1. PRESENTED
BY
DEEPSHIKHA MAURYA
Team members
( PRATIMA MAURYA &
NAMRATA KUSHWAHA )
AT
ASHOKA INSTITUTE OF TECHNOLOGY & MANAGEMENT
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2. CONTENTS
INTRODUCTION
OUTLOOK OF SIX SENSE TECHNOLOGY
WHY SIX SENSE ?
COMPONENTS
HOW IT WORKS ?
APPLICATIONS
ADVANTAGES
DISADVANTAGES
CONCLUSION
REFERENCES
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3. INTRODUCTION
Sixth sense is a wearable gestural interface that enhances
the physical world around us with digital information and let
us use natural hand gestures to interact with that information.
IT was developed in 1997 by “Pranav Mistry” ,a PhD
student in the fluid interfaces group at the MIT Media Lab.
Six sense bridges the gap by intangible , digital information
Out in the tangible world.
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4. OUTLOOK OF SIX SENSE TECHNOLOGY
In 1998 “Neckworn”
version was came which
consist camera , smart phone
, color-marker , projector and
mirror.
It is the combination of camera
and illumination system for
interactive photographic art and
also include gesture recognition.
And the main disadvantages of
Headworn was that it was heavy
weighted.
In 1997 “Headworn” version
was built at MIT Media Lab.
t
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5. WHY SIXTH SENSE ? 5
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6. COMPONENTS
Camera
Projector
Mirror
Mobile component
Colored markers
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7. CAMERA
Camera recognize the
tracks of user hand
gestures and physical
objects.
It sends the data to smart
phone.
It acts as a digital eye ,
connecting you to the world
of digital information.
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8. PROJECTOR
The projector projects the
visual information enabling
surfaces, walls and physical
objects around us to be
used as interfaces.
A tiny led projector display
data sent from the smart
phone on any surface in
view-objects , wall or
person.
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9. MIRROR
Mirror is used to reflect
the projected image on
the desire surface of
user.
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10. MOBILE COMPONENT 10
A web enabled smart
phone in the users pocket
processes the video data.
Other software searches
the web and interprets
the hand gestures.
It always keep us to
connected the digital
world.
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11. COLORED MARKERS
It is at the tip of the users
fingers.
Marking the users fingers
with red , yellow , green and
blue taps help the webcam
recognize gestures.
The movements and
arrangements of these
markers are interpreted into
gestures that act as
interaction instructions for
the projected application
interfaces.
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12. HOW IT WORK ? 12
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13. APPLICATIONS
TAKE PICTURES
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User can make a frame
gestures to instruct the
camera to take a picture.
After taking the desire
number of pictures user
can project them onto a
surface and organize and
resize these pictures by
using gestures.
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14. CREATE MULTIMEDIA READING
EXPERIENCE
Sixth sense is able to
recognize newspaper articles
and project the most recent
video on the news event on the
blank region of newspaper.
MAKE A CALL
a number pad is
projected onto the users
palm and user can dial a
phone number by
touching his/her palm
with a finger.
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15. DRAWING APPLICATION
The user can draw any
picture on the surface by
tracking the fingertip
movement of the users
index finger.
CHECK THE TIME
The user can draw a
circle on his/her wrist and
the system will project a
clock on it which show the
correct time.
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16. ADVANTAGES
Portable.
Interrelationship between world and
information.
Data access directly from machine in real
time.
It support multi-touch and multi-user
interaction.
This technology contain open source.
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17. DISADVANTAGES
Hardware limitations of the devices that
are currently carry around with us.
For example many phones will not allow
the external camera feed to be
manufactured in real time.
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18. CONCLUSION
Sixth sense recognizes the objects
around us and displaying information
automatically.
This prototype implements several
applications that demonstrate the
usefulness , viability and flexibility of the
system , allowing us to interact with this
information by the means of natural hand
gestures.
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This technology become ultimate
transparent user interface for accessing
information about everything around us.
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20. REFERENCES
http://www.ted.com/talks/pattie_maes_demo_the_sixth
_sense.html
http://theviewspaper.net/sixth-sense- technology
http://www.freshcreation.com/entry/sixth-sense-technology
http://boingboing.net/sixth-sense-technology.html
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21. QUERIES
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