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© 2016, Amazon Web Serv ices, Inc. or its Af f iliates. All rights reserv ed.
Olivier Klein 奧樂凱
Solutions Architect
Greater China
April 2016
Twitch-ready 3D-Games with
Amazon Lumberyard and GameLift
Markku Lepisto
Principal Technology Evangelist
APAC
What do we hear from Game Developers?
$
Online Gameplay is deeper and more critical:
connected, social, continuously updated
Reaching a wide audience and buildinga vibrant
fan base is hard
Building games is expensive and margins are
razor thin
Platforms are expanding: PC, console, mobile, TV
and Quality bar keeps rising
Building differentiated gameplay is hard
A free AAA game engine deeply integrated with
AWS and Twitch – with full source
Amazon Lumberyard Engine
• Built based on the
successful CryEngine
• Systems by Double Helix
Games
• Cloud backend can be
powered by AWS
• Full integration with Twitch
• It’s free to use!
Amazon Lumberyard - Engine Platforms
PC PlayStation 4,
Xbox One
Android,
iOS
Virtual
Reality
Amazon Lumberyard - Editor
• IDE that allows live
Visual Editing
• Provides “Gems” for modular
development
• Designers for 2D & UI
interfaces
• Entity & Component framework
• Visual scripting via Flow Graph
That screenshot didn’t look fancy, is that all?
Complex outdoor environments with lighting
High Definition Rendering in real-time for characterss
Meet “Rin” – Rendered real-time in Lumberyard
That looks cool! But how does
the cloud integration work?
Leaderboards
UGC
Adaptable
Gameplay
Multiplayer
Cloud SaveDaily
Challenges
Amazon GameLift
Auto-Scalable Infrastructure
Build, deploy, manage and scale
game servers fully elastic is hard
• Compute and/or memory intensive
• Throwing larger servers at the
problem eats your margin
• Servers should scale based on
demand even with game session
state – scaling needs to respect
gameplay
Load
Capacity
Amazon GameLift
• Deploy and scale session-based
multiplayer games
• Designed for low-latency games
• Manage and update versions for
QA, Betas or game updates
• Gain real-time insights into
server fleet and game
performance
Amazon
GameLift
Build Catalog
UPLOAD
BINARY
Game
Version A
2
3
Version A
Instance 1
Version A
Instance 2
FLEET A
FLEET B
Version B
Instance 1
Version B
Instance 2
Amazon GameLift – Deploy Builds
1
Amazon GameLift – Deploy Builds
Amazon GameLift – Real-time Insights
Amazon Lumberyard - Cloud Canvas
Cloud Canvas
• Tools integrated into Lumberyard to
directly access AWS resources
• Storage, Database, Compute,
Identity, Queuing, Notification
• Integrated into the FlowGraph of the
IDE for easy visual scripting
• Lumberyard handles all backend
communication with AWS
Cloud Canvas – Details
• AWS Primitives for Cloud
Canvas
• DynamoDB, S3, SNS,
Cognito, SQS, Lambda
• Callable from Script or
FlowGraph
• Integrated with AWS C++ SDK
to create your own additional
interaction nodes
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
Cloud Canvas – Amazon DynamoDB
• Fully managed NoSQL DB
service that scales to any
throughput and size
• Ideal to store game or player
stats, inventories or leaderboards
• Easy to query against indices to
sort for things like:
- How many have slain this monster?
- How many people have longswords?
- Who’s the current leader?
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
Cloud Canvas – Amazon SNS
• Managed notification service for
API endpoints or Mobile Push
Notifications
• Scales to millions of notifications
• Mobile Push supports
iOS, Android, Windows, Fire
• Ideal to notify other (cloud)
components of your games
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
Cloud Canvas – Amazon SQS
• Managed queuing service
• Scales to millions of messages
• Ideal to decouple game
components for backend
processing
• Examples:
• In-Game transactions tracking
• Delayed player behaviour
analysis
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
Cloud Canvas – Amazon S3
• Highly available and resilient
cloud storage for any objects
• Virtually unlimited scale
• Ideal to store game content
(graphics, sounds, avatars etc.)
and deliver to player
• Perfect for user-generated
content (UGC)
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
Cloud Canvas – Amazon Cognito
• Authenticate players between
sessions
• Login with Amazon, Google,
Facebook or your own identity
provider
• Generates consistent Player ID
• Provides small storage that syncs
between all devices (“Cloud
Save”)
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
Cloud Canvas – Amazon Lambda
• Run custom code logic in the
cloud, fully managed and highly
available
• Scales to any kind of throughput,
but charged only for execution time
• Can query other AWS services,
such as DynamoDB
• Perfect for cloud-side transactions
• Example: Does player have
enough gold to buy this item?
