I did some brief research on the area of Affective Interaction as part of the Advanced Interaction Techniques course of 2009, and presented the results of my research work
Emotion recognition technology White Paper written by Quantum Lab. Describes uses of Emotion Recognition technology in fields of advertisement testing and Customer Experience. Describes methods of validation.
This document provides an agenda for an event on harnessing digital technology for better mental health. The event will include presentations on using digital technology in mental health, the role of technology in youth services, delivering best practices in e-mental health, the policy context and future of e-mental health, and psychological therapies in the digital world. There will also be exhibitions, workshops, and a question time debate. The goal is to discuss how digital tools can help improve mental health services and outcomes.
An ePortfolio is a personal portfolio tool for storing, organizing, reflecting on, and sharing items that represent a user's learning. Users can include documents, graphics, audio, video, presentations, and coursework in their portfolio. Items can be artefacts, collections of artefacts, reflections, or presentations. Artefacts represent learning, collections group artefacts, reflections allow users to discuss items and think critically, and presentations compile items to showcase achievements. Users can share items, enable comments, add tags to categorize items, and search other portfolios. The document provides an introduction and overview of how to use ePortfolios.
This document discusses Mozilla's role in public policy issues relating to the open web. It outlines some of the major threats to the open web like SOPA, ACTA, and data sharing bills. Mozilla's goal is to engage when it can make a difference by educating, organizing, enabling, and advocating for policies that support the open web. It acts on both macro issues that threaten the internet worldwide, and micro issues related to specific regions. Mozilla's role is to defend and advance the open web without compromising its core code efforts.
The 2004 annual report summarizes AutoZone's financial performance and strategic priorities for the fiscal year 2004. It highlights that AutoZone opened 201 new stores in the US and 14 new stores in Mexico, grew its Commercial business by 11%, and nearly doubled the number of ASE-certified employees. The three strategic priorities are outlined as profitably expanding the US Retail business, developing the US Commercial business, and developing the business in Mexico. For US Retail, AutoZone continues its focus on great customer service and taking market share in the $35 billion DIY automotive aftermarket segment. The Commercial business grew revenues to $750 million and provides significant growth opportunities in the $47 billion DIFM segment. Mexico also saw growth
This annual report summarizes the financial results and strategic initiatives of Telephone and Data Systems, Inc. (TDS) in 1998. Key highlights include:
- TDS achieved 32% growth in operating revenues and 30% growth in operating cash flow in 1998. Earnings per share increased due to gains from the sale of minority cellular interests.
- TDS's major business units - U.S. Cellular, TDS Telecom, and Aerial Communications - all experienced substantial growth. U.S. Cellular added its 2 millionth customer in 1998.
- TDS is pursuing a strategic plan to spin-off its ownership in Aerial Communications to focus on its core wireless and wireline businesses
Emotion recognition technology White Paper written by Quantum Lab. Describes uses of Emotion Recognition technology in fields of advertisement testing and Customer Experience. Describes methods of validation.
This document provides an agenda for an event on harnessing digital technology for better mental health. The event will include presentations on using digital technology in mental health, the role of technology in youth services, delivering best practices in e-mental health, the policy context and future of e-mental health, and psychological therapies in the digital world. There will also be exhibitions, workshops, and a question time debate. The goal is to discuss how digital tools can help improve mental health services and outcomes.
An ePortfolio is a personal portfolio tool for storing, organizing, reflecting on, and sharing items that represent a user's learning. Users can include documents, graphics, audio, video, presentations, and coursework in their portfolio. Items can be artefacts, collections of artefacts, reflections, or presentations. Artefacts represent learning, collections group artefacts, reflections allow users to discuss items and think critically, and presentations compile items to showcase achievements. Users can share items, enable comments, add tags to categorize items, and search other portfolios. The document provides an introduction and overview of how to use ePortfolios.
This document discusses Mozilla's role in public policy issues relating to the open web. It outlines some of the major threats to the open web like SOPA, ACTA, and data sharing bills. Mozilla's goal is to engage when it can make a difference by educating, organizing, enabling, and advocating for policies that support the open web. It acts on both macro issues that threaten the internet worldwide, and micro issues related to specific regions. Mozilla's role is to defend and advance the open web without compromising its core code efforts.
