Discover 7 deadly game & player insights to make games profitable & keep players happy. Mark Robinson, CEO of game analytics platform deltaDNA, reveals unique insights generated from the 1000s of games on the platform.
Double Game Revenue & Engagement:10 Killer InsightsdeltaDNA
Key Takeaways
How to:
Unlock player data beyond dashboards.
Segment players, understand behaviors and drive deeper data insight.
Understand why players leave and when.
Reduce reliance on whales.
Spread spend across the player base.
Find the high potential players not spending.
Understand how timing, geography and platform affect player behavior.
Get players paying multiple times, and why this is important.
A huge amount of effort is focused on analytics in the Games Industry, but how much of it delivers actionable player insight? If you feel that there is more info in your data than you are currently unlocking, then this session is for you.
Since deltaDNA was founded four years ago, our platform and approach has generated key insights that have transformed the player experience and game success. In this talk, we will share these killer insights based on player behaviors and deep data analytics. Use these to double your revenues and engagement levels by creating a better environment for ALL players. All these findings are relevant to your game and are actionable. Know your players and you will create successful and fun games.
GDC 2017 - What the best games know that the rest don’tLauren Cormack
Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls?
In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He'll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
UK GIAF Summer 2015 - From data science to data impact Lauren Cormack
From data science to data impact: On many ways to segment your players & more, by Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
GDC - Top soft launch strategies for awesome metricsLauren Cormack
GDC 2016 presentation by deltaDNA & Thumbspire -
Games that spend more than 1 month in soft launch are proven to do much better - it's the critical time to make the game adjustments that will inspire players to return, time and time again.
In this presentation, you'll find out what a difference data can make, why different types of players are leaving your game, and learn the practical steps you can take to turn things around. You'll discover what areas you should be testing to maximize your KPIs, and see best-practice examples of games that have got it right.
Use these strategies to improve your player retention by 20%+ and learn from Thumbspire case studies how to boost your game monetization.
iGaming webinar - Real time player management lessons from social casinoLauren Cormack
The social casino space is thriving by doing the impossible; convincing players to place bets that have no chance of real reward. To accomplish this the best social casino games micro-manage the player experience in real-time to ensure that each interaction is a positive one that will lead to conversion.
This process is driven by data, connecting demographics with player preferences and in-game behaviour to ensure that players get an experience perfectly tailored to them. This presentation will demonstrate the techniques and tools used by social casino operators, and how these can be adopted in the gambling sector to improve player lifetime and value.
Game Connection Paris 2016 - Making games pay: data secrets for game monetiza...Lauren Cormack
This talk covers all aspects of the game that can be improved in order to increase monetization, focusing on key KPIs such as engagement and retention. It draws upon case studies, and includes insights generated from the data of the most successful free-to-play games on the deltaDNA analytics platform as well as survey data. Learn how to: Target the right players, and the key engagement strategies that work Maximize profits from ads and IAP, and which players are most receptive Predict and measure the lifetime value of players by acquisition channel Apply killer strategies, taking lessons from the most successful games Unlock the lesser-known data secrets behind monetization
Double Game Revenue & Engagement:10 Killer InsightsdeltaDNA
Key Takeaways
How to:
Unlock player data beyond dashboards.
Segment players, understand behaviors and drive deeper data insight.
Understand why players leave and when.
Reduce reliance on whales.
Spread spend across the player base.
Find the high potential players not spending.
Understand how timing, geography and platform affect player behavior.
Get players paying multiple times, and why this is important.
A huge amount of effort is focused on analytics in the Games Industry, but how much of it delivers actionable player insight? If you feel that there is more info in your data than you are currently unlocking, then this session is for you.
Since deltaDNA was founded four years ago, our platform and approach has generated key insights that have transformed the player experience and game success. In this talk, we will share these killer insights based on player behaviors and deep data analytics. Use these to double your revenues and engagement levels by creating a better environment for ALL players. All these findings are relevant to your game and are actionable. Know your players and you will create successful and fun games.
GDC 2017 - What the best games know that the rest don’tLauren Cormack
Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls?
In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He'll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
UK GIAF Summer 2015 - From data science to data impact Lauren Cormack
From data science to data impact: On many ways to segment your players & more, by Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
GDC - Top soft launch strategies for awesome metricsLauren Cormack
GDC 2016 presentation by deltaDNA & Thumbspire -
Games that spend more than 1 month in soft launch are proven to do much better - it's the critical time to make the game adjustments that will inspire players to return, time and time again.
