The document discusses the concept of "WOW" and what makes something exceptional. It states that WOW lies in human attributes like physiological, psychological, social, and philosophical aspects. WOW also lies in art forms like dance, poetry, sculpture, and music. The document suggests that to create WOW, societies should put design in every agenda, introduce a culture of art and design, and create safe spaces for play and experimentation. People should suspend judgment, question conventions, and follow intuition instead of authority.
Into the Light: Addressing Socioemotional Needs of the Gifted and Talented Th...Morgan Appel
Using Plato’s Allegory of the Cave as metaphorical context, Into the Light explores the ways that the visual and performing arts can be infused across the curriculum to attend to the unique and complex socioemotional needs of gifted and talented students. Special foci include fostering creativity, confidence and commitment among twice-exceptional students; historically underrepresented students in GATE; and socioeconomically and linguistically diverse gifted and talented. Practical recommendations and resources for teachers, administrators and parents are provided, grounded in cutting edge research on the neuroscience of the arts and emotional connection to learning.
Into the Light: Addressing Socioemotional Needs of the Gifted and Talented Th...Morgan Appel
Using Plato’s Allegory of the Cave as metaphorical context, Into the Light explores the ways that the visual and performing arts can be infused across the curriculum to attend to the unique and complex socioemotional needs of gifted and talented students. Special foci include fostering creativity, confidence and commitment among twice-exceptional students; historically underrepresented students in GATE; and socioeconomically and linguistically diverse gifted and talented. Practical recommendations and resources for teachers, administrators and parents are provided, grounded in cutting edge research on the neuroscience of the arts and emotional connection to learning.
1. Be Creative!
2. Group Activity SMALL GROUP DISCUSSION QUESTION: What helps you to be creative?
3. “Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.” Mary Lou Cook
4. The Target of Life is a very helpful way to understand our individual and collective well-being.
5. When you’re centered in the heart of the Target of Life, you’re at your best and life seems brighter. You see clearly and therefore make optimal decisions. You feel peaceful, loving, energetic, and happy. You’re in a good position to handle just about anything. However, when things happen that go against our desires and expectations, it’s easy to get pulled off center.
6. We experience more fear and negativity. We say and do things we regret. The immune system weakens and our productivity declines. We lose touch with what’s really important to us. Unhealthy stress increases and our sensitivity toward others decreases. And the further away from the center we move, the worse it gets!
7. That’s why it’s so important to catch early signs of stress, and to use all of our creativity to stay as centered as possible. When we are centered in the heart on the Target of Life, difficulties still crop up, but we can handle them much more smoothly and effectively. The more centered we are, the greater our well-being, the wiser our choices, and the more effective we are in everything we do.
8. Creativity is the power to bring something new and useful into existence.
9. You are an enormously creative person! That creativity is always within you, and you must express it in order to experience the satisfaction and joy that is your birthright.
10. Terrorism, widespread public scandals, economic uncertainties, international conflicts, and a host of other problems have launched us into a turbulent, yet potential-filled 21st century. Has the full measure of our creativity ever been needed more?
11. A life brimming with creativity is no longer the luxury of a few; it’s the duty and privilege of all of us.
12. Group Activity SMALL GROUP DISCUSSION QUESTION: What are some factors that keep people from becoming more creative?
13. CAUTION! Roadblocks Ahead Roadblocks that typically prevent capable people from expressing their creativity more fully: Thinking “I’m not very creative.” Fear of criticism from others. “That’s not my job.” Stress, Laziness, Self-Criticism. “There’s only one right way.”
14. CAUTION! Roadblocks Ahead Wasting time on nonessentials. “You have to follow the rules.” Too much talk, too little doing. Fear of failure. Resistance to change. Limiting beliefs. Worrying about who gets credit. Lack of faith.
15. Though we express it in different ways and to varying degrees, creativity is a gift that has been given in abundance to each of us.
16. Continually remind yourself of this truth: You are a
Human beings were not designed as isolated individuals. We're essentially super social apes. This has major implications on how we, marketeers, influence our audiences.
This presentations elaborates on popular theories from social psychology and translates them into learnings for marketing.
This presentation was given at the university of Antwerp for an audience of master students in applied economics.
For my lecture I sourced from 7 different presentations on SlideShare. The lecture was part of the Lunch Bytes series brought to you by The Goethe-Institut Washington, the Smithsonian's Hirshhorn Museum and Sculpture Garden, the Swiss Arts Council Pro Helvetia, and the Embassy of Switzerland. http://www.lunch-bytes.com/events/upcoming/lunch-bytes-6/
Think Like an Agilist - Agile Sydney 2014Jason Yip
Culture is not just visible artefacts and behaviour, value statements, and culture books. The foundation of culture is our underlying mental processes, beliefs, and assumptions.
Think Like an Agilist is an exercise using difficult scenarios, and think-aloud protocol, to expose and allow us to examine and practice adjusting our assumptions (aka culture).
Agile Sydney 2014 version.
Gamers Conquered the Mainstream... What's Next?Philip Minchin
Games. Everyone loves them - and pretty much everyone plays them, whether it's cutting-edge electronic games, or traditional games like chess and bridge, or anything in between. And when you look at our history, starting with the very first work of written history in the Western canon, it's clear we always have.