The 2004 annual report summarizes AutoZone's financial performance and strategic priorities for the fiscal year 2004. It highlights that AutoZone opened 201 new stores in the US and 14 new stores in Mexico, grew its Commercial business by 11%, and nearly doubled the number of ASE-certified employees. The three strategic priorities are outlined as profitably expanding the US Retail business, developing the US Commercial business, and developing the business in Mexico. For US Retail, AutoZone continues its focus on great customer service and taking market share in the $35 billion DIY automotive aftermarket segment. The Commercial business grew revenues to $750 million and provides significant growth opportunities in the $47 billion DIFM segment. Mexico also saw growth
This annual report summarizes the financial results and strategic initiatives of Telephone and Data Systems, Inc. (TDS) in 1998. Key highlights include:
- TDS achieved 32% growth in operating revenues and 30% growth in operating cash flow in 1998. Earnings per share increased due to gains from the sale of minority cellular interests.
- TDS's major business units - U.S. Cellular, TDS Telecom, and Aerial Communications - all experienced substantial growth. U.S. Cellular added its 2 millionth customer in 1998.
- TDS is pursuing a strategic plan to spin-off its ownership in Aerial Communications to focus on its core wireless and wireline businesses
The document provides an overview of a global supplier of emission and ride control systems, including financial performance, strategic initiatives to drive growth, new product pipelines, opportunities in emerging markets, and efforts to reduce costs through restructuring and lean manufacturing. It outlines the company's plan to achieve double-digit revenue growth through capturing demand for new emissions technologies, expanding in Asia and with growing automakers. The company also aims to enhance profitability by introducing new aftermarket products and optimizing its global manufacturing footprint.
In August 2009, the US Department of Justice (DoJ), together with the US Department of Agriculture (USDA) announced a series of workshops intended to “explore competition and regulatory issues in the agriculture industry”. - Agriculture and Antitrust Enforcement Issues in Our 21st Century Economy – will enquire into agriculture and into the dairy, poultry and livestock industries. One of several workshops that has been scheduled will take place in Iowa and address “…seed technology, vertical integration, market transparency and buyer power”.
These hearings will ask if mergers and acquisitions have reduced competition in the US seed industry. While this enquiry is US centric, CAS-IP, in its role to assist the CGIAR and its constituency of resource-poor farmers, argues that the availability of seed to poor farmers is critical to current and future food security. This is no longer a national issue, and the food security of developing nations is of great concern to the US and to other developed nations.
The document is a notice for the annual meeting of stockholders of Hormel Foods Corporation. It states that the meeting will be held on January 27, 2004 to elect 12 members to the board of directors, ratify the appointment of Ernst & Young LLP as independent auditors, and conduct any other business properly brought before the meeting. It provides details on voting procedures and requirements. It also lists the 12 nominees for the board of directors and provides brief biographies for each.
22 Deadly Sins, that causes people to Walk Out, Ask for Their Money Rack, Send Letters of Complaint and in Other Ways Torpedo Your Speaking, and Training Efforts.
This document is Molson Coors Brewing Company's annual report on Form 10-K for the fiscal year ended December 30, 2007. It provides a summary of Molson Coors' business operations and financial results. Key details include:
- Molson Coors is a leading global brewer formed in 2005 by the merger of Molson Inc. and Adolph Coors Company.
- In 2006, Molson Coors sold a majority stake in its Brazilian subsidiary Kaiser and retained a minority interest, which it later divested.
- Molson Coors has several joint ventures for activities like can manufacturing, bottle manufacturing, and transportation and distribution in various markets.
- In 2007, Mol
FRAPI is an API management panel and developer-facing API that was created to address issues like laziness, performance problems, and the involvement of humans in API development. It allows developers to build APIs that are automatically generated and synchronized based on configurations in the management panel. FRAPI aims to improve performance and reduce complexity by removing unnecessary code and providing tools for authentication, content negotiation, database integration, and documentation generation.
This is a @JSConfEU talk about how we interact with technology and how we should maybe rethink our god-like approach to software languages. It also showcases an experiment that allows developers to interact with PHP directly from Node.js.
When we ask ourselves why does God make us go through difficult times, we don’t realize the what/where these events may bring us. Only He knows and he will not let us fall. We don’t need to settle for the raw ingredients, trust in Him... And see something fantastic come about!