In this presentation, you'll find out what a difference data can make, why different types of players are leaving your game, and learn the practical steps you can take to turn things around. You'll discover what areas you should be testing to maximize your KPIs, and see best-practice examples of games that have got it right.
Use these strategies to improve your player retention by 20%+ and learn from Thumbspire case studies how to boost your game monetization.
iGaming webinar - Real time player management lessons from social casinoLauren Cormack
The social casino space is thriving by doing the impossible; convincing players to place bets that have no chance of real reward. To accomplish this the best social casino games micro-manage the player experience in real-time to ensure that each interaction is a positive one that will lead to conversion.
This process is driven by data, connecting demographics with player preferences and in-game behaviour to ensure that players get an experience perfectly tailored to them. This presentation will demonstrate the techniques and tools used by social casino operators, and how these can be adopted in the gambling sector to improve player lifetime and value.
Game Connection Paris 2016 - Making games pay: data secrets for game monetiza...Lauren Cormack
This talk covers all aspects of the game that can be improved in order to increase monetization, focusing on key KPIs such as engagement and retention. It draws upon case studies, and includes insights generated from the data of the most successful free-to-play games on the deltaDNA analytics platform as well as survey data. Learn how to: Target the right players, and the key engagement strategies that work Maximize profits from ads and IAP, and which players are most receptive Predict and measure the lifetime value of players by acquisition channel Apply killer strategies, taking lessons from the most successful games Unlock the lesser-known data secrets behind monetization
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Lean analytics by Will Perone, CTO at Wicked Fun.
Wicked Fun is a design driven game studio founded by industry veterans Terry Redfield and Will Perone. Discover all the shortcuts it's taken to get the biggest 'bang for the buck' in regard to analytics, supporting systems, and staffing
Demystifying Data by Pallas Horwitz, Senior Data Scientist at Blue Shell Games.
The Games Industry Analytics Forum (GIAF) returned to San Francisco for its 9th meet-up. The GIAF is a unique opportunity for games analytics practitioners looking to generate insight and value from big data game analytics. If you are interested in attending future GIAF events, please sign up to our mailing list at www.deltadna.com/mailing-list-signup/
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
Deltadna achieving better engagement and LTV by combining gamification and ...deltaDNA
DeltaDNA CEO, Mark Robinson will discuss how to transfer the essence of game mechanics into real money gaming, and how real-time marketing can be specifically employed at each stage of the player lifecycle to maximise player lifetime value (LTV).
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
What will you learn?
- How to measure and optimize your user acquisition and retargeting campaigns
- Why game personalization matters to LTV and engagement
- How to use tools to personalize your game
- How to drive bottom line commercial success
UK GIAF: Winter 2015
26th November, London
Kindly hosted at the offices of Space Ape Games.
GIAF returns to London with a fantastic line-up of industry speakers covering a broad range of topics from the realm of game analytics.
Speakers:
Juan Gabriel Gomila Salas, CEO at Frogames
Slot machines: Tweaking randomness in Social Casino
Learn how manipulating randomness on social casino games drives engagement, retention and monetisation.
Fred Easey, Head of Analytics at Space Ape Games
Analytical techniques: A practical guide to answering business questions
Exploring different methods you can use as an analyst to understand your game data
Mark Robinson, CEO at deltaDNA
Survey results: The secrets to successful F2P ad monetisation
Get a first-look at the data generated from a research project on in-game advertising, with over 100 game developers surveyed on their top grossing F2P games.
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
UK GIAF: Summer 2015 Featured:
Peter Warman, CEO and Co-founder at Newzoo
What to do with data from 1 billion smart devices in China?
Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
From Data Science to Data Impact: On many ways to segment your players & more
Heather Stark, Analyst at Kinran Limited
Trends in game analytics: What’s happening (and why)
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
Measuring Collaboration in a Multiplayer Game
Deirdre Kerr – Associate Research Scientist at Educational Testing Service (ETS)
The secrets to successful F2P ad monetization: An analytics perspective
Mark Robinson, CEO at deltaDNA
Q&A: Trends in mobile gaming marketing, UA and analytics in 2016Filippo De Rose, Business Performance Manager at 99Games
Webinar Series - Customer Facing Devices: Putting the Pieces TogetherMoki
This is the second part of a three-part webinar series about how to use Customer Facing Devices for in-store marketing. The full webinar can be viewed at
http://moki.com/insights/cfd-webinar-2/
What the best games know that the rest don't - Isaac Roseboom, deltaDNALauren Cormack
Isaac Roseboom, Head of Insight at deltaDNA - Why do games struggle to monetize and how can analytics be utilized to drastically increase revenues and avoid common monetization pitfalls? In this talk, Isaac Roseboom, Head of Insight at deltaDNA, will demonstrate how successful games use analytics and player insights to best effect. He’ll look at the how they approach onboarding, drive first time purchase, and balance their game economy to maximize KPI performance. You will learn exactly what you need to do to successfully monetize a game and drive repeat spend.
