The document discusses 8 emerging digital trends including real object digitization, connected TV, connected objects, mobile payments, curation, social commerce, and enterprise 2.0. It focuses on how 3D printing and nanotechnology may allow physical objects like cosmetics to be digitized and printed at home, which could significantly disrupt industries like cosmetics that currently rely on physical distribution channels. The document also discusses the fragmentation of the internet across different devices and platforms, called the "Splinternet," and the challenges this poses for content creators and advertisers.
RIT (Rakuten Institute of Technology) presentation about UI/UXRakuten Group, Inc.
RIT presented on UI/UX trends and prototypes in response to changes in devices, interfaces, and data volumes. New devices like smartphones are driving shifts to more natural and physical interfaces. RIT is exploring augmented reality, gesture recognition, and combining the online and offline worlds. They are also working on interfaces for "BigData" that can intuitively handle huge datasets through prototypes for browsing large images and product catalogs. The presentation concluded by encouraging discussion of RIT's work on new interface solutions.
The document discusses design considerations for the iPad tablet device. It notes that the iPad is meant for more leisurely use than a laptop, and emphasizes touch interactions over mouse and keyboard. Key recommendations include optimizing for one-handed use, using larger touch targets, considering both horizontal and vertical screen orientations, focusing on rich interactive content over controls, and designing for interruption since only one app can run at a time.
Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
Presentation made to high-school students on April 2011.
A quick and dirty introduction to the Ubiquitous Computing research area mainly based on Weiser's vision.
Italian and English mixed, sorry.
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
The document discusses the evolution of social media from early forms of online communication to modern social networking sites. It describes how the internet and new technologies enabled people to socialize and share content online. Key factors in the rise of social media included the development of Web 2.0 technologies that allowed free and open collaboration online, as well as the proliferation of broadband access and smartphones. The document then examines how a typical user may engage with social media throughout the day by checking various sites, sharing content, and interacting with contacts. It also explores how brands can effectively participate in social media conversations.
Urban computing extends traditional computing by incorporating many more sensors and outputs in public spaces. It utilizes ubiquitous connectivity, computing power, and data collection to infer context like location, time of day, and activities. This allows for new interactive experiences that respond to a person's surroundings, behaviors, and needs in both private and public spheres. However, challenges remain around privacy, intention recognition, and developing new forms of media beyond screens. Urban computing has the potential to change how people act and think by making information and interactions more contextually relevant.
RIT (Rakuten Institute of Technology) presentation about UI/UXRakuten Group, Inc.
RIT presented on UI/UX trends and prototypes in response to changes in devices, interfaces, and data volumes. New devices like smartphones are driving shifts to more natural and physical interfaces. RIT is exploring augmented reality, gesture recognition, and combining the online and offline worlds. They are also working on interfaces for "BigData" that can intuitively handle huge datasets through prototypes for browsing large images and product catalogs. The presentation concluded by encouraging discussion of RIT's work on new interface solutions.
The document discusses design considerations for the iPad tablet device. It notes that the iPad is meant for more leisurely use than a laptop, and emphasizes touch interactions over mouse and keyboard. Key recommendations include optimizing for one-handed use, using larger touch targets, considering both horizontal and vertical screen orientations, focusing on rich interactive content over controls, and designing for interruption since only one app can run at a time.
Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
Presentation made to high-school students on April 2011.
A quick and dirty introduction to the Ubiquitous Computing research area mainly based on Weiser's vision.
Italian and English mixed, sorry.
2015 is on the edge between cloud computing and the Internet of Things era. Being connected is the natural state of mind for any smart object.
In fact, adding a personality to a digital product or connecting an already digital object to the Internet of Things provides a range of opportunities for business - very tempting for companies looking to bring their goods and services even closer to the needs of their customer base.
Placing an object in a pocket, in a car, on a desktop or in customers’ homes means building a personal, bi-directional, “always-on” communication channel.
-
Design Group Italia has been around since 1968 helping companies design and innovate their physical products.
The document discusses the evolution of social media from early forms of online communication to modern social networking sites. It describes how the internet and new technologies enabled people to socialize and share content online. Key factors in the rise of social media included the development of Web 2.0 technologies that allowed free and open collaboration online, as well as the proliferation of broadband access and smartphones. The document then examines how a typical user may engage with social media throughout the day by checking various sites, sharing content, and interacting with contacts. It also explores how brands can effectively participate in social media conversations.
