Urban computing extends traditional computing by incorporating many more sensors and outputs in public spaces. It utilizes ubiquitous connectivity, computing power, and data collection to infer context like location, time of day, and activities. This allows for new interactive experiences that respond to a person's surroundings, behaviors, and needs in both private and public spheres. However, challenges remain around privacy, intention recognition, and developing new forms of media beyond screens. Urban computing has the potential to change how people act and think by making information and interactions more contextually relevant.
The Shift from a Disconnected to a Hyper-Connected WorldAdNerds
Technology has become an integral part of everyone's life now. Advertisers can reach out to consumers in totally different ways now. This is the time to start questioning the ways you've always been campaigning. And to start looking for alternative and better ways to communicate with consumers whose communication habits have fundamentally changed.
The computer for the 21st century - Mark Weiser, 1991Dan Vitoriano
Specialized elements of hardware and software, connected by wires, radio waves and infrared, will be so ubiquitous that no one will notice their presence
The Shift from a Disconnected to a Hyper-Connected WorldAdNerds
Technology has become an integral part of everyone's life now. Advertisers can reach out to consumers in totally different ways now. This is the time to start questioning the ways you've always been campaigning. And to start looking for alternative and better ways to communicate with consumers whose communication habits have fundamentally changed.
The computer for the 21st century - Mark Weiser, 1991Dan Vitoriano
Specialized elements of hardware and software, connected by wires, radio waves and infrared, will be so ubiquitous that no one will notice their presence
Augmented Reality, RFID and the Internet of ThingsDavid Carr
Workshop about breaking digital creativity away from screens and the opportunities that Augmented Reality, RFID, mobile and multitouch technologies present.
IxDA Talk: Connected Objects are Natural Born Storytellers (revisited)Leandro Agro'
----
There is life BEYOND the PIXELS, BEYOND the FRAME of the screen...
Cit. I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. (Derek Zoolander)
----
We are the consequence of the TOOLS we use.
Placing an object in a pocket, in a car, on a desktop or in customer’s homes means to create a personal, bi-direcIonal, always-on, communication channel.
The INTERNET OF THINGS bridges both the physical and digital worlds, permiang the power of the internet to reach humanity.

We evolve sharing stories
Our Connected Objects started helping us to tell stories, but they might learn to tell their own stories, exactly like CARS that are learning to DRIVE.
What designers should design, today?
Behaviors, Data, Conversations, Mutual Learning, Stories... LIFE
This is NOT a “business like usual” moment into the design industry.
Infuse HUMANITY into everything (or everything it will evolve without it)
In this presentation, Shreya introduces IoT and associated trends. Shreya's interest areas lie in developing IoT applications that impact common man. Mobile Augmented reality is one of her interest areas.
Balls, Brands & Stories - Winning in the Hyper Digital AgeBrandEmotivity
Our presentation from the Digital Strategy Innovation Summit 2013 in NY. BrandEmotivity's Global Managing Partner Nuno Santos spoke about trends in storage capacity, processing power, communications and sensors, and how brands can capitalise on these trends by focusing on storytelling.
Balls, Brands, Stories - How to Win in Digital EcosystemsNuno Santos
Consumers have moved from "the web" to spend their time with digital ecosystems. These ecosystems are generating immense amounts of data that are fertile ground for branded storytelling and consumer engagement.
What does it take, and what are the key elements to win in digital ecosystems? How do brands and agencies have to adapt stem branded innovation? We will address these and other questions, showing how creativity and balls (not science) are key to win in digital ecosystems.
I bumped into Internet of Things today and thus jumps in to understand what it is. With IoT, I can't help but see logs in a totally different paradigm.
Gilbane 2013 Boston - Are You Prepared to Create Content for the Internet of ...Christopher Carter
What are the principles that should guide your decisions when creating content for the internet of things? What types of content, where to place it, and how it should interact with the end-users?