Lean analytics by Will Perone, CTO at Wicked Fun.
Wicked Fun is a design driven game studio founded by industry veterans Terry Redfield and Will Perone. Discover all the shortcuts it's taken to get the biggest 'bang for the buck' in regard to analytics, supporting systems, and staffing
Demystifying Data by Pallas Horwitz, Senior Data Scientist at Blue Shell Games.
The Games Industry Analytics Forum (GIAF) returned to San Francisco for its 9th meet-up. The GIAF is a unique opportunity for games analytics practitioners looking to generate insight and value from big data game analytics. If you are interested in attending future GIAF events, please sign up to our mailing list at www.deltadna.com/mailing-list-signup/
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
Deltadna achieving better engagement and LTV by combining gamification and ...deltaDNA
DeltaDNA CEO, Mark Robinson will discuss how to transfer the essence of game mechanics into real money gaming, and how real-time marketing can be specifically employed at each stage of the player lifecycle to maximise player lifetime value (LTV).
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
What will you learn?
- How to measure and optimize your user acquisition and retargeting campaigns
- Why game personalization matters to LTV and engagement
- How to use tools to personalize your game
- How to drive bottom line commercial success
UK GIAF: Winter 2015
26th November, London
Kindly hosted at the offices of Space Ape Games.
GIAF returns to London with a fantastic line-up of industry speakers covering a broad range of topics from the realm of game analytics.
Speakers:
Juan Gabriel Gomila Salas, CEO at Frogames
Slot machines: Tweaking randomness in Social Casino
Learn how manipulating randomness on social casino games drives engagement, retention and monetisation.
Fred Easey, Head of Analytics at Space Ape Games
Analytical techniques: A practical guide to answering business questions
Exploring different methods you can use as an analyst to understand your game data
Mark Robinson, CEO at deltaDNA
Survey results: The secrets to successful F2P ad monetisation
Get a first-look at the data generated from a research project on in-game advertising, with over 100 game developers surveyed on their top grossing F2P games.
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
UK GIAF: Summer 2015 Featured:
Peter Warman, CEO and Co-founder at Newzoo
What to do with data from 1 billion smart devices in China?
Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
From Data Science to Data Impact: On many ways to segment your players & more
Heather Stark, Analyst at Kinran Limited
Trends in game analytics: What’s happening (and why)
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
Measuring Collaboration in a Multiplayer Game
Deirdre Kerr – Associate Research Scientist at Educational Testing Service (ETS)
The secrets to successful F2P ad monetization: An analytics perspective
Mark Robinson, CEO at deltaDNA
Q&A: Trends in mobile gaming marketing, UA and analytics in 2016Filippo De Rose, Business Performance Manager at 99Games
Webinar Series - Customer Facing Devices: Putting the Pieces TogetherMoki
This is the second part of a three-part webinar series about how to use Customer Facing Devices for in-store marketing. The full webinar can be viewed at
http://moki.com/insights/cfd-webinar-2/
How to turn your tablet into a customer facing device moki slideshareMoki
This deck was used in a recent webinar by Moki, a leader in providing Total Control for Customer Facing Devices (e.g. digital signage, digital kiosks, mPOS, etc.), title "Turn Your Tablets Into Customer Facing Devices.
In this webinar, Moki experts talked through the value of Customer Facing Devices and how businesses are leveraging them to improve customer engagement and increase sales.
This is the first webinar in a series of webinars to help business owners know how to bring the power of mobile tablets into their stores/business.
The webinar can be viewed here: http://moki.com/insights/cfd-webinar-1/
Automation or automatic control, is the use of various control systems for operating equipment such as machinery, processes in factories, boilers and heat treating ovens, switching in telephone networks, steering and stabilization of ships, aircraft and other applications with minimal or reduced human intervention. Some processes have been completely automated.