Urban computing extends traditional computing by incorporating many more sensors and outputs in public spaces. It utilizes ubiquitous connectivity, computing power, and data collection to infer context like location, time of day, and activities. This allows for new interactive experiences that respond to a person's surroundings, behaviors, and needs in both private and public spheres. However, challenges remain around privacy, intention recognition, and developing new forms of media beyond screens. Urban computing has the potential to change how people act and think by making information and interactions more contextually relevant.
The Shift from a Disconnected to a Hyper-Connected WorldAdNerds
Technology has become an integral part of everyone's life now. Advertisers can reach out to consumers in totally different ways now. This is the time to start questioning the ways you've always been campaigning. And to start looking for alternative and better ways to communicate with consumers whose communication habits have fundamentally changed.
The document discusses the evolving landscape of smart objects and the Internet of Things. It covers several topics:
- Smart objects are becoming more intelligent, able to sense their environment, communicate with each other and users, and act proactively. They are part of interconnected ecosystems.
- Technology trends that are shaping smart objects include increased sensors, connectivity between devices, self-awareness, pattern recognition, augmented reality, and big data.
- User needs around smart objects include emotional comfort, awareness, managing time efficiently, identity expression, and maintaining privacy amid more connected devices.
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
The document discusses the history and significance of the HP garage in Palo Alto, California. It notes that HP was founded in this garage in 1938 and it is considered the "Birthplace of Silicon Valley." HP's first product was an audio oscillator built in the garage. One of HP's first customers was Walt Disney Studios, which purchased eight oscillators to test sound systems for the film Fantasia.
This document contains a presentation by Jo Caudron on fixing the media. Some key points from the presentation include:
- Jo Caudron is a founding partner of Dear Media and has been active in interactive media since 1993. His mission is to help clients find a balance between traditional and digital media.
- New technologies like social media, mobile devices, and tablets are changing how people consume content and interact with media and each other. Younger generations especially have grown up with these technologies and expect on-demand access to content anywhere.
- Traditional media industries like newspapers, magazines, music and television are struggling to adapt their business models to the digital world and risk being disrupted by new forms of content distribution and
1. The document discusses "Collective Awareness Platforms" (CAPs), which use collective data and intelligence to support more sustainable and participatory decisions by individuals and groups.
2. It provides examples of how CAPs could promote health, energy savings, smart cities, and open participation. CAPs are enabled by trends in IoT, social networks, and collaborative production of knowledge.
3. The EU's Horizon 2020 program includes objectives to fund multidisciplinary pilots of CAPs, as well as coordination actions and research to better understand their technological and social impacts.
The document discusses strategies for developing an effective Internet of Things plan. It begins by defining the IoT and exploring some of its applications such as smart homes, wearables, industry automation, transportation, displays and health. It acknowledges that connected devices have existed for years but argues the difference now is smartphones that can meaningfully connect these devices. The document cautions against developing useless connected products and advocates focusing on solving real problems. It stresses understanding technological trends and the IoT landscape before developing a strategy.
This document provides an overview of using mobile marketing for brands. It discusses the growth of mobile internet usage and how brands can leverage mobile marketing. Some key points:
- Mobile internet usage is growing rapidly as more consumers go online via smartphones and tablets.
- Brands should recognize mobile as a core part of marketing strategy rather than just a supplementary channel. An integrated mobile experience can enhance consumer engagement.
- Various mobile marketing techniques are discussed such as mobile websites, apps, mobile ads, location-based services, and SMS/MMS. Brands can use these channels for branding, advertising, promotions, customer service and more.
- While mobile presents opportunities, brands must consider user experience, permissions, and
The document discusses giving physical objects active digital identities and profiles on the web. This would allow objects to be updated and shared online, and to integrate with applications. The company Evrythng provides cloud services and APIs to connect physical things to digital services and social networks. Developers are invited to join the company's beta program to build applications in this new "Web of Things".
A computação ubíqua, muitas vezes conhecida por computaçãoo invisível, diz respeito a um novo campo de pesquisa que estuda a pulverização massiva de tecnologias computacionais no mundo real para construção dos chamados espaços inteligentes, como as casas do futuro onde TV, geladeira e sistema de iluminação se integram. Nestes cenários, através da integração de elementos da computação móvel e pervasiva, todos os elementos físicos e lógicos que compõem o ambiente são conectados entre si para o provimento de serviços ao homem. O objetivo desta apresentação é introduzir os principais conceitos da computação invisível e descrever como a tecnologia Java pode ser usada para viabilização deste conceito que se acredita ser o próximo grande paradigma computacional.
