedia, Neuroscience Icalt06 presentationJaved Alam
This document discusses eLearning instructional design, mapping traditional teaching practices to virtual learning environments, and components of eLearning like lectures and assessments. It also covers topics in neuroscience relevant to eLearning like visual/aural stimulus processing, memory systems, emotion, motivation, attention, and neural plasticity in the brain. The document concludes by discussing using insights from neuroscience to develop new learning science and design effective digital learning content.
The document provides a math review covering topics in algebra, geometry, trigonometry, and statistics. It defines concepts like negative numbers, exponents, square roots, order of operations, lines, angles, trigonometric functions, and averages. Formulas are presented for topics like quadratic equations, the Pythagorean theorem, laws of sines and cosines, percentages, and standard deviation. Examples are included to illustrate key ideas.
The document provides an overview of solving biomechanics problems, distinguishing between qualitative and quantitative approaches. It discusses solving formal quantitative problems through a step-by-step process of understanding the problem, identifying known and unknown values, selecting applicable formulas, performing calculations, and checking results. Examples of quantitative problems are provided along with discussions of units, conversions, and evaluating whether answers are reasonable.
The document defines vectors and describes various vector operations that can be performed, including:
- Graphical vector addition using the tip-to-tail method
- Numerical representation of vectors using magnitude, direction, and components
- Resolution of a vector into perpendicular components
- Composition and decomposition of vectors using graphical and numerical methods
- Scalar multiplication and subtraction of vectors
It also provides examples of how to use vectors to solve problems graphically or numerically.
The document defines key concepts in linear kinematics including:
1) Spatial reference frames which provide axes to describe position and direction in 1, 2, or 3 dimensions.
2) Linear concepts such as position, displacement, distance, velocity, and speed. Displacement is the change in position, velocity is the rate of change of position, and speed is the distance traveled per unit time.
3) Methods for calculating displacement, velocity, and speed using change in position over change in time. Velocity is a vector while speed is a scalar.
This document introduces the concepts of linear acceleration, computing acceleration from changes in velocity over time, and the differences between average and instantaneous acceleration. It provides examples of calculating acceleration from velocity data and graphs, and reviews the laws of constant acceleration for relating changes in velocity, displacement, and time when acceleration is constant. Key topics covered include computing acceleration from changes in velocity and time, using graphs of velocity over time to determine acceleration, and applying the kinematic equations for constant acceleration.
The document discusses projectile motion, which describes the trajectory of objects in free fall under only the forces of gravity and air resistance. It defines a projectile and explains how gravity influences the vertical and horizontal components of motion differently. Key factors that determine a projectile's trajectory include the projection angle, speed, and height. Optimal projection conditions exist that maximize distance or height based on these factors. Examples are provided to demonstrate how to calculate values like maximum height, flight time, and distance for a given projectile scenario.
1) Angular kinematics describes motion that involves rotation, such as the movement of body segments. It includes concepts like angular displacement, velocity, and speed.
2) Key concepts in angular kinematics include computing angular quantities from changes in angular position over time, using degrees and radians as units of angle, and determining average versus instantaneous angular velocity.
3) Joint angles are relative angles between adjacent body segments and are important for analyzing human movement.
Angular acceleration is the rate of change of angular velocity over time. It is calculated as the change in angular velocity divided by the change in time. Angular acceleration, like linear acceleration, can be constant or varying. For constant angular acceleration, the angular kinematic equations relating angular displacement, velocity, acceleration, and time can be used. Understanding the relationships between linear and angular quantities like distance, speed, and acceleration is important when analyzing rotational or spinning motion.
This document discusses linear and angular motion concepts including:
1) The relationship between linear and angular velocity for rotating bodies
2) Computing tangental and radial acceleration of rotating bodies
3) Analyzing general motion involving combinations of linear and angular movement
4) Methods for measuring kinematic quantities such as velocity and acceleration.
Kinetics is the study of the relationship between forces acting on a system and its motion. It includes concepts like inertia, mass, force, weight, torque, and impulse. Forces can cause both acceleration and deformation of objects. Stress is the force distributed over an area, while pressure is the stress due to compression. Materials respond elastically to small loads but experience permanent plastic deformation above the yield point, with rupture occurring at ultimate failure. Repeated cyclic loading reduces the stress needed to cause material failure compared to a single acute load.
This document defines linear kinetics and describes Newton's three laws of motion. Linear kinetics is the study of the relationship between forces and motion for objects undergoing linear or translational motion. Newton's first law states that an object at rest stays at rest or an object in motion stays in motion with constant velocity unless acted upon by an external force. The second law relates the external force on an object to its mass and acceleration. The third law states that for every action force there is an equal and opposite reaction force. Examples are also given to illustrate applications of the laws.
1) Momentum is defined as the product of an object's mass and velocity. It is a vector quantity that represents the quantity of motion.
2) The principle of conservation of momentum states that if the total external force on a system is zero, the total momentum of the system remains constant.
3) Impulse is defined as the change in momentum of an object due to an applied force over time. According to the impulse-momentum theorem, the impulse applied to an object equals its change in momentum.
Mechanical work is the product of the force applied and the displacement in the direction of the force. Power is the rate of work done over time. There are two types of energy: kinetic energy, which is the energy of motion, and potential energy, which is stored energy due to an object's position or deformation. The total energy of an isolated system remains constant according to the principle of conservation of energy. Friction is a force that opposes motion between two surfaces in contact. There are two types of friction: static and kinetic friction.
1) Angular kinetics is the study of forces that cause rotation or torques. Torque is a measure of how much a force causes an object to rotate and depends on the force magnitude and its moment arm.
2) The moment arm is the distance from the axis of rotation to where the force is applied. Torque is calculated by multiplying the force by the moment arm.
3) Resultant joint torque is the single torque that has the same rotational effect as all the individual torques acting on a joint. It provides a simplified view of which muscle groups are most active at a joint.
1) Linear and angular kinetics relate external forces/torques to inertia, displacement/angular displacement, velocity/angular velocity, and acceleration/angular acceleration respectively.
2) Moment of inertia represents an object's resistance to changes in angular motion and depends on the object's mass distribution and the axis of rotation.
3) Angular momentum is the product of an object's moment of inertia and angular velocity, and is conserved if no external torque is applied to the system.
The document discusses internal and external torques, the three laws of angular motion, and key concepts related to rotational dynamics including:
1) Internal torque is applied within a system while external torque is applied across the system boundary.
2) The three laws of angular motion describe how torques cause changes in angular velocity and acceleration according to an object's moment of inertia.
3) Key concepts like angular impulse, work, power, and kinetic energy can be analyzed similarly to linear motion but involve torque, angular velocity/acceleration, and moment of inertia rather than force and linear velocity/acceleration.
1) A free body diagram is used to represent all external forces and torques acting on a system. It is an important step in solving kinetics problems.
2) The document provides guidance on constructing free body diagrams including identifying the system, drawing external forces and torques, and specifying the point of application and direction.
3) Lever systems use an effort force to move a load force. There are three classes of levers that vary based on the relative positions of the effort, load, and fulcrum. Mechanical advantage determines the trade off between force and distance of movement.
Stability and balance refer to an object's ability to resist changes to its equilibrium state and return to its original position if disturbed. Key factors that influence stability include an object's mass/moment of inertia, its base of support, the position of its center of mass relative to the base of support, and surface friction. Static balance requires keeping the center of mass over the base of support, while dynamic balance involves controlling the center of mass during movements to prevent losing equilibrium and falling.
- A system is at static equilibrium when it is at rest and experiences no translation or rotation (according to Newton's 1st law). The net external forces and torques on the system must equal zero.
- Dynamic equilibrium applies to accelerating rigid bodies (according to Newton's 2nd law). The net external forces must equal mass times acceleration, and net torque must equal moment of inertia times angular acceleration.
- Inverse dynamics uses measured joint positions, ground reaction forces, and segment parameters to compute unknown joint forces and torques that produce the observed motion. Segments are analyzed individually from distal to proximal.
