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The Game, the Player, the World: Looking for a Heart of Gameness - Jesper Juul ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
6 game features ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Fixed rules ,[object Object],[object Object],[object Object],[object Object]
Variable and quantifiable outcome ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Valorization of the outcome ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Player effort ,[object Object],[object Object],[object Object]
Attachment of the player to the outcome ,[object Object],[object Object],[object Object],[object Object]
Negotiable consequences ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Transmedial gaming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game implementations and game adaptations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusions ,[object Object],[object Object],[object Object],[object Object],[object Object]
After the classic game model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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