Ubiquity: smart people, smart places, smart organisationsDaisy Group
BBC futurist, Tom Cheesewright, talks ubiquitous computing and how it is affecting people, places and organisations across the world. This is the speech Tom gave at Daisy Communications' flagship event 'Daisy Wired? 2014'.
Big data & Hadoop & How we use it at AlchetronPaul Jr.
The presentation explores how we reached at big data today and technologies like hadoop which are used to manage it The presentation ends with where we use it in our startup Alchetron.com & some more Informative links at the end
Augmented Reality, RFID and the Internet of ThingsDavid Carr
Workshop about breaking digital creativity away from screens and the opportunities that Augmented Reality, RFID, mobile and multitouch technologies present.
IxDA Talk: Connected Objects are Natural Born Storytellers (revisited)Leandro Agro'
----
There is life BEYOND the PIXELS, BEYOND the FRAME of the screen...
Cit. I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. (Derek Zoolander)
----
We are the consequence of the TOOLS we use.
Placing an object in a pocket, in a car, on a desktop or in customer’s homes means to create a personal, bi-direcIonal, always-on, communication channel.
The INTERNET OF THINGS bridges both the physical and digital worlds, permiang the power of the internet to reach humanity.

We evolve sharing stories
Our Connected Objects started helping us to tell stories, but they might learn to tell their own stories, exactly like CARS that are learning to DRIVE.
What designers should design, today?
Behaviors, Data, Conversations, Mutual Learning, Stories... LIFE
This is NOT a “business like usual” moment into the design industry.
Infuse HUMANITY into everything (or everything it will evolve without it)
In this presentation, Shreya introduces IoT and associated trends. Shreya's interest areas lie in developing IoT applications that impact common man. Mobile Augmented reality is one of her interest areas.
Balls, Brands & Stories - Winning in the Hyper Digital AgeBrandEmotivity
Our presentation from the Digital Strategy Innovation Summit 2013 in NY. BrandEmotivity's Global Managing Partner Nuno Santos spoke about trends in storage capacity, processing power, communications and sensors, and how brands can capitalise on these trends by focusing on storytelling.
Balls, Brands, Stories - How to Win in Digital EcosystemsNuno Santos
Consumers have moved from "the web" to spend their time with digital ecosystems. These ecosystems are generating immense amounts of data that are fertile ground for branded storytelling and consumer engagement.
What does it take, and what are the key elements to win in digital ecosystems? How do brands and agencies have to adapt stem branded innovation? We will address these and other questions, showing how creativity and balls (not science) are key to win in digital ecosystems.
I bumped into Internet of Things today and thus jumps in to understand what it is. With IoT, I can't help but see logs in a totally different paradigm.
Gilbane 2013 Boston - Are You Prepared to Create Content for the Internet of ...Christopher Carter
What are the principles that should guide your decisions when creating content for the internet of things? What types of content, where to place it, and how it should interact with the end-users?
Ubiquity: smart people, smart places, smart organisationsDaisy Group
BBC futurist, Tom Cheesewright, talks ubiquitous computing and how it is affecting people, places and organisations across the world. This is the speech Tom gave at Daisy Communications' flagship event 'Daisy Wired? 2014'.
Big data & Hadoop & How we use it at AlchetronPaul Jr.
The presentation explores how we reached at big data today and technologies like hadoop which are used to manage it The presentation ends with where we use it in our startup Alchetron.com & some more Informative links at the end
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
2. urban computing
Chris Heathcote
@antimega
2
I'm an interaction and experience designer - I've spent 15 years
working on this screen (computer), and the last 10 years working
on this screen (phone). But some of what I've been working on tries
to get away from the tyranny of the screen.
3. a definition
3
let's try and define what urban computing is...
4. action / reaction
4
well, at its most basic, we have actions causing reactions
6. inputs / outputs
6
but it's more than that - a light switch has an input and output.
computers let us take many inputs and process them in many
different ways.