Biomechanics is the application of mechanical principles to the study of living organisms like the human body. It has two main sub-branches - statics which looks at systems at rest or in constant motion, and dynamics which examines accelerated systems. Biomechanics is used by professionals in sports, health, rehabilitation and engineering to improve performance, prevent and treat injuries, reduce physical declines, improve mobility, and aid product design. The goal of this introduction is to define key biomechanics concepts and illustrate its wide-ranging applications.
1. IEEE TRANSACnONS ON SYSTEMS, M N AND CYBERNETICS, V O L
A. 21, NO. 3. MAYNUNE 1991 473
Outline for a Theory o f Intelligence
James S. Albus
Absfmct -Intelligence i s defined as that which produces SUC- adds information about mental development, emotions, and
cessful behavior. Intelligence i s assumed to result from natural behavior.
selection. A model is proposed that integrates knowledge from Research in learning automata, neural nets, and brain mod-
research in both natural and artificial systems. The model con-
eling has given insight into learning and the similarities
sists o f a hierarchical system architecture wherein: 1 control
)
bandwidth decreases about an order of magnitude a t each higher and differences between neuronal and electronic comput -
level, 2) perceptual resolution o f spatial and temporal patterns ing processes. Computer science and artificial intelligence
contracts about an order-of-magnitude at each higher level, 3) is probing the nature of language and image understanding,
goals expand in scope and planning horizons expand in space and has made significant progress in rule based reasoning,
and time about an order-of-magnitude at each higher level, and
4) models of the world and memories of events expand their planning, and problem solving. Game theory and operations
range in space and time by about an order-of-magnitude at research have developed methods for decision making in
each higher level. At each level, functional modules perform the face of uncertainty. Robotics and autonomous vehicle
behavior generation (task decomposition planning and execution), research has produced advances in real-time sensory process -
world modeling, sensory processing, and value judgment. Sensory
ing, world modeling, navigation, trajectory generation, and
feedback contml o s are closed at every level.
lp
o
obstacle avoidance. Research in automated manufacturing and
process control has produced intelligent hierarchical controls,
I INTR ODUCTI ON
. distributed databases, representations of object geometry and
M UCH IS UNKNOWN about intelligence, and much
w remain beyond human comprehension for a very
i
l
long time. The fundamental nature o f intelligence is only
material properties, data driven task sequencing, network com-
munications, and multiprocessor operating systems. Modern
control theory has developed precise understanding of stability,
dimly understood, and the elements of self consciousness, adaptability, and controllability under various conditions of
perception, reason, emotion, and intuition are cloaked in feedback and noise. Research in sonar, radar, and optical signal
mystery that shrouds the human psyche and fades into the processing has developed methods for fusing sensory input
religious. Even the definition of intelligence remains a subject from multiple sources, and assessing the believability of noisy
of controversy, and so must any theory that attempts to data.
explain what intelligence is, how i t originated, or what are Progress i s rapid, and there exists an enormous and rapidly
the fundamental processes by which it functions. growing literature in each of the previous fields. What i s
Yet, much is known, both about the mechanisms and func- lacking i s a general theoretical model of intelligence that ties
tion of intelligence. The study of intelligent machines and the all these separate areas o f knowledge into a unified framework.
neurosciences are both extremely active fields. Many millions This paper is an attempt to formulate at least the broad outlines
of dollars per year are now being spent in Europe, Japan, of such a model.
and the United States on computer integrated manufacturing, The ultimate goal is a general theory of intelligence that
robotics, and intelligent machines for a wide variety of military encompasses both biological and machine instantiations. The
and commercial applications. Around the world, researchers in model presented here incorporates knowledge gained from
the neurosciences are searching for the anatomical, physiolog - many different sources and the discussion frequently shifts
ical, and chemical basis of behavior. back and forth between natural and artificial systems. For
Neuroanatomy has produced extensive maps of the inter- example, the definition of intelligence in Section I1 addresses
connecting pathways making up the structure of the brain. both natural and artificial systeqs. Section I11 treats the origin
Neurophysiology is demonstrating how neurons compute func- and function of intelligence from the standpoint of biological
tions and communicate information. Neuropharmacology is evolution. In Section IV, both natural and artificial system
discovering many of the transmitter substances that modify elements are discussed. The system architecture described
value judgments, compute reward and punishment, activate in Sections V-VI1 derives almost entirely from research in
behavior, and produce learning. Psychophysics provides many robotics and control theory for devices ranging from undersea
clues as to how individuals perceive objects, events, time, vehicles to automatic factories. Sections VIII-XI on behavior
and space, and how they reason about relatianships between
generation, Sections XI1 and XI11 on world modeling, and
themselves and the external world. Behavipral psychology
Section XIV on sensory processing are elaborations of the
Manuscript received March 16, 1990; revised November 16, 1990. system architecture o f Section V- VII. These sections all con-
The author is with the Robot Systems Division Center for Manufacturing tain numerous references to neurophysiological, psychological,
Engineering, National Institute of Standards and Technology, Gaithersburg,
MD 20899.
and psychophysical phenomena that support the model, and
IEEE Log Number 9042583. frequent analogies are drawn between biological and artificial
0018-9472/91/0500 -0473f01.00 0 1991 IEEE
2. 474 IEEE TRANSACTIONS ON SYSTEMS, MAN. AND CYBERNETICS, VOL. 21. NO. 3. MAY/JUNE 1991
systems. T h e value judgments, described in Section XV, are emotion, and behavior in a sensing, perceiving, knowing,
mostly based on the neurophysiology of the limbic system and caring, planning, acting system that can succeed in achieving
the psychology of emotion. Section XVI on neural computa - its goals in the world.
tion and Section XVlI on learning derive mostly from neural For the purposes of this paper, intelligence will be defined
net research. as the ability of a system to act appropriately in an uncertain
The model is described in terms of definitions, axioms, environment, where appropriate action is that which increases
theorems, hypotheses, conjectures, and arguments in support the probability o f success, and success is the achievement of
of them. Axioms are statements that are assumed to be true behavioral subgoals that support the system’s ultimate goal.
without proof. Theorems are statements that the author feels Both the criteria of success and the systems ultimate goal
could be demonstrated true by existing logical methods or are defined external to the intelligent system. For an intelligent
empirical evidence. Few of the theorems are proven, but each machine system, the goals and success criteria are typically
is followed by informal discussions that support the theorem defined by designers, programmers, and operators. For intelli -
and suggest arguments upon which a formal proof might gent biological creatures, the ultimate goal is gene propagation,
be constructed. Hypotheses are statements that the author and success criteria are defined by the processes of natural
feels probably could be demonstrated through future research. selection.
Conjectures are statements that the author feels might be Theorem: There are degrees, or levels, of intelligence,
demonstrable. and these are determined by: 1) the computational power
o f the system’s brain (or computer), 2) the sophistication
of algorithms the system uses for sensory processing, world
11. DEFI ITI N OF
N O INTELLIGENCE modeling, behavior generating, value judgment, and global
In order to be useful in the quest for a general theory, the communication, and 3) the information and values the system
definition of intelligence must not be limited to behavior that has stored in its memory.
is not understood. A useful definition of intelligence should Intelligence can be observed to grow and evolve, both
span a wide range of capabilities, from those that are well through growth in computational power, and through accu-
understood, to those that are beyond comprehension. I t should mulation of knowledge of how to sense, decide, and act in a
include both biological and machine embodiments, and these complex and changing world. In artificial systems, growth in
should span an intellectual range from that of an insect to computational power and accumulation of knowledge derives
that of an Einstein, from that of a thermostat to that of the mostly from human hardware engineers and software program -
most sophisticated computer system that could ever be built. mers. In natural systems, intelligence grows, over the lifetime
The definition of intelligence should, for example, include the of an individual, through maturation and learning; and over
ability of a robot to spotweld an automobile body, the ability intervals spanning generations, through evolution.
of a bee to navigate in a field of wild flowers, a squirrel to Note that learning is not required in order to be intelligent,
jump from limb to limb, a duck to land in a high wind, and only to become more intelligent as a result of experience.
