The document discusses the benefits and challenges of using open educational resources (OER) in the classroom. It states that OER can be updated frequently with current information, customized for a class's needs, and provide equal access to education for students regardless of their financial situation. However, it also notes that OER may require more maintenance over time as new information is added and old content becomes obsolete, taking away from classroom time. There is also a risk that contributors and colleges may lose interest in OER over time as initial funding disappears. The document concludes by cautioning that OER should not replace teachers in the classroom.
How to keep students engaged in virtual classroomMaryamMiahan
Tutors must be working hard during online live class, for assistance AppSquadz is introducing numerous ideas to keep students engaged in Virtual Classroom. Visit: https://www.appsquadz.com/virtual-classroom-software
Hudson College is a Toronto private school that is committed to providing top-quality education to your child. We're one of the premier private schools in the country. Visit us today at www.hudsoncollege.ca
How to keep students engaged in virtual classroomMaryamMiahan
Tutors must be working hard during online live class, for assistance AppSquadz is introducing numerous ideas to keep students engaged in Virtual Classroom. Visit: https://www.appsquadz.com/virtual-classroom-software
Hudson College is a Toronto private school that is committed to providing top-quality education to your child. We're one of the premier private schools in the country. Visit us today at www.hudsoncollege.ca
Webinar Series - Customer Facing Devices: Putting the Pieces TogetherMoki
This is the second part of a three-part webinar series about how to use Customer Facing Devices for in-store marketing. The full webinar can be viewed at
http://moki.com/insights/cfd-webinar-2/
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
What will you learn?
- How to measure and optimize your user acquisition and retargeting campaigns
- Why game personalization matters to LTV and engagement
- How to use tools to personalize your game
- How to drive bottom line commercial success
How to turn your tablet into a customer facing device moki slideshareMoki
This deck was used in a recent webinar by Moki, a leader in providing Total Control for Customer Facing Devices (e.g. digital signage, digital kiosks, mPOS, etc.), title "Turn Your Tablets Into Customer Facing Devices.
In this webinar, Moki experts talked through the value of Customer Facing Devices and how businesses are leveraging them to improve customer engagement and increase sales.
This is the first webinar in a series of webinars to help business owners know how to bring the power of mobile tablets into their stores/business.
The webinar can be viewed here: http://moki.com/insights/cfd-webinar-1/
7 deadly game insights: Webinar slides July 2015 deltaDNA
Discover 7 deadly game & player insights to make games profitable & keep players happy. Mark Robinson, CEO of game analytics platform deltaDNA, reveals unique insights generated from the 1000s of games on the platform.
Double Game Revenue & Engagement:10 Killer InsightsdeltaDNA
Key Takeaways
How to:
Unlock player data beyond dashboards.
Segment players, understand behaviors and drive deeper data insight.
Understand why players leave and when.
Reduce reliance on whales.
Spread spend across the player base.
Find the high potential players not spending.
Understand how timing, geography and platform affect player behavior.
Get players paying multiple times, and why this is important.
A huge amount of effort is focused on analytics in the Games Industry, but how much of it delivers actionable player insight? If you feel that there is more info in your data than you are currently unlocking, then this session is for you.
Since deltaDNA was founded four years ago, our platform and approach has generated key insights that have transformed the player experience and game success. In this talk, we will share these killer insights based on player behaviors and deep data analytics. Use these to double your revenues and engagement levels by creating a better environment for ALL players. All these findings are relevant to your game and are actionable. Know your players and you will create successful and fun games.
Automation or automatic control, is the use of various control systems for operating equipment such as machinery, processes in factories, boilers and heat treating ovens, switching in telephone networks, steering and stabilization of ships, aircraft and other applications with minimal or reduced human intervention. Some processes have been completely automated.
The biggest benefit of automation is that it saves labor, however, it is also used to save energy and materials and to improve quality, accuracy and precision.
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
Webinar Series - Customer Facing Devices: Putting the Pieces TogetherMoki
This is the second part of a three-part webinar series about how to use Customer Facing Devices for in-store marketing. The full webinar can be viewed at
http://moki.com/insights/cfd-webinar-2/
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
What will you learn?
