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Pre-Production
Patrick Colman
Style sheet
I chose the colour scheme with a focus around yellow
and red. This is because they are prominent in a desert
setting and in old wild west films. Furthermore the
colour scheme is not as bold as some RTS games and is
more subtle to make the game more serious instead of
overly cartoony like League of Legends. The blue and the
orange contrast each other which is why I plan on using
blue as a way to make the units in the game stand out
from the yellow and orange backgrounds, similar to
Battlefield 1. The Bright green in the age of empires
screenshot will be different to my game as the green is
bold and vibrant however all of the green in my game
will be dull and not draw attention to not overpower the
blue and yellow that is focused in the colour scheme
Style sheet
The pixel art is from a top down perspective, this means that the characters can be seen from
above. However I did not make a strait 90 degree camera angle as it lacks the detail that a ¾
point view allows. This can be seen in the Age of Empires that is from above but still has the
illusion of 3D. This can also be seen in the destroyed building and shows the top of the house
and the side at the same time with the camera being at a 45 degree angle. I use this camera
angle for the hole game and it will not change, this is because it would be extremely hard to re
draw all of the pixel art for a different gradient and angle. Furthermore this means that you can
more the units but also see them interact and fight the other units with the detail of a 2D side
scroller game.
Style sheet
The pixel art is similar to the original command and conqueror games and for the most
part takes a serious approach to the design and pixel art. Firstly the proportions of all
of the units are to scale, even in my animation style with paticularly wide but short
bodies everything is relative to each other. This means that the game takes on a more
serious theme making game platy more realistic and serious. This markets the game at
older more mature audience unlike a game suck as League of Legends. The realistic
proportions can also be seen in castle crusaders 2 and attempts to replicate real life,
however it does so more than my game that is in a cartoon form none the less. The
actual art style is very minimalistic this is because the game is designed to be played
on a macro scale meaning the units and art will be seen from a large distance away.
This means it is till interesting and detailed due to the large variety and amount of
units in the game while still being a simple design. I will incorporate more detailed art
in the form of the NPC that talks in the bottom corner.
Screenshot Layout 1
Screenshot Layout 2
Sound Effects/Dialogue
Sound Effect How You Could Make It
Gun Shot Placing a grass on a table quickly to make the bang
sound effect with a sharp thud.
Horse Moving on sand Copyright free recording of a horse walking
Background taking for tavern Talking in public place muffled in after effects and
sound reduced to very faint
Death/Taken damage vocal
sound.
Vocal sound effect by student of a grunt/ cry of pain
in a silent room
Explosion Crumpling some paper overlapped with the glass
thud for the gunshot.
Wood Breaking (building) Pencil snapping and being dropped
Wind Background Noise Outdoor wind recording or a fan blowing against a
microphone
Walking on sand Copyright free recording of a person walking on sand
Menu Sounds (beeps and
Snaps)
Beeps from text alert or other mechanical beeps
from a smart phone/ ruler snapping
Ambient Noises (piano/ eyrie
noises)
Recording of a f sharp on a keyboard/ beepbox effect
Music
Band Name Track Name Link
Spelunky Soundtrack Mine #1 https://www.youtube.com/watch?v=G-yv2Pt8MDs
Spelunky HD Title Screen Music https://youtu.be/ItEzUZLasQU
Derek & Brandon
Fiechter
Campfire Tales https://www.youtube.com/watch?v=zzsa524iBo4
Contingency Planning
Potential Issue Solution
USB Corruption and data loss. To back up all work on Google drive after each
day so that if any work does not save or is
corrupted a previous version of the work can be
retrieved.
USB is missing or is unreachable. continue in other files and areas of the work
until the USB is returned. Alternatively back up
all work on Google drive after each day so that
if any work does not save or is corrupted a
previous version of the work can be retrieved.
Missing a day due to illness When returning to college to be caught up on
all of the work. This can be achieved by asking
class mates for a recap on the day and the work
that they where working on and completing it
at home. If the work is Photoshop work then
you cannot complete it at home if you don’t
have the software
Public Transport makes you late IF the busses are late there is nothing you can
do until you are in college where you will need
to catch up on work. However if the busses are
cancelled you can seek out other means of
transport as soon as you can.
Work is stuck on a different computer Keep your work on Google drive or on a USB
memory stick. If the work is still unretrivable
then continue on other work.
Health and Safety
Potential Issue How will the issue be
avoided?
electric shock from computer Do not touch or change any of the cables on
the computers or macs if they do not work call
a tutor or technician. Do not kick the wires from
under the table.
Sitting down for too long If working for 8 hours plus it can be unhealthy
for the pupil to not eat or drink or move for an
extended period of time. At breaks eat and
drink and walk around at lunch.
backache from being incorrectly seated When sitting at a computer make sure the
backrest is correctly adjusted so it is supporting
your spine.
eye damage looking at a screen at a high brightness in poor
lighting conditions can lead to strain on the
eyes If prolonged may develop into a headache
or damage to the eyes.

