1. The working title of the proposal is "SadLand", which is a 16-bit platformer game.
2. The game's purpose is to entertain people by having players control a ghost character to travel through multiple levels of limbo to reach heaven and become happy, solving puzzles and battling enemies along the way.
3. The target audience is achievers aged 12-17 of both genders from any social status, appealing to them with its story-driven gameplay set in a limbo world.