Análisis de coyuntura económica - Argentinafinanzas_uca
El documento presenta varios gráficos y tablas que muestran la evolución de indicadores económicos de Argentina como el PBI histórico a dólares nominales, la tasa de desempleo, índices de pobreza y el valor de la canasta básica entre los años 1990 y 2011. Se comparan estos indicadores con los de países como Brasil, China e India e incluyen análisis de variaciones, tasas de crecimiento y tendencias a lo largo del tiempo.
This annual report summarizes AutoZone's financial performance in 2000. Some key points:
- Sales reached a record $4.48 billion, up 9% from 1999. Earnings per share grew 23% to $2.00.
- Acquired stores like Chief Auto Parts and Pep Boys Express locations significantly increased same-store sales. Stores in Mexico also saw strong growth.
- Cash flow from operations increased over $200 million to $513 million, allowing AutoZone to repurchase $608 million in stock.
- AutoZone opened 204 new stores in the US, bringing the total to 2,915. International expansion also continued with new stores in Mexico.
The document discusses several topics related to developing a mobile game including:
- Creating databases to log player artifacts, answers, and response times
- Setting up an SMS gateway for communication and estimating pricing
- Managing content and targeting it appropriately based on factors like age, difficulty, and device/network capabilities
- Identifying ideal users as families and classrooms
It also provides details about the furnishings in the front parlor of the Morris-Jumel mansion, noting many original items and reproductions based on historical photos and evidence.
How to Structure a Blog Post to Create More Leads [V2]Mariana Wagner
This document provides tips for structuring blog posts to attract search engines and generate more leads for a real estate business. It recommends using relevant titles that incorporate location-specific keywords and questions. The content should provide helpful information and answers to consumer questions while also appealing to search engines through consistency, relevancy and honesty. Images, lists, and links can break up the text. Posts should be categorized broadly and tagged with specific keywords to aid discoverability. The conclusion should summarize key points and include calls to action.
Исследование компаний, потенциальных конкурентов,
предоставляющих услуги по организации и
проведению мероприятий (Event Management).
По материалам интернет сайтов
This document discusses the development of mind reading computer technology. It begins with an introduction to mind reading and how computer techniques can be used to gather and analyze facial expression and other biological data to infer mental states. It then discusses how existing mind reading systems work using cameras and sensors to track facial features and infer emotions and intentions. Applications are discussed such as using mind reading to enhance human-computer interaction and monitoring drivers for drowsiness or distraction. Both advantages such as helping disabled individuals and disadvantages around privacy are mentioned.
Gesture recognition using artificial neural network,a technology for identify...NidhinRaj Saikripa
The presentation contains a technology for identifying any type of body motions commonly originating from hand and face using artificial neural network.This include identifying sign language also.This technology is for speech impaired individuals.
// I have shared an IJCSE standard paper in this topic
The document provides an overview of a global supplier of emission and ride control systems, including financial performance, strategic initiatives to drive growth, new product pipelines, opportunities in emerging markets, and efforts to reduce costs through restructuring and lean manufacturing. It outlines the company's plan to achieve double-digit revenue growth through capturing demand for new emissions technologies, expanding in Asia and with growing automakers. The company also aims to enhance profitability by introducing new aftermarket products and optimizing its global manufacturing footprint.
In August 2009, the US Department of Justice (DoJ), together with the US Department of Agriculture (USDA) announced a series of workshops intended to “explore competition and regulatory issues in the agriculture industry”. - Agriculture and Antitrust Enforcement Issues in Our 21st Century Economy – will enquire into agriculture and into the dairy, poultry and livestock industries. One of several workshops that has been scheduled will take place in Iowa and address “…seed technology, vertical integration, market transparency and buyer power”.
These hearings will ask if mergers and acquisitions have reduced competition in the US seed industry. While this enquiry is US centric, CAS-IP, in its role to assist the CGIAR and its constituency of resource-poor farmers, argues that the availability of seed to poor farmers is critical to current and future food security. This is no longer a national issue, and the food security of developing nations is of great concern to the US and to other developed nations.