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6. pre production

  • 2. Style sheet I chose the colour scheme with a focus around yellow and red. This is because they are prominent in a desert setting and in old wild west films. Furthermore the colour scheme is not as bold as some RTS games and is more subtle to make the game more serious instead of overly cartoony like League of Legends. The blue and the orange contrast each other which is why I plan on using blue as a way to make the units in the game stand out from the yellow and orange backgrounds, similar to Battlefield 1. The Bright green in the age of empires screenshot will be different to my game as the green is bold and vibrant however all of the green in my game will be dull and not draw attention to not overpower the blue and yellow that is focused in the colour scheme
  • 3. Style sheet The pixel art is from a top down perspective, this means that the characters can be seen from above. However I did not make a strait 90 degree camera angle as it lacks the detail that a ¾ point view allows. This can be seen in the Age of Empires that is from above but still has the illusion of 3D. This can also be seen in the destroyed building and shows the top of the house and the side at the same time with the camera being at a 45 degree angle. I use this camera angle for the hole game and it will not change, this is because it would be extremely hard to re draw all of the pixel art for a different gradient and angle. Furthermore this means that you can more the units but also see them interact and fight the other units with the detail of a 2D side scroller game.
  • 4. Style sheet The pixel art is similar to the original command and conqueror games and for the most part takes a serious approach to the design and pixel art. Firstly the proportions of all of the units are to scale, even in my animation style with paticularly wide but short bodies everything is relative to each other. This means that the game takes on a more serious theme making game platy more realistic and serious. This markets the game at older more mature audience unlike a game suck as League of Legends. The realistic proportions can also be seen in castle crusaders 2 and attempts to replicate real life, however it does so more than my game that is in a cartoon form none the less. The actual art style is very minimalistic this is because the game is designed to be played on a macro scale meaning the units and art will be seen from a large distance away. This means it is till interesting and detailed due to the large variety and amount of units in the game while still being a simple design. I will incorporate more detailed art in the form of the NPC that talks in the bottom corner.
  • 7. Sound Effects/Dialogue Sound Effect How You Could Make It Gun Shot Placing a grass on a table quickly to make the bang sound effect with a sharp thud. Horse Moving on sand Copyright free recording of a horse walking Background taking for tavern Talking in public place muffled in after effects and sound reduced to very faint Death/Taken damage vocal sound. Vocal sound effect by student of a grunt/ cry of pain in a silent room Explosion Crumpling some paper overlapped with the glass thud for the gunshot. Wood Breaking (building) Pencil snapping and being dropped Wind Background Noise Outdoor wind recording or a fan blowing against a microphone Walking on sand Copyright free recording of a person walking on sand Menu Sounds (beeps and Snaps) Beeps from text alert or other mechanical beeps from a smart phone/ ruler snapping Ambient Noises (piano/ eyrie noises) Recording of a f sharp on a keyboard/ beepbox effect
  • 8. Music Band Name Track Name Link Spelunky Soundtrack Mine #1 https://www.youtube.com/watch?v=G-yv2Pt8MDs Spelunky HD Title Screen Music https://youtu.be/ItEzUZLasQU Derek & Brandon Fiechter Campfire Tales https://www.youtube.com/watch?v=zzsa524iBo4
  • 9. Contingency Planning Potential Issue Solution USB Corruption and data loss. To back up all work on Google drive after each day so that if any work does not save or is corrupted a previous version of the work can be retrieved. USB is missing or is unreachable. continue in other files and areas of the work until the USB is returned. Alternatively back up all work on Google drive after each day so that if any work does not save or is corrupted a previous version of the work can be retrieved. Missing a day due to illness When returning to college to be caught up on all of the work. This can be achieved by asking class mates for a recap on the day and the work that they where working on and completing it at home. If the work is Photoshop work then you cannot complete it at home if you don’t have the software Public Transport makes you late IF the busses are late there is nothing you can do until you are in college where you will need to catch up on work. However if the busses are cancelled you can seek out other means of transport as soon as you can. Work is stuck on a different computer Keep your work on Google drive or on a USB memory stick. If the work is still unretrivable then continue on other work.
  • 10. Health and Safety Potential Issue How will the issue be avoided? electric shock from computer Do not touch or change any of the cables on the computers or macs if they do not work call a tutor or technician. Do not kick the wires from under the table. Sitting down for too long If working for 8 hours plus it can be unhealthy for the pupil to not eat or drink or move for an extended period of time. At breaks eat and drink and walk around at lunch. backache from being incorrectly seated When sitting at a computer make sure the backrest is correctly adjusted so it is supporting your spine. eye damage looking at a screen at a high brightness in poor lighting conditions can lead to strain on the eyes If prolonged may develop into a headache or damage to the eyes.

Editor's Notes

  1. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  4. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  5. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  6. What sound effects might you need for your animated screenshot? How could you make them?
  7. What music could you use?