This presentation is a short introduction to issues in Hardware-Software Codesign. It discusses definition of codesign, its significance, design issues in Hardware-software codesign, Abstraction levels, Duality of harware and software
TMPA-2017: Stemming Architectural Decay in Software SystemsIosif Itkin
TMPA-2017: Tools and Methods of Program Analysis
3-4 March, 2017, Hotel Holiday Inn Moscow Vinogradovo, Moscow
Stemming Architectural Decay in Software Systems
Nenad Medvidovic (Professor, USA University of Southern California, ACM SIGSOFT Executive Committee Chair)
For video follow the link: https://youtu.be/D7ZVSifyJoA
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Altium Designer is known for it's strength as a PCB design tool, first on Windows, and first with true 3D editing and collision detection. This presentation from 2011 highlights the main method now used for working with mechanical design tools and PCB design in Altium Designer.
This presentation is a short introduction to issues in Hardware-Software Codesign. It discusses definition of codesign, its significance, design issues in Hardware-software codesign, Abstraction levels, Duality of harware and software
TMPA-2017: Stemming Architectural Decay in Software SystemsIosif Itkin
TMPA-2017: Tools and Methods of Program Analysis
3-4 March, 2017, Hotel Holiday Inn Moscow Vinogradovo, Moscow
Stemming Architectural Decay in Software Systems
Nenad Medvidovic (Professor, USA University of Southern California, ACM SIGSOFT Executive Committee Chair)
For video follow the link: https://youtu.be/D7ZVSifyJoA
Would like to know more?
Visit our website:
www.tmpaconf.org
www.exactprosystems.com/events/tmpa
Follow us:
https://www.linkedin.com/company/exactpro-systems-llc?trk=biz-companies-cym
https://twitter.com/exactpro
Altium Designer is known for it's strength as a PCB design tool, first on Windows, and first with true 3D editing and collision detection. This presentation from 2011 highlights the main method now used for working with mechanical design tools and PCB design in Altium Designer.
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Reduced instruction set computing, or RISC (pronounced 'risk', /ɹɪsk/), is a CPU design strategy based on the insight that a simplified instruction set provides higher performance when combined with a microprocessor architecture capable of executing those instructions using fewer microprocessor cycles per instruction.
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Reduced instruction set computing, or RISC (pronounced 'risk', /ɹɪsk/), is a CPU design strategy based on the insight that a simplified instruction set provides higher performance when combined with a microprocessor architecture capable of executing those instructions using fewer microprocessor cycles per instruction.
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EDLC-EMBEDDED PRODUCT DEVELOPMENT LIFE CYCLESabeel Irshad
Embedded Product Development Life Cycle (Let us call it as EDLC, though it is not a standard and universal term) is an 'Analysis -Design -Implementation' based standard problem solving approach for Embedded Product Development. In any product development application, the first and foremost step is to figure out what product needs to be developed (analysis), next you need to figure out a good approach for building it (design) and last but not least you need to develop it (implementation).
EDLC-EMBEDDED PRODUCT DEVELOPMENT LIFE CYCLESabeel Irshad
Embedded Product Development Life Cycle (Let us call it as EDLC, though it is not a standard and universal term) is an 'Analysis -Design -Implementation' based standard problem solving approach for Embedded Product Development. In any product development application, the first and foremost step is to figure out what product needs to be developed (analysis), next you need to figure out a good approach for building it (design) and last but not least you need to develop it (implementation).
Characterizing and Mitigating Self-Admitted Technical Debt in Build SystemsTaoXiao7
This is a presentation slide for the ESEC/FSE'22 Journal First track. This paper is titled "Characterizing and Mitigating Self-Admitted Technical Debt in Build Systems".
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Lesson 5.3
UML Deployment Diagrams
Lesson 5.2
Distributed Systems Architecture (DSA) for Deployment
Lesson 5.1
Basic Vocabulary of the Deployment View
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2
3
4
5
Learning Module Table of Contents
Reference
Rozanski, N. and Woods, E. (2012) Software systems architecture (2nd Edition). Chapters 21 and 20.