The document is a notice for the annual meeting of stockholders of Hormel Foods Corporation. It states that the meeting will be held on January 27, 2004 to elect 12 members to the board of directors, ratify the appointment of Ernst & Young LLP as independent auditors, and conduct any other business properly brought before the meeting. It provides details on voting procedures and requirements. It also lists the 12 nominees for the board of directors and provides brief biographies for each.
22 Deadly Sins, that causes people to Walk Out, Ask for Their Money Rack, Send Letters of Complaint and in Other Ways Torpedo Your Speaking, and Training Efforts.
This document is Molson Coors Brewing Company's annual report on Form 10-K for the fiscal year ended December 30, 2007. It provides a summary of Molson Coors' business operations and financial results. Key details include:
- Molson Coors is a leading global brewer formed in 2005 by the merger of Molson Inc. and Adolph Coors Company.
- In 2006, Molson Coors sold a majority stake in its Brazilian subsidiary Kaiser and retained a minority interest, which it later divested.
- Molson Coors has several joint ventures for activities like can manufacturing, bottle manufacturing, and transportation and distribution in various markets.
- In 2007, Mol
FRAPI is an API management panel and developer-facing API that was created to address issues like laziness, performance problems, and the involvement of humans in API development. It allows developers to build APIs that are automatically generated and synchronized based on configurations in the management panel. FRAPI aims to improve performance and reduce complexity by removing unnecessary code and providing tools for authentication, content negotiation, database integration, and documentation generation.
This is a @JSConfEU talk about how we interact with technology and how we should maybe rethink our god-like approach to software languages. It also showcases an experiment that allows developers to interact with PHP directly from Node.js.
When we ask ourselves why does God make us go through difficult times, we don’t realize the what/where these events may bring us. Only He knows and he will not let us fall. We don’t need to settle for the raw ingredients, trust in Him... And see something fantastic come about!
Análisis de coyuntura económica - Argentinafinanzas_uca
El documento presenta varios gráficos y tablas que muestran la evolución de indicadores económicos de Argentina como el PBI histórico a dólares nominales, la tasa de desempleo, índices de pobreza y el valor de la canasta básica entre los años 1990 y 2011. Se comparan estos indicadores con los de países como Brasil, China e India e incluyen análisis de variaciones, tasas de crecimiento y tendencias a lo largo del tiempo.
This annual report summarizes AutoZone's financial performance in 2000. Some key points:
- Sales reached a record $4.48 billion, up 9% from 1999. Earnings per share grew 23% to $2.00.
- Acquired stores like Chief Auto Parts and Pep Boys Express locations significantly increased same-store sales. Stores in Mexico also saw strong growth.
- Cash flow from operations increased over $200 million to $513 million, allowing AutoZone to repurchase $608 million in stock.
- AutoZone opened 204 new stores in the US, bringing the total to 2,915. International expansion also continued with new stores in Mexico.
The document discusses several topics related to developing a mobile game including:
- Creating databases to log player artifacts, answers, and response times
- Setting up an SMS gateway for communication and estimating pricing
- Managing content and targeting it appropriately based on factors like age, difficulty, and device/network capabilities
- Identifying ideal users as families and classrooms
It also provides details about the furnishings in the front parlor of the Morris-Jumel mansion, noting many original items and reproductions based on historical photos and evidence.
How to Structure a Blog Post to Create More Leads [V2]Mariana Wagner
This document provides tips for structuring blog posts to attract search engines and generate more leads for a real estate business. It recommends using relevant titles that incorporate location-specific keywords and questions. The content should provide helpful information and answers to consumer questions while also appealing to search engines through consistency, relevancy and honesty. Images, lists, and links can break up the text. Posts should be categorized broadly and tagged with specific keywords to aid discoverability. The conclusion should summarize key points and include calls to action.
Исследование компаний, потенциальных конкурентов,
предоставляющих услуги по организации и
проведению мероприятий (Event Management).
По материалам интернет сайтов
This document discusses the development of mind reading computer technology. It begins with an introduction to mind reading and how computer techniques can be used to gather and analyze facial expression and other biological data to infer mental states. It then discusses how existing mind reading systems work using cameras and sensors to track facial features and infer emotions and intentions. Applications are discussed such as using mind reading to enhance human-computer interaction and monitoring drivers for drowsiness or distraction. Both advantages such as helping disabled individuals and disadvantages around privacy are mentioned.