a swallow to work a field of insects. I t should include what Learning is defined as consolidating short-term memory into
enables a pair of blue jays to battle in the branches for a long-term memory, and exhibiting altered behavior because of
nesting site, a pride of lions to pull down a wildebeest, a flock what was remembered. In Section X, learning is discussed as
of geese to migrate south in the winter. I t should include what a mechanism for storing knowledge about the external world,
enables a human to bake a cake, play the violin, read a book, and for acquiring skills and knowledge of how to act. I t is,
write a poem, fight a war, or invent a computer. however, assumed that many creatures can exhibit intelligent
At a minimum, intelligence requires the ability to sense the behavior using instinct, without having learned anything.
environment, to make decisions, and to control action. Higher
levels of intelligence may include the ability to recognize
objects and events, to represent knowledge in a world model, 111. T H E ORIGIN AND FUNC ION INTELLIGENCE
T OF
and to reason about and plan for the future. In advanced forms, Theorem: Natural intelligence, like the brain in which i t
intelligence provides the capacity to perceive and understand, appears, is a result of the process of natural selection.
to choose wisely, and to act successfully under a large variety The brain is first and foremost a control system. Its primary
of circumstances so as to survive, prosper, and reproduce in a function is to produce successful goal-seeking behavior in find-
complex and often hostile environment. ing food, avoiding danger, competing for territory, attracting
From the viewpoint o f control theory, intelligence might sexual partners, and caring for offspring. Abrains that ever
l
l
be defined as a knowledgeable “helmsman of behavior”. existed, even those o f the tiniest insects, generate and control
Intelligence i s the integration o f knowledge and feedback behavior. Some brains produce only simple forms of behavior,
into a sensory -interactive goal-directed control system that can while others produce very complex behaviors. Only the most
make plans, and generate effective, purposeful action directed recent and highly developed brains show any evidence o f
toward achieving them. abstract thought.
From the viewpoint of psychology, intelligence might be Theorem: For each individual, intelligence provides a mech-
defined as a behavioral strategy that gives each individual a anism for generating biologically advantageous behavior.
means for maximizing the likelihood of propagating its own Intelligence improves an individual’s ability to act effec -
genes. Intelligence is the integration o f perception, reason, tively and choose wisely between alternative behaviors. A l
3. ALBUS: OUTLINE FOR A THEORY OF INTELLIGENCE 475
else being equal, a more intelligent individual has many Words may be represented by symbols. Syntax, or grammar,
advantages over less intelligent rivals in acquiring choice i s the set of rules for generating strings of symbols that
territory, gaining access to food, and attracting more desirable form sentences. Semantics is the encoding of information into
breeding partners. The intelligent use of aggression helps meaningful patterns, or messages. Messages are sentences that
to improve an individual’s position in the social dominance convey useful information.
hierarchy. Intelligent predation improves success in capturing Communication requires that information be: 1) encoded,
prey. Intelligent exploration improves success in hunting and 2) transmitted, 3) received, 4) decoded, and 5) understood.
establishing territory. Intelligent use o f stealth gives a predator Understanding implies that the information in the message has
the advantage of surprise. Intelligent use of deception improves been correctly decoded and incorporated into the world model
the prey’s chances of escaping from danger. of the receiver.
Higher levels of intelligence produce capabilities in the Communication may be either intentional or unintentional.
individual for thinking ahead, planning before acting, and Intentional communication occurs as the result of a sender
reasoning about the probable results of alternative actions. executing a task whose goal i t is to alter the knowledge or be-
These abilities give to the more intelligent individual a com- havior of the receiver to the benefit of the sender. Unintentional
petitive advantage over the less intelligent in the competition communication occurs when a message is unintentionally sent,
for survival and gene propagation. Intellectual capacities and or when an intended message is received and understood by
behavioral skills that produce successful hunting and gathering someone other than the intended receiver. Preventing an enemy
of food, acquisition and defense of territory, avoidance and from receiving and understanding communication between
escape from danger, and bearing and raising offspring tend to friendly agents can often be crucial to survival.
be passed on to succeeding generations. Intellectual capabili - Communication and language are by no means unique to
ties that produce less successful behaviors reduce the survival human beings. Virtually all creatures, even insects, commu-
probability of the brains that generate them. Competition nicate in some way, and hence have some form of language.
between individuals thus drives the evolution of intelligence For example, many insects transmit messages announcing their
within a species. identity and position. This may be done acoustically, by smell,
Theorem: For groups of individuals, intelligence provides or by some visually detectable display. The goal may be to
a mechanism for cooperatively generating biologically advan- attract a mate, or to facilitate recognition mYor location by
tageous behavior. other members of a group. Species of lower intelligence, such
T h e intellectual capacity to simply congregate into flocks, as insects, have very little information to communicate, and
herds, schools, and packs increases the number of sensors hence have languages with only a few of what might be called
watching for danger. The ability to communicate danger words, with little or no grammar. In many cases, language
signals improves the survival probability of all individuals vocabularies include motions and gestures (i.e., body or sign
in the group. Communication is most advantageous to those language) as well as acoustic signals generated by variety of
individuals who are the quickest and most discriminating mechanisms from stamping the feet, to snorts, squeals, chirps,
in the recognition of danger messages, and most effective cries, and shouts.
in responding with appropriate action. The intelligence to Theorem: In any species, language evolves to support the
cooperate in mutually beneficial activities such as hunting and complexity of messages that can be generated by the intelli -
group defense increases the probability of gene propagation gence of that species.
for all members o f the group. Depending on its complexity, a language may be capable of
A else being equal, the most intelligent individuals and
l communicating many messages, or only a few. More intelli-
groups within a species will tend to occupy the best territory, gent individuals have a larger vocabulary, and are quicker to
be the most successful in social competition, and have the understand and act on the meaning of messages.
best chances for their offspring surviving. A else being equal,
l Theorem: To the receiver, the benefit, or value, of commu-
more intelligent individuals and groups will win out in serious nication i s roughly proportional to the product of the amount of
competition with less intelligent individuals and groups. information contained in the message, multiplied by the ability
Intelligence is, therefore, the product of continuous com- of the receiver to understand and act on that information,
petitive struggles for survival and gene propagation that has multiplied by the importance o f the act to survival and gene
taken place between billions of brains, over millions of years. propagation of the receiver. To the sender, the benefit is the
The results of those struggles have been determined in large value of the receiver’s action to the sender, minus the danger
measure by the intelligence of the competitors. incurred by transmitting a message that may be intercepted by,
and give advantage to, an enemy.
Greater intelligence enhances both the individual’s and the
A. Communication and Language group’s ability to analyze the environment, to encode and
Definition: Communication is the transmission of informa - transmit information about it, to detect messages, to recognize
tion between intelligent systems. their significance, and act effectively on information received.
Definition: Language is the means by which information is Greater intelligence produces more complex languages capable
encoded for purposes of communication. of expressing more information, i.e., more messages with more
Language has three basic components: vocabulary, syntax, shades of meaning. ,
and semantics. Vocabularv is the set of words in the language. In social soecies. communication also orovides the basis
4. 476 IEEE TRANSACTIONS ON SYSTEMS. M N AND CYBERNETICS. VOL. 21, NO. 3. MAYiJUNE 199
A,
for societal organization. Communication of threats that warn legs, hands, and eyes. Actuators generate forces to point
of aggression can help to establish the social dominance sensors, excite transducers, move manipulators, handle tools,
hierarchy, and reduce the incidence of physical harm from steer and propel locomotion. An intelligent system may have
fights over food, territory, and sexual partners. Communication tens, hundreds, thousands, even millions of actuators, all of
of alarm signals indicate the presence of danger, and in some which must be coordinated in order to perform tasks and
cases, identify its type and location. Communication of pleas accomplish goals. Natural actuators are muscles and glands.
for help enables group members to solicit assistance from one Machine actuators are motors, pistons, valves, solenoids, and
another. Communication between members o f a hunting pack transducers.
enable them to remain in formation while spread far apart, and 2) Sensors: Input to an intelligent system is produced by
hence to hunt more effectively by cooperating as a team in the sensors, which may include visual brightness and color sen-
tracking and killing o f prey. sors: tactile, force, torque, position detectors; velocity, vibra-
Among humans, primitive forms of communication include tion, acoustic, range, smell, taste, pressure, and temperature
facial expressions, cries, gestures, body language, and pan- measuring devices. Sensors may be used to monitor both
tomime. The human brain is, however, capable o f generating the state of the external world and the internal state of the
ideas of much greater complexity and subtlety than can be intelligent system itself. Sensors provide input to a sensory
expressed through cries and gestures. In order to transmit mes- processing system.
