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Creativity and
Design
Day 5 Concept Evaluation
Dr. Ricardo Sosa
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
Creativity and Design
The objective of this course is to introduce students to the
basics of product design, including issues relating to
product form and function, as well as aesthetics and
experience. Students will learn how to integrate creative
ideas into product designs that would appeal to
consumers. Cutting edge and relevant issues in product
designs will be discussed. Special emphasis will also be
placed on examining product designs in an Asian cultural
context.
http://99u.com/articles/6167/battling-the-half-life-of-idea-execution
Creativity should be less about creating new
ideas, and more about focusing on a few
• “I think my love of idea generation has
become an escape hatch for when I start
to second guess myself in the midst of
long-term execution. When things aren’t
going as well as planned with a
venture, new ideas appear more
attractive. And so I quickly jump to
something new”
Would you prefer…?
a) A team that generates 30 ideas with 5 of them being great
b) A team that generates 10 ideas with 2 of them being great
http://www.mech.utah.edu/senior_design/07/uploads/Main/Lect12-ConceptSelection.pdf
... and hundreds more
2005
http://news.bbc.co.uk/2/hi/technology/4292854.stm
2005
http://wiki.laptop.org/go/Pictures
http://wiki.laptop.org/go/Pictures
http://wiki.laptop.org/go/Pictures
http://news.cnet.com/2300-11386_3-10012657-7.html
2006
http://wiki.laptop.org/go/Pictures
http://www.flickr.com/photos/pete/sets/72057594143224765/with/152123539/
http://wiki.laptop.org/go/Pictures
http://www.fuseproject.com/pdf/OLPC%20Case%20Study.pdf
2007
http://www.flickr.com/photos/knightfoundation/6771617469/
http://www.flickr.com/photos/olpc/page74/
http://www.flickr.com/photos/pieter-bidia/2925665693/
http://www.fuseproject.com/category-1-product-65
2008
“Plus-ing” at Pixar
http://www.edutopia.org/randy-nelson-school-to-career-video?page=1
“It then took me 5,127 prototypes to
develop the final machine, each
failed prototype informing the next
one. There is always room for
improvement and we have been
iteratively improving the machine
ever since.”
“I'd seen an industrial sawmill, which uses something
called a cyclonic separator to remove dust from the air. I
thought the same principle of separation might work on
a vacuum cleaner. I rigged up a quick prototype, and it
did.
I became obsessed. It took five years of doing nothing
but making and testing prototypes. My wife supported
us by teaching art. She was wonderful. But most other
people thought I was mad.”
http://www.inc.com/magazine/201203/burt-helm/how-i-did-it-james-dyson.html
Pugh Matrix
https://wiki.ece.cmu.edu/ddl/index.php/Ice_cream_maker_redesign
http://www.gaudisite.nl/SESGwhitePaperNovember2009.pdf
http://www.mech.utah.edu/senior_design/07/uploads/Main/Lect12-ConceptSelection.pdf
http://99u.com/articles/7224/why-fighting-for-our-ideas-makes-them-better
http://www.google.com/googlebooks/chrome/index.html
http://www.slideshare.net/frogdesign/making-clients-part-of-the-design-process
Please say “no”
Creative people appreciate clear feedback
Insincere support is poison
A modular new-generation global platform for future vehicles
in the C & D segments (half of PSA Peugeot Citroën
production). A single platform for a range of body styles:
hatchback and saloon, coupé, cabriolet, estate, MPV and SUV
http://www.psa-peugeot-citroen.com/en/inside-our-industrial-environment/innovation-and-rd/emp2-the-new-efficient-modular-platform-by-psa-peugeot-citroen-article
http://www.psa-peugeot-citroen.com/en/inside-our-industrial-environment/innovation-and-rd/emp2-the-new-efficient-modular-platform-by-psa-peugeot-citroen-article
http://www.psa-peugeot-citroen.com/en/inside-our-industrial-environment/innovation-and-rd/emp2-the-new-efficient-modular-platform-by-psa-peugeot-citroen-article
Steven Johnson: Where Good Ideas Come From
http://www.ted.com/talks/steven_johnson_where_good_ideas_come_from.html
Break
http://99u.com/articles/7216/the-rules-of-randomness-how-you-can-stand-apart
http://storyofstuff.org/movies/the-story-of-solutions/