Amazon
DynamoDB
Amazon
S3
Amazon
Lambda
Amazon
Cognito
Amazon
SNS
Amazon
SQS
Examples of a “Cloud Connected Feature”?
Leaderboards & Achievements
Cloud Save
Storing Character Stats &
Inventory
Message of the Day & Daily
Challenges
Downloadable
Content
Newsticker
User-Generated Content
(“UGC”)
Server-Authenticated
Transactions
Twitch – Build your fanbase!
Twitch - Create a Fan Base!
• Leading Social Video Platform
for Gamers
• Helps to build strong
communities for your game
• Leverage entertaining players to
spread adoption
• Is this game worth getting?
• How do I get better at this game?
100M unique viewers / month
106 minutes / person / day
2M peak concurrent viewers
Design for Viewer Interaction
Broadcaster
AudienceGame
2
31
Twitch Integration
Twitch ChatPlay
Allows viewers to type chat commands
to influence game
Twitch JoinIn
Broadcasters can invite viewers into their
game
Time to get real - Show me a demo!
Demo – Amazon Lumberyard
• Demonstrate the IDE
• Build a live “Singapore” level
• Navigate around!
• Build Twitch and Cloud Canvas
integration via Flow Graph
• Engage audience – Get your
Twitch Mobile Apps ready!
Thank you!
Olivier Klein 奧樂凱
Solutions Architect, Greater China

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Twitch-ready 3D-Games with Amazon Lumberyard and GameLift

  • 1. © 2016, Amazon Web Serv ices, Inc. or its Af f iliates. All rights reserv ed. Olivier Klein 奧樂凱 Solutions Architect Greater China April 2016 Twitch-ready 3D-Games with Amazon Lumberyard and GameLift Markku Lepisto Principal Technology Evangelist APAC
  • 2. What do we hear from Game Developers? $ Online Gameplay is deeper and more critical: connected, social, continuously updated Reaching a wide audience and buildinga vibrant fan base is hard Building games is expensive and margins are razor thin Platforms are expanding: PC, console, mobile, TV and Quality bar keeps rising Building differentiated gameplay is hard
  • 3. A free AAA game engine deeply integrated with AWS and Twitch – with full source
  • 4. Amazon Lumberyard Engine • Built based on the successful CryEngine • Systems by Double Helix Games • Cloud backend can be powered by AWS • Full integration with Twitch • It’s free to use!
  • 5. Amazon Lumberyard - Engine Platforms PC PlayStation 4, Xbox One Android, iOS Virtual Reality
  • 6. Amazon Lumberyard - Editor • IDE that allows live Visual Editing • Provides “Gems” for modular development • Designers for 2D & UI interfaces • Entity & Component framework • Visual scripting via Flow Graph
  • 7. That screenshot didn’t look fancy, is that all?
  • 9. High Definition Rendering in real-time for characterss
  • 10. Meet “Rin” – Rendered real-time in Lumberyard
  • 11.
  • 12. That looks cool! But how does the cloud integration work?