sages commensurate with the complexity of human thought, 3) Sensory Processing: Perception takes place in a sensory
human languages have evolved grammatical and semantic processing system element that compares sensory observations
rules capable of stringing words from vocabularies consisting with expectations generated by an internal world model.
of thousands of entries into sentences that express ideas Sensory processing algorithms integrate similarities and dif-
and concepts with exquisitely subtle nuances of meaning. To ferences between observations and expectations over time
support this process, the human vocal apparatus has evolved and space so as to detect events and recognize features,
complex mechanisms for making a large variety o f sounds. objects, and relationships i n the world. Sensory input data
from a wide variety o f sensors over extended periods of
B. Human Intelligence and Technology time are fused into a consistent unified perception of the
state of the world. Sensory processing algorithms compute
Superior intelligence alone made man a successful hunter.
distance, shape, orientation, surface characteristics, physical
The intellectual capacity to make and use tools, weapons,
and dynamical attributes of objects and regions of space.
and spoken language made him the most successful of all
Sensory processing may include recognition of speech and
predators. In recent millennia, human levels of intelligence
interpretation of language and music.
have led to the use of fire, the domestication o f animals,
4) World Model: The world model is the intelligent sys-
the development of agriculture, the rise of civilization, the
tem’s best estimate of the state of the world. The world model
invention of writing, the building of cities, the practice of
includes a database o f knowledge about the world, plus a
war, the emergence of science, and the growth of industry.
database management system that stores and retrieves infor -
These capabilities have extremely high gene propagation value
mation. The world model also contains a simulation capability
for the individuals and societies that possess them relative to
that generates expectations and predictions. T h e world model
those who do not. Intelligence has thus made modem civilized
thus can provide answers to requests for information about
humans the dominant species on the planet Earth.
the present, past, and probable future states of the world. T h e
For an individual human, superior intelligence i s an asset in
world model provides this information service to the behavior
competing for position in the social dominance hierarchy. I t
generation system element, so that i t can make intelligent
conveys advantage for attracting and winning a desirable mate,
plans and behavioral choices, to the sensory processing system
in raising a large, healthy, and prosperous family, and seeing to
element, in order for i t to perform correlation, model matching,
i t that one’s offspring are well provided for. I n competition be-
and model based recognition of states, objects, and events, and
tween human groups, more intelligent customs and traditions,
to the value judgment system element in order for i t to compute
and more highly developed institutions and technology, lead to
values such as cost, benefit, risk, uncertainty, importance,
the dominance of culture and growth of military and political
attractiveness, etc. T h e world model is kept up-to-date by the
power. Less intelligent customs, traditions, and practices, and
sensory processing system element.
less developed institutions and technology, lead to economic
and political decline and eventually to the demise of tribes, 5) Value Judgment: T h e value judgment system element
nations, and civilizations. determines what is good and bad, rewarding and punishing,
important and trivial, certain and improbable. The value judg-
ment system evaluates both the observed state of the world
Iv. THE ELEMENTS OF INTELLIGENCE and the predicted results of hypothesized plans. I t computes
Theorem: There are four system elements of intelligence: costs, risks, and benefits both o f observed situations and of
sensory processing, world modeling, behavior generation, and planned activities. It computes the probability of correctness
value judgment. Input to, and output from, intelligent systems and assigns believability and uncertainty parameters to state
are via sensors and actuators. variables. I t also assigns attractiveness, or repulsiveness to
I Actuators: Output from an intelligent system is produced
) objects, events, regions of space, and other creatures. The
by actuators that move, exert forces, and position arms, value judgment system thus provides the basis for making
5. ALBUS. OUTLINE FOR A THEORY OF INTELLIGENCE 471
Situruon Planning and
decisions -for choosing one action as opposed to another, - Aswrvncnr
1 Exsutiw1
-
or for pursuing one object and fleeing from another. Without
value judgments, any biological creature would soon be eaten
by others, and any artificially intelligent system would soon
be disabled by its own inappropriate actions.
6) Behavior Generation: Behavior results from a behavior
generating system element that selects goals, and plans and ex -
ecutes tasks. Tasks are recursively decomposed into subtasks,
and subtasks are sequenced so as to achieve goals. Goals are
selected and plans generated by a looping interaction between
COMWNDED
behavior generation, world modeling, and value judgment
elements. The behavior generating system hypothesizes plans,
the world model predicts the results o f those plans, and the
value judgment element evaluates those results. The behavior
generating system then selects the plans with the highest
INTERNAL
evaluations for execution. The behavior generating system
element also monitors the execution of plans, and modifies
existing plans whenever the situation requires.
Each of the system elements o f intelligence are reasonably
well understood. The phenomena of intelligence, however,
requires more than a set of disconnected elements. Intelligence
requires an interconnecting system architecture that enables Fig. 1. Elements o f intelligence and the functional relationships
between them.
the various system elements to interact and communicate with
each other in intimate and sophisticated ways.
A system architecture i s what partitions the system elements Telerobotic Servicer [14] and the Air Force Next Generation
of intelligence into computational modules, and interconnects Controller.
the modules in networks and hierarchies. I t is what enables the The proposed system architecture organizes the elements of
behavior generation elements to direct sensors, and to focus intelligence so as to create the functional relationships and
sensory processing algorithms on objects and events worthy information flow shown in Fig. 1. In all intelligent systems,
of attention, ignoring things that are not important to current a sensory processing system processes sensory information to
goals and task priorities. I t is what enables the world model acquire and maintain an internal model of the external world.
to answer queries from behavior generating modules, and In a l l systems, a behavior generating system controls actuators
make predictions and receive updates from sensory processing so as to pursue behavioral goals in the context of the perceived
modules. I t is what communicates the value state -variables that world model. In systems o f higher intelligence, the behavior
describe the success of behavior and the desirability of states generating system element may interact with the world model
of the world from the value judgment element to the goal and value judgment system to reason about space and time,
selection subsystem. geometry and dynamics, and to formulate or select plans based
on values such as cost, risk, utility, and goal priorities. T h e
sensory processing system element may interact with the world
v. A PROPOSED A R C H ITE C ~~ RE INTELLIGENT SYSTEMS model and value judgment system to assign values to perceived
FOR
A number of system architectures for intelligent machine entities, events, and situations.
systems have been conceived, and a few implemented. [ 11-[15] The proposed system architecture replicates and distributes
The architecture for intelligent systems that wl be proposed the relationships shown in Fig. 1 over a hierarchical computing
il
here is largely based on the real -time control system (RCS) that structure with the logical and temporal properties illustrated
has been implemented in a number of versions over the past 13 in Fig. 2. On the left is an organizational hierarchy wherein
years at the National Institute for Standards and Technology computational nodes are arranged in layers like command
(NIST, formerly NBS). RCS was first implemented by Barbera posts in a military organization. Each node in the organiza -
for laboratory robotics in the mid 1970’s [7] and adapted by tional hierarchy contains four types of computing modules:
Albus, Barbera, and others for manufacturing control in the behavior generating (BG), world modeling (WM), sensory
NIST Automated Manufacturing Research Facility (AMRF) processing (SP), and value judgment (VJ) modules. Each
during the early 1980’s [ll], Since 1986, RCS has been chain of command in the organizational hierarchy, from each
[12].
implemented for a number of additional applications, including actuator and each sensor to the highest level of control, can
the NBSDARPA Multiple Autonomous Undersea Vehicle be represented by a computational hierarchy, such as i s shown
(MAUV) project [13], the Army Field Material Handling in the center of Fig. 2.