http://storyofstuff.org/movies/the-story-of-solutions/
“The real potential for reducing overall resource use
and pollution comes from reducing what we use (make
stuff last longer, borrow stuff instead of buying it, turn
to community rather than stuff for meaning and
entertainment, etc.) and re-using (repair, upcycle,
share, buy used, donate rather than dispose of stuff)”
Hybrid cars and fuel efficient
engines are incremental
improvements
Car sharing, personal vehicles
and massive public transport
are game-changing solutions
The best solutions…
Are difficult and take time
Are original rather than novel
Respond to new problems
Challenge the status-quo
Address causes, not symptoms
Apply technology appropriately
Reveal new ways of thinking about problems
Consider a wide variety of stakeholders
Are persuasively communicated
http://www.slideshare.net/piyush1702/sparking-innovation-through-empathic-design
http://www.slideshare.net/piyush1702/sparking-innovation-through-empathic-design
http://www.deanamcdonagh.com/drd.pdf
Break
Concept Variation
http://www.andrewmoisey.com/guernica2.html
http://www.andrewmoisey.com/guernica2.html
http://www.fastcompany.com/pivot
Pivot
http://www.fastcompany.com/1836238/how-eric-ries-coined-pivot-and-what-your-
business-can-learn-it
Models and Prototypes
Aim is to build physical representations to learn from
initial ideas and make increasingly concrete and
detailed decisions
http://www.computerhistory.org/revolution/input-output/14/350
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
Why
prototype?
• Reduce uncertainty
• Make assumptions explicit
• Learn a specific feature or property
• Evaluate alternatives
• Gather feedback and data
• Communicate a key decision
• Explore a range of values across variables
• Safety and ergonomics
• Test manufacturing and assemblies
http://martini.mitplw.com/blog/?p=954
http://www.studiotilt.com/blog/2011/02/03/the-hub-kings-cross-co-design-workshop/
http://paipr.wordpress.com/projects/rapid-low-fi-prototyping/
http://www.robives.com/blog/swinging_legs_experiment
Low-Fidelity Prototyping
(Quick and Dirty):
Immediate and sketchy
physical representations using
paper, cardboard and any
available parts
Interactive Toy: 3 day tutorial
http://www.youtube.com/watch?v=mt4V5kojU8E
Keurig individual serving coffee brewer
100 dpi
100 dpi
http://www.keurig.com/
http://www.keurig.com/compare-keurig-brewers
0
2
4
6
8
10
12
14
16
18
20
0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14
Radius of Hole (cm)
Bitterness(cm*min)
orTime(min)
0
0.2
0.4
0.6
0.8
1
1.2
PercentofTea
Saturated
Bitterness
Time
% Saturation
Tea brewer
liquid
containment
electrical supply
electrical conversion
thermal energyfilter, tea
containment
ice/tea
containment
electricity
water
water
thermal energy
tea thermal energy
ice
tea
thermal
energy
18 in.
9 in.
Twitter: @sarvidefer
1
2
3 4
5
6
78
9
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
Key Q’s Functionality being tested?
Scales, assemblies and materials?
Structural behaviour and costs?
Physical or virtual prototype?
Decisions to build model/prototype:
materials, processes, time, modifications…
Single plan or replan?
Parallel or serial prototypes?
Simultaneous or iterative?
Important
Good investment: plan resources & time
Make your goals and questions explicit
Learn from your models and prototypes: test,
measure, modify them
Document, record and analyse evidence
“Fail Early, Fail Fast and Fail Often”
http://www.lunar.com/failure-is-always-an-option/
http://www.fastcodesign.com/1663968/wanna-create-a-great-product-fail-early-fail-fast-fail-often
Sketching vs. Prototyping
http://99u.com/articles/5937/on-prototyping-the-simplest-solution-never-comes-first
http://www.youtube.com/watch?v=hp8Q0ZQLyBA
http://www.youtube.com/watch?v=Nw4fFdgZYOY
https://wiki.cc.gatech.edu/designcomp/images/d/d7/Leonardo-New-Makers.pdf
http://techcrunch.com/2012/10/09/wireds-chris-anderson-todays-maker-movement-is-the-new-industrial-revolution-tctv/
Youn-Kyung Lim, Erik Stolterman, and Josh Tenenberg. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as
manifestations of design ideas. ACM Trans. Comput.-Hum. Interact. 15, 2, Article 7 (July 2008), 27 pages.
