FMP Evaluation
Tom Nichol
Production Process Evaluation
Research
Strengths
• gathering ideas from current magazines to generate my own idea.
• Asking people on what they thought of my idea helped me to focus on
what I'm going to produce & receiving positive feedback
• Finding out the appropriate information like age range, gender,
Psychographic and social status and then working out what the
demographic and content to appeal to the audience is going to be.
Weaknesses
• Finding high quality images for my slides.
• Getting the correct audience profile
Planning
Strengths
• Ideas immerging out of other ideas
• Knowing off the bat on what I was going to do
• Making my logo all fancy
• My first product with the star wars battle front poster cover.
Weaknesses
• Making a title for my magazine in a certain amount of time
• Working too fast on my products
• Finding fronts that looked good for my product
• Trying to work to my schedule
Time Management
Strengths
• Having a lot of time to complete my work
• I did 1 magazine cover per 1/2 days.
• A lot of my covers look professional
• I also did a magazine spread which I made I took a long time to do
Weaknesses
• Having too much time to complete my work
• Not really sticking to my schedule
• Looking back at 2 of my covers, I could of added more to them to make
them look more professional
Audience Appeal
Age rating is 17+ because of the
game star wars battlefront which
is quite violent even though it’s a
12+ game
Target audience is male because sci – fi
manly aimed at males, even though
females can like stuff like this too.
Psychographic is entertainment and
technology so people who like them
topics will probably like my magazine
Social status B because the magazine is
expensive as it is nearly £10. so people who are
made out of money can buy this.
Technical Qualities
• The colour blue is used quite
a lot, looks very sci-fi like
• Both are advertising Nvida
graphics cards
• Nvision is advertising more
things than my magazine
• Text is more clear to read on
the nvision magazine
• My magazine uses a
rhetorical question
• My magazine is easer to
concentrate on because it
uses less colours than
nvision magazine
Aesthetic Qualities
• I chose these covers because there the ones I like the most
• These covers are very creative in that they are very different styles
but at the same time there not
• Some of my magazine covers (that aren't shown) look rubbish
because I took less time to create them so I could probably
improve them
Strengths
• Knowing straight of the bat on what I was going to do
Weaknesses
• Rushing with some of my magazine covers
• Time management
#PeerpresureFeedback
Feedback 1
• What did you like about the product?
• It looks like something that would end up in a
shop it is well put together the font mixes with
the background and it is incredibly detailed to
look like a magazine. And the choice of
background looks epic.
• What improvements could have been made to
the product? Nothing really.
Feedback 2
• What did you like about the product?
– I like about this magazine cover is that it looks like a professional
magazine front cover page. The font that has been chosen for this
magazine does contrast with the theme of the magazine very good.
• What improvements could have been made to
the product?
– The improvements that they could make the colour better
Feedback 3
• What did you like about the product?
– The title is very original and creative.
– I like the futuristic fonts you chose.
• What improvements could have been made to
the product?
– I don’t think the title of the magazine should be transparent.
– It isn’t apparent what the title of the first movie is.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
• Everything
• What do you disagree with from your peer
feedback?
• Colour use
• Using a transparent logo
#Peerpresure Feedback Summary
I don’t think I will make any changes because
the majority of my feedback was good, however
I’m going to make the title more relevant to the
background image

7. evaluation

  • 1.
  • 2.
  • 3.
    Research Strengths • gathering ideasfrom current magazines to generate my own idea. • Asking people on what they thought of my idea helped me to focus on what I'm going to produce & receiving positive feedback • Finding out the appropriate information like age range, gender, Psychographic and social status and then working out what the demographic and content to appeal to the audience is going to be. Weaknesses • Finding high quality images for my slides. • Getting the correct audience profile
  • 4.
    Planning Strengths • Ideas immergingout of other ideas • Knowing off the bat on what I was going to do • Making my logo all fancy • My first product with the star wars battle front poster cover. Weaknesses • Making a title for my magazine in a certain amount of time • Working too fast on my products • Finding fronts that looked good for my product • Trying to work to my schedule
  • 5.
    Time Management Strengths • Havinga lot of time to complete my work • I did 1 magazine cover per 1/2 days. • A lot of my covers look professional • I also did a magazine spread which I made I took a long time to do Weaknesses • Having too much time to complete my work • Not really sticking to my schedule • Looking back at 2 of my covers, I could of added more to them to make them look more professional
  • 6.
    Audience Appeal Age ratingis 17+ because of the game star wars battlefront which is quite violent even though it’s a 12+ game Target audience is male because sci – fi manly aimed at males, even though females can like stuff like this too. Psychographic is entertainment and technology so people who like them topics will probably like my magazine Social status B because the magazine is expensive as it is nearly £10. so people who are made out of money can buy this.
  • 7.
    Technical Qualities • Thecolour blue is used quite a lot, looks very sci-fi like • Both are advertising Nvida graphics cards • Nvision is advertising more things than my magazine • Text is more clear to read on the nvision magazine • My magazine uses a rhetorical question • My magazine is easer to concentrate on because it uses less colours than nvision magazine
  • 8.
    Aesthetic Qualities • Ichose these covers because there the ones I like the most • These covers are very creative in that they are very different styles but at the same time there not • Some of my magazine covers (that aren't shown) look rubbish because I took less time to create them so I could probably improve them Strengths • Knowing straight of the bat on what I was going to do Weaknesses • Rushing with some of my magazine covers • Time management
  • 9.
  • 10.
    Feedback 1 • Whatdid you like about the product? • It looks like something that would end up in a shop it is well put together the font mixes with the background and it is incredibly detailed to look like a magazine. And the choice of background looks epic. • What improvements could have been made to the product? Nothing really.
  • 11.
    Feedback 2 • Whatdid you like about the product? – I like about this magazine cover is that it looks like a professional magazine front cover page. The font that has been chosen for this magazine does contrast with the theme of the magazine very good. • What improvements could have been made to the product? – The improvements that they could make the colour better
  • 12.
    Feedback 3 • Whatdid you like about the product? – The title is very original and creative. – I like the futuristic fonts you chose. • What improvements could have been made to the product? – I don’t think the title of the magazine should be transparent. – It isn’t apparent what the title of the first movie is.
  • 13.
    Peer Feedback Summary •What do you agree with from your peer feedback? • Everything • What do you disagree with from your peer feedback? • Colour use • Using a transparent logo
  • 14.
    #Peerpresure Feedback Summary Idon’t think I will make any changes because the majority of my feedback was good, however I’m going to make the title more relevant to the background image

Editor's Notes

  • #4 What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  • #5 What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  • #6 Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  • #7 How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  • #8 Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  • #9 Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  • #15 What changes would you make to your product based upon your peer feedback and why?