Gesture recognition using artificial neural network,a technology for identify...NidhinRaj Saikripa
The presentation contains a technology for identifying any type of body motions commonly originating from hand and face using artificial neural network.This include identifying sign language also.This technology is for speech impaired individuals.
// I have shared an IJCSE standard paper in this topic
The document discusses research into developing computers with human-like perceptual abilities through technologies like Blue Eyes. Blue Eyes uses sensors and computer vision to identify user actions and understand their physical and emotional states. It describes systems that use eye tracking, facial expression recognition, and physiological sensors to detect emotions. Applications discussed include speech recognition, visual attention monitoring, and developing interfaces that are more natural and reduce user fatigue.
by Robert Schumacher, Ph.D.
Presentation given on 21 May to the GCC HIMSS group in Chicago with ~50 people present.
www.usercentric.com
The point was to provide some background on usability (a gentle introduction to some of the science), some case studies, and introduce the measurement AND design components of user centered design.
Note because of all the animations, some pages do not view properly. Please contact me if you would like more information:
bob at usercentric.com
The document discusses mind reading computers that can infer a person's mental state by analyzing facial expressions and movements in real time using cameras and machine learning. It works by tracking 24 facial points to model relationships between expressions and mental states. Potential applications include augmented communication tools, monitoring human interactions, and controlling wheelchairs or robots with thought. However, issues around privacy, predictability of behavior, and defining free will must still be addressed before using brain data to categorize people.
Master of Exhibit Design at La Sapienza University, Introduction and Lesson 1Salvatore Iaconesi
This document discusses natural and ubiquitous interaction, screens, and the next steps of social networking. It focuses on three areas: natural and ubiquitous interaction, screens, and the next steps of social networking. The document also discusses three modalities: technologies, projects, and activation. It provides definitions and examples related to interaction, human-computer interaction, interaction design, user experience, and frameworks like goal-oriented design.
This document discusses mind reading computers. It begins by explaining that people express mental states through facial expressions and gestures, which computers currently do not understand. It then defines mind reading as attributing mental states to others based on their behavior. The document outlines several ways mind reading computers could work, such as using cameras and software to analyze facial expressions and infer mental states. It discusses potential advantages like helping disabled people control wheelchairs through thought and monitoring human interactions. However, it also notes disadvantages like privacy and prediction concerns if brain activity could be used to determine future behaviors. In conclusion, researchers are working to allow computers to respond to brain activity by having users wear headbands that can read parts of the brain during tasks.
Evaluating Interactive User-Centered Mobile Application with 3D FeaturesWenzhuo Duan
Human-Computer interaction is an increasingly popular topic in present digital world, so how to define and interpret current relationship between human and machine is an area that is worthy of being explored. This presentation determines to evaluate one of Chinese interactive mobile application to help people establish a more comprehensive understanding of user experience and user-centered design, from both technology and emotional sides.
The document discusses mind reading computers that can summarize a person's mental state by analyzing facial expressions and head gestures using video cameras and machine learning. It can identify features like facial expressions that indicate emotions, thoughts, and mental workload. The technology works by tracking facial feature points and modeling the relationship between expressions and mental states over time. Potential applications include monitoring human interactions, detecting driver states, and developing assistive technologies like mind-controlled wheelchairs. Issues involve ensuring reliability and addressing ethical concerns around predicting future behaviors.
This document discusses mind reading technology that can analyze a person's facial expressions and infer their mental state in real time using computer vision and machine learning. It works by tracking 24 feature points on the face and modeling the relationship between facial displays and mental states over time. Potential applications include monitoring driver attention and improving human-computer interfaces, but issues around privacy and predicting future behavior need to be addressed. Research is ongoing to develop less intrusive methods like using headbands that detect blood oxygen levels to read thoughts.
This document provides an overview of mind reading computer technology. It discusses how mind reading works using functional near-infrared spectroscopy to measure blood oxygen levels in the brain. The technology could be used for applications like emergency braking in cars to detect driver drowsiness or distraction. While it offers advantages like helping paralyzed patients, there are also disadvantages like potential privacy breaches if sensitive thoughts or information are extracted. The document concludes that more research is still needed before computers can reliably predict human behavior based on brain activity readings.