http://www.boardofinnovation.com/business-prototyping/
http://www.youtube.com/watch?v=TqIcEE_sRBk
FAILURE [aka LEARNING BY DOING]
Avoid myths
http://www.wall321.com/
The Ten Year ‘Miracle’ of the poster child for design and innovation
NASDAQ AAPL: Jobs returned to Apple in 1997.
iMac was introduced in 1998, iPod in 2001, iPhone in 2007
Study successful cases
“a bestselling book on
creativity for people who
do not like books on
creativity”
Read about it (critically)
‘Nudge’
http://nudges.org
Creativity and Design
The objective of this course is to introduce students to
the basics of product design, including issues relating to
product form and function, as well as aesthetics and
experience. Students will learn how to integrate
creative ideas into product designs that would appeal
to consumers. Cutting edge and relevant issues in
product designs will be discussed. Special emphasis will
also be placed on examining product designs in an
Asian cultural context.
“Whirlpool Corporation's Global Consumer Design Studios are based in four
locations - North America, Mexico, Europe and Asia - reflecting strong
connections with the Company’s global vision “Every Home, Everywhere” and
its truly global approach to design”
“No longer is a product designed, produced and sold in a single
country or even a single region”
http://www.deloitte.com/assets/Dcom-BruneiDarussalam/Local%20Assets/Documents/The-Future-Manufacturing.pdf
http://www.bus.umich.edu/NewsRoom/ArticleDisplay.asp?news_id=25260
“The 787 has faced a lot of problems *that+ can be traced to the
difficulties of managing a globally outsourced supply chain”
http://www.adobe.com/fr/enterprise/plm_popup.html
"PLM or Product Life cycle Management is a process or system to manage
the data and design process associated with the life of a product from its
conception and envisioning through its manufacture, to its retirement and
disposal. PLM manages data, people, business processes, manufacturing
processes, and anything else pertaining to a product” Aras
http://www.3ds.com/fileadmin/PRODUCTS/CATIA/OFFERS/CATIA-PLM-EXPRESS/PDF/CATIA-PLM-EXPRESS.pdf
http://www.youtube.com/watch?v=3Ir3gbpwHdQ
Lean Design
http://www.slideshare.net/lightingbeetle
http://www.slideshare.net/lightingbeetle
http://www.slideshare.net/lightingbeetle
Rapid Manufacturing
David F. Flanders: Why I have a 3D printer
http://blog.ted.com/2013/02/07/7-talks-on-the-wonder-of-3d-printing/
http://www.deloitte.com/assets/Dcom-BruneiDarussalam/Local%20Assets/Documents/The-Future-Manufacturing.pdf
http://www.ponoko.com/about/the-big-idea
http://www.ponoko.com/about/the-big-idea
Sustainability
http://www.storyofstuff.org/
http://www.solidworks.com/sustainability/products/calculator/index.htm
http://www.trophec.com/
http://www.trophec.com/
Open Innovation
Massimo Banzi: How Arduino is open-sourcing imagination
http://www.ted.com/talks/massimo_banzi_how_arduino_is_open_sourcing_imaginati
on.html
http://www.ifixit.com/Manifesto
http://cdn.makezine.com/make/MAKERS_RIGHTS.pdf
Dale Dougherty: We are makers
http://www.ted.com/talks/dale_dougherty_we_are_makers.html
Co-Design
http://maketools.com/
http://www.slideshare.net/masscustom/frank-piller-open-innovation-customer-cocreation
http://www.slideshare.net/frogdesign/making-clients-part-of-the-design-process
http://www.slideshare.net/frogdesign/making-clients-part-of-the-design-process
http://www.slideshare.net/frogdesign/making-clients-part-of-the-design-process
Frugal Innovations (BoP)
http://www.d-rev.org/
Universal Design
http://www.ncsu.edu/project/design-projects/udi/
Crowdsourcing
http://www.quirky.com/learn