The document provides guidelines for creating a PowerPoint presentation on art history. It lists artists from different stylistic periods for selection, such as Renaissance masters Michelangelo and Leonardo Da Vinci. It also lists general guidelines for the presentation, such as using images between 500-1000 pixels, avoiding enlarging small images, using readable fonts from 14-40 point size, including .5 lines between bulleted paragraphs, and not using animations or motion paths. Background colors should be neutral and not clash with images.
Smart Technologies was founded in 1986 by David Martin and Nancy Knowlton. Smart Notebook, released in the early 1990s, allows educators to create interactive lessons using tools like object animation, shape recognition, and the Smart Recorder. Teachers can find lessons aligned to the Common Core on Smart Exchange and students can record their responses using Smart pens.
This document provides an overview of behaviorism. It discusses how behaviorism defines behavior as responses to stimuli and that learners begin without preconceived ideas according to the theory. Albert Bandura is mentioned for his work showing that behavior can also influence the environment through observational learning, as seen in his Bobo doll experiment. The document also discusses how behaviorism can be implemented in the classroom through teachers modeling behaviors and reinforcing them, and how students learn from this modeling and reinforcement. Finally, potential applications of behaviorism to technology instruction and discipline in the classroom are outlined.
Shift from the common “Controls-focused” approach beginning with a fresh look at your Risk Assessment. Bring greater efficiency and automation to your risk and compliance processes using RGP services and policyIQ.
This document outlines the bylaws of the Westlake North Neighborhood Council. It establishes the purpose, boundaries, stakeholders, governing board structure and duties, officer positions and duties, and committee guidelines. Key details include that the council covers a specific geographic area near downtown LA; the 15-member board includes seats for residents, businesses, community organizations, seniors, youth and at-large; and that the board will have 4 officer positions including a president, vice president, secretary and treasurer. The bylaws also describe election processes, meeting procedures, and financial/outreach responsibilities of the council.
Companies of all shapes and sizes are driving business forward using policyIQ for automation and consolidation of GRC and other content. Contact us and have your site fully implemented for any one application 4-6 weeks from today!
The Shift from a Disconnected to a Hyper-Connected WorldAdNerds
Technology has become an integral part of everyone's life now. Advertisers can reach out to consumers in totally different ways now. This is the time to start questioning the ways you've always been campaigning. And to start looking for alternative and better ways to communicate with consumers whose communication habits have fundamentally changed.
The document discusses the evolving landscape of smart objects and the Internet of Things. It covers several topics:
- Smart objects are becoming more intelligent, able to sense their environment, communicate with each other and users, and act proactively. They are part of interconnected ecosystems.
- Technology trends that are shaping smart objects include increased sensors, connectivity between devices, self-awareness, pattern recognition, augmented reality, and big data.
- User needs around smart objects include emotional comfort, awareness, managing time efficiently, identity expression, and maintaining privacy amid more connected devices.
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
The document discusses the history and significance of the HP garage in Palo Alto, California. It notes that HP was founded in this garage in 1938 and it is considered the "Birthplace of Silicon Valley." HP's first product was an audio oscillator built in the garage. One of HP's first customers was Walt Disney Studios, which purchased eight oscillators to test sound systems for the film Fantasia.
This document contains a presentation by Jo Caudron on fixing the media. Some key points from the presentation include:
- Jo Caudron is a founding partner of Dear Media and has been active in interactive media since 1993. His mission is to help clients find a balance between traditional and digital media.
- New technologies like social media, mobile devices, and tablets are changing how people consume content and interact with media and each other. Younger generations especially have grown up with these technologies and expect on-demand access to content anywhere.
- Traditional media industries like newspapers, magazines, music and television are struggling to adapt their business models to the digital world and risk being disrupted by new forms of content distribution and
1. The document discusses "Collective Awareness Platforms" (CAPs), which use collective data and intelligence to support more sustainable and participatory decisions by individuals and groups.
2. It provides examples of how CAPs could promote health, energy savings, smart cities, and open participation. CAPs are enabled by trends in IoT, social networks, and collaborative production of knowledge.
3. The EU's Horizon 2020 program includes objectives to fund multidisciplinary pilots of CAPs, as well as coordination actions and research to better understand their technological and social impacts.
The document discusses strategies for developing an effective Internet of Things plan. It begins by defining the IoT and exploring some of its applications such as smart homes, wearables, industry automation, transportation, displays and health. It acknowledges that connected devices have existed for years but argues the difference now is smartphones that can meaningfully connect these devices. The document cautions against developing useless connected products and advocates focusing on solving real problems. It stresses understanding technological trends and the IoT landscape before developing a strategy.