Lesson 5.4 (time permitting)
Using Deployment Diagrams to Illustrate the Development View
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2
Lesson 5.3
UML Deployment Diagrams
Lesson 5.2
Distributed Systems Architecture (DSA) for Deployment
Lesson 5.1
Basic Vocabulary of the Deployment View
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2
3
4
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Let’s get started with the first lesson of the module
Reference
Rozanski, N. and Woods, E. (2012) Software systems architecture (2nd Edition). Chapters 21 and 20.
Lesson 5.4
Using Deployment Diagrams to Illustrate the Development View
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System Architecture Views (using the ISO/IEC 42010 standard)
3
REF: ISO Software Architecture Standard as described by Rozanski and Woods
CONTEXT Views
FUNCTIONAL View
DATA View
TIMING View
DEVELOPMENT View
DELPOYMENT View
(we are here)
OPERATIONAL View
Not a new idea in systems design
Other architectural standards
Kruchten’s 4 + 1 architecture (IBM)
IEEE Standard 1471 that is the basis for your textbook
Zachman’s Framework for Information Systems Architecture
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The Deployment View focuses on how hardware and software elements of your new system will be distributed or assigned across a network.
The deployment view includes both technical and non–technical
sub-views.
The deployment view shows how various implementation components will be distributed to specific ”nodes” on the network.
The deployment view shows the communication lines (wired and wireless) between processing nodes
What is the Deployment View of a System’s Design?
Overview of the Deployment ViewCharacteristics ExplanationDefinitionDescribes the processing and storage environment of your IT system/solution, and the potential points of failure for which you may need a service disruption and business continuity plan.ConcernsAll hardware, software, and storage nodes required for your system
Commercial (third party components) that must be purchased
Software components that must be built and where each will be executed (run-time environment)
Data storage components, capacity, and recovery
Network requirements and capacities
Points of failureArchitectural DescriptionsRun-time models
Network models
Technology dependency ModelsPossible ProblemsUnclear or inaccurate dependencies between required nodes in the network
Unproven technology choices, or obsolete technology choices
Missing or poorly developed service level agreements with user community
Lack of necessary technical knowledge or expertise
Deployment becoming an after thought – compromising design and construction already completed
Poor or no capacity planning analysis
No service disruption business continuity plan, or disaster recovery plan and environment
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REF: Adapted from Rozanski and Woods (2012)
...
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1. (2 points)Concurrency, of course, is a requirement for mo.docxvannagoforth
1.
(2 points)
Concurrency, of course, is a requirement for modern operating systems. What
are the major challenges that an OS designer faces in supporting efficient concurrency that she would not face if the operating system could just run one program at a time?
2.
(2 points)
Clearly explain the differences between multiprogramming, multiuser, and multiprocessing.
3.
(2 points)
How does interpretation differ from compilation?
4.
(2 points)
What is the difference between the logical description of a file and the physical
description?
5.
(2 points)
List and explain some definite advantages to the use of a command line interface over other types of interfaces. Do the same for a graphical user interface. Do the same for a Web-based interface. What is the target audience for each type of interface?
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1. JNTUW
ORLD
Code: 9D57105
M.Tech - I Semester Regular and Supplementary Examinations, April/May 2012
HARDWARE SOFTWARE CO-DESIGN
(Common to VLSIS, VLSISD, VLSI and VLSID)
Time: 3 hours Max Marks: 60
Answer any FIVE questions
All questions carry equal marks
*****
*****
1 (a) What are the driving factors in hardware/ software co-design?
(b) Discuss in detail generic co-design methodology.
2 (a) Explain about hardware and software synthesis algorithms.
(b) Write a note on component specialization techniques.
3 (a) Explain the architecture of control dominated systems.
(b) Draw the co-design computational model for any embedded application and give its
significance.
4 (a) Brief note on system level specialization languages.
(b) Write short notes on co-simulation model.
5 (a) Write short notes on interfacing component.
(b) Write notes on design representation for system level synthesis.
6 (a) Distinguish between design specification and verification.
(b) Write notes on Lycos system.
7 Give a brief notes for the following:
(a) A generic co-design methodology.
(b) Compile development environment.
8 (a) Write your view on hardware-software partioning.
(b) Write short notes on the following:
(i) Shared status Vs messages.
(ii) Programming constructs.
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