Robot, and the Army TMAP and TEAM semiautonomous land At each level, the nodes, and computing modules within
vehicle projects. RCS also forms the basis o f the NASAPJBS the nodes, are richly interconnected to each other by a com-
Standard Reference Model Telerobot Control System Archi - munications system. Within each computational node, the
tecture (NASREM) being used on the space station Flight communication system provides intermodule communications
6. 478 IEEE TRANSACTIONS ON SYSTEMS, MN
A. AND CYBERNETICS, VOL. 21. NO. 3. MAYiJUNE 1991
COMPUTATIONAL
HIERARCHY
ORGANIZATIONAL BEHAVIORAL
HERARCHY Srmq Vdue Jrdgmenl Lkhrrbr HIERARCHY
y WwMHodr11iq Cnmllng
Fig. 2. Relationships in hierarchical control systems, On the left is an organizational hierarchy consisting of a tree of command
centers, each of which possesses one supervisor and one or more subordinates. In the center i s a computational hierarchy consisting of
BG, WM, SP, and VJ modules. Each actuator and each sensors is serviced by a computational hierarchy. On the right is a behavioral
hierarchy consisting of trajectories through state-time-space. Commands at a each level can be represented by vectors, or points i n
state-space. Sequences of commands and be represented as trajectories through sfate-time-space.
of the type shown in Fig. 1. Queries and task status are tions functions may be a computer bus, a local area network,
communicated from BG modules to WM modules. Retrievals a common memory, a message passing system, or some
of information are communicated from WM modules back to combination thereof. In either biological or artificial systems,
the BG modules making the queries. Predicted sensory data i s the communications system may include the functionality
communicated from WM modules to SP modules. Updates to of a communications processor, a file server, a database
the world model are communicated from SP to W M modules. management system, a question answering system, or an
Observed entities, events, and situations are communicated indirect addressing or list processing engine. In the system
from SP to VJ modules. Values assigned to the world model architecture proposed here, the input/output relationships of the
representations of these entities, events, and situations are communications system produce the effect of a virtual global
communicated from VJ to W M modules. Hypothesized plans memory, or blackboard system [15].
are communicated from BG to W M modules. Results are The input command string to each of the BG modules
communicated from W M to VJ modules. Evaluations are at each level generates a trajectory through state-space as
communicated from VJ modules back to the BG modules that a function of time. The set of all command strings create
hypothesized the plans. a behavioral hierarchy, as shown on the right o f Fig. 2.
T h e communications system also communicates between Actuator output trajectories (not shown in Fig. 2) correspond
nodes at different levels. Commands are communicated down- to observable output behavior. A the other trajectories in the
l
ward from supervisor BG modules in one level to subordinate behavioral hierarchy constitute the deep structure of behavior
BG modules in the level below. Status reports are commu -
nicated back upward through the world model from lower
level subordinate BG modules to the upper level supervisor
BG modules from which commands were received. Observed VI. HIERARCHICAL VERSUS HORIZONTAL
entities, events, and situations detected by SP modules at one Fig. 3 shows the organizational hierarchy in more detail,
level are communicated upward to SP modules at a higher and illustrates both the hierarchical and horizontal relation -
level. Predicted attributes of entities, events, and situations ships involved in the proposed architecture. The architecture
stored in the W M modules at a higher level are communi - is hierarchical in that commands and status feedback flow
cated downward to lower level W M modules. Output from hierarchically up and down a behavior generating chain of
the bottom level BG modules is communicated to actuator command. T h e architecture is also hierarchical in that sensory
drive mechanisms. Input to the bottom level SP modules is processing and world modeling functions have hierarchical
communicated from sensors. levels of temporal and spatial aggregation.
T h e communications system can be implemented in a va- The architecture is horizontal in that data is shared hori-
riety of ways. In a biological brain, communication is mostly zontally between heterogeneous modules at the same level.
via neuronal axon pathways, although some messages are At each hierarchical level, the architecture is horizontally
communicated by hormones carried in the bloodstream. In interconnected by wide-bandwidth communication pathways
artificial systems, the physical implementation o f communica - between BG, WM, SP, and VJ modules in the same node,
7. ALBUS: OUTLINE FOR A THEORY OF INTELLIGENCE
Fig. 3. An organization of processing nodes such that the BG modules form
a command tree. On the right are examples or the functional characteristic
of the BG modules at each level. On the left are examples of the type of
visual and acoustical entities recognized by the SP modules at each level. In
the center of level 3 are the type of subsystems represented by processing
nodes at level 3.
and between nodes at the same level, especially within the Fig. 4. Each layer of the system architecture contains a number of nodes,
each of which contains BG, WM, SP, and VJ modules, The nodes are
same command subtree. The horizontal flo:;. of information interconnected as a layered graph, or lattice, through the communication
is most voluminous within a single node, less so between system. Note that the nodes are richly but not fully, interconnected. Outputs
related nodes in the same command subtree, and relatively low from the bottom layer BG modules drive actuators. Inputs to the bottom
layer SP modules convey data from sensors. During operation, goal driven
bandwidth between computing modules in separate command communication path selection mechanisms configure this lattice structure into
subtrees. Communications bandwidth is indicated in Fig. 3 by the organization tree shown in Fig. 3.
the relative thickness of the horizontal connections.
The volume o f information flowing horizontally within a
During operation, goal driven switching mechanisms in the BG
subtree may be orders of magnitude larger than the amount
modules (discussed in Section X) assess priorities, negotiate
flowing vertically in the command chain. The volume of in-
for resources, and coordinate task activities so as to select
formation flowing vertically in the sensory processing system
among the possible communication paths o f Fig. 4. As a
can also be very high, especially in the vision system.
result, each BG module accepts task commands from only
The specific configuration of the command tree is task
one supervisor at a time, and hence the BG modules form a
dependent, and therefore not necessarily stationary in time.
command tree at every instant in time.
Fig. 3 illustrates only one possible configuration that may
T h e SP modules are also organized hierarchically, but as
exist at a single point in time. During operation, relationships
a layered graph, not a tree. At each higher level, sensory
between modules within and between layers o f the hierarchy
information is processed into increasingly higher levels o f
may be reconfigured in order to accomplish different goals, pri-
abstraction, but the sensory processing pathways may branch
orities, and task requirements. This means that any particular
and merge in many different ways.
computational node, with its BG, WM, SP, and VJ modules,
may belong to one subsystem at one time and a different
subsystem a very short time later. For example, the mouth may VII. HIERARCHICALLEVELS
be part of the manipulation subsystem (while eating) and the Levels in the behavior generating hierarchy are defined by
communication subsystem (while speaking). Similarly, an arm temporal and spatial decomposition of goals and tasks into
may be part of the manipulation subsystem (while grasping) levels of resolution. Temporal resolution is manifested in terms
and part of the locomotion subsystem (while swimming or of loop bandwidth, sampling rate, and state-change intervals.
climbing). Temporal span is measured by the length of historical traces
In the biological brain, command tree reconfiguration can and planning horizons. Spatial resolution is manifested in the
be implemented through multiple axon pathways that exist, branching of the command tree and the resolution of maps.
but are not always activated, between BG modules at dif- Spatial span is measured by the span of control and the range
ferent hierarchical levels. These multiple pathways define a of maps.
layered graph, or lattice, o f nodes and directed arcs, such as Levels in the sensory processing hierarchy are defined by
shown in Fig. 4. They enable each BG module to receive temporal and spatial integration of sensory data into levels of
input messages and parameters from several different sources. aggregation. Spatial aggregation is best illustrated by visual
8. 480 IEEE TRANSACTIONS ON SYSTEMS. MN AND CYBERNETICS,
A. V O L 21. NO. 3, MAYIJUNE 1991
images. Temporal aggregation is best illustrated by acoustic
parameters such as phase, pitch, phonemes, words, sentences,
rhythm, beat, and melody.
Levels in the world model hierarchy are defined by temporal
resolution of events, spatial resolution of maps, and by parent -
child relationships between entities in symbolic data structures.
These are defined by the needs of both SP and BG modules
at the various levels.
Theorem: In a hierarchically structured goal-driven, sensory -
interactive, intelligent control system architecture:
1) control bandwidth decreases about an order of magni-
tude at each higher level,
2) perceptual resolution of spatial and temporal patterns
decreases about an order-of-magnitude at each higher
level,
3) goals expand in scope and planning horizons expand
in space and time about an order-of-magnitude at each
higher level, and
4) models of the world and memories of events decrease
in resolution and expand in spatial and temporal range
by about an order-of-magnitude at each higher level.