This document provides an overview of using mobile marketing for brands. It discusses the growth of mobile internet usage and how brands can leverage mobile marketing. Some key points:
- Mobile internet usage is growing rapidly as more consumers go online via smartphones and tablets.
- Brands should recognize mobile as a core part of marketing strategy rather than just a supplementary channel. An integrated mobile experience can enhance consumer engagement.
- Various mobile marketing techniques are discussed such as mobile websites, apps, mobile ads, location-based services, and SMS/MMS. Brands can use these channels for branding, advertising, promotions, customer service and more.
- While mobile presents opportunities, brands must consider user experience, permissions, and
The document discusses giving physical objects active digital identities and profiles on the web. This would allow objects to be updated and shared online, and to integrate with applications. The company Evrythng provides cloud services and APIs to connect physical things to digital services and social networks. Developers are invited to join the company's beta program to build applications in this new "Web of Things".
A computação ubíqua, muitas vezes conhecida por computaçãoo invisível, diz respeito a um novo campo de pesquisa que estuda a pulverização massiva de tecnologias computacionais no mundo real para construção dos chamados espaços inteligentes, como as casas do futuro onde TV, geladeira e sistema de iluminação se integram. Nestes cenários, através da integração de elementos da computação móvel e pervasiva, todos os elementos físicos e lógicos que compõem o ambiente são conectados entre si para o provimento de serviços ao homem. O objetivo desta apresentação é introduzir os principais conceitos da computação invisível e descrever como a tecnologia Java pode ser usada para viabilização deste conceito que se acredita ser o próximo grande paradigma computacional.
The document provides guidelines for creating a PowerPoint presentation on art history. It lists artists from different stylistic periods for selection, such as Renaissance masters Michelangelo and Leonardo Da Vinci. It also lists general guidelines for the presentation, such as using images between 500-1000 pixels, avoiding enlarging small images, using readable fonts from 14-40 point size, including .5 lines between bulleted paragraphs, and not using animations or motion paths. Background colors should be neutral and not clash with images.
Smart Technologies was founded in 1986 by David Martin and Nancy Knowlton. Smart Notebook, released in the early 1990s, allows educators to create interactive lessons using tools like object animation, shape recognition, and the Smart Recorder. Teachers can find lessons aligned to the Common Core on Smart Exchange and students can record their responses using Smart pens.
This document provides an overview of behaviorism. It discusses how behaviorism defines behavior as responses to stimuli and that learners begin without preconceived ideas according to the theory. Albert Bandura is mentioned for his work showing that behavior can also influence the environment through observational learning, as seen in his Bobo doll experiment. The document also discusses how behaviorism can be implemented in the classroom through teachers modeling behaviors and reinforcing them, and how students learn from this modeling and reinforcement. Finally, potential applications of behaviorism to technology instruction and discipline in the classroom are outlined.
Shift from the common “Controls-focused” approach beginning with a fresh look at your Risk Assessment. Bring greater efficiency and automation to your risk and compliance processes using RGP services and policyIQ.
This document outlines the bylaws of the Westlake North Neighborhood Council. It establishes the purpose, boundaries, stakeholders, governing board structure and duties, officer positions and duties, and committee guidelines. Key details include that the council covers a specific geographic area near downtown LA; the 15-member board includes seats for residents, businesses, community organizations, seniors, youth and at-large; and that the board will have 4 officer positions including a president, vice president, secretary and treasurer. The bylaws also describe election processes, meeting procedures, and financial/outreach responsibilities of the council.
Companies of all shapes and sizes are driving business forward using policyIQ for automation and consolidation of GRC and other content. Contact us and have your site fully implemented for any one application 4-6 weeks from today!
The document discusses several plans and initiatives aimed at bridging the digital divide both in the US and globally, including investing $7 billion through the US Recovery Act to expand broadband access to rural America, the Digital Agenda for Europe, Africa's Science and Technology Consolidated Plan of Action, and programs to provide low-cost internet access through initiatives like One Laptop Per Child. It also notes there are divides within the digital divide based on generation, race, and education.
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
The document summarizes a presentation given at the Web Game Conf 2011 conference about emerging trends in the video game industry. The presentation discusses three trends: [1] the rise of ubiquitous gaming experiences across multiple devices; [2] the growth of connected TVs and cloud gaming; and [3] how game frameworks are becoming smarter through real-time user data tracking and targeted advertising.
