The document discusses research conducted to help design a photo-realistic zombie action/adventure game. Primary and secondary research methods were used, including a mood board, mind map, and survey. The survey asked people questions to help decide key game elements like the setting involving two worlds, the main character's clothing consisting of a long coat, and his special item being special glasses that allow seeing hidden zombies. Feedback from the survey informed the development of the game's ideas and design.
2. Introduction
• This presentation will be based about my research
results and simplify how this information will help me
improve my art sketches and final creation for my game
3. Types of research
• Creating a secondary research method, which was a
mind map and mood board.
• Games research and a primary research method survey
which all helped me design my game and advance my
work.
4.
5. Mood board
• the mood board gives viewers a little hint of what the
game is about and what will be involved in the game.
The pictures help shows how the character looks and
what he wears, also shows his main item ‘skull mask’
and his weapon that he makes in his lab. Mood board
shows some settings in the game and the
zombie/demons. Also it shows a big house with green
grass that is the demon/zombies leaders house; I chose
this because you wouldn’t think it would be a evil place.
The 2 worlds upside down world and normal world; I
chose this because in my game has 2different worlds
evil and normal human being world
6. Zombies and demons appear
when the character goes to the
demon worlds and has to fit in
with the zombies and demons not
to be noticed. The character will
then injected with a disease to
turn him into a demon zombie.
Main character
name: Bruce
Male
Powers: jump up to
600+ feet, hypnotize
zombies and demons
and they freeze for
2seconds to improve
this power you need to
practice on freezing
water or liquids.
Serious: doesn’t play
games with the
zombies/demons he
likes to kill them as
quick as possible
Clothes:
Black hoody, black
jeans, black trainers,
black mask.
Eye colour: dark brown
Hair colour: black
Facial hair: black
beard, sideburns,
moustache
Muscular: big and
ripped body
120kg, all muscle
Special abilities:
Strength(beginning of game 20%- maximum strength 300%)
speed ( can improve by buying special energy glowing drink for a 10second longer sprint;
the stronger the drink the more seconds you can sprint extra
His physical appearance can improve by going gym; the more time you spend on the gym
the stronger he will become but it will decrease his speed vice versa with his speed.
The more time you spend playing the more weapons you can unlock.
His powers can be improved by special chemical drinks that he makes in his lab; it takes a
while to make 10-20 minutes but you can buy a special ingredient to make it as quick as
possible.
Weapons:
The weapons Bruce
has at the start of the
game is the skull
mask with glasses,
and his sword he
made from his lab.
2 worlds, but can only be seen by
wearing the special glasses in the
game. The top world is were all
the demons and zombies are, the
bottom world is were human
people are. Some humans are
demons/zombies but can only be
seen by the glasses
7. Mind map
• The mind map shows what I want my game to be from
the settings to the main character his powers and
weapons but a little hint of each. It shows the main
characters details; it gives the viewer a little preview of
my character. Mind map shows the game but in little as
possible detailed.
8. Game title Black ops
Publisher Activision
System PC, Xbox 360/One, PlayStation 3/4, and
the Nintendo Wii
Genre Action, adventure
Release date Announced on April 30, 2010. released
on November 9, 2010
Graphical Style Photo realism
9. • The game Black ops has a photo- realism graphical style
that that’s based on war, and I think the game being
photo realistic makes the game better to play with, rather
than it being cell shaded, Abstract, Cell shaded or an
Exaggeration graphical style.
• black ops features two playable countries (Russia and
the USA), but only has an American campaign, the
campaign's playable characters now speak while being
controlled by the player. game has a photo-realism
graphical style
10. Ideas Zombie
ideas and
there facial
expressions
Photo
realisti
c ideas.
The
extra
affects
to
make it
look
more
realisti
c
First person
view
Face idea for
player. Facial
expression on
characters face
11. This information will help me with my sketches by understanding
the style of photo realism games and the graphics used.
This information will help me with my own work by giving me a
better understanding of the presentation of photo realism games.