  • 15. Auto-Scalable Infrastructure Build, deploy, manage and scale game servers fully elastic is hard • Compute and/or memory intensive • Throwing larger servers at the problem eats your margin • Servers should scale based on demand even with game session state – scaling needs to respect gameplay Load Capacity
  • 16. Amazon GameLift • Deploy and scale session-based multiplayer games • Designed for low-latency games • Manage and update versions for QA, Betas or game updates • Gain real-time insights into server fleet and game performance
  • 17. Amazon GameLift Build Catalog UPLOAD BINARY Game Version A 2 3 Version A Instance 1 Version A Instance 2 FLEET A FLEET B Version B Instance 1 Version B Instance 2 Amazon GameLift – Deploy Builds 1
  • 18. Amazon GameLift – Deploy Builds
  • 19. Amazon GameLift – Real-time Insights
  • 20. Amazon Lumberyard - Cloud Canvas
  • 21. Cloud Canvas • Tools integrated into Lumberyard to directly access AWS resources • Storage, Database, Compute, Identity, Queuing, Notification • Integrated into the FlowGraph of the IDE for easy visual scripting • Lumberyard handles all backend communication with AWS
  • 22. Cloud Canvas – Details • AWS Primitives for Cloud Canvas • DynamoDB, S3, SNS, Cognito, SQS, Lambda • Callable from Script or FlowGraph • Integrated with AWS C++ SDK to create your own additional interaction nodes Amazon DynamoDB Amazon S3 Amazon Lambda Amazon Cognito Amazon SNS Amazon SQS
  • 23. Cloud Canvas – Amazon DynamoDB • Fully managed NoSQL DB service that scales to any throughput and size • Ideal to store game or player stats, inventories or leaderboards • Easy to query against indices to sort for things like: - How many have slain this monster? - How many people have longswords? - Who’s the current leader? Amazon DynamoDB Amazon S3 Amazon Lambda Amazon Cognito Amazon SNS Amazon SQS
  • 24. Cloud Canvas – Amazon SNS • Managed notification service for API endpoints or Mobile Push Notifications • Scales to millions of notifications • Mobile Push supports iOS, Android, Windows, Fire • Ideal to notify other (cloud) components of your games Amazon DynamoDB Amazon S3 Amazon Lambda Amazon Cognito Amazon SNS Amazon SQS
  • 25. Cloud Canvas – Amazon SQS • Managed queuing service • Scales to millions of messages • Ideal to decouple game components for backend processing • Examples: • In-Game transactions tracking • Delayed player behaviour analysis Amazon DynamoDB Amazon S3 Amazon Lambda Amazon Cognito Amazon SNS Amazon SQS
  • 26. Cloud Canvas – Amazon S3 • Highly available and resilient cloud storage for any objects • Virtually unlimited scale • Ideal to store game content (graphics, sounds, avatars etc.) and deliver to player • Perfect for user-generated content (UGC) Amazon DynamoDB Amazon S3 Amazon Lambda Amazon Cognito Amazon SNS Amazon SQS
  • 27. Cloud Canvas – Amazon Cognito • Authenticate players between sessions • Login with Amazon, Google, Facebook or your own identity provider • Generates consistent Player ID • Provides small storage that syncs between all devices (“Cloud Save”) Amazon DynamoDB Amazon S3 Amazon Lambda Amazon Cognito Amazon SNS Amazon SQS
  • 28. Cloud Canvas – Amazon Lambda • Run custom code logic in the cloud, fully managed and highly available • Scales to any kind of throughput, but charged only for execution time • Can query other AWS services, such as DynamoDB • Perfect for cloud-side transactions • Example: Does player have enough gold to buy this item? Amazon DynamoDB Amazon S3 Amazon Lambda Amazon Cognito Amazon SNS Amazon SQS
  • 29. Examples of a “Cloud Connected Feature”? Leaderboards & Achievements Cloud Save Storing Character Stats & Inventory Message of the Day & Daily Challenges Downloadable Content Newsticker User-Generated Content (“UGC”) Server-Authenticated Transactions
  • 30. Twitch – Build your fanbase!
  • 31. Twitch - Create a Fan Base! • Leading Social Video Platform for Gamers • Helps to build strong communities for your game • Leverage entertaining players to spread adoption • Is this game worth getting? • How do I get better at this game? 100M unique viewers / month 106 minutes / person / day 2M peak concurrent viewers
  • 32. Design for Viewer Interaction Broadcaster AudienceGame 2 31
  • 33. Twitch Integration Twitch ChatPlay Allows viewers to type chat commands to influence game Twitch JoinIn Broadcasters can invite viewers into their game
  • 34. Time to get real - Show me a demo!
  • 35. Demo – Amazon Lumberyard • Demonstrate the IDE • Build a live “Singapore” level • Navigate around! • Build Twitch and Cloud Canvas integration via Flow Graph • Engage audience – Get your Twitch Mobile Apps ready!
  • 36. Thank you! Olivier Klein 奧樂凱 Solutions Architect, Greater China