The document describes an introduction to Agile project management for instructional design. It discusses how Agile is an iterative approach that focuses on maximizing customer value and team engagement. It then outlines several Agile practices for instructional design projects, including writing learner personas to guide scope, using story mapping to define tasks in iterations, estimating work efforts, planning in iterations to allow for review and adjustment, and holding daily stand-ups and retrospectives to support the team. The overall document serves to build the case for using Agile practices for instructional design projects.
4. Build the case for Agile
Deliver projects
on time, in
budget, that
meet the need
Describe it to others
Write learner personas
Define the scope
Build the environment
Get started!
Estimate the effort
!
Plan the project
Develop in iterations
Align with goals
Identify work tasks Kick off the project
5. Build the case for Agile
Articulate why traditional approaches to project
planning are lacking
5
13. Agile is …
An iterative, incremental method
of guiding design & build projects
in a highly flexible & interactive manner,
focusing on maximizing customer value
and fostering high team engagement.
13
15. LLAMA is …
An iterative, incremental method
of guiding instructional design projects
in a highly flexible & interactive manner,
focusing on maximizing customer value
and fostering high team engagement.
15
16. THE AGILE MANIFESTO:
We are uncovering better ways
of developing software
by doing it and
helping others do it...
16
source: www.agilemanifesto.org
17. Through this work we have
come to value:
Individuals and interactions
over
processes and tools
17
source: www.agilemanifesto.org
18. Through this work we have
come to value:
working software
over
comprehensive documentation
18
source: www.agilemanifesto.org
19. Through this work we have
come to value:
customer collaboration
over
contract negotiation
19
source: www.agilemanifesto.org
20. Through this work we have
come to value:
responding to change
over
following a plan
20
source: www.agilemanifesto.org
23. Now it’s
your turn
Consider your own work:
Which of the Manifesto values or Agile Principles
resonates?
How could it improve the work you do?
23
24. Build the case for Agile
Deliver projects
on time, in
budget, that
meet the need
Describe it to others
Write learner personas
Define the scope
Build the environment
Get started!
Estimate the effort
!
Plan the project
Develop in iterations
Align with goals
Identify work tasks Kick off the project
26. Your goal is
not to create
training.
• Increase Revenue
• Decrease Cost
• Improve Service or Product
• Grow people’s capacity
• Comply with rules & regulations
• Serve the Mission
26
27. What is the organization’s goal?
How is it measured?
Now it’s
your turn
27
What is the learner’s goal?
How is it measured?
28. Write Learner Personas
Use learner personas as a guide to keeping training
design & your project focused.
28
30. Now it’s
your turn
30
50 yo male
Family, kids @ college
4 yr degree
High performer
Lone Wolf Larry
Sales engineer
10 yrs in role
Not seeking promotion
Does not want to travel
Takes lots of elearning
Is pro @ work tools
Selling skills “unique”
Not into social media
43. Build the case for Agile
Deliver projects
on time, in
budget, that
meet the need
Describe it to others
Write learner personas
Define the scope
Build the environment
Get started!
Estimate the effort
!
Plan the project
Develop in iterations
Align with goals
Identify work tasks Kick off the project
45. There are often many tasks
associated with a story.
We estimate & plan tasks.
45
46. Now it’s
your turn
46
Each task:
• Is written on its own card (landscape)
• Is completed by a single person
• Takes 1-4 hours of contiguous time
• Can be completed
59. Build the case for Agile
Deliver projects
on time, in
budget, that
meet the need
Describe it to others
Write learner personas
Define the scope
Build the environment
Get started!
Estimate the effort
!
Plan the project
Develop in iterations
Align with goals
Identify work tasks Kick off the project
61. Zero-
Surprises
Projects
1. Break big things into little ones.
2. Plan from the big to the little.
3. Work from the little to the big.
(if they don’t match, start talking)
4. Make it visual.
61
72. Build the case for Agile
Deliver projects
on time, in
budget, that
meet the need
Describe it to others
Write learner personas
Define the scope
Build the environment
Get started!
Estimate the effort
!
Plan the project
Develop in iterations
Align with goals
Identify work tasks Kick off the project
73. Agile practices in action
Build the environment & use best practices to make
your implementation more effective.
73
74. Hold a daily “stand up”
to touch base with
everyone on the team.
74
78. Make it your own
Modify approach to fit own work environment and
organizational culture.
78
79. Build the case for Agile
Deliver projects
on time, in
budget, that
meet the need
Describe it to others
Write learner personas
Define the scope
Build the environment
Get started!
Estimate the effort
!
Plan the project
Develop in iterations
Align with goals
Identify work tasks Kick off the project