- How to measure and optimize your user acquisition and retargeting campaigns
- Why game personalization matters to LTV and engagement
- How to use tools to personalize your game
- How to drive bottom line commercial success
How to turn your tablet into a customer facing device moki slideshareMoki
This deck was used in a recent webinar by Moki, a leader in providing Total Control for Customer Facing Devices (e.g. digital signage, digital kiosks, mPOS, etc.), title "Turn Your Tablets Into Customer Facing Devices.
In this webinar, Moki experts talked through the value of Customer Facing Devices and how businesses are leveraging them to improve customer engagement and increase sales.
This is the first webinar in a series of webinars to help business owners know how to bring the power of mobile tablets into their stores/business.
The webinar can be viewed here: http://moki.com/insights/cfd-webinar-1/
7 deadly game insights: Webinar slides July 2015 deltaDNA
Discover 7 deadly game & player insights to make games profitable & keep players happy. Mark Robinson, CEO of game analytics platform deltaDNA, reveals unique insights generated from the 1000s of games on the platform.
Double Game Revenue & Engagement:10 Killer InsightsdeltaDNA
Key Takeaways
How to:
Unlock player data beyond dashboards.
Segment players, understand behaviors and drive deeper data insight.
Understand why players leave and when.
Reduce reliance on whales.
Spread spend across the player base.
Find the high potential players not spending.
Understand how timing, geography and platform affect player behavior.
Get players paying multiple times, and why this is important.
A huge amount of effort is focused on analytics in the Games Industry, but how much of it delivers actionable player insight? If you feel that there is more info in your data than you are currently unlocking, then this session is for you.
Since deltaDNA was founded four years ago, our platform and approach has generated key insights that have transformed the player experience and game success. In this talk, we will share these killer insights based on player behaviors and deep data analytics. Use these to double your revenues and engagement levels by creating a better environment for ALL players. All these findings are relevant to your game and are actionable. Know your players and you will create successful and fun games.
Automation or automatic control, is the use of various control systems for operating equipment such as machinery, processes in factories, boilers and heat treating ovens, switching in telephone networks, steering and stabilization of ships, aircraft and other applications with minimal or reduced human intervention. Some processes have been completely automated.
The biggest benefit of automation is that it saves labor, however, it is also used to save energy and materials and to improve quality, accuracy and precision.
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
The Games Industry Analytics Forum returned for its 10th meet-up on Thursday 27th August at Product Madness in London.
GIAF is a free event for game analytics practitioners held in both the USA and UK, organised by game analytics & marketing company deltaDNA.
Featuring ever-changing presentations, venues and expert panel discussions, it's a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
UK GIAF: Summer 2015 Featured:
Peter Warman, CEO and Co-founder at Newzoo
What to do with data from 1 billion smart devices in China?
Volodymyr (Vlad) Kazantsev, Head of Data Science at Product Madness
From Data Science to Data Impact: On many ways to segment your players & more
Heather Stark, Analyst at Kinran Limited
Trends in game analytics: What’s happening (and why)
Interested in speaking at a future event or in finding our more? Visit www.deltadna.com/GIAF
Measuring Collaboration in a Multiplayer Game
Deirdre Kerr – Associate Research Scientist at Educational Testing Service (ETS)
The secrets to successful F2P ad monetization: An analytics perspective
Mark Robinson, CEO at deltaDNA
Q&A: Trends in mobile gaming marketing, UA and analytics in 2016Filippo De Rose, Business Performance Manager at 99Games
UK GIAF: Winter 2015
26th November, London
Kindly hosted at the offices of Space Ape Games.
GIAF returns to London with a fantastic line-up of industry speakers covering a broad range of topics from the realm of game analytics.
Speakers:
Juan Gabriel Gomila Salas, CEO at Frogames
Slot machines: Tweaking randomness in Social Casino
Learn how manipulating randomness on social casino games drives engagement, retention and monetisation.