The 7 Biggest Consumer Technology Trends In 2022Bernard Marr
A lot of things are happening in the consumer technology space. In 2022, we will see an ever-growing number of intelligent and smart devices. Here are the key trends for 2022.
Consumer electronic show (ces) 2015 report - Wearables, robots, smart home, a...Innovation is Everywhere
The CES 2015 ended yesterday in Las Vegas, so here's a wrap-up from a dual perspective of a French entrepreneur and, as my partner says, "escort boy of corporates into the startup world".
Robotics, Smart Home and Internet of Things rule... But where are the designers?
Again this year, a lot of robots, devices to make your home, car, pet (?) smart, but after seeing dozens of replicas and variations, I can't help to feel a bit disappointed by this top trend of the CES 2015 edition.
The design of most of these sexy automated things is nonexistant. Interfaces are clumsy and cluttered. Who has the time to check 50+ trigger for a smart home?. Robots are probably the worse, looking like they escaped a second range sci-fi movie. If we are to embed these technologies in our home, and we won’t be changing them too often, it has to be designed for users, not for nerds or for the sake of whatever alliance of partners is backing the whole thing.
Interoperability and internationalisation: the two challenges of technologies at the CES 2015.
We’re now familiar with the concept of platform and ecosystems, thanks to the software world startups and companies. There’s still a huge question mark on whether the Smart Home technologies we saw in Las Vegas could find a common standard, and this question is worth for at least two levels.
A first level of non-interoperability lies in the technology used to connect all the devices of the Smart Home. Z-Wave, Zigbee, Home Automation or Open Home are 4 different alliances which had booths and stand at the Consumer Electronic Show.
Each ecosystem has its own norms, startups, features, which are rarely compatible with the other alliances.
It makes zero sense from a user perspective, and likely not much more from the brands' either. These forced friendships do sometime list a lot of partners, but it's hard to see one work better than the other as there's no key difference.
The CES is for consumers, and few startups think of B2B
It’s half a surprise. As we work at Innovation is Everywhere with companies who are looking for startups to work with, we often face a complete lack of B2B culture (or even roadmap) with startups we meet and talk to.
The CES 2015 is no exception: most startups are not ready at all to deal with big B2B customers, which is really surprising. Selling to consumers is a traditional fantasy of startups, even though it’s a tough market, with high acquisition costs.
On the other hand, it takes as much time to get one B2B client, but it would then buy a lot more units of the technology sold. From smart locks to thermal cameras and even to smart mattresses, we rarely found anyone ready to test and try their product on, say, 20 hotels and see how to scale up from there.
Beyond the CES itself, Las Vegas is an amazing startup city
We took some time to visit the startup ecosystem of Las Vegas, well known since Zappos is headquartered there.
Network thinking. The incoming new decentralised age from a design perspectiv...Network Society Research
Connected objects have the potential to automatically generate stories by collecting user data over time. As more everyday objects become connected and collect information about user behaviors and environments, they can visualize trends and patterns in the data to tell stories without direct human input. The stories generated could become more powerful and influential by combining both automated contributions from connected devices with human habits and inputs. As more brands adopt connected devices and media strategies, they may compete for attention by generating automated and personalized stories and experiences from user data.
Hot off the Crowd – FABERNOVEL's watch based on crowdfunding and crowdsourcin...Fabernovel
The new Hot Off the Crowd edition is online! Our watch based on crowfunding and crowdsourcing platforms: Kickstarter, Indiegogo, AngelList, Product Hunt… FABERNOVEL is digging the gold out of the crowdfunding mine: emerging trends and tomorrow's it technologies. And this time, we decided to shed light on GitHub, “the real open platform for code”, halfway between a Facebook for coders and a software factory outlet, limitless, to craft new applications.
***
La troisième et nouvelle édition de Hot Off the Crowd est en ligne ! Les pépites et les tendances telles qu’elles émergent sur nos plateformes de crowdfunding et de crowdsourcing préférées : Kickstarter, Indiegogo, AngelList, ProductHunt. Et cette fois, coup de projecteur sur GitHub, “the real open platform for code”, entre facebook pour codeurs et magasin d’usine logicielle, sans limite, pour fabriquer des applications.
