Facebook's gaming environment has rapidly matured, creating a highly competitive environment with challenging economics. Understanding how to implement a multi-faced marketing strategy that complements ongoing content development is crucial to giving your game the longevity needed to produce a sizable profit. In a case study you don't want to miss, 6waves, the largest independent publisher of social games, will share key insights from one of its most successful titles.
3. About Me
Dan Laughlin is Executive Director, Business Development at 6waves
Lolapps (6L):
• Responsible for growing the company’s global portfolio of developer
partnerships for social and mobile.
• Previously at Microsoft Game Studios as a Lead Producer and a Senior
Business Development Manager.
• Before entering the industry, spent time at Thomson Reuters and
MarketOne International.
• Holds an MBA from the Kellogg School of Management at Northwestern
University, and a BA from the University of Colorado, Boulder.
5. 6L…
A network with tens of millions of users multiple platforms
Games from over 50 global partners
Expanding its strategy to mobile
Providing critical services to developers :
Distribution Marketing Localization
Hosting Game Advisory
6. Our Network Size
25 MILLION
Monthly Active Users
3.7 MILLION
Daily Active Users
7. Top Games We Have Published
6L has helped scale many games across a
range of genres
Peak 1M+ MAU Titles on Facebook:
Ravenskye City Animal Paradise
Airport City Resort World
Zombie Island Simply Hospital
Baby & Me Big Business
Mystery Manor Birdland
Ravenwood Fair Legacy of Rome
Mall World Spartacus: The Game
Kingdoms of Camelot My Fishbowl
8. Russia / Eastern Europe
The region is extremely important to 6L
Existing 6L Partners: Game Insight, Vizor Interactive, Signus
Labs, Playrix, Drimmi, Redspell, Can’t Stop
Games, iLogos, iEvoTech, OSA
We are seeking to expand our presence in the region and bring
more Russian games to a global audience
6L now has full-time representation in Moscow!
Alexey Shcherbakov, Director of Business Development
10. Click Exchange
Click exchanges are effective on a small scale, as growth is
bounded by the size of the game joining the exchange.
Credits can be purchased to engage Traffic quality should be
more actively in exchanges monitored closely
11. Self Publishing
Long-term company goals and financial strategy should
inform if self-publishing is the appropriate strategy
Key Considerations:
1. Capital to fund expensive user acquisition
2. Headcount and mindshare for marketing
3. Time to build marketing effectiveness
4. Ability to distribute globally
5. Desire to own End Users and build a network
12. Publishing Partnerships
Publishing is an increasingly relevant model on Facebook
Key Benefits Established:
Network for cross-promotion
Funds for user acquisition
Marketing efficiency
Localization / regional knowledge
Studio focuses on development Starting Up:
Key Tradeoffs
Revenue share
Exclusivity
Competition versus rest of portfolio
End User data ownership
14. The Partnership
Focusing on its strengths in game production
and Russian markets, Game Insight partnered
with 6L to grow on Facebook
With six titles from Game Insight’s talented
developers, the partnership has yielded a
collective peak of 14M MAU on Facebook:
1. Mystery Manor (3.8M)
2. Resort World (3.5M)
3. Airport City (2.8M)
4. Big Business (2.2M)
5. Vegas (1.1M)
6. My Country (0.6M)
Multiple titles also launched on Mixi and
Yabage social networks in Japan
15. Mystery Manor: Game Overview
For ten months 6L and Game Insight have worked closely
to evolve and grow Mystery Manor (MM):
• The first major Hidden Object release on Facebook
• Gameplay built around the free2play model
• High quality art
• Consistent content and feature updates
16. MM Pre-Launch Planning
6L Product Management worked
with MM producers to build
towards full global launch:
1. Iterate on game feature roadmap
2. Review game
flow, tutorial, virality, etc
3. Localization start
4. Hosting / Scaling plan
5. User acquisition planning
6. Facebook platform changes (e.g. early
tester of “fluid canvas”)
17. Phased User Growth
6L has spent millions of dollars promoting Mystery Manor
6L cross-promotion and email campaigns drive “soft
money” installs
Quality EN Test EN Full EN
Cross-sell Test Localized email
Cross-sell Paid Paid
Traffic Acquisition Campaigns
Traffic Acquisition Acquisition
SE Asia US, UK, ~$10K Spending Localized 200M+
Turkey test spend tens of ad copy / emails
Aus/NZ thousands images per
per day campaign
18. Expanding the Addressable Market
Mystery Manor in 10 languages:
Live:
Russian, English, Chinese, Japa
nese, French, Italian, German, T
urkish
In development:
Portuguese, Arabic, Thai
6L manages translation and
shares costs with developers
6L employs native speakers for
final quality assurance tests
19. Ongoing Development
Continuous development allows 6L to
sustain marketing:
Feature Development – monetization
improvement shows impact of an
improving game
Content Releases – Healthy retention
and revenue spikes due to predictable
content releases
20. User Acquisition
The 6L user acquisition team employs
marketers, analysts, artists, and programmers in San Francisco
and Hong Kong.
Internally developed tools and processeses analyze spend
efficiency and cohort performance.
Mystery Manor Marketing:
Continuous A/B testing
200+ pieces of art
25+ variations of ad copy – each in 7 current languages
Extensive keyword targeting
22. Mystery Manor: What Worked
1) A close relationship
2) Constant product improvement
3) Evolved targeting
4) Marketing coordinated with product updates
5) Translated content and ad copy
6) Cross-promotion and email campaigns
7) Spending big to acquire users