85. Make A/B tests
To get the maximum
the game, we:
Analyze numbers
Work hard post-launch
86. III.
PROCESS
Find the fun Question fun Usability Polishing
IV. GET THE MAX Post-release Analytics A/B Tests
II. APPROACH Focused Iterative Fail Fast!
I. TEAM CommunicativeIndependentAgile
Why are we making games for Millions? To answer this question, I’ll first go back a couple of years, to show this logo of our company…
If you asked if they listened to music or watched videos, their answer would be yes.
Halo controller layout
In order to achieve those targets, we have to move with the biggest and most influential platformsFB. Apple, now Android.
In order to achieve those targets, we have to move with the biggest and most influential platformsFB. Apple, now Android.What kind of model should we chose for these games?
Platforms and Models confirmed – what’s next? What are the rules of success?