This document provides an overview of mind reading computer technology. It discusses how mind reading works using functional near-infrared spectroscopy to measure blood oxygen levels in the brain. The technology could be used for applications like emergency braking in cars to detect driver drowsiness or distraction. While it offers advantages like helping paralyzed patients, there are also disadvantages like potential privacy breaches if sensitive thoughts or information are extracted. The document concludes that more research is still needed before computers can reliably predict human behavior based on brain activity readings.
Anant National University - Interaction design - lesson 1Ekta Rohra Jafri
This document provides an overview of an interaction design course. It includes:
- An introduction to the history and importance of interaction design.
- A breakdown of the course contents which will cover topics like designing for desktop, mobile, voice, augmented reality, and more.
- A primer on interaction design that defines it as relating to the structure and behavior of interactive systems and striving to create meaningful relationships between people and technology.
- A discussion of interaction design being based on goals, user expectations, usability, affordances, feedback loops, and how design is a responsibility to consider ethics, sustainability, safety and acceptability.
Abracadabra is a social assistive robot that provides contactless, interactive training sessions to help with rehabilitation, learning, and emotional support. It aims to serve elderly individuals and young children. The document discusses Abracadabra's application to post-stroke rehabilitation in US homes, how it works through human-robot interaction and remote therapist guidance, and its benefits for various stakeholders. It provides details on Abracadabra's team and development status, and notes the opportunity to raise $600,000 in pre-seed funding.
1. The document reviews two papers by Professor Frode Guribye about developing devices for tangible affective interaction.
2. The first paper proposes using a squeezable stone to allow patients to record emotions in daily life rather than relying on retrospective recall. A prototype was tested with users who found it recorded unique emotional patterns.
3. The second paper applies this work in a dental setting using haptic feedback between dentist and patient to reduce pain. A pilot study found this approach supported communication and comfort during treatment.
Next Generation Interfaces: Useful or Novelty?Amy Cueva
Do next generation interfaces present more problems than they solve or are entirely worth the learning curve they introduce?
Video of this presentation available here: http://www.madpow.net/mad-pow-our-company-events.html
The document discusses recent research into developing "mind-reading" computers that can infer a person's mental states from analyzing their facial expressions and brain activity in real time using sensors. Such technology could allow more natural human-computer interaction and adapt interfaces based on the user's inferred mental workload, emotions, and intentions. However, accurately reading complex mental states from biological signals remains challenging. While the technology holds promise, issues around privacy, ethics, and the limitations of mind-reading need further consideration before real-world applications.
The document discusses key factors for designing good user experiences on mobile applications. It emphasizes making users feel comfortable, keeping interfaces simple, and being sensitive to the mobile context and environment. The first 30-60 seconds of using an app are critical to retaining users. Good design considers layout, colors, typography, graphics and how users will interact in different contexts while on the go.
2. Fieldof research in Human-Computer
Interaction
“An affective human-computer interaction is one in
which emotional information is communicated by the user
in a natural and comfortable way, recognized by the
computer, and used to help improve the interaction.”
(Reynolds, Picard)
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CARRANCA, Mário - Affective Interaction
3. Adaptabilityis essential
Paradox of adaptability and stability
Pleasing the user
versus
satisfying the user’s needs
Artificial Intelligence as part of HCI
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CARRANCA, Mário - Affective Interaction
6. Explicitly requesting too much information from the user will
result in deterioration of her relationship with the application
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CARRANCA, Mário - Affective Interaction
7. Aim on instinctive HCI
Reading the user
instead of
prompting the user.
Technological obstacles
Standard HCI technology based on user initiative
and conscious, rational, non-instinctive decisions
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CARRANCA, Mário - Affective Interaction
9. Analysis
of a Human-Computer Interface
from an Affective perspective consists on
analyzing the impacts of this interaction on
the user’s emotional state.
Emotion: short-term subconscious reaction to stimuli
Moods: longer-term settlement of an emotion or chain
of emotions.