The biggest benefit of automation is that it saves labor, however, it is also used to save energy and materials and to improve quality, accuracy and precision.
Lessons Learned: The Impact of Fast Data for PersonalizationVoltDB
deltaDNA is leader in personalization, having honed their knowledge and skills in one of the most competitive and demanding markets: online gaming. In this Webinar, Chris Wright, deltaDNA’s CTO, joins VoltDB CMO, Peter Vescuso to explain how capturing and understanding data “in the moment” has enabled Chris to reduce margins, increase monetization, and understand his customers as well as provide the ability to react to them in real time.
This presentation by Manoj Ganapathi (Chief Architect, CodeOps Technologies) provides an overview of Blockchain by covering the essentials through a case study/use case approach.
DataStax Enterprise (DSE) already offers a plethora of solid capabilities to make your distributed database dreams become more real than The NeverEnding Story. But are you aware of all of the crazy, quality of life updates and new features added in DataStax Enterprise 6? These include: significantly improved performance; anti-entropy improvements with DSE NodeSync; quality updates for DSE Search, Graph, Analytics, OpsCenter, Advanced Security, and Studio; metrics collection; and Kafka and Docker integrations. We’ll take a look at all of it, plus give you a sneak peek at some of the foundational changes coming in DataStax Enterprise 6.8 that will rock your world.
How AI and ML are driving Memory Architecture changesDanny Sabour
Artificial intelligence and machine learning are fundamentally changing compute workloads in the cloud, the edge, and the IoT node. Memory architectures have changed to require persistence as a primary need over speed and low power. MRAM with its inherent persistence, low power and speed, is destined to become the next generation memory of choice all the way from the IoT node to the edge and the cloud.
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Idle Clicker Games Presentation (Casual Connect USA 2017)David Piao Chiu
Idle Clicker Games: Why are they so popular and how can I get in on the action?
Idle clicker games are a young genre that has seen explosive growth in the last few years thanks to the popularity of games such as Clicker Heroes and AdVenture Capitalist. This session will explore the evolution of the idle genre from simple indie projects to games with major licensed IPs and celebrities (Chuck Norris, WWE, Crazy Taxi, He-Man, etc.). We will also share best practices for improving retention and monetization (both IAP and ads).
A CDN utilizes a global network of servers to streamline the delivery of downloads, by caching content nearest to your visitor. Doing so helps not only improve performance but also reduces the risk of failures and server crashes by offloading bandwidth from the origin.
Multiplay is an Enterprise Game Server Hosting Platform made for developers who want to create real-time multiplayer experiences. Fred Grill (EA/Respawn Entertainment) and Will Lowther (Multiplay) discuss launching AAA games, featuring a post-mortem on the launch of Titanfall 2.
Persistent Memory Productization driven by AI & MLDanny Sabour
Presentation by Avalanche Technology's VP of Marketing, Danny Sabour, at the SNIA Persistent Memory Summit on January 24th, 2019, in Santa Clara, California.
GIAF London Fall 2017 - Video advertising strategy for f2 p mobile gamingdeltaDNA
What design options exist for including video ads inside F2P games and which do players prefer?
Does displaying an ad for a competitive game inside your app increase churn?
Do video ads cannibalise IAP revenue?
Chatty Kathy - UNC Bootcamp Final Project Presentation - Final Version - 5.23...John Andrews
SlideShare Description for "Chatty Kathy - UNC Bootcamp Final Project Presentation"
Title: Chatty Kathy: Enhancing Physical Activity Among Older Adults
Description:
Discover how Chatty Kathy, an innovative project developed at the UNC Bootcamp, aims to tackle the challenge of low physical activity among older adults. Our AI-driven solution uses peer interaction to boost and sustain exercise levels, significantly improving health outcomes. This presentation covers our problem statement, the rationale behind Chatty Kathy, synthetic data and persona creation, model performance metrics, a visual demonstration of the project, and potential future developments. Join us for an insightful Q&A session to explore the potential of this groundbreaking project.
Project Team: Jay Requarth, Jana Avery, John Andrews, Dr. Dick Davis II, Nee Buntoum, Nam Yeongjin & Mat Nicholas
Learn SQL from basic queries to Advance queriesmanishkhaire30
Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Round table discussion of vector databases, unstructured data, ai, big data, real-time, robots and Milvus.
A lively discussion with NJ Gen AI Meetup Lead, Prasad and Procure.FYI's Co-Found
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).