This document summarizes Dan Parkes' experience working as a data analyst at Pixel Toys. It discusses his work on three shipped mobile games, with a focus on Warhammer 40,000: Freeblade. It provides tips on good telemetry design, including planning data collection upfront, only capturing necessary data, and culling unused data. It also discusses challenges around limited data resources and balancing retroactive vs. proactive data analysis. The document advocates for automating dashboard and data sharing processes while maintaining flexibility.