Fred Easey, Head of Analytics at Space Ape Games
Analytical techniques: A practical guide to answering business questions
Exploring different methods you can use as an analyst to understand your game data
Mark Robinson, CEO at deltaDNA
Survey results: The secrets to successful F2P ad monetisation
Get a first-look at the data generated from a research project on in-game advertising, with over 100 game developers surveyed on their top grossing F2P games.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
This is a teaching philosophy that I wrote for Comm. 182, Instruction for the Classroom Teacher. It is written in the stance of an After School Center Administrator. It reflects my experience as a Co-Founder and Tutoring Coordinator for an After School Center.
Technology can be the great equalizer in a classroom with diverse learners. Whereas teachers can find it difficult to differentiate instruction for 30+ students in one class, all with different needs and abilities, “assistive technology” (devices and software to assist students with disabilities) can often help teachers personalize lessons and skills enhancement to each child. Children with learning disabilities often have better technology skills than their teachers and are drawn to computers and other gadgets, so using them in the classroom makes perfect sense. For children with physical disabilities, technology can give access to learning opportunities previously closed to them. E-readers help students turn book pages without applying dexterity, and voice adaptive software can help students answer questions without needing to write. Computers are engaging and more advanced than the typical modified lesson allows. The widely-used teacher education textbook Educating Exceptional Children has a special section in each chapter focused on assistive technology explaining how it is used with exceptionalities ranging from giftedness to autism.
E-Learning or Classroom Learning - Which is Better.pdfChloe Cheney
Do you ever wonder which learning method is more suited for you? Don’t know yet? This article will allow you to weigh e-learning against classroom learning.
Flipping refers to a model that “reverses what’s traditionally considered appropriate for the classroom and homework” (Carpenter & Pease, 2012, p. 37)
Flipping does not require that teachers do more than they are already doing; instead, they just need to develop a different approach to instruction
Rather than do more, teachers only need to offer opportunity for students to assume greater responsibility for their own learning (Carpenter & Pease, 2012).
Education, nowadays, has become a necessary part of life. Every person requires proper education in order for a bright future. Education enables us to be self dependent and unlocks our potential so that we could be a part of the educated and developed society.
Education system has seen a great trend in it. There are various ways for educating oneself.. Each way has its own advantages and drawbacks.
This presentation is to describe the ways of education, compare and discuss their advantages and disadvantages, and to conclude with the best one.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
3. It’s tough finding the right tools for
your teaching needs. OER can be
updated with the most current, up-
to-date information available –
giving students a
better learning
experience.
4. OER can be quickly
revised, updated
and formatted to
fit the specific
needs of the
teachers and
students, creating
a better classroom
experience.
Books just can’t
compete. They
aren’t able to
tweaked or revised
to fit the specific
needs of the
classroom.
5. OER affords equal
opportunity education
to those who may not
have the means –
financially, physically,
socioeconomically …
you can teach one
classroom or you can
teach all over the
world.
6. Let’s face it, books are
expensive, oftentimes
inhibiting a student’s
ability to take a class
simply because they can’t
afford the book(s). That
just doesn’t seem fair.
OER offers free or low-cost
options to students. Most
everyone is searching for
ways to save money – why
not make it easier for
students (and parents) to
do the same?
7.
8. Due to continuous additions,
deletions, and contributions being
made by others, OER will likely
require more upkeep – taking
away valuable time from the
classroom, which in turn could
lead to teacher and student
frustration. This can include:
• web site name changes
• verification of new information
• searching for new information
when the old information
becomes obsolete
9. As individuals begin
to realize the
irrevocable nature of
CC licensure, they
may be less inclined
to contribute their
time, knowledge and
resources to OER.
Colleges may stop
contributing
financially to OER
once their grant
monies run out –
leading to less and
less use of OER for
their course offerings.
10. New concepts are a
tough sell
Many people don’t
do well with change
– they find it
cumbersome, time
consuming and
simply not worth
their time
It takes time,
energy and money
to spread the word
about new concepts
11. Similarly, we don’t want
to “let computers teach
our students.” OER is a
fantastic resource, but
we can’t afford to allow
OER to replace a
teacher’s presence in
the classroom.