http://www.kickstarter.com/hello?ref=nav
http://www.etsy.com/uk/community?ref=so_com
Bio-inspired Design
http://www.asknature.org/
http://biomimicry.net/about/biomimicry/biomimicry-designlens/
http://biomimicry.net/about/biomimicry/biomimicry-designlens/
http://biomimicry.net/about/biomimicry/biomimicry-designlens/
Affective Design, Emotion
http://www.oszillab.net/research.php
http://www.designandemotion.org/
http://www.cogsci.nl/stimulus-sets
http://staff.science.uva.nl/~aloi/
http://www.io.tudelft.nl/?id=24013&L=1
Trends
http://www.moreinspiration.com/tour
sprinwisspringwise.com
http://trendwatching.com
Asia
http://www.slideshare.net/frogdesign/china-creators-and-consumers-of-the-future
http://www.slideshare.net/frogdesign/china-creators-and-consumers-of-the-future
Design Computing
http://www.grasshopper3d.com
http://antonioturiello.blogspot.sg
http://www.bluentcad.com/services/revit-bim-services.html
http://www.processing.org/
http://littlebits.cc/about
Design Education
http://www.deloitte.com/assets/Dcom-BruneiDarussalam/Local%20Assets/Documents/The-Future-Manufacturing.pdf
http://www.sutd.edu.sg/mission_values.aspx
http://www.designedasia.com/callforpapers.php
Design Research
http://www.sutd.edu.sg/idc.aspx
Management of Creative Teams
Tom Wujec: Build a tower, build a team
https://www.ted.com/talks/tom_wujec_build_a_tower.html
by Teresa M. Amabile and Mukti Khaire
Howard Gardner: Creativity and Leadership
http://www.youtube.com/watch?v=1rtZYvLDPkQ
Session 5 Reflection Activity
• What did you learn?
• New knowledge or tools
• Things that you didn’t know that you didn’t know
• Three most “sticky” ideas
• One to three key questions
• Actions that you can follow up
Final reflections
the action or process of making land, water, air, etc., dirty and not safe or suitable to use
http://www.flickr.com/photos/27972601@N04/4001111225/in/photolist-76yJYi-7fedU4-8RQ5s2-8Jtrbu-bDqZkN-8Mjbpv-ejE9s8-9UT1GJ-hv9PRh-dzT72S-9SN1Bo-aZZWsV-bFcat7-bU6UTT-bFcaCh-gGdXtf-8MtKoM-bU6V4p-bU6UPp-bFcaou-8MtKFz-bFcaw1-bvP5bC-bi4pox-bFcam5-c3n9xo-
bAGbDp-7UTGmp-fqdsXE-fqdEX7-8iWjUV-8iGvZH-8iKKK5-8iGwMr-841JEe-fpYof8-94rjXs-9z6zLi-aBMmGD-gxcTGo-g8WxJ7-g6EiDB-bi4omP-9BjKTD-8iKFJQ-bEVzau-bU6UVR-9BjL6c-fpYrQi-fpYhCV-djdTZQ
http://www.flickr.com/photos/53139634@N00/537823276/in/photolist-Pwu87-PwubW-X569S-217jto-22TxWf-23K7vC-2yv95Q-2S4CYx-34KUkn-34Vhdw-36AevE-37LW5V-3841ZU-388wJr-38BsmL-3bDVYt-3duPax-3hySX3-3p2JUe-3JDbWM-3Putvo-3TnzjT-47PnRk-4gNcBE-4k8gUR-4kr4Fj-
4kzzjz-4mmhzH-4pZDCW-4v6hdp-4vyG5u-4wUnTf-4BqJCo-4KaG5E-4NHRaz-4Q1Hr5-4SfLVu-4VLNZi-4Wkiuw-4X46Ka-4XmaM1-4XmcQ7-4Xz3xq-4XMVQw-4ZScua-53qMTL-53QGU2-55TSMz-55U9br-55Up6H-55YkTj
http://image.made-in-china.com/2f0j00bvETPMHGaOoI/Disposable-Box-SL-B001-.jpg
“Good Design”
http://www.acquris.se/images/kalashnikov_ak-47_3.jpg
“Good Design”
www.designother90.org/www.projecthdesign.org http://d-lab.mit.edu/www.designagainstcrime.com/
www.designtoimprovelife.dk/
http://www.openideo.com
Reference
What if money didn't matter ? - Alan Watts
http://www.youtube.com/watch?v=3MxRIn-C4zU

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ACI Creativity and Design 2014 Day 5

Editor's Notes

  1. 1
  2. This is controversial but worth as a conversation/reflection starter: no tool is void of (ethical/moral) values, they enable or facilitate certain behaviours: What is the role and responsibility of the designers?
  3. Probably a good point to let students know about these initiatives (from recent years) that explicitly target disadvantaged populations (not served by professional designers/engineers traditionally)