How 3D Printing will revolutionize the world & the retail industryHUB INSTITUTE
How 3D Printing will revolutionize the world and retail : delivery, food, fashion, jewerly, decoration, transport,... By Emmanuel Vivier, CoFounder of the HUBInstitute
Download these slides on http://hubinstitute.com/reports
Augmented Reality, RFID and the Internet of ThingsDavid Carr
Workshop about breaking digital creativity away from screens and the opportunities that Augmented Reality, RFID, mobile and multitouch technologies present.
The document provides guidance on designing connected products and summarizes key learnings from designing IoT products. It discusses shifts from physical to digital and back again with the rise of IoT. It emphasizes the importance of user experience for IoT, which requires a different skillset than web UX. Multidisciplinary teams are needed that include experts in human factors, business, digital tech, and physical tech. Early prototyping and user testing on location is also recommended to validate assumptions before large investments are made.
The Consumer Electronics Show (CES) is the worlds leading Technology confrnece held at the start of the year. VCCP have pulled together its thoughts on what this could mean for Advertisers and Brands over the next 6-12 months.
Everything is (Digital) Media - Device & Technology May 2010 (with sources) ...Hugues Rey
This document discusses emerging trends in digital media and technology adoption in 2010. It notes that 2010 will bring the offline world fully into the digital age, with mobile devices becoming the new PCs. It highlights growing adoption of technologies like multi-touch interfaces, motion gaming, and the integration of online and television content. The document also examines growing social media usage and how platforms are converging across multiple screens.
Everything is (Digital) Media. Devices & Technology may 2010 (with sources)...Hugues Rey
The document discusses how digital technology and media are transforming in 2010. It notes that mobile devices are becoming the new personal computers, and content and distribution are unbundling. Everything is becoming digital media that can be experienced through multiple screens in a converged way. New interfaces like touchscreens and motion sensors will change how people interact with technology. The rise of social media and user-generated content is empowering consumers. Open digital platforms are fueling explosive growth. The boundaries between different types of media like TV, websites, and mobile apps will continue to blur together.
Why user data is core to the next wave of mobile innovation, including the role of Big Data. This presentation to Ericsson VPs visiting Ericsson Silicon Valley, so has a service provider perspective.
L'Intelligence Artificielle : levier du nouveau paradigme de l'expérience cli...HUB INSTITUTE
Si elle ne l'est pas déjà, l'intelligence artificielle va devenir un outil majeur dans la conception d'expériences client novatrices, personnalisées, en bref : différenciantes.
Dans cette présentation :
4 enjeux de l’IA comme levier d’expérience client
Chacun illustrés de 3 cas concret d’illustration et de best practices
Retrouvez la version intégrale ici : http://hubklub.hubinstitute.com/hubreport/best-of-ces-2018/
Le HUBREPORT Best of CES 2018 donne une vue d’ensemble des tendances, des grandes annonces et des meilleures startups repérées au salon de l’électronique grand public de Las Vegas. Villes intelligentes, mobilité connectée, la montée de la commande vocale… Au-delà des prototypes et divers POC, misant parfois davantage sur le design et l’effet showroom du salon que sur une réalité de marché qu’on pouvait voir ces dernières années, le CES 2018 a révélé une industrie clairement plus mature et en pleine accélération sur les secteurs du transport, de la maison ou encore de la santé. Découvrez dans ce rapport de tendances les innovations et les insights qui, sans nul doute, pèseront dans vos choix stratégiques cette année.
Retrouvez la version intégrale ici : http://hubklub.hubinstitute.com/hubreport/best-of-ces-2018/
Toujours plus de surface d’exposition, toujours plus de pays représentés, toujours plus d’innovations : le grand rendez-vous international de l’électronique grand public qu’est le Consumer Electronics Show (CES) n’est plus à présenter. Du 9 au 12 janvier, Las Vegas sera la ville où les progrès technologiques se conjugueront au futur. De la robotique à la réalité augmentée et virtuelle, en passant par l’IoT et ses applications dans la ville connectée de demain, le CES présentera les dernières avancées internationales et sera le tremplin de plus de 900 startups. La grande messe américaine devra aussi compter sur la présence grandissante de la France, qui viendra témoigner de son dynamisme dans la Deep Tech avec ses 365 entreprises françaises exposantes.
En tout, ce ne sont pas moins de 170 000 visiteurs qui sont attendus, et autant de personnes à surprendre. Alors, accrochez-vous, et découvrez en avant-première dans ce rapport de tendances les innovations qui nous ont fait dire “Whoa” !