With strong evidence linking play to learning, intelligence, creativity, community connectedness, physical AND mental health, problem-solving, systems literacy, psychological literacy, optimism, and a host of other benefits, this is a good thing!
But given that play is so profoundly linked to and good for humanity, where is the public institutional support for it?
This presentation attempts to (very briefly!) outline the case for games and play, describe how we could be covering and supporting them a whole lot better, and then plot a course for how to get there from here. First presented at PAX Aus, it's now being shared online.
If you like the ideas contained in this presentation, check out http://apili.org and http://australianplayalliance.org!
Or you can read more by the author at http://philipminchin.com - or contact him via http://philipminchin.com/contact if you have questions or would like to consult him on a matter related to games and play.
Conference presentation to school counsellors about DIV:INQ process of secaying identity to offer new and unique opportunities for alternative selves to grow
"Disruption Pandemic" shows how our legacy OS is dysfunctional and urgently needs a total overhaul—and how unleashing viral innovation can bring us to the tipping point faster. Presented at MIND Leaders Live series on May 30, 2020.
Slides for a short lecture I'll be giving at 'The Design Village' for a seminar on 'Design Education & Pedagogy in India'. I begin with reference to a 2006 lecture, and then add my subsequently gained wisdom and insight into design practice and pedagogy.
New Brief for Design—Manoeuvering the Behavioural Iceberglodaya
Increasingly, designers are being asked to apply their skills and talents to achieve a 'behaviour-change' objective. Why is this happening? What do designers know and do that makes them specially competent for such tasks? This presentation aims at holding up a mirror to practitioners and hopefully showing them a way ahead to equip themselves even better for next-generation challenges.
Please do see the NOTES section for my accompanying commentary.
An attempt to cut through the jargon and restore the ordinary citizen back to the centre of all the 'Smart' and 'Digital' initiatives (and hype). Design thinking is crucial for this to happen. Introducing the Deccan Centre for Innovation & Design, a community & training hub for Social Entrepreneurship.
An exploration of themes pertinent to curating and museum/exhibition design, followed by a case study of Conflictorium - a participatory museum on conflict
What are the forces that contribute to cultural innovation and change, and how should cultural policies and institutions approach it, given their various (purist, modernist, nationalist, economic) agendas? In this exploration, I try and argue for the role played by "ordinary people" through their diffused but pervasive "everyday actions and practices", suggesting that this is a vital and democratic force that must be championed at all costs as it is essential to building social capital. In our increasingly globalized and corporatized society, the role of the ordinary person is gradually transforming from an active agent-creator to a passive recipient-consumer, leaving less and less scope for individual creativity and innovation. While this triggers a subversive and tactical re-appropriation of cultural goods as shown by de Certeau, I ask why artistry and culture cannot remain a common, affordable and easily-accessible praxis as it still does in Indian and other "poor & under-developed" societies, rather than turning into a premium and exclusive commodity.
I've used this presentation across a range of audiences, and it works pretty well all the time. I've tried to cover here the entire CI process, particularly with its linkages to business strategy.
This presentation takes the uninitiated through the tremendous power of graphic design. It also has a few works by myself, tagged onto the greats from history!
In most cases, art/design students have little idea of how business works. This presentation is an overarching view of the strategic role of design in business, but also peppered with some critical questions.
Sometimes, art/design students in India just want to escape from their immediate context. In this presentation, I try to encourage and motivate them to take up the real challenges before them.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
9. 1. Understand and serve the
customer better than anyone else
2. Forget about everything else, and
3. Make sure every little thing you do
serves (1), always and everywhere.
10. ‘WOW’ is excellence beyond
functionality.
It lies in human attributes:
Physiological/Tactile
Psychological/Emotional
Social/Ideological
Philosophical/Spiritual
14. Fearful of Risk.
Trained to Obey, not Challenge.
Trained to Follow, not Explore.
“Discipline” is Good.
“Values” are Good.
Respect for Authority/Hierarchy.
Uphold Tradition & Convention.
No Questioning.
A “Conservative” Society.
15. Create “Safe Spaces” for Play.
Put “Design” into every Agenda.
Introduce a “Culture” of Art & Design.
16. Suspend Judgement.
Observe. Question. Wonder.
Disregard Authority
and Convention.
Follow Artistry, Feeling
and Intuition.
Be “crazy”.
Ask “How else?” or “Why not?”
Science subservient to Art.
17. Suspend Judgement.
Observe. Question. Wonder.
Disregard Authority
and Convention.
Follow Artistry, Feeling
and Intuition.
Be “crazy”.
Ask “How else?” or “Why not?”
Science subservient to Art.
Editor's Notes
Which is the most inspiring/successful company today? Yes, its Apple. Let us deconstruct this ‘WOW’ factor, as Apple does it.
Craft
Accessing our inner layer of feelings and moods
Minimalism, Simplicity
Quality, down to the smallest detail
Not intimidating
Fluency, playing your device as you would a musical instrument
WOW is about human response and value.
It’s not about genius but an ethos, what I had at design school.
State of India
Three organizational initiatives – towards an ecosystem