I t i s well known from control theory that hierarchically
nested servo loops tend to suffer instability unless the band-
width of the control loops differ by about an order o f mag-
nitude. This suggests, perhaps even requires, condition 1). Fig. 5. liming diagram illustrating the temporal flow of activity in the task
Numerous theoretical and experimental studies support the decomposition and sensory processing systems. At the world level, high-level
sensory events and circadian rhythms react with habits and daily routines to
concept of hierarchical planning and perceptual “chunking” generate a plan for the day. Each elements of that plan is decomposed through
for both temporal and spatial entities [17], [18]. These support the remaining six levels of task decomposition into action.
conditions 2), 3), and 4).
In elaboration of the aforementioned theorem, we can con-
struct a timing diagram, as shown in Fig. 5. The range of the
light shading on the left shows the event summary interval for
time scale increases, and its resolution decreases, exponentiallythe immediately previous task.
by about an order of magnitude at each higher level. Hence the Fig. 5 suggests a duality between the behavior generation
planning horizon and event summary interval increases, and and the sensory processing hierarchies. At each hierarchical
the loop bandwidth and frequency of subgoal events decreases, level, planner modules decompose task commands into strings
exponentially at each higher level. The seven hierarchical of planned subtasks for execution. At each level, strings of
levels in Fig. 5 span a range of time intervals from three sensed events are summarized, integrated, and “chunked” into
milliseconds to one day. Three milliseconds was arbitrarily single events at the next higher level.
chosen as the shortest servo update rate because that i s Planning implies an ability to predict future states of the
adequate to reproduce the highest bandwidth reflex arc in the world. Prediction algorithms based on Fourier transforms or
human body. One day was arbitrarily chosen as the longest Kalman filters typically use recent historical data to compute
historical -memory/planning -horizonto be considered. Shorter parameters for extrapolating into the future. Predictions made
time intervals could be handled by adding another layer at the by such methods are typically not reliable for periods longer
bottom. Longer time intervals could be treated by adding layers than the historical interval over which the parameters were
at the top, or by increasing the difference in loop bandwidths computed. Thus at each level, planning horizons extend into
and sensory chunking intervals between levels. the future only about as far, and with about the same level of
The origin of the time axis in Fig. 5 is the present, i.e., detail, as historical traces reach into the past.
t = 0. Future plans lie to the right of t = 0, past history to Predicting the future state of the world often depends on
the left. The open triangles in the right half-plane represent assumptions as to what actions are going to be taken and what
task goals in a future plan. The filled triangles in the left reactions are to be expected from the environment, including
half-plane represent recognized task-completion events in a what actions may be taken by other intelligent agents. Planning
past history. At each level there is a planning horizon and a of this type requires search over the space of possible future
historical event summary interval. The heavy crosshatching on actions and probable reactions. Search -based planning takes
the right shows the planning horizon for the current task. T h e place via a looping interaction between the BG, WM, and VJ
light shading on the right indicates the planning horizon for modules. This is described in more detail in the Section X
the anticipated next task, The heavy crosshatching on the left discussion on BG modules.
shows the event summary interval for the current task. T h e Planning complexity grows exponentially with the number
9. ALBUS: OUTLINE FOR A THEORY OF INIXLLIGENCE 481
width. Typically the control cycle interval is an order o f
magnitude less than the expected output subtask duration.
I f the feedback indicates the failure of a planned subtask,
the executor branches immediately (i.e., in one control cycle
interval) to a preplanned emergency subtask. The planner
simultaneously selects or generates an error recovery sequence
that is substituted for the former plan that failed. Plan executors
are also described in more detail in Section X.
When a task goal is achieved at time t = 0, i t becomes a
task completion event in the historical trace. To the extent that
a historical trace is an exact duplicate of a former plan, there
were no surprises; i.e., the plan was followed, and every task
was accomplished as planned. To the extent that a historical
trace is different from the former plan, there were surprises.
The average size and frequency of surprises (i.e., differences
between plans and results) is a measure of effectiveness of a
t=o planner.
At each level in the control hierarchy, the difference vector
Fig. 6. Three levels of real-time planning illustrating the shrinking planning between planned (i.e., predicted) commands and observed
horizon and greater detail at successively lower levels of the hierarchy. At
the top level, a single task is decomposed into a set of four planned subtasks events i s an error signal, that can be used by executor
for each of three subsystem. At each of the next two levels, the first task in submodules for servo feedback control (i.e., error correction),
the plan of the first subsystems is further decomposed into four subtasks for and by VJ modules for evaluating success and failure.
three subsystems at the next lower level.
In the next eight sections, the system architecture out-
lined previously wl be elaborated and the functionality of
il
of steps in the plan (i.e., the number of layers in the search the computational submodules for behavior generation, world
graph). If real-time planning i s to succeed, any given planner modeling, sensory processing, and value judgment will be
must operate in a limited search space. I f there are too much discussed.
resolution in the time line, or in the space of possible actions,
the size of the search graph can easily become too large for
real-time response.. One method of resolving this problem
VIII. BEHAVIOR GENERATION
is to use a multiplicity of planners in hierarchical layers
[14], [I81 so that at each layer no planner needs to search Definition: Behavior is the result of executing a series of
more than a given number (for example ten) steps deep in a tasks.
game graph, and at each level there are no more than (ten) Definition: A task is a piece of work to be done, or an
subsystem planners that need to simultaneously generate and activity to be performed.
coordinate plans. These criteria give rise to hierarchical levels Axiom: For any intelligent system, there exists a set of tasks
with exponentially expanding spatial and temporal planning that the system knows how to do.
horizons, and characteristic degrees of detail for each level. Each task in this set can be assigned a name. The task
The result of hierarchical spatiotemporal planning is illustrated vocabulary is the set of task names assigned to the set of tasks
in Fig. 6. At each level, plans consist of at least one, and on the system is capable of performing. For creatures capable of
average 10, subtasks. T h e planners have a planning horizon learning, the task vocabulary is not fixed in size. I t can be
that extends about one and a half average input command expanded through learning, training, or programming. It may
intervals into the future. shrink from forgetting, or program deletion.
In a real-time system, plans must be regenerated periodically Typically, a task i s performed by a one or more actors on
to cope with changing and unforeseen conditions in the world. one or more objects. T h e performance of a task can usually
Cyclic replanning may occur at periodic intervals. Emergency be described as an activity that begins with a start-event and
replanning begins immediately upon the detection of an emer- i s directed toward a goal-event. This is illustrated in Fig. 7.
gency condition. Under f l alert status, the cyclic replanning
u Definition: A goal i s an event that successfully terminates
interval should be about an order of magnitude less than a task. A goal is the objective toward which task activity is
the planning horizon (or about equal to the expected output directed.
subtask time duration). This requires that real-time planners Definirion: A task command is an instruction to perform
be able to search to the planning horizon about an order of a named task. A task command may have the form:
magnitude faster than real time. This is possible only if the DO <Tasknarne(parameters)> AFTER <Start Event> UNTIL
depth and resolution of search is limited through hierarchical <Goal Event> Task knowledge is knowledge of how to
planning. perform a task, including information as to what tools,
Plan executors at each level have responsibility for react- materials, time, resources, information, and conditions are
ing to feedback every control cycle interval. Control cycle required, plus information as to what costs, benefits and risks
intervals are inversely proportional to the control loop band- are expected.
10. 482 IEEE TRANSACTIONS ON SYSTEMS. MAN. AND CYBERNETICS. VOL. 21. NO. 3. MAYIJUNE I V Y 1
Task knowledge is typically difficult to discover, but once
known, can be readily transferred to others. Task knowledge
may be acquired by trial and error learning, but more often i t
is acquired from a teacher, or from written or programmed
instructions. For example, the common household task of
preparing a food dish is typically performed by following
a recipe. A recipe is an informal task frame for cooking.
Gourmet dishes rarely result from reasoning about possible
combinations o f ingredients, still less from random trial and
error combinations o f food stuffs. Exceptionally good recipes
/ often are closely guarded secrets that, once published, can
easily be understood and followed by others.
Making steel is a more complex task example. Steel making
Fig. 7. A task consists of an activity that typically begins with a start event took the human race many millennia to discover how to do.
and is terminated by a goal event. A task may be decomposed into several
concurrent strings of subtasks that collectively achieve the goal event. However, once known, the recipe for making steel can be
implemented by persons of ordinary skill and intelligence.