HUBREPORT Future of Social 2018 ExtraitHUB INSTITUTE
Retrouvez la version intégrale ici : http://hubklub.hubinstitute.com/hubreport/future-of-social-2018/
Recherche d’authenticité, chasse aux fake news, rejet des interactions forcées et des messages publicitaires pré-formatés, montée de la micro-influence et percée du social selling... Autant de tendances fortes structurant l’univers des réseaux et des médias sociaux qui consacre plus que jamais la notion de communauté.
Des chatbots à la réalité mixte et immersive en passant par un usage toujours plus créatif de la data et de la vidéo, dont la Chine notamment donne un aperçu avant-gardiste, le HUBREPORT Future of Social Business & Marketing donne une vue d’ensemble des annonces et des innovations qui ont fait l’actualité des réseaux sociaux en 2017 et des tendances à anticiper en 2018. Avec une analyse approfondie de 8 grandes tendances, 34 cas pratiques, des avis d’experts et des interviews exclusives, ce rapport vous donne les clés pour optimiser votre stratégie digitale sur les réseaux sociaux en 2018.
Retrouvez la version intégrale ici : http://hubklub.hubinstitute.com/hubreport/future-of-work-2017/
Formation, recrutement, marque employeur, organisation du travail, nouveaux rapports des Millennials au travail et à l’entreprise : le numérique révolutionne en profondeur le monde du travail. La mutation en cours dessine un grand paradoxe que l’on peut aussi voir comme un juste équilibre et une harmonie des contraires. D’un côté, tiré par les progrès de l’intelligence artificielle, de la data et des technologies immersives, le digital rime avec toujours plus de robotisation, de prédictivité et de rationalité. De l’autre, le numérique plaide pour une société et une économie du travail qui replace l’humain au centre et lui redonne ses lettres de noblesse en valorisant plus que jamais l’empathie et l’intelligence émotionnelle.
La quête de sens n’a jamais été aussi forte, le collaboratif se normalise. Loin de s’opposer, la recherche de gains de productivité, au cœur de la machine algorithmique, va de pair avec celle d’un bien-être amélioré, clé de l’expérience employé et de la performance de l’entreprise.
Le HUBFORUM Paris 2017 a réuni pendant deux jours plus de 3 000 participants autour du thème «Accelerate ! ». Le premier temps de la transformation numérique des grands groupes, celui du réveil collectif, des POCs et de la communication institutionnelle doit laisser place au deuxième temps, celui de l’accélération, de l’industrialisation, du passage à l’ère de la
normalisation et du passage à l’échelle des nouveaux modèles d’affaires.
100 intervenants ont partagé leurs expériences, leurs conseils avisés, leurs réussites et leurs difficultés afin d’aider les entreprises à aborder 2018 avec sérénité, inspiration et créativité.
Retrouvez dans ce rapport les moments clés des quatre sessions du HUBFORUM Paris 2017.
HUBREPORT - Future of Data & CRM [EXTRAIT]HUB INSTITUTE
Retrouvez la version intégrale ici : http://hubklub.hubinstitute.com/hubreport/future-of-data-crm-2017/
En 2017, nous assistons à une multiplication des flux de données jamais été égalée auparavant. De la même manière que les nouvelles entreprises agiles (acteurs du numérique et startups) qui ont déjà commencé à redéfinir les règles de leurs marchés réceptifs, les grandes entreprises doivent apprendre à actionner dès aujourd’hui le volume d’informations disponibles. La bonne utilisation de ces Data leur permettra en effet de réinventer l’expérience d’achat, séduire une clientèle grandissante et exigeante ainsi qu’optimiser leurs processus de décision.
Les analystes du HUB Institute dévoilent dans cette étude les grandes tendances Data & CRM de l’année et les best practices associées permettant de définir une stratégie efficace :
Au programme de ce HUBREPORT Future of Data & CRM :
- Un rapport PowerPoint multimédia de plus de 115 slides sur 8 thématiques parmi lesquelles la gestion des Data en entreprise, les API, la Dataviz, la sécurité, l’IA ...
- Plus de 50 slides de best practices
- Des avis d’experts
Le HUBFORUM Paris 2017 a réuni pendant deux jours plus de 3 000
participants autour du thème «Accelerate ! ». Le premier temps de la
transformation numérique des grands groupes, celui du réveil collectif, des
POCs et de la communication institutionnelle doit laisser place au deuxième
temps, celui de l’accélération, de l’industrialisation, du passage à l’ère de la
normalisation et du passage à l’échelle des nouveaux modèles d’affaires.