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CARRANCA, Mário - Affective Interaction
10. Moods affect:
memory;
cognition;
evaluation;
expectations;
opinions;
motor behaviour;
what emotions are experienced (hence what
other moods can be experienced)
(Derbaix,1999)
Moods lead the user in a certain direction
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CARRANCA, Mário - Affective Interaction
11. The X-Factors (Subbaraman, 2007):
Emotions
Sensations
Moods
Beauty
Expectations
Evaluations
Heuristicevaluation methods for these
factors in an interface:
Psychological (most common in usability evaluation)
Physiological
Behavioural
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CARRANCA, Mário - Affective Interaction
12. Triggeringuser’s moods through stimuli
Capture user’s emotions and use them to
improvise and manage situations
Generate more ideas and metaphors to
trigger emotional reactions in the interfaces
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CARRANCA, Mário - Affective Interaction
13. How accurate are these evaluation methods?
How intrusive are these evaluation methods?
In what emotion should the designer focus?
Should the designer actively attempt to
manipulate the user’s mood?
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CARRANCA, Mário - Affective Interaction
14. Real World approaches to Affective Interaction
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CARRANCA, Mário - Affective Interaction
15. Input:
Motion and pressure sensors
Cameras
Microphones
Biomedical devices and sensors
Standard input technologies…
Output:
VR
Robotics
LEDs
Standard output technologies…
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CARRANCA, Mário - Affective Interaction
16. Concept introduced by Picard and Healey
(1997)
Computational objects as part of clothes and
wearable accessories
The idea is for these objects to be in
constant contact with the wearer, preferably
in a way that isn’t disruptive of her activities
The applications of this concept precede
Picard and Healey by many years
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CARRANCA, Mário - Affective Interaction
17. Developed by Norbert Wiener, acclaimed
mathematician and the father of
Cybernetics.
The glove intercepted sound stimuli through
electromagnetic components
The stimuli were converted into analogous
tactile stimuli for the deaf wearer to feel
Wiener defended that:
“Analogy is communication, and communication is
analogy”
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CARRANCA, Mário - Affective Interaction
18. Developed at MIT as part of
Cythia Breazeal’s doctoral
research project (late 1990s)
Capable of demonstrating
facial expressions and
vocalizations
Equipped with several
multi-purpose cameras and
a microphone
Stimuli processed by several computers using MIT
cross-department software over different
operating systems
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CARRANCA, Mário - Affective Interaction
19. Developed at MIT Media Lab by Jocelyn
Scheirer and Rosalind Picard
Glove equipped with a LED measures skin
conductivity, or electrodermal response to
stimuli, a reliable indicator of psychological
arousal
“Arousal has been found to be a strong predictor of
attention and memory”
The
LED’s intensity changes according to the
wearer’s electrodermal response
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CARRANCA, Mário - Affective Interaction
21. Supporting
Affective
Interactions for
Real-Time
Applications
Developed by GAIPS at INESC-ID.
Researchers searched to inspire themselves in the way
humans make decisions, and compute algorithms that
simulate it
It was the first project in this area under the European
Commission’s support
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CARRANCA, Mário - Affective Interaction
22. The SAFIRA Toolkit is aimed at developing
affective applications.
Its simple structure allows for easy
integration:
1. Affective Acquisition
2. Emotion Processing
3. Affective Expression
4. Inter-component Messaging
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CARRANCA, Mário - Affective Interaction
23. Evaluator
user in an MIT feedback mechanism
experiment:
“I liked it being set up such that as soon as I realized
there was a problem, I could gripe.”
Users like to be able to convey their feelings
about an interface without wasting time or
losing their reduced attention span
Affective interaction is an area with many
possibilities to be explored
Technology is still a barrier, but the progress
in micro and nanotechnology has proved
useful
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CARRANCA, Mário - Affective Interaction
24. Subbamaran, Karthi, http://www.slideshare.net/ESS/affective-
interaction
Amadeu, Flávia, “Humano-Computador em Interações Afetivas”
Bynum, Terrell Ward, “Norbert Wiener’s Vision: The Impact of “the
Automatic Age” on Our Moral Lives”
Picard, Rosalind, “Affective Computing”
Ferreira, Cristina Alexandra, “Abordar a computação afectiva sob várias
perspectivas”
Paiva et al., “SAFIRA- Supporting Affective Interactions in Real-time
Applications”
Paiva et al., “SenToy in FantasyA: Designing an Affective Sympathetic
Interface to a Computer Game”, 2002
Derbaix, C., Pecheux, C.: “Mood and children: Proposition of a
measurement scale”, 1999
Starner et al, “Augmented Reality Through Wearable Computing”, 1997
Post et al, “E-broidery: Design and fabrication of textile-based
computing”, 2000
Picard and Scheirer, “The Galvactivator: A glove that senses and
communicates skin conductivity”, 1997
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CARRANCA, Mário - Affective Interaction
RosalindPicard, nomerecorrentenestaárea. Lider do Affective Computing Group do Media Lab do MIT.