In most cases, the ability to successfully accomplish com-
Task knowledge may be expressed implicitly in fixed cir- plex tasks is more dependent on the amount of task knowledge
cuitry, either in the neuronal connections and synaptic weights stored in task frames (particularly in the procedure section)
of the brain, or in algorithms, software, and computing hard- than on the sophistication of planners in reasoning about tasks.
ware. Task knowledge may also be expressed explicitly in data
structures, either in the neuronal substrate or in a computer
memory.
IX. BEHAVIOR GENERATION
Definifion: A task frame is a data structure in which task
Behavior generation is inherently a hierarchical process.
knowledge can be stored.
At each level of the behavior generation hierarchy, tasks are
In systems where task knowledge i s explicit, a task frame
decomposed into subtasks that become task commands to
9 can be defined or each task i the task
f n
[1 ] An the next lower level. At each level of a behavior generation
example o f a task frame is: hierarchy there exists a task vocabulary and a corresponding
TASKNAME name of the task set of task frames. Each task frame contains a procedure state -
type generic or specifi graph. Each node in the procedure state-graph must correspond
actor agent performing the task to a task name in the task vocabulary at the next lower level.
action activity to be performed
thing to be acted upon Behavior generation consists of both spatial and temporal
object
goal event that successfully terminates or renders the decomposition. Spatial decomposition partitions a task into
task successful jobs to be performed by different subsystems. Spatial task
parameters priority decomposition results in a tree structure, where each node
status (e.g. active, waiting, inactive)
timing requirements corresponds to a BG module, and each arc of the tree cor-
source of task command responds to a communication link in the chain of command
requirements tools, time, resources, and materials needed to as illustrated in Fig. 3.
perform the task Temporal decomposition partitions each job into sequential
enabling conditions that must be satisfied to begin,
subtasks along the time line. T h e result is a set of subtasks,
or continue, the task
disabling conditions th a t or intempt, all of which when accomplished, achieve the task goal, as
the task illustrated in Fig. 7.
information that may be required In a plan involving concurrent job activity by different
procedures a state-graph or state-table defining a plan for subsystems, there may requirements for coordination, or mu-
executing the task tual constraints. For example, a start -event for a subtask
functions that may be called
algorithms that may be needed activity in one subsystem may depend on the goal-event for
eKeets expected results of task execution a subtask activity in another subsystem. Some tasks may
expected costs, risks, benefits require concurrent coordinated cooperative action by several
estimated time to complete
subsystems. Both planning and execution of subsystem plans
may thus need to be coordinated.
Explicit representation of task knowledge in task frames has
There may be several alternative ways to accomplish a task.
a variety of uses. For example, task planners may use it for
Alternative task or job decompositions can be represented by
generating hypothesized actions. The may use it an AND/OR graph in the procedure section of the task frame.
for predicting the results o f hypothesized actions. T h e value The d e c isio n as t o whi ch o f several alternatives to choose is
judgment system may use i t for computing how important the made through a series of interactions between the BG, WM,
goal is and how many resources to expend in pursuing it. Plan SP, and VJ modules. Each alternative may be analyzed by the
executors may use i t for selecting what to do next. BG module hypothesizing it, WM predicting the result, and VJ
11. ALBUS: OUTLINE FOR A THEORY OF INELLICENCE 483
as defined by NASREM [14], the JA submodule at each level
may also determine the amount and kind of input to accept
from a human operator.
The Planner Sublevel -PL(j) Submodules j=l,. . : For
2, . N
each of the N subsystems, there exists a planner submodule
PL(j). Each planner submodule i s responsible for decompos -
ing the job assigned to its subsystem into a temporal sequence
of planned subtasks.
Planner submodules PL(j) may be implemented by case-
based planners that simply select partially or completely pre-
fabricated plans, scripts, or schema [20]-[22] from the proce -
dure sections o f task frames. This may be done by evoking sit -
uation/action rules of the form, IF(case -s)/THEN(useglan -y).
The planner submodules may complete partial plans by pro-
viding situation dependent parameters.
The range of behavior that can be generated by a library
Fig. 8. The job assignment JA module performs a spatial decomposition of of prefabricated plans at each hierarchical level, with each
the task command into N subsystems. For each subsystem, a planner PL(j) plan containing a number o f conditional branches and error
performs a temporal decomposition o f its assigned job into subtasks. For each
subsystem, an executor EX(j) closes a real-time control loop that servos the
recovery routines, can be extremely large and complex. For
subtasks to the plan. example, nature has provided biological creatures with an
extensive library of genetically prefabricated plans, called
instinct. For most species, case-based planning using libraries
evaluating the result. The BG module then chooses the “best” of instinctive plans has proven adequate for survival and gene
alternative as the plan to be executed. propagation in a hostile natural environment.
Planner submodules may also be implemented by search-
X. BG MODULES based planners that search the space of possibile actions. This
In the control architecture defined in Fig. 3, each level of requires the evaluation o f alternative hypothetical sequences
the hierarchy contains one or more BG modules. At each level, of subtasks, as illustrated in Fig. 9. Each planner PL(j)
there is a BG module for each subsystem being controlled. The hypothesizes some action or series of actions, the W M module
function of the BG modules are to decompose task commands predicts the effects of those action(s), and the VJ module
into subtask commands. computes the value of the resulting expected states of the
Input to BG modules consists of commands and priorities world, as depicted in Fig. 9(a). This results in a game (or
from BG modules at the next higher level, plus evaluations search) graph, as shown in 9(b). The path through the game
from nearby VJ modules, plus information about past, present, graph leading to the state with the best value becomes the plan
and predicted future states of the world from nearby W M to be executed by EX(j). In either case-based or search -based
modules. Output from BG modules may consist of subtask planning, the resulting plan may be represented by a state-
commands to BG modules at the next lower level, plus status graph, as shown in Fig. s(~). Plans may also be represented
reports, plus “What Is?” and “What I ? ueries to the WM
f ” q by gradients, or other types of fields, on maps [23], or in
about the current and future states of the world. configuration space.
Each BG module at each level consists o f three sublevels Job commands to each planner submodule may contain
[9], [14] as shown in Fig. 8. constraints on time, or specify job-start and job-goal events.
The Job Assignment Sublevel -JA Submodule: The JA sub- A job assigned to one subsystem may also require synchro -
module i s responsible for spatial task decomposition. I t par- nization or coordination with other jobs assigned to different
titions the input task command into N spatially distinct jobs subsystems. These constraints and coordination requirements
to be performed by N physically distinct subsystems, where may be specified by, or derived from, the task frame. Each
N i s the number of subsystems currently assigned to the BG planner PL(j) submodule i s responsible for coordinating
module. The JA submodule many assign tools and allocate its plan with plans generated by each of the other N - 1
physical resources (such as arms, hands, legs, sensors, tools, planners at the same level, and checking to determine if
and materials) to each of its subordinate subsystems for their there are mutually conflicting constraints. I f conflicts are
use in performing their assigned jobs. These assignments are found, constraint relaxation algorithms [24] may be applied,
not necessarily static. For example, the job assignment sub- or negotiations conducted between PL(j) planners, until a
module at the individual level may, at one moment, assign an solution i s discovered. If no solution can be found, the planners
arm to the manipulation subsystem i n response to a cusetoob report failure to the job assignment submodule, and a new job
task command, and later, assign the same arm to the attention assignment may be tried, or failure may be reported to the
subsystem in response to a ctouch/feel> task command. next higher level BG module.
T h e job assignment submodule selects the coordinate sys- The Executor Sublevel-EX(j) Submodules: There i s an ex-
tem in which the task decomposition at that level is to be ecutor EX(j) for each planner PL(j). The executor sub-
performed. In supervisory or telerobotic control systems such modules are responsible for successfully executing the plan
12. 484 IEEE TRANSACnONS ON SYSTEMS, MAN. AND CYBERNFTICS. VOL. 21. NO. 3. MAYllUNE 1991
there exists a hierarchy of task vocabularies that can be
overlaid on the spatial/temporal hierarchy of Fig. 5.