100 intervenants ont partagé leurs expériences, leurs conseils avisés, leurs
réussites et leurs difficultés afin d’aider les entreprises à aborder 2018 avec
sérénité, inspiration et créativité.
Retrouvez dans ce rapport les moments clés des quatre sessions du
HUBFORUM Paris 2017.
HUBFORUM : 8 Tendances de la transformation digitale pour 2018 HUB INSTITUTE
Lors de la 8ème édition du HUB Forum en 2018 (www.hubforum.com/paris), Emmanuel Vivier, cofondateur du HUB Institute (www.hubinstitute.com) a présenté les 8 tendances à suivre en 2018 en matière de transformation digitale #transfonum
Découvrez dans l'étude du HUB Institute les grandes tendances, best practices, chiffres clés et paroles d'experts sur le futur du mobile.
En savoir + sur le HUB Institute : hubinstitute.com
A multimedia digest of DAY TWO at #VivaTech by the HUB Institute.
Vivatech is an international show about innovation organized in Paris by Publicis Group & Les Echos Group.
HUB Institute is an international digital think-tank based in Paris. We accompagny big brands' digital transformation through conferences, training and researches. To learn more about us >> https://hubinstitute.com/
A multimedia digest of DAY ONE at #VivaTech by the HUB Institute.
Vivatech is an international show about innovation organized in Paris by Publicis Group & Les Echos Group.
HUB Institute is an international digital think-tank based in Paris. We accompagny big brands digital transformation through conferences, training and researches. To learn more about us >> https://hubinstitute.com/
[ETUDE] Future of Retail & E-commerce 2017HUB INSTITUTE
Découvrez les grandes tendances et les best practices pour le retail et l'e-commerce en 2017. Au programme : case studies, chiffres clés, paroles d'experts.
>> À télécharger ici http://hubklub.hubinstitute.com/hubreport/future-of-retail-2017/
Aspect central de la transformation du retail, l’expérience client vit de profonds bouleversements impulsés par la digitalisation et les nouvelles attentes des clients, plus informés et plus volatils que jamais.
Le #CES2017 en 10 grandes tendances by @hubinstituteHUB INSTITUTE
Les analystes du HUB Institute vous proposent un aperçu de leur rapport de tendances du #CES2017 (Consumer Electronic Show 2017), le plus grand salon de la tech mondiale. Intelligence Artificielle, Voiture autonomes, Startups, smart home, smart city, smart health, mobility, French Tech, Gadgets... Plus d'info sur hubinstitute.com
Plus que jamais ancré dans le quotidien des Français, YouTube est à la fois un carrefour d'audience, un relais d'influence et un point de contact entre les marques et les consommateurs.
Désormais, 1 Français sur 2 (entre 16 et 44 ans) va sur YouTube tous les jours.
Le YouTube Brandcast vient de commencer et pour vous mettre l’eau à la bouche, voici quelques insights et chiffres clés qui seront révélés tout au long de la soirée :
Plus de 85 chaînes YouTube ont dépassé le million d’abonnés en France (Vs. 10 en 2014)
Au cours des 12 derniers mois, le temps passé à regarder des vidéos de Sport en France a augmenté de 360%
En 2016 en France, pour chaque téléchargement de l’application mobile Pokémon Go, 5 heures de contenu sur le jeu ont été visionnées
Le temps passé à regarder du contenu Famille et Education sur YouTube en France a augmenté de 140% entre 2015 et 2016. N’hésitez pas à prendre connaissance du billet de blog annonçant le lancement de YouTube Kids en France
En France, 1 utilisateur sur 3 regarde des vidéos sur YouTube avant de prendre une décision d’achat
92% des publicités YouTube sont visibles, contre seulement 65% des publicités en dehors de YouTube en France
Avec les niveaux d’investissements actuels, YouTube génère un ROI supérieur à la TV dans 77% des cas (56 études de cas, menée dans huit pays)
90% du top 100 des plus gros annonceurs TV en France incluent déjà YouTube dans leurs plans médias
Plus de deux tiers des utilisateurs regardent YouTube sur leur mobile
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Norvège
2,7 m
Hollande Russie
7,3 m Suède 7,1 m
4,9 m
UK Finlande
33,1 m
Irlande 2,2 m
2,2 m Allemagne
France 24,9 m
25,3 m Danemark
2,9 m
Belgique
4,8 m Italie Turquie
Espagne 31,5 m
17,3 m 22,7 m
Portugal
Suisse
4,6 m Autriche USA
3m 2,9 m Grèce 167,5 m
3,9 m