Psicológicos:repercussõespsicológicas. Descriçõesverbais (think-aloud);;Checklists;;Questionários;;Self-Reporting;;Fisiológicos:reacçõesfisicas. Ritmocardíaco;;pressãosanguinea;;respiração;;EEG;;actividade muscularComportamentais: mudanças de comportamento. Expressõesfaciais;;Postura;;Modulaçãodavoz;;Desempenhocognitivo;;Gestos
Exemplo: e-commerce – pessoamaissusceptível a comprarartigosmaiscaros se seencontrar num estado de espiritopropício
Problema da incorrecta interpretação das leituras. Algumas (biomédicas) são geralmente certeiras a um primeiro nivel. Outras estão sujeitas a interpretaçãoProblema da instrusividade. Os utilizadores apreciam a sua privacidade. Alguns deles – nomeadamente os biomédicos – são muito intrusivosUm problema que pode surgir: despoletar uma emoção pode desencadear outras involuntariamenteQuestões éticas
Exemplos de aplicaçõesdateoriadainteracçãoafectiva
Umavariedade de tecnologias
Idealmente, a presença dos mecanismoscomputacionais é imperceptivelpara o utilizador no dia a diaRealidadeaumentada: utilizadorpode-se focarnarealidadefisica(tarefas do dia-a-dia), aomesmo tempo queestáemcontactoconstante com a realidade virtual (mecanismoscomputacionais)
Wiener:matemáticoamericanofamosopordesenvolvimentosnoscamposdaengenhariaelectrónica, datelecomunicação, e de sistemas de controlo. Fundadordacibernética.Cibernética: formaliza a noção de feedback, e estáintrinsecamenterelacionada com o estudo de sistemas de controlo. Aplica-se nãoapenas a nivelfisico e electrónico, comotambém a nível social.Desenvolveuaindaoutrasaplicaçõesàsemelhançadaluvaauditiva.Apologistadacomunicaçãoporanalogia.
Custo dos materiais: $25000Conceito do robot baseado no Gremlin, Gizmo.1 Linux 500mhz, 1 NT 450mhz, 4 Motorolla 68332, 9 PCs 400mhz, 1 PC 500mhz4 color CCD cameras, 2 wide field of view cameras, 1 0.5inch CCD foveal cameraCadaprocessadorrelacionado com umaparte dos mecanismos de captação e expressão de emoção.Video!!
Umaaplicaçãoprática. Emsala de aula, estudantes de ensinosecundáriousaramluvadurante a aula.Verificou-seque, emgeral, o nivel do LED era muitobaixo.Aumentavaquandoaosalunos era pedidoqueelaborassemalgumatarefaqueparaelestivesseinteresseOs alunoscomentaramque a luvalhesproporcionouumamaneira de aprenderemalgomaissobreelespróprios
Com o toolkit foramdesenvolvidasváriasaplicações de demonstração(James the Butler, FantasyA)http://gaips.inesc-id.pt/safira/demonstrators.html
Aplicaçõesque se adaptamaoutilizadorÉ sugeridoque o principio orientadordeve ser o de satisfazer o utilizador, e não o da performance oudesempenhomáximos
Adaptabilidadeaoque o utilizadorquerQuando e como?
O utilizador tem de interromper a tarefaparapodercancelarestaopção
Pedir feedback querequerumadistracçãoporparte do utilizador do seutrabalho = mau
Interpretar o que o utilizadorquer, emvez deexplicitamentelhoperguntar
Aproximaçãodapsicologiacognitivaao design de interfaces pessoa-máquina
Emoçõeslevam a Moods (estados de espirito)Moods restringem as experiências dos utilizadores
Usam-se variadosmecanismos e métodosparaavaliarestasreacções