For example:
Level 1 is where commands for coordinated velocities and
forces of body components (such as arms, hands, fingers, legs,
eyes, torso, and head) are decomposed into motor commands
to individual actuators. Feedback servos the position, velocity,
and force of individual actuators. In vertebrates, this is the
level of the motor neuron and stretch reflex.
Level 2 is where commands for maneuvers o f body com-
ponents are decomposed into smooth coordinated dynamically
efficient trajectories. Feedback servos coordinated trajectory
motions. This is the level o f the spinal motor centers and the
cerebellum.
Level 3 is where commands to manipulation, locomotion,
and attention subsystems are decomposed into collision free
paths that avoid obstacles and singularilies. Feedback servos
movements relative to surfaces in the world. This is the level
of the red nucleus, the substantia nigra, and the primary motor
cortex.
Fig. 9. Planning loop (a) produces a game graph (b). A trace in the game
graph from the Stan to a goal state is a plan that can be represented as a plan Level 4 is where commands for an individual to perform
graph (c). Nodes in the game graph correspond to edges in the plan graph, simple tasks on single objects are decomposed into coordi -
and edges in the game graph correspond to nodes in the plan graph. Multiple nated activity o f body locomotion, manipulation, attention, and
edges exiting nodes in the plan graph correspond to conditional branches.
communication subsystems. Feedback initiates and sequences
subsystem activity. This is the level of the basal ganglia and
state-graphs generated by their respective planners. At each pre-motor frontal cortex.
tick o f the state clock, each executor measures the difference Level 5 is where commands for behavior of an intelligent
between the current world state and its current plan subgoal self individual relative to others in a small group are decom -
state, and issues a subcommand designed to null the difference. posed into interactions between the self and nearby objects or
When the world model indicates that a subtask in the current agents. Feedback initiates and steers whole self task activity.
plan is successfully completed, the executor steps to the next Behavior generating levels 5 and above are hypothesized to
subtask in that plan. When all the subtasks in the current reside in temporal, frontal, and limbic cortical areas.
plan are successfully executed, the executor steps to the first Level 6 is where commands for behavior of the individual
subtask in the next plan. If the feedback indicates the failure relative to multiple groups are decomposed into small group
of a planned subtask, the executor branches immediately to a interactions. Feedback steers small group interactions.
preplanned emergency subtask. Its planner meanwhile begins Level 7 (arbitrarily the highest level) is where long range
work selecting or generating a new plan that can be substi- goals are selected and plans are made for long range behavior
tuted for the former plan that failed. Output subcommands relative to the world as a whole. Feedback steers progress
produced by executors at level i become input commands to toward long range goals.
job assignment submodules in BG modules at level i - 1. The mapping o f BG functionality onto levels one to four
Planners PL(j) operate on the future. For each subsystem, defines the control functions necessary to control a single
there i s a planner that i s responsible for providing a plan intelligent individual in performing simple task goals. Func-
that extends to the end of its planning horizon. Executors tionality at levels one through three is more or less fixed and
EX(j) operate in the present. For each subsystem, there i s an specific to each species of intelligent system [25]. At level
executor that is responsible for monitoring the current (t = 0) 4 and above, the mapping becomes more task and situation
state of the world and executing the plan for its respective dependent. Levels 5 and above define the control functions
subsystem. Each executor performs a READ -COMPUTE - necessary to control the relationships of an individual relative
WRITE operation once each control cycle. At each level, each to others in groups, multiple groups, and the world as a whole.
executor submodule closes a reflex arc, or servo loop. Thus, There i s good evidence that hierarchical layers develop in
executor submodules at the various hierarchical levels form a the sensory -motor system, both in the individual brain as the
set o f nested servo loops. Executor loop bandwidths decrease individual matures, and in the brains of an entire species as the
on average about an order of magnitude at each higher level. species evolves. I t can be hypothesized that the maturation of
levels in humans gives rise to Piaget’s “stages of development”
(261.
Of course, the biological motor system is typically much
XI. THE B EH ~VIOR ENERATING HIERARCHY
G more complex than is suggested by the example model de-
Task goals and task decomposition functions often have scribed previously. In the brains of higher species there may
characteristic spatial and temporal properties. For any task, exist multiple hierarchies that overlap and interact with each
13. ALBUS: OUTLINE FOR A THEORY OF INTELLIGENCE 485
other in complicated ways. For example in primates, the Value Judgmcnl
pyramidal cells of the primary motor cortex have outputs
to the motor neurons for direct control of fine manipulation
as well as the inferior olive for teaching behavioral skills Task
to the cerebellum [27]. There is also evidence for three Planner
parallel behavior generating hierarchies that have developed
over three evolutionary eras [28]. Each BG module may thus
contain three or more competing influences: 1) the most basic Sensory Task
Compare Executor
(IF i t smells good, THEN eat it), 2) a more sophisticated
(WAIT until the “best” moment) where best is when success
probability i s highest, and 3) a very sophisticated (WHAT are
the long range consequences of my contemplated action, and
what are all my options).
On the other hand, some motor systems may be less complex
than suggested previously. Not all species have the same
number of levels. Insects, for example, may have only two or
three levels, while adult humans may have more than seven. In U
robots, the functionality required of each BG module depends
upon the complexity of the subsystem being controlled. For Fig. 10. Functions performed by the WM module. 1) Update knowledge
database with prediction errors and recognized entities. 2) Predict sensory
example, one robot gripper may consist o f a dexterous hand data. 3) Answer “What is?” queries from task executor and return current
with 15 to 20 force servoed degrees of freedom. Another state of world. 4) Answer “What if?” queries from task planner and predict
gripper may consist of two parallel jaws actuated by a single results for evaluation.
pneumatic cylinder. In simple systems, some BG modules
(such as the Primitive level) may have no function (such A. WM Modules
as dynamic trajectory computation) to perform. In this case,
The WM modules in each node of the organizational hi-
the BG module will simply pass through unchanged input
erarchy of Figs. 2 and 3 perform the functions illustrated in
commands (such as <Grasp>).
Fig. 10.
W M modules maintain the knowledge database, keeping
XII. THE WORLD MODEL i t current and consistent. In this role, the WM modules
Definition: T h e world model is an intelligent system’s perform the functions of a database management system.
internal representation of the external world. I t is the system’s They update WM state estimates based on correlations
best estimate o f objective reality. A clear distinction between and differences between world model predictions and
an internal representation of the world that exists in the sensory observations at each hierarchical level. The
mind, and the external world of reality, was first made in WM modules enter newly recognized entities, states,
the West by Schopenhauer over 100 years ago [29]. In the and events into the knowledge database, and delete
East, i t has been a central theme of Buddhism for millennia. entities and states determined by the sensory processing
Today the concept of an internal world model is crucial modules to no longer exist in the external world. T h e
to an understanding of perception and cognition. The world WM modules also enter estimates, generated by the VJ
model provides the intelligent system with the information modules, of the reliability of world model state variables.
necessary to reason about objects, space, and time. The world Believability or confidence factors are assigned to many
model contains knowledge of things that are not directly and types of state variables.
immediately observable. I t enables the system to integrate WM modules generate predictions of expected sensory
noisy and intermittent sensory input from many different input for use by the appropriate sensory processing
sources into a single reliable representation of spatiotemporal SP modules. In this role, a W M module performs the
reality. functions of a signal generator, a graphics engine, or
Knowledge in an intelligent system may be represented state predictor, generating predictions that enable the
either implicitly or explicitly. Implicit world knowledge may sensory processing system to perform correlation and
be embedded in the control and sensory processing algorithms predictive filtering. W M predictions are based on the
and interconnections of a brain, or of a computer system. state o f the task and estimated states of the external
Explicit world knowledge may be represented in either natural world. For example in vision, a W M module may use
or artificial systems by data in database structures such as the information in an object frame to generate real -time
maps, lists, and semantic nets. Explicit world models require predicted images that can be compared pixel by pixel,
computational modules capable of map transformations, indi- or entity by entity, with observed images.
rect addressing, and list processing. Computer hardware and 3) W M modules answer “What is?” questions asked by the
software techniques for implementing these types of functions planners and executors in the corresponding level BG
are well known. Neural mechanisms with such capabilities are modules. In this role, the W M modules perform the func-
discussed in Section XVI. tion of database query processors, question answering