7. inputs /
processing /
outputs
7
and the processing is what computers are really good at
8. keyboard+mouse /
application /
display
8
so this is the traditional computer: do stuff with distinctly weird
input mechanisms, and a blob moves on the screen
9. sensors /
large databases /
many outputs
9
so urban computing just extends that - many more sensors, many
more possible outputs + we can collate, store and process large
amounts of information
11. technology changes
the way people act,
think, conceive what’s
possible
11
It's interesting that we've heard already that usage changes before
thinking
12. the postal service
12
and it's not new - the penny post (started in 1680) used to run in
London up to 6-8 times a day - the speed of information processing
increased tremendously
13. the railway
13
1825 - the railway took that and made it country and continent wide
- to the point where we had to redefine how time worked
14. telegraph / telephone
14
and then we made it instant - changing the relationship with data -
those in the know had absolute business advantage, it redefined
what newspapers were etc.
15. mobile phone
15
changed from ringing a place to ringing a person - and the way
people live and act has changed quicker than ever before
19. ubiquity of
computing
19
people are carrying many computers with them everywhere
homes are full of computers - soon every switch and socket will
contain a computer
39. Nike Grid
39
Nike Grid - a city-based running game - could have used Nike+ or
GPS - but used payphones to check in and out - let everyone
participate
43. basket comparison
43
supermarkets have had barcode scanners for years - to tell you the
price. the next step is to tell you the price at competitors - and by
scanning your receipt how much money you saved on your total
shop. -> uses a tremendous amount of data and computation
45. QR-codes
45
qr codes, data matrix, spotcodes.... there's no standards built into
cellphones in the West unlike in Japan - so they're essentially
useless
46. RFID
46
(thanks to Adam Greenfield, author of Everyware, for this photo)
RFID is becoming ubiquitous through things like public transport
payment systems. NFC could take this into cellphones too.
47. Nabaztag
47
it's a talking glowing wifi rabbit with an RFID reader in
48. Skål
48
a super simple system for connecting media to objects
50. numberplates
50
this was an ad for Castrol - people hated seeing their numberplate
on the billboard (even if it's already on your car), and they worried
that somehow they knew what kind of car they had
51. augmented reality
51
Layar - using place and direction to work out what you're looking at
53. face recognition
53
Japanese vending machines identify how old you are
NEC's EKI digital signage network can distinguish a person's sex and
approximate age
companies can provide interactive advertisements "which meet the interest of people who use the station at a certain time,"
59. Nike+
59
talking shoes! magic pebbles that talk to the Internet.... but software
trumps hardware - pebbles are forgettable and need power.
Location also infers speed, which infers kind of motion.
60. Pokemon
60
Pokeball-styled pedometer that unlocks new powers in the game ->
changes kids' relationship to walking
61. Fitbit
61
more magic pebbles - but where do you attach it when sleeping?
62. Withings
62
everything is on the Internet, everything has a Twitter account
63. even bus stops weigh
you
63
Dutch billboard that displays the weight of whoever's sitting on the
bench
64. communal use
64
we can aggregate hundreds or thousands of data points in real-time
65. Nuage Vert
65
a stark visualisation of how much energy a city is using
66. Nuage Vert
66
that actually got people to try to reduce consumption on a particular
day
67. public data
67
public data is opening up, realising that 3rd party developers and
hackers can find new ways of combining and interacting with data
better than organisations
75. Augmented Reality
75
three problems: people don't have strong arms, instant mugging
target, and you look like a dick
76. text messages
76
and alerts - people are used to receiving them - but don't overload
77. coupons
77
the urban computing cliche - "you walk past starbucks and get 5
cents off a latte"
78. screens
78
screens are everywhere. they're being deployed really quickly,
especially in new public buildings (stations, airports)
79. screens
79
in the UK, we don't have planning permission for movement in
traditional outdoor sites. Other cities have sold off the right to
install screens across the city. (thanks to Adam again for this video)
80. screens
80
BT Tower - 850,000 lumens, visible for miles - too bright to
photograph
81. hand from above
81
Chris O'Shea's installation - reacts to people walking below
82. 2nd screens
82
souped up Internet connected real time alarm clock - also interested
in 2nd screens next to the TV
83. 3rd, 4th & 5th screens
83
turns out the fridge computer lot were right
84. what’s next?