12. Game title Assassins creed
Publisher Ubisoft
System PlayStation 3, Xbox 360, Microsoft
Windows, Mac OS X, Nintendo DS,
PlayStation Portable, PlayStation Vita,
iOS, HP webOS, Android, Nokia
Symbian Windows Phone
Genre Historical fiction action-adventure,
stealth
Release date November 13, 2007
Graphical Style Photo realism
13. Assassins creed, uses photo realism for its
Historical fiction action-adventure, stealth genre
type game. The games uses plenty of visual
effects such as smoke, lights, fire, explosions etc.
It really looks realistic which attracts the player.
15. These ideas I have gathered are to help me draw
different weapons for my character to use in my
games design, the weapons should look real, as
the game is suppose to me a photo realism
graphical style game.
16. Game title Wwe 2k14
Publisher 2K Sports
System Xbox 360 and PlayStation 3
Genre Professional wrestling Fighting
Release date A October 29, 2013
EU November 1, 2013
JP October 30, 2013
IND November 1, 2013
Graphical Style Photo realism
17. • WWE 2k14 uses photo realism and is based on an
actual television programme called WWE. The game
uses real like movements of the actual characters in real
life, the walking, running, actions in real life and their
fighting styles. This will also help me with my game style;
action/adventure.
18. Ideas
I have used these examples to show what my character
should look like. I want my character to be big, built
and toned, this will attract teenagers to play as the
character will look big and strong.
19. My ideas will help me sketch a drawing of a built
body, for my character. This will also help my
understanding of photo realism, so I will have to
make it as real as possible.
20. The graphical style photo realism is a style of art and
sculpture characterized by the highly detailed depiction of
ordinary life with the impersonality of a photograph. in other
words Photorealism is a genre of art that encompasses
painting, drawing and other graphic mediums, in which an
artist studies a photograph and then attempts to reproduce
the image as realistically as possible in another medium.
Games such as grand theft auto and uncharted and many
others use photo realism graphics to give games
characters and environment a certain look and feel.
21. action adventure zombie
game?
photo realistic
celshaded
exaggerated
abstract
This question helped me
decide what type of
graphic style I should use
in my game. I asked 20
people and this is what
they thought would be
good for an adventure
game. The majority of
people said photo
realistic. I took this
information and decided
to use photo realism as I
wanted to use that
graphic style myself as
well.
22. What weapon should the
character start off with?
thick long sword
shield and throwing
knifes (50)
shotgun(takes 5 seconds
to reload)
samurai sword
This question helped
me with choose what
weapon my character
should start with, the
popular weapon was
the samurai sword
which most of the
people choose. I took
this information and
created a sword for my
design.
23. setting for your zombie
action/adventure game?
world full of zombies
2 worlds. Bad and
good
hospital
parking lot
This question
helped a lot
because I was
really stuck
with what
setting I should
use. As you can
see most people
choose 2worlds
a bad world and
a good world, I
then realised it
was the best
setting for this
game.
24. adventure game that has
zombies?
black hoody, black
jeans and black shoes
long coat( any colour)
tracksuits
suit
This question also
helped me decide
what the main
character should
wear most of the
time. Long coat
was voted the
most and I will
use this to
improve my
characters
appearance.
25. What would be your
characters special item
speacial glasses (to see
hidden zombies disguied
as humans)
postion (to improve
characters abilities for a
short period of time,
3seonds)
special smoke gas(slows
down the zombies for 2
seconds)
invitiable sheild (protects
you for 5 seconds, takes
2minutes to refill)
This question
helped me choose
what item my
character should
have, this was a
very hard
decision for me
so I asked people
and this is what
they thought.
Special glassed
was the popular
and I used this
for my special
item.
26. What perspective should
my game design be?
first person
third person
This question
was also a hard
decision for me.
As you can see
it was nearly a
tie but most
people chose
third person. I
will use third
person for my
design because I
think it will fit
in with the
zombie style
game play.
27. Conclusion
All the data I had collected, helped me to develop my
game ideas. In my game research I looked at games that
were photo realistic and looked deeply into the weapons
and clothes, by looking at the opinions I have gathered,
this helped me with my final decisions on the game
design. I have asked in my questionnaire ‘What should
the character use when fighting zombies?’ and majority of
the interviewers chose the samurai sword. Here is my
result of what I have draw and what they have chosen.