This document introduces the concept of Agile Project Management for instructional design. It advocates using Agile methods like iterative development, prioritizing work based on customer needs, and frequent collaboration to manage instructional design projects. The document outlines Agile concepts like writing learner personas and stories to define project scope, using story mapping and action mapping to plan work, and iterating through alpha, beta and final phases to catch errors early.
15. Agile is …
An iterative, incremental method
of guiding design & build projects
in a highly flexible & interactive manner,
focusing on maximizing customer value
and fostering high team engagement.
15
17. LLAMA is …
An iterative, incremental method
of guiding instructional design & build projects
in a highly flexible & interactive manner,
focusing on maximizing customer value
and fostering high team engagement.
17
18. The Agile Manifesto:
We are uncovering better
ways of developing
software by doing it and
helping others do it...
18
source: www.agilemanifesto.org
19. We are uncovering better
ways of creating learning
experiences by doing it
and helping others do it.
19
20. Through this work we
have come to value:
Individuals and
interactions
over
processes and tools
20
source: www.agilemanifesto.org
21. Through this work we
have come to value:
working software
over
comprehensive
documentation
21
source: www.agilemanifesto.org
22. Through this work we
have come to value:
customer collaboration
over
contract negotiation
22
source: www.agilemanifesto.org
23. Through this work we
have come to value:
responding to change over
following a plan
23
source: www.agilemanifesto.org
36. !
Design a solution to
meet stated needs
!
Remove a kidney
stone
!
Provide verbal
feedback to
teammates
!
Collect & enter
data accurately
!
Nail roof
shingles safely
Practice in
Training
Business Goal
that solves a
Business Problem
Adapted from: Cathy
Know . . .
44. Zero-Surprises Project
Management
1. Break big things into little ones.
2. Plan from the big to the little.
3. Work from the little to the big.
(if they don’t match, start talking)
4. Make it visual.
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