84
artificial intelligence is dirt cheap (check out Argos or JCPenney
catalog - kid's toys have amazing intelligence)
85. face rec
85
your average compact camera recognises more faces than a 6 month
old baby. why do computers and phones need passwords any more?
86. voice rec
86
It's never going to be perfect *and* real time. But I'm convinced
there's a lot we can do with constrained vocabularies.
87. haptics
87
vibration and touch - we can start to make electronic surfaces have
a "hand" or feel.
Haptic compass - had 12 cellphone vibra motors and the one
closest to north kicked occasionally. What's interest is that the body
internalises this really quickly - superpowers are easy to acquire.
88. projectors - big
88
we've all seen the videos of architectural mapping and projections
89. projectors - big
89
this is Robert Lepage's The Image Mill projection in Montreal
90. projectors - big
90
but (with few exceptions) we have the technology and no idea of
how to tell stories using it
91. projectors - small
91
why doesn't your alarm clock look like this?
nanoprojectors are information torches (and will be in your
cellphone soon)
93. wearables
93
This is the Looxcie Wearcam. looking more like a Bluetooth headset.
Need to work out how to mount and wear technology.
94. sonification
94
Sound in underused - probably thankfully. but what information can
we convey, especially with headphones and audio location.
95. rjdj
95
takes all a phone's inputs - microphone, accelerometer, location and
makes and changes music based on them
96. ruricomp
96
I don't actually like the term 'urban' - as lots of this can help and
connect suburban and rural communities too. (this is a mockup by
paulpod)
98. becoming real-time
98
creating and keeping data fresh is hard - but we need it to be real-time to feel interesting and
connected
99. 1 ad = 10,000 ads
99
if we can change what we show or say based on context, we're going
to need a lot more executions - maybe even written, distributed and
shown in real-time
100. how to scale
100
a lot of this currently only exists as events or location constrained
experiences
101. new forms of media
are needed
101
screens aren't vertical tv ads (or banner ads)
102. need new platforms
102
new platforms are emerging - but they're layers on top on phones
or computers (layar). platforms in the real-world (digital outdoor or
DOOH) are disconnected, small and all with different tech specs
103. need to understand
the materialness
103
these new types of media need to be designed - we don't have
50-100 years of experience
104. entering the era of
magic
104
you want a harry potter clock showing where people are? sure, no
problem.
105. you can read minds
(for a bit)
105
new technology that's magic quickly becomes mundane
106. hit the uncanny valley
of ads
106
the uncanny valley is a term from robotics - robots that seem
human but don't quite feel right - fight or flight. ads that shout your
name are exactly the same.
107. B.A.S.A.A.P.
107
Matt Jones coined the term - Be as smart as a puppy.
If you can't be human, fail gracefully (with puppy dog eyes)
108. you'll still freak
people out
108
it's a spectrum of understanding privacy concerns - "if we don't get
on the front page of the Daily Mail we're not trying hard enough"
109. urbn bacn
109
bacn is the name for email you asked for but don't really want -
newsletters, offers, etc. If every company knows where you are, do
you want your phone vibrating every 5 yards? (this is a frame from
Keiichi Matsuda's Domestic Robocop film)
110. re-engage with
discussions of public
& private realm
110
city by city, country by country there will be a reassessment of how
marketing and advertising impacts our daily lives
113. task
Teams of 3 or 4 or whatever.
Pick a brand.
Think of the what they could create in the real world -
public space, subway, in car, in store, screens, projections, apps
What context can we infer - place/places/time/time of day/
things/usage...
Push it as far into the future as possible.
Elevator pitch - 30 seconds
I want to know:
What data are they sensing / using? How does it manifest?
What do people experience? What's magic about it?
Nike
Starbucks
coupons
projecting on the moon
113